Forem

Game Dev

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Building a Server Status System Using Player Reports Instead of Pings
Cover image for Building a Server Status System Using Player Reports Instead of Pings

Building a Server Status System Using Player Reports Instead of Pings

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3 min read
THE MORTUARY ASSISTANT: How One Developer Made a Career Out of Embalming Haunted Corpses
Cover image for THE MORTUARY ASSISTANT: How One Developer Made a Career Out of Embalming Haunted Corpses

THE MORTUARY ASSISTANT: How One Developer Made a Career Out of Embalming Haunted Corpses

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1 min read
Building an on-premise friendly video review tool for game teams

Building an on-premise friendly video review tool for game teams

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2 min read
CODIMAP - Fantasy map tool

CODIMAP - Fantasy map tool

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1 min read
Material vs Material Instance: My Beginner Realization

Material vs Material Instance: My Beginner Realization

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2 min read
Getting Started with 2D Games Using Pyxel (Part 4): Displaying Text

Getting Started with 2D Games Using Pyxel (Part 4): Displaying Text

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1 min read
Level 0 3 Physics: From Serial Prototypes to Parallel Manifolds and GPU Constraint Solvers
Cover image for Level 0 3 Physics: From Serial Prototypes to Parallel Manifolds and GPU Constraint Solvers

Level 0 3 Physics: From Serial Prototypes to Parallel Manifolds and GPU Constraint Solvers

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6 min read
8-Bit Wizards vs. Infinite Compute: Why My Respect for Mario Devs Just Went Up 1000x

8-Bit Wizards vs. Infinite Compute: Why My Respect for Mario Devs Just Went Up 1000x

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4 min read
I built a quiz game to tell Pokémon from prescription drugs

I built a quiz game to tell Pokémon from prescription drugs

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1 min read
Getting Started with 2D Games Using Pyxel (Part 5): Creating Characters with Classes

Getting Started with 2D Games Using Pyxel (Part 5): Creating Characters with Classes

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3 min read
AI-Powered Dynamic Conversations With NPCs in Godot

AI-Powered Dynamic Conversations With NPCs in Godot

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5 min read
From Animation to Game Feel: My RPG Battle System Development Log

From Animation to Game Feel: My RPG Battle System Development Log

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4 min read
Actor Panel and Landscape Tool Basics in Unreal Engine (Day 11)

Actor Panel and Landscape Tool Basics in Unreal Engine (Day 11)

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2 min read
Taming the State Monster: Reactive UI vs. Finite State Machines in Game Dev

Taming the State Monster: Reactive UI vs. Finite State Machines in Game Dev

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2 min read
Building Bushido: Designing Tension with Only Two Buttons (7 Games in 7 Weeks - Week 3)
Cover image for Building Bushido: Designing Tension with Only Two Buttons (7 Games in 7 Weeks - Week 3)

Building Bushido: Designing Tension with Only Two Buttons (7 Games in 7 Weeks - Week 3)

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2 min read
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