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WebGL-Based iOS Liquid Glass Effect Library: Achieving Pixel-Perfect Rendering with Refractions and Chromatic Aberration
Pavel Kostromin
Pavel Kostromin
Pavel Kostromin
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Apr 15
WebGL-Based iOS Liquid Glass Effect Library: Achieving Pixel-Perfect Rendering with Refractions and Chromatic Aberration
#
webgl
#
rendering
#
refraction
#
chromaticaberration
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9 min read
A WebGL 3D Cube From First Principles — Handwritten 4x4 Matrices and Visible Shaders
SEN LLC
SEN LLC
SEN LLC
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Apr 15
A WebGL 3D Cube From First Principles — Handwritten 4x4 Matrices and Visible Shaders
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webgl
#
graphics
#
javascript
#
math
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3 min read
WebGL-Based JavaScript Library for Pixel-Perfect iOS Liquid Glass Effect with Refractions and Chromatic Aberration
Maxim Gerasimov
Maxim Gerasimov
Maxim Gerasimov
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Apr 15
WebGL-Based JavaScript Library for Pixel-Perfect iOS Liquid Glass Effect with Refractions and Chromatic Aberration
#
webgl
#
javascript
#
refraction
#
chromaticaberration
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13 min read
Why Your Unity WebGL Multiplayer Breaks on Some Networks
Magithar Sridhar
Magithar Sridhar
Magithar Sridhar
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Apr 10
Why Your Unity WebGL Multiplayer Breaks on Some Networks
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unity3d
#
webgl
#
multiplayer
#
gamedev
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6 min read
How K-Means Clustering Works (Explained by Extracting Colors from Images)
Francesco Di Donato
Francesco Di Donato
Francesco Di Donato
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Apr 9
How K-Means Clustering Works (Explained by Extracting Colors from Images)
#
webgl
#
machinelearning
#
javascript
#
gpu
1
 reaction
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3 min read
How I Built a Socket.IO v4 Client for Unity from Scratch (with WebGL Support)
Magithar Sridhar
Magithar Sridhar
Magithar Sridhar
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Apr 6
How I Built a Socket.IO v4 Client for Unity from Scratch (with WebGL Support)
#
unity3d
#
gamedev
#
networking
#
webgl
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4 min read
How I render 10,000 live aircraft at 60fps in the browser with Rust, WASM, and raw WebGL2
Hao Jiang
Hao Jiang
Hao Jiang
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Apr 5
How I render 10,000 live aircraft at 60fps in the browser with Rust, WASM, and raw WebGL2
#
showdev
#
rust
#
webassembly
#
webgl
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 comment
3 min read
Efficient Real-Time Flight Tracking in Browsers: Framework-Free, Cross-Platform Solution
Maxim Gerasimov
Maxim Gerasimov
Maxim Gerasimov
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Apr 3
Efficient Real-Time Flight Tracking in Browsers: Framework-Free, Cross-Platform Solution
#
webassembly
#
webgl
#
rust
#
performance
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9 min read
Building a 3D Social Globe with Next.js and three-globe
Diven Rastdus
Diven Rastdus
Diven Rastdus
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Apr 3
Building a 3D Social Globe with Next.js and three-globe
#
nextjs
#
threejs
#
webgl
#
tutorial
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8 min read
Rust+WASM+WebGL vs React+Three.js: When Going Framework-Free Actually Makes Sense
Alan West
Alan West
Alan West
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Apr 4
Rust+WASM+WebGL vs React+Three.js: When Going Framework-Free Actually Makes Sense
#
webassembly
#
rust
#
webgl
#
javascript
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5 min read
Giving an AI a Body: Building a Desktop Companion Avatar for macOS
Xaden
Xaden
Xaden
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Mar 27
Giving an AI a Body: Building a Desktop Companion Avatar for macOS
#
ai
#
macos
#
tauri
#
webgl
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5 min read
How Unity WebGL Talks to a WebSocket Server (The Hard Way)
Magithar Sridhar
Magithar Sridhar
Magithar Sridhar
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Apr 7
How Unity WebGL Talks to a WebSocket Server (The Hard Way)
#
unity3d
#
webgl
#
websocket
#
gamedev
1
 reaction
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6 min read
Confused by Mouse Coordinates in Three.js? Here’s the 2-Minute Explanation
Peter Riding
Peter Riding
Peter Riding
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Mar 19
Confused by Mouse Coordinates in Three.js? Here’s the 2-Minute Explanation
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threejs
#
webgl
#
javascript
#
gamedev
1
 reaction
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2 min read
WebGL Mandelbrot Explorer: Efficient Deep Zooming (10^14) in Browser with Optimized Rendering
Pavel Kostromin
Pavel Kostromin
Pavel Kostromin
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Mar 17
WebGL Mandelbrot Explorer: Efficient Deep Zooming (10^14) in Browser with Optimized Rendering
#
webgl
#
fractals
#
caching
#
precision
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7 min read
Three.js + TypeScript: Keeping It Functional (No Classes Needed)
Peter Riding
Peter Riding
Peter Riding
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Mar 5
Three.js + TypeScript: Keeping It Functional (No Classes Needed)
#
threejs
#
typescript
#
webgl
#
tutorial
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4 min read
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