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SaijinOS Part 9 — Multi-Persona Co-Creation Protocol

SaijinOS Part 9 — Multi-Persona Co-Creation Protocol

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5 min read
SaijinOS Part 10 — Pandora System: Transforming Fractured Personas Into Hope

SaijinOS Part 10 — Pandora System: Transforming Fractured Personas Into Hope

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7 min read
🌿 SaijinOS Part 8 — Interface as Breath: Designing Calm Interaction
Cover image for 🌿 SaijinOS Part 8 — Interface as Breath: Designing Calm Interaction

🌿 SaijinOS Part 8 — Interface as Breath: Designing Calm Interaction

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5 min read
SaijinOS Part 7 — BloomPulse: Emotion as Runtime
Cover image for SaijinOS Part 7 — BloomPulse: Emotion as Runtime

SaijinOS Part 7 — BloomPulse: Emotion as Runtime

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3 min read
Part 6A — SaijinOS Lightweight: 20-Persona Core, BPM Sync, and a 99.99% Repo Trim
Cover image for Part 6A — SaijinOS Lightweight: 20-Persona Core, BPM Sync, and a 99.99% Repo Trim

Part 6A — SaijinOS Lightweight: 20-Persona Core, BPM Sync, and a 99.99% Repo Trim

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3 min read
Part 6B — SaijinOS: Care-Based AI Architecture (Why an OS Must Learn to Breathe)
Cover image for Part 6B — SaijinOS: Care-Based AI Architecture (Why an OS Must Learn to Breathe)

Part 6B — SaijinOS: Care-Based AI Architecture (Why an OS Must Learn to Breathe)

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3 min read
Human-Computer Interaction at the Crossroads: Explainability, Accessibility, and Social Well-Being in Contemporary HCI R

Human-Computer Interaction at the Crossroads: Explainability, Accessibility, and Social Well-Being in Contemporary HCI R

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10 min read
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