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Game Dev

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Taming the State Monster: Reactive UI vs. Finite State Machines in Game Dev

Taming the State Monster: Reactive UI vs. Finite State Machines in Game Dev

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2 min read
Building Bushido: Designing Tension with Only Two Buttons (7 Games in 7 Weeks - Week 3)
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Building Bushido: Designing Tension with Only Two Buttons (7 Games in 7 Weeks - Week 3)

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2 min read
Show Dev: How We Brought the Legendary Papa's Game Series Back to Life in Modern Browsers 🍔🎮

Show Dev: How We Brought the Legendary Papa's Game Series Back to Life in Modern Browsers 🍔🎮

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2 min read
How I Built a Stroke Capture System for an AI Drawing Game
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How I Built a Stroke Capture System for an AI Drawing Game

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2 min read
Comparing Drawing Game Architectures - Skribbl, Gartic Phone, and Artbitrator

Comparing Drawing Game Architectures - Skribbl, Gartic Phone, and Artbitrator

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2 min read
Exploratory testing on mobile: the messy checks that find real bugs
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Exploratory testing on mobile: the messy checks that find real bugs

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5 min read
What Project Zomboid Modding Teaches About Engine Design
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What Project Zomboid Modding Teaches About Engine Design

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1 min read
From 10,000 to 18: Drastically Improving Luau Bytecode Decompilation Quality

From 10,000 to 18: Drastically Improving Luau Bytecode Decompilation Quality

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19 min read
More than Maps

More than Maps

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7 min read
I Thought Modding Was Easy. Then My Code Started Breaking
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I Thought Modding Was Easy. Then My Code Started Breaking

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2 min read
Functional testing: the boring basics that catch real bugs
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Functional testing: the boring basics that catch real bugs

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5 min read
Simulating the Siglo Game in Python

Simulating the Siglo Game in Python

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2 min read
My game is blocked by antivirus. What’s going on?
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My game is blocked by antivirus. What’s going on?

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5 min read
Lua Modding: Architecture, APIs, and Real-World Patterns
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Lua Modding: Architecture, APIs, and Real-World Patterns

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4 min read
How to Think About Games: GameMaker
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How to Think About Games: GameMaker

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6 min read
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