Forem

Game Dev

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A vs. Dijkstra: Choosing the Right Pathfinding Algorithm for a Browser-Based Tactics Game*

A vs. Dijkstra: Choosing the Right Pathfinding Algorithm for a Browser-Based Tactics Game*

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2 min read
🕹️ Retro Revival: Pitting Human vs. A* Search Intelligence
Cover image for 🕹️ Retro Revival: Pitting Human vs. A* Search Intelligence

🕹️ Retro Revival: Pitting Human vs. A* Search Intelligence

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2 min read
My second day with Antigravity

My second day with Antigravity

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3 min read
Building My Own Tools & Systems – Feedback Welcome

Building My Own Tools & Systems – Feedback Welcome

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1 min read
How to implement the Observer Pattern in Unity (and why UnityEvents limit you)

How to implement the Observer Pattern in Unity (and why UnityEvents limit you)

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3 min read
Getting Started with PixiJS v8: Quick Start Guide

Getting Started with PixiJS v8: Quick Start Guide

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2 min read
Game Dev Digest — Issue #311 - Better Performance, and more

Game Dev Digest — Issue #311 - Better Performance, and more

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11 min read
Recreating the Matrix Rain with Pygame: Manual Fades and the Transparency of Code.

Recreating the Matrix Rain with Pygame: Manual Fades and the Transparency of Code.

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8 min read
Game Engines Explained Like You’re Choosing a Pokémon

Game Engines Explained Like You’re Choosing a Pokémon

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4 min read
The "Prompt-to-Playable" Shift: Why Gemini 3 Marks the End of Passive Media
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The "Prompt-to-Playable" Shift: Why Gemini 3 Marks the End of Passive Media

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4 min read
How I Built a Browser-Based Isometric RPG with Three.js

How I Built a Browser-Based Isometric RPG with Three.js

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2 min read
Build something vs. add new features and maintaining it

Build something vs. add new features and maintaining it

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3 min read
My first day with Antigravity

My first day with Antigravity

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2 min read
I'm making a solo, dungeon crawling card game!
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I'm making a solo, dungeon crawling card game!

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3 min read
Emergent systems in games

Emergent systems in games

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1 min read
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