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Game Dev

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27 Games in 24 Hours: What Happens When AI Agents Go on a Game Jam
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27 Games in 24 Hours: What Happens When AI Agents Go on a Game Jam

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6 min read
The Death of Hyper-Casual: Why 'Mid-Core' is the New Gold Mine for Browser Games in 2026

The Death of Hyper-Casual: Why 'Mid-Core' is the New Gold Mine for Browser Games in 2026

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4 min read
From empty scene to playable prototype

From empty scene to playable prototype

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4 min read
The Importance of Pixel Art for Developers
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The Importance of Pixel Art for Developers

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3 min read
How Speed Finally Made My Character Feel Alive

How Speed Finally Made My Character Feel Alive

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2 min read
Sharing a Good Book: Iwata Asks - The Legendary Life of the Nintendo Savior, From Genius Programmer to President

Sharing a Good Book: Iwata Asks - The Legendary Life of the Nintendo Savior, From Genius Programmer to President

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9 min read
Getting Started with 2D Games Using Pyxel (Part 8): Spawning Asteroids

Getting Started with 2D Games Using Pyxel (Part 8): Spawning Asteroids

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4 min read
[Showdev] Blitzy: a lightweight 2D game engine in Kotlin

[Showdev] Blitzy: a lightweight 2D game engine in Kotlin

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2 min read
I Built an Open-Source ARK ASA Server Manager (Desktop EXE Tool)
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I Built an Open-Source ARK ASA Server Manager (Desktop EXE Tool)

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1 min read
Turning Images Into Game-Ready PBR Textures With Python (Offline, No Subscriptions)

Turning Images Into Game-Ready PBR Textures With Python (Offline, No Subscriptions)

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2 min read
How I Speed Up My Asset Store Publishing Process
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How I Speed Up My Asset Store Publishing Process

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5 min read
Getting Started with 2D Games Using Pyxel (Part 7): Control the Character

Getting Started with 2D Games Using Pyxel (Part 7): Control the Character

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3 min read
Countdown to Gamedev.js Jam 2026 and call for partners
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Countdown to Gamedev.js Jam 2026 and call for partners

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1 min read
Dev 007 - GPU Swap, More Sprites

Dev 007 - GPU Swap, More Sprites

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1 min read
[CIDER Devlog] The Core of Offense and Defense: The Thrill of "Break" and "Interrupt" via Weapon Attributes

[CIDER Devlog] The Core of Offense and Defense: The Thrill of "Break" and "Interrupt" via Weapon Attributes

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3 min read
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