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Creating a New Fast Tower Defence

Creating a New Fast Tower Defence

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3 min read
First STAG Game Post Mortem

First STAG Game Post Mortem

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2 min read
The Making of Solitaire for Mini Micro
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The Making of Solitaire for Mini Micro

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8 min read
[Game of Purpose] Day 42

[Game of Purpose] Day 42

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1 min read
What is the Role of Generative AI in Video Game Development?
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What is the Role of Generative AI in Video Game Development?

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4 min read
Monitoring GameObject Changes in the Unity editor hierarchy

Monitoring GameObject Changes in the Unity editor hierarchy

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3 min read
Post-mortem on the Test of Insanity
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Post-mortem on the Test of Insanity

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4 min read
[Game of Purpose] Day 18 - making flying animations

[Game of Purpose] Day 18 - making flying animations

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3 min read
Octokit - No-code game maker, but for marketing?
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Octokit - No-code game maker, but for marketing?

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6 min read
Using egui for Bevy ECS Introspection with Macroquad Rendering
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Using egui for Bevy ECS Introspection with Macroquad Rendering

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7 min read
The beauty of simplicity
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The beauty of simplicity

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1 min read
Game Dev Digest — Issue #239 - Steam, Game Architecture, Retro Graphics, and more

Game Dev Digest — Issue #239 - Steam, Game Architecture, Retro Graphics, and more

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7 min read
pygame button gui

pygame button gui

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1 min read
Slenderman Game Clone
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Slenderman Game Clone

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1 min read
[Game of Purpose] Day 17

[Game of Purpose] Day 17

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2 min read
Setting Up Unit Testing in a Unity Project

Setting Up Unit Testing in a Unity Project

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3 min read
AR Game ~ Initial AR to practice ~

AR Game ~ Initial AR to practice ~

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2 min read
The Benefits and Challenges of Test Automation in Game Development
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The Benefits and Challenges of Test Automation in Game Development

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4 min read
[Game of Purpose] Day 16

[Game of Purpose] Day 16

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2 min read
[Game of Purpose] Day 50

[Game of Purpose] Day 50

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1 min read
Game Jam Experience();
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Game Jam Experience();

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2 min read
8 Months Recap.
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8 Months Recap.

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2 min read
How is Braid made?

How is Braid made?

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5 min read
Gaming & Web3 - How an Open and Secure Future of Ownership in Games Could Look

Gaming & Web3 - How an Open and Secure Future of Ownership in Games Could Look

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10 min read
Particle Systems with Shaders: Creating particle systems for effects like fire, smoke, and magic spells.

Particle Systems with Shaders: Creating particle systems for effects like fire, smoke, and magic spells.

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2 min read
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