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A vs. Dijkstra: Choosing the Right Pathfinding Algorithm for a Browser-Based Tactics Game*
wwx516
wwx516
wwx516
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Dec 21 '25
A vs. Dijkstra: Choosing the Right Pathfinding Algorithm for a Browser-Based Tactics Game*
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algorithms
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gamedev
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performance
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ai
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2 min read
🕹️ Retro Revival: Pitting Human vs. A* Search Intelligence
Shyamli Khadse
Shyamli Khadse
Shyamli Khadse
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Dec 21 '25
🕹️ Retro Revival: Pitting Human vs. A* Search Intelligence
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showdev
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algorithms
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gamedev
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ai
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2 min read
My second day with Antigravity
tomokat
tomokat
tomokat
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Dec 20 '25
My second day with Antigravity
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showdev
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devjournal
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gamedev
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antigravity
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3 min read
Building My Own Tools & Systems – Feedback Welcome
RizZz
RizZz
RizZz
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Dec 20 '25
Building My Own Tools & Systems – Feedback Welcome
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discuss
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gamedev
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1 min read
How to implement the Observer Pattern in Unity (and why UnityEvents limit you)
Muhammad IDREES (LOVEFIRE)
Muhammad IDREES (LOVEFIRE)
Muhammad IDREES (LOVEFIRE)
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Dec 20 '25
How to implement the Observer Pattern in Unity (and why UnityEvents limit you)
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unity3d
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csharp
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productivity
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3 min read
Getting Started with PixiJS v8: Quick Start Guide
Gustavo Toledo
Gustavo Toledo
Gustavo Toledo
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Dec 19 '25
Getting Started with PixiJS v8: Quick Start Guide
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gamedev
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javascript
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tutorial
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beginners
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2 min read
Game Dev Digest — Issue #311 - Better Performance, and more
Game Dev Digest - The Newsletter On Unity Game Dev
Game Dev Digest - The Newsletter On Unity Game Dev
Game Dev Digest - The Newsletter On Unity Game Dev
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Dec 19 '25
Game Dev Digest — Issue #311 - Better Performance, and more
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news
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unity3d
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11 min read
Recreating the Matrix Rain with Pygame: Manual Fades and the Transparency of Code.
Choon-Siang Lai
Choon-Siang Lai
Choon-Siang Lai
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Dec 20 '25
Recreating the Matrix Rain with Pygame: Manual Fades and the Transparency of Code.
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pygame
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python
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gamedev
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architecture
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8 min read
Game Engines Explained Like You’re Choosing a Pokémon
Javad
Javad
Javad
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Jan 1
Game Engines Explained Like You’re Choosing a Pokémon
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beginners
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gamedev
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tooling
5
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4 min read
The "Prompt-to-Playable" Shift: Why Gemini 3 Marks the End of Passive Media
Juddiy
Juddiy
Juddiy
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Dec 24 '25
The "Prompt-to-Playable" Shift: Why Gemini 3 Marks the End of Passive Media
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webdev
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ai
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web3
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4 min read
How I Built a Browser-Based Isometric RPG with Three.js
Robert Mendola
Robert Mendola
Robert Mendola
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Dec 20 '25
How I Built a Browser-Based Isometric RPG with Three.js
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javascript
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webdev
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2 min read
Build something vs. add new features and maintaining it
tomokat
tomokat
tomokat
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Dec 23 '25
Build something vs. add new features and maintaining it
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antigravity
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chatgpt
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gamedev
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phaser
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reaction
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3 min read
My first day with Antigravity
tomokat
tomokat
tomokat
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Dec 19 '25
My first day with Antigravity
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ai
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2 min read
I'm making a solo, dungeon crawling card game!
The Jay Dev
The Jay Dev
The Jay Dev
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Jan 19
I'm making a solo, dungeon crawling card game!
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gamedev
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react
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javascript
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web
10
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6
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3 min read
Emergent systems in games
Robert
Robert
Robert
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Jan 22
Emergent systems in games
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design
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1 min read
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