Forem

Game Dev

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9-slicing for Mini Micro

9-slicing for Mini Micro

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3 min read
Run MineCraft on CLAWCLOUD for free

Run MineCraft on CLAWCLOUD for free

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5 min read
IGN: Tekken 8 Devs Talk Miary Zo, Tag Tournament, and Season 2 - Video Interview | Evo 2025

IGN: Tekken 8 Devs Talk Miary Zo, Tag Tournament, and Season 2 - Video Interview | Evo 2025

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1 min read
IGN: Static Dread: The Lighthouse - Official Launch Cinematic Trailer

IGN: Static Dread: The Lighthouse - Official Launch Cinematic Trailer

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1 min read
IGN: Peregrino - Official Announcement Trailer

IGN: Peregrino - Official Announcement Trailer

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1 min read
IGN: Doom: The Dark Ages Developers React to 42-Minute Speedrun

IGN: Doom: The Dark Ages Developers React to 42-Minute Speedrun

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1 min read
IGN: Ninja Gaiden: Ragebound Revives The Best of the NES Classic - Beyond Clips

IGN: Ninja Gaiden: Ragebound Revives The Best of the NES Classic - Beyond Clips

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1 min read
A Hybrid Login-Linked Registration Method as a Security Measure Against Game Piracy

A Hybrid Login-Linked Registration Method as a Security Measure Against Game Piracy

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5 min read
IGN: Virtua Fighter Interview - Pushing Reality and Innovation | EVO 2025

IGN: Virtua Fighter Interview - Pushing Reality and Innovation | EVO 2025

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1 min read
Project Pact: Expedition Deep-Dive
Cover image for Project Pact: Expedition Deep-Dive

Project Pact: Expedition Deep-Dive

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10 min read
IGN: Beat Brush - Official Announcement Trailer

IGN: Beat Brush - Official Announcement Trailer

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1 min read
IGN: Karma: The Dark World - Official Xbox Release Date Trailer

IGN: Karma: The Dark World - Official Xbox Release Date Trailer

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1 min read
IGN: Fata Deum: Official Gameplay Explainer Trailer

IGN: Fata Deum: Official Gameplay Explainer Trailer

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1 min read
Reflection in C# : What It Is, How It Works, and Why It Matters for Unity Developers
Cover image for Reflection in C# : What It Is, How It Works, and Why It Matters for Unity Developers

Reflection in C# : What It Is, How It Works, and Why It Matters for Unity Developers

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2 min read
‘Even the visuals and systems are pretty much the same': Hideo Kojima says too many games are similar these days
Cover image for ‘Even the visuals and systems are pretty much the same': Hideo Kojima says too many games are similar these days

‘Even the visuals and systems are pretty much the same': Hideo Kojima says too many games are similar these days

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1 min read
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