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Architecture

The fundamental structures of a software system.

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Three.js Architecture: ECS
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Three.js Architecture: ECS

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10 min read
CountIQ: A Systems Notebook on Real-World Backend Engineering
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CountIQ: A Systems Notebook on Real-World Backend Engineering

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3 min read
Chapter 1 — Thinking About Rollback in Distributed Systems Through Three Worlds (RML-1/2/3)
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Chapter 1 — Thinking About Rollback in Distributed Systems Through Three Worlds (RML-1/2/3)

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6 min read
Security Theater vs Structural Protection
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Security Theater vs Structural Protection

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3 min read
Power of Agent assisted coding and learning to achieve goals faster and cheaper

Power of Agent assisted coding and learning to achieve goals faster and cheaper

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3 min read
Building a Scalable Navigation System for a 30+ Module Super App

Building a Scalable Navigation System for a 30+ Module Super App

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4 min read
EXCEPTION FOLDER IN SPRING BOOT PROJECT

EXCEPTION FOLDER IN SPRING BOOT PROJECT

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1 min read
How I Use 19 AI Agents to Design Physics Engines (Tournament Architecture)

How I Use 19 AI Agents to Design Physics Engines (Tournament Architecture)

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4 min read
Enterprise Integration Patterns Aren't Dead; They're Running on Kubernetes and Orchestrating AI

Enterprise Integration Patterns Aren't Dead; They're Running on Kubernetes and Orchestrating AI

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7 min read
How we fixed Real Kubernetes Production Incidents

How we fixed Real Kubernetes Production Incidents

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3 min read
Built runtime security for AI agents
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Built runtime security for AI agents

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1 min read
🚨 When “It Works” Isn’t Good Enough: Diagnosing Token Bottlenecks in Distributed Systems
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🚨 When “It Works” Isn’t Good Enough: Diagnosing Token Bottlenecks in Distributed Systems

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2 min read
What It Means to Be a Developer in the AI Era
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What It Means to Be a Developer in the AI Era

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4 min read
Using VHD-Distributed Kernel Modules in WSL2

Using VHD-Distributed Kernel Modules in WSL2

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3 min read
Stateful vs Stateless GenAI Architectures: Trade-offs, Patterns, and Production Design
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Stateful vs Stateless GenAI Architectures: Trade-offs, Patterns, and Production Design

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6 min read
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