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Anna Voronina

PR-manager | PVS-Studio

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Digging into open-source Unity VR Games. Part 2: NorthStar

Digging into open-source Unity VR Games. Part 2: NorthStar

4
Comments
9 min read

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Digging into open-source Unity VR Games. Part 1: RocketMan

Digging into open-source Unity VR Games. Part 1: RocketMan

Comments
12 min read
CMake: hero who tripped over 12 bugs

CMake: hero who tripped over 12 bugs

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18 min read
PVS-Studio 7.38: new C++ analyzer core, user annotations in Java, enhanced taint analysis, and more

PVS-Studio 7.38: new C++ analyzer core, user annotations in Java, enhanced taint analysis, and more

Comments
6 min read
PVS-Studio user annotations are now in Java

PVS-Studio user annotations are now in Java

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6 min read
Fewer bugs—more FPS: how static analysis benefits Unreal Engine projects

Fewer bugs—more FPS: how static analysis benefits Unreal Engine projects

1
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6 min read
Seamless static analysis integration and overcoming false positives

Seamless static analysis integration and overcoming false positives

1
Comments
5 min read
Stonks or not stonks. Checking Lean trading engine source code

Stonks or not stonks. Checking Lean trading engine source code

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9 min read
GameDev Guardian: static analysis and Unity

GameDev Guardian: static analysis and Unity

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13 min read
Windows Terminal proves to be terminal?

Windows Terminal proves to be terminal?

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12 min read
Method Handles faster reflection (sometimes)

Method Handles faster reflection (sometimes)

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11 min read
.SLN is dead. Long live .SLNX!

.SLN is dead. Long live .SLNX!

4
Comments 2
5 min read
Static analysis for pull requests. Another step towards regularity

Static analysis for pull requests. Another step towards regularity

2
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11 min read
Code red: turning negative feedback into positive outcome

Code red: turning negative feedback into positive outcome

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9 min read
.NET Digest #8

.NET Digest #8

1
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5 min read
Little adventure in pursuit of errors. The Battle for Wesnoth!

Little adventure in pursuit of errors. The Battle for Wesnoth!

2
Comments
14 min read
C++ with no classes?

C++ with no classes?

1
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6 min read
Expedition into Avalonia project

Expedition into Avalonia project

1
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7 min read
Anxious analyzer and developer hostage syndrome

Anxious analyzer and developer hostage syndrome

1
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8 min read
Anxious analyzer and developer hostage syndrome

Anxious analyzer and developer hostage syndrome

3
Comments 1
8 min read
Lock, Java, and two nulls: XMage edition

Lock, Java, and two nulls: XMage edition

1
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12 min read
History of Java: evolution, legal battles with Microsoft, Mars exploration, Spring, Gradle and Maven, IDEA and Eclipse

History of Java: evolution, legal battles with Microsoft, Mars exploration, Spring, Gradle and Maven, IDEA and Eclipse

4
Comments 3
17 min read
PVS-Studio 7.37: enhanced taint analysis, MISRA version control, SLNX project support, and more

PVS-Studio 7.37: enhanced taint analysis, MISRA version control, SLNX project support, and more

6
Comments
4 min read
Creating Sega Genesis emulator in C++

Creating Sega Genesis emulator in C++

3
Comments 1
32 min read
.NET Digest #7

.NET Digest #7

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6 min read
Why SSDLC needs static analysis: a case study of 190 bugs in TDengine

Why SSDLC needs static analysis: a case study of 190 bugs in TDengine

1
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37 min read
History of C#: versions, .NET, Unity, Blazor, and MAUI

History of C#: versions, .NET, Unity, Blazor, and MAUI

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18 min read
Searching in a search: let's check Elasticsearch

Searching in a search: let's check Elasticsearch

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18 min read
Curling CPython around PVS-Studio

Curling CPython around PVS-Studio

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13 min read
PVS-Studio 7.36: expanded MISRA support, plugin for Qt Creator 16, enhanced user annotations for C#, and much more

PVS-Studio 7.36: expanded MISRA support, plugin for Qt Creator 16, enhanced user annotations for C#, and much more

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7 min read
Exploring Nau Engine codebase: pt.3

Exploring Nau Engine codebase: pt.3

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11 min read
PowerShell: new features, same old bugs

PowerShell: new features, same old bugs

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8 min read
PowerShell: new features, same old bugs

PowerShell: new features, same old bugs

1
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8 min read
Breaking down bugs in TDengine to master refactoring, part 3: price of laziness

Breaking down bugs in TDengine to master refactoring, part 3: price of laziness

1
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5 min read
Safe array handling? Never heard of it

Safe array handling? Never heard of it

1
Comments
9 min read
Notepad injection or the story of writing new diagnostic rules

Notepad injection or the story of writing new diagnostic rules

1
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9 min read
Graph mess: what does ScottPlot have in store?

Graph mess: what does ScottPlot have in store?

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8 min read
Breaking down bugs in TDengine to master refactoring, part 2: stack-consuming macro

Breaking down bugs in TDengine to master refactoring, part 2: stack-consuming macro

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7 min read
PVS-Studio in development of Unity projects: new specialized diagnostic rules

PVS-Studio in development of Unity projects: new specialized diagnostic rules

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13 min read
Dirty code: trusted keeper of errors. Broken windows theory

Dirty code: trusted keeper of errors. Broken windows theory

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10 min read
Copy-paste on big screen. Analyzing errors and oddities in Radarr code

Copy-paste on big screen. Analyzing errors and oddities in Radarr code

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10 min read
.NET Digest #6

.NET Digest #6

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6 min read
std::array in C++ is faster than array in C. Sometimes

std::array in C++ is faster than array in C. Sometimes

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17 min read
What's new in Java 24
Cover image for What's new in Java 24

What's new in Java 24

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10 min read
Breaking down bugs in TDengine to master refactoring, part 1: sausage code

Breaking down bugs in TDengine to master refactoring, part 1: sausage code

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3 min read
New exciting diagnostic rules in PVS-Studio 7.35

New exciting diagnostic rules in PVS-Studio 7.35

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11 min read
Looking for potential vulnerabilities in code, part 2: practice

Looking for potential vulnerabilities in code, part 2: practice

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14 min read
Does ChatGPT know everything? Let's check some facts about PVS-Studio

Does ChatGPT know everything? Let's check some facts about PVS-Studio

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3 min read
Exploring Nau Engine codebase: pt.2

Exploring Nau Engine codebase: pt.2

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12 min read
PVS-Studio 7.35: MISRA C 2023 support, Qt Creator 15 plugin, and more

PVS-Studio 7.35: MISRA C 2023 support, Qt Creator 15 plugin, and more

Comments
9 min read
History of C and C++. Part 2. Standardization of C and C++, Qt, Clang, and Unreal Engine

History of C and C++. Part 2. Standardization of C and C++, Qt, Clang, and Unreal Engine

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13 min read
Issues: PVS-Studio plugin for Visual Studio

Issues: PVS-Studio plugin for Visual Studio

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2 min read
Exploring Nau Engine codebase: pt.1

Exploring Nau Engine codebase: pt.1

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15 min read
Microsoft makes mistakes too. Let's check MSBuild

Microsoft makes mistakes too. Let's check MSBuild

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7 min read
Distributed build of Unreal Engine projects with Horde and UBA

Distributed build of Unreal Engine projects with Horde and UBA

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5 min read
How to crash Minecraft with your mod

How to crash Minecraft with your mod

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12 min read
PPSSPP or psp? Uncovering bugs from the past

PPSSPP or psp? Uncovering bugs from the past

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12 min read
# Bugs and suspicious places in \.NET 9 source code

# Bugs and suspicious places in \.NET 9 source code

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7 min read
Grandma's recipe for mastering regular static analysis

Grandma's recipe for mastering regular static analysis

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8 min read
C++ programmer's guide to undefined behavior

C++ programmer's guide to undefined behavior

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3 min read
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