<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/">
  <channel>
    <title>Forem: zevnda</title>
    <description>The latest articles on Forem by zevnda (@zevnda).</description>
    <link>https://forem.com/zevnda</link>
    <image>
      <url>https://media2.dev.to/dynamic/image/width=90,height=90,fit=cover,gravity=auto,format=auto/https:%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Fuser%2Fprofile_image%2F3583727%2F7e049de6-2acf-49d0-90e2-03ffa448d09a.png</url>
      <title>Forem: zevnda</title>
      <link>https://forem.com/zevnda</link>
    </image>
    <atom:link rel="self" type="application/rss+xml" href="https://forem.com/feed/zevnda"/>
    <language>en</language>
    <item>
      <title>Steam Game Idler — an Open-Source Alternative to ArchiSteamFarm, Steam Achievement Manager, and Idle Master.</title>
      <dc:creator>zevnda</dc:creator>
      <pubDate>Sun, 26 Oct 2025 15:28:53 +0000</pubDate>
      <link>https://forem.com/zevnda/how-i-built-an-open-source-alternative-to-archisteamfarm-and-why-you-should-care-37od</link>
      <guid>https://forem.com/zevnda/how-i-built-an-open-source-alternative-to-archisteamfarm-and-why-you-should-care-37od</guid>
      <description>&lt;p&gt;If you're a PC gamer with a decent Steam library, you've probably noticed those trading cards piling up. Some people ignore them. Others manually idle games for hours to farm cards worth a few cents each. And then there are developers who thought: "There's got to be a better way."&lt;/p&gt;

&lt;p&gt;That's where &lt;strong&gt;Steam Game Idler (SGI)&lt;/strong&gt; comes in.&lt;/p&gt;

&lt;h2&gt;
  
  
  The Problem: Steam's Card Economy is Tedious
&lt;/h2&gt;

&lt;p&gt;Steam's trading card system has been around for over a decade. The concept is simple:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Play games → earn trading card drops&lt;/li&gt;
&lt;li&gt;Collect full sets → craft badges&lt;/li&gt;
&lt;li&gt;Badges → showcase on your profile (and sweet, sweet XP)&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;But here's the catch: &lt;strong&gt;you need to actually "play" the game&lt;/strong&gt; for 2+ hours to get all card drops. For someone with 500+ games, that's... impractical.&lt;/p&gt;

&lt;p&gt;Enter idling tools like ArchiSteamFarm (ASF) and Idle Master. They simulate gameplay to trigger card drops. Problem solved, right?&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Not quite.&lt;/strong&gt;&lt;/p&gt;

&lt;h3&gt;
  
  
  Why Existing Solutions Fall Short
&lt;/h3&gt;

&lt;p&gt;&lt;strong&gt;ArchiSteamFarm (ASF):&lt;/strong&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Powerful but complex (JSON config files, command-line heavy)&lt;/li&gt;
&lt;li&gt;Designed for server environments and multiple accounts&lt;/li&gt;
&lt;li&gt;Steep learning curve for casual users&lt;/li&gt;
&lt;li&gt;No GUI by default (requires third-party plugins)&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;strong&gt;Idle Master:&lt;/strong&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Simple but abandoned (last update: 2016)&lt;/li&gt;
&lt;li&gt;No active development or security patches&lt;/li&gt;
&lt;li&gt;Lacks modern features like achievement management&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;strong&gt;Steam Achievement Manager (SAM):&lt;/strong&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Great for achievements, but no card farming&lt;/li&gt;
&lt;li&gt;Separate tool = switching between apps&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  Enter Steam Game Idler: A Modern, User-Friendly Alternative
&lt;/h2&gt;

&lt;p&gt;I built &lt;a href="https://github.com/zevnda/steam-game-idler" rel="noopener noreferrer"&gt;Steam Game Idler&lt;/a&gt; to solve these problems. Here's what makes it different:&lt;/p&gt;

&lt;h3&gt;
  
  
  1. &lt;strong&gt;Built with Modern Tech&lt;/strong&gt;
&lt;/h3&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Tauri + TypeScript + Rust&lt;/strong&gt; = fast, secure, lightweight&lt;/li&gt;
&lt;li&gt;Native Windows app (not browser-based or Electron)&lt;/li&gt;
&lt;li&gt;Uses official Steamworks SDK (not reverse-engineered APIs)&lt;/li&gt;
&lt;/ul&gt;

&lt;h3&gt;
  
  
  2. &lt;strong&gt;All-in-One Functionality&lt;/strong&gt;
&lt;/h3&gt;

&lt;p&gt;Why juggle multiple tools? SGI combines:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Card Farming:&lt;/strong&gt; Idle up to 32 games simultaneously (Steam's max)&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Achievement Manager:&lt;/strong&gt; Manually lock/unlock achievements&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Achievement Unlocker:&lt;/strong&gt; Auto-unlock with human-like timing&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Playtime Booster:&lt;/strong&gt; Increase game hours for... reasons&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Trading Card Manager:&lt;/strong&gt; View inventory, sort by rarity, bulk sell&lt;/li&gt;
&lt;/ul&gt;

&lt;h3&gt;
  
  
  3. &lt;strong&gt;Security First&lt;/strong&gt;
&lt;/h3&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Fully open-source&lt;/strong&gt; (inspect the code yourself)&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;AES-256-GCM encryption&lt;/strong&gt; for stored credentials&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;No telemetry or data collection&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;Uses official Steam APIs (minimizes ban risk)&lt;/li&gt;
&lt;/ul&gt;

&lt;h3&gt;
  
  
  4. &lt;strong&gt;User Experience&lt;/strong&gt;
&lt;/h3&gt;

&lt;ul&gt;
&lt;li&gt;Clean, intuitive GUI (no config files!)&lt;/li&gt;
&lt;li&gt;Real-time card drop notifications&lt;/li&gt;
&lt;li&gt;One-click setup (no command-line required)&lt;/li&gt;
&lt;li&gt;Portable version available (no installation needed)&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  Technical Deep Dive: How It Works
&lt;/h2&gt;

&lt;h3&gt;
  
  
  Card Farming Logic
&lt;/h3&gt;

&lt;p&gt;SGI uses Steam's official &lt;code&gt;ISteamClient&lt;/code&gt; interface to spoof game sessions:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="c1"&gt;// Simplified example from the Rust backend&lt;/span&gt;
&lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;start_idling&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;app_ids&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;Vec&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nb"&gt;u32&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="nb"&gt;Result&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;app_id&lt;/span&gt; &lt;span class="k"&gt;in&lt;/span&gt; &lt;span class="n"&gt;app_ids&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;steam_client&lt;/span&gt;&lt;span class="nf"&gt;.run_app&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;app_id&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;?&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="nf"&gt;Ok&lt;/span&gt;&lt;span class="p"&gt;(())&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The tool registers game sessions with Steam's servers, triggering card drop timers without actually launching the games. It respects Steam's 32-game limit to avoid detection.&lt;/p&gt;

&lt;h3&gt;
  
  
  Achievement Management
&lt;/h3&gt;

&lt;p&gt;Unlike older tools that directly modify Steam's local achievement cache (risky), SGI uses the &lt;code&gt;ISteamUserStats&lt;/code&gt; API:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// TypeScript example&lt;/span&gt;
&lt;span class="k"&gt;async&lt;/span&gt; &lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;unlockAchievement&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;appId&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;achievementName&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;success&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nx"&gt;steamworks&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;setAchievement&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;appId&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;achievementName&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;success&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nx"&gt;steamworks&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;storeStats&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;appId&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt; &lt;span class="c1"&gt;// Commit to Steam&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This approach mimics how games legitimately unlock achievements, reducing ban risk.&lt;/p&gt;

&lt;h3&gt;
  
  
  Human-Like Behavior
&lt;/h3&gt;

&lt;p&gt;The auto-achievement unlocker includes randomized delays:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Waits 5-30 minutes between games&lt;/li&gt;
&lt;li&gt;Unlocks achievements in random order&lt;/li&gt;
&lt;li&gt;Adds 30-120 second delays between unlocks&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;This prevents the obvious "all 50 achievements unlocked in 2 minutes" pattern that might flag automated behavior.&lt;/p&gt;

&lt;h2&gt;
  
  
  Why Open Source Matters
&lt;/h2&gt;

&lt;p&gt;Steam idling tools have a bad reputation. Some are malware. Others are abandoned. Many require you to trust a random .exe file with your Steam credentials.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;SGI is fully open-source on GitHub.&lt;/strong&gt; You can:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Audit the code before running it&lt;/li&gt;
&lt;li&gt;Build from source if you don't trust pre-compiled binaries&lt;/li&gt;
&lt;li&gt;Contribute features or report bugs&lt;/li&gt;
&lt;li&gt;Fork it and customize for your needs&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;The project has 120+ GitHub stars and active community discussions. Transparency builds trust.&lt;/p&gt;

&lt;h2&gt;
  
  
  Real-World Use Cases
&lt;/h2&gt;

&lt;p&gt;&lt;strong&gt;For collectors:&lt;/strong&gt; Automatically farm cards to complete badge sets without babysitting your PC.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;For achievement hunters:&lt;/strong&gt; Unlock time-consuming achievements (like "play 1000 hours") without actually playing.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;For profile showcases:&lt;/strong&gt; Boost playtime on favorite games to show off dedication.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;For broke gamers:&lt;/strong&gt; Farm cards, sell on marketplace, buy more games. (Seriously, I've made $50+ doing this.)&lt;/p&gt;

&lt;h2&gt;
  
  
  Getting Started
&lt;/h2&gt;

&lt;ol&gt;
&lt;li&gt;
&lt;strong&gt;Download:&lt;/strong&gt; &lt;a href="https://github.com/zevnda/steam-game-idler/releases/latest" rel="noopener noreferrer"&gt;Latest release on GitHub&lt;/a&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Install:&lt;/strong&gt; Run the installer (or use portable version)&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Login:&lt;/strong&gt; Enter Steam credentials (stored locally, encrypted)&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Start farming:&lt;/strong&gt; Select games and click "Start Idling"&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;Full documentation at &lt;a href="https://steamgameidler.com" rel="noopener noreferrer"&gt;steamgameidler.com&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  The Ethics Question
&lt;/h2&gt;

&lt;p&gt;&lt;em&gt;"Isn't this cheating?"&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;Fair question. Here's my take:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Card farming:&lt;/strong&gt; Steam allows idling. Valve hasn't banned users for it in 10+ years.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Achievement unlocking:&lt;/strong&gt; You're only "cheating" yourself. No competitive advantage.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Terms of Service:&lt;/strong&gt; Steam's ToS is vague on automation. Use at your own risk.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;I built this tool for personal use and decided to share it. If you're uncomfortable with the ethics, don't use it. But if you value your time and want to optimize a grindy system, SGI exists for you.&lt;/p&gt;

&lt;h2&gt;
  
  
  Roadmap &amp;amp; Contributing
&lt;/h2&gt;

&lt;p&gt;Current priorities:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Linux/Mac support (Tauri makes this feasible)&lt;/li&gt;
&lt;li&gt;Cloud save sync for multi-device users&lt;/li&gt;
&lt;li&gt;Automated badge crafting&lt;/li&gt;
&lt;li&gt;Integration with Steam Market API for pricing analytics&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Want to contribute? Check out the &lt;a href="https://github.com/zevnda/steam-game-idler" rel="noopener noreferrer"&gt;GitHub repo&lt;/a&gt;. Issues and PRs are welcome.&lt;/p&gt;

&lt;h2&gt;
  
  
  Final Thoughts
&lt;/h2&gt;

&lt;p&gt;Building Steam Game Idler taught me a lot about:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Working with proprietary APIs&lt;/li&gt;
&lt;li&gt;Balancing UX with power-user features&lt;/li&gt;
&lt;li&gt;Security best practices for handling credentials&lt;/li&gt;
&lt;li&gt;The importance of open-source transparency&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;If you're tired of juggling multiple Steam tools or want a modern alternative to ASF, give SGI a shot. It's free, open-source, and actively maintained.&lt;/p&gt;

&lt;p&gt;And hey, if you make a few bucks selling trading cards, consider starring the repo. 😄&lt;/p&gt;




&lt;p&gt;&lt;strong&gt;Resources:&lt;/strong&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;a href="https://github.com/zevnda/steam-game-idler" rel="noopener noreferrer"&gt;Steam Game Idler GitHub&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://steamgameidler.com" rel="noopener noreferrer"&gt;Official Website &amp;amp; Docs&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://github.com/zevnda/steam-game-idler/releases/latest" rel="noopener noreferrer"&gt;Latest Release&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;em&gt;What tools do you use for Steam automation? Drop a comment below!&lt;/em&gt;&lt;/p&gt;

</description>
      <category>opensource</category>
      <category>gamedev</category>
      <category>typescript</category>
      <category>rust</category>
    </item>
  </channel>
</rss>
