Forem

Game Dev

👾 👾 👾

Posts

👋 Sign in for the ability to sort posts by relevant, latest, or top.
Building Browser-Based Games in 2026: Why HTML5 Still Dominates

Building Browser-Based Games in 2026: Why HTML5 Still Dominates

Comments
2 min read
Why Textures Look Wrong Without Proper UVs

Why Textures Look Wrong Without Proper UVs

Comments
2 min read
I made a game site because I didn’t like the existing ones (and learned to stop overengineering)
Cover image for I made a game site because I didn’t like the existing ones (and learned to stop overengineering)

I made a game site because I didn’t like the existing ones (and learned to stop overengineering)

Comments
2 min read
Unreal Engine Lighting Confused Me Until I Saw the Big Picture

Unreal Engine Lighting Confused Me Until I Saw the Big Picture

Comments
2 min read
Unity DOTS : Entity [Part-2]
Cover image for Unity DOTS : Entity [Part-2]

Unity DOTS : Entity [Part-2]

Comments
1 min read
[Solo Dev] Bloody Fate – A Story-Driven Mafia Revenge Game Set in Sicily

[Solo Dev] Bloody Fate – A Story-Driven Mafia Revenge Game Set in Sicily

Comments
1 min read
I built a satellite city guessing game using Next.js & MapLibre

I built a satellite city guessing game using Next.js & MapLibre

1
Comments
1 min read
Texturing and Sculpting Finally Made Sense to Me

Texturing and Sculpting Finally Made Sense to Me

Comments
2 min read
[UnrealDev.nvim] Enhanced IDE Integration & Custom Actions (Weekly Update 2026/01/24)

[UnrealDev.nvim] Enhanced IDE Integration & Custom Actions (Weekly Update 2026/01/24)

Comments
3 min read
Game Dev Digest — Issue #315 - Debugging Shaders, Physics, and more

Game Dev Digest — Issue #315 - Debugging Shaders, Physics, and more

Comments
7 min read
Power of "Data-Driven Architecture" applies to game development as well
Cover image for Power of "Data-Driven Architecture" applies to game development as well

Power of "Data-Driven Architecture" applies to game development as well

Comments
5 min read
Online Generator Hub

Online Generator Hub

Comments
2 min read
PCG Looked Complex Until I Understood This One Thing

PCG Looked Complex Until I Understood This One Thing

Comments
2 min read
I built a lightweight Unity-like 2D game engine in JavaScript
Cover image for I built a lightweight Unity-like 2D game engine in JavaScript

I built a lightweight Unity-like 2D game engine in JavaScript

Comments 1
1 min read
Introducing my upcoming horror game - When The Clock Strikes 12 #1
Cover image for Introducing my upcoming horror game - When The Clock Strikes 12 #1

Introducing my upcoming horror game - When The Clock Strikes 12 #1

Comments
1 min read
Hova: a small DSL for describing worlds (early projects)
Cover image for Hova: a small DSL for describing worlds (early projects)

Hova: a small DSL for describing worlds (early projects)

Comments
2 min read
Hova: a small DSL for describing worlds (early projects)
Cover image for Hova: a small DSL for describing worlds (early projects)

Hova: a small DSL for describing worlds (early projects)

Comments
2 min read
[BlindSpot] Log 02. C# Socket Optimization : Zero-Allocation & GC Free

[BlindSpot] Log 02. C# Socket Optimization : Zero-Allocation & GC Free

Comments
4 min read
I built a niche gaming tool in 3 days: My journey building an interactive Blue Hive Guide 🐝
Cover image for I built a niche gaming tool in 3 days: My journey building an interactive Blue Hive Guide 🐝

I built a niche gaming tool in 3 days: My journey building an interactive Blue Hive Guide 🐝

Comments
2 min read
Cielos, y un jam con Gleam

Cielos, y un jam con Gleam

Comments
5 min read
Deterministic Physics in TS: Why I Wrote a Fixed-Point Engine

Deterministic Physics in TS: Why I Wrote a Fixed-Point Engine

Comments
3 min read
[BlindSpot] Log 01. Architecture

[BlindSpot] Log 01. Architecture

Comments
4 min read
Standing Up Collision Check (Crouch Stand)

Standing Up Collision Check (Crouch Stand)

Comments
1 min read
How Piracy and Cheating Kill Revenue for Indie Games
Cover image for How Piracy and Cheating Kill Revenue for Indie Games

How Piracy and Cheating Kill Revenue for Indie Games

1
Comments
5 min read
My First RPG Was Star Wars, and It Taught Me How Systems Handle Chaos
Cover image for My First RPG Was Star Wars, and It Taught Me How Systems Handle Chaos

My First RPG Was Star Wars, and It Taught Me How Systems Handle Chaos

Comments
3 min read
loading...