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Game Engines Explained Like You’re Choosing a Pokémon

Game Engines Explained Like You’re Choosing a Pokémon

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4 min read
I thought materials in Unreal Engine were just about colors. I was wrong. They’re more about logic than visuals.

I thought materials in Unreal Engine were just about colors. I was wrong. They’re more about logic than visuals.

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2 min read
Following my passion #2: position vector and learning more Zig

Following my passion #2: position vector and learning more Zig

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4 min read
My Simple Tic-Tac-Toe Game

My Simple Tic-Tac-Toe Game

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1 min read
Why Learning C Is My First Step Toward Becoming a Game Engine Programmer
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Why Learning C Is My First Step Toward Becoming a Game Engine Programmer

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2 min read
🎮 Learning Game Development – Day 5 Basics of Color Theory

🎮 Learning Game Development – Day 5 Basics of Color Theory

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2 min read
AI Layer Split: Extract 5+ Game-Ready Assets Fast

AI Layer Split: Extract 5+ Game-Ready Assets Fast

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7 min read
Following my passion #3: Long overdue update on animation

Following my passion #3: Long overdue update on animation

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2 min read
How to Escape Tutorial Hell (As a Beginner Game Dev) Without Becoming a “Framework Collector"
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How to Escape Tutorial Hell (As a Beginner Game Dev) Without Becoming a “Framework Collector"

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4 min read
Build a Snake Game in Elixir That Runs in Your Browser
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Build a Snake Game in Elixir That Runs in Your Browser

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3 min read
Raymarching Mountains for Godot - addon that solves the problem of open worlds

Raymarching Mountains for Godot - addon that solves the problem of open worlds

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1 min read
Cyber Threats the Gaming Industry Faced in 2025, And What Indie Game Developers Can Learn
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Cyber Threats the Gaming Industry Faced in 2025, And What Indie Game Developers Can Learn

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4 min read
I Quit My Job to Build the Game Dev Platform I Wish Existed

I Quit My Job to Build the Game Dev Platform I Wish Existed

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3 min read
Building a Tile-Matching Roguelike: Day 1 Dev Log

Building a Tile-Matching Roguelike: Day 1 Dev Log

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2 min read
SIGIL: A Victorian Occult Tile-Matching Roguelike [Dev Log]

SIGIL: A Victorian Occult Tile-Matching Roguelike [Dev Log]

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2 min read
Reducing Assets Import times in Unity

Reducing Assets Import times in Unity

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6 min read
🎮 Learning Game Development – Day 4

🎮 Learning Game Development – Day 4

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2 min read
Keep extending ADV game engine with Antigravity

Keep extending ADV game engine with Antigravity

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2 min read
Regression testing workflow: the risk first checks that keep releases stable
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Regression testing workflow: the risk first checks that keep releases stable

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6 min read
UnrealDev.nvim Update: Switching to SQLite for Blazing Fast Performance

UnrealDev.nvim Update: Switching to SQLite for Blazing Fast Performance

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2 min read
🎮 Day 3 – Understanding GDD (Game Design Document)

🎮 Day 3 – Understanding GDD (Game Design Document)

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1 min read
game dev using ai : part 1
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game dev using ai : part 1

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1 min read
Building a "No-Lag" 2D Multiplayer Game (Clueland) with Next.js, Express, and WebSockets

Building a "No-Lag" 2D Multiplayer Game (Clueland) with Next.js, Express, and WebSockets

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1 min read
Running Local LLMs in Game Engines - Here's My Journey with Godot + Ollama
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Running Local LLMs in Game Engines - Here's My Journey with Godot + Ollama

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4 min read
🎮 Day 2 – Foundation for Game Designers

🎮 Day 2 – Foundation for Game Designers

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1 min read
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