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Scripts: Super speed
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Scripts: Super speed

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1 min read
Player Demographics and Platform Evolution: What Every Dev Should Know
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Player Demographics and Platform Evolution: What Every Dev Should Know

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5 min read
Global Gamer Annual Spending: Who’s Dropping the Most Cash and Where
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Global Gamer Annual Spending: Who’s Dropping the Most Cash and Where

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4 min read
Player Retention: The Real Game Behind the Game
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Player Retention: The Real Game Behind the Game

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4 min read
Render Dependency Graph (RDG)

Render Dependency Graph (RDG)

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2 min read
🎮 Stablecoins Just Leveled Up: From DeFi Tools to Gaming Power-Ups
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🎮 Stablecoins Just Leveled Up: From DeFi Tools to Gaming Power-Ups

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2 min read
Understanding Game Genres and Competition: Insights for Developers
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Understanding Game Genres and Competition: Insights for Developers

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3 min read
I built the best virtual joystick for PhaserJS, then went to bed.
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I built the best virtual joystick for PhaserJS, then went to bed.

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6 min read
Dev Log 35 - Equip Hands Tooltips

Dev Log 35 - Equip Hands Tooltips

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3 min read
How to Contribute to Pixalo — A Lightweight 2D Game Engine Built for Speed
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How to Contribute to Pixalo — A Lightweight 2D Game Engine Built for Speed

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3 min read
How AI and Web3 Together Are Shaping the Next Era of eSports Platforms

How AI and Web3 Together Are Shaping the Next Era of eSports Platforms

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5 min read
💾 Serialization in Unity — The Invisible System Saving Your Data

💾 Serialization in Unity — The Invisible System Saving Your Data

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1 min read
How a Game Designer and a Programmer сan build what can’t be done alone?
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How a Game Designer and a Programmer сan build what can’t be done alone?

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18 min read
Tic Tac Toe#️⃣❎0️⃣

Tic Tac Toe#️⃣❎0️⃣

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1 min read
[Neovim] Unreal Engine Plugin Weekly Update (2025/10/24)

[Neovim] Unreal Engine Plugin Weekly Update (2025/10/24)

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6 min read
Build a Physics-Based RagDoll with Pixalo Engine
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Build a Physics-Based RagDoll with Pixalo Engine

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4 min read
Learning OpenGL Part 5: Lighting
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Learning OpenGL Part 5: Lighting

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4 min read
Population, Internet Access, and Player Share: Where the Next Billion Gamers Will Come From
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Population, Internet Access, and Player Share: Where the Next Billion Gamers Will Come From

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4 min read
Balancing Physically Accurate Lighting and Symbolic VFX in Unreal Engine

Balancing Physically Accurate Lighting and Symbolic VFX in Unreal Engine

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5 min read
Dev Log 34 - Tooltip Resurrection

Dev Log 34 - Tooltip Resurrection

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7 min read
Unlocking Game Website SEO: A Developer's Guide to Ranking on Poki, CrazyGames, and PokiGames
Cover image for Unlocking Game Website SEO: A Developer's Guide to Ranking on Poki, CrazyGames, and PokiGames

Unlocking Game Website SEO: A Developer's Guide to Ranking on Poki, CrazyGames, and PokiGames

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9 min read
How Game Dev Assets Supercharged My Workflow — and Why Low-Poly 3D Packs Are a Game Changer
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How Game Dev Assets Supercharged My Workflow — and Why Low-Poly 3D Packs Are a Game Changer

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3 min read
Deep dive Tainted Grail [3] - Medusa - blazing fast cliffs rendering
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Deep dive Tainted Grail [3] - Medusa - blazing fast cliffs rendering

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3 min read
Why Views and Wishlists Don’t Always Mean Sales (and What Actually Does)
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Why Views and Wishlists Don’t Always Mean Sales (and What Actually Does)

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4 min read
🎮 Building a Classic Breakout Game in Godot — Step by Step

🎮 Building a Classic Breakout Game in Godot — Step by Step

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3 min read
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