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A WebGL 3D Cube From First Principles — Handwritten 4x4 Matrices and Visible Shaders
SEN LLC
SEN LLC
SEN LLC
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Apr 15
A WebGL 3D Cube From First Principles — Handwritten 4x4 Matrices and Visible Shaders
#
webgl
#
graphics
#
javascript
#
math
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3 min read
Implementing Ken Perlin's 1983 Noise Algorithm, With Terrain and Marble Presets
SEN LLC
SEN LLC
SEN LLC
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Apr 14
Implementing Ken Perlin's 1983 Noise Algorithm, With Terrain and Marble Presets
#
javascript
#
canvas
#
algorithms
#
graphics
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3 min read
Mandelbrot, Julia, and Burning Ship Fractals in a Progressive-Render Canvas
SEN LLC
SEN LLC
SEN LLC
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Apr 14
Mandelbrot, Julia, and Burning Ship Fractals in a Progressive-Render Canvas
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javascript
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canvas
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math
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graphics
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3 min read
A Pixel Art Editor With Bresenham Lines, Flood Fill, and Immutable Grid State
SEN LLC
SEN LLC
SEN LLC
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Apr 14
A Pixel Art Editor With Bresenham Lines, Flood Fill, and Immutable Grid State
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javascript
#
canvas
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gamedev
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graphics
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3 min read
We Built the First Pure Go DXIL Generator — Because Optimizing the Wrong Path Wasn't Enough
Andrey Kolkov
Andrey Kolkov
Andrey Kolkov
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Apr 5
We Built the First Pure Go DXIL Generator — Because Optimizing the Wrong Path Wasn't Enough
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go
#
gpu
#
graphics
#
opensource
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10 min read
Writing a "Hello, Triangle!" with Metal 4 and exclusively C++
Javier Salcedo
Javier Salcedo
Javier Salcedo
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Feb 9
Writing a "Hello, Triangle!" with Metal 4 and exclusively C++
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cpp
#
graphics
#
tutorial
#
metal
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12 min read
Kiln: WebGPU-Native Out-of-Core Volume Rendering for Multi-GB Datasets
Martin Panknin
Martin Panknin
Martin Panknin
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Mar 1
Kiln: WebGPU-Native Out-of-Core Volume Rendering for Multi-GB Datasets
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webgpu
#
graphics
#
visualization
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webdev
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9 min read
Porting Vello's GPU Tile Rasterizer to Pure Go
Andrey Kolkov
Andrey Kolkov
Andrey Kolkov
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Feb 28
Porting Vello's GPU Tile Rasterizer to Pure Go
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go
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graphics
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gpu
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algorithms
2
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12 min read
Vibrancy vs Saturation
Anthony Dito
Anthony Dito
Anthony Dito
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Jan 24
Vibrancy vs Saturation
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graphics
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3 min read
Creating an HD-2D Rendering Pipeline on DX12
Gaurav De
Gaurav De
Gaurav De
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Jan 16
Creating an HD-2D Rendering Pipeline on DX12
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d3d12
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hd2d
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graphics
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11 min read
DVTRGA2 The Official Graphics Engine of Neuro‑OS Genesis Enters a New Era
cyberenigma
cyberenigma
cyberenigma
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Feb 11
DVTRGA2 The Official Graphics Engine of Neuro‑OS Genesis Enters a New Era
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gpu
#
graphics
#
benchmarking
#
cpp
4
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2 min read
GoGPU: Unified 2D/3D Graphics Integration in Pure Go
Andrey Kolkov
Andrey Kolkov
Andrey Kolkov
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Jan 30
GoGPU: Unified 2D/3D Graphics Integration in Pure Go
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go
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graphics
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gpu
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webgpu
1
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6 min read
GoGPU Enterprise Architecture: Cross-Package GPU Integration with gpucontext
Andrey Kolkov
Andrey Kolkov
Andrey Kolkov
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Jan 27
GoGPU Enterprise Architecture: Cross-Package GPU Integration with gpucontext
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go
#
gpu
#
graphics
#
webgpu
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6 min read
gogpu/gg: Enterprise 2D Graphics Library in Pure Go
Andrey Kolkov
Andrey Kolkov
Andrey Kolkov
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Jan 22
gogpu/gg: Enterprise 2D Graphics Library in Pure Go
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go
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gpu
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graphics
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webgpu
1
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7 min read
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