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Game Dev

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Exploratory testing on mobile: the messy checks that find real bugs
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Exploratory testing on mobile: the messy checks that find real bugs

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5 min read
From 10,000 to 18: Drastically Improving Luau Bytecode Decompilation Quality

From 10,000 to 18: Drastically Improving Luau Bytecode Decompilation Quality

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19 min read
More than Maps

More than Maps

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7 min read
Functional testing: the boring basics that catch real bugs
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Functional testing: the boring basics that catch real bugs

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5 min read
Simulating the Siglo Game in Python

Simulating the Siglo Game in Python

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2 min read
My game is blocked by antivirus. What’s going on?
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My game is blocked by antivirus. What’s going on?

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5 min read
How to Think About Games: GameMaker
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How to Think About Games: GameMaker

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6 min read
[DEV BLOG #001] INTRODUCING LEGACY FOOTBALL, THE BEAUTIFUL GAME, FOR EVERYONE.

[DEV BLOG #001] INTRODUCING LEGACY FOOTBALL, THE BEAUTIFUL GAME, FOR EVERYONE.

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3 min read
Why I built a full-stack web app for indie game developers and artists

Why I built a full-stack web app for indie game developers and artists

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1 min read
I made a game site because I didn’t like the existing ones (and learned to stop overengineering)
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I made a game site because I didn’t like the existing ones (and learned to stop overengineering)

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2 min read
Langjam Gamejam

Langjam Gamejam

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3 min read
Deep dive Tainted Grail [4] - MipMaps streaming
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Deep dive Tainted Grail [4] - MipMaps streaming

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6 min read
A vs. Dijkstra: Choosing the Right Pathfinding Algorithm for a Browser-Based Tactics Game*

A vs. Dijkstra: Choosing the Right Pathfinding Algorithm for a Browser-Based Tactics Game*

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2 min read
🕹️ Retro Revival: Pitting Human vs. A* Search Intelligence
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🕹️ Retro Revival: Pitting Human vs. A* Search Intelligence

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2 min read
My second day with Antigravity

My second day with Antigravity

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3 min read
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