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Unity

A tag for the Unity game engine

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Game QA Best Practices: A Developer''s Testing Guide

Game QA Best Practices: A Developer''s Testing Guide

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8 min read
We open sourced our Unity MCP server

We open sourced our Unity MCP server

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3 min read
How I Built a Lightweight Turn-Based Relay Server with Java 25 Virtual Threads And Reconnect Handling
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How I Built a Lightweight Turn-Based Relay Server with Java 25 Virtual Threads And Reconnect Handling

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2 min read
Executing Git Commands from Unity's C#

Executing Git Commands from Unity's C#

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2 min read
Game Dev Digest — Issue #327 - Retro Graphics, Render Graph, Spring Sale and more

Game Dev Digest — Issue #327 - Retro Graphics, Render Graph, Spring Sale and more

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7 min read
Game Dev Digest — Issue #330 - Unity AI, Game Art, and more

Game Dev Digest — Issue #330 - Unity AI, Game Art, and more

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9 min read
Part 0: Ground Zero

Part 0: Ground Zero

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3 min read
Working on Azirah: Don’t Let Her See You: Lessons from My Game Development Journey
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Working on Azirah: Don’t Let Her See You: Lessons from My Game Development Journey

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1 min read
Designing Better Games with Curves, Data, and a Strong Community Mindset
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Designing Better Games with Curves, Data, and a Strong Community Mindset

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2 min read
Why Your Unity WebGL Multiplayer Breaks on Some Networks
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Why Your Unity WebGL Multiplayer Breaks on Some Networks

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6 min read
Game Dev Digest — Issue #328 - Inside the Tech And Art, and more

Game Dev Digest — Issue #328 - Inside the Tech And Art, and more

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9 min read
Game Dev Digest — Issue #326 - UI Toolkit, C#, and more

Game Dev Digest — Issue #326 - UI Toolkit, C#, and more

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9 min read
Game Design in 2026: Your Players Think Your Math Is Wrong
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Game Design in 2026: Your Players Think Your Math Is Wrong

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3 min read
Unity MonoBehaviour Inheritance: How Non-Static, Non-Abstract Classes Function Without Explicit Instantiation

Unity MonoBehaviour Inheritance: How Non-Static, Non-Abstract Classes Function Without Explicit Instantiation

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10 min read
How I Built a Socket.IO v4 Client for Unity from Scratch (with WebGL Support)
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How I Built a Socket.IO v4 Client for Unity from Scratch (with WebGL Support)

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4 min read
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