Forem

Game Dev

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Lua Modding: Architecture, APIs, and Real-World Patterns
Cover image for Lua Modding: Architecture, APIs, and Real-World Patterns

Lua Modding: Architecture, APIs, and Real-World Patterns

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4 min read
How to Think About Games: GameMaker
Cover image for How to Think About Games: GameMaker

How to Think About Games: GameMaker

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6 min read
[DEV BLOG #001] INTRODUCING LEGACY FOOTBALL, THE BEAUTIFUL GAME, FOR EVERYONE.

[DEV BLOG #001] INTRODUCING LEGACY FOOTBALL, THE BEAUTIFUL GAME, FOR EVERYONE.

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3 min read
Why I built a full-stack web app for indie game developers and artists

Why I built a full-stack web app for indie game developers and artists

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1 min read
Langjam Gamejam

Langjam Gamejam

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3 min read
I made a game site because I didn’t like the existing ones (and learned to stop overengineering)
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I made a game site because I didn’t like the existing ones (and learned to stop overengineering)

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2 min read
Deep dive Tainted Grail [4] - MipMaps streaming
Cover image for Deep dive Tainted Grail [4] - MipMaps streaming

Deep dive Tainted Grail [4] - MipMaps streaming

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6 min read
A vs. Dijkstra: Choosing the Right Pathfinding Algorithm for a Browser-Based Tactics Game*

A vs. Dijkstra: Choosing the Right Pathfinding Algorithm for a Browser-Based Tactics Game*

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2 min read
🕹️ Retro Revival: Pitting Human vs. A* Search Intelligence
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🕹️ Retro Revival: Pitting Human vs. A* Search Intelligence

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2 min read
My second day with Antigravity

My second day with Antigravity

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3 min read
Building My Own Tools & Systems – Feedback Welcome

Building My Own Tools & Systems – Feedback Welcome

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1 min read
How to implement the Observer Pattern in Unity (and why UnityEvents limit you)

How to implement the Observer Pattern in Unity (and why UnityEvents limit you)

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3 min read
Getting Started with PixiJS v8: Quick Start Guide

Getting Started with PixiJS v8: Quick Start Guide

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2 min read
Game Dev Digest — Issue #311 - Better Performance, and more

Game Dev Digest — Issue #311 - Better Performance, and more

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11 min read
Recreating the Matrix Rain with Pygame: Manual Fades and the Transparency of Code.

Recreating the Matrix Rain with Pygame: Manual Fades and the Transparency of Code.

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8 min read
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