<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/">
  <channel>
    <title>Forem: PiterDev</title>
    <description>The latest articles on Forem by PiterDev (@piterweb).</description>
    <link>https://forem.com/piterweb</link>
    <image>
      <url>https://media2.dev.to/dynamic/image/width=90,height=90,fit=cover,gravity=auto,format=auto/https:%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Fuser%2Fprofile_image%2F1255193%2F4eb764c7-5d49-4096-8f67-9804d97da9e2.png</url>
      <title>Forem: PiterDev</title>
      <link>https://forem.com/piterweb</link>
    </image>
    <atom:link rel="self" type="application/rss+xml" href="https://forem.com/feed/piterweb"/>
    <language>en</language>
    <item>
      <title>Video streaming tutorial. Javascript webrtc streaming example 🌐LibreRemotePlay</title>
      <dc:creator>PiterDev</dc:creator>
      <pubDate>Fri, 28 Mar 2025 15:00:00 +0000</pubDate>
      <link>https://forem.com/piterweb/video-streaming-tutorial-javascript-webrtc-streaming-example-libreremoteplay-l90</link>
      <guid>https://forem.com/piterweb/video-streaming-tutorial-javascript-webrtc-streaming-example-libreremoteplay-l90</guid>
      <description>&lt;p&gt;Hi, in this post I will be covering only WebRTC simple setup for streaming using getDisplayMedia() (screen) but is also valid for getUserMedia() (camera, microphone).&lt;/p&gt;

&lt;p&gt;First if you are intereseted in more WebRTC explanations/tutorials this is part of a serie of WebRTC articles for &lt;a href="https://dev.to/piterweb/javascript-webrtc-webrtc-example-javascript-remote-controller-1ppi"&gt;JavaScript&lt;/a&gt; and &lt;a href="https://dev.to/piterweb/golang-webrtc-how-to-use-pion-remote-controller-1j00"&gt;Golang&lt;/a&gt; (This includes general knowledge about WebRTC).&lt;/p&gt;

&lt;p&gt;In second place I will introduce you the fundamentals about MediaChannels , what they are and how to use them in your webapp.&lt;/p&gt;

&lt;p&gt;In a Peerconnection we can create two types of channels, DataChannels (used for passing general purpose data between peers) and MediaChannels (for media data like video/audio). The MediaChannels are negociated before the stablish of the connection but its paremeters can change with the time automatically or manually.&lt;/p&gt;

&lt;p&gt;The streaming using MediaChannels usually work well just 📦 out of the box but if your webapp needs specific behaviour that differs from the default you can make use of the video/audio codecs.&lt;/p&gt;

&lt;p&gt;The are a lot of codecs to use but you need to know that not all codecs are always supported (they are dependent to the software/hardware of the user) but no worries because the codec negociation is handled by the browser like magic 👌. Here you have a &lt;a href="https://developer.mozilla.org/en-US/docs/Web/Media/Guides/Formats/WebRTC_codecs#general_codec_requirements" rel="noopener noreferrer"&gt;list of the codecs available for WebRTC&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;To work with codecs we will need an Array of prefered codecs ordered in preferency. Ex: [The codec I want the most, ..., Other codecs, ..., Worst codec]. The codecs preferences must be set by the client (the one that want to receive the video/audio).&lt;/p&gt;

&lt;p&gt;Now that you have learned this little general information about MediaChannels we will see some examples.&lt;/p&gt;

&lt;p&gt;⭐ This are modified and simplified examples of "&lt;strong&gt;LibreRemotePlay&lt;/strong&gt;" my software product that tries to be an &lt;strong&gt;alternative to Steam Remote Play&lt;/strong&gt;. If you are interested to learn more about how it works I will continue this serie, but for the moment you will have the codebase to &lt;a href="https://github.com/PiterWeb/LibreRemotePlay" rel="noopener noreferrer"&gt;check it out&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fg2v4heysm6jgi0juyyhi.jpg" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fg2v4heysm6jgi0juyyhi.jpg" alt="LibreRemotePlay logo banner" width="800" height="450"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;📘 Code example for Host Peer (who shares screen)&lt;/p&gt;

&lt;p&gt;In this example signalization is made using a WebSocket, I call it ws()&lt;/p&gt;

&lt;p&gt;Next we will write all the logic for our JS host&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;
&lt;span class="c1"&gt;// PeerConnection declaration (note that you will need to specify iceServers)&lt;/span&gt;
&lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;peerConnection&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;peerConnection&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;RTCPeerConnection&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;&lt;span class="nx"&gt;iceServers&lt;/span&gt;&lt;span class="p"&gt;});;&lt;/span&gt;

&lt;span class="c1"&gt;// This function returns the media stream generated by getDisplayMedia or&lt;/span&gt;
&lt;span class="c1"&gt;// undefined if the user rejects to share screen.&lt;/span&gt;
&lt;span class="c1"&gt;// Video and Audio properties can be objects to specify some parameters&lt;/span&gt;
&lt;span class="c1"&gt;// like resolution, frame rate, ...&lt;/span&gt;
&lt;span class="k"&gt;async&lt;/span&gt; &lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;getDisplayMediaStream&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;resolution&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;idealFrameRate&lt;/span&gt; &lt;span class="nx"&gt;maxFramerate&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;try&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;mediastream&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nb"&gt;navigator&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;mediaDevices&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;getDisplayMedia&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;
            &lt;span class="na"&gt;video&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="na"&gt;audio&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="p"&gt;});&lt;/span&gt;

        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nx"&gt;mediastream&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;catch &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;e&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="kc"&gt;undefined&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="nx"&gt;peerConnection&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;onicecandidate&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;async &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;event&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;event&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;candidate&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;data&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="na"&gt;type&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;candidate&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="na"&gt;candidate&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;event&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;candidate&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;toJSON&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt;
            &lt;span class="na"&gt;role&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;host&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;
        &lt;span class="p"&gt;};&lt;/span&gt;

        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nf"&gt;ws&lt;/span&gt;&lt;span class="p"&gt;().&lt;/span&gt;&lt;span class="nf"&gt;send&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;JSON&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;stringify&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;

    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;answer&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;peerConnection&lt;/span&gt;&lt;span class="p"&gt;?.&lt;/span&gt;&lt;span class="nx"&gt;localDescription&lt;/span&gt;&lt;span class="p"&gt;?.&lt;/span&gt;&lt;span class="nf"&gt;toJSON&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;data&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="na"&gt;type&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;answer&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="nx"&gt;answer&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="na"&gt;role&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;host&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;
    &lt;span class="p"&gt;};&lt;/span&gt;

    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nf"&gt;ws&lt;/span&gt;&lt;span class="p"&gt;().&lt;/span&gt;&lt;span class="nf"&gt;send&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;JSON&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;stringify&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;

&lt;span class="p"&gt;};&lt;/span&gt;

&lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;offerArrived&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;false&lt;/span&gt;

&lt;span class="k"&gt;async&lt;/span&gt; &lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;onSignalArrive&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;

    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nx"&gt;type&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;offer&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;candidate&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;role&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;JSON&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;parse&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

    &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;role&lt;/span&gt; &lt;span class="o"&gt;!==&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;client&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;return&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;type&lt;/span&gt; &lt;span class="o"&gt;===&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;candidate&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;try&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="nx"&gt;peerConnection&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;addIceCandidate&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;candidate&lt;/span&gt;&lt;span class="p"&gt;)}&lt;/span&gt; &lt;span class="k"&gt;catch&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="cm"&gt;/** */&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;type&lt;/span&gt; &lt;span class="o"&gt;!==&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;offer&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;return&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="nx"&gt;offer&lt;/span&gt; &lt;span class="o"&gt;||&lt;/span&gt; &lt;span class="nx"&gt;offerArrived&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;return&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="k"&gt;try&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nx"&gt;peerConnection&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;setRemoteDescription&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;offer&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;catch &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;e&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;error&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;e&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="nx"&gt;offerArrived&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;stream&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nf"&gt;getDisplayMediaStream&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;resolution&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;idealFrameRate&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;maxFramerate&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

    &lt;span class="c1"&gt;// Here I add MediaStream tracks to the WebRTC Peerconnection&lt;/span&gt;
    &lt;span class="nx"&gt;stream&lt;/span&gt;&lt;span class="p"&gt;?.&lt;/span&gt;&lt;span class="nf"&gt;getTracks&lt;/span&gt;&lt;span class="p"&gt;().&lt;/span&gt;&lt;span class="nf"&gt;forEach&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="nx"&gt;track&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="nx"&gt;stream&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;return&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="nx"&gt;peerConnection&lt;/span&gt;&lt;span class="p"&gt;?.&lt;/span&gt;&lt;span class="nf"&gt;addTrack&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;track&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;stream&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;});&lt;/span&gt;

    &lt;span class="k"&gt;try&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;

        &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nx"&gt;peerConnection&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;setLocalDescription&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nx"&gt;peerConnection&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;createAnswer&lt;/span&gt;&lt;span class="p"&gt;());&lt;/span&gt;

    &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;catch &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;e&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;error&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;e&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="p"&gt;}&lt;/span&gt;


&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;cllbck&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;ev&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt;  &lt;span class="nf"&gt;onSignalArrive&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;ev&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="nf"&gt;ws&lt;/span&gt;&lt;span class="p"&gt;().&lt;/span&gt;&lt;span class="nf"&gt;addEventListener&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;message&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;cllbck&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="nx"&gt;unlistenerStreamingSignal&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nf"&gt;ws&lt;/span&gt;&lt;span class="p"&gt;().&lt;/span&gt;&lt;span class="nf"&gt;removeEventListener&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;message&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;cllbck&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="k"&gt;return&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;📘 Code example for Client Peer (who receives video/audio stream)&lt;/p&gt;

&lt;p&gt;In this example signalization is made using a WebSocket, I call it ws()&lt;/p&gt;

&lt;p&gt;Declaring HTML video element&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight html"&gt;&lt;code&gt;&lt;span class="nt"&gt;&amp;lt;video&lt;/span&gt; &lt;span class="na"&gt;id=&lt;/span&gt;&lt;span class="s"&gt;"video-streaming"&lt;/span&gt;&lt;span class="nt"&gt;&amp;gt;&amp;lt;/video&amp;gt;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Declaring our prefered codecs&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;DEFAULT_PREFERED_CODECS&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;video/VP9&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;video/AV1&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;video/H264&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;video/VP8&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The order of preference is: "VP9", "AV1", "H264" and "VP8"&lt;/p&gt;

&lt;p&gt;First we will declare a function to get our prefered codecs in order&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// This function is a little modification of one that you can find in MDN&lt;/span&gt;
&lt;span class="c1"&gt;// docs&lt;/span&gt;
&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;getSortedVideoCodecs&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;

    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;codecs&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;RTCRtpReceiver&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;getCapabilities&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;video&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;)?.&lt;/span&gt;&lt;span class="nx"&gt;codecs&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="nx"&gt;codecs&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="p"&gt;[];&lt;/span&gt;

    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nx"&gt;codecs&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;sort&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="nx"&gt;a&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;b&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;indexA&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;DEFAULT_PREFERED_CODECS&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;value&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;indexOf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;a&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;mimeType&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
      &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;indexB&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;DEFAULT_PREFERED_CODECS&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;value&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;indexOf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;b&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;mimeType&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
      &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;orderA&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;indexA&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt; &lt;span class="p"&gt;?&lt;/span&gt; &lt;span class="nx"&gt;indexA&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;Number&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;MAX_VALUE&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
      &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;orderB&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;indexB&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt; &lt;span class="p"&gt;?&lt;/span&gt; &lt;span class="nx"&gt;indexB&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;Number&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;MAX_VALUE&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
      &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nx"&gt;orderA&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt; &lt;span class="nx"&gt;orderB&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="p"&gt;});&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;And now all the logic for the JS client&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;
&lt;span class="c1"&gt;// PeerConnection declaration (note that you will need to specify iceServers)&lt;/span&gt;
&lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;peerConnection&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;peerConnection&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;RTCPeerConnection&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;&lt;span class="nx"&gt;iceServers&lt;/span&gt;&lt;span class="p"&gt;});;&lt;/span&gt;

&lt;span class="c1"&gt;// Get the video element&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;videoElement&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nb"&gt;document&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;getElementById&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;video-streaming&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

&lt;span class="c1"&gt;// Add transceiver to receive video (if you don't want codec preferences&lt;/span&gt;
&lt;span class="c1"&gt;// is not needed to declare the transceiver)&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;transceiver&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;peerConnection&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;addTransceiver&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;video&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="na"&gt;direction&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;recvonly&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt; &lt;span class="p"&gt;});&lt;/span&gt;

&lt;span class="c1"&gt;// Set the codec preferences to the transceiver (this is the prefered&lt;/span&gt;
&lt;span class="c1"&gt;// syntax, a lot of StackOverflow answers are not updated and say that &lt;/span&gt;
&lt;span class="c1"&gt;// you must modify the raw SDP messages. These days setCodecPreferences&lt;/span&gt;
&lt;span class="c1"&gt;// is supported in almost every modern browsers)&lt;/span&gt;
&lt;span class="nx"&gt;transceiver&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;setCodecPreferences&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nf"&gt;getSortedVideoCodecs&lt;/span&gt;&lt;span class="p"&gt;());&lt;/span&gt;

&lt;span class="nx"&gt;peerConnection&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;onicecandidate&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;e&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="nx"&gt;e&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;candidate&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;return&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;data&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="na"&gt;type&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;candidate&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="na"&gt;candidate&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;e&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;candidate&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;toJSON&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt;
        &lt;span class="na"&gt;role&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;client&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;
    &lt;span class="p"&gt;};&lt;/span&gt;

    &lt;span class="nf"&gt;ws&lt;/span&gt;&lt;span class="p"&gt;().&lt;/span&gt;&lt;span class="nf"&gt;send&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;JSON&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;stringify&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;
&lt;span class="p"&gt;};&lt;/span&gt;

&lt;span class="nx"&gt;peerConnection&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;ontrack&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;ev&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;

    &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;ev&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;streams&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="nx"&gt;ev&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;streams&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;])&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="c1"&gt;// Setting videoElement source and automatically play video&lt;/span&gt;
        &lt;span class="nx"&gt;videoElement&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;srcObject&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;ev&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;streams&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;];&lt;/span&gt;
        &lt;span class="nx"&gt;videoElement&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;play&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="nx"&gt;inboundStream&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="c1"&gt;// Setting videoElement source and automatically play video&lt;/span&gt;
            &lt;span class="nx"&gt;inboundStream&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;MediaStream&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
            &lt;span class="nx"&gt;videoElement&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;srcObject&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;inboundStream&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
            &lt;span class="nx"&gt;videoElement&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;play&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="c1"&gt;// Adding the track to the MediaStream&lt;/span&gt;
        &lt;span class="nx"&gt;inboundStream&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;addTrack&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;ev&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;track&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;};&lt;/span&gt;

&lt;span class="c1"&gt;// Create the offer indicating that we want to receive audio/video&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;offer&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nx"&gt;peerConnection&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;createOffer&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;
    &lt;span class="na"&gt;offerToReceiveAudio&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="na"&gt;offerToReceiveVideo&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="na"&gt;iceRestart&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;
&lt;span class="p"&gt;});&lt;/span&gt;

&lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nx"&gt;peerConnection&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;setLocalDescription&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;offer&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;data&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="na"&gt;type&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;offer&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="na"&gt;offer&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;offer&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="na"&gt;role&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;client&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;
&lt;span class="p"&gt;};&lt;/span&gt;

&lt;span class="nf"&gt;ws&lt;/span&gt;&lt;span class="p"&gt;().&lt;/span&gt;&lt;span class="nf"&gt;send&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;JSON&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;stringify&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;

&lt;span class="k"&gt;async&lt;/span&gt; &lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;onSignalArrive&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nx"&gt;type&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;answer&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;candidate&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;role&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;JSON&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;parse&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

    &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;role&lt;/span&gt; &lt;span class="o"&gt;!==&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;host&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;switch &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;type&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;case&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;answer&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;
            &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="nx"&gt;answer&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;return&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
            &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nx"&gt;peerConnection&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;setRemoteDescription&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;answer&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
            &lt;span class="k"&gt;break&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="k"&gt;case&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;candidate&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;
            &lt;span class="k"&gt;try&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nx"&gt;peerConnection&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;addIceCandidate&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;candidate&lt;/span&gt;&lt;span class="p"&gt;)}&lt;/span&gt; &lt;span class="k"&gt;catch&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="cm"&gt;/** */&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;
            &lt;span class="k"&gt;break&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;cllbck&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;ev&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt;  &lt;span class="nf"&gt;onSignalArrive&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;ev&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="nf"&gt;ws&lt;/span&gt;&lt;span class="p"&gt;().&lt;/span&gt;&lt;span class="nf"&gt;addEventListener&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;message&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;cllbck&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="nx"&gt;unlistenerStreamingSignal&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nf"&gt;ws&lt;/span&gt;&lt;span class="p"&gt;().&lt;/span&gt;&lt;span class="nf"&gt;removeEventListener&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;message&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;cllbck&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;With this code you can start implementing your own video streaming solution, I hope you liked this little tutorial. ❤&lt;/p&gt;

&lt;p&gt;If you want more WebRTC tutorials tell me at the comments I will read them 👀.&lt;/p&gt;

&lt;p&gt;Sources of information:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;a href="https://webrtc.github.io/samples/" rel="noopener noreferrer"&gt;https://webrtc.github.io/samples/&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://developer.mozilla.org/en-US/docs/Web/API/RTCRtpTransceiver/setCodecPreferences" rel="noopener noreferrer"&gt;https://developer.mozilla.org/en-US/docs/Web/API/RTCRtpTransceiver/setCodecPreferences&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://developer.mozilla.org/en-US/docs/Web/Media/Guides/Formats/WebRTC_codecs" rel="noopener noreferrer"&gt;https://developer.mozilla.org/en-US/docs/Web/Media/Guides/Formats/WebRTC_codecs&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://developer.mozilla.org/en-US/docs/Web/Media/Guides/Formats/Video_codecs#codec_details" rel="noopener noreferrer"&gt;https://developer.mozilla.org/en-US/docs/Web/Media/Guides/Formats/Video_codecs#codec_details&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://developer.mozilla.org/en-US/docs/Web/API/MediaDevices/getDisplayMedia" rel="noopener noreferrer"&gt;https://developer.mozilla.org/en-US/docs/Web/API/MediaDevices/getDisplayMedia&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;

</description>
      <category>webrtc</category>
      <category>javascript</category>
      <category>webdev</category>
      <category>tutorial</category>
    </item>
    <item>
      <title>✨Gleam javascript interop 🤝</title>
      <dc:creator>PiterDev</dc:creator>
      <pubDate>Wed, 13 Nov 2024 08:00:00 +0000</pubDate>
      <link>https://forem.com/piterweb/gleam-javascript-interop-3nl1</link>
      <guid>https://forem.com/piterweb/gleam-javascript-interop-3nl1</guid>
      <description>&lt;p&gt;If you are here you may have heard about the Gleam programming language.&lt;/p&gt;

&lt;p&gt;If not you can check my previous post &lt;a href="https://dev.to/piterweb/what-is-gleam-language-used-for-59ih"&gt;👉 What is gleam language used for ❓&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;Gleam has as targets Erlang &amp;amp; JavaScript, in this article we will cover how to integrate JavaScript in a Gleam codebase and the inverse (always in the context of targeting JavaScript with Gleam).&lt;/p&gt;

&lt;p&gt;First we will need in our Gleam project to add this line to the gleam.toml:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight toml"&gt;&lt;code&gt;&lt;span class="py"&gt;target&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"javascript"&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h2&gt;
  
  
  Javascript inside Gleam
&lt;/h2&gt;

&lt;p&gt;If we have a Gleam codebase and we need to do some bings or access a third-party module (for example: express) from Gleam that is from JS.&lt;br&gt;
The way to do this type of interop is as follows:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="p"&gt;@&lt;/span&gt;&lt;span class="nd"&gt;external&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;javascript&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;&amp;lt;path_to_js_file&amp;gt;&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;&amp;lt;exported_function_name&amp;gt;&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="nx"&gt;fn&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;exported_function_name&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;parameters&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;return_type&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;now lets see an example from a project I am building, &lt;a href="https://github.com/PiterWeb/electron-gleam-quick-start" rel="noopener noreferrer"&gt;electron-gleam-quick-start&lt;/a&gt; is a  template for electron prepared to be used with Gleam.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="p"&gt;@&lt;/span&gt;&lt;span class="nd"&gt;external&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;javascript&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;./js_wrapper/electron.js&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;onWindowAllClosed&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="nx"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;on_window_all_closed&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;callback&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nf"&gt;fn&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="nx"&gt;Nil&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="nx"&gt;Nil&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;in this example we are going to select in the file "./js_wrapper/electron.js" the function onWindowAllClosed that receives a callback function and doesn't return anything.&lt;/p&gt;

&lt;p&gt;and the JS function is defined in the electron.js file as&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="cm"&gt;/**
 * App on window all closed
 * @param {Function} callback - Callback function
 * @returns {void}
 */&lt;/span&gt;
&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;onWindowAllClosed&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;callback&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="nx"&gt;app&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;error&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Error: Electron app is not defined&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

    &lt;span class="nx"&gt;app&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;on&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;window-all-closed&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nf"&gt;function &lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nf"&gt;callback&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
        &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;process&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;platform&lt;/span&gt; &lt;span class="o"&gt;!==&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;darwin&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="nx"&gt;app&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;quit&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="p"&gt;});&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h2&gt;
  
  
  Gleam in JavaScript
&lt;/h2&gt;

&lt;p&gt;To import our Gleam code from JavaScript is very easy, when you build using &lt;code&gt;gleam build -t javascript&lt;/code&gt; the necesarry files will be located in \build\dev\javascript&amp;lt;package_name&amp;gt; you only need to import it like this example:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// JS File&lt;/span&gt;

&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nx"&gt;renderer&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;./src_gleam/build/dev/javascript/main/renderer.mjs&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="nf"&gt;renderer&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;





&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// Gleam FIle: /src_gleam/src/renderer.gleam&lt;/span&gt;

&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="nx"&gt;gleam&lt;/span&gt;&lt;span class="o"&gt;/&lt;/span&gt;&lt;span class="nx"&gt;io&lt;/span&gt;

&lt;span class="nx"&gt;pub&lt;/span&gt; &lt;span class="nx"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;renderer&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nx"&gt;io&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;print&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Hello from renderer&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;I hope you like this little tutorial about using the FFI capabilities of Gleam to integrate it with JS in a bidirectional way.&lt;/p&gt;

&lt;p&gt;If you have any question leave it in the comments. I will answer as fast as I can ♥.&lt;/p&gt;

</description>
      <category>javascript</category>
      <category>ffi</category>
      <category>elixir</category>
      <category>webdev</category>
    </item>
    <item>
      <title>👉 What is gleam language used for ❓</title>
      <dc:creator>PiterDev</dc:creator>
      <pubDate>Tue, 29 Oct 2024 08:00:00 +0000</pubDate>
      <link>https://forem.com/piterweb/what-is-gleam-language-used-for-59ih</link>
      <guid>https://forem.com/piterweb/what-is-gleam-language-used-for-59ih</guid>
      <description>&lt;p&gt;If you are here you may have heard about the Gleam programming language.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/gleam-lang/gleam" rel="noopener noreferrer"&gt;Gleam&lt;/a&gt; as it says in their &lt;a href="https://gleam.run/" rel="noopener noreferrer"&gt;website&lt;/a&gt; is a friendly language for building type-safe systems that scale!.&lt;/p&gt;

&lt;p&gt;It is inspired by languages like Rust, follows a functional paradigm similar to Elixir and it is calified by the authors as production ready.&lt;/p&gt;

&lt;p&gt;One of the main features of the language is that can be runned on the BEAM (the VM used to run all the Erlang family languages and it is known by they good performance on concurrency enviroments) or Javascript (that can be runned on your favorite runtime or the browser).&lt;/p&gt;

&lt;p&gt;Thanks to the Erlang target Gleam can be deployed to every machine that has a BEAM VM. And thanks to the Javascript target you can deploy to NodeJS, Deno, Browser and Bun (Not sure at 100% about this last).&lt;/p&gt;

&lt;p&gt;So you can go ahead and do a WebApp full on Gleam for the server and the client. You can also do an incremental migration of a project from JS to Gleam or from Erlang to Gleam.&lt;/p&gt;

&lt;p&gt;Gleam works with modules so you can develop a module and then integrate it on an existing codebase.&lt;/p&gt;

&lt;p&gt;There are &lt;a href="https://github.com/gleam-lang/awesome-gleam" rel="noopener noreferrer"&gt;a lot of things built with Gleam&lt;/a&gt; and more that will be in the future because is a really interesting language for those who already know how to code in Elixir, Erlang or JS.&lt;/p&gt;

&lt;p&gt;Right now I am doing my first Gleam project &lt;a href="https://github.com/PiterWeb/electron-gleam-quick-start" rel="noopener noreferrer"&gt;electron-gleam-quick-start&lt;/a&gt; a template to start creating Desktop APPs using Gleam and based in Electron. This will be the first template project that includes the most Gleam experience to Electron.&lt;/p&gt;

&lt;p&gt;If you want to see a tutorial on how to use Gleam to extend an existing JS codebase leave a comment below and I will try to bring tou you as fast as I can :)&lt;/p&gt;

</description>
      <category>javascript</category>
      <category>erlang</category>
      <category>webdev</category>
      <category>elixir</category>
    </item>
    <item>
      <title>How to run Orbit by 🦊Mozilla in Chrome based browsers</title>
      <dc:creator>PiterDev</dc:creator>
      <pubDate>Thu, 24 Oct 2024 07:00:00 +0000</pubDate>
      <link>https://forem.com/piterweb/how-to-run-orbit-by-mozilla-in-chrome-based-browsers-22hh</link>
      <guid>https://forem.com/piterweb/how-to-run-orbit-by-mozilla-in-chrome-based-browsers-22hh</guid>
      <description>&lt;p&gt;Orbit is a Firefox add-on that uses AI technology to summarize and answer queries about web content, such as articles and videos. It works on various websites including Gmail, Wikipedia, NY Times, YouTube, and more. The service provides summaries and answers without requiring account creation or saving session data.&lt;/p&gt;

&lt;p&gt;If you go to the &lt;a href="https://orbitbymozilla.com/" rel="noopener noreferrer"&gt;Orbit ofical website&lt;/a&gt; it will say that it is only available for Firefox but here I will cover how to use it on Chromium based browsers (Chrome, Brave, Edge). Disclaimer: some functionality may not work, for example in my experience the Youtube resume tool didn't work at first but now it works well.&lt;/p&gt;

&lt;p&gt;First you have to go to the &lt;a href="https://addons.mozilla.org/en-US/firefox/addon/orbit-summarizer/" rel="noopener noreferrer"&gt;Firefox store extension page&lt;/a&gt;, here we will click on &lt;a href="https://addons.mozilla.org/firefox/downloads/file/4352365/orbit_summarizer-1.1.38.xpi" rel="noopener noreferrer"&gt;Download File&lt;/a&gt; this will download an .xpi file. This type of file can be uncompressed using programs like 7zip, Winrar, etc …&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fr0s6n18nw7m31wwupx5w.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fr0s6n18nw7m31wwupx5w.png" alt="folder extraction" width="720" height="349"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Now you go to your Chromium based browser to the extensions config page in my case (brave://extensions/)&lt;/p&gt;

&lt;p&gt;Here you have to enable the developer mode and click on load uncompressed and select the folder extracted from the .xpi file.&lt;/p&gt;

&lt;p&gt;Nice!! Now you have the extension in your browser. To check if works see if it is enabled and &lt;a href="https://orbitbymozilla.com/" rel="noopener noreferrer"&gt;re-visit the orbit page&lt;/a&gt; and should appear in the upper right corner of the browser.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fbq9httpkutr2oxeusux6.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fbq9httpkutr2oxeusux6.png" alt="orbit web with the orbit extension" width="720" height="366"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;I hope you liked this littel tutorial :)&lt;/p&gt;

</description>
    </item>
    <item>
      <title>Showcasing ReverUI 💻&lt; 3kb React Alternative</title>
      <dc:creator>PiterDev</dc:creator>
      <pubDate>Tue, 08 Oct 2024 07:00:00 +0000</pubDate>
      <link>https://forem.com/piterweb/showcasing-reverui-3kb-react-alternative-1d3j</link>
      <guid>https://forem.com/piterweb/showcasing-reverui-3kb-react-alternative-1d3j</guid>
      <description>&lt;p&gt;For months I have been slowly building my own frontend framework (it is 10 times smaller than React and without VDOM) 👇&lt;/p&gt;

&lt;p&gt;You obviously know React, is one of the most famous frontend frameworks along with Vue and Angular. 🏆&lt;/p&gt;

&lt;p&gt;I have been using React since I started to learn how to do web apps and later when I want more complex apps using Nextjs.&lt;/p&gt;

&lt;p&gt;But since I have tried others like Svelte/Sveltekit or Vue/Nuxt I have learned that React in spite of  being the most popular it hasn't as good DX as those (at least in my opinion). And I bet more people will agree with me.&lt;/p&gt;

&lt;p&gt;With this wave of new frontend framewroks that have arrived "recently" with some examples as Qwik, Solid or Astro, I was curious of how JSX , components, state and all around this works.&lt;/p&gt;

&lt;p&gt;For this reason and after reading some articles 📘 related, I went direct to try to configure 👨‍💻 Vite to use my own JSX and I achieve my first static components.&lt;/p&gt;

&lt;p&gt;Later step by step I achieve to implement a kind of useState() of React that then I migrate to useSignal() and also useEffect(). All perfect but the component will do a full re-render in every state change 😭.&lt;/p&gt;

&lt;p&gt;I didn't know how could to do "smart" renders or selectives, then I learn about the Vite pre-proccess capability that make me able to do some things that cheat at the developer and changes the source code under the hood. This way I create IDs for the states that later will be registered on the DOM components and could be used to track the HTMLElements and do fast compares.&lt;/p&gt;

&lt;p&gt;🚩&lt;br&gt;
In this way I also learned very interesting beneficts of the Arrow Functions over "traditional functions". (maybe I will do an article about this)&lt;/p&gt;

&lt;p&gt;But I am not gona talk about all the aspects of the project in this post because is a lot to tell.&lt;/p&gt;

&lt;p&gt;Now a lot of months later my toy project is already more than that. Now a days you can create complex frontends with components, nesting, effects, custom hooks, SPA router, Vite support and very lightweight.&lt;/p&gt;

&lt;p&gt;If you are interested in the project (that by the way I have called ReverUI) to read the code, using it for a project, to give a star ⭐ on Github or because it comes from your heart, here are some links:&lt;/p&gt;

&lt;p&gt;Github ReverUI: &lt;a href="https://github.com/PiterWeb/ReverUI" rel="noopener noreferrer"&gt;https://github.com/PiterWeb/ReverUI&lt;/a&gt;&lt;br&gt;
Github ReverRouter: &lt;a href="https://github.com/PiterWeb/ReverRouter" rel="noopener noreferrer"&gt;https://github.com/PiterWeb/ReverRouter&lt;/a&gt;&lt;br&gt;
(Built in ReverUI) ReverUI Web: &lt;a href="https://reverui.vercel.app/" rel="noopener noreferrer"&gt;https://reverui.vercel.app/&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Now I will show you some code examples.&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Counter Component&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F8bizhzn5uvvi6hnadfp2.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F8bizhzn5uvvi6hnadfp2.png" alt="Counter Component ReverUI"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Other Counter with effects
&lt;/li&gt;
&lt;/ul&gt;
&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight tsx"&gt;&lt;code&gt;&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nx"&gt;$useEffect&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;$useSignal&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;reverui&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="k"&gt;default&lt;/span&gt; &lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;StateFullApp&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nf"&gt;$useEffect&lt;/span&gt;&lt;span class="p"&gt;(()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Mounted&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;});&lt;/span&gt;

    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;counter&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;$useSignal&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

    &lt;span class="nf"&gt;$useEffect&lt;/span&gt;&lt;span class="p"&gt;(()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Counter value changed to &lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="nx"&gt;counter&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;value&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;},&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;counter&lt;/span&gt;&lt;span class="p"&gt;]);&lt;/span&gt;

    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nt"&gt;div&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;...&lt;span class="p"&gt;&amp;lt;/&lt;/span&gt;&lt;span class="nt"&gt;div&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;


&lt;ul&gt;
&lt;li&gt;SPA Router&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;The ReverRouter supports Lazy Loading of routes and it is &amp;lt;1kb of size&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// main.ts&lt;/span&gt;
&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nx"&gt;$UI&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;reverui&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; 
&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nx"&gt;$lazy&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;$Router&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;reverouter&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="nc"&gt;$Router&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;$UI&lt;/span&gt; &lt;span class="p"&gt;,{&lt;/span&gt;
    &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;/&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="k"&gt;import&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;./Banner&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt; &lt;span class="c1"&gt;// Normal Route&lt;/span&gt;
    &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;/todo&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nf"&gt;$lazy&lt;/span&gt;&lt;span class="p"&gt;(()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="k"&gt;import&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;./Todo&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;)),&lt;/span&gt; &lt;span class="c1"&gt;// Lazy Route&lt;/span&gt;
    &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;/counter&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nf"&gt;$lazy&lt;/span&gt;&lt;span class="p"&gt;(()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="k"&gt;import&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;./Counter&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;)),&lt;/span&gt; &lt;span class="c1"&gt;// Lazy Route&lt;/span&gt;
    &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;/counter-with-hook&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nf"&gt;$lazy&lt;/span&gt;&lt;span class="p"&gt;(()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="k"&gt;import&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;./CounterWithHook&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;)),&lt;/span&gt; &lt;span class="c1"&gt;// Lazy Route&lt;/span&gt;
&lt;span class="p"&gt;});&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;I hope you liked this article, I am waiting to see if someone try this Lib and I will be very thankfull if you give some feedback in the comments ♥&lt;/p&gt;

</description>
      <category>webdev</category>
      <category>javascript</category>
      <category>frontend</category>
      <category>reverui</category>
    </item>
    <item>
      <title>TypeScript WebRTC. How to implement a Deno Signaling Server 🌐GameLinkSafe</title>
      <dc:creator>PiterDev</dc:creator>
      <pubDate>Tue, 17 Sep 2024 07:00:00 +0000</pubDate>
      <link>https://forem.com/piterweb/typescript-webrtc-how-to-implement-a-free-signaling-server-gamelinksafe-c8g</link>
      <guid>https://forem.com/piterweb/typescript-webrtc-how-to-implement-a-free-signaling-server-gamelinksafe-c8g</guid>
      <description>&lt;h4&gt;
  
  
  This is a complementary post to &lt;a href="https://dev.to/piterweb/golang-webrtc-how-to-use-pion-remote-controller-1j00"&gt;Golang WebRTC | How to use Pion&lt;/a&gt;
&lt;/h4&gt;

&lt;h2&gt;
  
  
  What is a signaling server 🤷‍♂️ ?
&lt;/h2&gt;

&lt;p&gt;If we are talking about a &lt;strong&gt;webrtc signaling server&lt;/strong&gt; are those servers that make posible the communication of two peers that want to share ICE candidates and other data before connecting between itselfs.&lt;/p&gt;

&lt;h2&gt;
  
  
  Why are soo important ❓
&lt;/h2&gt;

&lt;p&gt;Signaling servers are very important if we want to ensure a good UX on our product based on WebRTC. This is because the other ways of sharing this data between peers would be dependent on the user who want to use the APP.&lt;/p&gt;

&lt;h2&gt;
  
  
  What types of signaling servers exist 💻 ?
&lt;/h2&gt;

&lt;p&gt;Basically you can implement however you want your signaling server but the most popular ways are using:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;REST API&lt;/li&gt;
&lt;li&gt;Websockets&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Personally I prefer Websockets because of the abillity of two-way communication and the maturity of the libs on the main programming languages. If we talk about two-way communication we can also have Server Sent Event (SSE) but these might be a little dificult to use/implement if you are not using languages like JavaScript or TypeScript.&lt;/p&gt;

&lt;h2&gt;
  
  
  Code example for a Websocket WebRTC signaling server 📘
&lt;/h2&gt;

&lt;p&gt;Now we are going to check how we can make a Websocket server to do signaling using TypeScript on Deno because &lt;a href="https://deno.com/deploy" rel="noopener noreferrer"&gt;DenoDeploy&lt;/a&gt; has a very good &lt;strong&gt;free&lt;/strong&gt; tier to do this type of things. Also denodeploy is very usefull due to the lots of regions that use, ensuring that you can do fast signaling in many parts of the world.&lt;/p&gt;

&lt;p&gt;This example is a simplification of my own signaling server that I am creating for &lt;a href="https://gamelinksafe.org/" rel="noopener noreferrer"&gt;GameLinkSafe&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fv02pkvynbxp8coqc74jy.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fv02pkvynbxp8coqc74jy.png" alt="GameLinkSafe app previe" width="800" height="512"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;GameLinkSafe is an Desktop APP that replace Hamachi in the Gaming enviroment and makes easy to play LAN games through the internet.&lt;/p&gt;

&lt;p&gt;If you want to help me with the launch consider &lt;a href="https://gamelinksafe.org/pre-register" rel="noopener noreferrer"&gt;pre-registering&lt;/a&gt; and share the website with more people ♥&lt;/p&gt;

&lt;p&gt;Well, this example of code is done using oak web framework and we will cover all the parts with some explanations:&lt;/p&gt;

&lt;p&gt;First we will import oak version 16.1.0&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nx"&gt;Application&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;Router&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;https://deno.land/x/oak@v16.1.0/mod.ts&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Next we will define our SignalMessage interface that we will share between the client/server websocket.&lt;/p&gt;

&lt;p&gt;The discriminator field will be used to classify our signal_message if we are going to use the WS for more things than signaling.&lt;/p&gt;

&lt;p&gt;In msg_target we will use the ID of the receiver or "*" to target all clients.&lt;/p&gt;

&lt;p&gt;The msg_source always will be the ID of the sender.&lt;/p&gt;

&lt;p&gt;Our signal is a simple string.&lt;/p&gt;

&lt;p&gt;And for the last our signal_types that will be offer, answer, candidate and close. These are the posible actions that can have our signals.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="kr"&gt;interface&lt;/span&gt; &lt;span class="nx"&gt;SignalMessage&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nl"&gt;discriminator&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;signal_message&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="nl"&gt;signal&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="nl"&gt;msg_target&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="nl"&gt;msg_source&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="nl"&gt;signal_type&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;offer&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt; &lt;span class="o"&gt;|&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;answer&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt; &lt;span class="o"&gt;|&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;candidate&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt; &lt;span class="o"&gt;|&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;close&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;instanceOfSignalMessage&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;object&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;object&lt;/span&gt;&lt;span class="p"&gt;):&lt;/span&gt; &lt;span class="nx"&gt;object&lt;/span&gt; &lt;span class="k"&gt;is&lt;/span&gt; &lt;span class="nx"&gt;SignalMessage&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;discriminator&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt; &lt;span class="k"&gt;in&lt;/span&gt; &lt;span class="nx"&gt;object&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;isBroadcast&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;message&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;SignalMessage&lt;/span&gt;&lt;span class="p"&gt;):&lt;/span&gt; &lt;span class="nx"&gt;boolean&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nx"&gt;message&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;msg_target&lt;/span&gt; &lt;span class="o"&gt;===&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;*&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Now we will create an interface that extends the websocket to store there the user_id associated to the websocket.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="kr"&gt;interface&lt;/span&gt; &lt;span class="nx"&gt;SignalWebSocket&lt;/span&gt; &lt;span class="kd"&gt;extends&lt;/span&gt; &lt;span class="nx"&gt;WebSocket&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nl"&gt;user_id&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Then we need a Map with the connected clients using as their key the user_id and value the SignalWebSocket that we define before.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;clientsConnected&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nb"&gt;Map&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;SignalWebSocket&lt;/span&gt;&lt;span class="p"&gt;[]&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Now it is the turn for our server inicialization&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;app&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Application&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;port&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;8080&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;router&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Router&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;In this case because of the use of Deno Deploy where we have different instances of our service working in different regions we will need a thing called &lt;a href="https://docs.deno.com/deploy/api/runtime-broadcast-channel/" rel="noopener noreferrer"&gt;BroadcastChannel&lt;/a&gt; this can be used to sync all the instances. &lt;/p&gt;

&lt;p&gt;So we will create a channel called "signal_channel" and we will listen for it to search if the message is for one of our connected clients. And later when we try to send a message and we do not have that target we will post the signal data to the "signal_channel"&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;Note that this specific part of the broadcast channel is not required if you plan to host this outside of the deno deploy service.&lt;br&gt;
&lt;/p&gt;
&lt;/blockquote&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;
&lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;GetBroadCastChannel&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;try&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;channel&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;BroadcastChannel&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;clients_channel&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

        &lt;span class="nx"&gt;channel&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;onmessage&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;e&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;socket&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;e&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;data&lt;/span&gt; &lt;span class="k"&gt;as&lt;/span&gt; &lt;span class="nx"&gt;SignalWebSocket&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
            &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;user_id&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;socket&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;user_id&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

            &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;currentClients&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;clientsConnected&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;get&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;user_id&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

            &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;currentClients&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="nx"&gt;currentClients&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;length&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="nx"&gt;clientsConnected&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;set&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;user_id&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;[...&lt;/span&gt;&lt;span class="nx"&gt;currentClients&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;socket&lt;/span&gt;&lt;span class="p"&gt;]);&lt;/span&gt;
            &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="nx"&gt;clientsConnected&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;set&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;user_id&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;socket&lt;/span&gt;&lt;span class="p"&gt;]);&lt;/span&gt;
            &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="p"&gt;};&lt;/span&gt;

        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nx"&gt;channel&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;catch&lt;/span&gt; &lt;span class="p"&gt;{}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;channel&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nc"&gt;GetBroadCastChannel&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This will be the function that will try to send the message&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;send_signal&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;message&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;object&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nf"&gt;instanceOfSignalMessage&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;message&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;msg&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;JSON&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;stringify&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;message&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

        &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nf"&gt;isBroadcast&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;message&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="nx"&gt;clientsConnected&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;forEach&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="nx"&gt;sockArr&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="nx"&gt;sockArr&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;forEach&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="nx"&gt;s&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nx"&gt;s&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;send&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;msg&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;
            &lt;span class="p"&gt;});&lt;/span&gt;
            &lt;span class="k"&gt;return&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;

        &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;sockets&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;clientsConnected&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;get&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;message&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;msg_target&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

        &lt;span class="nx"&gt;sockets&lt;/span&gt;&lt;span class="p"&gt;?.&lt;/span&gt;&lt;span class="nf"&gt;forEach&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="nx"&gt;s&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nx"&gt;s&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;send&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;msg&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The websocket endpoint will be like this. Here we handle the user_id, the websocket lifecycle and finally we setup and start our server&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="nx"&gt;router&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;get&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;/ws&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;ctx&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;socket&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;ctx&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;upgrade&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="k"&gt;as&lt;/span&gt; &lt;span class="nx"&gt;SignalWebSocket&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="c1"&gt;// implement authentication here&lt;/span&gt;

    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;user_id&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;ctx&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;request&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;url&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;searchParams&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;get&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;user_id&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

    &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;user_id&lt;/span&gt; &lt;span class="o"&gt;===&lt;/span&gt; &lt;span class="kc"&gt;null&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="nx"&gt;socket&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;user_id&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;user_id&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="c1"&gt;// when a new user logs in&lt;/span&gt;
    &lt;span class="nx"&gt;socket&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;onopen&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s2"&gt;`New client connected: &lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="nx"&gt;user_id&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt;`&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;currentClients&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;clientsConnected&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;get&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;user_id&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

        &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;currentClients&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="nx"&gt;currentClients&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;length&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="nx"&gt;clientsConnected&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;set&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;user_id&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;[...&lt;/span&gt;&lt;span class="nx"&gt;currentClients&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;socket&lt;/span&gt;&lt;span class="p"&gt;]);&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="nx"&gt;clientsConnected&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;set&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;user_id&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;socket&lt;/span&gt;&lt;span class="p"&gt;]);&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;

        &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;channel&lt;/span&gt; &lt;span class="o"&gt;!==&lt;/span&gt; &lt;span class="kc"&gt;undefined&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="nx"&gt;channel&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;postMessage&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;socket&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;};&lt;/span&gt;

    &lt;span class="c1"&gt;// when a client disconnects, remove them from the connected clients list&lt;/span&gt;
    &lt;span class="nx"&gt;socket&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;onclose&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s2"&gt;`Client disconnected: &lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="nx"&gt;user_id&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt;`&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="nx"&gt;clientsConnected&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="k"&gt;delete&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;user_id&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;};&lt;/span&gt;

    &lt;span class="c1"&gt;// broadcast new message if someone sent one&lt;/span&gt;
    &lt;span class="nx"&gt;socket&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;onmessage&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;m&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;data&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;JSON&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;parse&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;m&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

        &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

        &lt;span class="nf"&gt;send_signal&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

        &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nf"&gt;instanceOfSignalMessage&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;signal_type&lt;/span&gt; &lt;span class="o"&gt;===&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;close&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;sockets&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;clientsConnected&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;get&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;user_id&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

            &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;remainingSockets&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;sockets&lt;/span&gt;&lt;span class="p"&gt;?.&lt;/span&gt;&lt;span class="nf"&gt;filter&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="nx"&gt;s&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nx"&gt;s&lt;/span&gt; &lt;span class="o"&gt;!==&lt;/span&gt; &lt;span class="nx"&gt;socket&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;??&lt;/span&gt; &lt;span class="p"&gt;[];&lt;/span&gt;

            &lt;span class="nx"&gt;clientsConnected&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;set&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;user_id&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;remainingSockets&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
            &lt;span class="nx"&gt;socket&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;close&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;};&lt;/span&gt;
&lt;span class="p"&gt;});&lt;/span&gt;

&lt;span class="nx"&gt;app&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;use&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;router&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;routes&lt;/span&gt;&lt;span class="p"&gt;());&lt;/span&gt;
&lt;span class="nx"&gt;app&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;use&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;router&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;allowedMethods&lt;/span&gt;&lt;span class="p"&gt;());&lt;/span&gt;

&lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Listening at http://localhost:&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="nx"&gt;port&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nx"&gt;app&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;listen&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt; &lt;span class="nx"&gt;port&lt;/span&gt; &lt;span class="p"&gt;});&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Obviously this implementation can be better in terms of optimization, specially in terms of the BroadcastChannel but can be a good base to start building your own signaling server. I hope you enjoy this little tutorial.&lt;/p&gt;

&lt;p&gt;Before finishing this post I will say that I am looking for create a second part using Go to implement a simple client for this server using the Gorilla websockets with code examples. So if you want that second part the fastest I can, leave me comments with tons of love 😉&lt;/p&gt;

&lt;p&gt;I always read and answer if you want to ask about something that is not very clear or you want more expanded explanations.&lt;/p&gt;

</description>
      <category>typescript</category>
      <category>deno</category>
      <category>webrtc</category>
      <category>webdev</category>
    </item>
    <item>
      <title>Golang WebRTC. Como usar Pion 🌐LibreRemotePlay</title>
      <dc:creator>PiterDev</dc:creator>
      <pubDate>Sun, 14 Jul 2024 08:47:02 +0000</pubDate>
      <link>https://forem.com/piterweb/golang-webrtc-como-usar-pion-remote-controller-5d8e</link>
      <guid>https://forem.com/piterweb/golang-webrtc-como-usar-pion-remote-controller-5d8e</guid>
      <description>&lt;h2&gt;
  
  
  ¿ Porqué debería elegir Go para crear una aplicación WebRTC 🤷‍♂️?
&lt;/h2&gt;

&lt;p&gt;WebRTC y Go es una combinación poderosa, puedes desplegar pequeños binarios en cualquier sistema operativo soportado por el compilador de Go. Y por el hecho de ser compilado acostumbra ser más rápido que muchos otros lenguajes, así que es ideal si quieres procesar comunicaciones en tiempo real como WebRTC.&lt;/p&gt;

&lt;p&gt;(Al menos este es mi punto de vista después de crear un proyecto usando estas 2 tecnologías)&lt;/p&gt;

&lt;h2&gt;
  
  
  ¿ Que es Pion WebRTC ?
&lt;/h2&gt;

&lt;p&gt;Pion es una implementación de WebRTC en Go puro (aunque algunás parte más "externas" si que pueden depender de CGo dependiendo del sistema operativo), por ello es muy útil si quieres tiempos de compilación reducidos, binarios más pequeños y mejor soporte multi plataforma que si usase CGo.&lt;/p&gt;

&lt;h2&gt;
  
  
  Entendiendo las conexiones extremo a extremo WebRTC
&lt;/h2&gt;

&lt;p&gt;¿ Sabes como funciona WebRTC y todas sus partes ? Ahora te explicaré una versión simplificada de ello limitado al contenido de este tutorial.&lt;/p&gt;

&lt;h3&gt;
  
  
  ICE (Interactive Connectivity Establishment)
&lt;/h3&gt;

&lt;p&gt;Es un entorno de trabajo usado por WebRTC, la función principal de este es dar candidatos (posibles rutas o IPs) para que 2 dispositivos o más se puedan conectar incluso si están detrás de un firewall o no están expuestas a internet. Esto se consigue haciendo uso de STUN y TURN.&lt;/p&gt;

&lt;h3&gt;
  
  
  STUN
&lt;/h3&gt;

&lt;p&gt;Es un protocolo y un tipo de servidor usado por WebRTC que es adecuado para manejar conexiones que no estén detrás de un NAT restrictivo. Esto es porque algunos NAT depende de como se hallen configurados no permitirán que se resuelvan los ICE candidates.&lt;/p&gt;

&lt;p&gt;Es muy fácil empezar a experimentar con ellos ya que existen muchas listas de &lt;a href="https://github.com/pradt2/always-online-stun/" rel="noopener noreferrer"&gt;servidores STUN públicos&lt;/a&gt; disponibles.&lt;/p&gt;

&lt;h3&gt;
  
  
  TURN
&lt;/h3&gt;

&lt;p&gt;TURN es como STUN pero mejor. La principal diferencia es que puede evadir las restricciones de los NAT que hacen a STUN no funcionar correctamente. Además también existen servidores TURN públicos y algunas compañias los ofrecen gratuitamente.&lt;/p&gt;

&lt;p&gt;Ambos TURN y STUN pueden ser auto-alojados (lo que se conoce comúnmente como self-hosting), el proyecto más popular que he encontrado es &lt;a href="https://github.com/coturn/coturn" rel="noopener noreferrer"&gt;coturn&lt;/a&gt;&lt;/p&gt;

&lt;h3&gt;
  
  
  Canales (Channels)
&lt;/h3&gt;

&lt;p&gt;Son flujos bidireccionales de datos proporcionados por WebRTC que pueden usar conexiones UDP o TCP. A estos te puedes suscribir o escribir en ellos.&lt;/p&gt;

&lt;p&gt;Además generalemente existen 2 tipos: Datachannels(datos binarios) y Mediachannels(video/audio).&lt;/p&gt;

&lt;h3&gt;
  
  
  SDP
&lt;/h3&gt;

&lt;p&gt;Es un formato que describe la conexión: canales que se van a usar, codecs, encoding, ...&lt;/p&gt;

&lt;h3&gt;
  
  
  Señalización
&lt;/h3&gt;

&lt;p&gt;Método escogido para intercambiar los SDPs y los ICEcandidates entre extremos para establecer una conexión. Pueden usar peticiones http, copiar y pegar manuales, websockets, ...&lt;/p&gt;

&lt;h2&gt;
  
  
  Ejemplo de código para el extremo de cliente 📘
&lt;/h2&gt;

&lt;p&gt;Ahora vamos a explorar un poco de código, este es un ejemplo que está extraído y simplificado de la base de código del repositorio de Github de "LibreRemotePlay"&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Flw2h6hr696cf8nl7pm55.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Flw2h6hr696cf8nl7pm55.png" alt="LibreRemotePlay app showcase" width="800" height="427"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/PiterWeb/LibreRemotePlay" rel="noopener noreferrer"&gt;LibreRemotePlay&lt;/a&gt; es mi proyecto personal que intenta ser una alternativa abierta a Steam Remote Play (un servicio para jugar juegos cooperativos locales de forma online usando conexiones de extremo a extremo [P2P])&lt;/p&gt;

&lt;p&gt;La función principal de este ejemplo será la de conectarnos a un extremo WebRTC que actue como servidor (llamando servidor a aquel que inicia la conexión) y mandando números a través de un Datachannel y escuchando los datos recividos en otro Datachannel.&lt;/p&gt;

&lt;p&gt;Primero declararé la variable del Datachannel y una variable de string como una forma genérica de señalización (en el caso real de la aplicación se usa un copia/pega manual basado en las necesidades de la idea de mi producto pero puede ser implementado de muchas otras maneras)&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;var&lt;/span&gt; &lt;span class="n"&gt;offerEncodedWithCandidates&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="c"&gt;//OfferFromServer&lt;/span&gt;
&lt;span class="k"&gt;var&lt;/span&gt; &lt;span class="n"&gt;answerResponse&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="nb"&gt;make&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;chan&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="c"&gt;//AnswerFromClient&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;y después vamos a añadir una función que nos será de utilidad para convertir a base64 y comprimir nuestras "señales" (aunque es opcional)&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="c"&gt;// SPDX-FileCopyrightText: 2023 The Pion community &amp;lt;https://pion.ly&amp;gt;&lt;/span&gt;
&lt;span class="c"&gt;// SPDX-License-Identifier: MIT&lt;/span&gt;

&lt;span class="c"&gt;// Package signal contains helpers to exchange the SDP session&lt;/span&gt;
&lt;span class="c"&gt;// description between examples.&lt;/span&gt;
&lt;span class="k"&gt;package&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="k"&gt;package&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;

&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="s"&gt;"bytes"&lt;/span&gt;
    &lt;span class="s"&gt;"compress/gzip"&lt;/span&gt;
    &lt;span class="s"&gt;"encoding/base64"&lt;/span&gt;
    &lt;span class="s"&gt;"encoding/json"&lt;/span&gt;
    &lt;span class="s"&gt;"io"&lt;/span&gt;
&lt;span class="p"&gt;)&lt;/span&gt;

&lt;span class="c"&gt;// Allows compressing offer/answer to bypass terminal input limits.&lt;/span&gt;
&lt;span class="k"&gt;const&lt;/span&gt; &lt;span class="n"&gt;compress&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="no"&gt;true&lt;/span&gt;

&lt;span class="c"&gt;// signalEncode encodes the input in base64&lt;/span&gt;
&lt;span class="c"&gt;// It can optionally zip the input before encoding&lt;/span&gt;
&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;signalEncode&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;obj&lt;/span&gt; &lt;span class="k"&gt;interface&lt;/span&gt;&lt;span class="p"&gt;{})&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;b&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;json&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Marshal&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;obj&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nb"&gt;panic&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;err&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;compress&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;b&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;signalZip&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;b&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;base64&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;StdEncoding&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;EncodeToString&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;b&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="c"&gt;// signalDecode decodes the input from base64&lt;/span&gt;
&lt;span class="c"&gt;// It can optionally unzip the input after decoding&lt;/span&gt;
&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;signalDecode&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;in&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;obj&lt;/span&gt; &lt;span class="k"&gt;interface&lt;/span&gt;&lt;span class="p"&gt;{})&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;b&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;base64&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;StdEncoding&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;DecodeString&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;in&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nb"&gt;panic&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;err&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;compress&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;b&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;signalUnzip&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;b&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;json&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Unmarshal&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;b&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;obj&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nb"&gt;panic&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;err&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;signalZip&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;in&lt;/span&gt; &lt;span class="p"&gt;[]&lt;/span&gt;&lt;span class="kt"&gt;byte&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;[]&lt;/span&gt;&lt;span class="kt"&gt;byte&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;var&lt;/span&gt; &lt;span class="n"&gt;b&lt;/span&gt; &lt;span class="n"&gt;bytes&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Buffer&lt;/span&gt;
    &lt;span class="n"&gt;gz&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;gzip&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;NewWriter&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;b&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="n"&gt;_&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;gz&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Write&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;in&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nb"&gt;panic&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;err&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;gz&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Flush&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nb"&gt;panic&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;err&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;gz&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Close&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nb"&gt;panic&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;err&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;b&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Bytes&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;signalUnzip&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;in&lt;/span&gt; &lt;span class="p"&gt;[]&lt;/span&gt;&lt;span class="kt"&gt;byte&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;[]&lt;/span&gt;&lt;span class="kt"&gt;byte&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;var&lt;/span&gt; &lt;span class="n"&gt;b&lt;/span&gt; &lt;span class="n"&gt;bytes&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Buffer&lt;/span&gt;
    &lt;span class="n"&gt;_&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;b&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Write&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;in&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nb"&gt;panic&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;err&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="n"&gt;r&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;gzip&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;NewReader&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;b&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nb"&gt;panic&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;err&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="n"&gt;res&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;io&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;ReadAll&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;r&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nb"&gt;panic&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;err&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;res&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Ahora vamos a importar Pion&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="o"&gt;...&lt;/span&gt;
    &lt;span class="s"&gt;"github.com/pion/webrtc/v3"&lt;/span&gt;
&lt;span class="p"&gt;)&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Y ahora haremos la inicialización&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;
&lt;span class="c"&gt;// slice de ICECandidates &lt;/span&gt;
&lt;span class="n"&gt;candidates&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="p"&gt;[]&lt;/span&gt;&lt;span class="n"&gt;webrtc&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;ICECandidateInit&lt;/span&gt;&lt;span class="p"&gt;{}&lt;/span&gt;

&lt;span class="c"&gt;// Config struct con los servidores STUN&lt;/span&gt;
&lt;span class="n"&gt;config&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;webrtc&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Configuration&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;ICEServers&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="p"&gt;[]&lt;/span&gt;&lt;span class="n"&gt;webrtc&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;ICEServer&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="n"&gt;URLs&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="p"&gt;[]&lt;/span&gt;&lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="s"&gt;"stun:stun.l.google.com:19305"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;"stun:stun.l.google.com:19302"&lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;
            &lt;span class="p"&gt;},&lt;/span&gt;
        &lt;span class="p"&gt;},&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="c"&gt;// Creación de la conexión&lt;/span&gt;
&lt;span class="n"&gt;peerConnection&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;webrtc&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;NewAPI&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;NewPeerConnection&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;config&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nb"&gt;panic&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;err&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="c"&gt;// Manejo del cerrado de conexión&lt;/span&gt;
&lt;span class="k"&gt;defer&lt;/span&gt; &lt;span class="k"&gt;func&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;peerConnection&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Close&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Printf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"cannot close peerConnection: %v&lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}()&lt;/span&gt;

&lt;span class="c"&gt;// Registrar los Datachannels y especificar su funcionamiento&lt;/span&gt;
&lt;span class="n"&gt;peerConnection&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;OnDataChannel&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;func&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;d&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;webrtc&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;DataChannel&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;

     &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;d&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Label&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="s"&gt;"numbers"&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;

       &lt;span class="n"&gt;d&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;OnOpen&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;func&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;

         &lt;span class="c"&gt;// Mandar número 5 por el Datachannel "numbers"&lt;/span&gt;
          &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;d&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;SendText&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"5"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

          &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
              &lt;span class="nb"&gt;panic&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;err&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
          &lt;span class="p"&gt;}&lt;/span&gt;

       &lt;span class="p"&gt;})&lt;/span&gt;
          &lt;span class="k"&gt;return&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

   &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;d&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Label&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="s"&gt;"other"&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;

      &lt;span class="n"&gt;gamepadChannel&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;OnMessage&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;func&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;msg&lt;/span&gt; &lt;span class="n"&gt;webrtc&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;DataChannelMessage&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="c"&gt;// Listening for channel called "other"&lt;/span&gt;
        &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Println&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;msg&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Data&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

      &lt;span class="p"&gt;})&lt;/span&gt;

   &lt;span class="p"&gt;}&lt;/span&gt;


&lt;span class="p"&gt;})&lt;/span&gt;

&lt;span class="c"&gt;// Escuchar por los ICEcandidates&lt;/span&gt;
&lt;span class="n"&gt;peerConnection&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;OnICECandidate&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;func&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;c&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;webrtc&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;ICECandidate&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;

   &lt;span class="c"&gt;// When no more candidate available&lt;/span&gt;
   &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;c&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;answerResponse&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;-&lt;/span&gt;&lt;span class="n"&gt;signalEncode&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;peerConnection&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;LocalDescription&lt;/span&gt;&lt;span class="p"&gt;())&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="s"&gt;";"&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="n"&gt;signalEncode&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;candidates&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt;
   &lt;span class="p"&gt;}&lt;/span&gt;

   &lt;span class="n"&gt;candidates&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nb"&gt;append&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;candidates&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;c&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;ToJSON&lt;/span&gt;&lt;span class="p"&gt;())&lt;/span&gt;

&lt;span class="p"&gt;})&lt;/span&gt;

&lt;span class="c"&gt;// Esto notificará cuando un extremo se ha conectado/desconectado&lt;/span&gt;
&lt;span class="n"&gt;peerConnection&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;OnConnectionStateChange&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;func&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;s&lt;/span&gt; &lt;span class="n"&gt;webrtc&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;PeerConnectionState&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Printf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Peer Connection State has changed: %s&lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;s&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;String&lt;/span&gt;&lt;span class="p"&gt;())&lt;/span&gt;

    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;s&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="n"&gt;webrtc&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;PeerConnectionStateFailed&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;

        &lt;span class="n"&gt;peerConnection&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Close&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;

    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;})&lt;/span&gt;

&lt;span class="c"&gt;// Separamos la oferta y los candidatos codificados&lt;/span&gt;

&lt;span class="n"&gt;offerEncodedWithCandidatesSplited&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;strings&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Split&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;offerEncodedWithCandidates&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;";"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

    &lt;span class="n"&gt;offer&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;webrtc&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;SessionDescription&lt;/span&gt;&lt;span class="p"&gt;{}&lt;/span&gt;
    &lt;span class="n"&gt;signalDecode&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;offerEncodedWithCandidatesSplited&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="m"&gt;0&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;offer&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

    &lt;span class="k"&gt;var&lt;/span&gt; &lt;span class="n"&gt;receivedCandidates&lt;/span&gt; &lt;span class="p"&gt;[]&lt;/span&gt;&lt;span class="n"&gt;webrtc&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;ICECandidateInit&lt;/span&gt;

    &lt;span class="n"&gt;signalDecode&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;offerEncodedWithCandidatesSplited&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="m"&gt;1&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;receivedCandidates&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

&lt;span class="c"&gt;// Then we set our remote description&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;peerConnection&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;SetRemoteDescription&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;offer&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nb"&gt;panic&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;err&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="c"&gt;// After setting the remote description we add the candidates&lt;/span&gt;
    &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;_&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;candidate&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="k"&gt;range&lt;/span&gt; &lt;span class="n"&gt;receivedCandidates&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;peerConnection&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;AddICECandidate&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;candidate&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="nb"&gt;panic&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;err&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="c"&gt;// Crea una respuesta para mandarla al otro extremo&lt;/span&gt;
    &lt;span class="n"&gt;answer&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;peerConnection&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;CreateAnswer&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="no"&gt;nil&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nb"&gt;panic&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;err&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="c"&gt;// Guarda la descripción local, y empieza a escuchar las conexiones UDP&lt;/span&gt;
    &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;peerConnection&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;SetLocalDescription&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;answer&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nb"&gt;panic&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;err&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="c"&gt;// Bucle infinito para bloquear el hilo&lt;/span&gt;
  &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="p"&gt;{}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Con este código puedes empezar a implementar tu propio servicio WebRTC. Hay que tener en cuenta que si usar la función opcional que codifica y comprime las "señales" debes implementarlo también en el otro extremo, en el caso que el otro extremo sea JS (ya sea navegador, Node , Deno, ...) deberás usar librerías de terceros. En mi caso he hecho un port simple de Go a WASM para usar desde cualquier plataforma que soporte WebAssembly, puedes encontrarlo &lt;a href="https://gist.github.com/PiterWeb/47e77e9011fab02af5c8778569c7686b" rel="noopener noreferrer"&gt;aquí&lt;/a&gt;. Solo necesitas compilarlo usando el compilador de Go o con TinyGo o simplemente usar el &lt;a href="(https://github.com/PiterWeb/LibreRemotePlay/blob/main/frontend/static/wasm/signal.wasm)"&gt;WASM del repositorio de LibreRemotePlay&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Fuentes de información:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;a href="https://web.dev/articles/webrtc-basics" rel="noopener noreferrer"&gt;https://web.dev/articles/webrtc-basics&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://developer.mozilla.org/en-US/docs/Web/API/WebRTC_API" rel="noopener noreferrer"&gt;https://developer.mozilla.org/en-US/docs/Web/API/WebRTC_API&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://github.com/pion/webrtc/tree/master/examples" rel="noopener noreferrer"&gt;https://github.com/pion/webrtc/tree/master/examples&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Esta es una tradución de un artículo existente, el artículo original es el siguiente, &lt;br&gt;
&lt;a href="https://dev.to/piterweb/golang-webrtc-how-to-use-pion-remote-controller-1j00"&gt;Golang WebRTC. How to use Pion 🌐 LibreRemotePlay&lt;/a&gt;&lt;/p&gt;

</description>
      <category>webdev</category>
      <category>webrtc</category>
      <category>go</category>
      <category>spanish</category>
    </item>
    <item>
      <title>Create custom browser protocols 🌐 A little guide into protocol handlers 📘</title>
      <dc:creator>PiterDev</dc:creator>
      <pubDate>Fri, 28 Jun 2024 05:45:00 +0000</pubDate>
      <link>https://forem.com/piterweb/create-custom-browser-protocols-a-little-guide-into-protocol-handlers-4imi</link>
      <guid>https://forem.com/piterweb/create-custom-browser-protocols-a-little-guide-into-protocol-handlers-4imi</guid>
      <description>&lt;p&gt;Hi, in this tutorial I will cover the creation of custom browser protocols using Javascript and the posible use cases.&lt;/p&gt;

&lt;h3&gt;
  
  
  What are the protocol handlers ?
&lt;/h3&gt;

&lt;p&gt;These are ways to "generalize" services, to understand it i will use a very common example. Imagine that you want your website to open the user preferred mail client with an email address. To approach this task we may think to use an anchor link with "mailto:myaddr@gmail.com" this way it will open the Mail APP.&lt;/p&gt;

&lt;p&gt;In this case mailto is the custom protocol, instead of using http or https we are using mailto.&lt;/p&gt;

&lt;h3&gt;
  
  
  Why can be interesting for your webpage/app ?
&lt;/h3&gt;

&lt;p&gt;If you want some type of branding in your links or simplicity.&lt;/p&gt;

&lt;p&gt;If you want to create standart way to comunicate your website with an APP or web page from the browser. As i have shown in the previous example custom protocols can be really usefull in this aspect but exists more examples. &lt;/p&gt;

&lt;p&gt;Another example of this can be Instant.io, it is a service to share files through webtorrent. When you upload a file the website will give you a link that looks like "magnet:....." this way someone who has already visited Instant.io and agreed to use it with the magnet protocol you can paste this custom url in the browser and it will work. But magnet is an standart so other websites are using it&lt;/p&gt;

&lt;h3&gt;
  
  
  How can I create protocol handlers ?
&lt;/h3&gt;

&lt;p&gt;Now we are going to see how the code looks. In a script we will write&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// Modified example taken from MDN: https://developer.mozilla.org/en-US/docs/Web/API/Navigator/registerProtocolHandler/Web-based_protocol_handlers#registering&lt;/span&gt;

&lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;registerProtocolHandler&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt; &lt;span class="k"&gt;in&lt;/span&gt; &lt;span class="nb"&gt;navigator&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;

   &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;customProtocol&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;web+burguer&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;
   &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;placeHolder&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;https://myburguerwebpage.com/?uri=%s&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;
   &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;protocolDescription&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Burger handler&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;

   &lt;span class="nb"&gt;navigator&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;registerProtocolHandler&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
        &lt;span class="nx"&gt;customProtocol&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="nx"&gt;placeHolder&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="nx"&gt;protocolDescription&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
      &lt;span class="p"&gt;);&lt;/span&gt; 
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;And now if you want to try out&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight html"&gt;&lt;code&gt;&lt;span class="nt"&gt;&amp;lt;a&lt;/span&gt; &lt;span class="na"&gt;href=&lt;/span&gt;&lt;span class="s"&gt;"web+burger:cheeseburger"&lt;/span&gt;&lt;span class="nt"&gt;&amp;gt;&lt;/span&gt;My custom browser protocol: web+burger&lt;span class="nt"&gt;&amp;lt;/a&amp;gt;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This feature may not be for everyone but it is very easy to implement and interesting. This was all for this post, I hope you liked. ♥&lt;/p&gt;

&lt;p&gt;Write down in the comments if you have funny/better use cases for this feature&lt;/p&gt;

&lt;p&gt;Resources: &lt;a href="https://developer.mozilla.org/en-US/docs/Web/API/Navigator/registerProtocolHandler/Web-based_protocol_handlers#registering"&gt;https://developer.mozilla.org/en-US/docs/Web/API/Navigator/registerProtocolHandler/Web-based_protocol_handlers#registering&lt;/a&gt;&lt;/p&gt;

</description>
      <category>webdev</category>
      <category>javascript</category>
      <category>tutorial</category>
      <category>frontend</category>
    </item>
    <item>
      <title>Make stunning Landing Pages with ✨UIgraphic</title>
      <dc:creator>PiterDev</dc:creator>
      <pubDate>Wed, 15 May 2024 19:04:26 +0000</pubDate>
      <link>https://forem.com/piterweb/make-stunning-landing-pages-with-uigraphic-lga</link>
      <guid>https://forem.com/piterweb/make-stunning-landing-pages-with-uigraphic-lga</guid>
      <description>&lt;blockquote&gt;
&lt;p&gt;This is not a paid article but the owner of the product contacted me and I found that he offers very good free and premium resources. So I think it might be interesting for who are looking for UI resources&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/cdn-cgi/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fbz85ge4odrhooatb82i4.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/cdn-cgi/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fbz85ge4odrhooatb82i4.png" alt="UIgraphic landing page" width="800" height="519"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  UIgraphic
&lt;/h2&gt;

&lt;p&gt;If you don't know what is UIGraphic is a really simple platform that has 3D designs (free &amp;amp; premium) that can be used for real products in both plans. In addition when you download the design you got:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;PNG with the background&lt;/li&gt;
&lt;li&gt;PNG with the content&lt;/li&gt;
&lt;li&gt;PNG with the composition for desktop&lt;/li&gt;
&lt;li&gt;PNG with the composition for mobile/tablet&lt;/li&gt;
&lt;li&gt;Blender project to modify the whole the design&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;So if you just want the basic design you can use the PNG but if you want to go further you can change colors/position or add/remove elements in the Blender design to customize it for your product.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/cdn-cgi/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Ffkw1vxzyjqcqp8xglp8b.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/cdn-cgi/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Ffkw1vxzyjqcqp8xglp8b.png" alt="Purchasing resources on UIgraphic" width="750" height="1334"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;To download a resource is super easy you just need to give them your email and they will send you the zip with all the listed files.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/cdn-cgi/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fpom2wg3541ls5h1yrb6n.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/cdn-cgi/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fpom2wg3541ls5h1yrb6n.png" alt="Files included in the zip" width="566" height="128"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Now a days they offer &lt;strong&gt;illustrations&lt;/strong&gt; (&lt;em&gt;free&lt;/em&gt; &amp;amp; premium), &lt;strong&gt;animations&lt;/strong&gt; (premium) and they also offer custom products if you contact them&lt;/p&gt;

&lt;p&gt;If you want to check out their website is &lt;a href="https://uigraphic.com"&gt;uigraphic.com&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;Finally I will show you an example of a design resource, this is the one I have downloaded to test it out&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/cdn-cgi/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fih58u7n27k0pbe45xgc1.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/cdn-cgi/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fih58u7n27k0pbe45xgc1.png" alt="design example" width="800" height="450"&gt;&lt;/a&gt;&lt;br&gt;
As you see is perfect for the top of a landing page.&lt;/p&gt;

&lt;p&gt;Also good luck to the UIGraphic team because they seem to have launched very recently. ♥&lt;/p&gt;

</description>
      <category>ui</category>
      <category>uidesign</category>
      <category>webdev</category>
      <category>design</category>
    </item>
    <item>
      <title>OMI the surprising Chinese Web Components Framework ✨</title>
      <dc:creator>PiterDev</dc:creator>
      <pubDate>Wed, 01 May 2024 18:15:44 +0000</pubDate>
      <link>https://forem.com/piterweb/omi-the-surprising-chinese-web-components-framework-1fna</link>
      <guid>https://forem.com/piterweb/omi-the-surprising-chinese-web-components-framework-1fna</guid>
      <description>&lt;p&gt;In my spare time I usually look for promising projects and also see what the big companies are doing in open source.&lt;/p&gt;

&lt;p&gt;When I found out that Tencent (the big Chinese company) has a github profile I started looking all the projects. They have a lot of interesting and powerful projects but OMI is amazing 🤯.&lt;/p&gt;

&lt;p&gt;Of course it's not a new must framework or anything like that but it has some promising aspects and also things I don't like. More on that later&lt;/p&gt;

&lt;h3&gt;
  
  
  OMIjs
&lt;/h3&gt;

&lt;p&gt;It is defined itself as a Web Components Framework but in my opinion it goes beyond that . It offers &lt;strong&gt;reactive signals&lt;/strong&gt;, &lt;strong&gt;cross framework components&lt;/strong&gt;, &lt;strong&gt;tiny&lt;/strong&gt; size, &lt;strong&gt;fast&lt;/strong&gt; performance and much more.&lt;/p&gt;

&lt;p&gt;By the way OMI uses Vite so it is compatible with all the Vite stuff (like TailwindCSS support, ...).&lt;/p&gt;

&lt;p&gt;Now let's look at some code to create the typical Hello World counter :&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight jsx"&gt;&lt;code&gt;&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nx"&gt;tag&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;Component&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;h&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;render&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;signal&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;omi&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;count&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;signal&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

&lt;span class="p"&gt;@&lt;/span&gt;&lt;span class="nd"&gt;tag&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;hello-omi&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;HelloOmi&lt;/span&gt; &lt;span class="kd"&gt;extends&lt;/span&gt; &lt;span class="nc"&gt;Component&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nf"&gt;render&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;props&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;return &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
      &lt;span class="p"&gt;&amp;lt;&amp;gt;&lt;/span&gt;
        &lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nt"&gt;h1&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;Hello &lt;span class="si"&gt;{&lt;/span&gt;&lt;span class="nx"&gt;props&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;msg&lt;/span&gt;&lt;span class="si"&gt;}&lt;/span&gt;!&lt;span class="p"&gt;&amp;lt;/&lt;/span&gt;&lt;span class="nt"&gt;h1&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;
        &lt;span class="si"&gt;{&lt;/span&gt;&lt;span class="nx"&gt;count&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;value&lt;/span&gt;&lt;span class="si"&gt;}&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nt"&gt;button&lt;/span&gt; &lt;span class="na"&gt;onClick&lt;/span&gt;&lt;span class="p"&gt;=&lt;/span&gt;&lt;span class="si"&gt;{&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="o"&gt;=&amp;gt;&lt;/span&gt;&lt;span class="nx"&gt;count&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;value&lt;/span&gt;&lt;span class="o"&gt;++&lt;/span&gt;&lt;span class="si"&gt;}&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;+&lt;span class="p"&gt;&amp;lt;/&lt;/span&gt;&lt;span class="nt"&gt;button&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;
      &lt;span class="p"&gt;&amp;lt;/&amp;gt;&lt;/span&gt;
    &lt;span class="p"&gt;)&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="nf"&gt;render&lt;/span&gt;&lt;span class="p"&gt;(&amp;lt;&lt;/span&gt;&lt;span class="nt"&gt;hello&lt;/span&gt;&lt;span class="err"&gt;-&lt;/span&gt;&lt;span class="na"&gt;omi&lt;/span&gt; &lt;span class="na"&gt;msg&lt;/span&gt;&lt;span class="p"&gt;=&lt;/span&gt;&lt;span class="s"&gt;'Omi'&lt;/span&gt; &lt;span class="p"&gt;/&amp;gt;,&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;body&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;a href="https://media.dev.to/cdn-cgi/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F3xkiri3efzb9a2q0nmpg.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/cdn-cgi/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F3xkiri3efzb9a2q0nmpg.png" alt="Counter example OMI" width="176" height="117"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;It looks very cool, you can use OOP with reactive signals and also JSX.&lt;/p&gt;

&lt;p&gt;I now it is a very strange mix OOP + signals but it feels realy intuitive and easy.&lt;/p&gt;

&lt;p&gt;Are you thinking in how can you style your app created in OMI, it is very easy (but uses CSS in JS techniques):&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight jsx"&gt;&lt;code&gt;
&lt;span class="p"&gt;...&lt;/span&gt;
&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;HelloOmi&lt;/span&gt; &lt;span class="kd"&gt;extends&lt;/span&gt; &lt;span class="nc"&gt;Component&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;

  &lt;span class="kd"&gt;static&lt;/span&gt; &lt;span class="nx"&gt;css&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="s2"&gt;`h1 { color: #07c160 } `&lt;/span&gt;

  &lt;span class="nf"&gt;render&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;props&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
     &lt;span class="p"&gt;...&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;a href="https://media.dev.to/cdn-cgi/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Flzgr987ytbpsur5i4rqn.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/cdn-cgi/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Flzgr987ytbpsur5i4rqn.png" alt="Counter example with text in green" width="170" height="109"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;This way you can have scoped css but you can also share your styles with other components in other ways.&lt;/p&gt;

&lt;h4&gt;
  
  
  Cross framework
&lt;/h4&gt;

&lt;p&gt;One of the most exciting features of the framework itself is that it can interact with Vue and React out of the box&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/cdn-cgi/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fvhl7pu7y846gzxbt82ij.gif" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/cdn-cgi/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fvhl7pu7y846gzxbt82ij.gif" alt="Example of Vue working with OMI" width="446" height="340"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;As you can see this has a double counter, one controlled by Vue and the other by OMI and they are both synchronised!&lt;/p&gt;

&lt;p&gt;If you are interested in this particular aspect and how to code it 👉 &lt;a href="https://omi.cdn-go.cn/home/latest/cross-frameworks.html"&gt;Cross Frameworks Guide&lt;/a&gt;&lt;/p&gt;

&lt;h3&gt;
  
  
  Conclusion
&lt;/h3&gt;

&lt;p&gt;OMI looks very fast to develop with, easy to use and embeddable with other frameworks so I might play with it in some project.&lt;/p&gt;

&lt;p&gt;It might be difficult at first but it has a good docs site and also a really cool &lt;a href="https://omi.cdn-go.cn/tutorial/latest/#/hello-omi"&gt;playground&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;But there is one thing I don't like, &lt;strong&gt;CSS in JS&lt;/strong&gt; but I have to say that the implementation is really good, probably the best CSS in JS I have seen.&lt;/p&gt;

&lt;p&gt;Well if you want to check out the project you have here:&lt;br&gt;
🌐 &lt;a href="https://omi.cdn-go.cn/home/latest/"&gt;Docs website&lt;/a&gt;&lt;br&gt;
📦 &lt;a href="https://github.com/Tencent/omi"&gt;Github repo&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;I hope you really enjoyed  this post ♥&lt;br&gt;
If you want to know about other projects I find interesting on Github, let me know below 👇&lt;/p&gt;

</description>
      <category>omi</category>
      <category>webcomponents</category>
      <category>frontend</category>
      <category>webdev</category>
    </item>
    <item>
      <title>How to create and use DLL's on VLang</title>
      <dc:creator>PiterDev</dc:creator>
      <pubDate>Sat, 20 Apr 2024 13:04:19 +0000</pubDate>
      <link>https://forem.com/piterweb/how-to-create-and-use-dlls-on-vlang-1p13</link>
      <guid>https://forem.com/piterweb/how-to-create-and-use-dlls-on-vlang-1p13</guid>
      <description>&lt;p&gt;Hi, this is going to be a very compact post as this will only cover a simple example of creating and using dll's and some limitations I have found when calling dll's from V.&lt;/p&gt;

&lt;p&gt;First we will have an example dll called "&lt;strong&gt;example.dll&lt;/strong&gt;" this file will expose the hello_world function which will print Hello World to standard output.&lt;/p&gt;

&lt;p&gt;The code to generate our example DLL is as follows:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="c1"&gt;// file: example.v&lt;/span&gt;

&lt;span class="o"&gt;@&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;export&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nv"&gt;'hello_world&lt;/span&gt;&lt;span class="err"&gt;'&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;
&lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;hello_world&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nf"&gt;println&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Hello World"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Now we run it:&lt;br&gt;
&lt;code&gt;$ v ./example.v -shared -o example.dll&lt;/code&gt;.&lt;/p&gt;

&lt;p&gt;Now we need to write the following in our V program:&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;Note that you have to replace &lt;em&gt;&amp;lt;absolute path to the DLL&amp;gt;&lt;/em&gt; with your own path&lt;br&gt;
&lt;/p&gt;


&lt;/blockquote&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="c1"&gt;// file: main.v&lt;/span&gt;

&lt;span class="n"&gt;import&lt;/span&gt; &lt;span class="n"&gt;dl&lt;/span&gt;&lt;span class="py"&gt;.loader&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="n"&gt;DLLFunc&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="p"&gt;()&lt;/span&gt;

&lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;

    &lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;dl_loader&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;loader&lt;/span&gt;&lt;span class="nf"&gt;.get_or_create_dynamic_lib_loader&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
        &lt;span class="n"&gt;key&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="s"&gt;"example"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="n"&gt;paths&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="s"&gt;"&amp;lt;absolute path to the DLL&amp;gt;"&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;
    &lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;

    &lt;span class="n"&gt;defer&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;dl_loader&lt;/span&gt;&lt;span class="nf"&gt;.unregister&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="n"&gt;dll_func&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;dl_loader&lt;/span&gt;&lt;span class="nf"&gt;.get_sym&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"hello_world"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;

    &lt;span class="n"&gt;f_hello_world&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;DLLFunc&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;dll_func&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

    &lt;span class="nf"&gt;f_hello_world&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;

&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;It is really important to make the DLLFunc type match the dll function signature to make the compiler happy and not get any unexpected problems.&lt;/p&gt;

&lt;p&gt;If we have done everything well and we run&lt;br&gt;
&lt;code&gt;$ v run ./main.v&lt;/code&gt; then&lt;br&gt;
we will see our 'Hello World'.&lt;/p&gt;

&lt;p&gt;Now if we want to pass some args it is as simple as adding an argument to the hello_world function on example.v, compile it into a shared library, then add the argument in our local signature type DLLFunc and it will work 👍!&lt;/p&gt;

&lt;p&gt;The only bad thing I have found when working with DLLs in Vlang is the lack of flexibility if you want to work with different generic DLLs, because you need to have a strict type definition for the DLL functions signature. But it is very easy, fast and perfect if you already know how your DLL is at compile time.&lt;/p&gt;

&lt;p&gt;Also, thanks to the efforts of the VLang team for the language, it has a lot of simple and interesting features I love ♥. &lt;/p&gt;

</description>
      <category>v</category>
      <category>vlang</category>
      <category>dll</category>
      <category>sharedlibrary</category>
    </item>
    <item>
      <title>JavaScript WebRTC. WebRTC example JavaScript 🌐LibreRemotePlay</title>
      <dc:creator>PiterDev</dc:creator>
      <pubDate>Tue, 19 Mar 2024 07:15:00 +0000</pubDate>
      <link>https://forem.com/piterweb/javascript-webrtc-webrtc-example-javascript-remote-controller-1ppi</link>
      <guid>https://forem.com/piterweb/javascript-webrtc-webrtc-example-javascript-remote-controller-1ppi</guid>
      <description>&lt;p&gt;As we have seen on the first post of this serie we have setup a &lt;strong&gt;Pion WebRTC&lt;/strong&gt; "client". Now we are going to explore the "server" example built for the &lt;strong&gt;browser&lt;/strong&gt; with JS(TS) and a little of WASM.&lt;/p&gt;

&lt;p&gt;💭 Remember that this is modified and simplified example of "&lt;strong&gt;LibreRemotePlay&lt;/strong&gt;" my software product that tries to be an &lt;strong&gt;alternative to Steam Remote Play&lt;/strong&gt;. If you are interested to learn more about how it works I will continue this serie, but for the moment you will have the codebase to &lt;a href="https://github.com/PiterWeb/LibreRemotePlay" rel="noopener noreferrer"&gt;check it out&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Lets start with the example:&lt;/p&gt;

&lt;p&gt;First we will define the default STUN servers&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;defaultStunServers&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;
    &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;stun:stun.l.google.com:19302&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;stun:stun.l.google.com:19305&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;
&lt;span class="p"&gt;];&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The next step will be the peerconnection creation and handle&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;peerConnection&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;RTCPeerConnection&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;
        &lt;span class="na"&gt;iceServers&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;
            &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="na"&gt;urls&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;defaultStunServers&lt;/span&gt;
            &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="p"&gt;]&lt;/span&gt;
&lt;span class="p"&gt;});&lt;/span&gt;

&lt;span class="cm"&gt;/* fn will be an optional callback function to execute 
 when the close succeded */&lt;/span&gt;
&lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;ClosePeerConnection&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;fn&lt;/span&gt;&lt;span class="p"&gt;?:&lt;/span&gt; &lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;fn&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="nf"&gt;fn&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="nx"&gt;peerConnection&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;close&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;async&lt;/span&gt; &lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;CreateServerWebRTC&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;

    &lt;span class="nx"&gt;peerConnection&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;onconnectionstatechange&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;handleConnectionState&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;numbersChannel&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;peerConnection&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;createDataChannel&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;numbers&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;otherChannel&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;peerConnection&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;createDataChannel&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;other&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

    &lt;span class="nx"&gt;numbersChannel&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;onmessage&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;e&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Number: &lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;e&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="nx"&gt;othersChannel&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;onopen&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nx"&gt;othersChannel&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;send&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;JSON&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;stringify&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;message&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Hello World from WebRTC&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;}))&lt;/span&gt;
    &lt;span class="p"&gt;};&lt;/span&gt;

    &lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;copiedCode&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="dl"&gt;''&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;


        &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;offer&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nx"&gt;peerConnection&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;createOffer&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

        &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nx"&gt;peerConnection&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;setLocalDescription&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;offer&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

        &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;candidates&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;RTCIceCandidateInit&lt;/span&gt;&lt;span class="p"&gt;[]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[];&lt;/span&gt;

        &lt;span class="nx"&gt;peerConnection&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;onicecandidate&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;ev&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;ev&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;candidate&lt;/span&gt; &lt;span class="o"&gt;===&lt;/span&gt; &lt;span class="kc"&gt;null&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;

                &lt;span class="nx"&gt;copiedCode&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt;
                    &lt;span class="nf"&gt;signalEncode&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;peerConnection&lt;/span&gt;&lt;span class="p"&gt;?.&lt;/span&gt;&lt;span class="nx"&gt;localDescription&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;;&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="nf"&gt;signalEncode&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;candidates&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

                &lt;span class="c1"&gt;// Server code logged on console&lt;/span&gt;
                &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;copiedCode&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

                &lt;span class="k"&gt;return&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
            &lt;span class="p"&gt;}&lt;/span&gt;

            &lt;span class="nx"&gt;candidates&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;push&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;ev&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;candidate&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;toJSON&lt;/span&gt;&lt;span class="p"&gt;());&lt;/span&gt;
        &lt;span class="p"&gt;};&lt;/span&gt;

&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="c1"&gt;// Handle connection with the PionWebRTC client&lt;/span&gt;
&lt;span class="cm"&gt;/*hostAndCandidatesCode argument is the code provided by our client after submiting the server code in it */&lt;/span&gt;
&lt;span class="k"&gt;async&lt;/span&gt; &lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;ConnectToClientWebRTC&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;hostAndCandidatesCode&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;try&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;hostCode&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;candidatesCode&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;hostAndCandidatesCode&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;split&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;;&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

        &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="na"&gt;answer&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;RTCSessionDescription&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;signalDecode&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;hostCode&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

        &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="na"&gt;candidates&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;RTCIceCandidateInit&lt;/span&gt;&lt;span class="p"&gt;[]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;signalDecode&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;candidatesCode&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

        &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nx"&gt;peerConnection&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;setRemoteDescription&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;answer&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

        &lt;span class="nx"&gt;candidates&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;forEach&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;async &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;candidate&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nx"&gt;peerConnection&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;addIceCandidate&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;candidate&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="p"&gt;});&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;catch &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;e&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;error&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;e&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="c1"&gt;// Execute code in base of the peerconection state change&lt;/span&gt;
&lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;handleConnectionState&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;

    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;connectionState&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;peerConnection&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;connectionState&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="k"&gt;switch &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;connectionState&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;case&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;connected&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;
            &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;connected&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
            &lt;span class="k"&gt;break&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="k"&gt;case&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;disconnected&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;
            &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;disconnected&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
            &lt;span class="nc"&gt;ClosePeerConnection&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
            &lt;span class="k"&gt;break&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="k"&gt;case&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;failed&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;
            &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;failed&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
            &lt;span class="nc"&gt;ClosePeerConnection&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
            &lt;span class="k"&gt;break&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="k"&gt;case&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;closed&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;
            &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;closed&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
            &lt;span class="nc"&gt;ClosePeerConnection&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
            &lt;span class="k"&gt;break&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;And now we will export our main functions to use in your own codebase&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;
&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nx"&gt;CreateServerWebRTC&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;ConnectToClientWebRTC&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;ClosePeerConnection&lt;/span&gt; &lt;span class="p"&gt;};&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;But now you may have thinked about signalEncode and signalDecode functions, these are some WASM functions generated from the Go codebase to compress the resulting codes and exchange more info like candidates.&lt;/p&gt;

&lt;p&gt;You will have all the files on &lt;a href="https://gist.github.com/PiterWeb/47e77e9011fab02af5c8778569c7686b" rel="noopener noreferrer"&gt;this gist&lt;/a&gt;, now let's create the helper functions to use it out of the box&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// Function WASM (GOLANG)&lt;/span&gt;
&lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;signalEncode&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;T&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;signal&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;T&lt;/span&gt;&lt;span class="p"&gt;):&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="c1"&gt;// eslint-disable-next-line @typescript-eslint/ban-ts-comment&lt;/span&gt;
    &lt;span class="c1"&gt;//@ts-ignore&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nb"&gt;window&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;signalEncode&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;JSON&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;stringify&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;signal&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="c1"&gt;// Function WASM (GOLANG)&lt;/span&gt;
&lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;signalDecode&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;T&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;signal&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;):&lt;/span&gt; &lt;span class="nx"&gt;T&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="c1"&gt;// eslint-disable-next-line @typescript-eslint/ban-ts-comment&lt;/span&gt;
    &lt;span class="c1"&gt;//@ts-ignore&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nx"&gt;JSON&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;parse&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nb"&gt;window&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;signalDecode&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;signal&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt; &lt;span class="k"&gt;as&lt;/span&gt; &lt;span class="nx"&gt;T&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Now with all our setup we will have the tooling to make an APP were a server (js in the browser) can exchange some numbers and objects with a client (golang with Pion) using a P2P (WebRTC connection) obviously passing the codes manually. But making a service to avoid this it is an easy task, but not what i wanted for my use case (avoid using third party servers/services).&lt;/p&gt;

&lt;p&gt;I hope this little tutorial/showcase was helpfull for all the devs who want to experiment with the WebRTC APIs without shooting himself on the foot like i did during the proccess of building "&lt;strong&gt;LibreRemotePlay&lt;/strong&gt;" 😉&lt;/p&gt;

&lt;p&gt;If you want me to continue this serie of articles talking about how i am building my personal project (like Gamepad emulation) leave one comment on the comments box below 👇&lt;/p&gt;

</description>
      <category>webdev</category>
      <category>javascript</category>
      <category>webrtc</category>
      <category>tutorial</category>
    </item>
  </channel>
</rss>
