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# webgl

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WebGL-Based iOS Liquid Glass Effect Library: Achieving Pixel-Perfect Rendering with Refractions and Chromatic Aberration

WebGL-Based iOS Liquid Glass Effect Library: Achieving Pixel-Perfect Rendering with Refractions and Chromatic Aberration

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9 min read
A WebGL 3D Cube From First Principles — Handwritten 4x4 Matrices and Visible Shaders

A WebGL 3D Cube From First Principles — Handwritten 4x4 Matrices and Visible Shaders

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3 min read
WebGL-Based JavaScript Library for Pixel-Perfect iOS Liquid Glass Effect with Refractions and Chromatic Aberration

WebGL-Based JavaScript Library for Pixel-Perfect iOS Liquid Glass Effect with Refractions and Chromatic Aberration

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13 min read
Why Your Unity WebGL Multiplayer Breaks on Some Networks
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Why Your Unity WebGL Multiplayer Breaks on Some Networks

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6 min read
How K-Means Clustering Works (Explained by Extracting Colors from Images)
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How K-Means Clustering Works (Explained by Extracting Colors from Images)

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3 min read
How I Built a Socket.IO v4 Client for Unity from Scratch (with WebGL Support)
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How I Built a Socket.IO v4 Client for Unity from Scratch (with WebGL Support)

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4 min read
How I render 10,000 live aircraft at 60fps in the browser with Rust, WASM, and raw WebGL2
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How I render 10,000 live aircraft at 60fps in the browser with Rust, WASM, and raw WebGL2

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3 min read
Efficient Real-Time Flight Tracking in Browsers: Framework-Free, Cross-Platform Solution

Efficient Real-Time Flight Tracking in Browsers: Framework-Free, Cross-Platform Solution

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9 min read
Building a 3D Social Globe with Next.js and three-globe

Building a 3D Social Globe with Next.js and three-globe

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8 min read
Rust+WASM+WebGL vs React+Three.js: When Going Framework-Free Actually Makes Sense
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Rust+WASM+WebGL vs React+Three.js: When Going Framework-Free Actually Makes Sense

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5 min read
Giving an AI a Body: Building a Desktop Companion Avatar for macOS

Giving an AI a Body: Building a Desktop Companion Avatar for macOS

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5 min read
How Unity WebGL Talks to a WebSocket Server (The Hard Way)
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How Unity WebGL Talks to a WebSocket Server (The Hard Way)

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6 min read
Confused by Mouse Coordinates in Three.js? Here’s the 2-Minute Explanation
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Confused by Mouse Coordinates in Three.js? Here’s the 2-Minute Explanation

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2 min read
WebGL Mandelbrot Explorer: Efficient Deep Zooming (10^14) in Browser with Optimized Rendering

WebGL Mandelbrot Explorer: Efficient Deep Zooming (10^14) in Browser with Optimized Rendering

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7 min read
Three.js + TypeScript: Keeping It Functional (No Classes Needed)
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Three.js + TypeScript: Keeping It Functional (No Classes Needed)

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4 min read
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