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    <title>Forem: Valerius Petrini</title>
    <description>The latest articles on Forem by Valerius Petrini (@villyp).</description>
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      <title>Forem: Valerius Petrini</title>
      <link>https://forem.com/villyp</link>
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    <item>
      <title>How to Build a Compiler: A Step-by-Step Outline for Creating a custom compiler in C from scratch</title>
      <dc:creator>Valerius Petrini</dc:creator>
      <pubDate>Wed, 20 Aug 2025 03:20:53 +0000</pubDate>
      <link>https://forem.com/villyp/how-to-build-a-compiler-a-step-by-step-outline-for-creating-a-custom-compiler-in-c-from-scratch-4dmi</link>
      <guid>https://forem.com/villyp/how-to-build-a-compiler-a-step-by-step-outline-for-creating-a-custom-compiler-in-c-from-scratch-4dmi</guid>
      <description>&lt;p&gt;This article was originally published on &lt;a href="https://valerius-petrini.vercel.app/blog/2025-06-10-compiler-steps" rel="noopener noreferrer"&gt;Valerius Petrini's Programming Blog&lt;/a&gt; on 06/10/2025&lt;/p&gt;

&lt;p&gt;Over the past year I've been working on my own programming language, &lt;em&gt;Jakarta&lt;/em&gt;, a compiled language that I needed to build a compiler for. If you're unfamiliar with compilers, think of them as the thing that converts your programming language's code (in this case &lt;code&gt;.jak&lt;/code&gt; files) into machine code that your computer can then run. &lt;/p&gt;

&lt;p&gt;Building a compiler is a huge undertaking, and needs a lot of time and effort, especially if you are starting from scratch and not using something like &lt;code&gt;LLVM&lt;/code&gt; to speed things up. Because of that, it's a good idea to have a step-by-step outline at the beginning to know what exactly you're doing. For something like &lt;em&gt;Jakarta&lt;/em&gt; and many other compilers, the process is split into four basic parts: the lexer, the parser, the intermediate representation, and the assembler.&lt;/p&gt;

&lt;h2&gt;
  
  
  The Lexer
&lt;/h2&gt;

&lt;p&gt;Think of the lexer as a tokenizer: it splits up your code into tokens to make it easier for the compiler to understand things.&lt;/p&gt;

&lt;p&gt;Take this line:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight c"&gt;&lt;code&gt;&lt;span class="n"&gt;function&lt;/span&gt; &lt;span class="n"&gt;factorial&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;n&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The tokens would fall into these categories:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Keywords: &lt;code&gt;function&lt;/code&gt;
&lt;/li&gt;
&lt;li&gt;Identifiers: &lt;code&gt;factorial&lt;/code&gt;, &lt;code&gt;int&lt;/code&gt;, &lt;code&gt;n&lt;/code&gt;
&lt;/li&gt;
&lt;li&gt;Symbols: &lt;code&gt;(&lt;/code&gt;, &lt;code&gt;)&lt;/code&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Since &lt;em&gt;Jakarta&lt;/em&gt; is written in &lt;code&gt;C&lt;/code&gt;, our first step is to put everything into an array, splitting code into one of three token types:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Identifiers: things like variable, function, and type names&lt;/li&gt;
&lt;li&gt;Symbols: punctuation and operators&lt;/li&gt;
&lt;li&gt;Literals: values like numbers or strings&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;We can use a C &lt;code&gt;enum&lt;/code&gt; to represent the type of each token, such as:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight c"&gt;&lt;code&gt;&lt;span class="k"&gt;enum&lt;/span&gt; &lt;span class="n"&gt;TokenType&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;TOKEN_KEYWORD_FUNCTION&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;TOKEN_SYMBOL_IDENTIFIER&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;TOKEN_STRING_LITERAL&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;TOKEN_NUMBER&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;TOKEN_OPEN_PAREN&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;TOKEN_CLOSE_PAREN&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="c1"&gt;// etc.&lt;/span&gt;
&lt;span class="p"&gt;};&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;To make debugging easier, we also store the line and column numbers of each token. This helps us report errors with helpful messages like “unexpected token on line 4, column 12.”&lt;/p&gt;

&lt;p&gt;Here's an example of the line from earlier and what the outputted tokens look like (with line and columns omitted):&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;function factorial(int n)

Token: "function", Type: KEYWORD_FUNCTION  
Token: "factorial", Type: SYMBOL_IDENTIFIER  
Token: "(", Type: SYMBOL_OPEN_PARENTHESIS  
Token: "int", Type: SYMBOL_IDENTIFIER  
Token: "n", Type: SYMBOL_IDENTIFIER  
Token: ")", Type: SYMBOL_CLOSING_PARENTHESIS  
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;We can take all this data and move to the parser, which makes sure that these tokens are in the right order.&lt;/p&gt;

&lt;h2&gt;
  
  
  The Parser
&lt;/h2&gt;

&lt;p&gt;The parser is the section of the compiler that checks if all of the tokens are in the right order, and  stores metadata about functions and variables.&lt;/p&gt;

&lt;p&gt;The best part about our previous approach is it's really easy to check if our tokens are in the right order.&lt;/p&gt;

&lt;p&gt;Take our highly used &lt;code&gt;factorial&lt;/code&gt; function:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight c"&gt;&lt;code&gt;&lt;span class="n"&gt;function&lt;/span&gt; &lt;span class="n"&gt;factorial&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;n&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;If we find a &lt;code&gt;KEYWORD_FUNCTION&lt;/code&gt; token, then we must expect a &lt;code&gt;SYMBOL_IDENTIFIER&lt;/code&gt; (which is the name of the function), then an opening parentheses, then parameters (which includes the type and the name, and commas if there are multiple), and the closing parenthesis.&lt;/p&gt;

&lt;p&gt;To do this, we can have two basic functions, &lt;code&gt;peek&lt;/code&gt; and &lt;code&gt;consume&lt;/code&gt;:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight c"&gt;&lt;code&gt;&lt;span class="n"&gt;Token&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="nf"&gt;consume&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;Tokenizer&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;tokenizer&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;Token&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;content&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;get_from_array&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;tokenizer&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;tokens&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="n"&gt;remove_from_array&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;tokenizer&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;tokens&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;content&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="n"&gt;bool&lt;/span&gt; &lt;span class="nf"&gt;peek&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;Tokenizer&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;tokenizer&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;TokenType&lt;/span&gt; &lt;span class="n"&gt;symbol&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;Token&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;token&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;get_from_array&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;tokenizer&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;tokens&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;token&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;symbol&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="n"&gt;symbol&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;code&gt;peek&lt;/code&gt; checks if the next token is the correct type, and &lt;code&gt;consume&lt;/code&gt; removes the token. We also have a &lt;code&gt;peekConsume&lt;/code&gt; function that consumes the token if the &lt;code&gt;peek&lt;/code&gt; function returns &lt;code&gt;true&lt;/code&gt;.&lt;/p&gt;

&lt;p&gt;Here are some other parts of the parser that help make sure everything is in order:&lt;/p&gt;

&lt;h3&gt;
  
  
  The Abstract Syntax Tree (AST)
&lt;/h3&gt;

&lt;p&gt;The Abstract Syntax Tree is perhaps the largest part of the parser, as it handles converting the tokens from our lexer into a tree format. This tree structure filters out syntactic noise (like punctuation), leaving only the essential structure of the code.&lt;/p&gt;

&lt;p&gt;The logic for creating the AST can be split into two parts: keywords and expressions. Keywords are exactly what they sound like, keywords like &lt;code&gt;if&lt;/code&gt; and &lt;code&gt;function&lt;/code&gt; that have predefined structures.&lt;/p&gt;

&lt;p&gt;Take &lt;code&gt;function&lt;/code&gt; as an example, we can have an AST setup like this:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;Function Node
├ Name Node: factorial
├ Return Type Node: int
├ Parameters Node
│ └ Parameter Node: int n
└ Body Node: Contains All Child Nodes
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;All of the nodes within our function go into the Body Node into sequential order, so when we are doing our next step, we can read them in one by one and convert them into our Intermediate Representation.&lt;/p&gt;

&lt;p&gt;On the other hand, expressions are the things that vary a lot. Expressions can be mathematical equations that you assign to variables, boolean expressions that you use in if statements, and things that you return from functions. Here are some examples:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;code&gt;10 + 20 * 4&lt;/code&gt;&lt;/li&gt;
&lt;li&gt;&lt;code&gt;n % 2 == 0 ? "Even" : "Odd"&lt;/code&gt;&lt;/li&gt;
&lt;li&gt;&lt;code&gt;"%s: %d".format(name, age)"&lt;/code&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;As you can see, expressions take on many different forms and can vary in how big or small they are. To handle these expressions, we use the &lt;a href="https://www.wikiwand.com/en/articles/Shunting_yard_algorithm" rel="noopener noreferrer"&gt;shunting yard algorithm&lt;/a&gt;, which converts infix expressions (like a + b * c) into postfix (&lt;a href="https://www.wikiwand.com/en/articles/Reverse_Polish_notation" rel="noopener noreferrer"&gt;Reverse Polish Notation&lt;/a&gt;), making it easier to build a structured tree.&lt;/p&gt;

&lt;p&gt;Here an example of &lt;code&gt;10 + 20 * 4&lt;/code&gt; in our AST:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;Binary Expression Node: +
├ Left: 10
└ Right: 
   Binary Expression Node: *
   ├ Left: 20
   └ Right: 4
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;We start from the bottom by doing 20 * 4 first, ensuring we can handle precedence.&lt;/p&gt;

&lt;h3&gt;
  
  
  Error Checking
&lt;/h3&gt;

&lt;p&gt;Most error handling happens in the parser, as we are passing through the tokens to make sure they are in the right order. An example of this would be throwing an error if a variable name is declared multiple times, or if we use a keyword as an identifier. We can use the line and column number from the lexer here to make it easier for the developer to see what is happening.&lt;/p&gt;

&lt;h3&gt;
  
  
  Symbol Tables
&lt;/h3&gt;

&lt;p&gt;Symbol tables are used to store all variables, function, and type data (Jakarta allows developers to create custom types). These are stored in a hashmap with the key being the name, and the value being a struct or object containing metadata of that variable/function/type.&lt;/p&gt;

&lt;p&gt;We only need one hashmap for function and types as they can only be made in the top level scopes, but we need to take into account scopes for variables to implement shadowing and making sure we handle duplicates correctly. To do this, we can create a stack of hashmaps: when you enter a new scope, push a new hashmap to the stack, and add all variables there. When a scope is exited, pop the most recent scope.&lt;/p&gt;

&lt;p&gt;For function parameters, we can add those to the same scope as the content of that function.&lt;/p&gt;

&lt;h3&gt;
  
  
  Type Checking
&lt;/h3&gt;

&lt;p&gt;During the parser, we also go ahead and check if all of our types are correct. This includes things like checking to see if we assign the correct types to variables, and that any expressions within if statements resolve to a boolean.&lt;/p&gt;

&lt;p&gt;By building the AST, we make it easier to move into the next portion of the compiler: the intermediate representation.&lt;/p&gt;

&lt;h2&gt;
  
  
  Intermediate Representation (IR)
&lt;/h2&gt;

&lt;p&gt;The reason we have an Intermediate Representation (IR) is because each type of computer chip runs a different type of assembly language. For example, Intel x86 CPUs use a different instruction set than ARM chips used in smartphones. Instead of writing a completely separate code generator for each chip, we first translate our source code into an IR, and then convert that IR into the appropriate assembly based on the target architecture.&lt;/p&gt;

&lt;p&gt;Think of the Intermediate Representation as a "global" assembly language (yes, we are making another language alongside our programming language). The goal is to get as close to assembly as possible without depending on any specific hardware.&lt;/p&gt;

&lt;p&gt;To illustrate this, take the example of adding two and two in two different architectures:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;; x86 Assembly
mov eax, 2     ; Move 2 into register eax
add eax, 2     ; Add 2 to eax

; ARM Assembly
mov r0, #2     ; Move 2 into register r0
add r0, r0, #2 ; Add 2 to r0, store result in r0
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Although they’re different syntactically, the logic is similar — move 2 into a register, then add 2. So our IR could look something like this:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;MOV REGISTER1 2
ADD REGISTER1 2
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Each node in the Abstract Syntax Tree (AST) can be translated into these IR instructions. Once the IR is built and saved (often into a &lt;code&gt;.ir&lt;/code&gt; or &lt;code&gt;.jakir&lt;/code&gt; file), the next stage, the assembler, can detect the current architecture and generate the appropriate native machine code.&lt;/p&gt;

&lt;h2&gt;
  
  
  The Assembler
&lt;/h2&gt;

&lt;p&gt;The assembler is one of the easiest parts of the compiler to explain. It takes the Intermediate Representation (IR) and generates assembly code based on the target architecture (like &lt;code&gt;x86_64&lt;/code&gt; or &lt;code&gt;ARM&lt;/code&gt;). After that, the assembly is assembled into an &lt;code&gt;.obj&lt;/code&gt;/&lt;code&gt;.o&lt;/code&gt; (object) file, which contains the machine code instructions.&lt;/p&gt;

&lt;p&gt;Depending on the compiler and build system, a separate tool called the linker may then be used to combine multiple .obj files and libraries into a single executable file (like an &lt;code&gt;.exe&lt;/code&gt; on Windows). This final file is what you can run on your computer.&lt;/p&gt;

&lt;h2&gt;
  
  
  Conclusion
&lt;/h2&gt;

&lt;p&gt;Although each compiler is built in a different way, these four steps cover the basics of compiler design, alongside all of the sub-steps.&lt;/p&gt;

&lt;p&gt;Thanks for reading!&lt;/p&gt;

</description>
      <category>asm</category>
      <category>c</category>
      <category>compilers</category>
    </item>
    <item>
      <title>Building a Shell in C using fork and Process Management</title>
      <dc:creator>Valerius Petrini</dc:creator>
      <pubDate>Wed, 20 Aug 2025 03:18:21 +0000</pubDate>
      <link>https://forem.com/villyp/building-a-shell-in-c-using-fork-and-process-management-5nb</link>
      <guid>https://forem.com/villyp/building-a-shell-in-c-using-fork-and-process-management-5nb</guid>
      <description>&lt;p&gt;This article was originally published on &lt;a href="https://valerius-petrini.vercel.app/blog/2025-06-29-fork-linux" rel="noopener noreferrer"&gt;Valerius Petrini's Programming Blog&lt;/a&gt; on 06/29/2025&lt;/p&gt;

&lt;p&gt;If you've ever wanted to build your own &lt;strong&gt;shell&lt;/strong&gt; (the program that lets you interact with your operating system using commands like &lt;code&gt;git&lt;/code&gt;, &lt;code&gt;ls&lt;/code&gt;, or &lt;code&gt;node&lt;/code&gt;) in Linux using C, you'll quickly come across the function &lt;code&gt;fork()&lt;/code&gt;. In Linux, &lt;code&gt;fork()&lt;/code&gt; is what allows a shell to create new processes for the commands you run. It's how shells can execute programs without freezing or crashing themselves, and it's the foundation of multitasking in Unix systems.&lt;/p&gt;

&lt;h2&gt;
  
  
  What are Processes?
&lt;/h2&gt;

&lt;p&gt;If you run &lt;code&gt;ps&lt;/code&gt; in your Linux command line (or &lt;code&gt;tasklist&lt;/code&gt; on Windows), you'll see a list of all the processes running on your computer, including the &lt;strong&gt;process ID (PID)&lt;/strong&gt; for all of them. Each entry represents something actively running on your computer, like your web browser, games, or system processes. On Unix systems, every process except the very first one is created by &lt;code&gt;fork()&lt;/code&gt; from a parent process. If you were to trace the process tree all the way up, you'd eventually reach a single initial process started directly by the kernel.&lt;/p&gt;

&lt;h2&gt;
  
  
  How fork works
&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;fork()&lt;/code&gt; works by essentially duplicating the currently running process. For example, say you run the &lt;code&gt;ls&lt;/code&gt; command, your shell would:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;Duplicate itself using &lt;code&gt;fork()&lt;/code&gt;, creating a parent and a child process.&lt;/li&gt;
&lt;li&gt;The child gets a copy of the environment and a different PID (though &lt;code&gt;fork()&lt;/code&gt; returns &lt;code&gt;0&lt;/code&gt; &lt;strong&gt;in the child&lt;/strong&gt;, and the child’s PID &lt;strong&gt;in the parent&lt;/strong&gt;).&lt;/li&gt;
&lt;li&gt;The child replaces its memory with the &lt;code&gt;ls&lt;/code&gt; program using &lt;code&gt;execvp()&lt;/code&gt;.&lt;/li&gt;
&lt;li&gt;The parent waits for the child to finish using &lt;code&gt;waitpid()&lt;/code&gt;.&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;This design is useful because if something goes wrong with &lt;code&gt;ls&lt;/code&gt;, only the child is affected.&lt;/p&gt;

&lt;p&gt;This is how that process would work in &lt;code&gt;C&lt;/code&gt;:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight c"&gt;&lt;code&gt;&lt;span class="n"&gt;pid_t&lt;/span&gt; &lt;span class="n"&gt;pid&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;fork&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;pid&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="c1"&gt;// Child process&lt;/span&gt;
    &lt;span class="n"&gt;execvp&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;args&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt; &lt;span class="n"&gt;args&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt; &lt;span class="c1"&gt;// Run the given command (e.g., "ls")&lt;/span&gt;
    &lt;span class="n"&gt;perror&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"exec failed"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt; &lt;span class="c1"&gt;// Only reached if exec fails&lt;/span&gt;
    &lt;span class="n"&gt;exit&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="nf"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;pid&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="c1"&gt;// Parent process&lt;/span&gt;
    &lt;span class="c1"&gt;// You'll want to track your jobs using an array&lt;/span&gt;
    &lt;span class="n"&gt;add_job&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;pid&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

    &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;status&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="n"&gt;waitpid&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;pid&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;status&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt; &lt;span class="c1"&gt;// Wait for the child to finish&lt;/span&gt;
    &lt;span class="n"&gt;printf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;WIFEXITED&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;status&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;?&lt;/span&gt; &lt;span class="s"&gt;"Success&lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt; &lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="s"&gt;"Failure&lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;perror&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"fork failed"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt; &lt;span class="c1"&gt;// Handle fork error&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Even though it looks like the code runs twice, it’s actually two separate processes executing the same code: one (the parent) receives the child’s PID from fork(), and the other (the child) receives 0.&lt;/p&gt;

&lt;h2&gt;
  
  
  Background Processes and Signals
&lt;/h2&gt;

&lt;p&gt;&lt;strong&gt;Background processes&lt;/strong&gt; run independently of the shell, allowing the shell to continue accepting new commands without waiting for those processes to finish. If we modify our previous &lt;code&gt;C&lt;/code&gt; code and remove the &lt;code&gt;waitpid&lt;/code&gt; call, the parent process continues immediately, while the child runs in the background. This is useful for long-running tasks like servers or background jobs.&lt;/p&gt;

&lt;p&gt;However, if the parent never calls &lt;code&gt;wait()&lt;/code&gt; or &lt;code&gt;waitpid()&lt;/code&gt; on a child process, that child can become a &lt;strong&gt;zombie process&lt;/strong&gt; once it finishes. A &lt;strong&gt;zombie process&lt;/strong&gt; is a process that has completed execution but still has an entry in the process table because the parent hasn’t read its exit status. To avoid this, most shells handle the &lt;code&gt;SIGCHLD&lt;/code&gt; signal, which is sent to the parent when a child process exits. The shell can then clean up by calling &lt;code&gt;wait()&lt;/code&gt; inside a signal handler.&lt;/p&gt;

&lt;p&gt;If we were to handle the signal ourselves in our custom shell, we would need to use the &lt;code&gt;sigaction&lt;/code&gt; function provided by &lt;code&gt;signal.h&lt;/code&gt;:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight c"&gt;&lt;code&gt;&lt;span class="c1"&gt;// This function is called automatically when a SIGCHLD signal is received.&lt;/span&gt;
&lt;span class="c1"&gt;// It reaps any child processes that have exited to prevent zombies.&lt;/span&gt;
&lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;handleSigChild&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;signum&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;status&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="n"&gt;pid_t&lt;/span&gt; &lt;span class="n"&gt;pid&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="c1"&gt;// Use a loop in case multiple children exited before the handler ran.&lt;/span&gt;
    &lt;span class="k"&gt;while&lt;/span&gt; &lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="n"&gt;pid&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;waitpid&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;status&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;WNOHANG&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="c1"&gt;// WIFEXITED: child exited normally&lt;/span&gt;
        &lt;span class="c1"&gt;// WIFSIGNALED: child was terminated by a signal&lt;/span&gt;
        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;WIFEXITED&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;status&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;||&lt;/span&gt; &lt;span class="n"&gt;WIFSIGNALED&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;status&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;
            &lt;span class="c1"&gt;// Update your job status here if you track background jobs.&lt;/span&gt;
            &lt;span class="c1"&gt;// You should store jobs in an array and keep track of the PID and the state (foreground, stopped, background, etc.)&lt;/span&gt;
            &lt;span class="n"&gt;jobData&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;status&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;DONE&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="c1"&gt;// Replace this with your job-tracking logic&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="n"&gt;sigaction&lt;/span&gt; &lt;span class="n"&gt;sa_chld&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="c1"&gt;// Set the handler function for SIGCHLD&lt;/span&gt;
&lt;span class="n"&gt;sa_chld&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;sa_handler&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;handleSigChild&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="c1"&gt;// SA_RESTART: restart interrupted system calls&lt;/span&gt;
&lt;span class="c1"&gt;// SA_NOCLDSTOP: don’t call handler when children are stopped (only when they exit)&lt;/span&gt;
&lt;span class="n"&gt;sa_chld&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;sa_flags&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;SA_RESTART&lt;/span&gt; &lt;span class="o"&gt;|&lt;/span&gt; &lt;span class="n"&gt;SA_NOCLDSTOP&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="c1"&gt;// Clear the signal mask so no signals are blocked during handler execution&lt;/span&gt;
&lt;span class="n"&gt;sigemptyset&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;sa_chld&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;sa_mask&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="c1"&gt;// Install the signal handler&lt;/span&gt;
&lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;sigaction&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;SIGCHLD&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;sa_chld&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nb"&gt;NULL&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;perror&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"sigaction SIGCHLD"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="n"&gt;exit&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Shells use &lt;strong&gt;signals&lt;/strong&gt; for a wide range of tasks, such as:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;code&gt;SIGINT&lt;/code&gt; (sent by pressing &lt;code&gt;Ctrl+C&lt;/code&gt;) to interrupt a foreground process&lt;/li&gt;
&lt;li&gt;
&lt;code&gt;SIGTSTP&lt;/code&gt; (sent by &lt;code&gt;Ctrl+Z&lt;/code&gt;) to stop a foreground process&lt;/li&gt;
&lt;li&gt;
&lt;code&gt;SIGCONT&lt;/code&gt; to resume a stopped process&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;You can find a full list of Unix signals and their meanings &lt;a href="https://faculty.cs.niu.edu/~hutchins/csci480/signals.htm" rel="noopener noreferrer"&gt;here&lt;/a&gt;.&lt;/p&gt;

&lt;h2&gt;
  
  
  Prompting the user
&lt;/h2&gt;

&lt;p&gt;In order for our shell to actually be usable, we need to combine the previous two code segments and add a loop to prompt the user. Here's a basic structure that also implements background process handling:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight c"&gt;&lt;code&gt;&lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;handleSigChild&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;signum&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="p"&gt;...&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="nf"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="c1"&gt;// setup sa_chld&lt;/span&gt;

    &lt;span class="k"&gt;while&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nb"&gt;true&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;printf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"&amp;gt;&amp;gt;&amp;gt; "&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt; 
        &lt;span class="c1"&gt;// Get input&lt;/span&gt;

        &lt;span class="c1"&gt;// You can implement a check to see if the input ends with &amp;amp;&lt;/span&gt;
        &lt;span class="n"&gt;bool&lt;/span&gt; &lt;span class="n"&gt;bg&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;input&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;endsWith&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"&amp;amp;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

        &lt;span class="n"&gt;pid_t&lt;/span&gt; &lt;span class="n"&gt;pid&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;fork&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;pid&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="c1"&gt;// Parse input&lt;/span&gt;
            &lt;span class="kt"&gt;char&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;args&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;64&lt;/span&gt;&lt;span class="p"&gt;];&lt;/span&gt;
            &lt;span class="kt"&gt;size_t&lt;/span&gt; &lt;span class="n"&gt;arg_count&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
            &lt;span class="kt"&gt;char&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;token&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;strtok&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;input&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;" "&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
            &lt;span class="k"&gt;while&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;token&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="nb"&gt;NULL&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="n"&gt;arg_count&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt; &lt;span class="mi"&gt;63&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="n"&gt;args&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;arg_count&lt;/span&gt;&lt;span class="o"&gt;++&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;token&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
                &lt;span class="n"&gt;token&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;strtok&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nb"&gt;NULL&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;" "&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
            &lt;span class="p"&gt;}&lt;/span&gt;
            &lt;span class="n"&gt;args&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;arg_count&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nb"&gt;NULL&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

            &lt;span class="n"&gt;execvp&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;args&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt; &lt;span class="n"&gt;args&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt; 
            &lt;span class="n"&gt;perror&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"exec failed"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
            &lt;span class="n"&gt;exit&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;pid&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;status&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
            &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="n"&gt;bg&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="n"&gt;waitpid&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;pid&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;status&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
                &lt;span class="n"&gt;printf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;WIFEXITED&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;status&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;?&lt;/span&gt; &lt;span class="s"&gt;"Success&lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt; &lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="s"&gt;"Failure&lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
            &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="n"&gt;printf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Child started in background"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
            &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="n"&gt;perror&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"fork failed"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt; &lt;span class="c1"&gt;// Handle fork error&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;With this code, we have a basic working shell that can run foreground processes. Of course, if you're making your own shell, make sure to make this memory safe by checking for &lt;code&gt;NULL&lt;/code&gt; and by freeing memory when necessary to avoid memory leaks.&lt;/p&gt;

&lt;h2&gt;
  
  
  Next Steps
&lt;/h2&gt;

&lt;p&gt;If you want to continue building out your shell, you'll want to do a few more things before it's ready:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Try experimenting with different &lt;code&gt;exec&lt;/code&gt; variants like &lt;code&gt;execlp&lt;/code&gt;.&lt;/li&gt;
&lt;li&gt;Handle builtin commands, like &lt;code&gt;cd&lt;/code&gt;, &lt;code&gt;exit&lt;/code&gt;, and &lt;code&gt;jobs&lt;/code&gt;. These can't be run by &lt;code&gt;execvp&lt;/code&gt; so you'll need to handle them yourself&lt;/li&gt;
&lt;li&gt;Handle &lt;code&gt;Ctrl-Z&lt;/code&gt;, which stops a foreground process.&lt;/li&gt;
&lt;li&gt;Implement piping with &lt;code&gt;|&lt;/code&gt;, where the output of one command is the input for another. To implement piping, you'll need to use &lt;code&gt;pipe()&lt;/code&gt; and &lt;code&gt;dup2()&lt;/code&gt; to redirect output from one command to the input of another.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  Gist
&lt;/h2&gt;

&lt;p&gt;If you'd like a minimum working shell to test yours against or to follow along, you can visit my Github page where I have a &lt;a href="https://gist.github.com/Villy-P/9fac6cb7b1e93b6d72e80a710f819fd8" rel="noopener noreferrer"&gt;gist&lt;/a&gt; that implements an entire shell with job control.&lt;/p&gt;

&lt;p&gt;Happy coding!&lt;/p&gt;

</description>
      <category>linux</category>
      <category>c</category>
      <category>shell</category>
    </item>
    <item>
      <title>CMake Made Simple: A Reusable Template for Your First C++ Project</title>
      <dc:creator>Valerius Petrini</dc:creator>
      <pubDate>Wed, 20 Aug 2025 03:13:17 +0000</pubDate>
      <link>https://forem.com/villyp/cmake-made-simple-a-reusable-template-for-your-first-c-project-1fc9</link>
      <guid>https://forem.com/villyp/cmake-made-simple-a-reusable-template-for-your-first-c-project-1fc9</guid>
      <description>&lt;p&gt;&lt;em&gt;This article was originally published on &lt;a href="https://valerius-petrini.vercel.app/blog/2025-08-05-cmake-template" rel="noopener noreferrer"&gt;Valerius Petrini's Programming Blog&lt;/a&gt; on 08/05/2025&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;When starting up a new &lt;code&gt;C++&lt;/code&gt; project, you might run a command using your compiler like &lt;code&gt;g++ main.cpp -o main&lt;/code&gt; to compile your program into an executable. However, as your project grows and includes more source files, libraries, and dependencies, managing compilation from the command line can become tedious and prone to errors.&lt;/p&gt;

&lt;p&gt;This is where &lt;code&gt;CMake&lt;/code&gt; comes in. &lt;code&gt;CMake&lt;/code&gt; is a cross-platform build system generator that helps automate and organize the compilation of your &lt;code&gt;C++&lt;/code&gt; projects. Instead of writing shell commands by hand, you can write a &lt;code&gt;CMakeLists.txt&lt;/code&gt; file, and &lt;code&gt;CMake&lt;/code&gt; will generate build scripts for you. After that, you can use a tool like &lt;code&gt;Ninja&lt;/code&gt; or &lt;code&gt;Make&lt;/code&gt; to run the generated build scripts and produce your executable.&lt;/p&gt;

&lt;p&gt;Here are some reasons why &lt;code&gt;CMake&lt;/code&gt; is a great tool for working with &lt;code&gt;C++&lt;/code&gt;:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Incremental Builds&lt;/strong&gt;  - Only changed files are recompiled, saving development time.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Dependency Management&lt;/strong&gt; - Easily include external libraries using &lt;code&gt;find_package&lt;/code&gt; or &lt;code&gt;FetchContent&lt;/code&gt;.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Out-of-Source Builds&lt;/strong&gt; - Keeps the source directory clean by placing build files in a separate directory.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;IDE Support&lt;/strong&gt; - Editors like VSCode and IDEs like Visual Studio support CMake and offer features like IntelliSense, code navigation, and integrated debugging&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Multi-Language Support&lt;/strong&gt; Although this article will go over &lt;code&gt;C++&lt;/code&gt;, &lt;code&gt;CMake&lt;/code&gt; supports multiple different languages, like &lt;code&gt;C&lt;/code&gt;, &lt;code&gt;C#&lt;/code&gt;, and &lt;code&gt;CUDA&lt;/code&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;blockquote&gt;
&lt;p&gt;Note: This guide assumes you're already familiar with basic C++ syntax (e.g., headers, &lt;code&gt;main()&lt;/code&gt;, and compilation with &lt;code&gt;g++&lt;/code&gt;). If you're completely new to &lt;code&gt;C++&lt;/code&gt;, I recommend starting with a beginner course like &lt;a href="https://www.learncpp.com" rel="noopener noreferrer"&gt;Learncpp.com&lt;/a&gt; (Chapters 0 through 2 should teach you the fundamentals you need to follow along with this guide).&lt;/p&gt;

&lt;p&gt;Once you're comfortable with the basics, learning &lt;code&gt;CMake&lt;/code&gt; is a great next step to save time and avoid frustration down the road. It’s also an excellent way to get started on your first large-scale &lt;code&gt;C++&lt;/code&gt; project.&lt;/p&gt;
&lt;/blockquote&gt;

&lt;h2&gt;
  
  
  Creating a CMakeLists.txt template
&lt;/h2&gt;

&lt;p&gt;To start with your project, you'll need to do a few things:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Install &lt;code&gt;cmake&lt;/code&gt; and &lt;code&gt;Ninja&lt;/code&gt;.

&lt;ul&gt;
&lt;li&gt;On &lt;code&gt;Windows&lt;/code&gt;, download the binaries from the &lt;a href="https://cmake.org/download/" rel="noopener noreferrer"&gt;cmake&lt;/a&gt; and &lt;a href="https://ninja-build.org" rel="noopener noreferrer"&gt;Ninja&lt;/a&gt; websites. After that, add the executables to your &lt;code&gt;PATH&lt;/code&gt;.&lt;/li&gt;
&lt;li&gt;On &lt;code&gt;Linux&lt;/code&gt;, install them by running the corresponding command through your distro's package manager. For example, on Ubuntu-based distribution the command is &lt;code&gt;sudo apt install cmake ninja-build&lt;/code&gt;
&lt;/li&gt;
&lt;/ul&gt;


&lt;/li&gt;

&lt;li&gt;Create a new project directory and set up the following structure:

&lt;ul&gt;
&lt;li&gt;You should have a &lt;code&gt;main.cpp&lt;/code&gt; file in &lt;code&gt;src&lt;/code&gt;, along with a &lt;code&gt;test.cpp&lt;/code&gt; file in &lt;code&gt;test&lt;/code&gt;.&lt;/li&gt;
&lt;li&gt;Add an &lt;code&gt;include&lt;/code&gt; directory that will hold all &lt;code&gt;hpp&lt;/code&gt; files.&lt;/li&gt;
&lt;li&gt;Add two more files, a &lt;code&gt;CMakeLists.txt&lt;/code&gt; and a &lt;code&gt;Makefile&lt;/code&gt;.&lt;/li&gt;
&lt;li&gt;You'll include a simple &lt;code&gt;Makefile&lt;/code&gt; that wraps &lt;code&gt;Ninja&lt;/code&gt; commands (e.g., &lt;code&gt;make build&lt;/code&gt; runs &lt;code&gt;ninja&lt;/code&gt;). This is optional and &lt;strong&gt;not&lt;/strong&gt; a traditional build &lt;code&gt;Makefile&lt;/code&gt;, but just a convenience wrapper.&lt;/li&gt;
&lt;/ul&gt;


&lt;/li&gt;

&lt;/ul&gt;

&lt;p&gt;Once you're done with those steps, your directory tree should look like this:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;your_project/
├── CMakeLists.txt
├── include/
│   └── your_headers.hpp
├── src/
│   └── main.cpp
├── test/
│   └── test.cpp
└── build/      &amp;lt;-- created when you run cmake to configure your project
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;If everything looks good, we can begin creating our &lt;code&gt;CMakeLists.txt&lt;/code&gt; file.&lt;/p&gt;

&lt;h2&gt;
  
  
  Basic CMakeLists.txt header
&lt;/h2&gt;

&lt;p&gt;Open your &lt;code&gt;CMakeLists.txt&lt;/code&gt; and start with these few lines:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight cmake"&gt;&lt;code&gt;&lt;span class="nb"&gt;cmake_minimum_required&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;VERSION 3.10&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="nb"&gt;project&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;MyProject VERSION 0.1 LANGUAGES CXX&lt;span class="p"&gt;)&lt;/span&gt;

&lt;span class="nb"&gt;set&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;EXEC_NAME &lt;span class="s2"&gt;"EXECUTABLE"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="nb"&gt;set&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;EXEC_NAME_TEST &lt;span class="s2"&gt;"EXECUTABLE_TEST"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;blockquote&gt;
&lt;p&gt;In your project, rename MyProject and EXECUTABLE to your project name&lt;br&gt;
Additionally, C++ is written as &lt;code&gt;CXX&lt;/code&gt; in &lt;code&gt;CMake&lt;/code&gt;&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;The first two lines are metadata on the project. The first sets what version of &lt;code&gt;CMake&lt;/code&gt; we need, and the second gives info about our project, like the name, version, and languages it uses.&lt;/p&gt;

&lt;p&gt;The next two variables define the names for the main and test executables.&lt;/p&gt;

&lt;p&gt;After that, we have a few more variable assignments:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight cmake"&gt;&lt;code&gt;&lt;span class="nb"&gt;set&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;CMAKE_CXX_STANDARD 17&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="nb"&gt;set&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;CMAKE_CXX_STANDARD_REQUIRED ON&lt;span class="p"&gt;)&lt;/span&gt;

&lt;span class="nb"&gt;set&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;CMAKE_RUNTIME_OUTPUT_DIRECTORY &lt;span class="si"&gt;${&lt;/span&gt;&lt;span class="nv"&gt;CMAKE_BINARY_DIR&lt;/span&gt;&lt;span class="si"&gt;}&lt;/span&gt;/bin&lt;span class="p"&gt;)&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;blockquote&gt;
&lt;p&gt;&lt;code&gt;CMAKE_BINARY_DIR&lt;/code&gt; corresponds to &lt;code&gt;build&lt;/code&gt; in this case, as that is where all the build files go. Alongside that, &lt;code&gt;CMAKE_CURRENT_SOURCE_DIR&lt;/code&gt; is the absolute path of the directory that the &lt;code&gt;CMakeLists.txt&lt;/code&gt; file is in.&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;The first two lines have to deal with the &lt;code&gt;C++&lt;/code&gt; version we are using, specifically forcing &lt;code&gt;C++ 17&lt;/code&gt; be used. After that, we make it so that all of our executables are put inside &lt;code&gt;build/bin&lt;/code&gt; by overriding &lt;code&gt;CMAKE_RUNTIME_OUTPUT_DIRECTORY&lt;/code&gt;, to keep them separate from the other build files.&lt;/p&gt;

&lt;p&gt;Next, the final two lines of our setup are:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight cmake"&gt;&lt;code&gt;&lt;span class="nb"&gt;file&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;GLOB_RECURSE SOURCES CONFIGURE_DEPENDS &lt;span class="s2"&gt;"src/*.cpp"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="nb"&gt;file&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;GLOB_RECURSE SOURCES_TEST CONFIGURE_DEPENDS &lt;span class="s2"&gt;"src/*.cpp"&lt;/span&gt; &lt;span class="s2"&gt;"test/*.cpp"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;code&gt;GLOB&lt;/code&gt; will take all of the files provided and put them all into one variable, here named &lt;code&gt;SOURCES&lt;/code&gt; and &lt;code&gt;SOURCES_TEST&lt;/code&gt;. This is helpful as instead of having to declare all of our files individually, we group the all together using the &lt;code&gt;*&lt;/code&gt; wildcard.&lt;/p&gt;

&lt;p&gt;Additionally, since we use &lt;code&gt;CONFIGURE_DEPENDS&lt;/code&gt;, every time we recompile our project, it will detect new files added.&lt;/p&gt;

&lt;p&gt;You might also be wondering why we are including all of our source files in our test sources. That's because our test files depend on the &lt;strong&gt;compiled&lt;/strong&gt; implementations of our main code defined in &lt;code&gt;src/&lt;/code&gt;.&lt;/p&gt;

&lt;h2&gt;
  
  
  Creating the executable
&lt;/h2&gt;

&lt;p&gt;The next section is where we actually create the executable.&lt;/p&gt;

&lt;p&gt;For simplicity’s sake, I will be excluding all code relating to the test directory, although it is identical to the main executable, except with all the names changed.&lt;/p&gt;

&lt;p&gt;Here’s the short snippet:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight cmake"&gt;&lt;code&gt;&lt;span class="nb"&gt;add_executable&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="si"&gt;${&lt;/span&gt;&lt;span class="nv"&gt;EXEC_NAME&lt;/span&gt;&lt;span class="si"&gt;}&lt;/span&gt; &lt;span class="si"&gt;${&lt;/span&gt;&lt;span class="nv"&gt;SOURCES&lt;/span&gt;&lt;span class="si"&gt;}&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="nb"&gt;target_include_directories&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="si"&gt;${&lt;/span&gt;&lt;span class="nv"&gt;EXEC_NAME&lt;/span&gt;&lt;span class="si"&gt;}&lt;/span&gt; PRIVATE include/&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="nb"&gt;target_compile_options&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="si"&gt;${&lt;/span&gt;&lt;span class="nv"&gt;EXEC_NAME&lt;/span&gt;&lt;span class="si"&gt;}&lt;/span&gt; PRIVATE -Wall -Wextra -fdiagnostics-color=always -g&lt;span class="p"&gt;)&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The first line adds all of the source files into our executable, while the second tells the compiler where to find all the header files. &lt;code&gt;target_include_directories&lt;/code&gt; will tell our compiler that all the &lt;code&gt;hpp&lt;/code&gt; files in our project are located in the &lt;code&gt;include/&lt;/code&gt; directory.&lt;/p&gt;

&lt;p&gt;The last line is more of a configuration line. &lt;code&gt;target_compile_options&lt;/code&gt; allows us to specify what special things we want the compiler to do, and in this case we do 4 things:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;code&gt;-Wall&lt;/code&gt; and &lt;code&gt;-Wextra&lt;/code&gt;: These enable more warnings, making sure our codebase is clean and organized.&lt;/li&gt;
&lt;li&gt;
&lt;code&gt;-fdiagnostics-color=always&lt;/code&gt;: Ensures our errors and warnings have colors assigned to them (red for errors and purple for warnings) so they are easy to differentiate at a glance.&lt;/li&gt;
&lt;li&gt;
&lt;code&gt;-g&lt;/code&gt;: This adds debug information to our code, like memory addresses of variables, so that we can use debuggers like &lt;code&gt;gdb&lt;/code&gt;.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;After that last line, we have a functional &lt;code&gt;CMakeLists.txt&lt;/code&gt;, but we can still do some more optimizations.&lt;/p&gt;

&lt;h2&gt;
  
  
  Optimizing target_compile_options
&lt;/h2&gt;

&lt;p&gt;When we actually finish our program and plan to publish it, all of the compiler options we specified are unnecessary. Warnings and colorized output are helpful during development, but unnecessary in the final executable. Additionally, using &lt;code&gt;-g&lt;/code&gt; will bloat our executable with data the end user will never see.&lt;/p&gt;

&lt;p&gt;On top of that, certain compiler options should be added if we are building to publish, like the &lt;code&gt;-O3&lt;/code&gt; flag. This enables more compiler optimizations, so our executable will run much faster, but we don't want to add that flag while debugging because it would slow down our development process.&lt;/p&gt;

&lt;p&gt;To counter this, we can use &lt;code&gt;CMake&lt;/code&gt; &lt;strong&gt;conditional statements&lt;/strong&gt;:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight cmake"&gt;&lt;code&gt;&lt;span class="nb"&gt;target_compile_options&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="si"&gt;${&lt;/span&gt;&lt;span class="nv"&gt;EXEC_NAME&lt;/span&gt;&lt;span class="si"&gt;}&lt;/span&gt; PRIVATE
    $&amp;lt;$&amp;lt;CONFIG:Debug&amp;gt;:-Wall -Wextra -fdiagnostics-color=always -g&amp;gt;
    $&amp;lt;$&amp;lt;CONFIG:Release&amp;gt;:-O3&amp;gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This makes it so that if we are in debug mode, we activate all the debugging options, but if we are in release mode, we enable the compiler's highest optimization level to improve performance. Later on, we'll go over how to switch between the two.&lt;/p&gt;

&lt;h2&gt;
  
  
  Cutting out repetition
&lt;/h2&gt;

&lt;p&gt;If you've been following along, you should have executable code that looks something like this:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight cmake"&gt;&lt;code&gt;&lt;span class="nb"&gt;add_executable&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="si"&gt;${&lt;/span&gt;&lt;span class="nv"&gt;EXEC_NAME&lt;/span&gt;&lt;span class="si"&gt;}&lt;/span&gt; &lt;span class="si"&gt;${&lt;/span&gt;&lt;span class="nv"&gt;SOURCES&lt;/span&gt;&lt;span class="si"&gt;}&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="nb"&gt;target_include_directories&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="si"&gt;${&lt;/span&gt;&lt;span class="nv"&gt;EXEC_NAME&lt;/span&gt;&lt;span class="si"&gt;}&lt;/span&gt; PRIVATE include/&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="nb"&gt;target_compile_options&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="si"&gt;${&lt;/span&gt;&lt;span class="nv"&gt;EXEC_NAME&lt;/span&gt;&lt;span class="si"&gt;}&lt;/span&gt; PRIVATE
    $&amp;lt;$&amp;lt;CONFIG:Debug&amp;gt;:-Wall -Wextra -fdiagnostics-color=always -g&amp;gt;
    $&amp;lt;$&amp;lt;CONFIG:Release&amp;gt;:-O3&amp;gt;&lt;span class="p"&gt;)&lt;/span&gt;

&lt;span class="nb"&gt;add_executable&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="si"&gt;${&lt;/span&gt;&lt;span class="nv"&gt;EXEC_NAME_TEST&lt;/span&gt;&lt;span class="si"&gt;}&lt;/span&gt; &lt;span class="si"&gt;${&lt;/span&gt;&lt;span class="nv"&gt;SOURCES&lt;/span&gt;&lt;span class="si"&gt;}&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="nb"&gt;target_include_directories&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="si"&gt;${&lt;/span&gt;&lt;span class="nv"&gt;EXEC_NAME_TEST&lt;/span&gt;&lt;span class="si"&gt;}&lt;/span&gt; PRIVATE include/&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="nb"&gt;target_compile_options&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="si"&gt;${&lt;/span&gt;&lt;span class="nv"&gt;EXEC_NAME_TEST&lt;/span&gt;&lt;span class="si"&gt;}&lt;/span&gt; PRIVATE
    $&amp;lt;$&amp;lt;CONFIG:Debug&amp;gt;:-Wall -Wextra -fdiagnostics-color=always -g&amp;gt;
    $&amp;lt;$&amp;lt;CONFIG:Release&amp;gt;:-O3&amp;gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;As you can probably tell, our &lt;code&gt;target_compile_options&lt;/code&gt; takes up a large amount of space, for what amounts to the same exact code.&lt;/p&gt;

&lt;p&gt;Thankfully, &lt;code&gt;CMake&lt;/code&gt; gives us a way to deal with this by extracting that code into its own library.&lt;/p&gt;

&lt;p&gt;Insert this code after defining your source files (e.g., after file globbing), but before the executables:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight cmake"&gt;&lt;code&gt;&lt;span class="nb"&gt;add_library&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;common_flags INTERFACE&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="nb"&gt;target_compile_options&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;common_flags INTERFACE
    $&amp;lt;$&amp;lt;CONFIG:Debug&amp;gt;:-Wall -Wextra -fdiagnostics-color=always -g&amp;gt;
    $&amp;lt;$&amp;lt;CONFIG:Release&amp;gt;:-O3&amp;gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This defines a new library, &lt;code&gt;common_flags&lt;/code&gt;, which contains all of the flags. With this, we can replace the &lt;code&gt;target_compile_options&lt;/code&gt; in our executable generation code with this:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight cmake"&gt;&lt;code&gt;&lt;span class="nb"&gt;target_link_libraries&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="si"&gt;${&lt;/span&gt;&lt;span class="nv"&gt;EXEC_NAME&lt;/span&gt;&lt;span class="si"&gt;}&lt;/span&gt; PRIVATE common_flags&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="nb"&gt;target_link_libraries&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="si"&gt;${&lt;/span&gt;&lt;span class="nv"&gt;EXEC_NAME_TEST&lt;/span&gt;&lt;span class="si"&gt;}&lt;/span&gt; PRIVATE common_flags&lt;span class="p"&gt;)&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h2&gt;
  
  
  Importing Libraries
&lt;/h2&gt;

&lt;p&gt;This topic is a bit more advanced and totally optional, but if you ever want to use other libraries, &lt;code&gt;CMake&lt;/code&gt; can do this too. If you're not interested in this or just want to see how to actually run your file, you can skip to the Makefile chapter.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;Boost&lt;/code&gt; is a popular library that defines a lot of helper functions alongside helpful tools for users. For this example, let's say we need to check if a file exists, so we decide to use &lt;code&gt;Boost&lt;/code&gt; &lt;strong&gt;Filesystem&lt;/strong&gt; module.&lt;/p&gt;

&lt;p&gt;The first step is to download &lt;code&gt;Boost&lt;/code&gt;. On &lt;code&gt;Linux&lt;/code&gt;, you can install the package  &lt;code&gt;libboost-all-dev&lt;/code&gt; using your package manager. On &lt;code&gt;Windows&lt;/code&gt; (assuming you are using &lt;code&gt;MSYS2&lt;/code&gt;), you will need to follow these steps:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Launch &lt;code&gt;MSYS2 MinGW UCRT64&lt;/code&gt; which comes with &lt;code&gt;MSYS2&lt;/code&gt;.&lt;/li&gt;
&lt;li&gt;Run &lt;code&gt;pacman -S mingw-w64-ucrt-x86_64-boost&lt;/code&gt; in the terminal.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Once that is done, you'll need to add this code somewhere in the setup section:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight cmake"&gt;&lt;code&gt;&lt;span class="nb"&gt;find_package&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;Boost REQUIRED COMPONENTS filesystem&lt;span class="p"&gt;)&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This will find the package from &lt;code&gt;MSYS2&lt;/code&gt; and register it in &lt;code&gt;CMake&lt;/code&gt;.&lt;/p&gt;

&lt;p&gt;At this point, all we need to do is link against the library:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight cmake"&gt;&lt;code&gt;&lt;span class="nb"&gt;target_link_libraries&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="si"&gt;${&lt;/span&gt;&lt;span class="nv"&gt;EXEC_NAME&lt;/span&gt;&lt;span class="si"&gt;}&lt;/span&gt; PRIVATE common_flags Boost::filesystem&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="nb"&gt;target_link_libraries&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="si"&gt;${&lt;/span&gt;&lt;span class="nv"&gt;EXEC_NAME_TEST&lt;/span&gt;&lt;span class="si"&gt;}&lt;/span&gt; PRIVATE common_flags Boost::filesystem&lt;span class="p"&gt;)&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;blockquote&gt;
&lt;p&gt;The &lt;code&gt;find_package()&lt;/code&gt; and &lt;code&gt;target_link_libraries()&lt;/code&gt; works for many other libraries, not just &lt;code&gt;Boost&lt;/code&gt;.&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;Here's a small snippet showing what a &lt;code&gt;main.cpp&lt;/code&gt; file would look like:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight cpp"&gt;&lt;code&gt;&lt;span class="cp"&gt;#include&lt;/span&gt; &lt;span class="cpf"&gt;&amp;lt;boost/filesystem.hpp&amp;gt;&lt;/span&gt;&lt;span class="cp"&gt;
#include&lt;/span&gt; &lt;span class="cpf"&gt;&amp;lt;iostream&amp;gt;&lt;/span&gt;&lt;span class="cp"&gt;
&lt;/span&gt;
&lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="nf"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;boost&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;filesystem&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;path&lt;/span&gt; &lt;span class="n"&gt;p&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"example.txt"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;boost&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;filesystem&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;exists&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;p&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;
        &lt;span class="n"&gt;std&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;cout&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&amp;lt;&lt;/span&gt; &lt;span class="n"&gt;p&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&amp;lt;&lt;/span&gt; &lt;span class="s"&gt;" exists.&lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;else&lt;/span&gt;
        &lt;span class="n"&gt;std&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;cout&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&amp;lt;&lt;/span&gt; &lt;span class="n"&gt;p&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&amp;lt;&lt;/span&gt; &lt;span class="s"&gt;" does not exist.&lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;After that, the filesystem code should be ready for you to use.&lt;/p&gt;

&lt;h2&gt;
  
  
  Makefile
&lt;/h2&gt;

&lt;p&gt;With our &lt;code&gt;CMakeLists.txt&lt;/code&gt; file finished, its finally time to run our code.&lt;/p&gt;

&lt;p&gt;For those unfamiliar, with &lt;code&gt;Makefile&lt;/code&gt;, we can use it to simplify commands. Take this basic &lt;code&gt;Makefile&lt;/code&gt;:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight make"&gt;&lt;code&gt;&lt;span class="nl"&gt;.ONESHELL&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;

&lt;span class="k"&gt;ifeq&lt;/span&gt; &lt;span class="nv"&gt;($(OS),Windows_NT)&lt;/span&gt;
    &lt;span class="nv"&gt;EXE&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; .exe
    &lt;span class="nv"&gt;SEP&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="se"&gt;\\&lt;/span&gt;
    &lt;span class="nv"&gt;EXEC_PREFIX&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt;
&lt;span class="k"&gt;else&lt;/span&gt;
    &lt;span class="nv"&gt;EXE&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt;
    &lt;span class="nv"&gt;SEP&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; /
    &lt;span class="nv"&gt;EXEC_PREFIX&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; ./
&lt;span class="k"&gt;endif&lt;/span&gt;

&lt;span class="nl"&gt;setup&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;
    cmake &lt;span class="nt"&gt;-S&lt;/span&gt; &lt;span class="nb"&gt;.&lt;/span&gt; &lt;span class="nt"&gt;-B&lt;/span&gt; build &lt;span class="nt"&gt;-GNinja&lt;/span&gt; &lt;span class="nt"&gt;-DCMAKE_BUILD_TYPE&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;Debug

&lt;span class="nl"&gt;build&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;
    cmake &lt;span class="nt"&gt;--build&lt;/span&gt; build &lt;span class="nt"&gt;--config&lt;/span&gt; Debug &lt;span class="nt"&gt;--&lt;/span&gt; &lt;span class="nt"&gt;-j4&lt;/span&gt;

&lt;span class="nl"&gt;run&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="nf"&gt;build&lt;/span&gt;
    &lt;span class="p"&gt;@&lt;/span&gt;&lt;span class="nb"&gt;echo &lt;/span&gt;Running main executable...
    &lt;span class="s2"&gt;"&lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="s2"&gt;EXEC_PREFIX&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt;build&lt;/span&gt;&lt;span class="p"&gt;$(&lt;/span&gt;&lt;span class="s2"&gt;SEP&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="s2"&gt;bin&lt;/span&gt;&lt;span class="p"&gt;$(&lt;/span&gt;&lt;span class="s2"&gt;SEP&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="s2"&gt;EXECUTABLE&lt;/span&gt;&lt;span class="p"&gt;$(&lt;/span&gt;&lt;span class="s2"&gt;EXE&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="s2"&gt;"&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;blockquote&gt;
&lt;p&gt;Be sure to change &lt;code&gt;EXECUTABLE&lt;/code&gt; to the name of your executable file&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;The first line, &lt;code&gt;.ONESHELL:&lt;/code&gt; is to make sure all the commands run in one confined shell instead of each command in it's own. This is a &lt;code&gt;Make&lt;/code&gt; feature that prevents issues with environment changes (like the current working directory) between lines. The &lt;code&gt;ifeq&lt;/code&gt; statement is then used to define some of the differences between &lt;code&gt;Linux&lt;/code&gt; and &lt;code&gt;Windows&lt;/code&gt;, like file separators and whether or not executable files end in &lt;code&gt;.exe&lt;/code&gt;.&lt;/p&gt;

&lt;p&gt;After that, we have three commands, &lt;code&gt;setup&lt;/code&gt;, &lt;code&gt;build&lt;/code&gt;, and &lt;code&gt;run&lt;/code&gt;.&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;code&gt;setup&lt;/code&gt; creates all of the build files. It should be run &lt;strong&gt;once&lt;/strong&gt; when &lt;code&gt;CMake&lt;/code&gt; is first initialized. Additionally, we can change &lt;code&gt;Debug&lt;/code&gt; to &lt;code&gt;Release&lt;/code&gt; to change the flags we defined earlier.&lt;/li&gt;
&lt;li&gt;
&lt;code&gt;build&lt;/code&gt; will compile our code into the executable. The &lt;code&gt;-j&lt;/code&gt; at the very end specifies to split the command into 4 separate jobs, so that it can execute the build faster. The number can be changed depending on how many cores your CPU has.&lt;/li&gt;
&lt;li&gt;
&lt;code&gt;run&lt;/code&gt; will compile the code by first running &lt;code&gt;build&lt;/code&gt;, then running the executable found in &lt;code&gt;build/bin&lt;/code&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;In order to actually run these commands, you would write these commands, depending on your platform:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;Linux:
make setup
make run

Windows:
mingw32-make setup
mingw32-make run
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;blockquote&gt;
&lt;p&gt;Note that &lt;code&gt;mingw32-make&lt;/code&gt; &lt;em&gt;should&lt;/em&gt; come with &lt;code&gt;MSYS2&lt;/code&gt;, but if it's not preinstalled you'll need to install it, preferably by running &lt;code&gt;pacman -S mingw-w64-x86_64-make&lt;/code&gt;&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;Once you run &lt;code&gt;make run&lt;/code&gt;, your program's output should appear in the terminal.&lt;/p&gt;

&lt;h2&gt;
  
  
  Final thoughts and Gist
&lt;/h2&gt;

&lt;p&gt;By now, you should have a general understanding of &lt;code&gt;CMakeLists.txt&lt;/code&gt; and &lt;code&gt;Makefile&lt;/code&gt;. Now that you've done all the setup, you're free to code as much as you want without having to worry anymore about configuration.&lt;/p&gt;

&lt;p&gt;Additionally, you can find a &lt;code&gt;GitHub Gist&lt;/code&gt; with a &lt;code&gt;CMakeLists.txt&lt;/code&gt; template alongside a much more complete &lt;code&gt;Makefile&lt;/code&gt; &lt;a href="https://gist.github.com/Villy-P/c345cc47f4a720e670ef5d08e29d9c44" rel="noopener noreferrer"&gt;here&lt;/a&gt;.&lt;/p&gt;

</description>
      <category>cpp</category>
      <category>cmake</category>
      <category>ninja</category>
    </item>
    <item>
      <title>OpenGL Meets Calculus: The Math Behind Normal Maps</title>
      <dc:creator>Valerius Petrini</dc:creator>
      <pubDate>Wed, 20 Aug 2025 03:11:28 +0000</pubDate>
      <link>https://forem.com/villyp/opengl-meets-calculus-the-math-behind-normal-maps-2l2b</link>
      <guid>https://forem.com/villyp/opengl-meets-calculus-the-math-behind-normal-maps-2l2b</guid>
      <description>&lt;p&gt;&lt;em&gt;This article was originally published on &lt;a href="https://valerius-petrini.vercel.app/blog/2025-08-18-normal-map-calculus" rel="noopener noreferrer"&gt;Valerius Petrini's Programming Blog&lt;/a&gt; on 08/18/2025&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;In &lt;code&gt;OpenGL&lt;/code&gt;, you're bound to come across normals, which are vectors that define how light reflects off of an object. Normals are usually defined per-vertex or per-face in 3D models, but &lt;strong&gt;normal maps&lt;/strong&gt; are used to simulate small details on surfaces by giving each &lt;em&gt;pixel&lt;/em&gt; a normal vector. While normal maps are commonly used in graphics applications like &lt;code&gt;OpenGL&lt;/code&gt;, the details behind how it works is often hidden behind shader logic that transforms the normal vectors from texture space to the coordinate space for lighting calculations. This article aims to explain what normals are, how they are calculated, and how normal maps are generated.&lt;/p&gt;

&lt;h2&gt;
  
  
  What is a normal vector?
&lt;/h2&gt;

&lt;p&gt;Normal vectors are essentially vectors that are perpendicular to the surface of an object at a specific point. If you had a flat plane resting on the xy plane, the normal vector would be pointing up in the positive z direction.&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;Although 

&lt;span class="katex-element"&gt;
  &lt;span class="katex"&gt;&lt;span class="katex-mathml"&gt;yy&lt;/span&gt;&lt;span class="katex-html"&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mord mathnormal"&gt;y&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;
&lt;/span&gt;
 is considered "up" in &lt;code&gt;OpenGL&lt;/code&gt;, for simplicity’s sake we will use 
&lt;span class="katex-element"&gt;
  &lt;span class="katex"&gt;&lt;span class="katex-mathml"&gt;zz&lt;/span&gt;&lt;span class="katex-html"&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mord mathnormal"&gt;z&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;
&lt;/span&gt;
 as up.&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;Normals in &lt;code&gt;OpenGL&lt;/code&gt; are used to define how light reflects off of an object. The direction of the normal is used to calculate direction that the light travels after bouncing off a surface. Normals are useful in &lt;code&gt;OpenGL&lt;/code&gt; because they allow us to create a sort of fake depth to objects without changing their geometry by adding new vertices. Take a brick wall for example; instead of extruding the mortar sections of the brick wall, we can just define the normal values for each pixel.&lt;/p&gt;

&lt;h2&gt;
  
  
  Calculating a 2D Normal
&lt;/h2&gt;

&lt;p&gt;Normal vectors in 2D space are incredibly easy to find. Let's take this function and its derivative:&lt;/p&gt;


&lt;div class="katex-element"&gt;
  &lt;span class="katex-display"&gt;&lt;span class="katex"&gt;&lt;span class="katex-mathml"&gt;f(x)=4x3−3x2
f(x)=4x^3 - 3x^2
&lt;/span&gt;&lt;span class="katex-html"&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mord mathnormal"&gt;f&lt;/span&gt;&lt;span class="mopen"&gt;(&lt;/span&gt;&lt;span class="mord mathnormal"&gt;x&lt;/span&gt;&lt;span class="mclose"&gt;)&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mrel"&gt;=&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mord"&gt;4&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mord mathnormal"&gt;x&lt;/span&gt;&lt;span class="msupsub"&gt;&lt;span class="vlist-t"&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="sizing reset-size6 size3 mtight"&gt;&lt;span class="mord mtight"&gt;3&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mbin"&gt;−&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mord"&gt;3&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mord mathnormal"&gt;x&lt;/span&gt;&lt;span class="msupsub"&gt;&lt;span class="vlist-t"&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="sizing reset-size6 size3 mtight"&gt;&lt;span class="mord mtight"&gt;2&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;
&lt;/div&gt;



&lt;div class="katex-element"&gt;
  &lt;span class="katex-display"&gt;&lt;span class="katex"&gt;&lt;span class="katex-mathml"&gt;f′(x)=12x2−6x
f'(x)=12x^2 - 6x
&lt;/span&gt;&lt;span class="katex-html"&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mord mathnormal"&gt;f&lt;/span&gt;&lt;span class="msupsub"&gt;&lt;span class="vlist-t"&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="sizing reset-size6 size3 mtight"&gt;&lt;span class="mord mtight"&gt;&lt;span class="mord mtight"&gt;′&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="mopen"&gt;(&lt;/span&gt;&lt;span class="mord mathnormal"&gt;x&lt;/span&gt;&lt;span class="mclose"&gt;)&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mrel"&gt;=&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mord"&gt;12&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mord mathnormal"&gt;x&lt;/span&gt;&lt;span class="msupsub"&gt;&lt;span class="vlist-t"&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="sizing reset-size6 size3 mtight"&gt;&lt;span class="mord mtight"&gt;2&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mbin"&gt;−&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mord"&gt;6&lt;/span&gt;&lt;span class="mord mathnormal"&gt;x&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;
&lt;/div&gt;


&lt;p&gt;If you recall from calculus, the derivative allows us to get the line tangent to a function. In order to get the normal slope (
&lt;span class="katex-element"&gt;
  &lt;span class="katex"&gt;&lt;span class="katex-mathml"&gt;mm&lt;/span&gt;&lt;span class="katex-html"&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mord mathnormal"&gt;m&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;
&lt;/span&gt;
), we can get the negative reciprocal of our derivative.&lt;/p&gt;


&lt;div class="katex-element"&gt;
  &lt;span class="katex-display"&gt;&lt;span class="katex"&gt;&lt;span class="katex-mathml"&gt;m=−1f′(x)
m = \frac{-1}{f'(x)}
&lt;/span&gt;&lt;span class="katex-html"&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mord mathnormal"&gt;m&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mrel"&gt;=&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mopen nulldelimiter"&gt;&lt;/span&gt;&lt;span class="mfrac"&gt;&lt;span class="vlist-t vlist-t2"&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mord"&gt;&lt;span class="mord mathnormal"&gt;f&lt;/span&gt;&lt;span class="msupsub"&gt;&lt;span class="vlist-t"&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="sizing reset-size6 size3 mtight"&gt;&lt;span class="mord mtight"&gt;&lt;span class="mord mtight"&gt;′&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="mopen"&gt;(&lt;/span&gt;&lt;span class="mord mathnormal"&gt;x&lt;/span&gt;&lt;span class="mclose"&gt;)&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="frac-line"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mord"&gt;−&lt;/span&gt;&lt;span class="mord"&gt;1&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-s"&gt;​&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="mclose nulldelimiter"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;
&lt;/div&gt;


&lt;p&gt;After we have the slope for our point, we can write the normal vector as &lt;/p&gt;


&lt;div class="katex-element"&gt;
  &lt;span class="katex-display"&gt;&lt;span class="katex"&gt;&lt;span class="katex-mathml"&gt;n⃗=⟨1,m⟩
\vec{n} = \langle 1, m \rangle
&lt;/span&gt;&lt;span class="katex-html"&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mord accent"&gt;&lt;span class="vlist-t"&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="mord mathnormal"&gt;n&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="accent-body"&gt;&lt;span class="overlay"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mrel"&gt;=&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mopen"&gt;⟨&lt;/span&gt;&lt;span class="mord"&gt;1&lt;/span&gt;&lt;span class="mpunct"&gt;,&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mord mathnormal"&gt;m&lt;/span&gt;&lt;span class="mclose"&gt;⟩&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;
&lt;/div&gt;


&lt;p&gt;The 
&lt;span class="katex-element"&gt;
  &lt;span class="katex"&gt;&lt;span class="katex-mathml"&gt;11&lt;/span&gt;&lt;span class="katex-html"&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mord"&gt;1&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;
&lt;/span&gt;
 is just a simple way to represent the 
&lt;span class="katex-element"&gt;
  &lt;span class="katex"&gt;&lt;span class="katex-mathml"&gt;xx&lt;/span&gt;&lt;span class="katex-html"&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mord mathnormal"&gt;x&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;
&lt;/span&gt;
-component, while 
&lt;span class="katex-element"&gt;
  &lt;span class="katex"&gt;&lt;span class="katex-mathml"&gt;mm&lt;/span&gt;&lt;span class="katex-html"&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mord mathnormal"&gt;m&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;
&lt;/span&gt;
 gives the corresponding 
&lt;span class="katex-element"&gt;
  &lt;span class="katex"&gt;&lt;span class="katex-mathml"&gt;yy&lt;/span&gt;&lt;span class="katex-html"&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mord mathnormal"&gt;y&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;
&lt;/span&gt;
-component based on the slope. We then normalize the vector to make it a unit normal. The direction of the vector encodes the orientation of the surface at that point, while its length doesn’t matter once it’s normalized.&lt;/p&gt;

&lt;p&gt;Alternatively, you can also write the vector as &lt;/p&gt;


&lt;div class="katex-element"&gt;
  &lt;span class="katex-display"&gt;&lt;span class="katex"&gt;&lt;span class="katex-mathml"&gt;n⃗=⟨−f′(x),1⟩
\vec{n} = \langle -f'(x), 1 \rangle
&lt;/span&gt;&lt;span class="katex-html"&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mord accent"&gt;&lt;span class="vlist-t"&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="mord mathnormal"&gt;n&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="accent-body"&gt;&lt;span class="overlay"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mrel"&gt;=&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mopen"&gt;⟨&lt;/span&gt;&lt;span class="mord"&gt;−&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mord mathnormal"&gt;f&lt;/span&gt;&lt;span class="msupsub"&gt;&lt;span class="vlist-t"&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="sizing reset-size6 size3 mtight"&gt;&lt;span class="mord mtight"&gt;&lt;span class="mord mtight"&gt;′&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="mopen"&gt;(&lt;/span&gt;&lt;span class="mord mathnormal"&gt;x&lt;/span&gt;&lt;span class="mclose"&gt;)&lt;/span&gt;&lt;span class="mpunct"&gt;,&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mord"&gt;1&lt;/span&gt;&lt;span class="mclose"&gt;⟩&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;
&lt;/div&gt;


&lt;p&gt;(rotating by 90°).&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;In Graphics Programming, "Normalizing" a vector means making its magnitude 1. You can do that by finding the magnitude of the vector 
&lt;span class="katex-element"&gt;
  &lt;span class="katex"&gt;&lt;span class="katex-mathml"&gt;∣∣n⃗∣∣||\vec{n}||&lt;/span&gt;&lt;span class="katex-html"&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mord"&gt;∣∣&lt;/span&gt;&lt;span class="mord accent"&gt;&lt;span class="vlist-t"&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="mord mathnormal"&gt;n&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="accent-body"&gt;&lt;span class="overlay"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="mord"&gt;∣∣&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;
&lt;/span&gt;
 (
&lt;span class="katex-element"&gt;
  &lt;span class="katex"&gt;&lt;span class="katex-mathml"&gt;x2+y2\sqrt{x^2 + y^2}&lt;/span&gt;&lt;span class="katex-html"&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mord sqrt"&gt;&lt;span class="vlist-t vlist-t2"&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span class="svg-align"&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mord"&gt;&lt;span class="mord mathnormal"&gt;x&lt;/span&gt;&lt;span class="msupsub"&gt;&lt;span class="vlist-t"&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="sizing reset-size6 size3 mtight"&gt;&lt;span class="mord mtight"&gt;2&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mbin"&gt;+&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mord mathnormal"&gt;y&lt;/span&gt;&lt;span class="msupsub"&gt;&lt;span class="vlist-t"&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="sizing reset-size6 size3 mtight"&gt;&lt;span class="mord mtight"&gt;2&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="hide-tail"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-s"&gt;​&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;
&lt;/span&gt;
 for 2D, 
&lt;span class="katex-element"&gt;
  &lt;span class="katex"&gt;&lt;span class="katex-mathml"&gt;x2+y2+z2\sqrt{x^2 + y^2 + z^2}&lt;/span&gt;&lt;span class="katex-html"&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mord sqrt"&gt;&lt;span class="vlist-t vlist-t2"&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span class="svg-align"&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mord"&gt;&lt;span class="mord mathnormal"&gt;x&lt;/span&gt;&lt;span class="msupsub"&gt;&lt;span class="vlist-t"&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="sizing reset-size6 size3 mtight"&gt;&lt;span class="mord mtight"&gt;2&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mbin"&gt;+&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mord mathnormal"&gt;y&lt;/span&gt;&lt;span class="msupsub"&gt;&lt;span class="vlist-t"&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="sizing reset-size6 size3 mtight"&gt;&lt;span class="mord mtight"&gt;2&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mbin"&gt;+&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mord mathnormal"&gt;z&lt;/span&gt;&lt;span class="msupsub"&gt;&lt;span class="vlist-t"&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="sizing reset-size6 size3 mtight"&gt;&lt;span class="mord mtight"&gt;2&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="hide-tail"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-s"&gt;​&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;
&lt;/span&gt;
 for 3D) and dividing each component of the vector by that magnitude.&lt;/p&gt;

&lt;p&gt;For example, the normalized vector of 
&lt;span class="katex-element"&gt;
  &lt;span class="katex"&gt;&lt;span class="katex-mathml"&gt;n⃗=⟨x,y,z⟩\vec{n} = \langle x, y, z \rangle&lt;/span&gt;&lt;span class="katex-html"&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mord accent"&gt;&lt;span class="vlist-t"&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="mord mathnormal"&gt;n&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="accent-body"&gt;&lt;span class="overlay"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mrel"&gt;=&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mopen"&gt;⟨&lt;/span&gt;&lt;span class="mord mathnormal"&gt;x&lt;/span&gt;&lt;span class="mpunct"&gt;,&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mord mathnormal"&gt;y&lt;/span&gt;&lt;span class="mpunct"&gt;,&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mord mathnormal"&gt;z&lt;/span&gt;&lt;span class="mclose"&gt;⟩&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;
&lt;/span&gt;
 would be &lt;/p&gt;
&lt;/blockquote&gt;


&lt;div class="katex-element"&gt;
  &lt;span class="katex-display"&gt;&lt;span class="katex"&gt;&lt;span class="katex-mathml"&gt;n^=⟨x/∣∣n⃗∣∣,y/∣∣n⃗∣∣,z/∣∣n⃗∣∣⟩
\hat{n} = \langle x / ||\vec{n}||, y / ||\vec{n}||, z / ||\vec{n}|| \rangle
&lt;/span&gt;&lt;span class="katex-html"&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mord accent"&gt;&lt;span class="vlist-t"&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="mord mathnormal"&gt;n&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="accent-body"&gt;&lt;span class="mord"&gt;^&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mrel"&gt;=&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mopen"&gt;⟨&lt;/span&gt;&lt;span class="mord mathnormal"&gt;x&lt;/span&gt;&lt;span class="mord"&gt;/∣∣&lt;/span&gt;&lt;span class="mord accent"&gt;&lt;span class="vlist-t"&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="mord mathnormal"&gt;n&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="accent-body"&gt;&lt;span class="overlay"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="mord"&gt;∣∣&lt;/span&gt;&lt;span class="mpunct"&gt;,&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mord mathnormal"&gt;y&lt;/span&gt;&lt;span class="mord"&gt;/∣∣&lt;/span&gt;&lt;span class="mord accent"&gt;&lt;span class="vlist-t"&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="mord mathnormal"&gt;n&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="accent-body"&gt;&lt;span class="overlay"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="mord"&gt;∣∣&lt;/span&gt;&lt;span class="mpunct"&gt;,&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mord mathnormal"&gt;z&lt;/span&gt;&lt;span class="mord"&gt;/∣∣&lt;/span&gt;&lt;span class="mord accent"&gt;&lt;span class="vlist-t"&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="mord mathnormal"&gt;n&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="accent-body"&gt;&lt;span class="overlay"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="mord"&gt;∣∣&lt;/span&gt;&lt;span class="mclose"&gt;⟩&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;
&lt;/div&gt;


&lt;p&gt;For example, at 
&lt;span class="katex-element"&gt;
  &lt;span class="katex"&gt;&lt;span class="katex-mathml"&gt;x=1x = 1&lt;/span&gt;&lt;span class="katex-html"&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mord mathnormal"&gt;x&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mrel"&gt;=&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mord"&gt;1&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;
&lt;/span&gt;
:&lt;/p&gt;


&lt;div class="katex-element"&gt;
  &lt;span class="katex-display"&gt;&lt;span class="katex"&gt;&lt;span class="katex-mathml"&gt;f′(1)=12(1)2−6(1)=6
f'(1) = 12(1)^2 - 6(1) = 6
&lt;/span&gt;&lt;span class="katex-html"&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mord mathnormal"&gt;f&lt;/span&gt;&lt;span class="msupsub"&gt;&lt;span class="vlist-t"&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="sizing reset-size6 size3 mtight"&gt;&lt;span class="mord mtight"&gt;&lt;span class="mord mtight"&gt;′&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="mopen"&gt;(&lt;/span&gt;&lt;span class="mord"&gt;1&lt;/span&gt;&lt;span class="mclose"&gt;)&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mrel"&gt;=&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mord"&gt;12&lt;/span&gt;&lt;span class="mopen"&gt;(&lt;/span&gt;&lt;span class="mord"&gt;1&lt;/span&gt;&lt;span class="mclose"&gt;&lt;span class="mclose"&gt;)&lt;/span&gt;&lt;span class="msupsub"&gt;&lt;span class="vlist-t"&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="sizing reset-size6 size3 mtight"&gt;&lt;span class="mord mtight"&gt;2&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mbin"&gt;−&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mord"&gt;6&lt;/span&gt;&lt;span class="mopen"&gt;(&lt;/span&gt;&lt;span class="mord"&gt;1&lt;/span&gt;&lt;span class="mclose"&gt;)&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mrel"&gt;=&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mord"&gt;6&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;
&lt;/div&gt;



&lt;div class="katex-element"&gt;
  &lt;span class="katex-display"&gt;&lt;span class="katex"&gt;&lt;span class="katex-mathml"&gt;m=−16
m = -\frac{1}{6}
&lt;/span&gt;&lt;span class="katex-html"&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mord mathnormal"&gt;m&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mrel"&gt;=&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mord"&gt;−&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mopen nulldelimiter"&gt;&lt;/span&gt;&lt;span class="mfrac"&gt;&lt;span class="vlist-t vlist-t2"&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mord"&gt;6&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="frac-line"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mord"&gt;1&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-s"&gt;​&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="mclose nulldelimiter"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;
&lt;/div&gt;



&lt;div class="katex-element"&gt;
  &lt;span class="katex-display"&gt;&lt;span class="katex"&gt;&lt;span class="katex-mathml"&gt;n⃗=⟨1,−16⟩
\vec{n} = \langle 1, -\frac{1}{6} \rangle
&lt;/span&gt;&lt;span class="katex-html"&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mord accent"&gt;&lt;span class="vlist-t"&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="mord mathnormal"&gt;n&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="accent-body"&gt;&lt;span class="overlay"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mrel"&gt;=&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mopen"&gt;⟨&lt;/span&gt;&lt;span class="mord"&gt;1&lt;/span&gt;&lt;span class="mpunct"&gt;,&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mord"&gt;−&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mopen nulldelimiter"&gt;&lt;/span&gt;&lt;span class="mfrac"&gt;&lt;span class="vlist-t vlist-t2"&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mord"&gt;6&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="frac-line"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mord"&gt;1&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-s"&gt;​&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="mclose nulldelimiter"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="mclose"&gt;⟩&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;
&lt;/div&gt;


&lt;p&gt;And then normalizing it:&lt;/p&gt;


&lt;div class="katex-element"&gt;
  &lt;span class="katex-display"&gt;&lt;span class="katex"&gt;&lt;span class="katex-mathml"&gt;∣∣n⃗∣∣=12+(−16)2=3736≈1.014
||\vec{n}|| = \sqrt{1^2 + (-\frac{1}{6})^2} = \sqrt{\frac{37}{36}} \approx 1.014
&lt;/span&gt;&lt;span class="katex-html"&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mord"&gt;∣∣&lt;/span&gt;&lt;span class="mord accent"&gt;&lt;span class="vlist-t"&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="mord mathnormal"&gt;n&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="accent-body"&gt;&lt;span class="overlay"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="mord"&gt;∣∣&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mrel"&gt;=&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mord sqrt"&gt;&lt;span class="vlist-t vlist-t2"&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span class="svg-align"&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mord"&gt;&lt;span class="mord"&gt;1&lt;/span&gt;&lt;span class="msupsub"&gt;&lt;span class="vlist-t"&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="sizing reset-size6 size3 mtight"&gt;&lt;span class="mord mtight"&gt;2&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mbin"&gt;+&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mopen"&gt;(&lt;/span&gt;&lt;span class="mord"&gt;−&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mopen nulldelimiter"&gt;&lt;/span&gt;&lt;span class="mfrac"&gt;&lt;span class="vlist-t vlist-t2"&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mord"&gt;6&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="frac-line"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mord"&gt;1&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-s"&gt;​&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="mclose nulldelimiter"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="mclose"&gt;&lt;span class="mclose"&gt;)&lt;/span&gt;&lt;span class="msupsub"&gt;&lt;span class="vlist-t"&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="sizing reset-size6 size3 mtight"&gt;&lt;span class="mord mtight"&gt;2&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="hide-tail"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-s"&gt;​&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mrel"&gt;=&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mord sqrt"&gt;&lt;span class="vlist-t vlist-t2"&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span class="svg-align"&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mord"&gt;&lt;span class="mopen nulldelimiter"&gt;&lt;/span&gt;&lt;span class="mfrac"&gt;&lt;span class="vlist-t vlist-t2"&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mord"&gt;36&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="frac-line"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mord"&gt;37&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-s"&gt;​&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="mclose nulldelimiter"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="hide-tail"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-s"&gt;​&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mrel"&gt;≈&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mord"&gt;1.014&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;
&lt;/div&gt;



&lt;div class="katex-element"&gt;
  &lt;span class="katex-display"&gt;&lt;span class="katex"&gt;&lt;span class="katex-mathml"&gt;n^=⟨11.014,−1/61.014⟩
\hat{n} = \langle \frac{1}{1.014}, \frac{-1/6}{1.014} \rangle
&lt;/span&gt;&lt;span class="katex-html"&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mord accent"&gt;&lt;span class="vlist-t"&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="mord mathnormal"&gt;n&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="accent-body"&gt;&lt;span class="mord"&gt;^&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mrel"&gt;=&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mopen"&gt;⟨&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mopen nulldelimiter"&gt;&lt;/span&gt;&lt;span class="mfrac"&gt;&lt;span class="vlist-t vlist-t2"&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mord"&gt;1.014&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="frac-line"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mord"&gt;1&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-s"&gt;​&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="mclose nulldelimiter"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="mpunct"&gt;,&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mopen nulldelimiter"&gt;&lt;/span&gt;&lt;span class="mfrac"&gt;&lt;span class="vlist-t vlist-t2"&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mord"&gt;1.014&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="frac-line"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mord"&gt;−&lt;/span&gt;&lt;span class="mord"&gt;1/6&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-s"&gt;​&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="mclose nulldelimiter"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="mclose"&gt;⟩&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;
&lt;/div&gt;


&lt;h2&gt;
  
  
  Calculating a 3D Normal
&lt;/h2&gt;

&lt;p&gt;When we go into three dimensions, calculating the normal gets a bit more challenging, as now we have two separate variables, 
&lt;span class="katex-element"&gt;
  &lt;span class="katex"&gt;&lt;span class="katex-mathml"&gt;xx&lt;/span&gt;&lt;span class="katex-html"&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mord mathnormal"&gt;x&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;
&lt;/span&gt;
 and 
&lt;span class="katex-element"&gt;
  &lt;span class="katex"&gt;&lt;span class="katex-mathml"&gt;yy&lt;/span&gt;&lt;span class="katex-html"&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mord mathnormal"&gt;y&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;
&lt;/span&gt;
. Because of this, the slope isn't going in one direction per point, so we need to use partial derivatives to solve for them. Like a vector, we need to split the slope into the 
&lt;span class="katex-element"&gt;
  &lt;span class="katex"&gt;&lt;span class="katex-mathml"&gt;xx&lt;/span&gt;&lt;span class="katex-html"&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mord mathnormal"&gt;x&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;
&lt;/span&gt;
 and 
&lt;span class="katex-element"&gt;
  &lt;span class="katex"&gt;&lt;span class="katex-mathml"&gt;yy&lt;/span&gt;&lt;span class="katex-html"&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mord mathnormal"&gt;y&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;
&lt;/span&gt;
 direction.&lt;/p&gt;


&lt;div class="katex-element"&gt;
  &lt;span class="katex-display"&gt;&lt;span class="katex"&gt;&lt;span class="katex-mathml"&gt;f(x,y)=3x2+4y4
f(x,y) = 3x^2 + 4y^4
&lt;/span&gt;&lt;span class="katex-html"&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mord mathnormal"&gt;f&lt;/span&gt;&lt;span class="mopen"&gt;(&lt;/span&gt;&lt;span class="mord mathnormal"&gt;x&lt;/span&gt;&lt;span class="mpunct"&gt;,&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mord mathnormal"&gt;y&lt;/span&gt;&lt;span class="mclose"&gt;)&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mrel"&gt;=&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mord"&gt;3&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mord mathnormal"&gt;x&lt;/span&gt;&lt;span class="msupsub"&gt;&lt;span class="vlist-t"&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="sizing reset-size6 size3 mtight"&gt;&lt;span class="mord mtight"&gt;2&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mbin"&gt;+&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mord"&gt;4&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mord mathnormal"&gt;y&lt;/span&gt;&lt;span class="msupsub"&gt;&lt;span class="vlist-t"&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="sizing reset-size6 size3 mtight"&gt;&lt;span class="mord mtight"&gt;4&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;
&lt;/div&gt;



&lt;div class="katex-element"&gt;
  &lt;span class="katex-display"&gt;&lt;span class="katex"&gt;&lt;span class="katex-mathml"&gt;∂f∂x=6x
\frac{\partial f}{\partial x} = 6x
&lt;/span&gt;&lt;span class="katex-html"&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mopen nulldelimiter"&gt;&lt;/span&gt;&lt;span class="mfrac"&gt;&lt;span class="vlist-t vlist-t2"&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mord"&gt;∂&lt;/span&gt;&lt;span class="mord mathnormal"&gt;x&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="frac-line"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mord"&gt;∂&lt;/span&gt;&lt;span class="mord mathnormal"&gt;f&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-s"&gt;​&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="mclose nulldelimiter"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mrel"&gt;=&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mord"&gt;6&lt;/span&gt;&lt;span class="mord mathnormal"&gt;x&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;
&lt;/div&gt;



&lt;div class="katex-element"&gt;
  &lt;span class="katex-display"&gt;&lt;span class="katex"&gt;&lt;span class="katex-mathml"&gt;∂f∂y=16y3
\frac{\partial f}{\partial y} = 16y^3
&lt;/span&gt;&lt;span class="katex-html"&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mopen nulldelimiter"&gt;&lt;/span&gt;&lt;span class="mfrac"&gt;&lt;span class="vlist-t vlist-t2"&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mord"&gt;∂&lt;/span&gt;&lt;span class="mord mathnormal"&gt;y&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="frac-line"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mord"&gt;∂&lt;/span&gt;&lt;span class="mord mathnormal"&gt;f&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-s"&gt;​&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="mclose nulldelimiter"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mrel"&gt;=&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mord"&gt;16&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mord mathnormal"&gt;y&lt;/span&gt;&lt;span class="msupsub"&gt;&lt;span class="vlist-t"&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="sizing reset-size6 size3 mtight"&gt;&lt;span class="mord mtight"&gt;3&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;
&lt;/div&gt;


&lt;p&gt;Now we have two tangent lines representing the slopes of both the 
&lt;span class="katex-element"&gt;
  &lt;span class="katex"&gt;&lt;span class="katex-mathml"&gt;xx&lt;/span&gt;&lt;span class="katex-html"&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mord mathnormal"&gt;x&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;
&lt;/span&gt;
 and 
&lt;span class="katex-element"&gt;
  &lt;span class="katex"&gt;&lt;span class="katex-mathml"&gt;yy&lt;/span&gt;&lt;span class="katex-html"&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mord mathnormal"&gt;y&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;
&lt;/span&gt;
 directions. To find the normal, we can convert these two tangent lines into vectors and find the cross product of those two values.&lt;/p&gt;


&lt;div class="katex-element"&gt;
  &lt;span class="katex-display"&gt;&lt;span class="katex"&gt;&lt;span class="katex-mathml"&gt;T⃗x=⟨1,0,∂f∂x⟩=⟨1,0,6x⟩
\vec{T}_x = \langle 1, 0, \frac{\partial f}{\partial x} \rangle = \langle 1, 0, 6x \rangle
&lt;/span&gt;&lt;span class="katex-html"&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mord accent"&gt;&lt;span class="vlist-t"&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="mord mathnormal"&gt;T&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="accent-body"&gt;&lt;span class="overlay"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="msupsub"&gt;&lt;span class="vlist-t vlist-t2"&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="sizing reset-size6 size3 mtight"&gt;&lt;span class="mord mathnormal mtight"&gt;x&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-s"&gt;​&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mrel"&gt;=&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mopen"&gt;⟨&lt;/span&gt;&lt;span class="mord"&gt;1&lt;/span&gt;&lt;span class="mpunct"&gt;,&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mord"&gt;0&lt;/span&gt;&lt;span class="mpunct"&gt;,&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mopen nulldelimiter"&gt;&lt;/span&gt;&lt;span class="mfrac"&gt;&lt;span class="vlist-t vlist-t2"&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mord"&gt;∂&lt;/span&gt;&lt;span class="mord mathnormal"&gt;x&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="frac-line"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mord"&gt;∂&lt;/span&gt;&lt;span class="mord mathnormal"&gt;f&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-s"&gt;​&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="mclose nulldelimiter"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="mclose"&gt;⟩&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mrel"&gt;=&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mopen"&gt;⟨&lt;/span&gt;&lt;span class="mord"&gt;1&lt;/span&gt;&lt;span class="mpunct"&gt;,&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mord"&gt;0&lt;/span&gt;&lt;span class="mpunct"&gt;,&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mord"&gt;6&lt;/span&gt;&lt;span class="mord mathnormal"&gt;x&lt;/span&gt;&lt;span class="mclose"&gt;⟩&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;
&lt;/div&gt;



&lt;div class="katex-element"&gt;
  &lt;span class="katex-display"&gt;&lt;span class="katex"&gt;&lt;span class="katex-mathml"&gt;T⃗y=⟨0,1,∂f∂y⟩=⟨0,1,16y3⟩
\vec{T}_y = \langle 0, 1, \frac{\partial f}{\partial y} \rangle = \langle 0, 1, 16y^3 \rangle
&lt;/span&gt;&lt;span class="katex-html"&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mord accent"&gt;&lt;span class="vlist-t"&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="mord mathnormal"&gt;T&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="accent-body"&gt;&lt;span class="overlay"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="msupsub"&gt;&lt;span class="vlist-t vlist-t2"&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="sizing reset-size6 size3 mtight"&gt;&lt;span class="mord mathnormal mtight"&gt;y&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-s"&gt;​&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mrel"&gt;=&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mopen"&gt;⟨&lt;/span&gt;&lt;span class="mord"&gt;0&lt;/span&gt;&lt;span class="mpunct"&gt;,&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mord"&gt;1&lt;/span&gt;&lt;span class="mpunct"&gt;,&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mopen nulldelimiter"&gt;&lt;/span&gt;&lt;span class="mfrac"&gt;&lt;span class="vlist-t vlist-t2"&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mord"&gt;∂&lt;/span&gt;&lt;span class="mord mathnormal"&gt;y&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="frac-line"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mord"&gt;∂&lt;/span&gt;&lt;span class="mord mathnormal"&gt;f&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-s"&gt;​&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="mclose nulldelimiter"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="mclose"&gt;⟩&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mrel"&gt;=&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mopen"&gt;⟨&lt;/span&gt;&lt;span class="mord"&gt;0&lt;/span&gt;&lt;span class="mpunct"&gt;,&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mord"&gt;1&lt;/span&gt;&lt;span class="mpunct"&gt;,&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mord"&gt;16&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mord mathnormal"&gt;y&lt;/span&gt;&lt;span class="msupsub"&gt;&lt;span class="vlist-t"&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="sizing reset-size6 size3 mtight"&gt;&lt;span class="mord mtight"&gt;3&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="mclose"&gt;⟩&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;
&lt;/div&gt;



&lt;div class="katex-element"&gt;
  &lt;span class="katex-display"&gt;&lt;span class="katex"&gt;&lt;span class="katex-mathml"&gt;n⃗=T⃗x×T⃗y=⟨−6x,−16y3,1⟩
\vec{n} = \vec{T}_x \times \vec{T}_y = \langle -6x,-16y^3,1 \rangle
&lt;/span&gt;&lt;span class="katex-html"&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mord accent"&gt;&lt;span class="vlist-t"&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="mord mathnormal"&gt;n&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="accent-body"&gt;&lt;span class="overlay"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mrel"&gt;=&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mord accent"&gt;&lt;span class="vlist-t"&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="mord mathnormal"&gt;T&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="accent-body"&gt;&lt;span class="overlay"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="msupsub"&gt;&lt;span class="vlist-t vlist-t2"&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="sizing reset-size6 size3 mtight"&gt;&lt;span class="mord mathnormal mtight"&gt;x&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-s"&gt;​&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mbin"&gt;×&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mord accent"&gt;&lt;span class="vlist-t"&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="mord mathnormal"&gt;T&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="accent-body"&gt;&lt;span class="overlay"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="msupsub"&gt;&lt;span class="vlist-t vlist-t2"&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="sizing reset-size6 size3 mtight"&gt;&lt;span class="mord mathnormal mtight"&gt;y&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-s"&gt;​&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mrel"&gt;=&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mopen"&gt;⟨&lt;/span&gt;&lt;span class="mord"&gt;−&lt;/span&gt;&lt;span class="mord"&gt;6&lt;/span&gt;&lt;span class="mord mathnormal"&gt;x&lt;/span&gt;&lt;span class="mpunct"&gt;,&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mord"&gt;−&lt;/span&gt;&lt;span class="mord"&gt;16&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mord mathnormal"&gt;y&lt;/span&gt;&lt;span class="msupsub"&gt;&lt;span class="vlist-t"&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="sizing reset-size6 size3 mtight"&gt;&lt;span class="mord mtight"&gt;3&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="mpunct"&gt;,&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mord"&gt;1&lt;/span&gt;&lt;span class="mclose"&gt;⟩&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;
&lt;/div&gt;


&lt;p&gt;Additionally, recall that there are two possible vectors that can be perpendicular to 
&lt;span class="katex-element"&gt;
  &lt;span class="katex"&gt;&lt;span class="katex-mathml"&gt;T⃗x\vec{T}_x&lt;/span&gt;&lt;span class="katex-html"&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mord accent"&gt;&lt;span class="vlist-t"&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="mord mathnormal"&gt;T&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="accent-body"&gt;&lt;span class="overlay"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="msupsub"&gt;&lt;span class="vlist-t vlist-t2"&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="sizing reset-size6 size3 mtight"&gt;&lt;span class="mord mathnormal mtight"&gt;x&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-s"&gt;​&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;
&lt;/span&gt;
 and 
&lt;span class="katex-element"&gt;
  &lt;span class="katex"&gt;&lt;span class="katex-mathml"&gt;T⃗y\vec{T}_y&lt;/span&gt;&lt;span class="katex-html"&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mord accent"&gt;&lt;span class="vlist-t"&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="mord mathnormal"&gt;T&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="accent-body"&gt;&lt;span class="overlay"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="msupsub"&gt;&lt;span class="vlist-t vlist-t2"&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="sizing reset-size6 size3 mtight"&gt;&lt;span class="mord mathnormal mtight"&gt;y&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-s"&gt;​&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;
&lt;/span&gt;
: 
&lt;span class="katex-element"&gt;
  &lt;span class="katex"&gt;&lt;span class="katex-mathml"&gt;⟨−6x,−16y3,1⟩\langle -6x,-16y^3,1 \rangle&lt;/span&gt;&lt;span class="katex-html"&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mopen"&gt;⟨&lt;/span&gt;&lt;span class="mord"&gt;−&lt;/span&gt;&lt;span class="mord"&gt;6&lt;/span&gt;&lt;span class="mord mathnormal"&gt;x&lt;/span&gt;&lt;span class="mpunct"&gt;,&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mord"&gt;−&lt;/span&gt;&lt;span class="mord"&gt;16&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mord mathnormal"&gt;y&lt;/span&gt;&lt;span class="msupsub"&gt;&lt;span class="vlist-t"&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="sizing reset-size6 size3 mtight"&gt;&lt;span class="mord mtight"&gt;3&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="mpunct"&gt;,&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mord"&gt;1&lt;/span&gt;&lt;span class="mclose"&gt;⟩&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;
&lt;/span&gt;
 and 
&lt;span class="katex-element"&gt;
  &lt;span class="katex"&gt;&lt;span class="katex-mathml"&gt;⟨6x,16y3,−1⟩\langle 6x,16y^3,-1 \rangle&lt;/span&gt;&lt;span class="katex-html"&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mopen"&gt;⟨&lt;/span&gt;&lt;span class="mord"&gt;6&lt;/span&gt;&lt;span class="mord mathnormal"&gt;x&lt;/span&gt;&lt;span class="mpunct"&gt;,&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mord"&gt;16&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mord mathnormal"&gt;y&lt;/span&gt;&lt;span class="msupsub"&gt;&lt;span class="vlist-t"&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="sizing reset-size6 size3 mtight"&gt;&lt;span class="mord mtight"&gt;3&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="mpunct"&gt;,&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mord"&gt;−&lt;/span&gt;&lt;span class="mord"&gt;1&lt;/span&gt;&lt;span class="mclose"&gt;⟩&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;
&lt;/span&gt;
. For this example we will use the first one as it points upward (positive 
&lt;span class="katex-element"&gt;
  &lt;span class="katex"&gt;&lt;span class="katex-mathml"&gt;zz&lt;/span&gt;&lt;span class="katex-html"&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mord mathnormal"&gt;z&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;
&lt;/span&gt;
), but the second can also be used based on use case. The reason we use 1 in the vectors is just to provide a reference in the 
&lt;span class="katex-element"&gt;
  &lt;span class="katex"&gt;&lt;span class="katex-mathml"&gt;xx&lt;/span&gt;&lt;span class="katex-html"&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mord mathnormal"&gt;x&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;
&lt;/span&gt;
 or 
&lt;span class="katex-element"&gt;
  &lt;span class="katex"&gt;&lt;span class="katex-mathml"&gt;yy&lt;/span&gt;&lt;span class="katex-html"&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mord mathnormal"&gt;y&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;
&lt;/span&gt;
 direction so the tangent vector has a defined direction.&lt;/p&gt;

&lt;p&gt;In fact, we can use this fact by using another method. Instead of calculating the cross product, we can instead calculate the gradient. We can first rewrite 
&lt;span class="katex-element"&gt;
  &lt;span class="katex"&gt;&lt;span class="katex-mathml"&gt;z=f(x,y)z = f(x,y)&lt;/span&gt;&lt;span class="katex-html"&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mord mathnormal"&gt;z&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mrel"&gt;=&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mord mathnormal"&gt;f&lt;/span&gt;&lt;span class="mopen"&gt;(&lt;/span&gt;&lt;span class="mord mathnormal"&gt;x&lt;/span&gt;&lt;span class="mpunct"&gt;,&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mord mathnormal"&gt;y&lt;/span&gt;&lt;span class="mclose"&gt;)&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;
&lt;/span&gt;
 as an implicit function.&lt;/p&gt;


&lt;div class="katex-element"&gt;
  &lt;span class="katex-display"&gt;&lt;span class="katex"&gt;&lt;span class="katex-mathml"&gt;F(x,y,z)=f(x,y)−z=0
F(x,y,z) = f(x,y) - z = 0
&lt;/span&gt;&lt;span class="katex-html"&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mord mathnormal"&gt;F&lt;/span&gt;&lt;span class="mopen"&gt;(&lt;/span&gt;&lt;span class="mord mathnormal"&gt;x&lt;/span&gt;&lt;span class="mpunct"&gt;,&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mord mathnormal"&gt;y&lt;/span&gt;&lt;span class="mpunct"&gt;,&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mord mathnormal"&gt;z&lt;/span&gt;&lt;span class="mclose"&gt;)&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mrel"&gt;=&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mord mathnormal"&gt;f&lt;/span&gt;&lt;span class="mopen"&gt;(&lt;/span&gt;&lt;span class="mord mathnormal"&gt;x&lt;/span&gt;&lt;span class="mpunct"&gt;,&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mord mathnormal"&gt;y&lt;/span&gt;&lt;span class="mclose"&gt;)&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mbin"&gt;−&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mord mathnormal"&gt;z&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mrel"&gt;=&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mord"&gt;0&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;
&lt;/div&gt;



&lt;div class="katex-element"&gt;
  &lt;span class="katex-display"&gt;&lt;span class="katex"&gt;&lt;span class="katex-mathml"&gt;∇F=⟨∂F∂x,∂F∂y,∂F∂z⟩=⟨6x,16y3,−1⟩
\nabla F = \langle \frac{\partial F}{\partial x}, \frac{\partial F}{\partial y}, \frac{\partial F}{\partial z} \rangle = \langle 6x, 16y^3, -1 \rangle
&lt;/span&gt;&lt;span class="katex-html"&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mord"&gt;∇&lt;/span&gt;&lt;span class="mord mathnormal"&gt;F&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mrel"&gt;=&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mopen"&gt;⟨&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mopen nulldelimiter"&gt;&lt;/span&gt;&lt;span class="mfrac"&gt;&lt;span class="vlist-t vlist-t2"&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mord"&gt;∂&lt;/span&gt;&lt;span class="mord mathnormal"&gt;x&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="frac-line"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mord"&gt;∂&lt;/span&gt;&lt;span class="mord mathnormal"&gt;F&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-s"&gt;​&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="mclose nulldelimiter"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="mpunct"&gt;,&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mopen nulldelimiter"&gt;&lt;/span&gt;&lt;span class="mfrac"&gt;&lt;span class="vlist-t vlist-t2"&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mord"&gt;∂&lt;/span&gt;&lt;span class="mord mathnormal"&gt;y&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="frac-line"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mord"&gt;∂&lt;/span&gt;&lt;span class="mord mathnormal"&gt;F&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-s"&gt;​&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="mclose nulldelimiter"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="mpunct"&gt;,&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mopen nulldelimiter"&gt;&lt;/span&gt;&lt;span class="mfrac"&gt;&lt;span class="vlist-t vlist-t2"&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mord"&gt;∂&lt;/span&gt;&lt;span class="mord mathnormal"&gt;z&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="frac-line"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mord"&gt;∂&lt;/span&gt;&lt;span class="mord mathnormal"&gt;F&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-s"&gt;​&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="mclose nulldelimiter"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="mclose"&gt;⟩&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mrel"&gt;=&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mopen"&gt;⟨&lt;/span&gt;&lt;span class="mord"&gt;6&lt;/span&gt;&lt;span class="mord mathnormal"&gt;x&lt;/span&gt;&lt;span class="mpunct"&gt;,&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mord"&gt;16&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mord mathnormal"&gt;y&lt;/span&gt;&lt;span class="msupsub"&gt;&lt;span class="vlist-t"&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="sizing reset-size6 size3 mtight"&gt;&lt;span class="mord mtight"&gt;3&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="mpunct"&gt;,&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mord"&gt;−&lt;/span&gt;&lt;span class="mord"&gt;1&lt;/span&gt;&lt;span class="mclose"&gt;⟩&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;
&lt;/div&gt;


&lt;p&gt;The reason we can use gradients for this is that we convert our function into an implicit function that is a level surface. The surface is only made up of 
&lt;span class="katex-element"&gt;
  &lt;span class="katex"&gt;&lt;span class="katex-mathml"&gt;(x,y,z)(x,y,z)&lt;/span&gt;&lt;span class="katex-html"&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mopen"&gt;(&lt;/span&gt;&lt;span class="mord mathnormal"&gt;x&lt;/span&gt;&lt;span class="mpunct"&gt;,&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mord mathnormal"&gt;y&lt;/span&gt;&lt;span class="mpunct"&gt;,&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mord mathnormal"&gt;z&lt;/span&gt;&lt;span class="mclose"&gt;)&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;
&lt;/span&gt;
 points that satisfy 
&lt;span class="katex-element"&gt;
  &lt;span class="katex"&gt;&lt;span class="katex-mathml"&gt;F(x,y,z)=0F(x,y,z)=0&lt;/span&gt;&lt;span class="katex-html"&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mord mathnormal"&gt;F&lt;/span&gt;&lt;span class="mopen"&gt;(&lt;/span&gt;&lt;span class="mord mathnormal"&gt;x&lt;/span&gt;&lt;span class="mpunct"&gt;,&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mord mathnormal"&gt;y&lt;/span&gt;&lt;span class="mpunct"&gt;,&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mord mathnormal"&gt;z&lt;/span&gt;&lt;span class="mclose"&gt;)&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mrel"&gt;=&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mord"&gt;0&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;
&lt;/span&gt;
. Moving along the surface does not change 
&lt;span class="katex-element"&gt;
  &lt;span class="katex"&gt;&lt;span class="katex-mathml"&gt;FF&lt;/span&gt;&lt;span class="katex-html"&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mord mathnormal"&gt;F&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;
&lt;/span&gt;
, so any vector tangent to the surface produces zero change in 
&lt;span class="katex-element"&gt;
  &lt;span class="katex"&gt;&lt;span class="katex-mathml"&gt;FF&lt;/span&gt;&lt;span class="katex-html"&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mord mathnormal"&gt;F&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;
&lt;/span&gt;
. By definition, the gradient of 
&lt;span class="katex-element"&gt;
  &lt;span class="katex"&gt;&lt;span class="katex-mathml"&gt;FF&lt;/span&gt;&lt;span class="katex-html"&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mord mathnormal"&gt;F&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;
&lt;/span&gt;
 points in the direction of the greatest change, which is perpendicular to all the tangent vectors, making it the normal vector.&lt;/p&gt;

&lt;p&gt;That normal vector points downwards, so to make it go up we can multiply by negative one.&lt;/p&gt;


&lt;div class="katex-element"&gt;
  &lt;span class="katex-display"&gt;&lt;span class="katex"&gt;&lt;span class="katex-mathml"&gt;n⃗=−1×⟨6x,16y3,−1⟩=⟨−6x,−16y3,1⟩
\vec{n} = -1 \times \langle 6x, 16y^3, -1 \rangle = \langle -6x,-16y^3,1 \rangle
&lt;/span&gt;&lt;span class="katex-html"&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mord accent"&gt;&lt;span class="vlist-t"&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="mord mathnormal"&gt;n&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="accent-body"&gt;&lt;span class="overlay"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mrel"&gt;=&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mord"&gt;−&lt;/span&gt;&lt;span class="mord"&gt;1&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mbin"&gt;×&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mopen"&gt;⟨&lt;/span&gt;&lt;span class="mord"&gt;6&lt;/span&gt;&lt;span class="mord mathnormal"&gt;x&lt;/span&gt;&lt;span class="mpunct"&gt;,&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mord"&gt;16&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mord mathnormal"&gt;y&lt;/span&gt;&lt;span class="msupsub"&gt;&lt;span class="vlist-t"&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="sizing reset-size6 size3 mtight"&gt;&lt;span class="mord mtight"&gt;3&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="mpunct"&gt;,&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mord"&gt;−&lt;/span&gt;&lt;span class="mord"&gt;1&lt;/span&gt;&lt;span class="mclose"&gt;⟩&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mrel"&gt;=&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mopen"&gt;⟨&lt;/span&gt;&lt;span class="mord"&gt;−&lt;/span&gt;&lt;span class="mord"&gt;6&lt;/span&gt;&lt;span class="mord mathnormal"&gt;x&lt;/span&gt;&lt;span class="mpunct"&gt;,&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mord"&gt;−&lt;/span&gt;&lt;span class="mord"&gt;16&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mord mathnormal"&gt;y&lt;/span&gt;&lt;span class="msupsub"&gt;&lt;span class="vlist-t"&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="sizing reset-size6 size3 mtight"&gt;&lt;span class="mord mtight"&gt;3&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="mpunct"&gt;,&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mord"&gt;1&lt;/span&gt;&lt;span class="mclose"&gt;⟩&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;
&lt;/div&gt;


&lt;p&gt;In that case, when we have two partial derivatives for 
&lt;span class="katex-element"&gt;
  &lt;span class="katex"&gt;&lt;span class="katex-mathml"&gt;xx&lt;/span&gt;&lt;span class="katex-html"&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mord mathnormal"&gt;x&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;
&lt;/span&gt;
 and 
&lt;span class="katex-element"&gt;
  &lt;span class="katex"&gt;&lt;span class="katex-mathml"&gt;yy&lt;/span&gt;&lt;span class="katex-html"&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mord mathnormal"&gt;y&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;
&lt;/span&gt;
, we can write an equivalence:&lt;/p&gt;


&lt;div class="katex-element"&gt;
  &lt;span class="katex-display"&gt;&lt;span class="katex"&gt;&lt;span class="katex-mathml"&gt;−∇F=⟨1,0,∂f∂x⟩×⟨0,1,∂f∂y⟩
-\nabla F = \langle 1, 0, \frac{\partial f}{\partial x} \rangle \times \langle 0, 1, \frac{\partial f}{\partial y} \rangle
&lt;/span&gt;&lt;span class="katex-html"&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mord"&gt;−&lt;/span&gt;&lt;span class="mord"&gt;∇&lt;/span&gt;&lt;span class="mord mathnormal"&gt;F&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mrel"&gt;=&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mopen"&gt;⟨&lt;/span&gt;&lt;span class="mord"&gt;1&lt;/span&gt;&lt;span class="mpunct"&gt;,&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mord"&gt;0&lt;/span&gt;&lt;span class="mpunct"&gt;,&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mopen nulldelimiter"&gt;&lt;/span&gt;&lt;span class="mfrac"&gt;&lt;span class="vlist-t vlist-t2"&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mord"&gt;∂&lt;/span&gt;&lt;span class="mord mathnormal"&gt;x&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="frac-line"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mord"&gt;∂&lt;/span&gt;&lt;span class="mord mathnormal"&gt;f&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-s"&gt;​&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="mclose nulldelimiter"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="mclose"&gt;⟩&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mbin"&gt;×&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mopen"&gt;⟨&lt;/span&gt;&lt;span class="mord"&gt;0&lt;/span&gt;&lt;span class="mpunct"&gt;,&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mord"&gt;1&lt;/span&gt;&lt;span class="mpunct"&gt;,&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mopen nulldelimiter"&gt;&lt;/span&gt;&lt;span class="mfrac"&gt;&lt;span class="vlist-t vlist-t2"&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mord"&gt;∂&lt;/span&gt;&lt;span class="mord mathnormal"&gt;y&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="frac-line"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mord"&gt;∂&lt;/span&gt;&lt;span class="mord mathnormal"&gt;f&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-s"&gt;​&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="mclose nulldelimiter"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="mclose"&gt;⟩&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;
&lt;/div&gt;


&lt;p&gt;After that, you should normalize the vector as usual to get the unit vector.&lt;/p&gt;

&lt;h2&gt;
  
  
  Creating Normal Maps
&lt;/h2&gt;

&lt;p&gt;When creating normal maps for textures in video games, it usually begins with a &lt;strong&gt;heightmap&lt;/strong&gt;, a grayscale image where white (&lt;code&gt;#FFF&lt;/code&gt;) corresponds to the highest point of that texture, and black (&lt;code&gt;#000&lt;/code&gt;) corresponds to the lowest point. Take this brick wall found from &lt;a href="https://freepbr.com/product/alley-brick-wall-pbr/" rel="noopener noreferrer"&gt;freepbr.com&lt;/a&gt;:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fs9f1afai9m50dlqite78.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fs9f1afai9m50dlqite78.png" alt="Brick Wall Image"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;The heightmap of this texture would be this:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Ftx50j6qctur662hy7in4.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Ftx50j6qctur662hy7in4.png" alt="Brick Wall Heightmap"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Here, the mortar sections of the wall appear more inset than the bricks themselves.&lt;/p&gt;

&lt;p&gt;We need the heightmap so we can find the normal using the gradient at each point, we can convert those into RGB values and create a normal map.&lt;/p&gt;

&lt;p&gt;In spite of this, we run into an issue very quickly. In our examples, we always had continuous functions like 
&lt;span class="katex-element"&gt;
  &lt;span class="katex"&gt;&lt;span class="katex-mathml"&gt;3x2+4y43x^2 + 4y^4&lt;/span&gt;&lt;span class="katex-html"&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mord"&gt;3&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mord mathnormal"&gt;x&lt;/span&gt;&lt;span class="msupsub"&gt;&lt;span class="vlist-t"&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="sizing reset-size6 size3 mtight"&gt;&lt;span class="mord mtight"&gt;2&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mbin"&gt;+&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mord"&gt;4&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mord mathnormal"&gt;y&lt;/span&gt;&lt;span class="msupsub"&gt;&lt;span class="vlist-t"&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="sizing reset-size6 size3 mtight"&gt;&lt;span class="mord mtight"&gt;4&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;
&lt;/span&gt;
 and 
&lt;span class="katex-element"&gt;
  &lt;span class="katex"&gt;&lt;span class="katex-mathml"&gt;4x3−3x24x^3 - 3x^2&lt;/span&gt;&lt;span class="katex-html"&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mord"&gt;4&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mord mathnormal"&gt;x&lt;/span&gt;&lt;span class="msupsub"&gt;&lt;span class="vlist-t"&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="sizing reset-size6 size3 mtight"&gt;&lt;span class="mord mtight"&gt;3&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mbin"&gt;−&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mord"&gt;3&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mord mathnormal"&gt;x&lt;/span&gt;&lt;span class="msupsub"&gt;&lt;span class="vlist-t"&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="sizing reset-size6 size3 mtight"&gt;&lt;span class="mord mtight"&gt;2&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;
&lt;/span&gt;
, but our heightmap doesn't have a specific function we can use.&lt;/p&gt;

&lt;p&gt;To circumvent this, we can get the "local" derivative by using our definition of a derivative:&lt;/p&gt;


&lt;div class="katex-element"&gt;
  &lt;span class="katex-display"&gt;&lt;span class="katex"&gt;&lt;span class="katex-mathml"&gt;f′(x)=lim⁡h→0f(x+h)−f(x)h
f'(x) = \lim_{h \to 0} \frac{f(x + h) - f(x)}{h}
&lt;/span&gt;&lt;span class="katex-html"&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mord mathnormal"&gt;f&lt;/span&gt;&lt;span class="msupsub"&gt;&lt;span class="vlist-t"&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="sizing reset-size6 size3 mtight"&gt;&lt;span class="mord mtight"&gt;&lt;span class="mord mtight"&gt;′&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="mopen"&gt;(&lt;/span&gt;&lt;span class="mord mathnormal"&gt;x&lt;/span&gt;&lt;span class="mclose"&gt;)&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mrel"&gt;=&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mop op-limits"&gt;&lt;span class="vlist-t vlist-t2"&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="sizing reset-size6 size3 mtight"&gt;&lt;span class="mord mtight"&gt;&lt;span class="mord mathnormal mtight"&gt;h&lt;/span&gt;&lt;span class="mrel mtight"&gt;→&lt;/span&gt;&lt;span class="mord mtight"&gt;0&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="mop"&gt;lim&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-s"&gt;​&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mopen nulldelimiter"&gt;&lt;/span&gt;&lt;span class="mfrac"&gt;&lt;span class="vlist-t vlist-t2"&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mord mathnormal"&gt;h&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="frac-line"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mord mathnormal"&gt;f&lt;/span&gt;&lt;span class="mopen"&gt;(&lt;/span&gt;&lt;span class="mord mathnormal"&gt;x&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mbin"&gt;+&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mord mathnormal"&gt;h&lt;/span&gt;&lt;span class="mclose"&gt;)&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mbin"&gt;−&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mord mathnormal"&gt;f&lt;/span&gt;&lt;span class="mopen"&gt;(&lt;/span&gt;&lt;span class="mord mathnormal"&gt;x&lt;/span&gt;&lt;span class="mclose"&gt;)&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-s"&gt;​&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="mclose nulldelimiter"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;
&lt;/div&gt;



&lt;div class="katex-element"&gt;
  &lt;span class="katex-display"&gt;&lt;span class="katex"&gt;&lt;span class="katex-mathml"&gt;f′(y)=lim⁡h→0f(y+h)−f(y)h
f'(y) = \lim_{h \to 0} \frac{f(y + h) - f(y)}{h}
&lt;/span&gt;&lt;span class="katex-html"&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mord mathnormal"&gt;f&lt;/span&gt;&lt;span class="msupsub"&gt;&lt;span class="vlist-t"&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="sizing reset-size6 size3 mtight"&gt;&lt;span class="mord mtight"&gt;&lt;span class="mord mtight"&gt;′&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="mopen"&gt;(&lt;/span&gt;&lt;span class="mord mathnormal"&gt;y&lt;/span&gt;&lt;span class="mclose"&gt;)&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mrel"&gt;=&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mop op-limits"&gt;&lt;span class="vlist-t vlist-t2"&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="sizing reset-size6 size3 mtight"&gt;&lt;span class="mord mtight"&gt;&lt;span class="mord mathnormal mtight"&gt;h&lt;/span&gt;&lt;span class="mrel mtight"&gt;→&lt;/span&gt;&lt;span class="mord mtight"&gt;0&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="mop"&gt;lim&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-s"&gt;​&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mopen nulldelimiter"&gt;&lt;/span&gt;&lt;span class="mfrac"&gt;&lt;span class="vlist-t vlist-t2"&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mord mathnormal"&gt;h&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="frac-line"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mord mathnormal"&gt;f&lt;/span&gt;&lt;span class="mopen"&gt;(&lt;/span&gt;&lt;span class="mord mathnormal"&gt;y&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mbin"&gt;+&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mord mathnormal"&gt;h&lt;/span&gt;&lt;span class="mclose"&gt;)&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mbin"&gt;−&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mord mathnormal"&gt;f&lt;/span&gt;&lt;span class="mopen"&gt;(&lt;/span&gt;&lt;span class="mord mathnormal"&gt;y&lt;/span&gt;&lt;span class="mclose"&gt;)&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-s"&gt;​&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="mclose nulldelimiter"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;
&lt;/div&gt;


&lt;p&gt;Since we can't have 
&lt;span class="katex-element"&gt;
  &lt;span class="katex"&gt;&lt;span class="katex-mathml"&gt;hh&lt;/span&gt;&lt;span class="katex-html"&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mord mathnormal"&gt;h&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;
&lt;/span&gt;
 be 0 in our code, we need to use a small number for 
&lt;span class="katex-element"&gt;
  &lt;span class="katex"&gt;&lt;span class="katex-mathml"&gt;hh&lt;/span&gt;&lt;span class="katex-html"&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mord mathnormal"&gt;h&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;
&lt;/span&gt;
 and approximate the derivative using the central difference approximation:&lt;/p&gt;


&lt;div class="katex-element"&gt;
  &lt;span class="katex-display"&gt;&lt;span class="katex"&gt;&lt;span class="katex-mathml"&gt;h=1
h = 1
&lt;/span&gt;&lt;span class="katex-html"&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mord mathnormal"&gt;h&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mrel"&gt;=&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mord"&gt;1&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;
&lt;/div&gt;



&lt;div class="katex-element"&gt;
  &lt;span class="katex-display"&gt;&lt;span class="katex"&gt;&lt;span class="katex-mathml"&gt;f′(x)≈f(x+h)−f(x−h)2h
f'(x) \approx \frac{f(x + h) - f(x - h)}{2h}
&lt;/span&gt;&lt;span class="katex-html"&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mord mathnormal"&gt;f&lt;/span&gt;&lt;span class="msupsub"&gt;&lt;span class="vlist-t"&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="sizing reset-size6 size3 mtight"&gt;&lt;span class="mord mtight"&gt;&lt;span class="mord mtight"&gt;′&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="mopen"&gt;(&lt;/span&gt;&lt;span class="mord mathnormal"&gt;x&lt;/span&gt;&lt;span class="mclose"&gt;)&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mrel"&gt;≈&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mopen nulldelimiter"&gt;&lt;/span&gt;&lt;span class="mfrac"&gt;&lt;span class="vlist-t vlist-t2"&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mord"&gt;2&lt;/span&gt;&lt;span class="mord mathnormal"&gt;h&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="frac-line"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mord mathnormal"&gt;f&lt;/span&gt;&lt;span class="mopen"&gt;(&lt;/span&gt;&lt;span class="mord mathnormal"&gt;x&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mbin"&gt;+&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mord mathnormal"&gt;h&lt;/span&gt;&lt;span class="mclose"&gt;)&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mbin"&gt;−&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mord mathnormal"&gt;f&lt;/span&gt;&lt;span class="mopen"&gt;(&lt;/span&gt;&lt;span class="mord mathnormal"&gt;x&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mbin"&gt;−&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mord mathnormal"&gt;h&lt;/span&gt;&lt;span class="mclose"&gt;)&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-s"&gt;​&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="mclose nulldelimiter"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;
&lt;/div&gt;



&lt;div class="katex-element"&gt;
  &lt;span class="katex-display"&gt;&lt;span class="katex"&gt;&lt;span class="katex-mathml"&gt;f′(y)≈f(y+h)−f(y−h)2h
f'(y) \approx \frac{f(y + h) - f(y - h)}{2h}
&lt;/span&gt;&lt;span class="katex-html"&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mord mathnormal"&gt;f&lt;/span&gt;&lt;span class="msupsub"&gt;&lt;span class="vlist-t"&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="sizing reset-size6 size3 mtight"&gt;&lt;span class="mord mtight"&gt;&lt;span class="mord mtight"&gt;′&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="mopen"&gt;(&lt;/span&gt;&lt;span class="mord mathnormal"&gt;y&lt;/span&gt;&lt;span class="mclose"&gt;)&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mrel"&gt;≈&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mopen nulldelimiter"&gt;&lt;/span&gt;&lt;span class="mfrac"&gt;&lt;span class="vlist-t vlist-t2"&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mord"&gt;2&lt;/span&gt;&lt;span class="mord mathnormal"&gt;h&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="frac-line"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mord mathnormal"&gt;f&lt;/span&gt;&lt;span class="mopen"&gt;(&lt;/span&gt;&lt;span class="mord mathnormal"&gt;y&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mbin"&gt;+&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mord mathnormal"&gt;h&lt;/span&gt;&lt;span class="mclose"&gt;)&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mbin"&gt;−&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mord mathnormal"&gt;f&lt;/span&gt;&lt;span class="mopen"&gt;(&lt;/span&gt;&lt;span class="mord mathnormal"&gt;y&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mbin"&gt;−&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mord mathnormal"&gt;h&lt;/span&gt;&lt;span class="mclose"&gt;)&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-s"&gt;​&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="mclose nulldelimiter"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;
&lt;/div&gt;


&lt;p&gt;We use 1 for 
&lt;span class="katex-element"&gt;
  &lt;span class="katex"&gt;&lt;span class="katex-mathml"&gt;hh&lt;/span&gt;&lt;span class="katex-html"&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mord mathnormal"&gt;h&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;
&lt;/span&gt;
 as we are using the next and previous pixel value for our calculations.&lt;/p&gt;

&lt;p&gt;In GLSL, that would look something like this:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight glsl"&gt;&lt;code&gt;&lt;span class="c1"&gt;// Assume 'heightMap' is a sampler2D containing the grayscale heightmap&lt;/span&gt;
&lt;span class="c1"&gt;// 'texCoords' are the texture coordinates for the current fragment&lt;/span&gt;
&lt;span class="c1"&gt;// 'texelSize' is vec2(1.0/width, 1.0/height) of the texture&lt;/span&gt;

&lt;span class="kt"&gt;vec3&lt;/span&gt; &lt;span class="nf"&gt;computeNormal&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;vec2&lt;/span&gt; &lt;span class="n"&gt;texCoords&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="c1"&gt;// This won't work for pixels on the edge of the screen.&lt;/span&gt;
    &lt;span class="c1"&gt;// In that case, you'll want to use forward and backward difference approximations.&lt;/span&gt;
    &lt;span class="c1"&gt;// Additionally, as our texture is grayscale, r, g, and b &lt;/span&gt;
    &lt;span class="c1"&gt;// have the same value, so we can get any one of them&lt;/span&gt;
    &lt;span class="kt"&gt;float&lt;/span&gt; &lt;span class="n"&gt;hL&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;texture&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;heightMap&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;texCoords&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt; &lt;span class="kt"&gt;vec2&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;texelSize&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;x&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;)).&lt;/span&gt;&lt;span class="n"&gt;r&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="kt"&gt;float&lt;/span&gt; &lt;span class="n"&gt;hR&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;texture&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;heightMap&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;texCoords&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="kt"&gt;vec2&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;texelSize&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;x&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;)).&lt;/span&gt;&lt;span class="n"&gt;r&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="kt"&gt;float&lt;/span&gt; &lt;span class="n"&gt;hD&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;texture&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;heightMap&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;texCoords&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt; &lt;span class="kt"&gt;vec2&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;texelSize&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;y&lt;/span&gt;&lt;span class="p"&gt;)).&lt;/span&gt;&lt;span class="n"&gt;r&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="kt"&gt;float&lt;/span&gt; &lt;span class="n"&gt;hU&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;texture&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;heightMap&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;texCoords&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="kt"&gt;vec2&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;texelSize&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;y&lt;/span&gt;&lt;span class="p"&gt;)).&lt;/span&gt;&lt;span class="n"&gt;r&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="c1"&gt;// Central differences&lt;/span&gt;
    &lt;span class="c1"&gt;// You can multiply these by a height scale factor to exaggerate the bumps&lt;/span&gt;
    &lt;span class="kt"&gt;float&lt;/span&gt; &lt;span class="n"&gt;dX&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;hR&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt; &lt;span class="n"&gt;hL&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="mi"&gt;5&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="kt"&gt;float&lt;/span&gt; &lt;span class="n"&gt;dY&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;hU&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt; &lt;span class="n"&gt;hD&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="mi"&gt;5&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="c1"&gt;// Construct normal vector&lt;/span&gt;
    &lt;span class="kt"&gt;vec3&lt;/span&gt; &lt;span class="n"&gt;normal&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;normalize&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;vec3&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="n"&gt;dX&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="n"&gt;dY&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;

    &lt;span class="c1"&gt;// Map from [-1, 1] to [0, 1] for RGB&lt;/span&gt;
    &lt;span class="c1"&gt;// GLSL expects a value from 0 to 1 for RGB values,&lt;/span&gt;
    &lt;span class="c1"&gt;// but if you're exporting to an image, you need to&lt;/span&gt;
    &lt;span class="c1"&gt;// multiply by 255 in order to get RGB values from 0 to 255&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;normal&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="mi"&gt;5&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="mi"&gt;5&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;If we did write to an image, it would look something like this:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fjsvv8dkolnrmx4abr05r.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fjsvv8dkolnrmx4abr05r.png" alt="Brick Wall Normal Map"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  Final Thoughts
&lt;/h2&gt;

&lt;p&gt;When our normal map is done, we can finally use it in our code. If you want to experiment more, try implementing forward and backward difference approximations in the GLSL code.&lt;/p&gt;

&lt;p&gt;Happy Coding!&lt;/p&gt;

</description>
      <category>glsl</category>
      <category>cpp</category>
      <category>opengl</category>
      <category>calculus</category>
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