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# distributedsystems

Topics related to systems where components are on different networked computers.

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Event-Driven Architecture: Why Your App Should Stop Talking to Itself (And Start Listening)
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Event-Driven Architecture: Why Your App Should Stop Talking to Itself (And Start Listening)

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8 min read
Kafka’s Broker As A Traffic Cop

Kafka’s Broker As A Traffic Cop

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12 min read
Why Pooling Local RAM Beats Buying Bigger Machines
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Why Pooling Local RAM Beats Buying Bigger Machines

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4 min read
Creating a simplified LinkedIn-style social architecture
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Creating a simplified LinkedIn-style social architecture

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1 min read
Your Observability Stack Is Optimized for the Wrong Thing

Your Observability Stack Is Optimized for the Wrong Thing

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8 min read
lowkey: Building a Distributed Lock Service That Actually Works
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lowkey: Building a Distributed Lock Service That Actually Works

1
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11 min read
When One Witness Isn't Enough: Remote Verification for AIDE
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When One Witness Isn't Enough: Remote Verification for AIDE

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2 min read
d-engine: A Lightweight Distributed Coordination Engine for Rust

d-engine: A Lightweight Distributed Coordination Engine for Rust

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3 min read
What can go wrong with @GeneratedValue in MultiInstance Environment
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What can go wrong with @GeneratedValue in MultiInstance Environment

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3 min read
Understanding Database Models: DDIA Chapter 2
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Understanding Database Models: DDIA Chapter 2

2
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3 min read
From Monolith to Modular (A basic simple example)

From Monolith to Modular (A basic simple example)

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3 min read
Engineering True Randomness: NIST SP 800-90A Standards for High-Load Distributed Systems

Engineering True Randomness: NIST SP 800-90A Standards for High-Load Distributed Systems

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2 min read
Go Graceful Shutdown: Beyond ctx.Done()
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Go Graceful Shutdown: Beyond ctx.Done()

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8 min read
Day 00 - Prelude
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Day 00 - Prelude

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7 min read
Why Real-Time Communication Still Breaks — And What a 2014 Idea Got Right

Why Real-Time Communication Still Breaks — And What a 2014 Idea Got Right

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2 min read
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