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    <title>Forem: William Sayama</title>
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      <title>Tips for using Kintone in Hackathons</title>
      <dc:creator>William Sayama</dc:creator>
      <pubDate>Sun, 06 Oct 2024 03:13:51 +0000</pubDate>
      <link>https://forem.com/kintonedevprogram/tips-for-using-kintone-in-hackathons-3j90</link>
      <guid>https://forem.com/kintonedevprogram/tips-for-using-kintone-in-hackathons-3j90</guid>
      <description>&lt;h2&gt;
  
  
  Introduction
&lt;/h2&gt;

&lt;p&gt;When you're participating in a hackathon, efficiency and quick iteration are key to success. One tool that can help you manage data efficiently is Kintone, a powerful no-code/low-code platform that allows you to create web-based databases with ease. &lt;/p&gt;

&lt;p&gt;In this guide, we'll walk you through how to create a simple Kintone App to store scores for games, and demonstrate how to interact with the Kintone API using some local Python code.&lt;/p&gt;

&lt;h2&gt;
  
  
  Get your Kintone Environment
&lt;/h2&gt;

&lt;p&gt;First we need to get our hands on a Kintone Environment!&lt;br&gt;
Developers are entitled to use the Kintone Developer License - an environment that can be used for free for 1 year ❤&lt;/p&gt;

&lt;p&gt;Get your Kintone Developer License by filling out the form.&lt;br&gt;
&lt;a href="https://kintone.dev/en/developer-license-registration-form/" rel="noopener noreferrer"&gt;https://kintone.dev/en/developer-license-registration-form/&lt;/a&gt;&lt;/p&gt;
&lt;h2&gt;
  
  
  Create your Kintone Database
&lt;/h2&gt;

&lt;p&gt;Web Databases in Kintone are called "Apps".&lt;br&gt;
Creating these Apps are easy in Kintone - you can drag-and-drop the fields that you need, without needing to code.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Ffzowvyn19obvirkor2ld.gif" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Ffzowvyn19obvirkor2ld.gif" alt="GIF:A user creates a Kintone App using the drag-and-drop interface" width="1584" height="1070"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Follow the instructions on the following link to create a new App.&lt;br&gt;
&lt;a href="https://get.kintone.help/k/en/id/040133.html" rel="noopener noreferrer"&gt;https://get.kintone.help/k/en/id/040133.html&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;These are the fields we will include in the Kintone App for this article:&lt;/p&gt;

&lt;div class="table-wrapper-paragraph"&gt;&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Field Type&lt;/th&gt;
&lt;th&gt;Field Name&lt;/th&gt;
&lt;th&gt;Field Code&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;Text&lt;/td&gt;
&lt;td&gt;Player Name&lt;/td&gt;
&lt;td&gt;playername&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Number&lt;/td&gt;
&lt;td&gt;Score&lt;/td&gt;
&lt;td&gt;score&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Text&lt;/td&gt;
&lt;td&gt;Difficulty&lt;/td&gt;
&lt;td&gt;difficulty&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;&lt;/div&gt;

&lt;p&gt;The field layout should look like the following:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fxq9q2h0f5up5r8srcyhy.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fxq9q2h0f5up5r8srcyhy.png" alt="Image: The fields used in this article are layed out in the Kintone App" width="800" height="558"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;After that, proceed to the &lt;strong&gt;Settings&lt;/strong&gt; tab, and generate an API Token that will be used for the authentication. Set the permissions for &lt;strong&gt;View records&lt;/strong&gt; and &lt;strong&gt;Add records&lt;/strong&gt;.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://get.kintone.help/k/en/id/040471.html" rel="noopener noreferrer"&gt;https://get.kintone.help/k/en/id/040471.html&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Once this is done, save the settings, and click on the blue "Activate App" button.&lt;/p&gt;
&lt;h2&gt;
  
  
  Manually Input Some Data
&lt;/h2&gt;

&lt;p&gt;Since there is no data yet inside the App, manually add in some data so that we have something to work with.&lt;br&gt;
&lt;a href="https://get.kintone.help/k/en/id/040715.html" rel="noopener noreferrer"&gt;https://get.kintone.help/k/en/id/040715.html&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fih76ula62jjbntmegcmr.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fih76ula62jjbntmegcmr.png" alt="Image: A Kintone App with some data inside" width="800" height="469"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Now we're ready to interact with the Web Database with some Python code!&lt;/p&gt;
&lt;h2&gt;
  
  
  Sample Python Code to Interact with Kintone
&lt;/h2&gt;

&lt;p&gt;Now that your app is set up, let's look at how you can interact with the Kintone API using Python. We'll cover how to add a record, retrieve all records, and query records based on difficulty.&lt;/p&gt;

&lt;p&gt;Get a Python environment ready on your local machine. Since we will be using the &lt;code&gt;requests&lt;/code&gt; library to make our API calls, install the library with the following command:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;pip install requests
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h3&gt;
  
  
  1. Adding a Record to the Kintone App
&lt;/h3&gt;

&lt;p&gt;Below is a sample Python script that adds a new record to the Kintone App.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight python"&gt;&lt;code&gt;&lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="n"&gt;requests&lt;/span&gt;
&lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="n"&gt;json&lt;/span&gt;

&lt;span class="k"&gt;def&lt;/span&gt; &lt;span class="nf"&gt;add_record&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt;
    &lt;span class="n"&gt;API_endpoint&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;https://{YOUR_SUBDOMAIN}.cybozu.com/k/v1/record.json&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;
    &lt;span class="n"&gt;app_id&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;{APP_ID}&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;

    &lt;span class="n"&gt;kintone_headers&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;X-Cybozu-API-Token&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;{API_TOKEN}&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;Content-Type&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;application/json&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="n"&gt;bodydata&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;app&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;app_id&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;record&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;player&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;value&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;John Doe&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;
            &lt;span class="p"&gt;},&lt;/span&gt;
            &lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;score&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;value&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;1500&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;
            &lt;span class="p"&gt;},&lt;/span&gt;
            &lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;diff&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;value&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;Medium&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;
            &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;try&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;
        &lt;span class="n"&gt;response&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;requests&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;post&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;API_endpoint&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;headers&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="n"&gt;kintone_headers&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="n"&gt;json&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;dumps&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;bodydata&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;
        &lt;span class="n"&gt;jsondata&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;response&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;json&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
        &lt;span class="nf"&gt;print&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;jsondata&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

    &lt;span class="k"&gt;except&lt;/span&gt; &lt;span class="n"&gt;requests&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;exceptions&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;RequestException&lt;/span&gt; &lt;span class="k"&gt;as&lt;/span&gt; &lt;span class="n"&gt;error&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;
        &lt;span class="nf"&gt;print&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;error&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

&lt;span class="nf"&gt;add_record&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The App ID is a number that can be found in the URL of the Kintone App.&lt;br&gt;
If the request is successful, a JSON is responded that includes the ID of the newly added record.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight json"&gt;&lt;code&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="err"&gt;'id':&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;'&lt;/span&gt;&lt;span class="mi"&gt;7&lt;/span&gt;&lt;span class="err"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;'revision':&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;'&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="err"&gt;'&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;If the request is successful, but the record data is empty, it may be because the keys inside the body data were incorrect. Make sure that the keys for the fields are stated as their &lt;strong&gt;field codes&lt;/strong&gt;, and &lt;em&gt;not&lt;/em&gt; their &lt;strong&gt;field names&lt;/strong&gt;.&lt;/p&gt;

&lt;h3&gt;
  
  
  2. Retrieving All Records from the Kintone App
&lt;/h3&gt;

&lt;p&gt;The following Python script will retrieve all records stored in your Kintone App.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight python"&gt;&lt;code&gt;&lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="n"&gt;requests&lt;/span&gt;

&lt;span class="k"&gt;def&lt;/span&gt; &lt;span class="nf"&gt;get_all_records&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt;
    &lt;span class="n"&gt;API_endpoint&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;https://{YOUR_SUBDOMAIN}.cybozu.com/k/v1/records.json&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;
    &lt;span class="n"&gt;app_id&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;{APP_ID}&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;
    &lt;span class="n"&gt;API_endpoint&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;API_endpoint&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;?app=&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="n"&gt;app_id&lt;/span&gt;

    &lt;span class="n"&gt;kintone_headers&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;X-Cybozu-API-Token&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;{API_TOKEN}&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;try&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;
        &lt;span class="n"&gt;response&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;requests&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;get&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;API_endpoint&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;headers&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="n"&gt;kintone_headers&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="n"&gt;jsondata&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;response&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;json&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
        &lt;span class="nf"&gt;print&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;jsondata&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

    &lt;span class="k"&gt;except&lt;/span&gt; &lt;span class="n"&gt;requests&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;exceptions&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;RequestException&lt;/span&gt; &lt;span class="k"&gt;as&lt;/span&gt; &lt;span class="n"&gt;error&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;
        &lt;span class="nf"&gt;print&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;error&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

&lt;span class="nf"&gt;get_all_records&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;If the request is successful, the response will include a JSON of all the records in the App.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight json"&gt;&lt;code&gt;&lt;span class="nl"&gt;"records"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="nl"&gt;"difficulty"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"type"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"DROP_DOWN"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"value"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="kc"&gt;null&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="nl"&gt;"score"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"type"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"NUMBER"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"value"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"1500"&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="nl"&gt;"Record Number"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"type"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"RECORD_NUMBER"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"value"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"7"&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="nl"&gt;"Updated By"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"type"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"MODIFIER"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"value"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
          &lt;/span&gt;&lt;span class="nl"&gt;"code"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"Administrator"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
          &lt;/span&gt;&lt;span class="nl"&gt;"name"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"Administrator"&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="nl"&gt;"Created By"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"type"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"CREATOR"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"value"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
          &lt;/span&gt;&lt;span class="nl"&gt;"code"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"Administrator"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
          &lt;/span&gt;&lt;span class="nl"&gt;"name"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"Administrator"&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="nl"&gt;"playername"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"type"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"SINGLE_LINE_TEXT"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"value"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;""&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="nl"&gt;"$revision"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"type"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"__REVISION__"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"value"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"1"&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="nl"&gt;"Updated Datetime"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"type"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"UPDATED_TIME"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"value"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"2024-10-06T02:33:00Z"&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="nl"&gt;"Created Datetime"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"type"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"CREATED_TIME"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"value"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"2024-10-06T02:33:00Z"&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="nl"&gt;"$id"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"type"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"__ID__"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"value"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"7"&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="nl"&gt;"difficulty"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"type"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"DROP_DOWN"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"value"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"Hard"&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="nl"&gt;"score"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"type"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"NUMBER"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"value"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"34000"&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="nl"&gt;"Record Number"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"type"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"RECORD_NUMBER"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"value"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"6"&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="nl"&gt;"Updated By"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"type"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"MODIFIER"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"value"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
          &lt;/span&gt;&lt;span class="nl"&gt;"code"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"will"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
          &lt;/span&gt;&lt;span class="nl"&gt;"name"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"will-yama"&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="nl"&gt;"Created By"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"type"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"CREATOR"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"value"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
          &lt;/span&gt;&lt;span class="nl"&gt;"code"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"will"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
          &lt;/span&gt;&lt;span class="nl"&gt;"name"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"will-yama"&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="nl"&gt;"playername"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"type"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"SINGLE_LINE_TEXT"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"value"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"Kelly Smiles"&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="nl"&gt;"$revision"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"type"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"__REVISION__"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"value"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"1"&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="nl"&gt;"Updated Datetime"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"type"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"UPDATED_TIME"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"value"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"2024-10-06T01:41:00Z"&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="nl"&gt;"Created Datetime"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"type"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"CREATED_TIME"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"value"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"2024-10-06T01:41:00Z"&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="nl"&gt;"$id"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"type"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"__ID__"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"value"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"6"&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="err"&gt;...&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;We have cut off the above JSON response half way through for this article, as it is quite long.&lt;/p&gt;

&lt;h3&gt;
  
  
  3. Retrieving Records with Query Filtering
&lt;/h3&gt;

&lt;p&gt;In some cases, you may want to retrieve records based on specific conditions, such as fetching records where the difficulty is set to "Hard". Add a query to the GET request to achieve this.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight python"&gt;&lt;code&gt;&lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="n"&gt;requests&lt;/span&gt;

&lt;span class="k"&gt;def&lt;/span&gt; &lt;span class="nf"&gt;get_all_records&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt;
    &lt;span class="n"&gt;API_endpoint&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;https://{YOUR_SUBDOMAIN}.cybozu.com/k/v1/records.json&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;
    &lt;span class="n"&gt;app_id&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;{APP_ID}&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;
    &lt;span class="n"&gt;query&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;difficulty in (&lt;/span&gt;&lt;span class="se"&gt;\"&lt;/span&gt;&lt;span class="s"&gt;Hard&lt;/span&gt;&lt;span class="se"&gt;\"&lt;/span&gt;&lt;span class="s"&gt;)&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;
    &lt;span class="n"&gt;API_endpoint&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;API_endpoint&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;?app=&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="n"&gt;app_id&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;&amp;amp;query=&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="n"&gt;query&lt;/span&gt;

    &lt;span class="n"&gt;kintone_headers&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;X-Cybozu-API-Token&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;{API_TOKEN}&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;try&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;
        &lt;span class="n"&gt;response&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;requests&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;get&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;API_endpoint&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;headers&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="n"&gt;kintone_headers&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="n"&gt;jsondata&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;response&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;json&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
        &lt;span class="nf"&gt;print&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;jsondata&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

    &lt;span class="k"&gt;except&lt;/span&gt; &lt;span class="n"&gt;requests&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;exceptions&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;RequestException&lt;/span&gt; &lt;span class="k"&gt;as&lt;/span&gt; &lt;span class="n"&gt;error&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;
        &lt;span class="nf"&gt;print&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;error&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

&lt;span class="nf"&gt;get_all_records&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;If the request is successful, the response will include a JSON of the filtered records.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight json"&gt;&lt;code&gt;&lt;span class="nl"&gt;"records"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="nl"&gt;"difficulty"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"type"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"DROP_DOWN"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"value"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"Hard"&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="nl"&gt;"score"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"type"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"NUMBER"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"value"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"34000"&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="nl"&gt;"Record Number"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"type"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"RECORD_NUMBER"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"value"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"6"&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="nl"&gt;"Updated By"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"type"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"MODIFIER"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"value"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"code"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"will"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"name"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"William Sayama"&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="nl"&gt;"Created By"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"type"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"CREATOR"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"value"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"code"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"will"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"name"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"William Sayama"&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="nl"&gt;"playername"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"type"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"SINGLE_LINE_TEXT"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"value"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"Kelly Smiles"&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="nl"&gt;"$revision"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"type"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"__REVISION__"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"value"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"1"&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="nl"&gt;"Updated Datetime"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"type"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"UPDATED_TIME"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"value"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"2024-10-06T01:41:00Z"&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="nl"&gt;"Created Datetime"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"type"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"CREATED_TIME"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"value"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"2024-10-06T01:41:00Z"&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="nl"&gt;"$id"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"type"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"__ID__"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"value"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"6"&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="nl"&gt;"difficulty"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"type"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"DROP_DOWN"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"value"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"Hard"&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="nl"&gt;"score"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"type"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"NUMBER"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"value"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"45000"&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="nl"&gt;"Record Number"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"type"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"RECORD_NUMBER"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"value"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"5"&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="nl"&gt;"Updated By"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"type"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"MODIFIER"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"value"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"code"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"will"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"name"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"William Sayama"&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="nl"&gt;"Created By"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"type"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"CREATOR"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"value"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"code"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"will"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"name"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"William Sayama"&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="nl"&gt;"playername"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"type"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"SINGLE_LINE_TEXT"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"value"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"Jay Pudding"&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="nl"&gt;"$revision"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"type"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"__REVISION__"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"value"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"1"&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="nl"&gt;"Updated Datetime"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"type"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"UPDATED_TIME"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"value"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"2024-10-06T01:38:00Z"&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="nl"&gt;"Created Datetime"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"type"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"CREATED_TIME"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"value"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"2024-10-06T01:38:00Z"&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="nl"&gt;"$id"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"type"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"__ID__"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"value"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"5"&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="nl"&gt;"difficulty"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"type"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"DROP_DOWN"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"value"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"Hard"&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="nl"&gt;"score"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"type"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"NUMBER"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"value"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"34000"&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="nl"&gt;"Record Number"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"type"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"RECORD_NUMBER"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"value"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"2"&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="nl"&gt;"Updated By"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"type"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"MODIFIER"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"value"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"code"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"will"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"name"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"William Sayama"&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="nl"&gt;"Created By"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"type"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"CREATOR"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"value"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"code"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"will"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"name"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"William Sayama"&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="nl"&gt;"playername"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"type"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"SINGLE_LINE_TEXT"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"value"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"Jam Flipping"&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="nl"&gt;"$revision"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"type"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"__REVISION__"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"value"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"2"&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="nl"&gt;"Updated Datetime"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"type"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"UPDATED_TIME"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"value"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"2024-10-06T01:38:00Z"&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="nl"&gt;"Created Datetime"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"type"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"CREATED_TIME"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"value"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"2024-10-05T01:26:00Z"&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="nl"&gt;"$id"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"type"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"__ID__"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"value"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"2"&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="err"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="nl"&gt;"totalCount"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="kc"&gt;null&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h2&gt;
  
  
  Conclusion
&lt;/h2&gt;

&lt;p&gt;By setting up a Kintone App and interacting with it via API, you can easily manage data for your projects. Whether you're keeping track of player performances or storing other types of data, Kintone’s flexible API makes it easy to integrate into any hackathon project.&lt;/p&gt;

&lt;p&gt;This guide has provided examples for adding records, retrieving all records, and querying records with specific conditions, allowing you to customize your data management according to your needs.&lt;/p&gt;

&lt;p&gt;Good luck at your hackathon, and happy coding with Kintone!&lt;/p&gt;

</description>
      <category>hackathon</category>
      <category>python</category>
      <category>programming</category>
      <category>api</category>
    </item>
    <item>
      <title>The Metaverse Vitalizing the Creators Market</title>
      <dc:creator>William Sayama</dc:creator>
      <pubDate>Tue, 21 Dec 2021 16:52:53 +0000</pubDate>
      <link>https://forem.com/will_yama/the-metaverse-vitalizing-the-creators-market-fdi</link>
      <guid>https://forem.com/will_yama/the-metaverse-vitalizing-the-creators-market-fdi</guid>
      <description>&lt;h2&gt;
  
  
  &lt;u&gt;Summary&lt;/u&gt;
&lt;/h2&gt;

&lt;p&gt;This article is a report for &lt;a href="https://winter2021.vket.com/en/about" rel="noopener noreferrer"&gt;Virtual Market 2021&lt;/a&gt;, a virtual event that took place from &lt;strong&gt;4th December 2021&lt;/strong&gt; to &lt;strong&gt;19th December 2021&lt;/strong&gt;. I hope to give creators insight into the event experience, so that they can consider attending or even exhibiting in future Virtual Market events.&lt;/p&gt;

&lt;h2&gt;
  
  
  &lt;u&gt;What is Virtual Market?&lt;/u&gt;
&lt;/h2&gt;

&lt;p&gt;Virtual Market, known as Vket, is the largest creators market festival in the virtual space, hosted by &lt;a href="https://www.hikky.life/en" rel="noopener noreferrer"&gt;HIKKY Co., Ltd&lt;/a&gt;. Visitors can join the event to experience and purchase various 3D Avatars and 3D models.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fw4ourge8yavvayn2lzkf.jpg" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fw4ourge8yavvayn2lzkf.jpg" alt="Image of a VR mushroom avatar" width="800" height="460"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;The event took place on various worlds hosted on the &lt;a href="https://hello.vrchat.com/" rel="noopener noreferrer"&gt;VRChat platform&lt;/a&gt; - 2 "Company worlds" and 22 "General worlds". You can think of "worlds" as different areas of a building in a real life conference, except that those areas have such a distinct atmosphere, you really do feel that you are in another world.&lt;/p&gt;

&lt;h2&gt;
  
  
  &lt;u&gt;The Virtual Worlds&lt;/u&gt;
&lt;/h2&gt;

&lt;h3&gt;
  
  
  Company Worlds
&lt;/h3&gt;

&lt;p&gt;The 2 company worlds, "Parareal Akihabara" and "Parareal Shibuya", were fascinating replicas of Japan's famous Akihabara and Shibuya cities.&lt;/p&gt;

&lt;p&gt;Parareal Akihabara was displayed as a colorful electronic city, with TVs being displayed everywhere, and hot air balloons flying high.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fvnmwkg3aq0csofqfw8ru.jpg" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fvnmwkg3aq0csofqfw8ru.jpg" alt="Image of VR Akihabara" width="800" height="450"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Parareal Shibuya introduced the visitors to the Scramble crossing, together with many buildings with large billboards with company advertisements.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fa50bqx9pwi72hbj1k33m.jpg" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fa50bqx9pwi72hbj1k33m.jpg" alt="Image of VR Shibuya" width="800" height="450"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h3&gt;
  
  
  General Worlds
&lt;/h3&gt;

&lt;p&gt;The General Worlds existed for the 201 creator groups to exhibit their virtual creations. These worlds included Japanese school festivals, Fantasy towns, Christmas snowlands, Battlegrounds, Japanese Edo towns and Cyber dimensions.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fmtrjw6n4bc4z6pfhd4z8.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fmtrjw6n4bc4z6pfhd4z8.png" alt="4 images of VR worlds including Fantasy towns, Christmas, Battlegrounds and Japanese school festivals" width="700" height="393"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;The amount of details the world creators placed in these worlds were amazing, along with the exquisite background music that accompanied them. Every time I joined a new world, it filled me with excitement and joy, as it felt like I entered a new town in a jRPG.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fhxjavek0sns28cbmc06c.jpg" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fhxjavek0sns28cbmc06c.jpg" alt="Image of a VR fantasy town" width="800" height="450"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  &lt;u&gt;The Virtual Booths&lt;/u&gt;
&lt;/h2&gt;

&lt;h3&gt;
  
  
  Company Booths
&lt;/h3&gt;

&lt;p&gt;Although it was expected that a number of pop-culture related companies would be exhibiting in the Company worlds, it was interesting to see companies that don't work in this industry holding exhibits. For example SMBC Nikko Securities Inc., a company that handles stock investment, built out a interactable VR roller coaster that had slopes mimicking the stock market's ups and downs.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fx6nxwe8w1g0ljqlxx8jp.jpg" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fx6nxwe8w1g0ljqlxx8jp.jpg" alt="Image of the SMBC Nikko Securities booth that included a roller coaster" width="800" height="450"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Comp, a company selling Complete Diet supplements, was seen hosting a booth with their products in 3D. A large screen was playing interviews of a number of famous Japanese VTubers promoting their product.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fplgwbcbdp10hymll1edr.jpg" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fplgwbcbdp10hymll1edr.jpg" alt="Image of the Comp booth with a large TV showing a VTuber interview" width="800" height="450"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h3&gt;
  
  
  General Booths
&lt;/h3&gt;

&lt;p&gt;Unlike the Company booths, most of the General booths presented their fabulous 3D creations that visitors could get their hands on. &lt;/p&gt;

&lt;p&gt;Avatars ranged from Humans, Angels, Half-beasts, Animals, Humanoids and Robots - which really sets a beautiful point about VRChat. You can be whatever you want to be.&lt;br&gt;
&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fq9rryyxxqnzc1sd4fq1b.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fq9rryyxxqnzc1sd4fq1b.png" alt="Images of various available VR avatars including humanoids, animals, half-beasts and humans" width="800" height="449"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Booths also introduced 3D models that could be used with Avatars. These could be clothes, bags, hats, weapons, suitcases, tofu ... tofu?&lt;br&gt;
&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fjs6m2phnph6tk3imnh3q.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fjs6m2phnph6tk3imnh3q.png" alt="Images of various available 3D models including hats, suitcases and tofu" width="800" height="450"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Other booths offered 3D homes, shaders and music, while others advertised various social VR events that they were hosting. &lt;br&gt;
&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F1nyyx7jmzjcfoa10wbmn.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F1nyyx7jmzjcfoa10wbmn.png" alt="Images of various VR Booths including 3D homes, invites to events, shader gimmicks and invite to language communities" width="800" height="449"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;As long as the exhibiting groups had something that benefited the VR community, they were eligible to present these to the visitors.&lt;/p&gt;

&lt;h2&gt;
  
  
  &lt;u&gt;The Experience&lt;/u&gt;
&lt;/h2&gt;

&lt;h3&gt;
  
  
  Changing Avatars
&lt;/h3&gt;

&lt;p&gt;Many avatars presented in the booths were intractable, giving options for visitors to test them out. A few seconds after confirming changing the avatar, visitors could use the avatars, and test out the various emotions and optional parts (mainly clothing) it had to offer.&lt;br&gt;
&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Frpobd1ec86f4dptegkxb.jpg" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Frpobd1ec86f4dptegkxb.jpg" alt="Image of a way to change the user's VR avatar" width="800" height="492"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h3&gt;
  
  
  Experimenting Gimmicks
&lt;/h3&gt;

&lt;p&gt;Many objects within the world and booths could be picked up. Objects like hats could be left in the air, where you would try to fit in with your character using mirrors. Others would produce interesting effects to the virtual world.&lt;br&gt;
&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fl0x243tmi5cajkx48kyj.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fl0x243tmi5cajkx48kyj.png" alt="Image of VR Gimmicks including a hat and shader" width="800" height="257"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h3&gt;
  
  
  Communication
&lt;/h3&gt;

&lt;p&gt;Although many booths were hosted in Japanese, I saw many English speaking VR Chat users attending Vket, and having fun. Unfortunately, my PCs mic was dead and there was no way for me to speak. All I could do was gesture, but that seemed to be enough for communication.&lt;/p&gt;

&lt;p&gt;When I visited &lt;a href="https://twitter.com/tengutenshi" rel="noopener noreferrer"&gt;TenguTenshi's&lt;/a&gt; booth, there was no verbal communication between us. TenguTenshi smiled, and handed me a lollipop. I took it, and was then gestured into the booth, where TenguTenshi pointed to an avatar I could change into. After I changed into it, TenguTenshi showed some excitement, and I showed mine back. It felt really great to have that communication experience.&lt;br&gt;
&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fiqtxovgzsrltcdntudv8.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fiqtxovgzsrltcdntudv8.png" alt="Image of VR booth with TenguTenshi" width="800" height="224"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  &lt;u&gt;Thoughts&lt;/u&gt;
&lt;/h2&gt;

&lt;p&gt;Attending Virtual Market 2021 was a great experience. VRChat is a platform with great flexibility, allowing users to create various avatars, worlds and objects. But by itself, it really only is a game platform. It's intriguing to see that HIKKY has interacted deeply with the various creators on this platform, so that some economy would start flowing. HIKKY's love for the VR creators, and the creators' love for VR community is what really gets Vket running.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Flwrjr5u0ukrqubmabid5.jpg" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Flwrjr5u0ukrqubmabid5.jpg" alt="Image of a room filled with photos of VR avatars" width="800" height="450"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  &lt;u&gt;Why don't you join us?&lt;/u&gt;
&lt;/h2&gt;

&lt;h3&gt;
  
  
  Looking at the next event
&lt;/h3&gt;

&lt;p&gt;If you're thinking of attending the next event, the good news is that Virtual Market 2022 Summer is planned to be hosted (Dates TBD). You can follow their &lt;a href="https://twitter.com/EnVket" rel="noopener noreferrer"&gt;English Twitter account&lt;/a&gt; for more updates.&lt;/p&gt;

&lt;h3&gt;
  
  
  Join via VRChat
&lt;/h3&gt;

&lt;p&gt;If you have a windows machine, you can join the event via VRChat, which can be installed from Steam. VR headsets aren't needed - you can just access the platform through the desktop. During the event period, the Vket worlds will be made public, allowing you to join in freely. Unfortunately though, VRChat only runs on Windows.&lt;/p&gt;

&lt;h3&gt;
  
  
  Join via the Browser
&lt;/h3&gt;

&lt;p&gt;If you only own a Mac, or you don't want to sell your soul to VRChat quite yet, you can join through a web browser. During the event periods, HIKKY provides links for a one-step access to the VR World. You may experience more lag than PCs, and you'll find that some interactions are limited via the browser, but it certainly will be enough to motivate you to join future events through a Windows machine. At least I definitely did.&lt;/p&gt;

&lt;h2&gt;
  
  
  &lt;u&gt;Finally&lt;/u&gt;
&lt;/h2&gt;

&lt;p&gt;I hope to see more people in the next event!&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fka9s6x98l9trbljtit9a.jpg" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fka9s6x98l9trbljtit9a.jpg" alt="Image of a VR girl waving, seen through an AR tablet" width="800" height="556"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;If you want to get connected, feel free to friend me on VRChat. You can find my username as &lt;strong&gt;_forks&lt;/strong&gt;&lt;/p&gt;

</description>
      <category>vr</category>
      <category>metaverse</category>
      <category>vrchat</category>
    </item>
    <item>
      <title>React &amp; REST API: How to add data to a Web Database</title>
      <dc:creator>William Sayama</dc:creator>
      <pubDate>Wed, 26 May 2021 08:07:59 +0000</pubDate>
      <link>https://forem.com/will_yama/react-rest-api-how-to-add-data-to-a-web-database-42h5</link>
      <guid>https://forem.com/will_yama/react-rest-api-how-to-add-data-to-a-web-database-42h5</guid>
      <description>&lt;h1&gt;
  
  
  &lt;u&gt;General Overview&lt;/u&gt;
&lt;/h1&gt;

&lt;p&gt;In Part 5 of this series, we'll add a form to our React App. Clicking a button will add a new record into our Kintone App, and the latest data will be re-rendered onto our React App.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fkzxsao390chtpta1j0n3.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fkzxsao390chtpta1j0n3.png" alt="An image showing the React App before and after the re-render" width="800" height="358"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h1&gt;
  
  
  &lt;u&gt;System Overview&lt;/u&gt;
&lt;/h1&gt;

&lt;p&gt;Our React App will use the same Express server used in the previous articles as a proxy. The Express server will take in POST requests from our React App, make a request to our Kintone App (the web database), and add a new record into it.&lt;br&gt;
After that, the React App will make a GET request to the Express server. The Express server will obtain records from our Kintone App, send back the result to the React App, and the result will be re-rendered on the UI.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F1bz32lrbvje75ldpvo1w.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F1bz32lrbvje75ldpvo1w.png" alt="An image showing the system overview of this project where requests from the React App pass through the Express server to make API requests to Kintone" width="800" height="729"&gt;&lt;/a&gt;&lt;/p&gt;
&lt;h1&gt;
  
  
  &lt;u&gt;Update the Server Side Code&lt;/u&gt;
&lt;/h1&gt;

&lt;p&gt;We'll update the &lt;code&gt;server.js&lt;/code&gt; code we've been working on in the series.&lt;/p&gt;
&lt;h2&gt;
  
  
  1. Set the Request End-points
&lt;/h2&gt;

&lt;p&gt;We'll be making a REST API call to a &lt;a href="https://developer.kintone.io/hc/en-us/articles/212494628" rel="noopener noreferrer"&gt;new end-point&lt;/a&gt; that will add a record into the Kintone App. Since we have 2 end-points now, for better readability let's first update our endpoint from this:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;requestEndpoint&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;https://{subdomain}.kintone.com/k/v1/records.json&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;to this:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;multipleRecordsEndpoint&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;https://{subdomain}.kintone.com/k/v1/records.json&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;singleRecordEndpoint&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;https://{subdomain}.kintone.com/k/v1/record.json&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The end-point called in the &lt;code&gt;/getData&lt;/code&gt; route should also be updated from &lt;code&gt;requestEndpoint&lt;/code&gt; to &lt;code&gt;multipleRecordsEndpoint&lt;/code&gt;.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="c1"&gt;//const response = await fetch(requestEndpoint+parameters, fetchOptions);&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;response&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nf"&gt;fetch&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;multipleRecordsEndpoint&lt;/span&gt;&lt;span class="o"&gt;+&lt;/span&gt;&lt;span class="nx"&gt;parameters&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;fetchOptions&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h2&gt;
  
  
  2. Add a New Route
&lt;/h2&gt;

&lt;p&gt;We currently have one route, the &lt;code&gt;/getData&lt;/code&gt; route, that takes care of getting data from our Kintone App. Let's define another route that will take care of adding data into our Kintone App.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="nx"&gt;app&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;post&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;/postData&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nf"&gt;cors&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;corsOptions&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt; &lt;span class="k"&gt;async &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;req&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;res&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;

&lt;span class="p"&gt;});&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The same CORS options used in our &lt;code&gt;/getData&lt;/code&gt; route will be used in this &lt;code&gt;/postData&lt;/code&gt; route. The settings inside this &lt;code&gt;/postData&lt;/code&gt; route will be similar to the &lt;code&gt;/getData&lt;/code&gt; route in terms of how the REST API is called, except that we'll have to set it to handle a POST request instead of a GET request.&lt;/p&gt;

&lt;p&gt;The first thing we'll do in this &lt;code&gt;/postData&lt;/code&gt; route is to define the request body needed for &lt;a href="https://developer.kintone.io/hc/en-us/articles/212494628" rel="noopener noreferrer"&gt;Kintone's Add Record API&lt;/a&gt; call. The parameters &lt;strong&gt;app&lt;/strong&gt; and &lt;strong&gt;record&lt;/strong&gt; will be needed in this request.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;requestbody&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;app&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;record&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;:{&lt;/span&gt;
        &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;title&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;:{&lt;/span&gt;
            &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;value&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="nx"&gt;req&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;body&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;title&lt;/span&gt;
        &lt;span class="p"&gt;},&lt;/span&gt;
        &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;author&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;:{&lt;/span&gt;
            &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;value&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="nx"&gt;req&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;body&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;author&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;};&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Make sure to set the App ID that you are using in your own Kintone domain for the &lt;strong&gt;app&lt;/strong&gt; parameter. For the &lt;strong&gt;record&lt;/strong&gt; parameter, we've set the key names as &lt;code&gt;title&lt;/code&gt; and &lt;code&gt;author&lt;/code&gt;. These are the &lt;a href="https://get.kintone.help/k/en/user/app_settings/form/autocalc/fieldcode.html" rel="noopener noreferrer"&gt;field code&lt;/a&gt; names of the fields we want to populate data with when the record is added. The values for these keys are set as &lt;code&gt;req.body.title&lt;/code&gt; and &lt;code&gt;req.body.author&lt;/code&gt;, which are the values that will be included in the body of the POST request from the client side (initiated by a button click).&lt;/p&gt;

&lt;p&gt;Next, let's declare the fetch options. As stated in &lt;a href="https://developer.kintone.io/hc/en-us/articles/212494628" rel="noopener noreferrer"&gt;Kintone's API documentation&lt;/a&gt;, we'll need to set the method as &lt;code&gt;POST&lt;/code&gt; and the Content-Type as &lt;code&gt;application/json&lt;/code&gt;. The body defined earlier will also be included in the options.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;options&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="na"&gt;method&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;POST&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="na"&gt;headers&lt;/span&gt;&lt;span class="p"&gt;:{&lt;/span&gt;
        &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;X-Cybozu-API-Token&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="nx"&gt;process&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;env&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;API_TOKEN&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;Content-Type&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;application/json&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="p"&gt;},&lt;/span&gt;
    &lt;span class="na"&gt;body&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;JSON&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;stringify&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;requestbody&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The option is then set in the 2nd argument of the fetch request.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;response&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nf"&gt;fetch&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;singleRecordEndpoint&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;options&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;jsonResponse&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nx"&gt;response&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;json&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="nx"&gt;res&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;json&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;jsonResponse&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h2&gt;
  
  
  3. Set a Body Parsing Middleware
&lt;/h2&gt;

&lt;p&gt;A body parsing middleware needs to be set on our Express server, so that the request body from the client side can be read successfully. &lt;del&gt;Let's install &lt;code&gt;body-parser&lt;/code&gt; through the terminal.&lt;/del&gt; --&amp;gt; &lt;em&gt;Sorry! Looks like body-parser was deprecated.&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;del&gt;We'll then declare the body parser at the top of our &lt;strong&gt;server.js&lt;/strong&gt; code.&lt;/del&gt;&lt;/p&gt;

&lt;p&gt;We'll use &lt;a href="http://expressjs.com/en/api.html" rel="noopener noreferrer"&gt;express.json()&lt;/a&gt; to parse our incoming requests.&lt;/p&gt;

&lt;p&gt;Set the following line after declaring &lt;code&gt;const app = express();&lt;/code&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="nx"&gt;app&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;use&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;express&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;json&lt;/span&gt;&lt;span class="p"&gt;());&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;And with that, our server side should be ready to read bodies of incoming requests. Let's restart the server to apply the changes (&lt;code&gt;ctrl+c&lt;/code&gt; --&amp;gt; &lt;code&gt;node server.js&lt;/code&gt;).&lt;/p&gt;

&lt;h1&gt;
  
  
  &lt;u&gt;Update the API Token Settings&lt;/u&gt;
&lt;/h1&gt;

&lt;p&gt;The current API Token we use does not have permission to add new records into the Kintone App. Access the Kintone App's &lt;a href="https://get.kintone.help/k/en/user/app_settings/api_token.html" rel="noopener noreferrer"&gt;API Token settings&lt;/a&gt; and update this API Token so that the "Add records" permission is included.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F2u46qd9eexrf8d37f0t6.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F2u46qd9eexrf8d37f0t6.png" alt="A screenshot of the API Token settings of the Kintone App" width="800" height="397"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Save the API Token settings, and click on the &lt;strong&gt;Update App&lt;/strong&gt; button to have the new settings be applied to the production environment.&lt;/p&gt;

&lt;p&gt;At this point, we can test to see if our Express server is working. By navigating to our React App, we can run the following code in the developer console to see if a successful request can be made to the server.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;addRecordEndpoint&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;http://localhost:5000/postData&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;options&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="na"&gt;method&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;POST&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="na"&gt;headers&lt;/span&gt;&lt;span class="p"&gt;:{&lt;/span&gt;
            &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;Content-Type&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;application/json&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;
        &lt;span class="p"&gt;},&lt;/span&gt;
        &lt;span class="na"&gt;body&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;JSON&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;stringify&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
            &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;title&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;Test Title&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;author&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;Test Author&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;
            &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;response&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nf"&gt;fetch&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;addRecordEndpoint&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;options&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;jsonResponse&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nx"&gt;response&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;json&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;jsonResponse&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;If successful, the REST API call should return a JSON including the Record ID of the newly added record.&lt;/p&gt;

&lt;h1&gt;
  
  
  &lt;u&gt;Update the Client Side Code&lt;/u&gt;
&lt;/h1&gt;

&lt;p&gt;Our next step is to update our client side code, &lt;strong&gt;index.js&lt;/strong&gt;.&lt;br&gt;
We need to:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;create a form with 2 input fields (one for the Title name, and one for the Author name) and 1 button&lt;/li&gt;
&lt;li&gt;send data to our Express server when a button is clicked&lt;/li&gt;
&lt;li&gt;re-render the list with the newest data&lt;/li&gt;
&lt;/ul&gt;
&lt;h2&gt;
  
  
  1. Set the Request End-points
&lt;/h2&gt;

&lt;p&gt;We'll first need to declare the new end-point &lt;code&gt;/postData&lt;/code&gt; defined earlier in our Express server. For better readability of our code, let's also update the constant name given to the &lt;code&gt;/getData&lt;/code&gt; end-point.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="c1"&gt;//const restEndpoint = "http://localhost:5000/getData";&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;getRecordsEndpoint&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;http://localhost:5000/getData&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;addRecordEndpoint&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;http://localhost:5000/postData&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Don't forget to also update the end-point name called in the fetch call of the &lt;code&gt;callRestAPI&lt;/code&gt; function from &lt;code&gt;restEndpoint&lt;/code&gt; to &lt;code&gt;getRecordsEndpoint&lt;/code&gt;.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="c1"&gt;//const response = await fetch(restEndpoint);&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;response&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nf"&gt;fetch&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;getRecordsEndpoint&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h2&gt;
  
  
  2. Use States for the Input Fields
&lt;/h2&gt;

&lt;p&gt;When we click the button in our form, we want to take the values inside our input fields, and send it in our REST API request. These input field values are best stored in states. In our example, we'll be placing two input fields in our form, one for the Title and one for the Author. Inside the &lt;code&gt;RenderResult&lt;/code&gt; function, let's define the states that will manage our input values.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;titleValue&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;setTitleValue&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;useState&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;""&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;authorValue&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;setAuthorValue&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;useState&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;""&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h2&gt;
  
  
  3. Create a Form
&lt;/h2&gt;

&lt;p&gt;We'll create a form with two input fields and a button that will be used to send data to our Kintone App. This form will be defined in the return statement of the &lt;code&gt;RenderResult&lt;/code&gt; function.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight jsx"&gt;&lt;code&gt;&lt;span class="k"&gt;return&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nt"&gt;div&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;
        &lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nt"&gt;h1&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;React App&lt;span class="p"&gt;&amp;lt;/&lt;/span&gt;&lt;span class="nt"&gt;h1&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;
            &lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nt"&gt;ul&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;&lt;span class="si"&gt;{&lt;/span&gt;&lt;span class="nx"&gt;apiResponse&lt;/span&gt;&lt;span class="si"&gt;}&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;/&lt;/span&gt;&lt;span class="nt"&gt;ul&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;
        &lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nt"&gt;form&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;
            &lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nt"&gt;div&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;
                &lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nt"&gt;label&lt;/span&gt; &lt;span class="na"&gt;htmlFor&lt;/span&gt;&lt;span class="p"&gt;=&lt;/span&gt;&lt;span class="s"&gt;"title-input"&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;Title:&lt;span class="p"&gt;&amp;lt;/&lt;/span&gt;&lt;span class="nt"&gt;label&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;
                &lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nt"&gt;input&lt;/span&gt; &lt;span class="na"&gt;type&lt;/span&gt;&lt;span class="p"&gt;=&lt;/span&gt;&lt;span class="s"&gt;"text"&lt;/span&gt; &lt;span class="na"&gt;value&lt;/span&gt;&lt;span class="p"&gt;=&lt;/span&gt;&lt;span class="si"&gt;{&lt;/span&gt;&lt;span class="nx"&gt;titleValue&lt;/span&gt;&lt;span class="si"&gt;}&lt;/span&gt; &lt;span class="na"&gt;id&lt;/span&gt;&lt;span class="p"&gt;=&lt;/span&gt;&lt;span class="s"&gt;"title-input"&lt;/span&gt; &lt;span class="na"&gt;onChange&lt;/span&gt;&lt;span class="p"&gt;=&lt;/span&gt;&lt;span class="si"&gt;{&lt;/span&gt;&lt;span class="nx"&gt;HandleTitleChange&lt;/span&gt;&lt;span class="si"&gt;}&lt;/span&gt; &lt;span class="p"&gt;/&amp;gt;&lt;/span&gt;
            &lt;span class="p"&gt;&amp;lt;/&lt;/span&gt;&lt;span class="nt"&gt;div&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;
            &lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nt"&gt;div&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;
                &lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nt"&gt;label&lt;/span&gt; &lt;span class="na"&gt;htmlFor&lt;/span&gt;&lt;span class="p"&gt;=&lt;/span&gt;&lt;span class="s"&gt;"author-input"&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;Author:&lt;span class="p"&gt;&amp;lt;/&lt;/span&gt;&lt;span class="nt"&gt;label&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;
                &lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nt"&gt;input&lt;/span&gt; &lt;span class="na"&gt;type&lt;/span&gt;&lt;span class="p"&gt;=&lt;/span&gt;&lt;span class="s"&gt;"text"&lt;/span&gt; &lt;span class="na"&gt;value&lt;/span&gt;&lt;span class="p"&gt;=&lt;/span&gt;&lt;span class="si"&gt;{&lt;/span&gt;&lt;span class="nx"&gt;authorValue&lt;/span&gt;&lt;span class="si"&gt;}&lt;/span&gt; &lt;span class="na"&gt;id&lt;/span&gt;&lt;span class="p"&gt;=&lt;/span&gt;&lt;span class="s"&gt;"author-input"&lt;/span&gt; &lt;span class="na"&gt;onChange&lt;/span&gt;&lt;span class="p"&gt;=&lt;/span&gt;&lt;span class="si"&gt;{&lt;/span&gt;&lt;span class="nx"&gt;HandleAuthorChange&lt;/span&gt;&lt;span class="si"&gt;}&lt;/span&gt; &lt;span class="p"&gt;/&amp;gt;&lt;/span&gt;
            &lt;span class="p"&gt;&amp;lt;/&lt;/span&gt;&lt;span class="nt"&gt;div&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;
            &lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nt"&gt;button&lt;/span&gt; &lt;span class="na"&gt;type&lt;/span&gt;&lt;span class="p"&gt;=&lt;/span&gt;&lt;span class="s"&gt;"button"&lt;/span&gt; &lt;span class="na"&gt;onClick&lt;/span&gt;&lt;span class="p"&gt;=&lt;/span&gt;&lt;span class="si"&gt;{&lt;/span&gt;&lt;span class="nx"&gt;ButtonClick&lt;/span&gt;&lt;span class="si"&gt;}&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;Add data&lt;span class="p"&gt;&amp;lt;/&lt;/span&gt;&lt;span class="nt"&gt;button&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;

        &lt;span class="p"&gt;&amp;lt;/&lt;/span&gt;&lt;span class="nt"&gt;form&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;
    &lt;span class="p"&gt;&amp;lt;/&lt;/span&gt;&lt;span class="nt"&gt;div&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;
&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The &lt;code&gt;htmlFor&lt;/code&gt; attribute is React's version of the &lt;code&gt;for&lt;/code&gt; element, i.e. it associates the &lt;code&gt;label&lt;/code&gt; with the &lt;code&gt;input&lt;/code&gt; element. The initial input values are set as the data set in the &lt;code&gt;titleValue&lt;/code&gt; and &lt;code&gt;authorValue&lt;/code&gt; states. The 2 input fields and the button have events which will run functions when they are triggered. &lt;/p&gt;

&lt;p&gt;Our React App will currently display some errors in the console, since we haven't defined the &lt;code&gt;titleValue&lt;/code&gt;,&lt;code&gt;authorValue&lt;/code&gt; and &lt;code&gt;ButtonClick&lt;/code&gt; functions yet. Let's quickly set these in the &lt;code&gt;RenderResult&lt;/code&gt; function.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;HandleTitleChange&lt;/span&gt;&lt;span class="p"&gt;(){};&lt;/span&gt;
&lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;HandleAuthorChange&lt;/span&gt;&lt;span class="p"&gt;(){};&lt;/span&gt;
&lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;ButtonClick&lt;/span&gt;&lt;span class="p"&gt;(){};&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Our React App should now render a form 😋&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fa8ls55md2dhqm82ksspe.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fa8ls55md2dhqm82ksspe.png" alt="A screenshot of the React App with a form under the list of records" width="800" height="589"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;As an extra note, we're defining these functions within the &lt;code&gt;RenderResult&lt;/code&gt; function, as those functions will be working with some state variables.&lt;/p&gt;

&lt;h3&gt;
  
  
  3a. Define the onChange functions
&lt;/h3&gt;

&lt;p&gt;OK, so let's go ahead to update the functions called by the &lt;code&gt;onChange&lt;/code&gt; event. These functions will set the current input field values in their relative states, &lt;code&gt;titleValue&lt;/code&gt; and &lt;code&gt;authorValue&lt;/code&gt;.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;HandleTitleChange&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;event&lt;/span&gt;&lt;span class="p"&gt;){&lt;/span&gt;
    &lt;span class="nf"&gt;setTitleValue&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;event&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;target&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;value&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;HandleAuthorChange&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;event&lt;/span&gt;&lt;span class="p"&gt;){&lt;/span&gt;
    &lt;span class="nf"&gt;setAuthorValue&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;event&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;target&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;value&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h3&gt;
  
  
  3b. Define the Button Click function
&lt;/h3&gt;

&lt;p&gt;When the button is clicked, we want our React App to:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;make a REST API call to the Express server&lt;/li&gt;
&lt;li&gt;re-render the UI to show that the data is being added&lt;/li&gt;
&lt;li&gt;re-render the UI with the latest data&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;So first, we'll update our &lt;code&gt;apiResponse&lt;/code&gt; state to include a &lt;em&gt;now loading&lt;/em&gt; message at the end of its list after the button is clicked. After that, we'll run an &lt;code&gt;AddNewRecord&lt;/code&gt; function, passing in the values of the Title and Author input fields as its argument.&lt;/p&gt;

&lt;p&gt;Let's update the &lt;code&gt;ButtonClick&lt;/code&gt; function.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;ButtonClick&lt;/span&gt;&lt;span class="p"&gt;(){&lt;/span&gt;
    &lt;span class="nf"&gt;setApiResponse&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;apiResponse&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;concat&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;li&lt;/span&gt; &lt;span class="nx"&gt;key&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;0&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;***&lt;/span&gt; &lt;span class="nx"&gt;now&lt;/span&gt; &lt;span class="nx"&gt;loading&lt;/span&gt; &lt;span class="o"&gt;***&amp;lt;&lt;/span&gt;&lt;span class="sr"&gt;/li&amp;gt;&lt;/span&gt;&lt;span class="se"&gt;))&lt;/span&gt;&lt;span class="err"&gt;;
&lt;/span&gt;    &lt;span class="nc"&gt;AddNewRecord&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;titleValue&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;authorValue&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Note that we needed to give the list a key, so we gave it an ID of 0, which is a number that is never assigned to a Record ID of a record in Kintone (more about keys were mentioned in the &lt;a href="https://dev.to/will_yama/react-rest-api-how-to-render-a-list-from-a-json-response-4964"&gt;previous article&lt;/a&gt;). &lt;/p&gt;

&lt;p&gt;Now let's add the &lt;code&gt;AddNewRecord&lt;/code&gt; function outside of the &lt;code&gt;RenderResult&lt;/code&gt; function. The &lt;code&gt;AddNewRecord&lt;/code&gt; function will be making our REST API call to the &lt;code&gt;/postData&lt;/code&gt; end-point.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;AddNewRecord&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;async &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;Title&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;Author&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;

&lt;span class="p"&gt;};&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Inside this function, we'll first define the body parameters needed for &lt;a href="https://developer.kintone.io/hc/en-us/articles/212494628" rel="noopener noreferrer"&gt;Kintone's Add Record API&lt;/a&gt;. Although the documents state that the &lt;strong&gt;app&lt;/strong&gt; parameter is also needed, we've already defined this parameter on the Express server side, so we won't need to include it on the client side.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;recordBodyParameters&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;title&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="nx"&gt;Title&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;author&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="nx"&gt;Author&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Next, we'll define the options needed for our fetch call to our Express server.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;options&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="na"&gt;method&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;POST&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="na"&gt;headers&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;Content-Type&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;application/json&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;
    &lt;span class="p"&gt;},&lt;/span&gt;
    &lt;span class="na"&gt;body&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;JSON&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;stringify&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;recordBodyParameters&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The options will then be set as the 2nd argument of our fetch call to the Express Server.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;response&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nf"&gt;fetch&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;addRecordEndpoint&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;options&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;jsonResponse&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nx"&gt;response&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;json&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;JSON&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;stringify&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;jsonResponse&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;
&lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nx"&gt;jsonResponse&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;So with this, we've defined a function that will send data (of the field values of the two input fields) to the Express server. &lt;/p&gt;

&lt;p&gt;The &lt;code&gt;AddNewRecord&lt;/code&gt; function should look like this.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;AddNewRecord&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;async &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;Title&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;Author&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;recordBodyParameters&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;title&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;Title&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;author&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;Author&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;options&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="na"&gt;method&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;POST&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="na"&gt;headers&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;Content-Type&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;application/json&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;
    &lt;span class="p"&gt;},&lt;/span&gt;
    &lt;span class="na"&gt;body&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;JSON&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;stringify&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;recordBodyParameters&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;response&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nf"&gt;fetch&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;addRecordEndpoint&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;options&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;jsonResponse&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nx"&gt;response&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;json&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
  &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;JSON&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;stringify&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;jsonResponse&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;
  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nx"&gt;jsonResponse&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;};&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h3&gt;
  
  
  3c. Set the Render Timing
&lt;/h3&gt;

&lt;p&gt;At this stage, we can test out our React App. Go ahead to place some data into the input fields and click the button.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fslbpjyc71a994g3nq8v1.gif" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fslbpjyc71a994g3nq8v1.gif" alt="A gif of clicking the button to add a new record into Kintone although the list does not re-render with new data" width="530" height="458"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Although the &lt;em&gt;now loading&lt;/em&gt; message is rendered and nothing happens after that, the data is successfully adde to our Kintone App.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F51d6tqptn7fbqm10gv2y.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F51d6tqptn7fbqm10gv2y.png" alt="A screenshot of the Record list page of Kintone with the new data added" width="800" height="615"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Now that we've confirmed that a record can be added to our Kintone App, let's fix the rendering issue. After adding a new record, another REST API call needs to be made to Kintone to get the latest data, which will be used to re-render our React App.&lt;/p&gt;

&lt;p&gt;To do this, we can utilize our existing &lt;code&gt;useEffect&lt;/code&gt; hook that already makes a call to get the latest data from our Kintone App. The second argument of this hook is the &lt;code&gt;dependency array&lt;/code&gt;, which determines the timing of when the hook should run. Currently this is set as &lt;code&gt;[]&lt;/code&gt; which runs the hook only after the initial render. If we set a state instead for this dependency array, the hook will run when that state changes.&lt;/p&gt;

&lt;p&gt;Within the &lt;code&gt;RenderResult&lt;/code&gt; function, let's define a new state that will take care of when the &lt;code&gt;useEffect&lt;/code&gt; hook will run.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;successCounter&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;setSuccessCounter&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;useState&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;We'll call the &lt;code&gt;setSuccessCounter&lt;/code&gt; function within the &lt;code&gt;ButtonClick&lt;/code&gt; function. The &lt;code&gt;successCounter&lt;/code&gt; state value will update after a successful REST API call from the &lt;code&gt;AddNewRecord&lt;/code&gt; function.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;ButtonClick&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;titleValue&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="nx"&gt;authorValue&lt;/span&gt;&lt;span class="p"&gt;){&lt;/span&gt;
    &lt;span class="nf"&gt;setApiResponse&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;apiResponse&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;concat&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;li&lt;/span&gt; &lt;span class="nx"&gt;key&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;0&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;***&lt;/span&gt; &lt;span class="nx"&gt;now&lt;/span&gt; &lt;span class="nx"&gt;loading&lt;/span&gt; &lt;span class="o"&gt;***&amp;lt;&lt;/span&gt;&lt;span class="sr"&gt;/li&amp;gt;&lt;/span&gt;&lt;span class="se"&gt;))&lt;/span&gt;&lt;span class="err"&gt;;
&lt;/span&gt;    &lt;span class="nc"&gt;AddNewRecord&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;titleValue&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;authorValue&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;then&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;response&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; 
        &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="nf"&gt;setSuccessCounter&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;successCounter&lt;/span&gt;&lt;span class="o"&gt;+&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;};&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;We need the &lt;code&gt;useEffect&lt;/code&gt; hook to run whenever the &lt;code&gt;successCounter&lt;/code&gt; state updates. We can do that by setting the &lt;code&gt;successCounter&lt;/code&gt; state as the dependency array of the &lt;code&gt;useEffect&lt;/code&gt; hook.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="nf"&gt;useEffect&lt;/span&gt;&lt;span class="p"&gt;(()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nf"&gt;callRestApi&lt;/span&gt;&lt;span class="p"&gt;().&lt;/span&gt;&lt;span class="nf"&gt;then&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
        &lt;span class="nx"&gt;result&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nf"&gt;setApiResponse&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;result&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;
&lt;span class="p"&gt;},[&lt;/span&gt;&lt;span class="nx"&gt;successCounter&lt;/span&gt;&lt;span class="p"&gt;]);&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;With this, the &lt;code&gt;useEffect&lt;/code&gt; hook will run after a record is added into our Kintone App. The &lt;code&gt;useEffect&lt;/code&gt; hook will get the latest records from the Kintone App and update the &lt;code&gt;apiResponse&lt;/code&gt; state. The change in the &lt;code&gt;apiResponse&lt;/code&gt; state will cause a re-render, so that all of the obtained records (including the newly added record) will be displayed on the React App.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fdxze1mbqk55lue7jjidc.gif" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fdxze1mbqk55lue7jjidc.gif" alt="A gif of the React App with the button being clicked and the list of records being re-rendered with new data" width="500" height="350"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Yay, we did it!&lt;/p&gt;

&lt;h1&gt;
  
  
  &lt;u&gt;The complete code&lt;/u&gt;
&lt;/h1&gt;

&lt;p&gt;The complete code was pretty long, so I've summed up both &lt;code&gt;index.js&lt;/code&gt; and &lt;code&gt;server.js&lt;/code&gt; in &lt;a href="https://github.com/will-yama/react-and-rest-api/tree/main/Article%205:%20How%20to%20add%20data%20to%20a%20Web%20Database" rel="noopener noreferrer"&gt;this GitHub repo&lt;/a&gt;.&lt;/p&gt;

&lt;h1&gt;
  
  
  &lt;u&gt;Next steps&lt;/u&gt;
&lt;/h1&gt;

&lt;p&gt;Why not post a new &lt;strong&gt;dev.to&lt;/strong&gt; article with some updated version of this code? For example, the &lt;code&gt;onChange&lt;/code&gt; events and related states can be merged, input fields can be cleared after clicking, and Memoizing can be used for better render performance. There are a whole lot of ways to make this code better 🤩&lt;/p&gt;

&lt;p&gt;Let me know if you have any questions, issues or advices in the comments!&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;                   ＿人人人人人人人人人人＿
                   ＞ HAVE FUN CODING ＜
                   ￣Y^Y^Y^Y^Y^Y^Y^Y^Y￣
                   (\__/) 
                   (•ㅅ•) 
                   /つ つ
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;

</description>
      <category>react</category>
      <category>javascript</category>
      <category>node</category>
      <category>tutorial</category>
    </item>
    <item>
      <title>React &amp; REST API: How to render a list from a JSON response</title>
      <dc:creator>William Sayama</dc:creator>
      <pubDate>Fri, 21 May 2021 16:15:46 +0000</pubDate>
      <link>https://forem.com/will_yama/react-rest-api-how-to-render-a-list-from-a-json-response-4964</link>
      <guid>https://forem.com/will_yama/react-rest-api-how-to-render-a-list-from-a-json-response-4964</guid>
      <description>&lt;p&gt;In Part 4 of this series, we'll render the JSON data obtained in our last article in a cleaner way, instead of slapping the stringified REST API JSON response on to the browser.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fhywmoi3xitbsi1kew0vi.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fhywmoi3xitbsi1kew0vi.png" alt="An screenshot of how JSON data looks when it's dirty and when it's clean" width="800" height="344"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h1&gt;
  
  
  &lt;u&gt;Add queries to the GET request&lt;/u&gt;
&lt;/h1&gt;

&lt;p&gt;First we'll fiddle around with the parameters we can use with &lt;a href="https://developer.kintone.io/hc/en-us/articles/360019245194" rel="noopener noreferrer"&gt;Kintone's Get Records API&lt;/a&gt; request. Parameters help us specify how we want to retrieve the data - things like what query we want to use, and what fields we want in the response.&lt;/p&gt;

&lt;h2&gt;
  
  
  Update the Field Codes
&lt;/h2&gt;

&lt;p&gt;To help us specify parameters more easily in our code, we'll update our field codes. Field codes are unique identifiers of fields within the Kintone Apps. Notice how our JSON responses included some names like &lt;code&gt;Text_0&lt;/code&gt; and &lt;code&gt;Text_1&lt;/code&gt; - these are the field codes.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fctue7ntgxh8s7q9tycgy.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fctue7ntgxh8s7q9tycgy.png" alt="A screenshot of the JSON response in the console with the field codes of Text_0 and Text_1 highlighted" width="800" height="327"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Field code names are automatically generated for fields when they are first dragged into the form of the Kintone App settings. The field codes can be update through the App's settings. Follow &lt;a href="https://get.kintone.help/k/en/user/app_settings/form/autocalc/fieldcode.html" rel="noopener noreferrer"&gt;the guide in the Help documents&lt;/a&gt; to update the Field codes.&lt;/p&gt;

&lt;p&gt;Through the App's settings, let's set:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;The "Title" field to have the field code &lt;code&gt;title&lt;/code&gt;
&lt;/li&gt;
&lt;li&gt;The "Author" field to have the field code &lt;code&gt;author&lt;/code&gt;
&lt;/li&gt;
&lt;li&gt;The "Record number" field to have the field code &lt;code&gt;recordID&lt;/code&gt; (you'll need to drag and drop the Record Number field onto the form to update it's field code)&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Ff8m9t8braqbry671vvlz.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Ff8m9t8braqbry671vvlz.png" alt="A screenshot of the App's form editor with guides on which fields should be updated with what field codes" width="800" height="445"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;When done, click on "Save Form", and then "Update App" on the top right to apply the changes. If successful you'll notice that the API response in the console of the React App will be updated with the new field codes.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fv3asrwpy0afv9uqf8vil.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fv3asrwpy0afv9uqf8vil.png" alt="2 screenshots of the JSON response in the console with one screenshot being before the field code change and the other screenshot being after the field code change" width="800" height="244"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  Create the Query Parameters
&lt;/h2&gt;

&lt;p&gt;Let's update our &lt;code&gt;server.js&lt;/code&gt; code. Currently we're calling the Get Records end-point with one parameter, which is the &lt;strong&gt;app&lt;/strong&gt; parameter. We'll want to add more parameters, but for readability's sake, let's remove the &lt;code&gt;?app=1&lt;/code&gt; parameter from our current end-point declaration.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;requestEndpoint&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;https://{subdomain}.kintone.com/k/v1/records.json&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Within the &lt;code&gt;/getData&lt;/code&gt; route, let's allocate the &lt;code&gt;?app=1&lt;/code&gt; parameter to a constant, along with some other parameters.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;parameters&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;?app=1&amp;amp;query=order by recordID asc&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The &lt;strong&gt;app&lt;/strong&gt; parameter is the same as before, pointing to the App ID of the Kintone App we want to get data from. The &lt;strong&gt;query&lt;/strong&gt; parameter, &lt;code&gt;query=order by recordID asc&lt;/code&gt; states to retrieve records from the Kintone App in ascending order of the Record Number value. You can check the &lt;a href="https://developer.kintone.io/hc/en-us/articles/360019245194#options" rel="noopener noreferrer"&gt;Kintone API documents&lt;/a&gt; for more details on queries.&lt;/p&gt;

&lt;p&gt;Let's attach &lt;code&gt;parameters&lt;/code&gt; to the end of the API request endpoint in the fetch request.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;response&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nf"&gt;fetch&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;requestEndpoint&lt;/span&gt;&lt;span class="o"&gt;+&lt;/span&gt;&lt;span class="nx"&gt;parameters&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;fetchOptions&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The &lt;code&gt;/getData&lt;/code&gt; route should now look like this.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="nx"&gt;app&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;get&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;/getData&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nf"&gt;cors&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;corsOptions&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt; &lt;span class="k"&gt;async &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;req&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;res&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;fetchOptions&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="na"&gt;method&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;GET&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="na"&gt;headers&lt;/span&gt;&lt;span class="p"&gt;:{&lt;/span&gt;
            &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;X-Cybozu-API-Token&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="nx"&gt;process&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;env&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;API_TOKEN&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;parameters&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;?app=1&amp;amp;query=order by recordID asc&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;response&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nf"&gt;fetch&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;requestEndpoint&lt;/span&gt;&lt;span class="o"&gt;+&lt;/span&gt;&lt;span class="nx"&gt;parameters&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;fetchOptions&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;jsonResponse&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nx"&gt;response&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;json&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="nx"&gt;res&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;json&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;jsonResponse&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;});&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Restart the Express server to apply the latest changes.&lt;/p&gt;

&lt;h1&gt;
  
  
  &lt;u&gt;Clean the Response&lt;/u&gt;
&lt;/h1&gt;

&lt;p&gt;Now we'll move on to the client-side code. At the moment, the client-side's &lt;code&gt;index.js&lt;/code&gt; is receiving the JSON response from &lt;code&gt;server.js&lt;/code&gt;, and rendering the stringified version of it. This doesn't look very pretty 😑.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F5ctrcasu8te093gt6r1x.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F5ctrcasu8te093gt6r1x.png" alt="A screenshot of the stringified JSON data on the React App" width="800" height="438"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Due to the updated parameters, the order of the data here has actually changed from the order listed in our previous article. This is hard to tell from our UI though, so let's render this data in a more user friendly way.&lt;/p&gt;

&lt;h2&gt;
  
  
  Decide what will be rendered
&lt;/h2&gt;

&lt;p&gt;Since we're collecting a list of records from our Kintone App, let's render the response as a list. Note that &lt;a href="https://developer.kintone.io/hc/en-us/articles/360019245194" rel="noopener noreferrer"&gt;Kintone's Get Records API&lt;/a&gt; responds the list of records as an array of objects. We'll follow the &lt;a href="https://reactjs.org/docs/lists-and-keys.html#rendering-multiple-components" rel="noopener noreferrer"&gt;React document's example&lt;/a&gt; on how to handle our array to be rendered as a list in our React App.&lt;/p&gt;

&lt;p&gt;The first thing we'll do is update the &lt;code&gt;callRestApi&lt;/code&gt; function. Let's remove the &lt;code&gt;stringify&lt;/code&gt; statement, since in the code the response is easier to handle as JSON format.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="c1"&gt;//return JSON.stringify(jsonResponse);&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;We'll then loop through Kintone's responded array using the &lt;a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Array/map" rel="noopener noreferrer"&gt;map function&lt;/a&gt; to create an array of lists.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;arrayOfLists&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;jsonResponse&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;records&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;map&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="nx"&gt;record&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;li&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;b&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="nx"&gt;record&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;title&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;value&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="sr"&gt;/b&amp;gt; written by {record.author.value}&amp;lt;/&lt;/span&gt;&lt;span class="nx"&gt;li&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
    &lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nx"&gt;arrayOfLists&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Note here that we are referencing our field values in our records by stating &lt;code&gt;record.title.value&lt;/code&gt; (the value of the Title field) and &lt;code&gt;record.author.value&lt;/code&gt; (the value of the author field).&lt;/p&gt;

&lt;p&gt;The resulting array of lists will be returned to the &lt;code&gt;useEffect&lt;/code&gt; hook, which will update the &lt;code&gt;apiResponse&lt;/code&gt; state using &lt;code&gt;setApiResponse&lt;/code&gt; (we don't need to make any changes to the code here). &lt;/p&gt;

&lt;p&gt;In the return statement of the &lt;code&gt;RenderResult&lt;/code&gt; function, let's place &lt;code&gt;{apiResponse}&lt;/code&gt; between &lt;code&gt;&amp;lt;ul&amp;gt;&lt;/code&gt; elements, so we can render the array of lists.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight jsx"&gt;&lt;code&gt;  &lt;span class="k"&gt;return&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
      &lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nt"&gt;div&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;
          &lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nt"&gt;h1&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;React App&lt;span class="p"&gt;&amp;lt;/&lt;/span&gt;&lt;span class="nt"&gt;h1&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;
          &lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nt"&gt;ul&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;&lt;span class="si"&gt;{&lt;/span&gt;&lt;span class="nx"&gt;apiResponse&lt;/span&gt;&lt;span class="si"&gt;}&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;/&lt;/span&gt;&lt;span class="nt"&gt;ul&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;
      &lt;span class="p"&gt;&amp;lt;/&lt;/span&gt;&lt;span class="nt"&gt;div&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;
  &lt;span class="p"&gt;);&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;As a result, this will render our list of Kintone records as unordered lists.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fjd2etmzkq5hsd5b8f08n.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fjd2etmzkq5hsd5b8f08n.png" alt="A screenshot of the React App with a clean list of manga titles and authors" width="800" height="409"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Hooray! We've done it!&lt;/p&gt;

&lt;p&gt;Wait...have we checked the console...?🤭&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F1ochuygw8ywgqiej9u51.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F1ochuygw8ywgqiej9u51.png" alt="A screenshot of the React App with a clean list of manga titles and authors and an error in the console" width="800" height="410"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Aha...there seems to be a warning about "keys" 🗝️🤔&lt;/p&gt;

&lt;p&gt;The react.js documents states &lt;a href="https://reactjs.org/docs/lists-and-keys.html#keys" rel="noopener noreferrer"&gt;the following&lt;/a&gt; about keys:&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;&lt;em&gt;Keys help React identify which items have changed, are added, or are removed. Keys should be given to the elements inside the array to give the elements a stable identity&lt;/em&gt;&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;Basically, we need to assign a unique ID to each list we create. Instead of manually creating these keys though, we'll use the unique IDs stored in our Kintone App. The Record number field in Kintone is an auto-incremented field, unique to each record. In our map function, let's add the &lt;code&gt;key&lt;/code&gt; attribute to our &lt;code&gt;li&lt;/code&gt; element, and assign the value of the Record number field by stating &lt;code&gt;key={record.recordID.value}&lt;/code&gt;.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="c1"&gt;//return JSON.stringify(jsonResponse);&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;arrayOfLists&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;jsonResponse&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;records&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;map&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="nx"&gt;record&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;li&lt;/span&gt; &lt;span class="nx"&gt;key&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="nx"&gt;record&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;recordID&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;value&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;b&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="nx"&gt;record&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;title&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;value&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="sr"&gt;/b&amp;gt; written by {record.author.value}&amp;lt;/&lt;/span&gt;&lt;span class="nx"&gt;li&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
    &lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nx"&gt;arrayOfLists&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Run our code again, and the issue should be solved!&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F4qj4lm74w34y3kct44px.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F4qj4lm74w34y3kct44px.png" alt="A screenshot of the React App with a clean list of manga titles and authors and no errors in the console" width="800" height="611"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Great! Good job! ٩( 'ω' )و&lt;/p&gt;

&lt;h1&gt;
  
  
  &lt;u&gt;The complete code&lt;/u&gt;
&lt;/h1&gt;

&lt;p&gt;The &lt;code&gt;server.js&lt;/code&gt; code should end up looking like this.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="nf"&gt;require&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;dotenv&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;).&lt;/span&gt;&lt;span class="nf"&gt;config&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;express&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;require&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;express&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;cors&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;require&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;cors&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;fetch&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;require&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;node-fetch&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;PORT&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;5000&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;app&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;express&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

&lt;span class="nx"&gt;app&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;use&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nf"&gt;cors&lt;/span&gt;&lt;span class="p"&gt;());&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;corsOptions&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="na"&gt;origin&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;http://localhost:3000&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;
&lt;span class="p"&gt;};&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;requestEndpoint&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;https://{subdomain}.kintone.com/k/v1/records.json&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="nx"&gt;app&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;get&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;/getData&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nf"&gt;cors&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;corsOptions&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt; &lt;span class="k"&gt;async &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;req&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;res&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;fetchOptions&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="na"&gt;method&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;GET&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="na"&gt;headers&lt;/span&gt;&lt;span class="p"&gt;:{&lt;/span&gt;
            &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;X-Cybozu-API-Token&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="nx"&gt;process&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;env&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;API_TOKEN&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;parameters&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;?app=1&amp;amp;query=order by recordID asc&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;response&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nf"&gt;fetch&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;requestEndpoint&lt;/span&gt;&lt;span class="o"&gt;+&lt;/span&gt;&lt;span class="nx"&gt;parameters&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;fetchOptions&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;jsonResponse&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nx"&gt;response&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;json&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="nx"&gt;res&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;json&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;jsonResponse&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;});&lt;/span&gt;

&lt;span class="nx"&gt;app&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;listen&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;PORT&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s2"&gt;`Example app listening at http://localhost:&lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="nx"&gt;PORT&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt;`&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;});&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The &lt;code&gt;index.js&lt;/code&gt; code should end up looking like this.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="nx"&gt;React&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nx"&gt;useState&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;useEffect&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;react&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="nx"&gt;ReactDOM&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;react-dom&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;restEndpoint&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;http://localhost:5000/getData&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;callRestApi&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;async &lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;response&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nf"&gt;fetch&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;restEndpoint&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;jsonResponse&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nx"&gt;response&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;json&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;jsonResponse&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="c1"&gt;//return JSON.stringify(jsonResponse);&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;arrayOfLists&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;jsonResponse&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;records&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;map&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
      &lt;span class="nx"&gt;record&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;li&lt;/span&gt; &lt;span class="nx"&gt;key&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="nx"&gt;record&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;recordID&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;value&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;b&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="nx"&gt;record&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;title&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;value&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="sr"&gt;/b&amp;gt; written by {record.author.value}&amp;lt;/&lt;/span&gt;&lt;span class="nx"&gt;li&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
    &lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nx"&gt;arrayOfLists&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;};&lt;/span&gt;

&lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;RenderResult&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;apiResponse&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;setApiResponse&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;useState&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;*** now loading ***&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

  &lt;span class="nf"&gt;useEffect&lt;/span&gt;&lt;span class="p"&gt;(()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="nf"&gt;callRestApi&lt;/span&gt;&lt;span class="p"&gt;().&lt;/span&gt;&lt;span class="nf"&gt;then&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
          &lt;span class="nx"&gt;result&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nf"&gt;setApiResponse&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;result&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;
  &lt;span class="p"&gt;},[]);&lt;/span&gt;

  &lt;span class="k"&gt;return&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
      &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;div&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
          &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;h1&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="nx"&gt;React&lt;/span&gt; &lt;span class="nx"&gt;App&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="sr"&gt;/h1&lt;/span&gt;&lt;span class="err"&gt;&amp;gt;
&lt;/span&gt;          &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;ul&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="nx"&gt;apiResponse&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="sr"&gt;/ul&lt;/span&gt;&lt;span class="err"&gt;&amp;gt;
&lt;/span&gt;      &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="sr"&gt;/div&lt;/span&gt;&lt;span class="err"&gt;&amp;gt;
&lt;/span&gt;  &lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;};&lt;/span&gt;

&lt;span class="nx"&gt;ReactDOM&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;render&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;RenderResult&lt;/span&gt;&lt;span class="o"&gt;/&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="nb"&gt;document&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;querySelector&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;#root&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Let me know in the comments if somethings not working well!&lt;/p&gt;

&lt;h1&gt;
  
  
  &lt;u&gt;Next steps&lt;/u&gt;
&lt;/h1&gt;

&lt;p&gt;In the next part of the series, we'll add in some input fields and buttons onto our React App, which will add new records into our Kintone app.&lt;/p&gt;

&lt;p&gt;　&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;                   ＿人人人人人人人人人＿
                   ＞ POST REQUESTS! ＜
                   ￣Y^Y^Y^Y^Y^Y^Y^Y￣
                   (\__/) 
                   (•ㅅ•) 
                   /つ つ
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;

</description>
      <category>react</category>
      <category>javascript</category>
      <category>node</category>
      <category>tutorial</category>
    </item>
    <item>
      <title>React &amp; REST API: How to get data from a Web Database</title>
      <dc:creator>William Sayama</dc:creator>
      <pubDate>Mon, 15 Mar 2021 08:02:07 +0000</pubDate>
      <link>https://forem.com/will_yama/how-to-get-data-from-a-web-database-3oa6</link>
      <guid>https://forem.com/will_yama/how-to-get-data-from-a-web-database-3oa6</guid>
      <description>&lt;p&gt;In Part 3 of this series, we'll be making REST API calls from our React project to a web service that needs authentication. In this particular example, we'll be making calls to web databases that are available on the &lt;a href="https://www.kintone.com/" rel="noopener noreferrer"&gt;Kintone&lt;/a&gt; platform.&lt;/p&gt;

&lt;h1&gt;
  
  
  &lt;u&gt;Prepare a Kintone environment&lt;/u&gt;
&lt;/h1&gt;

&lt;h2&gt;
  
  
  What is Kintone?
&lt;/h2&gt;

&lt;p&gt;Kintone is a no-code/low-code cloud platform for teams to quickly &amp;amp; easily share and collaborate on their data.&lt;/p&gt;

&lt;p&gt;For developers - Kintone is a really neat platform to create and manage web databases. Databases can be created with drag-and-drop, and can be quickly deployed to be accessed by the GUI, along with opening up APIs to access their data.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fkjpgvprsrcgj7q5ovtn6.gif" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fkjpgvprsrcgj7q5ovtn6.gif" alt="Alt Text" width="1006" height="763"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Check out the &lt;a href="https://developer.kintone.io/" rel="noopener noreferrer"&gt;Kintone Developer Program&lt;/a&gt; for more developer related info.&lt;/p&gt;

&lt;h2&gt;
  
  
  Getting my environment
&lt;/h2&gt;

&lt;p&gt;We &lt;em&gt;could&lt;/em&gt; theoretically swish out our credit card to subscribe for a Kintone pricing plan...but hell no, we're developers. Let's go ahead to get our &lt;strong&gt;free Developer License&lt;/strong&gt; by following the instructions &lt;a href="https://developer.kintone.io/hc/en-us/articles/220582587" rel="noopener noreferrer"&gt;here&lt;/a&gt;. &lt;/p&gt;

&lt;p&gt;That's a free Kintone environment which you can get in 5 minutes, and which you can use for a year, as long as you're using it for developer related projects. Here's a &lt;a href="https://youtu.be/Gzz8SbTuoFg" rel="noopener noreferrer"&gt;video version&lt;/a&gt; of getting the environment if you prefer.&lt;/p&gt;

&lt;h2&gt;
  
  
  Creating our Kintone App (Database)
&lt;/h2&gt;

&lt;p&gt;Once you have your Kintone environment on-hand, log into it, and navigate to the portal. Follow the article &lt;a href="https://get.kintone.help/k/en/user/create_app/tutorial.html" rel="noopener noreferrer"&gt;here&lt;/a&gt; to create a new Kintone App, and &lt;a href="https://get.kintone.help/k/en/user/using_app/add_record.html" rel="noopener noreferrer"&gt;add some records&lt;/a&gt; of data into it.&lt;/p&gt;

&lt;p&gt;Here's an example of a custom Kintone App I made - it's a simple database of Manga that I really love. The database itself was made in 3 minutes. &lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fw9hsr1ggqw3v05mzpjy4.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fw9hsr1ggqw3v05mzpjy4.png" alt="Alt Text" width="800" height="592"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  Generating an API Token
&lt;/h2&gt;

&lt;p&gt;Follow the tutorial &lt;a href="https://developer.kintone.io/hc/en-us/articles/229868687" rel="noopener noreferrer"&gt;here&lt;/a&gt; to generate an API Token for your Kintone App. We'll use this token as an authentication to access data within our Kintone App.&lt;/p&gt;

&lt;p&gt;The example in this article will need the "View records" permission for the API Token, but you can adjust these permissions in the App's settings whenever you want. Make sure to click Save, and "Update App" once the API Token has been generated - you won't be able to use the API Token otherwise.&lt;/p&gt;

&lt;h1&gt;
  
  
  &lt;u&gt;Update the Backend code&lt;/u&gt;
&lt;/h1&gt;

&lt;p&gt;We'll reuse the backend &lt;strong&gt;server.js&lt;/strong&gt; code we used in &lt;a href="https://dev.to/will_yama/how-to-overcome-cors-errors-2nh9"&gt;Part 2&lt;/a&gt;, but with 2 changes:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Updates to the REST API endpoint&lt;/li&gt;
&lt;li&gt;Addition of headers to the fetch option&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  Updating the REST API endpoint
&lt;/h2&gt;

&lt;p&gt;In our example, we'll make a request to get data of multiple records inside the App. For this, we need to make reference to the API we'll be using - in this case, the &lt;a href="https://developer.kintone.io/hc/en-us/articles/360019245194" rel="noopener noreferrer"&gt;Get Records API&lt;/a&gt;. The endpoint is &lt;code&gt;https://{subdomain}.kintone.com/k/v1/records.json&lt;/code&gt; so let's go ahead to place that instead of the xkcd endpoint.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="c1"&gt;//const requestEndpoint = "https://xkcd.com/327/info.0.json";&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;requestEndpoint&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;https://{subdomain}.kintone.com/k/v1/records.json&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Replace &lt;code&gt;{subdomain}&lt;/code&gt; with the unique subdomain that your Kintone platform is running on.&lt;/p&gt;

&lt;p&gt;There's one more thing we need to do with the endpoint URL here, which is to add parameters to the end of the string. The only required parameter to add here is the App ID, which is an integer you'll find in the URL when you navigate to your Kintone App.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fame3tydx4ufenqdv6cwi.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fame3tydx4ufenqdv6cwi.png" alt="Alt Text" width="800" height="315"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;If your App ID is 1, then add that as a parameter to the end of the URL:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;requestEndpoint&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;https://{subdomain}.kintone.com/k/v1/records.json?app=1&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h2&gt;
  
  
  Adding headers to the fetch option
&lt;/h2&gt;

&lt;p&gt;If we were to go ahead to make a request to the Kintone endpoint, we'll be returned with an error about not being authorized to access the resource. As we've generated an API Token for authorization, let's go ahead to add this in the header of the request.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;fetchOptions&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="na"&gt;method&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;GET&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="na"&gt;headers&lt;/span&gt;&lt;span class="p"&gt;:{&lt;/span&gt;
        &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;X-Cybozu-API-Token&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;{API_TOKEN}&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Replace &lt;code&gt;{API_TOKEN}&lt;/code&gt; with the API Token string generated from your App. Some readers here may be thinking "Wait, is it OK to just paste my API Token in like that...?". Well, the straight answer is "Not really", but we'll go through how to hide our API Token later on, so no worries!&lt;/p&gt;

&lt;p&gt;OK, so now our &lt;code&gt;/getData&lt;/code&gt; Express route should look something like this:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="nx"&gt;app&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;get&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;/getData&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nf"&gt;cors&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;corsOptions&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt; &lt;span class="k"&gt;async &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;req&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;res&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;fetchOptions&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="na"&gt;method&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;GET&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="na"&gt;headers&lt;/span&gt;&lt;span class="p"&gt;:{&lt;/span&gt;
            &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;X-Cybozu-API-Token&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;ChymHTbXx45RcUIBS5y55enlHHHQ0FQ4sk4hrCUY&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;response&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nf"&gt;fetch&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;requestEndpoint&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;fetchOptions&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;jsonResponse&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nx"&gt;response&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;json&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="nx"&gt;res&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;json&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;jsonResponse&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;});&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Don't worry about my exploited API Token - I'm going to renew it after I create this article.&lt;/p&gt;

&lt;p&gt;OK, since we made changes to &lt;strong&gt;server.js&lt;/strong&gt;, let's stop the server (&lt;code&gt;ctrl + c&lt;/code&gt;), save the file, and restart the server. After that, reload the browser showing the React App.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F6298vbg6g23l8ldrjcgi.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F6298vbg6g23l8ldrjcgi.png" alt="Alt Text" width="800" height="717"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;If we see something like this, we've succeeded!&lt;br&gt;
The response should be an object of all (or actually the latest 100) records inside our Kintone App, that include information of values in each field.&lt;/p&gt;
&lt;h2&gt;
  
  
  Hide the API token
&lt;/h2&gt;

&lt;p&gt;We have one more step left, which is to hide the API token for better security. It'll be quite a bummer if you decide to share your code openly somewhere only to find that you also shared your API token. &lt;/p&gt;

&lt;p&gt;So here's how. Add &lt;code&gt;dotenv&lt;/code&gt; to your Express project.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;npm install dotenv
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Add this line of code to the beginning of the &lt;code&gt;server.js&lt;/code&gt; script&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="nf"&gt;require&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;dotenv&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;).&lt;/span&gt;&lt;span class="nf"&gt;config&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Create a &lt;code&gt;.env&lt;/code&gt; file in the same directory as your express app.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;touch .env
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Open the &lt;code&gt;.env&lt;/code&gt; file in the editor, and place in your API token credentials.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;API_TOKEN = "ChymHTbXx45RcUIBS5y55enlHHHQ0FQ4sk4hrCUY"
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Make sure to use your own API Token.&lt;br&gt;
Go back to the &lt;code&gt;server.js&lt;/code&gt; code, and replace the API token string with &lt;code&gt;process.env.API_TOKEN&lt;/code&gt;.&lt;/p&gt;

&lt;p&gt;Update the options&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;fetchOptions&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="na"&gt;method&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;GET&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="na"&gt;headers&lt;/span&gt;&lt;span class="p"&gt;:{&lt;/span&gt;
            &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;X-Cybozu-API-Token&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;process&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;env&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;API_TOKEN&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Restart the express server and refresh the React App browser - you should have no problem getting the Kintone App data with this new method!&lt;/p&gt;

&lt;p&gt;If the response is stating that you're not using the correct token, you might be using the one I pasted above, which won't be valid for your domain. Make sure to use the API Token that you generated for your own domain and Kintone App.&lt;/p&gt;

&lt;h2&gt;
  
  
  The complete code
&lt;/h2&gt;

&lt;p&gt;The &lt;code&gt;server.js&lt;/code&gt; code should end up looking like this.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="nf"&gt;require&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;dotenv&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;).&lt;/span&gt;&lt;span class="nf"&gt;config&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;express&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;require&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;express&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;cors&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;require&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;cors&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;fetch&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;require&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;node-fetch&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;PORT&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;5000&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;app&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;express&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

&lt;span class="nx"&gt;app&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;use&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nf"&gt;cors&lt;/span&gt;&lt;span class="p"&gt;());&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;corsOptions&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="na"&gt;origin&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;http://localhost:3000&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;
&lt;span class="p"&gt;};&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;requestEndpoint&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;https://{subdomain}.kintone.com/k/v1/records.json?app=1&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="c1"&gt;// This function runs if the http://localhost:5000/getData endpoint&lt;/span&gt;
&lt;span class="c1"&gt;// is requested with a GET request&lt;/span&gt;
&lt;span class="nx"&gt;app&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;get&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;/getData&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nf"&gt;cors&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;corsOptions&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt; &lt;span class="k"&gt;async &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;req&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;res&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;fetchOptions&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="na"&gt;method&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;GET&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="na"&gt;headers&lt;/span&gt;&lt;span class="p"&gt;:{&lt;/span&gt;
            &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;X-Cybozu-API-Token&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="nx"&gt;process&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;env&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;API_TOKEN&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;response&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nf"&gt;fetch&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;requestEndpoint&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;fetchOptions&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;jsonResponse&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nx"&gt;response&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;json&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="nx"&gt;res&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;json&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;jsonResponse&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;});&lt;/span&gt;

&lt;span class="nx"&gt;app&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;listen&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;PORT&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s2"&gt;`Example app listening at http://localhost:&lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="nx"&gt;PORT&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt;`&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;});&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;And with that, we've managed to get data from our web database in Kintone, and rendered the contents into our React App's UI. Neat.&lt;/p&gt;

&lt;h1&gt;
  
  
  &lt;u&gt;Next steps&lt;/u&gt;
&lt;/h1&gt;

&lt;p&gt;In the next part of the series, we'll clean this data a bit more so it'll be more reader friendly.&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;                   ＿人人人人人人人人人＿
                   ＞ CLEAN IT UP  !＜
                   ￣Y^Y^Y^Y^Y^Y^Y^Y￣
                   (\__/) 
                   (•ㅅ•) 
                   /つ つ
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;

</description>
      <category>react</category>
      <category>javascript</category>
      <category>node</category>
      <category>tutorial</category>
    </item>
    <item>
      <title>React &amp; REST API: How to overcome CORS errors</title>
      <dc:creator>William Sayama</dc:creator>
      <pubDate>Mon, 15 Mar 2021 08:01:53 +0000</pubDate>
      <link>https://forem.com/will_yama/how-to-overcome-cors-errors-2nh9</link>
      <guid>https://forem.com/will_yama/how-to-overcome-cors-errors-2nh9</guid>
      <description>&lt;p&gt;In Part 2 of this series, we'll be making a REST API call from our React project to a service that has some CORS policies implemented. In this particular example, we'll make REST API calls to xkcd's API.&lt;/p&gt;

&lt;h1&gt;
  
  
  &lt;u&gt;Make REST API calls to xkcd&lt;/u&gt;
&lt;/h1&gt;

&lt;h2&gt;
  
  
  What is xkcd?
&lt;/h2&gt;

&lt;p&gt;xkcd is a webcomic series created by American author Randall Munroe. You can find the awesome comics &lt;a href="https://xkcd.com/" rel="noopener noreferrer"&gt;here&lt;/a&gt;.&lt;/p&gt;

&lt;h2&gt;
  
  
  xkcd has an API?
&lt;/h2&gt;

&lt;p&gt;Yes, it does indeed have an API.&lt;br&gt;
You can find the great and concise API docs &lt;a href="https://xkcd.com/json.html" rel="noopener noreferrer"&gt;here&lt;/a&gt;.&lt;/p&gt;
&lt;h2&gt;
  
  
  What are we going to do?
&lt;/h2&gt;

&lt;p&gt;We'll make REST API calls to one of my favorite comic strips that has an ID of 327, i.e. our endpoint will be &lt;code&gt;https://xkcd.com/327/info.0.json&lt;/code&gt;. This will return JSON data about that particular comic strip.&lt;/p&gt;
&lt;h2&gt;
  
  
  Let's try calling it!
&lt;/h2&gt;

&lt;p&gt;OK, so the implementation should be fairly simple. We made our REST API call to the Random User Generator API in our previous article - we just have to switch around the endpoint URL, right?&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="c1"&gt;//const restEndpoint = "https://randomuser.me/api/";&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;restEndpoint&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;https://xkcd.com/327/info.0.json&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;OK that was super easy! Now let's refresh our React page.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F6v7o8oqv1yenok6myux5.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F6v7o8oqv1yenok6myux5.png" alt="Alt Text" width="800" height="351"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;...? &lt;em&gt;Access to fetch at blah blah from origin bleh bleh has been blocked by CORS policy&lt;/em&gt; .... say what now???&lt;/p&gt;

&lt;p&gt;Well, it looks like the response didn't render. And there seems to be a whole lot of red text in the console..._(┐「ε:)_&lt;/p&gt;

&lt;p&gt;That error we see in the console is well known as the &lt;strong&gt;CORS Error&lt;/strong&gt;. Basically, resources that lie on xkcd's domain cannot be requested from another domain (i.e. our front-end React App).&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fvfible4z27nqlxxcqhs3.jpg" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fvfible4z27nqlxxcqhs3.jpg" alt="Alt Text" width="651" height="383"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;There are several ways we can overcome this issue:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;Make REST API calls from the same domain as xkcd&lt;/li&gt;
&lt;li&gt;Edit the CORS settings of xkcd's server&lt;/li&gt;
&lt;li&gt;Make REST API calls from our own backend server&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;We can quickly experience method 1 if we navigate to any page on xkcd, and run the following code in the console.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="nf"&gt;fetch&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;https://xkcd.com/327/info.0.json&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
  &lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;then&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;response&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nx"&gt;response&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;json&lt;/span&gt;&lt;span class="p"&gt;())&lt;/span&gt;
  &lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;then&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;data&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fjwrle8cpj0wmv5071eaf.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fjwrle8cpj0wmv5071eaf.png" alt="Alt Text" width="800" height="735"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;The REST API request is being made on the same domain, so we don't run into any CORS errors. But it's highly unlikely that xkcd will host our React App on their site for us, so this isn't a realistic approach.&lt;/p&gt;

&lt;p&gt;Method 2 again is unrealistic, since we don't have permission to access the settings of xkcd's server ¯\&lt;em&gt;(ツ)&lt;/em&gt;/¯&lt;/p&gt;

&lt;p&gt;Method 3 is achievable by either setting up your own server and making requests from it, or using a services such as Zapier or Power Automate to make the requests for us.&lt;/p&gt;

&lt;p&gt;In this article, we'll proceed with Method 3 by setting up a backend server using Express, which will act as a proxy to make REST API calls to xkcd.&lt;/p&gt;

&lt;h1&gt;
  
  
  &lt;u&gt;Set up Express&lt;/u&gt;
&lt;/h1&gt;

&lt;h2&gt;
  
  
  What is Express?
&lt;/h2&gt;

&lt;p&gt;&lt;a href="https://expressjs.com/" rel="noopener noreferrer"&gt;Express&lt;/a&gt; is a back-end web application framework for Node.&lt;/p&gt;

&lt;h2&gt;
  
  
  How will we use Express?
&lt;/h2&gt;

&lt;p&gt;In this article, we'll treat Express as a tool for creating custom endpoints that our front-end React App can make calls to. When we make requests to these custom endpoints, the &lt;em&gt;Express server&lt;/em&gt; will make REST API calls to our desired 3rd party service endpoint, receive the response, and then route the response back to our React App.&lt;/p&gt;

&lt;p&gt;If that was a bit hard to grasp, think of it like ordering food at a nice restaurant. If &lt;strong&gt;we (front-end App)&lt;/strong&gt; go directly to the kitchen and order food directly to the &lt;strong&gt;chef (3rd party service)&lt;/strong&gt;, we'll be scolded for &lt;strong&gt;bad manners (CORS errors)&lt;/strong&gt;. What we need to do is order food to the &lt;strong&gt;server (Express App)&lt;/strong&gt;. The &lt;strong&gt;server (Express App)&lt;/strong&gt; will take our order, walk to the kitchen, and request for the food to the &lt;strong&gt;chef (3rd party service)&lt;/strong&gt;. After some time, the &lt;strong&gt;chef (3rd party service)&lt;/strong&gt; will respond by giving the &lt;strong&gt;server (Express App)&lt;/strong&gt; back a plate of food. The &lt;strong&gt;server (Express App)&lt;/strong&gt; then carries the plate back to the table so that &lt;strong&gt;we (front-end App)&lt;/strong&gt; can consume it.&lt;/p&gt;

&lt;h2&gt;
  
  
  Set up Express
&lt;/h2&gt;

&lt;p&gt;OK, so let's go ahead to set up Express. This is basically a new node project with the Express dependencies installed. We'll want this project to be in a separate location from our React App, so let's navigate back up to our &lt;strong&gt;myproject&lt;/strong&gt; directory, create a new directory called &lt;strong&gt;backend&lt;/strong&gt;, and navigate into it. Since the terminal we were using is running the React app, go ahead to use the commands in a new terminal window.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;mkdir backend
cd backend
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;From here we'll follow the &lt;a href="https://expressjs.com/en/starter/installing.html" rel="noopener noreferrer"&gt;Express installation tutorial&lt;/a&gt; to make our Express project.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;npm init
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;You'll be asked a number of questions but you can skip through them by hitting enter until it's finished.&lt;/p&gt;

&lt;p&gt;Continue to install some dependencies.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;npm install express node-fetch cors
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Finally, create a JavaScript file to work on - we'll call ours &lt;strong&gt;server.js&lt;/strong&gt;.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;touch server.js
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F3aglh3f729yp06uh8972.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F3aglh3f729yp06uh8972.png" alt="Alt Text" width="800" height="717"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  Set up the Express code
&lt;/h2&gt;

&lt;p&gt;We'll use this code for &lt;strong&gt;server.js&lt;/strong&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;express&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;require&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;express&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;cors&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;require&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;cors&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;fetch&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;require&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;node-fetch&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;PORT&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;5000&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;app&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;express&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

&lt;span class="nx"&gt;app&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;use&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nf"&gt;cors&lt;/span&gt;&lt;span class="p"&gt;());&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;corsOptions&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="na"&gt;origin&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;http://localhost:3000&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;
&lt;span class="p"&gt;};&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;requestEndpoint&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;https://xkcd.com/327/info.0.json&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="c1"&gt;// This function runs if the http://localhost:5000/getData endpoint&lt;/span&gt;
&lt;span class="c1"&gt;// is requested with a GET request&lt;/span&gt;
&lt;span class="nx"&gt;app&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;get&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;/getData&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nf"&gt;cors&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;corsOptions&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt; &lt;span class="k"&gt;async &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;req&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;res&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;fetchOptions&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="na"&gt;method&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;GET&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;response&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nf"&gt;fetch&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;requestEndpoint&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;fetchOptions&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;jsonResponse&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nx"&gt;response&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;json&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="nx"&gt;res&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;json&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;jsonResponse&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;});&lt;/span&gt;

&lt;span class="nx"&gt;app&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;listen&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;PORT&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s2"&gt;`Example app listening at http://localhost:&lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="nx"&gt;PORT&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt;`&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;});&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;So, let's go through the code.&lt;/p&gt;

&lt;p&gt;We first set our port to 5000, as we need it to be separate from the port we use on our front-end React App, which was defaulted to port 3000.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;PORT&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;5000&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Express commonly uses &lt;a href="https://expressjs.com/en/guide/routing.html" rel="noopener noreferrer"&gt;routing&lt;/a&gt; that defines how the server's endpoints will respond to our front-end React App's requests. In this case, we've defined how the server will react when the endpoint &lt;code&gt;http://localhost:5000/getData&lt;/code&gt; is accessed with a GET request.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="nx"&gt;app&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;get&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;/getData&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nf"&gt;cors&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;corsOptions&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt; &lt;span class="k"&gt;async &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;req&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;res&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="c1"&gt;//...&lt;/span&gt;
&lt;span class="p"&gt;});&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;But by default, our Express server will return CORS errors if accessed from our front-end React App that lies on a different domain (port). By setting up some CORS options, we allow requests from port 3000 to access our resources that lie on &lt;code&gt;http://localhost:5000/getData&lt;/code&gt;.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="nx"&gt;app&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;use&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nf"&gt;cors&lt;/span&gt;&lt;span class="p"&gt;());&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;corsOptions&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="na"&gt;origin&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;http://localhost:3000&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;
&lt;span class="p"&gt;};&lt;/span&gt;

&lt;span class="nx"&gt;app&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;get&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;/getData&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nf"&gt;cors&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;corsOptions&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt; &lt;span class="k"&gt;async &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;req&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;res&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="c1"&gt;//...&lt;/span&gt;
&lt;span class="p"&gt;});&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;If we were to access &lt;code&gt;http://localhost:5000/getData&lt;/code&gt; with a GET request from our React App, Express will run the related function, which in this case would be a fetch request to the xkcd REST API endpoint. As this request is made from the server side, it does not run in to any CORS errors. The response from xkcd is obtained, and returned back to our React App through the &lt;code&gt;res.json()&lt;/code&gt; method.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;fetchOptions&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="na"&gt;method&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;GET&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;response&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nf"&gt;fetch&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;requestEndpoint&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;fetchOptions&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;jsonResponse&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nx"&gt;response&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;json&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="nx"&gt;res&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;json&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;jsonResponse&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;OK, now that's ready, let's start running the express server!&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;node server.js
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;We can quickly see if it's running successfully by accessing &lt;code&gt;http://localhost:5000/getData&lt;/code&gt; through the browser. We should see the JSON response being displayed.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Frzruspd9ek0ozp3snu2h.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Frzruspd9ek0ozp3snu2h.png" alt="Alt Text" width="800" height="216"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;OK, so it looks like the Express App is making successful REST API calls to &lt;code&gt;https://xkcd.com/327/info.0.json&lt;/code&gt;. Note that if we want to make any changes to &lt;strong&gt;server.js&lt;/strong&gt;, we should restart the App to see the changes take place.&lt;/p&gt;

&lt;p&gt;Let's leave the Express server running, and return back to our React code so that it points to the Express App rather than directly to the xkcd server.&lt;/p&gt;

&lt;h2&gt;
  
  
  Update the React code
&lt;/h2&gt;

&lt;p&gt;There isn't much to do here, except for updating our REST endpoint to our Express server instead of the xkcd endpoint.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// const restEndpoint = "https://xkcd.com/327/info.0.json";&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;restEndpoint&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;http://localhost:5000/getData&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Refresh the browser, and let's see if we've managed to bypass the CORS error.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F2vvq6bjwi1yhnrcvjlrc.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F2vvq6bjwi1yhnrcvjlrc.png" alt="Alt Text" width="800" height="620"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Great! The REST API response has successfully rendered onto our HTML, and there are no CORS errors in our console.&lt;/p&gt;

&lt;p&gt;And with that, we've managed to successfully avoid CORS errors to make REST API calls to xkcd by using our Express server as a proxy!&lt;/p&gt;

&lt;h1&gt;
  
  
  &lt;u&gt;Next steps&lt;/u&gt;
&lt;/h1&gt;

&lt;p&gt;In the next part of the series, we'll make a REST API call to a Web Database service, Kintone, which will challenge us to our next issue.&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;                   ＿人人人人人人人人人＿
                   ＞ AUTHENTICATION ＜
                   ￣Y^Y^Y^Y^Y^Y^Y^Y￣
                   (\__/) 
                   (•ㅅ•) 
                   /つ つ
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;

</description>
      <category>react</category>
      <category>javascript</category>
      <category>node</category>
      <category>tutorial</category>
    </item>
    <item>
      <title>React &amp; REST API: How to render responses</title>
      <dc:creator>William Sayama</dc:creator>
      <pubDate>Mon, 15 Mar 2021 08:01:38 +0000</pubDate>
      <link>https://forem.com/will_yama/how-to-render-responses-96c</link>
      <guid>https://forem.com/will_yama/how-to-render-responses-96c</guid>
      <description>&lt;h1&gt;
  
  
  &lt;u&gt;Overview&lt;/u&gt;
&lt;/h1&gt;

&lt;p&gt;This series will walk through how to make REST API calls from a React component to a 3rd party service, and render the result into the UI.&lt;/p&gt;

&lt;p&gt;Our core focus will be on making the call, so we'll keep the rendering process very simple in this series (i.e. no tables, no colors, just displaying the plain JSON response).&lt;/p&gt;

&lt;h2&gt;
  
  
  The final image
&lt;/h2&gt;

&lt;p&gt;Our React project will use an Express server as a proxy, so that it will make REST API calls to our desired service. The response from the service will be routed through our Express server back to our React project, where it will be rendered into the UI.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Foomzkx3uergdnbobi32t.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Foomzkx3uergdnbobi32t.png" alt="Alt Text" width="711" height="622"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  The directory structure
&lt;/h2&gt;

&lt;p&gt;The final directory tree looks roughly like this.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;.
└── myproject/
    ├── frontend/
    │   ├── index.js
    │   └── index.html
    └── backend/
        ├── server.js
        └── .env
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;I say "roughly", because technically more files actually exist in this project, and some files shown above exist a bit deeper in the tree. I just wanted to make it clear that these will be the main files in the project.&lt;/p&gt;

&lt;p&gt;OK, so let's start ٩( 'ω' )و&lt;/p&gt;

&lt;h1&gt;
  
  
  &lt;u&gt;Set up a Node environment&lt;/u&gt;
&lt;/h1&gt;

&lt;h2&gt;
  
  
  Create a directory to work in
&lt;/h2&gt;

&lt;p&gt;We'll start off by creating a directory to place our frontend and backend projects in, and move to that directory.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;mkdir myproject
cd myproject
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;If you're using Visual Studio Code, you can enter the following into the terminal to open up your project in the editor which makes managing the project easier.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;code .
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h2&gt;
  
  
  Install Node
&lt;/h2&gt;

&lt;p&gt;Install Node into this directory.&lt;br&gt;
Since we'll be using react, Node needs to be version 10.16 or later. It's up to you on how you install Node - I personally like using &lt;a href="https://github.com/nodenv/nodenv" rel="noopener noreferrer"&gt;nodenv&lt;/a&gt; to manage my node projects.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;nodenv local 14.5.0
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Great, now that we have that set up, let's carry on!&lt;/p&gt;

&lt;h1&gt;
  
  
  &lt;u&gt;Set up a React App&lt;/u&gt;
&lt;/h1&gt;

&lt;h2&gt;
  
  
  Create React App
&lt;/h2&gt;

&lt;p&gt;We'll use &lt;a href="https://reactjs.org/docs/create-a-new-react-app.html" rel="noopener noreferrer"&gt;create-react-app&lt;/a&gt; to build our React application simply and quickly. Run the following command in the &lt;strong&gt;myproject&lt;/strong&gt; directory.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;npx create-react-app frontend
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This may take a few minutes, but in our &lt;strong&gt;myproject&lt;/strong&gt; directory we should end up with a directory named &lt;strong&gt;frontend&lt;/strong&gt;, with a whole lot of files inside.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fnfxp986n4hqz4q186r99.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fnfxp986n4hqz4q186r99.png" alt="Alt Text" width="800" height="360"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  Run the App
&lt;/h2&gt;

&lt;p&gt;Move into the newly created directory and start the React App.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;cd frontend
npm start
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;If your browser has started to run and is showing the screen below, we're ready to move on. If not, access &lt;code&gt;http://localhost:3000/&lt;/code&gt; to view this page. Make a note that this project will be running on port 3000.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fe7fyoof1nvmspyxwvd00.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fe7fyoof1nvmspyxwvd00.png" alt="Alt Text" width="712" height="415"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  Delete unnecessary files
&lt;/h2&gt;

&lt;p&gt;Since our objective in this article isn't focused on making fancy looking applications, let's delete everything in our src directory except for the &lt;strong&gt;index.js&lt;/strong&gt; file.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fjg8vikl7cxpyi6fo3eu8.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fjg8vikl7cxpyi6fo3eu8.png" alt="Alt Text" width="785" height="420"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  Run some React code
&lt;/h2&gt;

&lt;p&gt;Open up &lt;strong&gt;index.js&lt;/strong&gt; in the editor and delete every line of code in there, so we can start from scratch. Let's run a simple code that uses React to render content into the UI.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="nx"&gt;React&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;react&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="nx"&gt;ReactDOM&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;react-dom&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;myelement&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;h1&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;u&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="nx"&gt;These&lt;/span&gt; &lt;span class="nx"&gt;are&lt;/span&gt; &lt;span class="nx"&gt;the&lt;/span&gt; &lt;span class="nx"&gt;details&lt;/span&gt; &lt;span class="k"&gt;of&lt;/span&gt; &lt;span class="nx"&gt;the&lt;/span&gt; &lt;span class="nx"&gt;myelement&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="sr"&gt;/u&amp;gt;&amp;lt;/&lt;/span&gt;&lt;span class="nx"&gt;h1&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="nx"&gt;ReactDOM&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;render&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="nx"&gt;myelement&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="nb"&gt;document&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;querySelector&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;#root&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Refresh the browser running the react App, and we should get this.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F5397y3nfebstnq0s2u8m.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F5397y3nfebstnq0s2u8m.png" alt="Alt Text" width="675" height="131"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;So far so good - now our next step is to start working on API calls.&lt;/p&gt;

&lt;h1&gt;
  
  
  &lt;u&gt;Make REST API calls to Random User Generator API&lt;/u&gt;
&lt;/h1&gt;

&lt;h2&gt;
  
  
  Random User Generator API
&lt;/h2&gt;

&lt;p&gt;Random User Generator API is an API service that generates random fake user information - a quick and easy place to test out REST API calls from our React project.&lt;/p&gt;

&lt;h2&gt;
  
  
  Fetch data from Random User Generator API
&lt;/h2&gt;

&lt;p&gt;We'll first make our API call to the following endpoint: &lt;code&gt;https://randomuser.me/api/&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;We'll add in a function to make a REST API call to this endpoint, and we'll display the result in the console.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="nx"&gt;React&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;react&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="nx"&gt;ReactDOM&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;react-dom&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="c1"&gt;//-----Added in code from here-------&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;restEndpoint&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;https://randomuser.me/api/&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;callRestApi&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;async &lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;response&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nf"&gt;fetch&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;restEndpoint&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;jsonResponse&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nx"&gt;response&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;json&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;jsonResponse&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;};&lt;/span&gt;

&lt;span class="nf"&gt;callRestApi&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="c1"&gt;//--------------to here---------------&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;myelement&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;h1&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;u&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="nx"&gt;These&lt;/span&gt; &lt;span class="nx"&gt;are&lt;/span&gt; &lt;span class="nx"&gt;the&lt;/span&gt; &lt;span class="nx"&gt;details&lt;/span&gt; &lt;span class="k"&gt;of&lt;/span&gt; &lt;span class="nx"&gt;the&lt;/span&gt; &lt;span class="nx"&gt;myelement&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="sr"&gt;/u&amp;gt;&amp;lt;/&lt;/span&gt;&lt;span class="nx"&gt;h1&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="nx"&gt;ReactDOM&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;render&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="nx"&gt;myelement&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="nb"&gt;document&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;querySelector&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;#root&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Reload your browser running the React App, and you should see this in your console.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fjovanw3jrlh150dapmuu.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fjovanw3jrlh150dapmuu.png" alt="Alt Text" width="800" height="718"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;By making a request to the &lt;code&gt;https://randomuser.me/api/&lt;/code&gt; endpoint, we're given back data of a random user. Every time we refresh the browser, we should see new information of a random user being displayed in the console.&lt;/p&gt;

&lt;p&gt;Now since we're using React, let's try rendering the result into the browser UI.&lt;/p&gt;

&lt;h2&gt;
  
  
  Render the response
&lt;/h2&gt;

&lt;p&gt;So we should be able to render the result if we were to pass the result into &lt;code&gt;ReactDOM.render()&lt;/code&gt;, right? Let's update our code so that the first parameter of this method will call our &lt;code&gt;callRestApi&lt;/code&gt; function. We'll adjust our &lt;code&gt;callRestApi&lt;/code&gt; function to return a React element by using &lt;a href="https://reactjs.org/docs/react-api.html#createelement" rel="noopener noreferrer"&gt;React.createElement&lt;/a&gt;, with our third parameter being a stringified version of our REST API response. We'll also remove any unused functions and variables.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="nx"&gt;React&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;react&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="nx"&gt;ReactDOM&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;react-dom&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;restEndpoint&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;https://randomuser.me/api/&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;callRestApi&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;async &lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;response&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nf"&gt;fetch&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;restEndpoint&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;jsonResponse&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nx"&gt;response&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;json&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;jsonResponse&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nx"&gt;React&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;createElement&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;h1&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="kc"&gt;null&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;JSON&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;stringify&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;jsonResponse&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;
&lt;span class="p"&gt;};&lt;/span&gt;

&lt;span class="nx"&gt;ReactDOM&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;render&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="nf"&gt;callRestApi&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt;
    &lt;span class="nb"&gt;document&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;querySelector&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;#root&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;So this &lt;em&gt;should&lt;/em&gt; in theory get the REST API response, and then render the result into the root element. Let's see the result.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Ffqzq8zqdzqre7ox5cfen.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Ffqzq8zqdzqre7ox5cfen.png" alt="Alt Text" width="800" height="522"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fms5xeaygvqkgz09fra7s.jpg" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fms5xeaygvqkgz09fra7s.jpg" alt="Alt Text" width="600" height="497"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;em&gt;Objects are not valid as a React child (found: [object Promise])&lt;/em&gt; ... Whaaaaat...?&lt;/p&gt;

&lt;p&gt;So let's see what went wrong.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;ReactDOM.render()&lt;/code&gt; calls the &lt;code&gt;callRestApi()&lt;/code&gt; function to obtain the element to render on the root.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="nx"&gt;ReactDOM&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;render&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="nf"&gt;callRestApi&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt;
    &lt;span class="nb"&gt;document&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;querySelector&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;#root&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;As &lt;code&gt;callRestApi()&lt;/code&gt; is an async function, it immediately returns a promise object while it goes off to make the REST API call.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;callRestApi&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;async &lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="c1"&gt;//...&lt;/span&gt;
&lt;span class="p"&gt;};&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;REST API calls are not instant. Because there's a server on the other end processing the request, it takes time for the result to be responded back. React doesn't "wait" for the REST API result to come back though when it's told to render an element - this results in &lt;code&gt;ReactDOM.render()&lt;/code&gt; trying to render this pending promise object immediately, and failing.&lt;/p&gt;

&lt;p&gt;So what do we do?&lt;/p&gt;

&lt;p&gt;For React to take care of REST API calls, we need to use the &lt;strong&gt;useState Hooks&lt;/strong&gt; and &lt;strong&gt;useEffect Hooks&lt;/strong&gt; in our code.&lt;/p&gt;

&lt;p&gt;For those who are unfamiliar with these notations:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;a href="https://reactjs.org/docs/hooks-state.html" rel="noopener noreferrer"&gt;useState hooks&lt;/a&gt; allow us to use special "state" variables that we can utilize to render into the React UI.&lt;/li&gt;
&lt;li&gt;
&lt;a href="https://reactjs.org/docs/hooks-effect.html" rel="noopener noreferrer"&gt;useEffect hooks&lt;/a&gt; allow us to run functions after rendering has finished. We'll use this to run a REST API call and update the state variable, which will then cause React to &lt;em&gt;re-render&lt;/em&gt; the UI with the new state variable.
&lt;/li&gt;
&lt;/ul&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="nx"&gt;React&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nx"&gt;useState&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;useEffect&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;react&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="nx"&gt;ReactDOM&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;react-dom&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;restEndpoint&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;https://randomuser.me/api/&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;callRestApi&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;async &lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;response&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nf"&gt;fetch&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;restEndpoint&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;jsonResponse&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nx"&gt;response&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;json&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;jsonResponse&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nx"&gt;JSON&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;stringify&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;jsonResponse&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;};&lt;/span&gt;

&lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;RenderResult&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;apiResponse&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;setApiResponse&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;useState&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;*** now loading ***&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

  &lt;span class="nf"&gt;useEffect&lt;/span&gt;&lt;span class="p"&gt;(()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="nf"&gt;callRestApi&lt;/span&gt;&lt;span class="p"&gt;().&lt;/span&gt;&lt;span class="nf"&gt;then&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
          &lt;span class="nx"&gt;result&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nf"&gt;setApiResponse&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;result&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;
  &lt;span class="p"&gt;},[]);&lt;/span&gt;

  &lt;span class="k"&gt;return&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
      &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;div&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
          &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;h1&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="nx"&gt;React&lt;/span&gt; &lt;span class="nx"&gt;App&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="sr"&gt;/h1&lt;/span&gt;&lt;span class="err"&gt;&amp;gt;
&lt;/span&gt;          &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;p&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="nx"&gt;apiResponse&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="sr"&gt;/p&lt;/span&gt;&lt;span class="err"&gt;&amp;gt;
&lt;/span&gt;      &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="sr"&gt;/div&lt;/span&gt;&lt;span class="err"&gt;&amp;gt;
&lt;/span&gt;  &lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;};&lt;/span&gt;

&lt;span class="nx"&gt;ReactDOM&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;render&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;RenderResult&lt;/span&gt;&lt;span class="o"&gt;/&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="nb"&gt;document&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;querySelector&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;#root&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Running this should give us the following result, with data of a random user displayed. We can reload the page to display datasets of other random users.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fs4hy00cysrqc0a8n2jkf.gif" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fs4hy00cysrqc0a8n2jkf.gif" alt="Alt Text" width="800" height="303"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Great!&lt;/p&gt;

&lt;p&gt;You'll notice there's a lag before the user data is displayed on the UI. This lag is caused by the REST API call which takes a bit of time to get the response back from the server it's requesting to. The UI will not re-render until the code retrieves the response.&lt;/p&gt;

&lt;p&gt;We won't go into too much details about what each hook related statement does, as it's probably easier to understand through the React docs. But here is an overview of what we are doing.&lt;/p&gt;

&lt;p&gt;Our initial state value is the string "*** now loading ***", which is displayed in the UI due to the initial rendering.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;apiResponse&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;setApiResponse&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;useState&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;*** now loading ***&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;After the rendering finishes, &lt;code&gt;useEffect()&lt;/code&gt; runs the REST API call, waits for the response to come back (which is causing the lag), then updates the state variable with the new response.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="nf"&gt;useEffect&lt;/span&gt;&lt;span class="p"&gt;(()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nf"&gt;callRestApi&lt;/span&gt;&lt;span class="p"&gt;().&lt;/span&gt;&lt;span class="nf"&gt;then&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
        &lt;span class="nx"&gt;result&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nf"&gt;setApiResponse&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;result&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;
&lt;span class="p"&gt;},[]);&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;React automatically re-renders the UI whenever there's a state change, and thus updates the UI with the response from the REST API call. The second argument of &lt;code&gt;useEffect()&lt;/code&gt; controls when the re-rendering should be done - in this case, we passed in an empty array so that the re-rendering is only invoked once.&lt;/p&gt;

&lt;h1&gt;
  
  
  &lt;u&gt;Next steps&lt;/u&gt;
&lt;/h1&gt;

&lt;p&gt;In this article, we've gone through methods on how to make REST API calls to a REST endpoint from a React component, and render it into the UI.&lt;/p&gt;

&lt;p&gt;In part 2 of this series, we'll run into common issues that developers run into when trying to call other REST endpoints.&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;                   ＿人人人人人人人＿
                   ＞ CORS ERRORS ＜
                   ￣Y^Y^Y^Y^Y^Y^￣
                   (\__/) 
                   (•ㅅ•) 
                   /つ つ
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;

</description>
      <category>react</category>
      <category>javascript</category>
      <category>node</category>
      <category>tutorial</category>
    </item>
    <item>
      <title>Maker Faire Tokyo 2020: IoT Samurai Swords and Remote VR Existences</title>
      <dc:creator>William Sayama</dc:creator>
      <pubDate>Sat, 03 Oct 2020 15:58:30 +0000</pubDate>
      <link>https://forem.com/will_yama/kintone-at-maker-faire-tokyo-2020-215k</link>
      <guid>https://forem.com/will_yama/kintone-at-maker-faire-tokyo-2020-215k</guid>
      <description>&lt;h1&gt;
  
  
  Maker Faire Tokyo 2020
&lt;/h1&gt;

&lt;p&gt;&lt;a href="https://makerfaire.com/" rel="noopener noreferrer"&gt;Maker Faire&lt;/a&gt; is an event for all types of makers and crafters to exhibit the wonderful art that they've created! October 3rd and 4th were the dates for &lt;a href="https://makezine.jp/event/mft2020/en/" rel="noopener noreferrer"&gt;Maker Faire Tokyo 2020&lt;/a&gt;, held on-site (and online as well!) with many people being aware and cautious of COVID-19. Everyone wore masks, and every 5 steps would lead them to a hand sanitizer 🧼&lt;/p&gt;

&lt;p&gt;This article introduces 2 Kintone hacks made by our team that were exhibited at our Kintone booth.&lt;/p&gt;

&lt;p&gt;These 2 hacks were interesting, as they showed 2 different ways in which developers can interact and code with Kintone in their projects and hackathons.&lt;/p&gt;

&lt;p&gt;Here's our booth by the way with a lovely Steampunk theme to it ⚙️💖&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fi%2Fe49xpch5ifb5kss0s5gp.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fi%2Fe49xpch5ifb5kss0s5gp.png" alt="A picture of the Kintone booth at Maker Faire Tokyo 2020" width="800" height="485"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h1&gt;
  
  
  What is Kintone?
&lt;/h1&gt;

&lt;p&gt;&lt;a href="https://www.kintone.com/" rel="noopener noreferrer"&gt;Kintone&lt;/a&gt; is a web platform for teams to collaborate productively on their data.&lt;/p&gt;

&lt;p&gt;But for developers, you just have to know that it's a cool platform that allows you to create web databases really quickly and easily with no-code, and that's it's extensively customizable with their &lt;a href="https://developer.kintone.io/" rel="noopener noreferrer"&gt;APIs&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;Below are the exhibits we introduced at our booths.&lt;/p&gt;

&lt;h1&gt;
  
  
  Exhibit 1: KATANACTION
&lt;/h1&gt;

&lt;p&gt;Created by &lt;a href="https://twitter.com/ryxbb8" rel="noopener noreferrer"&gt;@RyxBB8&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  What is it?
&lt;/h2&gt;

&lt;p&gt;&lt;em&gt;KATANACTION&lt;/em&gt; is an interactive exhibit, where attendees are challenged to slice their enemies as quick as possible with our IoT samurai sword.&lt;/p&gt;

&lt;p&gt;&lt;iframe class="tweet-embed" id="tweet-1312217828896858114-438" src="https://platform.twitter.com/embed/Tweet.html?id=1312217828896858114"&gt;
&lt;/iframe&gt;

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    iframe.src = "https://platform.twitter.com/embed/Tweet.html?id=1312217828896858114&amp;amp;theme=dark"
  }



&lt;/p&gt;

&lt;p&gt;Were my sword skillz too fast for you? 🌝&lt;/p&gt;

&lt;p&gt;OK, it's actually an exhibit so that attendees will feel like they are super fast anime samurais by just partially pulling a sword out of their sheath and putting it back in again.&lt;/p&gt;

&lt;h3&gt;
  
  
  How does it work?
&lt;/h3&gt;

&lt;p&gt;There were two parts to the hack - we made a game on the browser using JavaScript that ran on top of the Kintone platform, and we also put together some IoT.&lt;/p&gt;

&lt;h4&gt;
  
  
  The Game
&lt;/h4&gt;

&lt;p&gt;Kintone has a really neat feature that allows us to &lt;a href="https://get.kintone.help/k/en/user/app_settings/js_customize.html" rel="noopener noreferrer"&gt;upload some front-end JavaScript files&lt;/a&gt; to the Kintone App (database). This allowed us to customize the GUI of the Kintone App - we got rid of the default GUI, and replaced it with a game screen and a score ranking page.&lt;/p&gt;

&lt;p&gt;The score ranking displayed information stored in the Kintone App, where scores of participants were automatically recorded via REST API after they finished playing the game.&lt;/p&gt;

&lt;h4&gt;
  
  
  The IoT
&lt;/h4&gt;

&lt;p&gt;The IoT sword was made with:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;a plastic sword with some magnetic sensors to detect when the sword was partially pulled out and back into the sheath&lt;/li&gt;
&lt;li&gt;a cute hand-made doll with an on/off magnet to connect/disconnect the head&lt;/li&gt;
&lt;li&gt;2 &lt;a href="https://obniz.com/products/m5stickc/" rel="noopener noreferrer"&gt;M5Stick microcontrollers&lt;/a&gt; loaded with an &lt;a href="https://obniz.com/" rel="noopener noreferrer"&gt;Obniz&lt;/a&gt; OS, located inside both the sword and the doll&lt;/li&gt;
&lt;/ul&gt;

&lt;h4&gt;
  
  
  The flow of the game
&lt;/h4&gt;

&lt;p&gt;The Obniz was controlled by the JavaScript files located on the Kintone App so that the IoT and the Game would work in sync.&lt;/p&gt;

&lt;p&gt;The player started the game by pressing on a foot switch that made an enemy pop-up on the browser after a few seconds. When the player pulled the sword partially out of the sheath and back in again, it caused several magnetic sensors to change values, that resulted in the magnet in the doll to turn off, dislocating its head.&lt;/p&gt;

&lt;h1&gt;
  
  
  Exhibit 2: Remote Existence
&lt;/h1&gt;

&lt;p&gt;Created by &lt;a href="https://twitter.com/will_yama" rel="noopener noreferrer"&gt;@will_yama&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  What is it?
&lt;/h2&gt;

&lt;p&gt;&lt;em&gt;Remote Existence&lt;/em&gt; gathers small tweets and posts from other team members, and visualizes it into a VR Environment.&lt;/p&gt;

&lt;p&gt;&lt;iframe class="tweet-embed" id="tweet-1312272029777719300-122" src="https://platform.twitter.com/embed/Tweet.html?id=1312272029777719300"&gt;
&lt;/iframe&gt;

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&lt;/p&gt;

&lt;p&gt;In Japan, many developers like to post updates of what they are thinking of while they are working, wether it's about what they're trying to code, what they're listening to, or what they'd like to eat.&lt;/p&gt;

&lt;p&gt;Other team members like viewing these thoughts, but it's really up to the developer on where they post this content - some like to tweet on Twitter, some like to post in their Slack channel, some like to chat on discord.&lt;/p&gt;

&lt;p&gt;&lt;em&gt;Remote Existence&lt;/em&gt; gathered these scattered information and displayed it all in one VR environment.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fi%2Fyqeztyb3u3ckr6y4kt14.gif" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fi%2Fyqeztyb3u3ckr6y4kt14.gif" alt="Alt Text" width="242" height="168"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  How does it work?
&lt;/h2&gt;

&lt;p&gt;As there were many channels of where developer's random thoughts were posted, these were gathered and stored into one central database, Kintone, using some help from Zapier.&lt;/p&gt;

&lt;p&gt;We had a custom script running every few seconds in the Unity environment that made &lt;a href="https://developer.kintone.io/hc/en-us/articles/212495188" rel="noopener noreferrer"&gt;REST API calls&lt;/a&gt; to the Kintone App, so that information of the latest tweet or post was obtained. This content, name and time stored in this data was processed and visualized into the VR environment.&lt;/p&gt;

&lt;p&gt;We also had some large physical buttons in front of our monitor, which when pressed would place new records into Kintone, which were picked up periodically by our Unity code and visualized into the VR environment.&lt;/p&gt;

&lt;p&gt;And that's about it - I'm still learning how to use Unity, but everything I learn from it is really exciting and fun. I'm always saved by the awesome asset creators on the store, which makes me love unity even more. I did my best though to add a steampunk theme into the environment by adding pipes, rotating cogwheels, and a victorian top hat for the little dude.&lt;/p&gt;

&lt;h1&gt;
  
  
  Photos!
&lt;/h1&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fi%2Fchyl5q6e5y4ibz1xccyt.jpg" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fi%2Fchyl5q6e5y4ibz1xccyt.jpg" alt="Alt Text" width="800" height="579"&gt;&lt;/a&gt;&lt;/p&gt;
The Kintone booth



&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fi%2Fl4uwamraaghj559947su.jpg" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fi%2Fl4uwamraaghj559947su.jpg" alt="Alt Text" width="800" height="600"&gt;&lt;/a&gt;&lt;/p&gt;
Explaining the VR environment for remote workers



&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fi%2F18arc528avv52hqdro82.jpg" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fi%2F18arc528avv52hqdro82.jpg" alt="Alt Text" width="800" height="704"&gt;&lt;/a&gt;&lt;/p&gt;
Attendees trying out the VR environment and Iot Swords



&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fi%2Fyzj77orjzabatl8bbv3f.gif" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fi%2Fyzj77orjzabatl8bbv3f.gif" alt="Alt Text" width="320" height="228"&gt;&lt;/a&gt;&lt;/p&gt;
Super samurai kid



&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fi%2Fvl4m5jow2h5nh5uiazs5.gif" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fi%2Fvl4m5jow2h5nh5uiazs5.gif" alt="Alt Text" width="320" height="225"&gt;&lt;/a&gt;&lt;/p&gt;
Super samurai girl



&lt;h1&gt;
  
  
  Final Thoughts
&lt;/h1&gt;

&lt;p&gt;I hope you guys liked these introductions. Kintone can serve as the front-end or the back-end of your projects, wether it would be a web app or an IoT integration.&lt;/p&gt;

&lt;p&gt;My favorite exhibit at Maker Faire Tokyo 2020?&lt;/p&gt;

&lt;p&gt;Definitely this one:&lt;br&gt;
&lt;iframe class="tweet-embed" id="tweet-1312260680783859712-296" src="https://platform.twitter.com/embed/Tweet.html?id=1312260680783859712"&gt;
&lt;/iframe&gt;

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  }



&lt;/p&gt;

</description>
      <category>javascript</category>
      <category>webdev</category>
      <category>showdev</category>
      <category>unity3d</category>
    </item>
    <item>
      <title>Deploy a REST API calling node.js App to Heroku</title>
      <dc:creator>William Sayama</dc:creator>
      <pubDate>Sat, 22 Feb 2020 01:55:50 +0000</pubDate>
      <link>https://forem.com/will_yama/deploy-a-rest-api-calling-node-js-app-to-heroku-2mia</link>
      <guid>https://forem.com/will_yama/deploy-a-rest-api-calling-node-js-app-to-heroku-2mia</guid>
      <description>&lt;p&gt;This tutorial shows how to deploy a node.js App to Heroku.&lt;/p&gt;

&lt;p&gt;In this particular example, the node.js app retrieves record data from a Kintone cloud database via REST API and displays it in the page of the node.js App.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fi%2Fzsq260svhd13oj0km172.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fi%2Fzsq260svhd13oj0km172.png" alt="Alt Text" width="800" height="649"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;A Mac and a Chrome browser was used for this tutorial.&lt;/p&gt;

&lt;h1&gt;
  
  
  Setting up Kintone
&lt;/h1&gt;

&lt;h2&gt;
  
  
  Getting a Kintone domain
&lt;/h2&gt;

&lt;p&gt;If you don't already have one, you can get a free Kintone domain by &lt;a href="https://developer.kintone.io/hc/en-us/articles/220582587" rel="noopener noreferrer"&gt;applying for a developer license&lt;/a&gt;.&lt;/p&gt;

&lt;h2&gt;
  
  
  Creating a database
&lt;/h2&gt;

&lt;p&gt;Databases in Kintone are called Apps. But this is confusing considering the context, so I will notate this as App(database).&lt;/p&gt;

&lt;p&gt;Create an App(database) from scratch&lt;br&gt;
&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fi%2F1sc2njva2dk9q1h2lncd.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fi%2F1sc2njva2dk9q1h2lncd.png" alt="Alt Text" width="800" height="200"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Drag and Drop a Text field and a Drop-down field withe the following information:&lt;/p&gt;

&lt;div class="table-wrapper-paragraph"&gt;&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Field Type&lt;/th&gt;
&lt;th&gt;Field Name&lt;/th&gt;
&lt;th&gt;Field Code&lt;/th&gt;
&lt;th&gt;Options&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;Text&lt;/td&gt;
&lt;td&gt;Name&lt;/td&gt;
&lt;td&gt;name&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Drop down&lt;/td&gt;
&lt;td&gt;Hobby&lt;/td&gt;
&lt;td&gt;hobby&lt;/td&gt;
&lt;td&gt;Add the following choices: Sports, Drawing, Traveling, Eating&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;&lt;/div&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fi%2Fhpyv0be4unlpmchoeqmk.gif" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fi%2Fhpyv0be4unlpmchoeqmk.gif" alt="Alt Text" width="546" height="342"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Save the form, and navigate to the App Settings tab to &lt;a href="https://developer.kintone.io/hc/en-us/articles/229868687#creatingAPITokens" rel="noopener noreferrer"&gt;generate an API token&lt;/a&gt;. Take note of this API Token, as we will be using it later in our node.js App. Also take note of the database (App) ID, which is a number that can be found inside the URL of the database (App).&lt;/p&gt;

&lt;p&gt;Click on &lt;strong&gt;Activate App&lt;/strong&gt; to deploy this database within your Kintone environment.&lt;/p&gt;
&lt;h2&gt;
  
  
  Adding data into the database
&lt;/h2&gt;

&lt;p&gt;You will be navigated to the page of the App that displays a list of records. But since the database is empty, no records will be listed yet.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fi%2F2f7mg9namqa85a897t64.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fi%2F2f7mg9namqa85a897t64.png" alt="Alt Text" width="800" height="332"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Click on the plus button to start adding records. Go ahead to input 5 records or so.&lt;/p&gt;

&lt;p&gt;Click on the database(App) name to return to the record list page.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fi%2Ffb1k3vxrtq16cnqfzqs6.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fi%2Ffb1k3vxrtq16cnqfzqs6.png" alt="Alt Text" width="800" height="511"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;OK, now we have a Kintone database(app) with some data inside. From our node.js app, we will use the API token to authenticate a request to retrieve record data from this database (App).&lt;/p&gt;
&lt;h1&gt;
  
  
  Setting up a node.js app
&lt;/h1&gt;

&lt;p&gt;We will use node v12.6.0 in this example.&lt;/p&gt;
&lt;h2&gt;
  
  
  Creating a package.json file
&lt;/h2&gt;

&lt;p&gt;Move to a directory of your choice and start creating a &lt;strong&gt;package.json&lt;/strong&gt; file with the npm init command in the terminal.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;npm init
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Hit enter to answer the questions with default settings, but answer &lt;strong&gt;test command&lt;/strong&gt; as node mywebapp.js.&lt;/p&gt;

&lt;p&gt;Your &lt;strong&gt;package.json&lt;/strong&gt; contents should look something like this.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fi%2F3aa5kmss9usjlcy3bi8m.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fi%2F3aa5kmss9usjlcy3bi8m.png" alt="Alt Text" width="418" height="375"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  Installing dependancies
&lt;/h2&gt;

&lt;p&gt;The node.js app will need to use the &lt;strong&gt;Kintone JS SDK rest-api-client&lt;/strong&gt; to make calls to Kintone, and the &lt;strong&gt;express module&lt;/strong&gt; for server related code. Install these with the --save option so that the dependancies are saved into the &lt;strong&gt;package.json&lt;/strong&gt; file as well.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;$ npm install @kintone/rest-api-client --save
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;





&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;$ npm install express --save
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h2&gt;
  
  
  Preparing scripts for the node.js app
&lt;/h2&gt;

&lt;p&gt;Create the following files in the same directory as the &lt;strong&gt;package.json&lt;/strong&gt; file.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;index.html&lt;/strong&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight html"&gt;&lt;code&gt;&lt;span class="cp"&gt;&amp;lt;!DOCTYPE html&amp;gt;&lt;/span&gt;
&lt;span class="nt"&gt;&amp;lt;html&amp;gt;&lt;/span&gt;
&lt;span class="nt"&gt;&amp;lt;head&amp;gt;&lt;/span&gt;
    &lt;span class="nt"&gt;&amp;lt;title&amp;gt;&lt;/span&gt;My Web App&lt;span class="nt"&gt;&amp;lt;/title&amp;gt;&lt;/span&gt;
&lt;span class="nt"&gt;&amp;lt;/head&amp;gt;&lt;/span&gt;
&lt;span class="nt"&gt;&amp;lt;body&amp;gt;&lt;/span&gt;
    &lt;span class="nt"&gt;&amp;lt;h1&amp;gt;&lt;/span&gt;My Web App&lt;span class="nt"&gt;&amp;lt;/h1&amp;gt;&lt;/span&gt;
    &lt;span class="nt"&gt;&amp;lt;form&lt;/span&gt; &lt;span class="na"&gt;method=&lt;/span&gt;&lt;span class="s"&gt;"POST"&lt;/span&gt; &lt;span class="na"&gt;action=&lt;/span&gt;&lt;span class="s"&gt;"/kintoneresponse"&lt;/span&gt;&lt;span class="nt"&gt;&amp;gt;&lt;/span&gt;
        &lt;span class="nt"&gt;&amp;lt;input&lt;/span&gt; &lt;span class="na"&gt;type=&lt;/span&gt;&lt;span class="s"&gt;"submit"&lt;/span&gt; &lt;span class="nt"&gt;/&amp;gt;&lt;/span&gt;
    &lt;span class="nt"&gt;&amp;lt;/form&amp;gt;&lt;/span&gt;
&lt;span class="nt"&gt;&amp;lt;/body&amp;gt;&lt;/span&gt;
&lt;span class="nt"&gt;&amp;lt;/html&amp;gt;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;strong&gt;mywebapp.js&lt;/strong&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nx"&gt;KintoneRestAPIClient&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;require&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;@kintone/rest-api-client&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;express&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;require&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;express&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;PORT&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;process&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;env&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;PORT&lt;/span&gt; &lt;span class="o"&gt;||&lt;/span&gt; &lt;span class="mi"&gt;3000&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="c1"&gt;// Create express application&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;ExpressApp&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;express&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

&lt;span class="c1"&gt;// Page: (root) &lt;/span&gt;
&lt;span class="c1"&gt;// Action: display contents of /index.html&lt;/span&gt;
&lt;span class="nx"&gt;ExpressApp&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;get&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;/&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nf"&gt;function &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;req&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;res&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;res&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;sendFile&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;/index.html&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="na"&gt;root&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;__dirname&lt;/span&gt; &lt;span class="p"&gt;});&lt;/span&gt;
&lt;span class="p"&gt;});&lt;/span&gt;

&lt;span class="c1"&gt;// Page: (root)/kintoneresponse&lt;/span&gt;
&lt;span class="c1"&gt;// Action: Get records from Kintone database and display them&lt;/span&gt;
&lt;span class="nx"&gt;ExpressApp&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;post&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;/kintoneresponse&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nf"&gt;function &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;req&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;res&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;

    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;client&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;KintoneRestAPIClient&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;
        &lt;span class="na"&gt;baseUrl&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;https://xxxxx.kintone.com&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="na"&gt;auth&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="na"&gt;apiToken&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;xxxxx&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;});&lt;/span&gt;

    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;params&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="na"&gt;app&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;xxxxx&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="na"&gt;fields&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;name&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;hobby&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;
        &lt;span class="na"&gt;query&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;''&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="nx"&gt;client&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;record&lt;/span&gt;
        &lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;getRecords&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;params&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;then&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;resp&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;dir&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;resp&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;records&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="na"&gt;depth&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kc"&gt;null&lt;/span&gt; &lt;span class="p"&gt;});&lt;/span&gt;

            &lt;span class="c1"&gt;// Create an HTML string to display on the page&lt;/span&gt;
            &lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;htmlstring&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;&amp;lt;ol&amp;gt;&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
            &lt;span class="k"&gt;for &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;i&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="nx"&gt;i&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;resp&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;records&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;length&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="nx"&gt;i&lt;/span&gt;&lt;span class="o"&gt;++&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
            &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="nx"&gt;htmlstring&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;htmlstring&lt;/span&gt; 
                            &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;&amp;lt;li&amp;gt;&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt; 
                            &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="nx"&gt;resp&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;records&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;i&lt;/span&gt;&lt;span class="p"&gt;].&lt;/span&gt;&lt;span class="nx"&gt;name&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;value&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt; likes &lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="nx"&gt;resp&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;records&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;i&lt;/span&gt;&lt;span class="p"&gt;].&lt;/span&gt;&lt;span class="nx"&gt;hobby&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;value&lt;/span&gt; 
                            &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;&amp;lt;/li&amp;gt;&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
            &lt;span class="p"&gt;}&lt;/span&gt;

            &lt;span class="nx"&gt;htmlstring&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;htmlstring&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;&amp;lt;/ol&amp;gt;&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

            &lt;span class="c1"&gt;// Display the html string on the page&lt;/span&gt;
            &lt;span class="nx"&gt;res&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;send&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;htmlstring&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="p"&gt;})&lt;/span&gt;
        &lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="k"&gt;catch&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;err&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;err&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="p"&gt;});&lt;/span&gt;
&lt;span class="p"&gt;});&lt;/span&gt;

&lt;span class="nx"&gt;ExpressApp&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;listen&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;PORT&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s2"&gt;`Listening on &lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="nx"&gt;PORT&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt;`&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;


&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Change the contents of the &lt;strong&gt;mywebapp.js&lt;/strong&gt; file so that the URL and API token match your environment.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;    const client = new KintoneRestAPIClient({
        baseUrl: 'https://xxxxx.kintone.com',
        auth: { apiToken: 'xxxxx' }
    });
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;In this example, the baseURL and authentication is hardcoded so that the it's easier to understand. In reality though, you should be passing these in as environmental variables. Why? Because even if you are coding on the backend, there are still security risks when it comes to hardcoding.&lt;/p&gt;

&lt;p&gt;Here's a great article on how to use environmental variables for node.js: &lt;a href="https://www.freecodecamp.org/news/heres-how-you-can-actually-use-node-environment-variables-8fdf98f53a0a/" rel="noopener noreferrer"&gt;freeCodeCamp|Here’s how you can actually use Node environment variables&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;As for using environmental variables with Heroku (which is later introduced in this article), you can use their Config Vars feature. Refer to their configuration article &lt;a href="https://devcenter.heroku.com/articles/config-vars" rel="noopener noreferrer"&gt;Configuration and Config Vars&lt;/a&gt; for more details.&lt;/p&gt;

&lt;p&gt;OK, so for the next step, set the database(app) ID so it matches your database.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;    const params = {
        app: xxxxx,
        fields: ['name', 'hobby'],
        query: 'hobby in ("Sports")'
    }
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h2&gt;
  
  
  Starting the web app
&lt;/h2&gt;

&lt;p&gt;Run the following command which will look through &lt;strong&gt;package.json&lt;/strong&gt; to run &lt;strong&gt;node mywebapp.js&lt;/strong&gt;.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;$ npm test
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Access &lt;strong&gt;http: //localhost: 3000/&lt;/strong&gt; in your browser to view the running web app.&lt;/p&gt;

&lt;h1&gt;
  
  
  Deploying and running the web app on Heroku
&lt;/h1&gt;

&lt;p&gt;Now let's deploy this app to Heroku so that anybody will be able to access it.&lt;/p&gt;

&lt;p&gt;You'll need &lt;strong&gt;Git&lt;/strong&gt; to proceed, so install it if you don't have it yet. Then visit the &lt;strong&gt;Heroku&lt;/strong&gt; site, sign up for an account, and follow the instructions to install the &lt;strong&gt;Heroku CLI&lt;/strong&gt;.&lt;/p&gt;

&lt;p&gt;In the directory of your &lt;strong&gt;package.json&lt;/strong&gt; file, initialize git.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;$ git init
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Create a &lt;strong&gt;.gitignore file&lt;/strong&gt; as we want to exclude the &lt;strong&gt;node_modules&lt;/strong&gt; directory from being committed (they will be generated upon deployment on Heroku).&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;$ touch .gitignore
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The &lt;strong&gt;.gitignore&lt;/strong&gt; file is hidden, but if you are skeptical, you can use the ls command with the -a option to find it in your terminal.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;$ ls -a
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Add &lt;strong&gt;node_modules&lt;/strong&gt; to the .gitignore file.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;$ echo "node_modules" &amp;gt;&amp;gt; .gitignore
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Check to see if &lt;strong&gt;node_modules&lt;/strong&gt; was written into the file.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;$ cat .gitignore
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Add an initial commit to the staging environment. Meaning that the files in this directory will be ready to be pushed onto Heroku. But it won't be pushed yet.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;$ git add .
$ git commit -m 'initial commit'
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Create a Heroku App. This App will appear on the App list of your Heroku account, and also create a custom domain that you can access.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;$ heroku create
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;There's no content to access to yet though on that domain, as our code hasn't been pushed to Heroku. Let' do that.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;$ git push heroku master
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Heroku will start creating various resources for the App.&lt;br&gt;
After this is done, you will find that accessing the domain will give you an error. Earlier, we used the &lt;strong&gt;npm test&lt;/strong&gt; command to run our App. A similar thing needs to be done with Heroku, which is explained in the &lt;a href="https://devcenter.heroku.com/articles/deploying-nodejs#specifying-a-start-script" rel="noopener noreferrer"&gt;Heroku Docs&lt;/a&gt;:&lt;/p&gt;

&lt;p&gt;&lt;em&gt;To determine how to start your app, Heroku first looks for a Procfile. If no Procfile exists for a Node.js app, we will attempt to start a default web process via the start script in your package.json.&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;Either method is find, but let's go with adding a start script in &lt;strong&gt;package.json&lt;/strong&gt;. Edit this file so the the scripts section looks like the following:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;"scripts": {
    "test": "node mywebapp.js",
    "start": "node mywebapp.js"
  }
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Now that we made our changes, let's commit this to the staging environment.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;$ git add .
$ git commit -m 'my comment'
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;And then push it again to Heroku&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;$ git push heroku master
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Access the custom Heroku domain, and you should see your node.js App working!&lt;/p&gt;

&lt;h1&gt;
  
  
  Reference
&lt;/h1&gt;

&lt;p&gt;These materials were used for reference when creating this article:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;a href="https://stackabuse.com/deploying-a-node-js-app-to-heroku/" rel="noopener noreferrer"&gt;Deploying a Node.js App to Heroku&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://developer.kintone.io/hc/en-us" rel="noopener noreferrer"&gt;Kintone Developer Program&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;

</description>
      <category>node</category>
      <category>heroku</category>
      <category>kintone</category>
      <category>database</category>
    </item>
    <item>
      <title>Having Fun with Browser Games &amp; Web databases</title>
      <dc:creator>William Sayama</dc:creator>
      <pubDate>Fri, 25 Oct 2019 13:19:46 +0000</pubDate>
      <link>https://forem.com/will_yama/having-fun-with-phaser-io-games-web-databases-4f08</link>
      <guid>https://forem.com/will_yama/having-fun-with-phaser-io-games-web-databases-4f08</guid>
      <description>&lt;h1&gt;
  
  
  Introduction
&lt;/h1&gt;

&lt;p&gt;This post introduces how to spin up a phaser.io game integrated with a Kintone Web Database. &lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fxv0n1sni1b09e2u3tj4a.gif" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fxv0n1sni1b09e2u3tj4a.gif" alt="GIF of the invaders game on a Kintone Web Database" width="800" height="600"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;There's no need to set up a node.js environment, to get an AWS serverless environment ready, or to install the latest .NET framework.&lt;/p&gt;

&lt;p&gt;If you have a browser and a text editor, you can follow along easily.&lt;br&gt;
And no, you won't be needing a credit card, so you can put that away.&lt;/p&gt;
&lt;h2&gt;
  
  
  What is Kintone?
&lt;/h2&gt;

&lt;p&gt;Kintone is a cloud platform for teams with a visual web database builder. Kintone's REST APIs and JavaScript APIs enable further extensions to be built on top of the platform.&lt;br&gt;
&lt;a href="https://www.kintone.com/" rel="noopener noreferrer"&gt;https://www.kintone.com/&lt;/a&gt;&lt;/p&gt;
&lt;h2&gt;
  
  
  What is Phaser.io?
&lt;/h2&gt;

&lt;p&gt;Phaser is a free 2D game framework for making HTML5 games for desktop and mobile.&lt;br&gt;
&lt;a href="https://phaser.io/" rel="noopener noreferrer"&gt;https://phaser.io/&lt;/a&gt;&lt;/p&gt;
&lt;h1&gt;
  
  
  Prerequisites
&lt;/h1&gt;
&lt;h2&gt;
  
  
  A Kintone Cloud Environment
&lt;/h2&gt;

&lt;p&gt;Kintone is a cloud service that has flexible web database features.&lt;br&gt;
We will be creating a web database on Kintone, and then building a phaser.io game on top of that.&lt;/p&gt;

&lt;p&gt;You can obtain a Kintone environment by either applying for a free &lt;a href="https://developer.kintone.io/hc/en-us/articles/220582587-Get-a-Developer-License" rel="noopener noreferrer"&gt;Kintone Developer License&lt;/a&gt;, or requesting for a free trial through &lt;a href="https://www.kintone.com/" rel="noopener noreferrer"&gt;Kintone.com&lt;/a&gt;. The former is more handy, as the developer license will be available to you indefinitely. &lt;/p&gt;
&lt;h2&gt;
  
  
  Phaser.io Files
&lt;/h2&gt;

&lt;p&gt;In this example, we will be using the Phaser 2 library and an example game listed on their website, &lt;a href="https://phaser.io/examples/v2/games/invaders" rel="noopener noreferrer"&gt;Invaders&lt;/a&gt;. I understand that Phaser 3 is available, but to be honest, I couldn't find any good game examples that use Phaser 3.&lt;/p&gt;
&lt;h3&gt;
  
  
  The Phaser Version 2 Library
&lt;/h3&gt;

&lt;p&gt;This library can be obtained from the below page.&lt;br&gt;
&lt;a href="https://phaser.io/download/release/2.13.3" rel="noopener noreferrer"&gt;https://phaser.io/download/release/2.13.3&lt;/a&gt;&lt;br&gt;
Download the js file to your local computer.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fn5p0ko0pk4el7j8h4ca2.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fn5p0ko0pk4el7j8h4ca2.png" alt="A screenshot showing which js file to download from the phaser.io website to obtain the phaser2 library" width="800" height="433"&gt;&lt;/a&gt;&lt;/p&gt;
&lt;h3&gt;
  
  
  The Invaders Game Example Code
&lt;/h3&gt;

&lt;p&gt;This code is available on the below page.&lt;br&gt;
&lt;a href="https://phaser.io/examples/v2/games/invaders#download" rel="noopener noreferrer"&gt;https://phaser.io/examples/v2/games/invaders#download&lt;/a&gt;&lt;br&gt;
Save the zip file on to your local computer and extract the phaser-examples-master folder.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fk2hwsevlf0wige36w5ar.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fk2hwsevlf0wige36w5ar.png" alt="A screenshot showing which zip file to download from the phaser.io website to obtain the invader game related files" width="800" height="516"&gt;&lt;/a&gt;&lt;/p&gt;
&lt;h1&gt;
  
  
  Running the Invaders Game on Kintone
&lt;/h1&gt;

&lt;p&gt;Follow these 5 steps to start running the Invaders game on Kintone&lt;/p&gt;
&lt;h2&gt;
  
  
  1. Create a Kintone App
&lt;/h2&gt;

&lt;p&gt;Web databases in Kintone are called "Apps".&lt;br&gt;
Once you log in, click on the + sign on the Apps widget to start creating a new App. Select "Create App from Scratch", and give a name to your App.&lt;br&gt;
On the form editor, drag and drop 2 number fields into the form. Name them "Scale" and "Health", and also set their field codes as "Scale" and "Health". &lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fc2a3cksou3dcqcr22q0g.gif" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fc2a3cksou3dcqcr22q0g.gif" alt="Alt Text" width="800" height="600"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Save the form, and click on the blue Activate App button.&lt;br&gt;
Your web database is now ready, and you will be directed to a page that holds a list of your data. Except that you don't have any data yet, so it will contain no data. &lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fqjvotecc50nzfuu6yjuo.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fqjvotecc50nzfuu6yjuo.png" alt="Screenshot of Kintone, with a list view and no data" width="800" height="449"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Which is where we move on to our next step.&lt;/p&gt;
&lt;h2&gt;
  
  
  2. Input Some Data
&lt;/h2&gt;

&lt;p&gt;On this List view page, click on the + button to start adding data to the App.&lt;br&gt;
You'll notice that the input form is the form you created in the previous step. Let's place in the value &lt;em&gt;0.2&lt;/em&gt; for the Scale field, and the value &lt;em&gt;5&lt;/em&gt; for the Health field. Click on Save to save this input data.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fliecpp9c83mrits0p8hr.gif" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fliecpp9c83mrits0p8hr.gif" alt="GIF of filling in record values into Kintone" width="800" height="600"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Click on the + button again to input some new data. Let's place in &lt;em&gt;1&lt;/em&gt; and &lt;em&gt;10&lt;/em&gt; for Scale and Health.&lt;br&gt;
Repeat this process again, and place in &lt;em&gt;0.7&lt;/em&gt; and &lt;em&gt;2&lt;/em&gt; for Scale and Health.&lt;/p&gt;

&lt;p&gt;OK, once we are done here, click on the name of your App to navigate to the List view. Previously, we saw this page had not data. Now that you've put new data inside, it should now look a bit more lively.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F0iwvmlgrk11filf9hrwg.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F0iwvmlgrk11filf9hrwg.png" alt="Screenshot of Kintone, with 3 records of data inside the record list view" width="800" height="449"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;We will be utilizing this data in a later step.&lt;/p&gt;
&lt;h2&gt;
  
  
  3. Create a Custom View
&lt;/h2&gt;

&lt;p&gt;Access the App's setting page by clicking the cog wheel.&lt;br&gt;
The view tab allows you to set new views by limiting the fields you want to see, and by setting filter conditions. Kintone also allows a "Calendar view and" a "Custom view".&lt;br&gt;
In this example, we will be using a Custom view, which is a view defined by HTML elements.&lt;/p&gt;

&lt;p&gt;Click on the + button to add a new view, and select "Custom view". In the "HTML Code" option, insert the following html:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight html"&gt;&lt;code&gt;&lt;span class="nt"&gt;&amp;lt;div&lt;/span&gt; &lt;span class="na"&gt;id=&lt;/span&gt;&lt;span class="s"&gt;"phaser-example"&lt;/span&gt;&lt;span class="nt"&gt;&amp;gt;&amp;lt;/div&amp;gt;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fmd30y0wvh2rmbq8nrtrn.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fmd30y0wvh2rmbq8nrtrn.png" alt="Screenshot of Kintone, with HTML inserted into the HTML field" width="800" height="449"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Click Save, and then the Update App button to apply these new settings.&lt;/p&gt;

&lt;h2&gt;
  
  
  4. Make Edits to the Invaders JavaScript File
&lt;/h2&gt;

&lt;p&gt;We need to modify the invaders.js file before applying it to the Kintone App.&lt;br&gt;
Open up the invaders file in your local editor. This file can be found in the phaser-examples-master folder under &lt;em&gt;examples &amp;gt; games&lt;/em&gt;.&lt;/p&gt;
&lt;h3&gt;
  
  
  Update the preload() Function
&lt;/h3&gt;

&lt;p&gt;By default, the Invaders code is loading images in this method by stating a local path. As we are activating this game on the browser, we need to change these paths to a valid path. Unfortunately, Kintone doesn't have a stable place to host image files (I hope this gets updated soon!), so upload the images onto an image hosting service such as &lt;a href="https://imgur.com" rel="noopener noreferrer"&gt;https://imgur.com&lt;/a&gt; and reference these images in the preload() function:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="nx"&gt;game&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;load&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;image&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;bullet&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;{path to bullet.png}&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="nx"&gt;game&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;load&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;image&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;enemyBullet&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;{path to enemy-bullet.png}&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="nx"&gt;game&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;load&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;spritesheet&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;invader&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;{path to invader32x32x4.png}&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;32&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;32&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="nx"&gt;game&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;load&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;image&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;ship&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;{path to player.png}&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="nx"&gt;game&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;load&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;spritesheet&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;kaboom&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;{path to explode.png}&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;128&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;128&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="nx"&gt;game&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;load&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;image&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;starfield&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;{path to starfield.png}&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="c1"&gt;//game.load.image('background', '{path to background2.png}'); &amp;lt;-- this file is not used&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;If you are using imgur, the link should be in the format of ht&lt;span&gt;tps://&lt;/span&gt;i.imgur.com/{randomstring}.png&lt;/p&gt;

&lt;p&gt;The name and locations of the images within the downloaded folder may be a bit confusing - use the below table as reference:&lt;/p&gt;

&lt;div class="table-wrapper-paragraph"&gt;&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Image variable&lt;/th&gt;
&lt;th&gt;Image&lt;/th&gt;
&lt;th&gt;Location&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;bullet&lt;/td&gt;
&lt;td&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F980gv07jn7gip9z6qtfk.png" alt="Alt Text" width="6" height="36"&gt;&lt;/td&gt;
&lt;td&gt;assets/games/invaders/bullet.png&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;enemyBullet&lt;/td&gt;
&lt;td&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fi589xj9ngz77wdgk6p7p.png" alt="Alt Text" width="9" height="9"&gt;&lt;/td&gt;
&lt;td&gt;assets/games/invaders/enemy-bullet.png&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;invader&lt;/td&gt;
&lt;td&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F4a7dnmbd210t0rxqo65l.png" alt="Alt Text" width="128" height="32"&gt;&lt;/td&gt;
&lt;td&gt;assets/games/invaders/invader32x32x4.png&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;ship&lt;/td&gt;
&lt;td&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fj9hox4ha8gpayvdveza6.png" alt="Alt Text" width="28" height="21"&gt;&lt;/td&gt;
&lt;td&gt;assets/games/invaders/player.png&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;kaboom&lt;/td&gt;
&lt;td&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F3ka288o131z9fxo8xbjr.png" alt="Alt Text" width="800" height="50"&gt;&lt;/td&gt;
&lt;td&gt;assets/games/invaders/explode.png&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;starfield&lt;/td&gt;
&lt;td&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fqsgju70sa4xoeqbotwva.png" alt="Alt Text" width="512" height="512"&gt;&lt;/td&gt;
&lt;td&gt;assets/games/invaders/starfield.png&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;&lt;/div&gt;

&lt;h3&gt;
  
  
  Update the Phaser.Game method
&lt;/h3&gt;

&lt;p&gt;State "Phaser.CANVAS" for the third parameter of the Phaser.Game method so that images can be loaded and used from an external server.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;game&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nx"&gt;Phaser&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nc"&gt;Game&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;800&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;600&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;Phaser&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;CANVAS&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;phaser-example&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="na"&gt;preload&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;preload&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="na"&gt;create&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;create&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="na"&gt;update&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;update&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="na"&gt;render&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;render&lt;/span&gt; &lt;span class="p"&gt;});&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h3&gt;
  
  
  Update the restart() Function
&lt;/h3&gt;

&lt;p&gt;This Invaders example doesn't reset the score when you die and restart the game. It's not a large matter, but it was sort of bugging me, so add the following code at the end of the restart() function in the invaders.js file so that the score resets to 0 when you restart your Invaders game:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="nx"&gt;score&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="nx"&gt;scoreText&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;text&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;scoreString&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="nx"&gt;score&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h2&gt;
  
  
  5. Add JavaScript files to Your Kintone App
&lt;/h2&gt;

&lt;p&gt;Now this is the final step for getting the Invaders file to work on top of Kintone.&lt;/p&gt;

&lt;p&gt;Access the App's settings page by clicking on the cog wheel. Click on the "App Settings" tab, and select the "JavaScript and CSS Customization" settings. This page allows you to upload JavaScript and CSS files that are to be run when pages of the Kintone App run.&lt;/p&gt;

&lt;p&gt;Under the "Upload JavaScript for PC" settings, click on "Upload file", and upload the phaser.js library, and the Invaders file that we've been working on. Make sure that the phaser.js library is located above the Invaders file, as Kintone will read these files in order from the top, and the Invaders file will be using methods that exist within the phaser.js library. &lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Ftzeu7bokx8g5d6lqmebj.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Ftzeu7bokx8g5d6lqmebj.png" alt="Alt Text" width="800" height="416"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Once uploaded, click on Save, and Update changes to apply these new changes to the App.&lt;/p&gt;

&lt;p&gt;You should be navigated to the Custom view page, where the Invaders game should load.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F6a48dgvudlu68hscrw91.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F6a48dgvudlu68hscrw91.png" alt="A screenshot of the invaders game working on Kintone" width="800" height="616"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Use the arrow keys to move the player's ship, and the spacebar to shoot bullets! Pew pew!&lt;/p&gt;

&lt;h1&gt;
  
  
  Further Configurations to the Invaders Game
&lt;/h1&gt;

&lt;p&gt;Before integrating the game with the data in our Kintone database, we'll make some further updates to the code.&lt;/p&gt;

&lt;h2&gt;
  
  
  Scaling the Alien Size
&lt;/h2&gt;

&lt;p&gt;The createAliens() function contains the code for, well, creating the Aliens.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="k"&gt;for &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;y&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="nx"&gt;y&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt; &lt;span class="mi"&gt;4&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="nx"&gt;y&lt;/span&gt;&lt;span class="o"&gt;++&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;for &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;x&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="nx"&gt;x&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt; &lt;span class="mi"&gt;10&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="nx"&gt;x&lt;/span&gt;&lt;span class="o"&gt;++&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;alien&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;aliens&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;create&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;x&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="mi"&gt;48&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;y&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="mi"&gt;50&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;invader&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="nx"&gt;alien&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;anchor&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;setTo&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mf"&gt;0.5&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mf"&gt;0.5&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="nx"&gt;alien&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;animations&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;add&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;fly&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;3&lt;/span&gt; &lt;span class="p"&gt;],&lt;/span&gt; &lt;span class="mi"&gt;20&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="nx"&gt;alien&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;play&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;fly&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="nx"&gt;alien&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;body&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;moves&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;false&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Scale the alien size by adjusting the scale property of the aliens:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="k"&gt;for &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;y&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="nx"&gt;y&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt; &lt;span class="mi"&gt;4&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="nx"&gt;y&lt;/span&gt;&lt;span class="o"&gt;++&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;for &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;x&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="nx"&gt;x&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt; &lt;span class="mi"&gt;10&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="nx"&gt;x&lt;/span&gt;&lt;span class="o"&gt;++&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;alien&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;aliens&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;create&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;x&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="mi"&gt;48&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;y&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="mi"&gt;50&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;invader&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="nx"&gt;alien&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;anchor&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;setTo&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mf"&gt;0.5&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mf"&gt;0.5&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="nx"&gt;alien&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;animations&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;add&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;fly&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;3&lt;/span&gt; &lt;span class="p"&gt;],&lt;/span&gt; &lt;span class="mi"&gt;20&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="nx"&gt;alien&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;play&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;fly&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="nx"&gt;alien&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;body&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;moves&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;false&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="nx"&gt;alien&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;scale&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;x&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mf"&gt;0.2&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="c1"&gt;//&amp;lt;--- &lt;/span&gt;
        &lt;span class="nx"&gt;alien&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;scale&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;y&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mf"&gt;0.2&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="c1"&gt;//&amp;lt;---&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This should make the aliens 1/5 of the default size.&lt;/p&gt;

&lt;h2&gt;
  
  
  Adding HP to the aliens
&lt;/h2&gt;

&lt;p&gt;Aliens in this Invaders game die with just one hit of the laser. This is due to alien.kill() method being called within the collisionHandler() function. Phaser has a health component (Phaser.Component.Health) that adds an HP component to the game's characters, so that the kill method is called when their HP reaches or goes below 0.&lt;/p&gt;

&lt;p&gt;To configure the aliens to have HP, first replace the alien.kill() method with alien.damage() method within the collisionHandler() function:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;    &lt;span class="c1"&gt;//  When a bullet hits an alien we kill them both&lt;/span&gt;
    &lt;span class="nx"&gt;bullet&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;kill&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="c1"&gt;//alien.kill(); //&amp;lt;---&lt;/span&gt;
    &lt;span class="nx"&gt;alien&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;damage&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt; &lt;span class="c1"&gt;//&amp;lt;---&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Next, configure the aliens' health parameters in the createAliens() function:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="k"&gt;for &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;y&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="nx"&gt;y&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt; &lt;span class="mi"&gt;4&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="nx"&gt;y&lt;/span&gt;&lt;span class="o"&gt;++&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;for &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;x&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="nx"&gt;x&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt; &lt;span class="mi"&gt;10&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="nx"&gt;x&lt;/span&gt;&lt;span class="o"&gt;++&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;alien&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;aliens&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;create&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;x&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="mi"&gt;48&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;y&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="mi"&gt;50&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;invader&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="nx"&gt;alien&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;anchor&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;setTo&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mf"&gt;0.5&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mf"&gt;0.5&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="nx"&gt;alien&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;animations&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;add&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;fly&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;3&lt;/span&gt; &lt;span class="p"&gt;],&lt;/span&gt; &lt;span class="mi"&gt;20&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="nx"&gt;alien&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;play&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;fly&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="nx"&gt;alien&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;body&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;moves&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;false&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="nx"&gt;alien&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;scale&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;x&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mf"&gt;0.2&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="nx"&gt;alien&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;scale&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;y&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mf"&gt;0.2&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="nx"&gt;alien&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;health&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;5&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="c1"&gt;//&amp;lt;--- &lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;With this, aliens will start off with an HP of 5, which will be reduced by the integer stated in alien.damage() every time the player's bullet hits them. When the alien's HP reaches 0 or below, the alien's kill method will be called.&lt;/p&gt;

&lt;h1&gt;
  
  
  Integrating Databases with the Invaders Game
&lt;/h1&gt;

&lt;p&gt;OK so now that we've got our Invaders game running on the browser on top of Kintone, we'll get right to the question - why are we using a Kintone database to do this?&lt;br&gt;
This is because we want to relate the data inside the database with the Invaders game that we are playing.&lt;/p&gt;

&lt;p&gt;Let's add some final touches.&lt;/p&gt;
&lt;h2&gt;
  
  
  Add an Immediate Function and a Kintone Event
&lt;/h2&gt;

&lt;p&gt;As a &lt;a href="https://developer.kintone.io/hc/en-us/articles/360005109013" rel="noopener noreferrer"&gt;best practice&lt;/a&gt; to writing code on Kintone, we will wrap the current code in an immediate function, and also set a Kintone List View event. This will ensure that the code will run only when the record list view (including the custom view) is displayed.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nf"&gt;function &lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;use strict&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="nx"&gt;kintone&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;events&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;on&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;app.record.index.show&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nf"&gt;function &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;event&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;

    &lt;span class="c1"&gt;/////////////////////////////////////&lt;/span&gt;
    &lt;span class="c1"&gt;//  The code we've written so far  //&lt;/span&gt;
    &lt;span class="c1"&gt;/////////////////////////////////////&lt;/span&gt;

    &lt;span class="p"&gt;});&lt;/span&gt;
&lt;span class="p"&gt;})();&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;When using "use strict", undeclared variables cause errors.&lt;br&gt;
For some reason, &lt;em&gt;enemyBullets&lt;/em&gt;, &lt;em&gt;live&lt;/em&gt; and &lt;em&gt;bullet&lt;/em&gt; are not declared in the original code, so declare them in the list of variables under the preload() function:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;player&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;aliens&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;bullets&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;bulletTime&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;cursors&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;fireButton&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;explosions&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;starfield&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;score&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;scoreString&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="dl"&gt;''&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;scoreText&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;lives&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;enemyBullet&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;firingTimer&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;stateText&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;livingEnemies&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[];&lt;/span&gt;
&lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;enemyBullets&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="c1"&gt;//&amp;lt;---&lt;/span&gt;
&lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;live&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="c1"&gt;//&amp;lt;---&lt;/span&gt;
&lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;bullet&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="c1"&gt;//&amp;lt;---&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h2&gt;
  
  
  Set the Code to Run Only on the Custom View
&lt;/h2&gt;

&lt;p&gt;The Invaders game code will run in any view since we are currently using Kintone's &lt;a href="https://developer.kintone.io/hc/en-us/articles/212494758" rel="noopener noreferrer"&gt;Record List View event&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;To ensure that the game code will only run when we are in the Custom view, add the following:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nf"&gt;function &lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;use strict&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="nx"&gt;kintone&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;events&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;on&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;app.record.index.show&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nf"&gt;function &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;event&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;

      &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;event&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;viewType&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;custom&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="k"&gt;return&lt;/span&gt;&lt;span class="p"&gt;;}&lt;/span&gt; &lt;span class="c1"&gt;// &amp;lt;---&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h2&gt;
  
  
  Update the createAliens() Function
&lt;/h2&gt;

&lt;p&gt;Replace the double loop that created the aliens to the below code.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="k"&gt;for &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;i&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="nx"&gt;i&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;event&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;records&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;length&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&lt;span class="nx"&gt;i&lt;/span&gt;&lt;span class="o"&gt;++&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;alien&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;aliens&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;create&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;i&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="mi"&gt;48&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;  &lt;span class="mi"&gt;50&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;invader&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="nx"&gt;alien&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;anchor&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;setTo&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mf"&gt;0.5&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mf"&gt;0.5&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="nx"&gt;alien&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;animations&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;add&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;fly&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;3&lt;/span&gt; &lt;span class="p"&gt;],&lt;/span&gt; &lt;span class="mi"&gt;20&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="nx"&gt;alien&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;play&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;fly&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="nx"&gt;alien&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;body&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;moves&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;false&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="nx"&gt;alien&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;scale&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;x&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;event&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;records&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;i&lt;/span&gt;&lt;span class="p"&gt;].&lt;/span&gt;&lt;span class="nx"&gt;Scale&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;value&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="nx"&gt;alien&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;scale&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;y&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;event&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;records&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;i&lt;/span&gt;&lt;span class="p"&gt;].&lt;/span&gt;&lt;span class="nx"&gt;Scale&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;value&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="nx"&gt;alien&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;health&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;event&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;records&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;i&lt;/span&gt;&lt;span class="p"&gt;].&lt;/span&gt;&lt;span class="nx"&gt;Health&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;value&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The &lt;em&gt;event&lt;/em&gt; variable is an object made available by Kintone when the Record List event was triggered. It includes data of the Record List, including an array of record data. As we have set the field codes for the two number fields to be Scale and Health, the values for these fields can be found in each content of the array. For example, &lt;em&gt;event.records[0].Scale.value&lt;/em&gt; will have the numerical value stored in the Scale field of the 1st record.&lt;/p&gt;

&lt;p&gt;The code above will create multiple aliens equal to the number of records in the record list (taken from event.records.length). Also, the size and health changed from being predefined numbers to values from the Kintone database records.&lt;/p&gt;

&lt;h2&gt;
  
  
  Update the collisionHandler() Function
&lt;/h2&gt;

&lt;p&gt;The explosion animation that is displayed when the player's bullets hit the enemies are a bit off when the aliens are scaled down/up.&lt;br&gt;
To fix this bug, the explosion.reset(alien.body.x, alien.body.y); method in the collisionHandler() function needs to be altered:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="nx"&gt;explosion&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;reset&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;alien&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;body&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;center&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;x&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;alien&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;body&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;center&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;y&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h2&gt;
  
  
  Save the File and Re-Upload It to the Kintone App
&lt;/h2&gt;

&lt;p&gt;Now that the code is further altered, save your invaders.js file, access the JavaScript and CSS Customization settings of the Kintone App, and replace the old file with the latest saved file.&lt;br&gt;
Click Save, and Update App to apply the changes.&lt;/p&gt;

&lt;p&gt;Try out the updated game in your Custom view&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fcdix5t14lym6maiu2gs3.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fcdix5t14lym6maiu2gs3.png" alt="Screenshot of the invaders game working on Kintone with several alines with different sizes" width="800" height="759"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F6d3ylrg8f2u51hmk5gol.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F6d3ylrg8f2u51hmk5gol.png" alt="Screenshot of the Kintone list view with 10 records with different values inside" width="800" height="547"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h1&gt;
  
  
  Summary
&lt;/h1&gt;

&lt;p&gt;This post went through how to set up an Invaders game related to a web database, just using the browser and a Kintone cloud environment. By doing this, users who are not able to code can join the game development process by updating the Kintone database properties and adding in new data, that will be reflected upon the Invaders file.&lt;/p&gt;

&lt;p&gt;Feel free to copy the code and test it out on your environment - I will be happy to see enhanced versions of the example code in this post!&lt;/p&gt;

&lt;h1&gt;
  
  
  The resulting invaders code used
&lt;/h1&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nf"&gt;function &lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;use strict&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="nx"&gt;kintone&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;events&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;on&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;app.record.index.show&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nf"&gt;function &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;event&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;

      &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;event&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;viewType&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;custom&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="k"&gt;return&lt;/span&gt;&lt;span class="p"&gt;;}&lt;/span&gt;

      &lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;game&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nx"&gt;Phaser&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nc"&gt;Game&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;800&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;600&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;Phaser&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;CANVAS&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;phaser-example&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="na"&gt;preload&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;preload&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="na"&gt;create&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;create&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="na"&gt;update&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;update&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="na"&gt;render&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;render&lt;/span&gt; &lt;span class="p"&gt;});&lt;/span&gt;

      &lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;preload&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;

        &lt;span class="nx"&gt;game&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;load&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;image&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;bullet&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;{path to image}&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="nx"&gt;game&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;load&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;image&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;enemyBullet&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;{path to image}&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="nx"&gt;game&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;load&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;spritesheet&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;invader&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;{path to image}&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;32&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;32&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="nx"&gt;game&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;load&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;image&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;ship&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;{path to image}&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="nx"&gt;game&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;load&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;spritesheet&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;kaboom&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;{path to image}&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;128&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;128&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="nx"&gt;game&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;load&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;image&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;starfield&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;{path to image}&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="nx"&gt;game&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;load&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;image&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;background&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;{path to image}&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

      &lt;span class="p"&gt;}&lt;/span&gt;

      &lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;player&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
      &lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;aliens&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
      &lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;bullets&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
      &lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;bulletTime&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
      &lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;cursors&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
      &lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;fireButton&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
      &lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;explosions&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
      &lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;starfield&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
      &lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;score&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
      &lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;scoreString&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="dl"&gt;''&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
      &lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;scoreText&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
      &lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;lives&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
      &lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;enemyBullet&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
      &lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;firingTimer&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
      &lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;stateText&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
      &lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;livingEnemies&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[];&lt;/span&gt;
      &lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;enemyBullets&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
      &lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;live&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
      &lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;bullet&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

      &lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;create&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;

          &lt;span class="nx"&gt;game&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;physics&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;startSystem&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;Phaser&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;Physics&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;ARCADE&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

          &lt;span class="c1"&gt;//  The scrolling starfield background&lt;/span&gt;
          &lt;span class="nx"&gt;starfield&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;game&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;add&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;tileSprite&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;800&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;600&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;starfield&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

          &lt;span class="c1"&gt;//  Our bullet group&lt;/span&gt;
          &lt;span class="nx"&gt;bullets&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;game&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;add&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;group&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
          &lt;span class="nx"&gt;bullets&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;enableBody&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
          &lt;span class="nx"&gt;bullets&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;physicsBodyType&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;Phaser&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;Physics&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;ARCADE&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
          &lt;span class="nx"&gt;bullets&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;createMultiple&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;30&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;bullet&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
          &lt;span class="nx"&gt;bullets&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;setAll&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;anchor.x&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mf"&gt;0.5&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
          &lt;span class="nx"&gt;bullets&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;setAll&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;anchor.y&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
          &lt;span class="nx"&gt;bullets&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;setAll&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;outOfBoundsKill&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
          &lt;span class="nx"&gt;bullets&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;setAll&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;checkWorldBounds&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

          &lt;span class="c1"&gt;// The enemy's bullets&lt;/span&gt;
          &lt;span class="nx"&gt;enemyBullets&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;game&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;add&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;group&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
          &lt;span class="nx"&gt;enemyBullets&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;enableBody&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
          &lt;span class="nx"&gt;enemyBullets&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;physicsBodyType&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;Phaser&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;Physics&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;ARCADE&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
          &lt;span class="nx"&gt;enemyBullets&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;createMultiple&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;30&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;enemyBullet&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
          &lt;span class="nx"&gt;enemyBullets&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;setAll&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;anchor.x&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mf"&gt;0.5&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
          &lt;span class="nx"&gt;enemyBullets&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;setAll&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;anchor.y&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
          &lt;span class="nx"&gt;enemyBullets&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;setAll&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;outOfBoundsKill&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
          &lt;span class="nx"&gt;enemyBullets&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;setAll&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;checkWorldBounds&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

          &lt;span class="c1"&gt;//  The hero!&lt;/span&gt;
          &lt;span class="nx"&gt;player&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;game&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;add&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;sprite&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;400&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;500&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;ship&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
          &lt;span class="nx"&gt;player&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;anchor&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;setTo&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mf"&gt;0.5&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mf"&gt;0.5&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
          &lt;span class="nx"&gt;game&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;physics&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;enable&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;player&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;Phaser&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;Physics&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;ARCADE&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

          &lt;span class="c1"&gt;//  The baddies!&lt;/span&gt;
          &lt;span class="nx"&gt;aliens&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;game&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;add&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;group&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
          &lt;span class="nx"&gt;aliens&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;enableBody&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
          &lt;span class="nx"&gt;aliens&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;physicsBodyType&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;Phaser&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;Physics&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;ARCADE&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

          &lt;span class="nf"&gt;createAliens&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

          &lt;span class="c1"&gt;//  The score&lt;/span&gt;
          &lt;span class="nx"&gt;scoreString&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;Score : &lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
          &lt;span class="nx"&gt;scoreText&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;game&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;add&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;text&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;10&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;10&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;scoreString&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="nx"&gt;score&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="na"&gt;font&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;34px Arial&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="na"&gt;fill&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;#fff&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt; &lt;span class="p"&gt;});&lt;/span&gt;

          &lt;span class="c1"&gt;//  Lives&lt;/span&gt;
          &lt;span class="nx"&gt;lives&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;game&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;add&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;group&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
          &lt;span class="nx"&gt;game&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;add&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;text&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;game&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;world&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;width&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt; &lt;span class="mi"&gt;100&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;10&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;Lives : &lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="na"&gt;font&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;34px Arial&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="na"&gt;fill&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;#fff&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt; &lt;span class="p"&gt;});&lt;/span&gt;

          &lt;span class="c1"&gt;//  Text&lt;/span&gt;
          &lt;span class="nx"&gt;stateText&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;game&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;add&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;text&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;game&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;world&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;centerX&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="nx"&gt;game&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;world&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;centerY&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt; &lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="na"&gt;font&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;84px Arial&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="na"&gt;fill&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;#fff&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt; &lt;span class="p"&gt;});&lt;/span&gt;
          &lt;span class="nx"&gt;stateText&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;anchor&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;setTo&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mf"&gt;0.5&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mf"&gt;0.5&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
          &lt;span class="nx"&gt;stateText&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;visible&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;false&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

          &lt;span class="k"&gt;for &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;i&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="nx"&gt;i&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt; &lt;span class="mi"&gt;3&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="nx"&gt;i&lt;/span&gt;&lt;span class="o"&gt;++&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; 
          &lt;span class="p"&gt;{&lt;/span&gt;
              &lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;ship&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;lives&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;create&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;game&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;world&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;width&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt; &lt;span class="mi"&gt;100&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;30&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="nx"&gt;i&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt; &lt;span class="mi"&gt;60&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;ship&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
              &lt;span class="nx"&gt;ship&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;anchor&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;setTo&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mf"&gt;0.5&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mf"&gt;0.5&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
              &lt;span class="nx"&gt;ship&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;angle&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;90&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
              &lt;span class="nx"&gt;ship&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;alpha&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mf"&gt;0.4&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
          &lt;span class="p"&gt;}&lt;/span&gt;

          &lt;span class="c1"&gt;//  An explosion pool&lt;/span&gt;
          &lt;span class="nx"&gt;explosions&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;game&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;add&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;group&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
          &lt;span class="nx"&gt;explosions&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;createMultiple&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;30&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;kaboom&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
          &lt;span class="nx"&gt;explosions&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;forEach&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;setupInvader&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

          &lt;span class="c1"&gt;//  And some controls to play the game with&lt;/span&gt;
          &lt;span class="nx"&gt;cursors&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;game&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;input&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;keyboard&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;createCursorKeys&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
          &lt;span class="nx"&gt;fireButton&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;game&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;input&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;keyboard&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;addKey&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;Phaser&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;Keyboard&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;SPACEBAR&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

      &lt;span class="p"&gt;}&lt;/span&gt;

      &lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;createAliens&lt;/span&gt; &lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;

        &lt;span class="k"&gt;for &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;i&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="nx"&gt;i&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;event&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;records&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;length&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&lt;span class="nx"&gt;i&lt;/span&gt;&lt;span class="o"&gt;++&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="p"&gt;{&lt;/span&gt;
          &lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;alien&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;aliens&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;create&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;i&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="mi"&gt;48&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;  &lt;span class="mi"&gt;50&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;invader&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
          &lt;span class="nx"&gt;alien&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;anchor&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;setTo&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mf"&gt;0.5&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mf"&gt;0.5&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
          &lt;span class="nx"&gt;alien&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;animations&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;add&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;fly&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;3&lt;/span&gt; &lt;span class="p"&gt;],&lt;/span&gt; &lt;span class="mi"&gt;20&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
          &lt;span class="nx"&gt;alien&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;play&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;fly&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
          &lt;span class="nx"&gt;alien&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;body&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;moves&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;false&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
          &lt;span class="nx"&gt;alien&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;scale&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;x&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;event&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;records&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;i&lt;/span&gt;&lt;span class="p"&gt;].&lt;/span&gt;&lt;span class="nx"&gt;Scale&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;value&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
          &lt;span class="nx"&gt;alien&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;scale&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;y&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;event&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;records&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;i&lt;/span&gt;&lt;span class="p"&gt;].&lt;/span&gt;&lt;span class="nx"&gt;Scale&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;value&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
          &lt;span class="nx"&gt;alien&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;health&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;event&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;records&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;i&lt;/span&gt;&lt;span class="p"&gt;].&lt;/span&gt;&lt;span class="nx"&gt;Health&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;value&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;

        &lt;span class="nx"&gt;aliens&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;x&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;100&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="nx"&gt;aliens&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;y&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;50&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

          &lt;span class="c1"&gt;//  All this does is basically start the invaders moving. Notice we're moving the Group they belong to, rather than the invaders directly.&lt;/span&gt;
          &lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;tween&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;game&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;add&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;tween&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;aliens&lt;/span&gt;&lt;span class="p"&gt;).&lt;/span&gt;&lt;span class="nf"&gt;to&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="na"&gt;x&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;200&lt;/span&gt; &lt;span class="p"&gt;},&lt;/span&gt; &lt;span class="mi"&gt;2000&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;Phaser&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;Easing&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;Linear&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;None&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;1000&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

          &lt;span class="c1"&gt;//  When the tween loops it calls descend&lt;/span&gt;
          &lt;span class="nx"&gt;tween&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;onLoop&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;add&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;descend&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
      &lt;span class="p"&gt;}&lt;/span&gt;

      &lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;setupInvader&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;invader&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;

          &lt;span class="nx"&gt;invader&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;anchor&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;x&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mf"&gt;0.5&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
          &lt;span class="nx"&gt;invader&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;anchor&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;y&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mf"&gt;0.5&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
          &lt;span class="nx"&gt;invader&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;animations&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;add&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;kaboom&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

      &lt;span class="p"&gt;}&lt;/span&gt;

      &lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;descend&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;

          &lt;span class="nx"&gt;aliens&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;y&lt;/span&gt; &lt;span class="o"&gt;+=&lt;/span&gt; &lt;span class="mi"&gt;10&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

      &lt;span class="p"&gt;}&lt;/span&gt;

      &lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;update&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;

          &lt;span class="c1"&gt;//  Scroll the background&lt;/span&gt;
          &lt;span class="nx"&gt;starfield&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;tilePosition&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;y&lt;/span&gt; &lt;span class="o"&gt;+=&lt;/span&gt; &lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

          &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;player&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;alive&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
          &lt;span class="p"&gt;{&lt;/span&gt;
              &lt;span class="c1"&gt;//  Reset the player, then check for movement keys&lt;/span&gt;
              &lt;span class="nx"&gt;player&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;body&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;velocity&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;setTo&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

              &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;cursors&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;left&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;isDown&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
              &lt;span class="p"&gt;{&lt;/span&gt;
                  &lt;span class="nx"&gt;player&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;body&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;velocity&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;x&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="mi"&gt;200&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
              &lt;span class="p"&gt;}&lt;/span&gt;
              &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;cursors&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;right&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;isDown&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
              &lt;span class="p"&gt;{&lt;/span&gt;
                  &lt;span class="nx"&gt;player&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;body&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;velocity&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;x&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;200&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
              &lt;span class="p"&gt;}&lt;/span&gt;

              &lt;span class="c1"&gt;//  Firing?&lt;/span&gt;
              &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;fireButton&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;isDown&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
              &lt;span class="p"&gt;{&lt;/span&gt;
                  &lt;span class="nf"&gt;fireBullet&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
              &lt;span class="p"&gt;}&lt;/span&gt;

              &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;game&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;time&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;now&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="nx"&gt;firingTimer&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
              &lt;span class="p"&gt;{&lt;/span&gt;
                  &lt;span class="nf"&gt;enemyFires&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
              &lt;span class="p"&gt;}&lt;/span&gt;

              &lt;span class="c1"&gt;//  Run collision&lt;/span&gt;
              &lt;span class="nx"&gt;game&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;physics&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;arcade&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;overlap&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;bullets&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;aliens&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;collisionHandler&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="kc"&gt;null&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
              &lt;span class="nx"&gt;game&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;physics&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;arcade&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;overlap&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;enemyBullets&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;player&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;enemyHitsPlayer&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="kc"&gt;null&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
          &lt;span class="p"&gt;}&lt;/span&gt;

      &lt;span class="p"&gt;}&lt;/span&gt;

      &lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;render&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;

          &lt;span class="c1"&gt;// for (var i = 0; i &amp;lt; aliens.length; i++)&lt;/span&gt;
          &lt;span class="c1"&gt;// {&lt;/span&gt;
          &lt;span class="c1"&gt;//     game.debug.body(aliens.children[i]);&lt;/span&gt;
          &lt;span class="c1"&gt;// }&lt;/span&gt;

      &lt;span class="p"&gt;}&lt;/span&gt;

      &lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;collisionHandler&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;bullet&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;alien&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
          &lt;span class="c1"&gt;//  When a bullet hits an alien we kill them both&lt;/span&gt;
          &lt;span class="nx"&gt;bullet&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;kill&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
          &lt;span class="c1"&gt;//alien.kill();&lt;/span&gt;
          &lt;span class="nx"&gt;alien&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;damage&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

          &lt;span class="c1"&gt;//  Increase the score&lt;/span&gt;
          &lt;span class="nx"&gt;score&lt;/span&gt; &lt;span class="o"&gt;+=&lt;/span&gt; &lt;span class="mi"&gt;20&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
          &lt;span class="nx"&gt;scoreText&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;text&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;scoreString&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="nx"&gt;score&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

          &lt;span class="c1"&gt;//  And create an explosion :)&lt;/span&gt;
          &lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;explosion&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;explosions&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;getFirstExists&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kc"&gt;false&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
          &lt;span class="c1"&gt;//explosion.reset(alien.body.x, alien.body.y);&lt;/span&gt;
          &lt;span class="nx"&gt;explosion&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;reset&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;alien&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;body&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;center&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;x&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;alien&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;body&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;center&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;y&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
          &lt;span class="nx"&gt;explosion&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;play&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;kaboom&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;30&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="kc"&gt;false&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

          &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;aliens&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;countLiving&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
          &lt;span class="p"&gt;{&lt;/span&gt;
              &lt;span class="nx"&gt;score&lt;/span&gt; &lt;span class="o"&gt;+=&lt;/span&gt; &lt;span class="mi"&gt;1000&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
              &lt;span class="nx"&gt;scoreText&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;text&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;scoreString&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="nx"&gt;score&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

              &lt;span class="nx"&gt;enemyBullets&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;callAll&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;kill&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
              &lt;span class="nx"&gt;stateText&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;text&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt; You Won, &lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="s2"&gt; Click to restart&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
              &lt;span class="nx"&gt;stateText&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;visible&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

              &lt;span class="c1"&gt;//the "click to restart" handler&lt;/span&gt;
              &lt;span class="nx"&gt;game&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;input&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;onTap&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;addOnce&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;restart&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
          &lt;span class="p"&gt;}&lt;/span&gt;

      &lt;span class="p"&gt;}&lt;/span&gt;

      &lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;enemyHitsPlayer&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;player&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="nx"&gt;bullet&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;

          &lt;span class="nx"&gt;bullet&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;kill&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

          &lt;span class="nx"&gt;live&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;lives&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;getFirstAlive&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

          &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;live&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
          &lt;span class="p"&gt;{&lt;/span&gt;
              &lt;span class="nx"&gt;live&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;kill&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
          &lt;span class="p"&gt;}&lt;/span&gt;

          &lt;span class="c1"&gt;//  And create an explosion :)&lt;/span&gt;
          &lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;explosion&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;explosions&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;getFirstExists&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kc"&gt;false&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
          &lt;span class="nx"&gt;explosion&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;reset&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;player&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;body&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;x&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;player&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;body&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;y&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
          &lt;span class="nx"&gt;explosion&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;play&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;kaboom&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;30&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="kc"&gt;false&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

          &lt;span class="c1"&gt;// When the player dies&lt;/span&gt;
          &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;lives&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;countLiving&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
          &lt;span class="p"&gt;{&lt;/span&gt;
              &lt;span class="nx"&gt;player&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;kill&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
              &lt;span class="nx"&gt;enemyBullets&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;callAll&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;kill&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

              &lt;span class="nx"&gt;stateText&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;text&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt; GAME OVER &lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="s2"&gt; Click to restart&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
              &lt;span class="nx"&gt;stateText&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;visible&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

              &lt;span class="c1"&gt;//the "click to restart" handler&lt;/span&gt;
              &lt;span class="nx"&gt;game&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;input&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;onTap&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;addOnce&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;restart&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
          &lt;span class="p"&gt;}&lt;/span&gt;

      &lt;span class="p"&gt;}&lt;/span&gt;

      &lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;enemyFires&lt;/span&gt; &lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;

          &lt;span class="c1"&gt;//  Grab the first bullet we can from the pool&lt;/span&gt;
          &lt;span class="nx"&gt;enemyBullet&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;enemyBullets&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;getFirstExists&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kc"&gt;false&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

          &lt;span class="nx"&gt;livingEnemies&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;length&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

          &lt;span class="nx"&gt;aliens&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;forEachAlive&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kd"&gt;function&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;alien&lt;/span&gt;&lt;span class="p"&gt;){&lt;/span&gt;

              &lt;span class="c1"&gt;// put every living enemy in an array&lt;/span&gt;
              &lt;span class="nx"&gt;livingEnemies&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;push&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;alien&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
          &lt;span class="p"&gt;});&lt;/span&gt;


          &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;enemyBullet&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="nx"&gt;livingEnemies&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;length&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
          &lt;span class="p"&gt;{&lt;/span&gt;

              &lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;random&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="nx"&gt;game&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;rnd&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;integerInRange&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="nx"&gt;livingEnemies&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;length&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

              &lt;span class="c1"&gt;// randomly select one of them&lt;/span&gt;
              &lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;shooter&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="nx"&gt;livingEnemies&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;random&lt;/span&gt;&lt;span class="p"&gt;];&lt;/span&gt;
              &lt;span class="c1"&gt;// And fire the bullet from this enemy&lt;/span&gt;
              &lt;span class="nx"&gt;enemyBullet&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;reset&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;shooter&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;body&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;x&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;shooter&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;body&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;y&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

              &lt;span class="nx"&gt;game&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;physics&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;arcade&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;moveToObject&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;enemyBullet&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="nx"&gt;player&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="mi"&gt;120&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
              &lt;span class="nx"&gt;firingTimer&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;game&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;time&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;now&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="mi"&gt;2000&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
          &lt;span class="p"&gt;}&lt;/span&gt;

      &lt;span class="p"&gt;}&lt;/span&gt;

      &lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;fireBullet&lt;/span&gt; &lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;

          &lt;span class="c1"&gt;//  To avoid them being allowed to fire too fast we set a time limit&lt;/span&gt;
          &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;game&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;time&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;now&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="nx"&gt;bulletTime&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
          &lt;span class="p"&gt;{&lt;/span&gt;
              &lt;span class="c1"&gt;//  Grab the first bullet we can from the pool&lt;/span&gt;
              &lt;span class="nx"&gt;bullet&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;bullets&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;getFirstExists&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kc"&gt;false&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

              &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;bullet&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
              &lt;span class="p"&gt;{&lt;/span&gt;
                  &lt;span class="c1"&gt;//  And fire it&lt;/span&gt;
                  &lt;span class="nx"&gt;bullet&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;reset&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;player&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;x&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;player&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;y&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="mi"&gt;8&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
                  &lt;span class="nx"&gt;bullet&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;body&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;velocity&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;y&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="mi"&gt;400&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
                  &lt;span class="nx"&gt;bulletTime&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;game&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;time&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;now&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="mi"&gt;200&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
              &lt;span class="p"&gt;}&lt;/span&gt;
          &lt;span class="p"&gt;}&lt;/span&gt;

      &lt;span class="p"&gt;}&lt;/span&gt;

      &lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;resetBullet&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;bullet&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;

          &lt;span class="c1"&gt;//  Called if the bullet goes out of the screen&lt;/span&gt;
          &lt;span class="nx"&gt;bullet&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;kill&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

      &lt;span class="p"&gt;}&lt;/span&gt;

      &lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;restart&lt;/span&gt; &lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;

          &lt;span class="c1"&gt;//  A new level starts&lt;/span&gt;

          &lt;span class="c1"&gt;//resets the life count&lt;/span&gt;
          &lt;span class="nx"&gt;lives&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;callAll&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;revive&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
          &lt;span class="c1"&gt;//  And brings the aliens back from the dead :)&lt;/span&gt;
          &lt;span class="nx"&gt;aliens&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;removeAll&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
          &lt;span class="nf"&gt;createAliens&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

          &lt;span class="c1"&gt;//revives the player&lt;/span&gt;
          &lt;span class="nx"&gt;player&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;revive&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
          &lt;span class="c1"&gt;//hides the text&lt;/span&gt;
          &lt;span class="nx"&gt;stateText&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;visible&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;false&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

          &lt;span class="nx"&gt;score&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
          &lt;span class="nx"&gt;scoreText&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;text&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;scoreString&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="nx"&gt;score&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

      &lt;span class="p"&gt;}&lt;/span&gt;
  &lt;span class="p"&gt;});&lt;/span&gt;
&lt;span class="p"&gt;})();&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



</description>
      <category>javascript</category>
      <category>kintone</category>
      <category>gamedev</category>
      <category>phaserio</category>
    </item>
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