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Unity

A tag for the Unity game engine

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Implementing a "Conjure-to-Climb" Mechanic in Unity & C#
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Implementing a "Conjure-to-Climb" Mechanic in Unity & C#

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1 min read
Game Dev Digest — Issue #321 - Fundamentals, Design Choices, Rules, Tools and more

Game Dev Digest — Issue #321 - Fundamentals, Design Choices, Rules, Tools and more

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11 min read
Reaching the Demo

Reaching the Demo

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2 min read
Procedural Generation on Mobile: Balancing Complexity and Performance

Procedural Generation on Mobile: Balancing Complexity and Performance

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5 min read
Stop Unity Build Size Regressions Before They Ship

Stop Unity Build Size Regressions Before They Ship

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2 min read
Bug Resistant Development: Fail Fast – Part 1 (RequireComponent & OnValidate)
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Bug Resistant Development: Fail Fast – Part 1 (RequireComponent & OnValidate)

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2 min read
Deploying Unity Builds to Google Play Store with Buildalon
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Deploying Unity Builds to Google Play Store with Buildalon

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9 min read
Mobile UI Design for Complex Games: Lessons from RuneScape Mobile

Mobile UI Design for Complex Games: Lessons from RuneScape Mobile

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5 min read
Game Dev Digest — Issue #318 - RenderTexture Drawing, Tools, UI, and more

Game Dev Digest — Issue #318 - RenderTexture Drawing, Tools, UI, and more

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9 min read
How to create a step counter
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How to create a step counter

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4 min read
On a Quest to Make my Own Party Game
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On a Quest to Make my Own Party Game

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1 min read
Why Simple Mechanics Win in Prototyping?

Why Simple Mechanics Win in Prototyping?

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3 min read
My first week at WWC!
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My first week at WWC!

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3 min read
Game Dev Digest — Issue #317 - Game Design, Profiling, Tools, and more

Game Dev Digest — Issue #317 - Game Design, Profiling, Tools, and more

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8 min read
A Simple Way to Build a Top-Down Roguelike in Unity

A Simple Way to Build a Top-Down Roguelike in Unity

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2 min read
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