Forem

Game Dev

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Building a Retro Game Platform with EmulatorJS & Next.js

Building a Retro Game Platform with EmulatorJS & Next.js

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1 min read
KI-Tools in Godot 2026: Was funktioniert, was scheitert

KI-Tools in Godot 2026: Was funktioniert, was scheitert

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3 min read
Testing Godot Code Is Harder Than Testing a Webapp. Here's What Helps.

Testing Godot Code Is Harder Than Testing a Webapp. Here's What Helps.

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5 min read
The Solo Developer’s Fallacy: Why You Need Enterprise Architecture
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The Solo Developer’s Fallacy: Why You Need Enterprise Architecture

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3 min read
Demystifying RNG in Gaming: An Introduction to Expected Value
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Demystifying RNG in Gaming: An Introduction to Expected Value

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3 min read
I Built a Free Browser Games Website Because Games Became Too Complicated

I Built a Free Browser Games Website Because Games Became Too Complicated

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2 min read
I built a game similarity engine with Django and PostgreSQL
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I built a game similarity engine with Django and PostgreSQL

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1 min read
Our 4-Phase Game Development Process: From Concept to Launch

Our 4-Phase Game Development Process: From Concept to Launch

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5 min read
The Game Identity Registry Pattern — Bridging Mirror netId and Socket.IO playerId
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The Game Identity Registry Pattern — Bridging Mirror netId and Socket.IO playerId

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3 min read
Building a Custom Ambulance Job Script for QBCore — Why I'm Replacing the Default One

Building a Custom Ambulance Job Script for QBCore — Why I'm Replacing the Default One

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3 min read
Build a playable 2D game in React — from zero to ~40 lines with CarverJS

Build a playable 2D game in React — from zero to ~40 lines with CarverJS

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3 min read
Building a Full Player Onboarding + Gameplay Loop in UE5 (Dev Log #11)

Building a Full Player Onboarding + Gameplay Loop in UE5 (Dev Log #11)

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1 min read
Engineering the Modern Turing Test: Building BotSpot
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Engineering the Modern Turing Test: Building BotSpot

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2 min read
Why AI-generated fonts don't work in game engines (and the BMFont gap)

Why AI-generated fonts don't work in game engines (and the BMFont gap)

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2 min read
Building a real-time multiplayer hub on Nakama in 4 weeks: socket events to Zustand, what I'd do differently

Building a real-time multiplayer hub on Nakama in 4 weeks: socket events to Zustand, what I'd do differently

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3 min read
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