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    <title>Forem: Patrick Hund</title>
    <description>The latest articles on Forem by Patrick Hund (@pahund).</description>
    <link>https://forem.com/pahund</link>
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      <title>Forem: Patrick Hund</title>
      <link>https://forem.com/pahund</link>
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    <item>
      <title>Animating Camera Movement in Three.js</title>
      <dc:creator>Patrick Hund</dc:creator>
      <pubDate>Wed, 16 Dec 2020 10:37:17 +0000</pubDate>
      <link>https://forem.com/pahund/animating-camera-movement-in-three-js-17e9</link>
      <guid>https://forem.com/pahund/animating-camera-movement-in-three-js-17e9</guid>
      <description>&lt;p&gt;&lt;em&gt;I'm building a social media network and collaboration tool based on mind maps, documenting my work in this series of blog posts. Follow me if you're interested in what I've learned along the way about building web apps with React, Tailwind CSS, Firebase, Apollo/GraphQL, three.js and TypeScript.&lt;/em&gt;&lt;/p&gt;

&lt;h1&gt;
  
  
  Today's Goal
&lt;/h1&gt;

&lt;p&gt;Let's figure out how we can make a 3D model we build with &lt;a href="https://threejs.org" rel="noopener noreferrer"&gt;three.js&lt;/a&gt; interactive – when we click on it, the camera moves to put the clicked object to the center of the screen, like this:&lt;/p&gt;

&lt;p&gt;&lt;iframe width="710" height="399" src="https://www.youtube.com/embed/iFm-g1DKSFs"&gt;
&lt;/iframe&gt;
&lt;/p&gt;

&lt;p&gt;I currently need this for a project I'm working on, &lt;em&gt;Nuffshell&lt;/em&gt;, a social network and collaboration tool based on mind maps. &lt;/p&gt;

&lt;p&gt;For this part of my series, however, I'm not going to work on my Nuffshell code, but build something from scratch, to make it easier for you to follow along.&lt;/p&gt;

&lt;p&gt;If you &lt;em&gt;do&lt;/em&gt; want to follow along, I recommend you use &lt;a href="https://codesandbox.io/" rel="noopener noreferrer"&gt;CodeSandbox&lt;/a&gt; and create a new project using the “Vanilla” template:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fi%2Fcuqk56k8h9sg4pqv86hd.jpeg" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fi%2Fcuqk56k8h9sg4pqv86hd.jpeg" alt="CodeSandbox Vanilla template"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;This already has everything set up for you to work with JavaScript modules.&lt;/p&gt;

&lt;h1&gt;
  
  
  Step 1: Creating the 3D Scene
&lt;/h1&gt;

&lt;p&gt;As a first step, I'm going to set up my basic 3D scene that shows four colored cubes, for now, without interactivity or animation.&lt;/p&gt;

&lt;h2&gt;
  
  
  Functions, Functions, Everywhere
&lt;/h2&gt;

&lt;p&gt;I find it good practice to factor every part of my program into functions that do one thing exactly. A function should not be longer than a screen length. &lt;/p&gt;

&lt;p&gt;With this in mind, here are the JavaScript modules I create for setting up my 3D scene. Each module contains one function.&lt;/p&gt;

&lt;p&gt;&lt;em&gt;&lt;a href="https://codesandbox.io/s/step-1-basic-setup-dupth?file=/src/createRenderer.js" rel="noopener noreferrer"&gt;createRenderer.js&lt;/a&gt;&lt;/em&gt;&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;

&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="k"&gt;as&lt;/span&gt; &lt;span class="nx"&gt;THREE&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;three&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="k"&gt;default&lt;/span&gt; &lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;createRenderer&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;app&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nb"&gt;document&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;getElementById&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;app&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;renderer&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nx"&gt;THREE&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nc"&gt;WebGLRenderer&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt; &lt;span class="na"&gt;antialias&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt; &lt;span class="p"&gt;});&lt;/span&gt;
  &lt;span class="nx"&gt;renderer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;setSize&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nb"&gt;window&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;innerWidth&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nb"&gt;window&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;innerHeight&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="nx"&gt;app&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;appendChild&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;renderer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;domElement&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nx"&gt;renderer&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;


&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;

&lt;p&gt;My &lt;em&gt;createRenderer&lt;/em&gt; sets up the 3D &lt;a href="https://threejs.org/docs/index.html#api/en/renderers/WebGLRenderer" rel="noopener noreferrer"&gt;renderer&lt;/a&gt; and attaches it to the HTML page (through a DOM element called &lt;em&gt;app&lt;/em&gt;).&lt;/p&gt;

&lt;p&gt;I'm setting the size so that the 3D scene fills out the whole browser viewport.&lt;/p&gt;

&lt;p&gt;&lt;em&gt;&lt;a href="https://codesandbox.io/s/step-1-basic-setup-dupth?file=/src/createScene.js" rel="noopener noreferrer"&gt;createScene.js&lt;/a&gt;&lt;/em&gt;&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;

&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="k"&gt;as&lt;/span&gt; &lt;span class="nx"&gt;THREE&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;three&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="k"&gt;default&lt;/span&gt; &lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;createScene&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;scene&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nx"&gt;THREE&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nc"&gt;Scene&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
  &lt;span class="nx"&gt;scene&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;background&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nx"&gt;THREE&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nc"&gt;Color&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mh"&gt;0xffffff&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nx"&gt;scene&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;


&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;

&lt;p&gt;In this function, I'm setting up a &lt;a href="https://threejs.org/docs/index.html#api/en/scenes/Scene" rel="noopener noreferrer"&gt;scene&lt;/a&gt;. Scenes in &lt;em&gt;three.js&lt;/em&gt; are the top-level containers for all the 3D objects to be rendered.&lt;/p&gt;

&lt;p&gt;&lt;em&gt;&lt;a href="https://codesandbox.io/s/step-1-basic-setup-dupth?file=/src/createCamera.js" rel="noopener noreferrer"&gt;createCamera.js&lt;/a&gt;&lt;/em&gt;&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;

&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="k"&gt;as&lt;/span&gt; &lt;span class="nx"&gt;THREE&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;three&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="k"&gt;default&lt;/span&gt; &lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;createCamera&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;camera&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nx"&gt;THREE&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nc"&gt;PerspectiveCamera&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="mi"&gt;75&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="nb"&gt;window&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;innerWidth&lt;/span&gt; &lt;span class="o"&gt;/&lt;/span&gt; &lt;span class="nb"&gt;window&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;innerHeight&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="mf"&gt;0.1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="mi"&gt;1000&lt;/span&gt;
  &lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="nx"&gt;camera&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;position&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;z&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;5&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nx"&gt;camera&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;


&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;

&lt;p&gt;Making 3D models in &lt;em&gt;three.js&lt;/em&gt; is similar to making real-life movies: you need cameras and light sources to “film” it.&lt;/p&gt;

&lt;p&gt;This function sets up the &lt;a href="https://threejs.org/docs/index.html#api/en/cameras/PerspectiveCamera" rel="noopener noreferrer"&gt;camera&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;Notice how I'm setting the Z-coordinate of the camera to 5. This means that the camera is some distance away from the object it is going to “film”.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fi%2Fy4p0hua66fi7skq0yr70.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fi%2Fy4p0hua66fi7skq0yr70.png" alt="Camera Z coordinate"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;em&gt;&lt;a href="https://codesandbox.io/s/step-1-basic-setup-dupth?file=/src/createCube.js" rel="noopener noreferrer"&gt;createCube.js&lt;/a&gt;&lt;/em&gt;&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;

&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="k"&gt;as&lt;/span&gt; &lt;span class="nx"&gt;THREE&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;three&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="k"&gt;default&lt;/span&gt; &lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;createCube&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt; &lt;span class="nx"&gt;color&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;x&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;y&lt;/span&gt; &lt;span class="p"&gt;})&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;geometry&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nx"&gt;THREE&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nc"&gt;BoxGeometry&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;material&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nx"&gt;THREE&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nc"&gt;MeshLambertMaterial&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt; &lt;span class="nx"&gt;color&lt;/span&gt; &lt;span class="p"&gt;});&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;cube&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nx"&gt;THREE&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nc"&gt;Mesh&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;geometry&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;material&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="nx"&gt;cube&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;position&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;set&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;x&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;y&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nx"&gt;cube&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;


&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;

&lt;p&gt;Next up is the function for the objects to be shown in my 3D scene. It creates simple 3D cubes. I can provide a color and X/Y coordinates. The Z coordinate is set to 0 for all cubes.&lt;/p&gt;

&lt;p&gt;The 3D objects in &lt;em&gt;three.js&lt;/em&gt; are made up of geometries and materials.&lt;/p&gt;

&lt;p&gt;&lt;em&gt;&lt;a href="https://codesandbox.io/s/step-1-basic-setup-dupth?file=/src/createLight.js" rel="noopener noreferrer"&gt;createLight.js&lt;/a&gt;&lt;/em&gt;&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;

&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="k"&gt;as&lt;/span&gt; &lt;span class="nx"&gt;THREE&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;three&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="k"&gt;default&lt;/span&gt; &lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;createLight&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;light&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nx"&gt;THREE&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nc"&gt;PointLight&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mh"&gt;0xffffff&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;1000&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="nx"&gt;light&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;position&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;set&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;10&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nx"&gt;light&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;


&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;

&lt;p&gt;Like in real life, we need a light source to be able to see anything in our 3D scene, so this function is for creating that.&lt;/p&gt;

&lt;p&gt;&lt;em&gt;&lt;a href="https://codesandbox.io/s/step-1-basic-setup-dupth?file=/src/animate.js" rel="noopener noreferrer"&gt;animate.js&lt;/a&gt;&lt;/em&gt;&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;

&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="k"&gt;default&lt;/span&gt; &lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;animate&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;callback&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;loop&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;time&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nf"&gt;callback&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;time&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="nf"&gt;requestAnimationFrame&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;loop&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
  &lt;span class="nf"&gt;requestAnimationFrame&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;loop&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;


&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;

&lt;p&gt;Since we want to have an animated 3D model, we need to render our model over and over again, 60 times per second, in a never-ending loop. My &lt;em&gt;animate&lt;/em&gt; function accepts a &lt;em&gt;callback&lt;/em&gt; argument, which is a function that gets executed as often as the browser can handle. &lt;/p&gt;

&lt;p&gt;I use the browser's &lt;a href="https://developer.mozilla.org/en-US/docs/Web/API/window/requestAnimationFrame" rel="noopener noreferrer"&gt;requestAnimationFrame&lt;/a&gt; function for this, which the standard way to do this in pretty much all browser games.&lt;/p&gt;

&lt;h2&gt;
  
  
  Putting It All Together
&lt;/h2&gt;

&lt;p&gt;So now that we have functions to initialize renderer and scene, create a camera, a light source and some cubes and animate them, we can finally use these to create our 3D scene.&lt;/p&gt;

&lt;p&gt;&lt;em&gt;&lt;a href="https://codesandbox.io/s/step-1-basic-setup-dupth?file=/src/index.js" rel="noopener noreferrer"&gt;index.js&lt;/a&gt;&lt;/em&gt;&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;

&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;./styles.css&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="nx"&gt;createCube&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;./createCube&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="nx"&gt;createLight&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;./createLight&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="nx"&gt;animate&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;./animate&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="nx"&gt;createCamera&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;./createCamera&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="nx"&gt;createRenderer&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;./createRenderer&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="nx"&gt;createScene&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;./createScene&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;renderer&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;createRenderer&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;scene&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;createScene&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;camera&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;createCamera&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;cubes&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="na"&gt;pink&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nf"&gt;createCube&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt; &lt;span class="na"&gt;color&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mh"&gt;0xff00ce&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="na"&gt;x&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="na"&gt;y&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt; &lt;span class="p"&gt;}),&lt;/span&gt;
  &lt;span class="na"&gt;purple&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nf"&gt;createCube&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt; &lt;span class="na"&gt;color&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mh"&gt;0x9300fb&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="na"&gt;x&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="na"&gt;y&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt; &lt;span class="p"&gt;}),&lt;/span&gt;
  &lt;span class="na"&gt;blue&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nf"&gt;createCube&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt; &lt;span class="na"&gt;color&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mh"&gt;0x0065d9&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="na"&gt;x&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="na"&gt;y&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt; &lt;span class="p"&gt;}),&lt;/span&gt;
  &lt;span class="na"&gt;cyan&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nf"&gt;createCube&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt; &lt;span class="na"&gt;color&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mh"&gt;0x00d7d0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="na"&gt;x&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="na"&gt;y&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt; &lt;span class="p"&gt;})&lt;/span&gt;
&lt;span class="p"&gt;};&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;light&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;createLight&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

&lt;span class="k"&gt;for &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;object&lt;/span&gt; &lt;span class="k"&gt;of&lt;/span&gt; &lt;span class="nb"&gt;Object&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;values&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;cubes&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nx"&gt;scene&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;add&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;object&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="nx"&gt;scene&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;add&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;light&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

&lt;span class="nf"&gt;animate&lt;/span&gt;&lt;span class="p"&gt;(()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nx"&gt;renderer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;render&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;scene&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;camera&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;});&lt;/span&gt;


&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;

&lt;p&gt;Note how the camera, light and comes are all added to the scene. &lt;/p&gt;

&lt;p&gt;Our &lt;em&gt;animate&lt;/em&gt; function makes sure the scene gets rendered over and over again. For now, pretty useless, but it will become important in the next steps.&lt;/p&gt;

&lt;p&gt;Here's the project so far:&lt;/p&gt;

&lt;p&gt;&lt;iframe src="https://codesandbox.io/embed/dupth"&gt;
&lt;/iframe&gt;
&lt;/p&gt;

&lt;h1&gt;
  
  
  Step 2: Adding a Click Handler
&lt;/h1&gt;

&lt;p&gt;Me need to be able to click on 3D objects to tell the camera where to move to. To achieve this, I'm adding a dependency to the npm package &lt;a href="https://github.com/markuslerner/THREE.Interactive#readme" rel="noopener noreferrer"&gt;three.interactive&lt;/a&gt; to my project. &lt;/p&gt;

&lt;p&gt;This library allows us to add event listener to our 3D objects, just like with HTML DOM nodes.&lt;/p&gt;

&lt;p&gt;At the beginning of my &lt;a href="https://codesandbox.io/s/step-2-adding-a-click-handler-wg5ol?file=/src/index.js" rel="noopener noreferrer"&gt;index.js&lt;/a&gt;, I'm adding an import statement to use &lt;em&gt;three.interactive&lt;/em&gt;:&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;

&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nx"&gt;InteractionManager&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;three.interactive&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;


&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;

&lt;p&gt;In addition to the renderer, scene and camera, I'm creating an interaction manager:&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;interactionManager&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;InteractionManager&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
  &lt;span class="nx"&gt;renderer&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="nx"&gt;camera&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="nx"&gt;renderer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;domElement&lt;/span&gt;
&lt;span class="p"&gt;);&lt;/span&gt;


&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;

&lt;p&gt;As you can see, the interaction manager needs to be able to control the renderer, camera and the canvas DOM element that the scene is rendered to.&lt;/p&gt;

&lt;p&gt;I change the &lt;em&gt;for&lt;/em&gt; loop that creates the cube objects and adds them to the scene to write a log statement to the console when a cube is clicked, to see if it works:&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;

&lt;span class="k"&gt;for &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;name&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;object&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="k"&gt;of&lt;/span&gt; &lt;span class="nb"&gt;Object&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;entries&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;cubes&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nx"&gt;object&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;addEventListener&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;click&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;event&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;event&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;stopPropagation&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s2"&gt;`&lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="nx"&gt;name&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt; cube was clicked`&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;});&lt;/span&gt;
  &lt;span class="nx"&gt;interactionManager&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;add&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;object&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="nx"&gt;scene&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;add&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;object&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;


&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;

&lt;p&gt;Notice &lt;em&gt;event.stopPropagation&lt;/em&gt; – this is necessary so that if objects are overlapping, only the top object handles the click. Again, this works just like &lt;a href="https://developer.mozilla.org/en-US/docs/Web/API/Event/stopPropagation" rel="noopener noreferrer"&gt;click handlers on DOM nodes&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;The one thing that we still need to do is edit the &lt;em&gt;animate&lt;/em&gt; loop so the the interaction manager updates with every iteration:&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;

&lt;span class="nf"&gt;animate&lt;/span&gt;&lt;span class="p"&gt;(()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nx"&gt;renderer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;render&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;scene&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;camera&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="nx"&gt;interactionManager&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;update&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="p"&gt;});&lt;/span&gt;


&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;

&lt;p&gt;Here's the project so far:&lt;/p&gt;

&lt;p&gt;&lt;iframe src="https://codesandbox.io/embed/wg5ol"&gt;
&lt;/iframe&gt;
&lt;/p&gt;

&lt;p&gt;When you open up the console on this sandbox (click on “console” in the lower left), then click on the 3D cubes, you'll see the log statements issued by the click handler I've added.&lt;/p&gt;

&lt;h1&gt;
  
  
  Step 3: Moving the Camera
&lt;/h1&gt;

&lt;p&gt;Now let's actually move the camera to the position of the cube that was clicked.&lt;/p&gt;

&lt;p&gt;This is actually pretty straightforward – I just have to update the camera's position to match the X/Y coordinates of the cube that was clicked.&lt;/p&gt;

&lt;p&gt;Here's the updated &lt;em&gt;for&lt;/em&gt; loop that creates the cubes:&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;

&lt;span class="k"&gt;for &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;name&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;object&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="k"&gt;of&lt;/span&gt; &lt;span class="nb"&gt;Object&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;entries&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;cubes&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nx"&gt;object&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;addEventListener&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;click&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;event&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;event&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;stopPropagation&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s2"&gt;`&lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="nx"&gt;name&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt; cube was clicked`&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;cube&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;event&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;target&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="nx"&gt;camera&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;position&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;set&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;cube&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;position&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;x&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;cube&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;position&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;y&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;camera&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;position&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;z&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;});&lt;/span&gt;
  &lt;span class="nx"&gt;interactionManager&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;add&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;object&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="nx"&gt;scene&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;add&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;object&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;


&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;

&lt;p&gt;Note that while the camera's X and Y coordinates change, the Z coordinate remains the same – the camera will still have 5 units distance from the objects it is “filming”.&lt;/p&gt;

&lt;p&gt;Here's the updated sandbox:&lt;/p&gt;

&lt;p&gt;&lt;iframe src="https://codesandbox.io/embed/9buf3"&gt;
&lt;/iframe&gt;
&lt;/p&gt;

&lt;p&gt;Click on the cubes to try it out!&lt;/p&gt;

&lt;h1&gt;
  
  
  Step 4: Tweening Animation
&lt;/h1&gt;

&lt;p&gt;So far, when a cube is clicked, the camera jumps to the cube's position immediately. This is a step in the right direction, but actually want the camera to move over to the cube's position in a smooth motion (technically, this is called “panning”).&lt;/p&gt;

&lt;p&gt;In short, we want to add some proper animation magic!&lt;/p&gt;

&lt;h1&gt;
  
  
  What is Tweening?
&lt;/h1&gt;

&lt;p&gt;For creating smooth motions in animations, we use a technique called &lt;a href="https://en.wikipedia.org/wiki/Inbetweening" rel="noopener noreferrer"&gt;inbetweening&lt;/a&gt;, or “tweeting”, in short. &lt;/p&gt;

&lt;p&gt;This technique is as old as animating itself, it was used by the artists making &lt;a href="https://en.wikipedia.org/wiki/Snow_White_and_the_Seven_Dwarfs_(1937_film)" rel="noopener noreferrer"&gt;Snow White&lt;/a&gt; in the 1930s, just as it is used by the artists making animations today.&lt;/p&gt;

&lt;p&gt;The basic idea is that you have a start and end state or something to animate (also called “keyframes”), then draw all of the states in between to create the illusion of gradual change.&lt;/p&gt;

&lt;p&gt;Consider this bouncing ball animation:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fi%2F6uryqt0ppft0km0yj6up.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fi%2F6uryqt0ppft0km0yj6up.png" alt="Bouncing ball"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Here, we have 3 keyframes:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;Ball is on the upper left of the screen&lt;/li&gt;
&lt;li&gt;Ball is in the bottom in the middle&lt;/li&gt;
&lt;li&gt;Ball is on the upper right&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;By adding the tweens, it will look like the ball is bouncing on the floor in a smooth notion. Without them, the ball would just kind of jaggedly jump from one place to another.&lt;/p&gt;

&lt;h1&gt;
  
  
  JavaScript Library Tween.js
&lt;/h1&gt;

&lt;p&gt;To make our camera move smoothly, we need to use tweening. Like interactivity, &lt;em&gt;three.js&lt;/em&gt; does not provide this out of the box. We're going to have to add another npm package dependency to our project: &lt;a href="https://www.npmjs.com/package/@tweenjs/tween.js" rel="noopener noreferrer"&gt;@tweenjs/tween.js&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;This library is not specifically for use with &lt;em&gt;three.js&lt;/em&gt;. You can use it any time something should be changed over a period of time.&lt;/p&gt;

&lt;p&gt;Let's add an import statement to &lt;a href="https://codesandbox.io/s/step-4-tweened-rxlu6?file=/src/index.js" rel="noopener noreferrer"&gt;index.js&lt;/a&gt; to use it:&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;

&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="k"&gt;as&lt;/span&gt; &lt;span class="nx"&gt;TWEEN&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;@tweenjs/tween.js&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;


&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;

&lt;p&gt;I create a tween in the &lt;em&gt;for&lt;/em&gt; loop that creates my cubes, to the click handler that is fired when one of the cubes ist clicked:&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;

&lt;span class="k"&gt;for &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;name&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;object&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="k"&gt;of&lt;/span&gt; &lt;span class="nb"&gt;Object&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;entries&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;cubes&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nx"&gt;object&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;addEventListener&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;click&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;event&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;event&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;stopPropagation&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s2"&gt;`&lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="nx"&gt;name&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt; cube was clicked`&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;cube&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;event&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;target&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;coords&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="na"&gt;x&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;camera&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;position&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;x&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="na"&gt;y&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;camera&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;position&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;y&lt;/span&gt; &lt;span class="p"&gt;};&lt;/span&gt;
    &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nx"&gt;TWEEN&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nc"&gt;Tween&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;coords&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
      &lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;to&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt; &lt;span class="na"&gt;x&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;cube&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;position&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;x&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="na"&gt;y&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;cube&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;position&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;y&lt;/span&gt; &lt;span class="p"&gt;})&lt;/span&gt;
      &lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;onUpdate&lt;/span&gt;&lt;span class="p"&gt;(()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt;
        &lt;span class="nx"&gt;camera&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;position&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;set&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;coords&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;x&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;coords&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;y&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;camera&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;position&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;z&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
      &lt;span class="p"&gt;)&lt;/span&gt;
      &lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;start&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
  &lt;span class="p"&gt;});&lt;/span&gt;
  &lt;span class="nx"&gt;interactionManager&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;add&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;object&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="nx"&gt;scene&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;add&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;object&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;


&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;

&lt;p&gt;To add the tween, I just have to instantiate a &lt;em&gt;Tween&lt;/em&gt; object. The argument I'm passing to the constructor is the data I want to have “tweened”. In my case, this is an object containing X and Y coordinates. At the beginning of the tween, these X/Y coords are the original camera position.&lt;/p&gt;

&lt;p&gt;With the &lt;em&gt;to&lt;/em&gt; method, I tell the tween library what the end state of the tweened data should be. This will be the position of the cube that was clicked.&lt;/p&gt;

&lt;p&gt;With the &lt;em&gt;onUpdate&lt;/em&gt; method, I determine how the data that is being tweened can be used to affect my animation. It is called for every tweening step. I use this to update the position of the camera.&lt;/p&gt;

&lt;p&gt;Finally, the &lt;em&gt;start&lt;/em&gt; method tells the library to start tweening right away.&lt;/p&gt;

&lt;p&gt;One more thing – we now have to add a call to the update method of our tweening library to our animation loop:&lt;/p&gt;


&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;

&lt;p&gt;&lt;span class="nf"&gt;animate&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="nx"&gt;time&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&lt;br&gt;
  &lt;span class="nx"&gt;renderer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;render&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;scene&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;camera&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&lt;br&gt;
  &lt;span class="nx"&gt;interactionManager&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;update&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;&lt;br&gt;
  &lt;span class="nx"&gt;TWEEN&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;update&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;time&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&lt;br&gt;
&lt;span class="p"&gt;});&lt;/span&gt;&lt;/p&gt;

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;
&lt;h1&gt;
&lt;br&gt;
  &lt;br&gt;
  &lt;br&gt;
  The End Result&lt;br&gt;
&lt;/h1&gt;

&lt;p&gt;Here's the final version of our project:&lt;/p&gt;

&lt;p&gt;&lt;iframe src="https://codesandbox.io/embed/rxlu6"&gt;
&lt;/iframe&gt;
&lt;/p&gt;

&lt;p&gt;When you click on a cube, the camera pans smoothly over to its position – nice!&lt;/p&gt;

&lt;h1&gt;
  
  
  To Be Continued…
&lt;/h1&gt;

&lt;p&gt;This tutorial is part of my project diary. I'm building social media network and collaboration tool, based on mind maps. I will continue to blog about my progress in follow-up articles. Stay tuned!&lt;/p&gt;

</description>
      <category>javascript</category>
      <category>threejs</category>
      <category>tutorial</category>
      <category>animation</category>
    </item>
    <item>
      <title>Writing a TypeScript Type Definition for a JavaScript npm Package</title>
      <dc:creator>Patrick Hund</dc:creator>
      <pubDate>Mon, 14 Dec 2020 12:51:01 +0000</pubDate>
      <link>https://forem.com/pahund/writing-a-typescript-type-definition-for-a-javascript-npm-package-2803</link>
      <guid>https://forem.com/pahund/writing-a-typescript-type-definition-for-a-javascript-npm-package-2803</guid>
      <description>&lt;p&gt;&lt;em&gt;I'm building a social media network and collaboration tool based on mind maps, documenting my work in this series of blog posts. Follow me if you're interested in what I've learned along the way about building web apps with React, Tailwind CSS, Firebase, Apollo/GraphQL, three.js and TypeScript.&lt;/em&gt;&lt;/p&gt;

&lt;h1&gt;
  
  
  Rant Time
&lt;/h1&gt;

&lt;p&gt;My honeymoon with TypeScript is over. I've spent much more time than I would care to admit to make it work properly with my 3D mind map demo, and I'm starting to wonder if it is really worth it.&lt;/p&gt;

&lt;p&gt;What especially threw me off was creating a type definition file (&lt;em&gt;.d.ts&lt;/em&gt;) for npm packages that don't have types.&lt;/p&gt;

&lt;p&gt;The &lt;a href="https://www.typescriptlang.org/docs/handbook/declaration-files/introduction.html" rel="noopener noreferrer"&gt;official documentation&lt;/a&gt; on this is quite lengthy, but in my opinion fails to explain the most basic things in a plain, easy to understand way.&lt;/p&gt;

&lt;p&gt;Unfortunately, there are surprisingly few blog articles out there on the subject, and those few are mostly outdated.&lt;/p&gt;

&lt;p&gt;OK, got that off my chest, let's move on…&lt;/p&gt;

&lt;h1&gt;
  
  
  Today's Goal
&lt;/h1&gt;

&lt;p&gt;I'm using this npm package in my project:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;a href="https://github.com/markuslerner/THREE.Interactive" rel="noopener noreferrer"&gt;THREE.Interactive&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;This is a JavaScript only library, it does not provide any TypeScript type definitions, so I'll create my own.&lt;/p&gt;

&lt;h1&gt;
  
  
  Type Definition Files
&lt;/h1&gt;

&lt;p&gt;My project is based on &lt;a href="https://create-react-app.dev" rel="noopener noreferrer"&gt;create-react-app&lt;/a&gt;. When you create a React app with &lt;code&gt;--template typescript&lt;/code&gt;, you get everything set up for you to start using TypeScript right away.&lt;/p&gt;

&lt;p&gt;Among other things, CRA creates a file &lt;em&gt;react-app-env.d.ts&lt;/em&gt; in the source directory, with this content:&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;

&lt;span class="c1"&gt;/// &amp;lt;reference types="react-scripts" /&amp;gt;&lt;/span&gt;


&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;
&lt;p&gt;The weird &lt;code&gt;reference&lt;/code&gt; statement includes a bunch of pre-defined types for the project to use. For example, this makes sure that you can import styles from CSS modules in TypeScript modules without the compiler complaining.&lt;/p&gt;

&lt;p&gt;Files ending with &lt;code&gt;.d.ts&lt;/code&gt; are called declaration files. For adding types for the &lt;em&gt;THREE.Interactive&lt;/em&gt; library, I can add type declarations to the &lt;em&gt;react-app-env.d.ts&lt;/em&gt; file, or I can create an additional file next to it, for example, &lt;em&gt;three.interactive.d.ts&lt;/em&gt;. &lt;/p&gt;

&lt;p&gt;All these declaration files are picked up by the TypeScript compiler automatically, I don't have to configure any paths for them to be included or anything like that.&lt;/p&gt;
&lt;h1&gt;
  
  
  Analyzing My Code
&lt;/h1&gt;

&lt;p&gt;To see which types I have to declare, I take a look at the locations in my code where I'm using the library.&lt;/p&gt;

&lt;p&gt;Here are the relevant lines, I've left out the code that doesn't have anything to do with &lt;em&gt;THREE.Interactive&lt;/em&gt;:&lt;/p&gt;

&lt;p&gt;&lt;em&gt;initializeScene.ts&lt;/em&gt;&lt;/p&gt;
&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;

&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nx"&gt;InteractionManager&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;three.interactive&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;interactionManager&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;InteractionManager&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;renderer&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;camera&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;canvas&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;


&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;
&lt;p&gt;&lt;em&gt;RenderCache.ts&lt;/em&gt;&lt;/p&gt;
&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;

&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nx"&gt;InteractionManager&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;three.interactive&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="kr"&gt;interface&lt;/span&gt; &lt;span class="nx"&gt;Constructor&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nl"&gt;interactionManager&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;InteractionManager&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="k"&gt;default&lt;/span&gt; &lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;RenderCache&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="nx"&gt;interactionManager&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;InteractionManager&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

  &lt;span class="nf"&gt;constructor&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt; &lt;span class="nx"&gt;interactionManager&lt;/span&gt; &lt;span class="p"&gt;}:&lt;/span&gt; &lt;span class="nx"&gt;Constructor&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;interactionManager&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;interactionManager&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="nf"&gt;preRender&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;MindMapData&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nb"&gt;Promise&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;all&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
      &lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;nodes&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;map&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;async &lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt; &lt;span class="nx"&gt;name&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;val&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;id&lt;/span&gt; &lt;span class="p"&gt;})&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;sprite&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nf"&gt;renderToSprite&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
          &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;MindMapNode&lt;/span&gt; &lt;span class="nx"&gt;label&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="nx"&gt;name&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="nx"&gt;level&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="nx"&gt;val&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="sr"&gt;/&lt;/span&gt;&lt;span class="err"&gt;&amp;gt;
&lt;/span&gt;        &lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;interactionManager&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;add&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;sprite&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
      &lt;span class="p"&gt;})&lt;/span&gt;
    &lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;


&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;
&lt;p&gt;&lt;em&gt;renderMindMap.ts&lt;/em&gt;&lt;/p&gt;
&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;

&lt;span class="nx"&gt;interactionManager&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;update&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;


&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;
&lt;p&gt;So this means I have to add a type declaration for a class &lt;code&gt;InteractionManager&lt;/code&gt;, which I'm instantiating in &lt;em&gt;initializeScene.ts&lt;/em&gt;.&lt;/p&gt;

&lt;p&gt;I have to declare two methods:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;code&gt;add&lt;/code&gt;, which I'm using in &lt;em&gt;RenderCache.ts&lt;/em&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;code&gt;update&lt;/code&gt;, which I'm using in &lt;em&gt;renderMindMap.ts&lt;/em&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;The library actually does more than this, but I decide to only declare types for the stuff I'm actually using.&lt;/p&gt;
&lt;h1&gt;
  
  
  Adding the Declarations
&lt;/h1&gt;

&lt;p&gt;I'm adding the type declarations to &lt;em&gt;react-app-env.d.ts&lt;/em&gt; so that I end up with this:&lt;/p&gt;
&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;

&lt;span class="c1"&gt;/// &amp;lt;reference types="react-scripts" /&amp;gt;&lt;/span&gt;

&lt;span class="kr"&gt;declare&lt;/span&gt; &lt;span class="kr"&gt;module&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;three.interactive&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;InteractionManager&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nf"&gt;constructor&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
      &lt;span class="nx"&gt;renderer&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;THREE&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;Renderer&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
      &lt;span class="nx"&gt;camera&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;THREE&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;Camera&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
      &lt;span class="nx"&gt;canvas&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;HTMLCanvasElement&lt;/span&gt;
    &lt;span class="p"&gt;);&lt;/span&gt;

    &lt;span class="nf"&gt;update&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="nf"&gt;add&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;object&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;THREE&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;Sprite&lt;/span&gt;&lt;span class="p"&gt;):&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;


&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;
&lt;h1&gt;
  
  
  WTF?
&lt;/h1&gt;

&lt;p&gt;This works, the TypeScript compiler now makes sure I don't pass any illegal arguments to the constructor of &lt;code&gt;InteractionManager&lt;/code&gt; or its &lt;code&gt;update&lt;/code&gt; or &lt;code&gt;add&lt;/code&gt; methods.&lt;/p&gt;

&lt;p&gt;You may have noticed that my type declaration references types from the &lt;em&gt;three.js&lt;/em&gt; library (&lt;code&gt;THREE.Renderer&lt;/code&gt;, &lt;code&gt;THREE.Camera&lt;/code&gt; and &lt;code&gt;THREE.Sprite&lt;/code&gt;).&lt;/p&gt;

&lt;p&gt;I thought I would have to import these types from &lt;em&gt;three.js&lt;/em&gt; to make my type declaration work. Adding this to my &lt;em&gt;react-app-env.d.ts&lt;/em&gt; seemed logical to me:&lt;/p&gt;
&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;

&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="k"&gt;as&lt;/span&gt; &lt;span class="nx"&gt;THREE&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;three&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;


&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;
&lt;p&gt;When I did this, however, the compiler gave me this error:&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;Could not find a declaration file for module 'three.interactive'. '/node_modules/three.interactive/build/three.interactive.js' implicitly has an 'any' type.&lt;br&gt;
  Try &lt;code&gt;npm install @types/three.interactive&lt;/code&gt; if it exists or add a new declaration (.d.ts) file containing `declare module 'three.interactive'&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;That's right – the compiler didn't tell me that there was something wrong my my import, it just ignored the &lt;em&gt;.d.ts&lt;/em&gt; with the import altogether.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;THREE&lt;/code&gt; for some reason is automagically already available, I guess as a global type, in my type declaration.&lt;/p&gt;
&lt;h1&gt;
  
  
  Check It Out
&lt;/h1&gt;

&lt;p&gt;I don't have a CodeSandbox for you to try out this article's code, because CodeSandbox seems to not work properly with TypeScript, so I ditched it after a lot of frustrating trial and error.&lt;/p&gt;

&lt;p&gt;Here's a repository on GitHub instead:&lt;/p&gt;


&lt;div class="ltag-github-readme-tag"&gt;
  &lt;div class="readme-overview"&gt;
    &lt;h2&gt;
      &lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev.to%2Fassets%2Fgithub-logo-5a155e1f9a670af7944dd5e12375bc76ed542ea80224905ecaf878b9157cdefc.svg" alt="GitHub logo"&gt;
      &lt;a href="https://github.com/nuffshell" rel="noopener noreferrer"&gt;
        nuffshell
      &lt;/a&gt; / &lt;a href="https://github.com/nuffshell/nuffshell-blog-11-example" rel="noopener noreferrer"&gt;
        nuffshell-blog-11-example
      &lt;/a&gt;
    &lt;/h2&gt;
    &lt;h3&gt;
      
    &lt;/h3&gt;
  &lt;/div&gt;
  &lt;div class="ltag-github-body"&gt;
    
&lt;div id="readme" class="md"&gt;
&lt;div class="markdown-heading"&gt;
&lt;h1 class="heading-element"&gt;Nuffshell Blog 11 Example&lt;/h1&gt;

&lt;/div&gt;

&lt;p&gt;Code example from the &lt;a href="https://dev.to/pahund/series/10073" rel="nofollow"&gt;Nuffshell Coding Diary&lt;/a&gt; on DEV.to&lt;/p&gt;

&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
  &lt;/div&gt;
&lt;br&gt;
  &lt;div class="gh-btn-container"&gt;&lt;a class="gh-btn" href="https://github.com/nuffshell/nuffshell-blog-11-example" rel="noopener noreferrer"&gt;View on GitHub&lt;/a&gt;&lt;/div&gt;
&lt;br&gt;
&lt;/div&gt;
&lt;br&gt;


&lt;h1&gt;
  
  
  To Be Continued…
&lt;/h1&gt;

&lt;p&gt;I'm planning to turn my mind map into a social media network and collaboration tool and will continue to blog about my progress in follow-up articles. Stay tuned!&lt;/p&gt;

</description>
      <category>javascript</category>
      <category>typescript</category>
    </item>
    <item>
      <title>Adding a Click Handler to a Three.js Model</title>
      <dc:creator>Patrick Hund</dc:creator>
      <pubDate>Fri, 11 Dec 2020 15:59:01 +0000</pubDate>
      <link>https://forem.com/pahund/adding-a-click-handler-to-a-three-js-model-1f28</link>
      <guid>https://forem.com/pahund/adding-a-click-handler-to-a-three-js-model-1f28</guid>
      <description>&lt;p&gt;&lt;em&gt;I'm building a social media network and collaboration tool based on mind maps, documenting my work in this series of blog posts. Follow me if you're interested in what I've learned along the way about building web apps with React, Tailwind CSS, Firebase, Apollo/GraphQL, three.js and TypeScript.&lt;/em&gt;&lt;/p&gt;

&lt;h1&gt;
  
  
  Today's Goal
&lt;/h1&gt;

&lt;p&gt;After spent a good part of the week procrastinating by adding &lt;a href="https://dev.to/pahund/local-state-management-with-apollo-client-14lf"&gt;Apollo State Management&lt;/a&gt; and &lt;a href="https://dev.to/pahund/typescript-all-the-things-2o4p"&gt;TypeScript&lt;/a&gt; to my project, it's time to continue work on the actual mind map.&lt;/p&gt;

&lt;p&gt;I want to start making the mind map interactive. As a first step, I want it, when a node is clicked, to zoom and pan to the clicked node, like this:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fi%2Fdybvdymmru80qxd8cgc4.gif" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fi%2Fdybvdymmru80qxd8cgc4.gif" alt="Animation: clicking a mind map node"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h1&gt;
  
  
  Picking a Library
&lt;/h1&gt;

&lt;p&gt;Surprisingly, adding a click handler to an object in a three.js scene is not built in to the library. As was also the case with the &lt;a href="https://dev.to/pahund/adding-trackball-controls-to-a-three-js-scene-with-sprites-48hp"&gt;trackball controls&lt;/a&gt; I've previously added, there are a couple of libraries available that add this functionality and work more or less the same.&lt;/p&gt;

&lt;p&gt;After a bit of research, I settle for &lt;a href="https://github.com/markuslerner/THREE.Interactive#readme" rel="noopener noreferrer"&gt;three.interactive&lt;/a&gt; by Markus Lerner, for these reasons:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Available as npm package&lt;/li&gt;
&lt;li&gt;Has been updated recently&lt;/li&gt;
&lt;li&gt;Provides ES module imports&lt;/li&gt;
&lt;li&gt;Doesn't pollute the THREE namespace or define any global variables&lt;/li&gt;
&lt;li&gt;Supports handling clicks on overlapping objects&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;The only disadvantage is that it doesn't have TypeScript types. There was one other repo on GitHub for interactive three.js models that does provide types – &lt;a href="https://github.com/MasatoMakino/threejs-interactive-object" rel="noopener noreferrer"&gt;threejs-interactive-object&lt;/a&gt;. But that is not available as npm package, so I decided against using it.&lt;/p&gt;

&lt;h1&gt;
  
  
  Logging on Click
&lt;/h1&gt;

&lt;p&gt;To see if &lt;em&gt;threejs-interactive-object&lt;/em&gt; does what it promises, I add the npm package to my library, then set it up to log a statement to the console when a mind map node is clicked.&lt;/p&gt;

&lt;p&gt;For this, my &lt;a href="https://codesandbox.io/s/step-25-interactivity-6b43h?file=/src/features/mindMap/renderers/utils/initializeScene.ts" rel="noopener noreferrer"&gt;initializeScene&lt;/a&gt; function now creates and returns an &lt;code&gt;InteractionManager&lt;/code&gt;:&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;

&lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;initializeScene&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;div&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;HTMLDivElement&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;canvas&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;createCanvas&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nb"&gt;window&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;innerWidth&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nb"&gt;window&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;innerHeight&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;renderer&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nx"&gt;THREE&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nc"&gt;WebGLRenderer&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt; &lt;span class="nx"&gt;canvas&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="na"&gt;antialias&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt; &lt;span class="p"&gt;});&lt;/span&gt;
  &lt;span class="nx"&gt;div&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;appendChild&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;renderer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;domElement&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;scene&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nx"&gt;THREE&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nc"&gt;Scene&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
  &lt;span class="nx"&gt;scene&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;background&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nx"&gt;THREE&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nc"&gt;Color&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mh"&gt;0xffffff&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;camera&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nx"&gt;THREE&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nc"&gt;PerspectiveCamera&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="mi"&gt;50&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="nb"&gt;window&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;innerWidth&lt;/span&gt; &lt;span class="o"&gt;/&lt;/span&gt; &lt;span class="nb"&gt;window&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;innerHeight&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="mf"&gt;0.1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="mi"&gt;500000&lt;/span&gt;
  &lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="nx"&gt;camera&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;position&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;z&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mf"&gt;1.5&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;controls&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;TrackballControls&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;camera&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;renderer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;domElement&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;interactionManager&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;InteractionManager&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;renderer&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;camera&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;canvas&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nx"&gt;scene&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;renderer&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;camera&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;controls&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;interactionManager&lt;/span&gt; &lt;span class="p"&gt;};&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;


&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;

&lt;p&gt;The interaction manager is then passed to the constructor of my &lt;code&gt;RenderCache&lt;/code&gt;, which “pre-renders” the mind map nodes, i.e. prepare them before they are displayed in the 3D model:&lt;/p&gt;

&lt;p&gt;&lt;em&gt;&lt;a href="https://codesandbox.io/s/step-25-interactivity-6b43h?file=/src/features/mindMap/renderers/renderMindMap.tsx" rel="noopener noreferrer"&gt;renderMindMap.tsx&lt;/a&gt;&lt;/em&gt;&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;

&lt;span class="k"&gt;async&lt;/span&gt; &lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;renderMindMap&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
  &lt;span class="nx"&gt;div&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;HTMLDivElement&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;MindMapData&lt;/span&gt;
&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;scene&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="nx"&gt;renderer&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="nx"&gt;camera&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="nx"&gt;controls&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="nx"&gt;interactionManager&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;initializeScene&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;div&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;renderCache&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;RenderCache&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt; &lt;span class="nx"&gt;interactionManager&lt;/span&gt; &lt;span class="p"&gt;});&lt;/span&gt;
  &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nx"&gt;renderCache&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;preRender&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;graph&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;initializeGraph&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;renderCache&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="nx"&gt;scene&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;add&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;graph&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="nx"&gt;camera&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;lookAt&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;graph&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;position&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="nf"&gt;animate&lt;/span&gt;&lt;span class="p"&gt;(()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;graph&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;tickFrame&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="nx"&gt;controls&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;update&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="nx"&gt;interactionManager&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;update&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="nx"&gt;renderer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;render&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;scene&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;camera&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;});&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;


&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;

&lt;p&gt;Inside the &lt;code&gt;animation&lt;/code&gt; function call at the end, I add &lt;code&gt;interactionManager.update()&lt;/code&gt; to make sure the interaction manager updates with every animation loop iteration.&lt;/p&gt;

&lt;p&gt;When the mind map node is rendered, a click event handler is added that, for now, just logs a statement so we know that it works:&lt;/p&gt;

&lt;p&gt;&lt;em&gt;&lt;a href="https://codesandbox.io/s/step-25-interactivity-6b43h?file=/src/features/mindMap/renderers/RenderCache.tsx" rel="noopener noreferrer"&gt;RenderCache.tsx&lt;/a&gt;&lt;/em&gt;&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;

&lt;span class="kr"&gt;interface&lt;/span&gt; &lt;span class="nx"&gt;Constructor&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nl"&gt;interactionManager&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="k"&gt;typeof&lt;/span&gt; &lt;span class="nx"&gt;InteractionManager&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;RenderCache&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="nx"&gt;preRendered&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;Map&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;
    &lt;span class="kr"&gt;string&lt;/span&gt; &lt;span class="o"&gt;|&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt; &lt;span class="o"&gt;|&lt;/span&gt; &lt;span class="nx"&gt;NodeObject&lt;/span&gt; &lt;span class="o"&gt;|&lt;/span&gt; &lt;span class="kc"&gt;undefined&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="nx"&gt;PreRendered&lt;/span&gt;
  &lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Map&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

  &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="nx"&gt;interationManager&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="k"&gt;typeof&lt;/span&gt; &lt;span class="nx"&gt;InteractionManager&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

  &lt;span class="nf"&gt;constructor&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt; &lt;span class="nx"&gt;interactionManager&lt;/span&gt; &lt;span class="p"&gt;}:&lt;/span&gt; &lt;span class="nx"&gt;Constructor&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;interationManager&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;interactionManager&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="nf"&gt;preRender&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;MindMapData&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nb"&gt;Promise&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;all&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
      &lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;nodes&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;map&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;async &lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt; &lt;span class="nx"&gt;name&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;val&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;id&lt;/span&gt; &lt;span class="p"&gt;})&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;sprite&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nf"&gt;renderToSprite&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
          &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;MindMapNode&lt;/span&gt; &lt;span class="nx"&gt;label&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="nx"&gt;name&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="nx"&gt;level&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="nx"&gt;val&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="sr"&gt;/&amp;gt;&lt;/span&gt;&lt;span class="err"&gt;,
&lt;/span&gt;          &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="na"&gt;width&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;128&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="na"&gt;height&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;64&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="nx"&gt;sprite&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;addEventListener&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;click&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;event&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
          &lt;span class="nx"&gt;event&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;stopPropagation&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
          &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s2"&gt;`Mind map node clicked: #&lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="nx"&gt;id&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt; “&lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="nx"&gt;name&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt;”`&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="p"&gt;});&lt;/span&gt;
        &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;interationManager&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;add&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;sprite&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;linkMaterial&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nx"&gt;THREE&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nc"&gt;MeshBasicMaterial&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;
          &lt;span class="na"&gt;color&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;colorsByLevel&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;val&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;
        &lt;span class="p"&gt;});&lt;/span&gt;
        &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;preRendered&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;set&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;id&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nx"&gt;sprite&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;linkMaterial&lt;/span&gt; &lt;span class="p"&gt;});&lt;/span&gt;
      &lt;span class="p"&gt;})&lt;/span&gt;
    &lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;


&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;

&lt;p&gt;Note the &lt;code&gt;event.stopPropagation()&lt;/code&gt; – this makes sure, when mind maps nodes are overlapping, that a click only fires the event on the one closest to the camera.&lt;/p&gt;

&lt;p&gt;Let's try it out:&lt;/p&gt;

&lt;p&gt;&lt;iframe width="710" height="399" src="https://www.youtube.com/embed/2DJDTTJCxnk"&gt;
&lt;/iframe&gt;
&lt;/p&gt;

&lt;p&gt;👍🏻 Nice, it works!&lt;/p&gt;

&lt;p&gt;Here's the code so far:&lt;/p&gt;

&lt;p&gt;&lt;iframe src="https://codesandbox.io/embed/6b43h"&gt;
&lt;/iframe&gt;
&lt;/p&gt;

&lt;h1&gt;
  
  
  To Be Continued…
&lt;/h1&gt;

&lt;p&gt;The next step will be to move the camera to put the mind map node that was clicked in the middle of the screen. I'll figure out how to do this in the next blog post.&lt;/p&gt;

&lt;p&gt;I'm planning to turn my mind map into a social media network and collaboration tool and will continue to blog about my progress in follow-up articles. Stay tuned!&lt;/p&gt;

</description>
      <category>javascript</category>
      <category>threejs</category>
      <category>react</category>
    </item>
    <item>
      <title>TypeScript All the Things!</title>
      <dc:creator>Patrick Hund</dc:creator>
      <pubDate>Thu, 10 Dec 2020 10:09:16 +0000</pubDate>
      <link>https://forem.com/pahund/typescript-all-the-things-2o4p</link>
      <guid>https://forem.com/pahund/typescript-all-the-things-2o4p</guid>
      <description>&lt;p&gt;&lt;em&gt;I'm building a social media network and collaboration tool based on mind maps, documenting my work in this series of blog posts. Follow me if you're interested in what I've learned along the way about building web apps with React, Tailwind CSS, Firebase, Apollo/GraphQL, three.js and TypeScript.&lt;/em&gt;&lt;/p&gt;

&lt;h1&gt;
  
  
  Today's Goal
&lt;/h1&gt;

&lt;p&gt;In my &lt;a href="https://dev.to/pahund/the-nuffshell-coding-diary-6ij"&gt;previous posts&lt;/a&gt;, I've built a 3D mind map, using React and three.js. &lt;/p&gt;

&lt;p&gt;In the &lt;a href="https://dev.to/pahund/local-state-management-with-apollo-client-14lf"&gt;last post&lt;/a&gt;, I added local state management with Apollo Client. Since all the code examples I learned from were written in TypeScript, I decided to migrate my project to TypeScript, as well. Today, I'll convert all the JavaScript code for my 3D mind map that I've written so far to TypeScript.&lt;/p&gt;

&lt;h1&gt;
  
  
  To Type or Not to Type
&lt;/h1&gt;

&lt;p&gt;&lt;a href="https://www.typescriptlang.org" rel="noopener noreferrer"&gt;TypeScript&lt;/a&gt; extends JavaScript by adding types, promising fewer bugs and a better developer experience.&lt;/p&gt;

&lt;p&gt;I'm not going to lie, I've had my reservations with TypeScript. Still do, actually.&lt;/p&gt;

&lt;p&gt;I don't like how it nudges you in the direction of object oriented programming, a programming style that in my opinion can do more harm than good if used incorrectly. Functional programming, on the other hand, which I love, can be a real pain to type properly.&lt;/p&gt;

&lt;p&gt;I also read a lot of complaints on Twitter from developers who fiddle and fight the type system to do their bidding. There are blog posts from smart people whom I respect that say it's a hype that only got so big because it is backed by mighty Microsoft.&lt;/p&gt;

&lt;p&gt;On the other hand, coming from Java programming, I know that types can go a long way to make programming easier and take mental load off a programmer writing code – the TypeScript compiler helps you with every keystroke, telling you what you variables can and cannot contain, what kind of arguments to pass to functions, where something might be null or undefined.&lt;/p&gt;

&lt;p&gt;So I haven't made up my mind yet if, in the teaser picture above, I'm the boy with the trumpet or the girl holding her ears shut.&lt;/p&gt;

&lt;p&gt;I have, however, made up my mind to use TypeScript for my 3D mind map side project, so let's get into the nitty gritty!&lt;/p&gt;

&lt;h1&gt;
  
  
  Getting Started
&lt;/h1&gt;

&lt;p&gt;If you're using &lt;a href="https://create-react-app.dev" rel="noopener noreferrer"&gt;create-react-app&lt;/a&gt;, like I do, getting started is quite easy. CRA has TypeScript “built in”. All you have to do is change the file name extension from a JavaScript module from &lt;em&gt;.js&lt;/em&gt; to &lt;em&gt;.ts&lt;/em&gt;, and boom – you have a TypeScript module.&lt;/p&gt;

&lt;p&gt;TypeScript infers the types in the TS modules, so unlike Java, you don't have to write what type it is every time you create a variable. The TS compiler will just assume type &lt;a href="https://www.typescriptlang.org/docs/handbook/basic-types.html#any" rel="noopener noreferrer"&gt;any&lt;/a&gt; when it can't figure out by itself what type something is.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fi%2Fsibtatou4bzisx3hesqp.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fi%2Fsibtatou4bzisx3hesqp.png" alt="Warning about implicit any"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;As you can see here, when the compiler runs in strict mode, it will complain about “implicit any” type in these cases – great! My goal is to not ever use “any” anywhere. I think only then using TypeScript really makes sense.&lt;/p&gt;

&lt;h1&gt;
  
  
  Null Checking
&lt;/h1&gt;

&lt;p&gt;One thing I've noticed while converting my code to TypeScript: the compiler warns me about something that may be null or undefined in cases where I just didn't bother with checking. I didn't bother checking because from my experience, I can rely on something to be defined/not null. The TS compiler of course can't judge from experience or gut feeling, it tries to help me and warn me.&lt;/p&gt;

&lt;p&gt;Take the old JavaScript code of my &lt;em&gt;MindMap&lt;/em&gt; React component, for example:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;MindMap&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt; &lt;span class="nx"&gt;data&lt;/span&gt; &lt;span class="p"&gt;})&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;divRef&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;createRef&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
  &lt;span class="nf"&gt;useEffect&lt;/span&gt;&lt;span class="p"&gt;(()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nf"&gt;renderMindMap&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;divRef&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;current&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;},&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;divRef&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;]);&lt;/span&gt;
  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;div&lt;/span&gt; &lt;span class="nx"&gt;ref&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="nx"&gt;divRef&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="sr"&gt;/&amp;gt;&lt;/span&gt;&lt;span class="err"&gt;;
&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;It's just rendering a div to the DOM, then passing a reference to the DOM node to my &lt;code&gt;renderMindMap&lt;/code&gt; function that creates the 3D model of the mind map.&lt;/p&gt;

&lt;p&gt;Converted to TypeScript:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="kr"&gt;interface&lt;/span&gt; &lt;span class="nx"&gt;Props&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nl"&gt;data&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;MindMapData&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="k"&gt;default&lt;/span&gt; &lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;MindMap&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt; &lt;span class="nx"&gt;data&lt;/span&gt; &lt;span class="p"&gt;}:&lt;/span&gt; &lt;span class="nx"&gt;Props&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;divRef&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;RefObject&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;HTMLDivElement&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;createRef&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
  &lt;span class="nf"&gt;useEffect&lt;/span&gt;&lt;span class="p"&gt;(()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nf"&gt;renderMindMap&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;divRef&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;current&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;},&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;divRef&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;]);&lt;/span&gt;
  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;div&lt;/span&gt; &lt;span class="nx"&gt;ref&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="nx"&gt;divRef&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="sr"&gt;/&amp;gt;&lt;/span&gt;&lt;span class="err"&gt;;
&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;I have to define an interface for the props to tell TypeScript what type of data can be passed to the component – great!&lt;/p&gt;

&lt;p&gt;But what's this?&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fi%2Fu4mkng7dlx4cgheqptw9.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fi%2Fu4mkng7dlx4cgheqptw9.png" alt="MindMap component compiler warning"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;TypeScript thinks &lt;code&gt;divRef.current&lt;/code&gt; could be null, so I'm not allowed to pass it to the &lt;code&gt;renderMindMap&lt;/code&gt; function, which expects a DOM element as first argument!&lt;/p&gt;

&lt;p&gt;I add a null check to make the compiler happy:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;MindMap&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt; &lt;span class="nx"&gt;data&lt;/span&gt; &lt;span class="p"&gt;}:&lt;/span&gt; &lt;span class="nx"&gt;Props&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;divRef&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;RefObject&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;HTMLDivElement&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;createRef&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
  &lt;span class="nf"&gt;useEffect&lt;/span&gt;&lt;span class="p"&gt;(()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;div&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;divRef&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;current&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="nx"&gt;div&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;error&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Rendering the mind map div element failed&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
      &lt;span class="k"&gt;return&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="nf"&gt;renderMindMap&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;div&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;},&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;divRef&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;]);&lt;/span&gt;
  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;div&lt;/span&gt; &lt;span class="nx"&gt;ref&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="nx"&gt;divRef&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="sr"&gt;/&amp;gt;&lt;/span&gt;&lt;span class="err"&gt;;
&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;I actually don't think the ref could ever be null, so did TypeScript, in this case, help me prevent a bug, or did it just force my to write extra code? 🤔 Debatable…&lt;/p&gt;

&lt;p&gt;When I'm 100% sure I know better than the TypeScript compiler and something simply cannot be null or undefined, I can use &lt;code&gt;!&lt;/code&gt; to override the null check:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;MindMap&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt; &lt;span class="nx"&gt;data&lt;/span&gt; &lt;span class="p"&gt;}:&lt;/span&gt; &lt;span class="nx"&gt;Props&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;divRef&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;RefObject&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;HTMLDivElement&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;createRef&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
  &lt;span class="nf"&gt;useEffect&lt;/span&gt;&lt;span class="p"&gt;(()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nf"&gt;renderMindMap&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;divRef&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;current&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;},&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;divRef&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;]);&lt;/span&gt;
  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;div&lt;/span&gt; &lt;span class="nx"&gt;ref&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="nx"&gt;divRef&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="sr"&gt;/&amp;gt;&lt;/span&gt;&lt;span class="err"&gt;;
&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;❤️ Thanks &lt;a href="https://dev.to/crabmusket"&gt;Daniel&lt;/a&gt; for pointing this out in the comments!&lt;/p&gt;

&lt;h1&gt;
  
  
  Adding My Own Types
&lt;/h1&gt;

&lt;p&gt;When including a library in your project, usually by installing an npm package, those libraries need to have type definitions if you want to use them properly with your TypeScript project.&lt;/p&gt;

&lt;p&gt;Luckily, all the libraries I've included in my 3D mind map project so far do have types. It's great to see that TypeScript nowadays is already so widely supported! 👍🏻&lt;/p&gt;

&lt;p&gt;There is only one dependency that doesn't have types, &lt;a href="https://dev.tothree-trackballcontrols"&gt;three-trackballcontrols&lt;/a&gt;. I'm using this to be able to zoom, pan and rotate my model (&lt;a href="https://dev.to/pahund/adding-trackball-controls-to-a-three-js-scene-with-sprites-48hp"&gt;see previous post&lt;/a&gt;).&lt;/p&gt;

&lt;p&gt;So, what to do?&lt;/p&gt;

&lt;p&gt;I have to add my own type definitions. Create-react-app comes with a type definition file &lt;a href="https://codesandbox.io/s/step-22-typescript-pl4mr?file=/src/react-app-env.d.ts" rel="noopener noreferrer"&gt;react-app-env.d.ts&lt;/a&gt; that I can use to add my type definition:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="kr"&gt;declare&lt;/span&gt; &lt;span class="kr"&gt;module&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;three-trackballcontrols&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kr"&gt;declare&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;TrackballControls&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;any&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="k"&gt;default&lt;/span&gt; &lt;span class="nx"&gt;TrackballControls&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;With this, I can at least import and use the library in my code without compiler warnings. Of course, it doesn't add any value, because I'm just saying the constructor for the &lt;code&gt;TrackballControls&lt;/code&gt; object is a function that can accept any old arguments and returns who knows what.&lt;/p&gt;

&lt;p&gt;“But Patrick, you said your goal is to not use &lt;em&gt;any&lt;/em&gt; anywhere!” – yes, yes, I should really create a proper type definition here. Someday, somewhere, somehow… 😅&lt;/p&gt;

&lt;h2&gt;
  
  
  Update!
&lt;/h2&gt;

&lt;p&gt;There actually &lt;em&gt;is&lt;/em&gt; a TypeScript version of the library, &lt;a href="https://www.npmjs.com/package/three-trackballcontrols-ts" rel="noopener noreferrer"&gt;three-trackballcontrols-ts&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;When looking for a TS compatible version of an npm package, or for type definitions for a package that you can install separately, it is always a good idea to search on the &lt;a href="https://www.typescriptlang.org/dt/search?search=" rel="noopener noreferrer"&gt;type search page&lt;/a&gt; of the official TypeScript website.&lt;/p&gt;

&lt;p&gt;❤️ Thanks &lt;a href="https://dev.to/stereobooster"&gt;stereobooster&lt;/a&gt; for pointing this out in the comments!&lt;/p&gt;

&lt;h1&gt;
  
  
  CSS Modules
&lt;/h1&gt;

&lt;p&gt;Another thing I had to do some research one is using CSS modules properly. I have one CSS file per React component, containing the styles for this particular component. I can import the CSS files in the TypeScript module thanks to some dark webpack magic. &lt;/p&gt;

&lt;p&gt;TypeScript is not happy about this:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fi%2Fjgl8xfnpyip3m1gxky14.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fi%2Fjgl8xfnpyip3m1gxky14.png" alt="CSS module compiler warning"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;To fix this, I add this custom type definition to my &lt;a href="https://codesandbox.io/s/step-22-typescript-pl4mr?file=/src/react-app-env.d.ts" rel="noopener noreferrer"&gt;react-app-env.d.ts&lt;/a&gt; file:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="kr"&gt;declare&lt;/span&gt; &lt;span class="kr"&gt;module&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;*.css&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kr"&gt;interface&lt;/span&gt; &lt;span class="nx"&gt;IClassNames&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;className&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;]:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;classNames&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;IClassNames&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;classNames&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;It's a good thing that TypeScript has been around for some time now and is widely used, so in cases like this, someone else already had the same problem long ago and fixed it. I can just copy my solutions off StackOverflow or GitHub.&lt;/p&gt;

&lt;h1&gt;
  
  
  Enforcing Good Practices
&lt;/h1&gt;

&lt;p&gt;One thing I like as I convert my project to TypeScript that the compiler calls me out in cases where I've used bad coding practices and forces me to do better.&lt;/p&gt;

&lt;p&gt;Let me explain with one example:&lt;/p&gt;

&lt;p&gt;&lt;em&gt;&lt;a href="https://codesandbox.io/s/step-21-local-state-with-apollo-part-6-181dt?file=/src/renderMindMap.js" rel="noopener noreferrer"&gt;renderMindMap.js&lt;/a&gt;&lt;/em&gt; (before converting)&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;nodes&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nb"&gt;Promise&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;all&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
  &lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;nodes&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;map&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="nx"&gt;node&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt;
    &lt;span class="nf"&gt;renderToSprite&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;MindMapNode&lt;/span&gt; &lt;span class="nx"&gt;label&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="nx"&gt;node&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;name&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="nx"&gt;level&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="nx"&gt;node&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;level&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="sr"&gt;/&amp;gt;&lt;/span&gt;&lt;span class="err"&gt;)
&lt;/span&gt;  &lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;graph&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;ThreeForceGraph&lt;/span&gt;&lt;span class="p"&gt;().&lt;/span&gt;&lt;span class="nf"&gt;graphData&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="nx"&gt;graph&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;nodeThreeObject&lt;/span&gt;&lt;span class="p"&gt;(({&lt;/span&gt; &lt;span class="nx"&gt;sprite&lt;/span&gt; &lt;span class="p"&gt;})&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nx"&gt;sprite&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This code is preparing the nodes of my 3D mind map by pre-rendering them asynchronously. The &lt;code&gt;ThreeForceGraph&lt;/code&gt; library has a method that allows me to pass custom objects for the graph nodes, which I'm using to pass the pre-rendered sprites.&lt;/p&gt;

&lt;p&gt;What's wrong with this code? &lt;/p&gt;

&lt;p&gt;The object &lt;code&gt;data&lt;/code&gt; was passed as a function argument. It contains all the data of my mind map. I'm blatantly mutating this object by adding the pre-rendered mind map nodes, for &lt;code&gt;ThreeForceGraph&lt;/code&gt; to use. Mutating an object that is passed as an argument to a function makes this function impure and is a bad coding practice, indeed.&lt;/p&gt;

&lt;p&gt;With TypeScript, I have to define a type for my mind map data. I tried defining the type of &lt;code&gt;data.node&lt;/code&gt; so that it contains a sprite. However, when &lt;code&gt;ThreeForceGraph&lt;/code&gt; passes this data to the &lt;code&gt;nodeThreeObject&lt;/code&gt; callback function, the TypeScript compiler notices that there is a &lt;code&gt;sprite&lt;/code&gt; property in there that, according to the type definition of &lt;code&gt;ThreeForceGraph&lt;/code&gt; should not be there.&lt;/p&gt;

&lt;p&gt;I fix this by creating a separate map of pre-rendered nodes and then access this map in &lt;code&gt;nodeThreeObject&lt;/code&gt;:&lt;/p&gt;

&lt;p&gt;&lt;em&gt;&lt;a href="https://codesandbox.io/s/step-22-typescript-pl4mr?file=/src/features/mindMap/renderMindMap.tsx" rel="noopener noreferrer"&gt;renderMindMap.tsx&lt;/a&gt;&lt;/em&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;preRendered&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;Map&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;
  &lt;span class="kr"&gt;string&lt;/span&gt; &lt;span class="o"&gt;|&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt; &lt;span class="o"&gt;|&lt;/span&gt; &lt;span class="nx"&gt;NodeObject&lt;/span&gt; &lt;span class="o"&gt;|&lt;/span&gt; &lt;span class="kc"&gt;undefined&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="nx"&gt;PreRendered&lt;/span&gt;
&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Map&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nb"&gt;Promise&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;all&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
  &lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;nodes&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;map&lt;/span&gt;&lt;span class="p"&gt;(({&lt;/span&gt; &lt;span class="nx"&gt;name&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;val&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;id&lt;/span&gt; &lt;span class="p"&gt;})&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt;
    &lt;span class="nf"&gt;renderToSprite&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;MindMapNode&lt;/span&gt; &lt;span class="nx"&gt;label&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="nx"&gt;name&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="nx"&gt;level&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="nx"&gt;val&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="sr"&gt;/&amp;gt;&lt;/span&gt;&lt;span class="err"&gt;)
&lt;/span&gt;    &lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;then&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="nx"&gt;sprite&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; 
      &lt;span class="nx"&gt;preRendered&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;set&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;id&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nx"&gt;sprite&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;linkMaterial&lt;/span&gt; &lt;span class="p"&gt;});&lt;/span&gt;
    &lt;span class="p"&gt;)&lt;/span&gt;
  &lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;graph&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;ThreeForceGraph&lt;/span&gt;&lt;span class="p"&gt;().&lt;/span&gt;&lt;span class="nf"&gt;graphData&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="nx"&gt;graph&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;nodeThreeObject&lt;/span&gt;&lt;span class="p"&gt;(({&lt;/span&gt; &lt;span class="nx"&gt;id&lt;/span&gt; &lt;span class="p"&gt;})&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;sprite&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;preRendered&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;get&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;id&lt;/span&gt;&lt;span class="p"&gt;)?.&lt;/span&gt;&lt;span class="nx"&gt;sprite&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="nx"&gt;sprite&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;error&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s2"&gt;`Error – no pre-rendered mind map node for ID &lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="nx"&gt;id&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt;`&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nx"&gt;THREE&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nc"&gt;Mesh&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
      &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nx"&gt;THREE&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nc"&gt;BoxGeometry&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt;
      &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nx"&gt;THREE&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nc"&gt;MeshBasicMaterial&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt; &lt;span class="na"&gt;color&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mh"&gt;0xffffff&lt;/span&gt; &lt;span class="p"&gt;})&lt;/span&gt;
    &lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nx"&gt;sprite&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;});&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Note how, again, in this case I have to add a null check, even though I'm pretty sure that, after having pre-rendered a sprite for every ID, it cannot happen that the map will return null. Oh, well…&lt;/p&gt;

&lt;p&gt;But it is a good thing that TypeScript makes me collect the pre-rendered sprites in a separate map instead of just adding them to the original data. “TypeScript made me a better developer.” 😂&lt;/p&gt;

&lt;h1&gt;
  
  
  The Result
&lt;/h1&gt;

&lt;p&gt;These were just a few things I've noticed while working with TypeScript. I hope you found them interesting. If you want to take a look at the whole project after conversion to TS, here's the code sandbox:&lt;/p&gt;

&lt;p&gt;&lt;iframe src="https://codesandbox.io/embed/u8rz7"&gt;
&lt;/iframe&gt;
&lt;/p&gt;

&lt;h1&gt;
  
  
  To Be Continued…
&lt;/h1&gt;

&lt;p&gt;I'm planning to turn my mind map into a social media network and collaboration tool and will continue to blog about my progress in follow-up articles. Stay tuned!&lt;/p&gt;

</description>
      <category>javascript</category>
      <category>typescript</category>
      <category>react</category>
    </item>
    <item>
      <title>Local State Management with Apollo Client</title>
      <dc:creator>Patrick Hund</dc:creator>
      <pubDate>Wed, 09 Dec 2020 12:05:47 +0000</pubDate>
      <link>https://forem.com/pahund/local-state-management-with-apollo-client-14lf</link>
      <guid>https://forem.com/pahund/local-state-management-with-apollo-client-14lf</guid>
      <description>&lt;p&gt;&lt;em&gt;I'm building a social media network and collaboration tool based on mind maps, documenting my work in this series of blog posts. Follow me if you're interested in what I've learned along the way about building web apps with React, Tailwind CSS, Firebase, Apollo/GraphQL, three.js and TypeScript.&lt;/em&gt;&lt;/p&gt;

&lt;h1&gt;
  
  
  Today's Goal
&lt;/h1&gt;

&lt;p&gt;In my &lt;a href="https://dev.to/pahund/the-nuffshell-coding-diary-6ij"&gt;previous posts&lt;/a&gt;, I've built a 3D mind map, using React and three.js. &lt;/p&gt;

&lt;p&gt;For this project, I've used &lt;a href="](https://dev.to/pahund/the-nuffshell-coding-diary-6ij)"&gt;CodeSandbox&lt;/a&gt; exclusisvely for coding and I just love it! It works just like VS Code, but runs completely in the browser and lets me share my code easily in my blog posts.&lt;/p&gt;

&lt;p&gt;Just one thing that bothered me as I worked on my mind map: Performance issues. The nature of rendering an interactive 3D model involves having a loop that continuously updates, running 60 times per second. CodeSandbox seems to have problems with this when my demo is running in the preview window, writing code slows down and becomes a pain.&lt;/p&gt;

&lt;p&gt;To fix this, I'm going to add a “pause” button to my mind map demo that I can use to start/stop the rendering loop.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fi%2Fu25t6hpb7r2ytd60eyo5.gif" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fi%2Fu25t6hpb7r2ytd60eyo5.gif" alt="Pause button"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h1&gt;
  
  
  Picking a State Management Library
&lt;/h1&gt;

&lt;p&gt;I know I'm going to have to add some way of managing application state to my React app at some point. My plan is to ultimately have a web app where users log in to collaborate on mind maps with others. &lt;/p&gt;

&lt;p&gt;My “pause” button is the first use case that actually requires an application state, so it's time to think about state management.&lt;/p&gt;

&lt;p&gt;I've been using &lt;a href="https://redux.js.org" rel="noopener noreferrer"&gt;Redux&lt;/a&gt; in my day job for five years now. Some people think it's overly complicated. I disagree, especially with the latest version of &lt;a href="https://redux-toolkit.js.org" rel="noopener noreferrer"&gt;Redux Toolkit&lt;/a&gt;, it's become a lot easier to adopt and use.&lt;/p&gt;

&lt;p&gt;For small projects, I also like &lt;a href="https://github.com/pmndrs/zustand" rel="noopener noreferrer"&gt;Zustand&lt;/a&gt; a lot – much more light-weight than Redux. &lt;/p&gt;

&lt;p&gt;Then &lt;a href="https://recoiljs.org" rel="noopener noreferrer"&gt;Recoil&lt;/a&gt; popped up this year and looks really promising, especially considering it is backed by Facebook, the company behind React.&lt;/p&gt;

&lt;p&gt;However, for my collaborative mind mapping project, I've decided to go with &lt;a href="https://www.apollographql.com/apollo-client" rel="noopener noreferrer"&gt;Apollo Client&lt;/a&gt;. &lt;/p&gt;

&lt;p&gt;This is much more than just a state management library. Apollo is a framework for storing and fetching data with &lt;a href="https://graphql.org" rel="noopener noreferrer"&gt;GraphQL&lt;/a&gt;, an API query language.&lt;/p&gt;

&lt;p&gt;I will need to store my users' mind map data in a database. GraphQL is a great way to access this stored data that I've been wanting to try out for a long time now.&lt;/p&gt;

&lt;p&gt;Toggling my 3D animation loop on and off can, of course, be achieved much, much easier with far less overhead. Sooner or later, though, it is going to pay off to have one framework for managing my local application state and remote data storage. &lt;/p&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fi%2F7i1rj3lcu4no3rtjx2ur.gif" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fi%2F7i1rj3lcu4no3rtjx2ur.gif" alt="Cracking a nut with a sledgehammer"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;So let's play &lt;a href="https://en.wikipedia.org/wiki/Rube_Goldberg" rel="noopener noreferrer"&gt;Rube Goldberg&lt;/a&gt; and crack a nut with a sledgehammer – let's toggle a single boolean value with Apollo Client!&lt;/p&gt;

&lt;h1&gt;
  
  
  Recommended Reading
&lt;/h1&gt;

&lt;p&gt;I'm not going to detail out every single step in today's blog post, I don't want to bore you to death. That being said, if you want to use Appollo Client for local state managment in your own app, I highly recommend this article:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;a href="https://www.apollographql.com/blog/local-state-management-with-reactive-variables/" rel="noopener noreferrer"&gt;Local State Management with Reactive Variables&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;This was published by the makers of Apollo and is the most up-to-date and comprehensive tutorial I've found. &lt;/p&gt;

&lt;p&gt;When you google “apollo local state management”, you'll come across quite a few more – I found that they were almost all outdated. &lt;/p&gt;

&lt;p&gt;There is a library &lt;a href="https://www.apollographql.com/docs/link/links/state/" rel="noopener noreferrer"&gt;apollo-link-state&lt;/a&gt; that is deprecated now, because Apollo Client now supports managing local state out of the box.&lt;/p&gt;

&lt;h1&gt;
  
  
  The Code
&lt;/h1&gt;

&lt;h2&gt;
  
  
  ApolloProvider
&lt;/h2&gt;

&lt;p&gt;After adding the npm packages &lt;a href="https://www.npmjs.com/package/@apollo/client" rel="noopener noreferrer"&gt;@apollo/client&lt;/a&gt; and &lt;a href="https://www.npmjs.com/package/graphql" rel="noopener noreferrer"&gt;graphql&lt;/a&gt; to my project, the first step is to initialize the client and add an ApolloProvider component:&lt;/p&gt;

&lt;p&gt;&lt;em&gt;&lt;a href="https://codesandbox.io/s/step-21-local-state-with-apollo-part-6-181dt?file=/src/index.js" rel="noopener noreferrer"&gt;index.js&lt;/a&gt;&lt;/em&gt;&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;

&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="nx"&gt;React&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;react&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="nx"&gt;ReactDOM&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;react-dom&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nx"&gt;ApolloClient&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;ApolloProvider&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;@apollo/client&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nx"&gt;cache&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;./storage&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="nx"&gt;App&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;./App&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;client&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;ApolloClient&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;
  &lt;span class="nx"&gt;cache&lt;/span&gt;
&lt;span class="p"&gt;});&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;rootElement&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nb"&gt;document&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;getElementById&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;root&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="nx"&gt;ReactDOM&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;render&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
  &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;React&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;StrictMode&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
    &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;ApolloProvider&lt;/span&gt; &lt;span class="nx"&gt;client&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="nx"&gt;client&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
      &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;App&lt;/span&gt; &lt;span class="o"&gt;/&amp;gt;&lt;/span&gt;
    &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="sr"&gt;/ApolloProvider&lt;/span&gt;&lt;span class="err"&gt;&amp;gt;
&lt;/span&gt;  &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="sr"&gt;/React.StrictMode&amp;gt;&lt;/span&gt;&lt;span class="err"&gt;,
&lt;/span&gt;  &lt;span class="nx"&gt;rootElement&lt;/span&gt;
&lt;span class="p"&gt;);&lt;/span&gt;


&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;
&lt;h2&gt;
  
  
  Cache
&lt;/h2&gt;

&lt;p&gt;Notice how the client in the code example above is initialized with a cache. The cache, in Apollo Client, is the central module for managing data:&lt;/p&gt;

&lt;p&gt;&lt;em&gt;&lt;a href="https://codesandbox.io/s/step-21-local-state-with-apollo-part-6-181dt?file=/src/storage/cache.ts" rel="noopener noreferrer"&gt;cache.ts&lt;/a&gt;&lt;/em&gt;&lt;/p&gt;
&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;

&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nx"&gt;InMemoryCache&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;@apollo/client&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nx"&gt;appConfigVar&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;./appConfig&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;cache&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;InMemoryCache&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;InMemoryCache&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;
  &lt;span class="na"&gt;typePolicies&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="na"&gt;Query&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="na"&gt;fields&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="na"&gt;appConfig&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
          &lt;span class="nf"&gt;read&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nf"&gt;appConfigVar&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
          &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
      &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;});&lt;/span&gt;

&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="k"&gt;default&lt;/span&gt; &lt;span class="nx"&gt;cache&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;


&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;

&lt;p&gt;Note how the cache module is written in TypeScript. So far, I've been using JavaScript for my project. The tutorial I'm following along is written in TypeScript. I was planning to convert to TypeScript at some point, anyway, so I decide to use TypeScript for the Apollo modules in my project.&lt;/p&gt;

&lt;h2&gt;
  
  
  Reactive Variables
&lt;/h2&gt;

&lt;p&gt;The &lt;code&gt;appConfigVar&lt;/code&gt; in my cache is a &lt;a href="https://www.apollographql.com/docs/react/local-state/reactive-variables/" rel="noopener noreferrer"&gt;reactive variable&lt;/a&gt;. This is where the magic happens – the idea is to create reactive variables for everything that is stored locally, i.e. not through a GraphQL API.&lt;/p&gt;

&lt;p&gt;&lt;em&gt;&lt;a href="https://codesandbox.io/s/step-21-local-state-with-apollo-part-6-181dt?file=/src/storage/appConfig/appConfigVar.ts" rel="noopener noreferrer"&gt;appConfigVar.ts&lt;/a&gt;&lt;/em&gt;&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;

&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nx"&gt;makeVar&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;@apollo/client&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="nx"&gt;AppConfig&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;./AppConfig&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="nx"&gt;initialAppConfig&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;./initialAppConfig&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;appConfigVar&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;makeVar&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;AppConfig&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;initialAppConfig&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="k"&gt;default&lt;/span&gt; &lt;span class="nx"&gt;appConfigVar&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;


&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;
&lt;h2&gt;
  
  
  AppConfig Interface
&lt;/h2&gt;

&lt;p&gt;In TypeScript, we define types or interfaces to help the compiler check if everything is typed correctly.&lt;/p&gt;

&lt;p&gt;&lt;em&gt;&lt;a href="https://codesandbox.io/s/step-21-local-state-with-apollo-part-6-181dt?file=/src/storage/appConfig/AppConfig.ts" rel="noopener noreferrer"&gt;AppConfig.ts&lt;/a&gt;&lt;/em&gt;&lt;/p&gt;
&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;

&lt;span class="kr"&gt;interface&lt;/span&gt; &lt;span class="nx"&gt;AppConfig&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nl"&gt;isPaused&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;boolean&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="k"&gt;default&lt;/span&gt; &lt;span class="nx"&gt;AppConfig&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;


&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;

&lt;p&gt;As you can see, I'm using &lt;code&gt;AppConfig&lt;/code&gt; objects to store the state of my application. So far, this contains only one boolean value, &lt;code&gt;isPaused&lt;/code&gt;. The nut I'm cracking with my sledgehammer.&lt;/p&gt;

&lt;h2&gt;
  
  
  Initial App Config
&lt;/h2&gt;

&lt;p&gt;In &lt;em&gt;appConfigVar.ts&lt;/em&gt;, I'm using &lt;em&gt;initalAppConfig&lt;/em&gt; to set up my reactive variable.&lt;/p&gt;

&lt;p&gt;&lt;em&gt;&lt;a href="https://codesandbox.io/s/step-21-local-state-with-apollo-part-6-181dt?file=/src/storage/appConfig/initialAppConfig.ts" rel="noopener noreferrer"&gt;initialAppConfig&lt;/a&gt;&lt;/em&gt;&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;

&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="nx"&gt;AppConfig&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;./AppConfig&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;initialAppConfig&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;AppConfig&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;JSON&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;parse&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
  &lt;span class="nb"&gt;window&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;localStorage&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;getItem&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;nuffshell.appConfig&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;||&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="na"&gt;isPaused&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kc"&gt;false&lt;/span&gt;
&lt;span class="p"&gt;};&lt;/span&gt;

&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="k"&gt;default&lt;/span&gt; &lt;span class="nx"&gt;initialAppConfig&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;


&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;

&lt;p&gt;I want my app state to be persistent, even when I reload the page in the browser. To achieve that, I'm storing it in the browser's &lt;a href="https://developer.mozilla.org/en-US/docs/Web/API/Window/localStorage" rel="noopener noreferrer"&gt;localStorage&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;When the app config reactive var is initialized, I'm checking the local storage for a previously saved app config. If there is one, I'm using this, otherwise, I use a default one, with &lt;code&gt;isPaused: false&lt;/code&gt;.&lt;/p&gt;

&lt;h2&gt;
  
  
  Query to Get the App Config
&lt;/h2&gt;

&lt;p&gt;To get the app config, I define a GraphQL query:&lt;/p&gt;

&lt;p&gt;&lt;em&gt;&lt;a href="https://codesandbox.io/s/step-21-local-state-with-apollo-part-6-181dt?file=/src/storage/appConfig/GetAppConfig.ts" rel="noopener noreferrer"&gt;GetAppConfig.ts&lt;/a&gt;&lt;/em&gt;&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;

&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nx"&gt;gql&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;@apollo/client&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;GetAppConfig&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;gql&lt;/span&gt;&lt;span class="s2"&gt;`
  query GetAppConfig {
    appConfig @client {
      isPaused
    }
  }
`&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="k"&gt;default&lt;/span&gt; &lt;span class="nx"&gt;GetAppConfig&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;


&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;

&lt;p&gt;Notice the &lt;code&gt;@client&lt;/code&gt; part in the query definition – this tells Apollo Client that the app config comes from a local state, i.e. it does not have to be fetched through the GraphQL API.&lt;/p&gt;

&lt;h2&gt;
  
  
  Custom Hook
&lt;/h2&gt;

&lt;p&gt;I've decided to write a custom hook to wrap up all that Apollo goodness and to be able to conveniently use it from my React components:&lt;/p&gt;

&lt;p&gt;&lt;em&gt;&lt;a href="https://codesandbox.io/s/step-21-local-state-with-apollo-part-6-181dt?file=/src/storage/appConfig/useAppConfig.ts" rel="noopener noreferrer"&gt;useAppConfig.ts&lt;/a&gt;&lt;/em&gt;&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;

&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nx"&gt;useQuery&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;@apollo/client&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="nx"&gt;appConfigVar&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;./appConfigVar&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="nx"&gt;GetAppConfig&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;./GetAppConfig&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="nx"&gt;saveAppConfig&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;./saveAppConfig&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="k"&gt;default&lt;/span&gt; &lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;useAppConfig&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="na"&gt;data&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nx"&gt;appConfig&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;useQuery&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;GetAppConfig&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="na"&gt;isPaused&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;appConfig&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;isPaused&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="nf"&gt;togglePause&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="nf"&gt;appConfigVar&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt; &lt;span class="p"&gt;...&lt;/span&gt;&lt;span class="nx"&gt;appConfig&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="na"&gt;isPaused&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="nx"&gt;appConfig&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;isPaused&lt;/span&gt; &lt;span class="p"&gt;});&lt;/span&gt;
      &lt;span class="nf"&gt;saveAppConfig&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
  &lt;span class="p"&gt;};&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;


&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;

&lt;p&gt;As you can see, I'm using the &lt;a href="https://www.apollographql.com/docs/react/api/react/hooks/#usequery" rel="noopener noreferrer"&gt;useQuery&lt;/a&gt; hook from the Apollo Client to get the current value of the app config by passing my &lt;code&gt;GetAppConfig&lt;/code&gt; query.&lt;/p&gt;

&lt;p&gt;My hook returns an object that allows React components to get the current state (is the app paused?) and toggle the pause on/off.&lt;/p&gt;

&lt;h2&gt;
  
  
  Persisting the Config in Local Storage
&lt;/h2&gt;

&lt;p&gt;In my custom hook, I'm calling this function &lt;a href="https://codesandbox.io/s/step-21-local-state-with-apollo-part-6-181dt?file=/src/storage/appConfig/saveAppConfig.ts" rel="noopener noreferrer"&gt;saveAppConfig&lt;/a&gt; to store my config in the browser's local storage:&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;

&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="nx"&gt;appConfigVar&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;./appConfigVar&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="k"&gt;default&lt;/span&gt; &lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;saveAppConfig&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nb"&gt;window&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;localStorage&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;setItem&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;nuffshell.appConfig&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="nx"&gt;JSON&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;stringify&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nf"&gt;appConfigVar&lt;/span&gt;&lt;span class="p"&gt;())&lt;/span&gt;
  &lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;


&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;
&lt;h2&gt;
  
  
  Toggle Button Component
&lt;/h2&gt;

&lt;p&gt;Here's the &lt;code&gt;useAppConfig&lt;/code&gt; in action, in the &lt;a href="https://codesandbox.io/s/step-21-local-state-with-apollo-part-6-181dt?file=/src/features/pauseButton/PauseButton.js" rel="noopener noreferrer"&gt;PauseButton&lt;/a&gt; component:&lt;/p&gt;
&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;

&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="nx"&gt;React&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;react&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nx"&gt;useAppConfig&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;../../storage/appConfig&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="nx"&gt;styles&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;./PauseButton.module.css&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="k"&gt;default&lt;/span&gt; &lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;PauseButton&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nx"&gt;isPaused&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;togglePause&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;useAppConfig&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

  &lt;span class="k"&gt;return &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;button&lt;/span&gt; &lt;span class="nx"&gt;className&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="nx"&gt;styles&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;PauseButton&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="nx"&gt;onClick&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="nx"&gt;togglePause&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
      &lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="nx"&gt;isPaused&lt;/span&gt; &lt;span class="p"&gt;?&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;unpause&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;pause&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="sr"&gt;/button&lt;/span&gt;&lt;span class="err"&gt;&amp;gt;
&lt;/span&gt;  &lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;


&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;
&lt;h2&gt;
  
  
  Adding the Button
&lt;/h2&gt;

&lt;p&gt;I'm adding this button component to my &lt;a href="https://codesandbox.io/s/step-21-local-state-with-apollo-part-6-181dt?file=/src/App.js" rel="noopener noreferrer"&gt;App&lt;/a&gt; component:&lt;/p&gt;
&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;

&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="nx"&gt;React&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nx"&gt;createRef&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;useEffect&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;react&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nx"&gt;PauseButton&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;./features/pauseButton&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="nx"&gt;renderMindMap&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;./renderMindMap&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="k"&gt;default&lt;/span&gt; &lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;App&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;divRef&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;createRef&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
  &lt;span class="nf"&gt;useEffect&lt;/span&gt;&lt;span class="p"&gt;(()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nf"&gt;renderMindMap&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;divRef&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;current&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;divRef&lt;/span&gt;&lt;span class="p"&gt;]);&lt;/span&gt;
  &lt;span class="k"&gt;return &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="o"&gt;&amp;lt;&amp;gt;&lt;/span&gt;
      &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;PauseButton&lt;/span&gt; &lt;span class="o"&gt;/&amp;gt;&lt;/span&gt;
      &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;div&lt;/span&gt; &lt;span class="nx"&gt;ref&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="nx"&gt;divRef&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="sr"&gt;/&lt;/span&gt;&lt;span class="err"&gt;&amp;gt;
&lt;/span&gt;    &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="sr"&gt;/&lt;/span&gt;&lt;span class="err"&gt;&amp;gt;
&lt;/span&gt;  &lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;


&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;
&lt;h2&gt;
  
  
  Pausing the 3D Rendering
&lt;/h2&gt;

&lt;p&gt;Finally, inside the loop that runs 60 times per second to re-render my 3D model, I can get the current state, asking: Is the app paused?&lt;/p&gt;

&lt;p&gt;&lt;em&gt;&lt;a href="https://codesandbox.io/s/step-21-local-state-with-apollo-part-6-181dt?file=/src/renderMindMap.js" rel="noopener noreferrer"&gt;renderMindMap.js&lt;/a&gt;&lt;/em&gt;&lt;/p&gt;
&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;

&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;animate&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nx"&gt;isPaused&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;appConfigVar&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
  &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="nx"&gt;isPaused&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;graph&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;tickFrame&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="nx"&gt;controls&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;update&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="nx"&gt;renderer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;render&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;scene&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;camera&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
  &lt;span class="nf"&gt;requestAnimationFrame&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;animate&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;})();&lt;/span&gt;


&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;

&lt;p&gt;In this case, I'm not using the &lt;code&gt;useAppConfig&lt;/code&gt; hook, because this is not a React component. I can simply get the app config by calling my reactive variable &lt;code&gt;appConfigVar&lt;/code&gt;.&lt;/p&gt;

&lt;h1&gt;
  
  
  The Result
&lt;/h1&gt;

&lt;p&gt;Wow, what a wild ride – so much code for such a little thing to achieve! Even old-school Redux is simpler. I hope it will be worth it in the long run, when I fetch and write user data through a GraphQL API and can then handle everything through Apollo.&lt;/p&gt;

&lt;p&gt;&lt;iframe src="https://codesandbox.io/embed/181dt"&gt;
&lt;/iframe&gt;
&lt;/p&gt;

&lt;h1&gt;
  
  
  To Be Continued…
&lt;/h1&gt;

&lt;p&gt;I'm planning to turn my mind map into a social media network and collaboration tool and will continue to blog about my progress in follow-up articles. Stay tuned!&lt;/p&gt;

</description>
      <category>javascript</category>
      <category>graphql</category>
      <category>apollo</category>
      <category>react</category>
    </item>
    <item>
      <title>The Nuffshell Coding Diary</title>
      <dc:creator>Patrick Hund</dc:creator>
      <pubDate>Tue, 08 Dec 2020 11:16:50 +0000</pubDate>
      <link>https://forem.com/pahund/the-nuffshell-coding-diary-6ij</link>
      <guid>https://forem.com/pahund/the-nuffshell-coding-diary-6ij</guid>
      <description>&lt;p&gt;I'm building a social network and collaboration tool based on mind maps, documenting my work in this series of blog posts. Follow me if you're interested in what I've learned along the way about building web apps with React, Tailwind CSS, Firebase, Apollo/GraphQL, three.js and TypeScript.&lt;/p&gt;

&lt;h3&gt;
  
  
  Part I: &lt;a href="https://dev.to/pahund/drawing-a-mind-map-with-three-js-and-react-nuffshell-coding-diary-part-i-1g6n"&gt;Drawing a Mind Map with Three.js and React&lt;/a&gt;
&lt;/h3&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--HinD9U_7--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://dev-to-uploads.s3.amazonaws.com/i/ogsh8ggec8up5wdorvu5.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--HinD9U_7--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://dev-to-uploads.s3.amazonaws.com/i/ogsh8ggec8up5wdorvu5.png" alt="Cover image of part I"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;TL;DR: I've figured out how to render React components onto a 3D model.&lt;/p&gt;

&lt;h3&gt;
  
  
  Part II: &lt;a href="https://dev.to/pahund/drawing-a-mind-map-with-three-js-and-react-for-real-this-time-nuffshell-coding-diary-part-ii-1n9m"&gt;Drawing a Mind Map with Three.js and React, for Real This Time&lt;/a&gt;
&lt;/h3&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--ocAAukOx--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://dev-to-uploads.s3.amazonaws.com/i/6zy4x8ze4qir1zx84k2v.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--ocAAukOx--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://dev-to-uploads.s3.amazonaws.com/i/6zy4x8ze4qir1zx84k2v.png" alt="Cover image of part II"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;TL;DR: I've managed to arrange the child nodes around my mind map root in a circle.&lt;/p&gt;

&lt;h3&gt;
  
  
  Part III: &lt;a href="https://dev.to/pahund/drawing-a-mind-map-with-three-js-and-react-for-real-this-time-nuffshell-coding-diary-part-iii-1cj1"&gt;Still Trying to Draw a Mind Map with Three.js and React&lt;/a&gt;
&lt;/h3&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--6x5SQYHM--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://dev-to-uploads.s3.amazonaws.com/i/iymu6bwbmvg00q71ggxp.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--6x5SQYHM--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://dev-to-uploads.s3.amazonaws.com/i/iymu6bwbmvg00q71ggxp.png" alt="Cover image of part III"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;TL;DR: I struggled with adding the next level of mind map child nodes.&lt;/p&gt;

&lt;h3&gt;
  
  
  Part IV: &lt;a href="https://dev.to/pahund/drawing-a-mind-map-with-three-js-and-react-force-directed-graphs-nuffshell-coding-diary-part-iv-1b74"&gt;Drawing a Mind Map with Force Directed Graphs&lt;/a&gt;
&lt;/h3&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--7mnKczUX--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://dev-to-uploads.s3.amazonaws.com/i/7sedkfin6v750dkzano0.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--7mnKczUX--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://dev-to-uploads.s3.amazonaws.com/i/7sedkfin6v750dkzano0.png" alt="Cover image of part IV"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;TL;DR: I threw away most of my former attempts and decided to use a library to render my mind map instead.&lt;/p&gt;

&lt;h3&gt;
  
  
  Part V: &lt;a href="https://dev.to/pahund/how-to-fix-blurry-text-on-html-canvases-on-mobile-phones-3iep"&gt;How to Fix Blurry Text on HTML Canvases on Mobile Phones&lt;/a&gt;
&lt;/h3&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--7c-Ds-ED--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://dev-to-uploads.s3.amazonaws.com/i/op0hhkycnfs5zoe4umqe.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--7c-Ds-ED--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://dev-to-uploads.s3.amazonaws.com/i/op0hhkycnfs5zoe4umqe.png" alt="Cover image of part V"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;TL;DR: I found a way to make sure my mind map looks good on screens with high pixel per inch ratio.&lt;/p&gt;

&lt;h3&gt;
  
  
  Part VI: &lt;a href="https://dev.to/pahund/resizing-a-three-js-scene-when-the-browser-window-size-changes-4lnd"&gt;Resizing a Three.js Scene When the Browser Window Size Changes&lt;/a&gt;
&lt;/h3&gt;

&lt;p&gt;TL;DR: I managed to re-render my mind map when the viewport gets resized.&lt;/p&gt;

&lt;h3&gt;
  
  
  Part VII: &lt;a href="https://dev.to/pahund/adding-trackball-controls-to-a-three-js-scene-with-sprites-48hp"&gt;Adding Trackball Controls to a Three.js Scene with Sprites&lt;/a&gt;
&lt;/h3&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--Xb5co0P9--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://dev-to-uploads.s3.amazonaws.com/i/8ue1rerx349e7d97d1b1.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--Xb5co0P9--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://dev-to-uploads.s3.amazonaws.com/i/8ue1rerx349e7d97d1b1.png" alt="Cover image of part VII"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;TL;DR: You can now zoom, pan and rotate the 3D model of my mind map.&lt;/p&gt;

&lt;h3&gt;
  
  
  Part VIII: &lt;a href="https://dev.to/pahund/local-state-management-with-apollo-client-14lf"&gt;Local State Management with Apollo Client&lt;/a&gt;
&lt;/h3&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--_-Z8m9Xf--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://dev-to-uploads.s3.amazonaws.com/i/vrb4re0xt7w83qngym92.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--_-Z8m9Xf--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://dev-to-uploads.s3.amazonaws.com/i/vrb4re0xt7w83qngym92.png" alt="Cover image of part VIII"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;TL;DR: I added a button to pause animations, using local state management provided by the Apollo Client library.&lt;/p&gt;

&lt;h3&gt;
  
  
  Part IX: &lt;a href="https://dev.to/pahund/typescript-all-the-things-2o4p"&gt;TypeScript All the Things!&lt;/a&gt;
&lt;/h3&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--FWRwmvqt--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://dev-to-uploads.s3.amazonaws.com/i/4ah4h969o7u1ametz024.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--FWRwmvqt--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://dev-to-uploads.s3.amazonaws.com/i/4ah4h969o7u1ametz024.png" alt="Cover image of part IX"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;TL;DR: I converted my project to TypeScript.&lt;/p&gt;

&lt;h3&gt;
  
  
  Part X: &lt;a href="https://dev.to/pahund/adding-a-click-handler-to-a-three-js-model-1f28"&gt;Adding a Click Handler to a Three.js Model&lt;/a&gt;
&lt;/h3&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--r7JWNL4V--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_66%2Cw_880/https://dev-to-uploads.s3.amazonaws.com/i/dybvdymmru80qxd8cgc4.gif" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--r7JWNL4V--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_66%2Cw_880/https://dev-to-uploads.s3.amazonaws.com/i/dybvdymmru80qxd8cgc4.gif" alt="Cover image of part X"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;TL;DR: I managed to log a statement to the browser console when a mind map node is clicked.&lt;/p&gt;

&lt;h3&gt;
  
  
  Part XI: &lt;a href="https://dev.to/pahund/writing-a-typescript-type-definition-for-a-javascript-npm-package-2803"&gt;Writing a TypeScript Type Definition for a JavaScript npm Package&lt;/a&gt;
&lt;/h3&gt;

&lt;p&gt;TL;DR: I fought TypeScript and I won (sort of).&lt;/p&gt;

&lt;h3&gt;
  
  
  Part XII: &lt;a href="https://dev.to/pahund/animating-camera-movement-in-three-js-17e9"&gt;Animating Camera Movement in Three.js&lt;/a&gt;
&lt;/h3&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--vEDLXKwa--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://dev-to-uploads.s3.amazonaws.com/i/w4th8jv58ouml11vvzhz.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--vEDLXKwa--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://dev-to-uploads.s3.amazonaws.com/i/w4th8jv58ouml11vvzhz.png" alt="Cover image of part XII"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;TL;DR: I added a smooth animation to the camera as it focuses on a 3D object when it is clicked.&lt;/p&gt;

</description>
      <category>coding</category>
    </item>
    <item>
      <title>Adding Trackball Controls to a Three.js Scene with Sprites</title>
      <dc:creator>Patrick Hund</dc:creator>
      <pubDate>Tue, 08 Dec 2020 08:16:42 +0000</pubDate>
      <link>https://forem.com/pahund/adding-trackball-controls-to-a-three-js-scene-with-sprites-48hp</link>
      <guid>https://forem.com/pahund/adding-trackball-controls-to-a-three-js-scene-with-sprites-48hp</guid>
      <description>&lt;p&gt;&lt;em&gt;I'm building a social media network and collaboration tool based on mind maps, documenting my work in this series of blog posts. Follow me if you're interested in what I've learned along the way about building web apps with React, Tailwind CSS, Firebase, Apollo/GraphQL, three.js and TypeScript.&lt;/em&gt;&lt;/p&gt;

&lt;h1&gt;
  
  
  Today's Goal
&lt;/h1&gt;

&lt;p&gt;In the previous parts of this series, I've built a mind map with &lt;a href="https://threejs.org" rel="noopener noreferrer"&gt;three.js&lt;/a&gt; and &lt;a href="https://reactjs.org" rel="noopener noreferrer"&gt;React&lt;/a&gt; using a &lt;a href="https://en.wikipedia.org/wiki/Force-directed_graph_drawing" rel="noopener noreferrer"&gt;force-directed graph&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;Some commenters have (justifiably) asked why I have to use a fully-fledged 3D rendering library to just draw a mind map – I might have just as well drawn it on a 2D canvas, or just used SVG or even DOM nodes to achieve the same without jumping through the hoops of texturing, calculating camera angles, rendering sprites, etc.&lt;/p&gt;

&lt;p&gt;Well, my vision for the project is to have a fluid, animated user experience – my mind map should always be in motion, just like the thoughts in our minds never stop moving.&lt;/p&gt;

&lt;p&gt;Today I want to add the ability to zoom, rotate and pan my mind map to take an important step in that direction and actually achieve a level of interactiveness that only a 3D model can provide.&lt;/p&gt;

&lt;h1&gt;
  
  
  Three.js Trackball Controls
&lt;/h1&gt;

&lt;p&gt;Most of the examples on the three.js use a library called “Trackball Controls” to add zooming, rotating and panning to the demos. It is not really a library, more a plain old JavaScript program that someone wrote that gets copied around all over the place. The “official file” is &lt;a href="https://github.com/mrdoob/three.js/blob/master/examples/js/controls/TrackballControls.js" rel="noopener noreferrer"&gt;found in the examples directory&lt;/a&gt; of the three.js source code.&lt;/p&gt;

&lt;p&gt;This is “old school” JavaScript, using global variables without any support for module import, but luckily, someone wrapped it up in an npm package and added some helpful info on how to use it:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;a href="https://www.npmjs.com/package/three-trackballcontrols" rel="noopener noreferrer"&gt;three-trackballcontrols&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;I add this library to my mind map demo and “hook it up” by adding some code to my &lt;a href="https://codesandbox.io/s/step-14-trackball-controls-bad-connections-itu92?file=/src/initializeScene.js" rel="noopener noreferrer"&gt;initializeScene&lt;/a&gt; function:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;initializeScene&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;div&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;canvas&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;createCanvas&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nb"&gt;window&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;innerWidth&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nb"&gt;window&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;innerHeight&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;renderer&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nx"&gt;THREE&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nc"&gt;WebGLRenderer&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt; &lt;span class="nx"&gt;canvas&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="na"&gt;antialias&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt; &lt;span class="p"&gt;});&lt;/span&gt;
  &lt;span class="nx"&gt;div&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;appendChild&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;renderer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;domElement&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;scene&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nx"&gt;THREE&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nc"&gt;Scene&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
  &lt;span class="nx"&gt;scene&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;background&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nx"&gt;THREE&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nc"&gt;Color&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mh"&gt;0xffffff&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;camera&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nx"&gt;THREE&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nc"&gt;PerspectiveCamera&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="mi"&gt;50&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="nb"&gt;window&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;innerWidth&lt;/span&gt; &lt;span class="o"&gt;/&lt;/span&gt; &lt;span class="nb"&gt;window&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;innerHeight&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="mf"&gt;0.1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="mi"&gt;500000&lt;/span&gt;
  &lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="nx"&gt;camera&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;position&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;z&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mf"&gt;1.5&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;controls&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;TrackballControls&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;camera&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;renderer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;domElement&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nx"&gt;scene&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;renderer&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;camera&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;controls&lt;/span&gt; &lt;span class="p"&gt;};&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;


&lt;p&gt;In addition to &lt;code&gt;scene&lt;/code&gt;, &lt;code&gt;renderer&lt;/code&gt; and &lt;code&gt;camera&lt;/code&gt;, the function now also exports the &lt;code&gt;controls&lt;/code&gt; object.&lt;/p&gt;

&lt;p&gt;I'm using this in my &lt;a href="https://codesandbox.io/s/step-14-trackball-controls-bad-connections-itu92?file=/src/renderMindMap.js" rel="noopener noreferrer"&gt;renderMindMap&lt;/a&gt; function to update the camera position inside my &lt;code&gt;animate&lt;/code&gt; loop, like so:&lt;br&gt;
&lt;/p&gt;
&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;animate&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nx"&gt;graph&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;tickFrame&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
  &lt;span class="nx"&gt;controls&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;update&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
  &lt;span class="nx"&gt;renderer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;render&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;scene&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;camera&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="nf"&gt;requestAnimationFrame&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;animate&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;})();&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;


&lt;p&gt;As a result, I can now zoom, rotate and pan my 3D mind map – that was easy!&lt;/p&gt;

&lt;p&gt;&lt;iframe width="710" height="399" src="https://www.youtube.com/embed/YgLcM5-g0SM"&gt;
&lt;/iframe&gt;
&lt;/p&gt;

&lt;p&gt;Try it out yourself here:&lt;/p&gt;

&lt;p&gt;&lt;iframe src="https://codesandbox.io/embed/itu92"&gt;
&lt;/iframe&gt;
&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;To zoom, use the mouse wheel (or two fingers trackpad swipe up/down on Macs)&lt;/li&gt;
&lt;li&gt;To pan (move the viewport), right-click and drag the mouse&lt;/li&gt;
&lt;li&gt;To rotate, left-click and drag the mouse&lt;/li&gt;
&lt;/ul&gt;
&lt;h1&gt;
  
  
  Looks Good, but Not Great!
&lt;/h1&gt;

&lt;p&gt;What still bothers me at this point is that the connecting lines between the mind map nodes overlap the nodes when I rotate the mind map, making the text labels hard to read and just looking wonky overall.&lt;/p&gt;
&lt;h1&gt;
  
  
  The Fix
&lt;/h1&gt;

&lt;p&gt;StackOverflow to the rescue:&lt;/p&gt;


&lt;div class="ltag__stackexchange--container"&gt;
  &lt;div class="ltag__stackexchange--title-container"&gt;
    
      &lt;div class="ltag__stackexchange--title"&gt;
        &lt;div class="ltag__stackexchange--header"&gt;
          &lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev.to%2Fassets%2Fstackoverflow-logo-b42691ae545e4810b105ee957979a853a696085e67e43ee14c5699cf3e890fb4.svg" alt=""&gt;
          &lt;a href="https://stackoverflow.com/questions/12666570/how-to-change-the-zorder-of-object-with-threejs/12666937#12666937" rel="noopener noreferrer"&gt;
            &lt;span class="title-flare"&gt;answer&lt;/span&gt; re: How to change the zOrder of object with Threejs?
          &lt;/a&gt;
        &lt;/div&gt;
        &lt;div class="ltag__stackexchange--post-metadata"&gt;
          &lt;span&gt;Oct  1 '12&lt;/span&gt;
        &lt;/div&gt;
      &lt;/div&gt;
      &lt;a class="ltag__stackexchange--score-container" href="https://stackoverflow.com/questions/12666570/how-to-change-the-zorder-of-object-with-threejs/12666937#12666937" rel="noopener noreferrer"&gt;
        &lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev.to%2Fassets%2Fstackexchange-arrow-up-eff2e2849e67d156181d258e38802c0b57fa011f74164a7f97675ca3b6ab756b.svg" alt=""&gt;
        &lt;div class="ltag__stackexchange--score-number"&gt;
          90
        &lt;/div&gt;
        &lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev.to%2Fassets%2Fstackexchange-arrow-down-4349fac0dd932d284fab7e4dd9846f19a3710558efde0d2dfd05897f3eeb9aba.svg" alt=""&gt;
      &lt;/a&gt;
    
  &lt;/div&gt;
  &lt;div class="ltag__stackexchange--body"&gt;
    
&lt;p&gt;If you want some objects to render "on top", or "in front", one trick is to create two scenes -- the first scene is your regular scene, and the second scene contains the objects that you want to have on top.&lt;/p&gt;
&lt;p&gt;First, set:&lt;/p&gt;
&lt;pre class="lang-js prettyprint-override"&gt;&lt;code&gt;renderer.autoClear = false
&lt;/code&gt;&lt;/pre&gt;
&lt;p&gt;Then create two scenes:&lt;/p&gt;…
    
  &lt;/div&gt;
  &lt;div class="ltag__stackexchange--btn--container"&gt;
    &lt;a href="https://stackoverflow.com/questions/12666570/how-to-change-the-zorder-of-object-with-threejs/12666937#12666937" class="ltag__stackexchange--btn" rel="noopener noreferrer"&gt;Open Full Answer&lt;/a&gt;
  &lt;/div&gt;
&lt;/div&gt;



&lt;p&gt;The trick is to manipulate the &lt;a href="https://threejs.org/docs/index.html#api/en/core/Object3D.renderOrder" rel="noopener noreferrer"&gt;renderOrder&lt;/a&gt; property of the mind map node sprites (kinda like the Z-index in CSS), then call &lt;a href="https://threejs.org/docs/index.html#api/en/renderers/WebGLRenderer.clearDepth" rel="noopener noreferrer"&gt;clearDepth&lt;/a&gt; on the renderer before each sprite is rendered.&lt;/p&gt;

&lt;p&gt;Here is my updated code that renders the mind map nodes in my function &lt;a href="https://codesandbox.io/s/step-15-trackball-controls-fixed-xdrgv?file=/src/renderMindMap.js" rel="noopener noreferrer"&gt;renderMindMap&lt;/a&gt;:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;nodes&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nb"&gt;Promise&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;all&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
  &lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;nodes&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;map&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="nx"&gt;node&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt;
    &lt;span class="nf"&gt;renderToSprite&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;MindMapNode&lt;/span&gt; &lt;span class="nx"&gt;label&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="nx"&gt;node&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;name&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="nx"&gt;level&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="nx"&gt;node&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;level&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="sr"&gt;/&amp;gt;, &lt;/span&gt;&lt;span class="err"&gt;{
&lt;/span&gt;      &lt;span class="nx"&gt;width&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;128&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
      &lt;span class="nx"&gt;height&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;64&lt;/span&gt;
    &lt;span class="p"&gt;}).&lt;/span&gt;&lt;span class="nf"&gt;then&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="nx"&gt;sprite&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="nx"&gt;sprite&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;renderOrder&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;999&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
      &lt;span class="nx"&gt;sprite&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;onBeforeRender&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;renderer&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nx"&gt;renderer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;clearDepth&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
      &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="p"&gt;...&lt;/span&gt;&lt;span class="nx"&gt;node&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;sprite&lt;/span&gt; &lt;span class="p"&gt;};&lt;/span&gt;
    &lt;span class="p"&gt;})&lt;/span&gt;
  &lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This has the desired effect – I can rotate my mind map to my heart's content and the connecting lines never overlap the mind map nodes:&lt;/p&gt;

&lt;p&gt;&lt;iframe width="710" height="399" src="https://www.youtube.com/embed/eJv0aUGPTtw"&gt;
&lt;/iframe&gt;
&lt;/p&gt;

&lt;p&gt;Try it out:&lt;/p&gt;

&lt;p&gt;&lt;iframe src="https://codesandbox.io/embed/xdrgv"&gt;
&lt;/iframe&gt;
&lt;/p&gt;

&lt;h1&gt;
  
  
  To Be Continued…
&lt;/h1&gt;

&lt;p&gt;I'm planning to turn my mind map into a social media network and collaboration tool and will continue to blog about my progress in follow-up articles. Stay tuned!&lt;/p&gt;

</description>
      <category>javascript</category>
      <category>gamedev</category>
      <category>threejs</category>
      <category>graphics</category>
    </item>
    <item>
      <title>Resizing a Three.js Scene When the Browser Window Size Changes</title>
      <dc:creator>Patrick Hund</dc:creator>
      <pubDate>Mon, 07 Dec 2020 11:33:59 +0000</pubDate>
      <link>https://forem.com/pahund/resizing-a-three-js-scene-when-the-browser-window-size-changes-4lnd</link>
      <guid>https://forem.com/pahund/resizing-a-three-js-scene-when-the-browser-window-size-changes-4lnd</guid>
      <description>&lt;p&gt;&lt;em&gt;I'm building a social media network and collaboration tool based on mind maps, documenting my work in this series of blog posts. Follow me if you're interested in what I've learned along the way about building web apps with React, Tailwind CSS, Firebase, Apollo/GraphQL, three.js and TypeScript.&lt;/em&gt;&lt;/p&gt;

&lt;h1&gt;
  
  
  The Problem
&lt;/h1&gt;

&lt;p&gt;I've built a mind map that is rendered with &lt;a href="https://threejs.org"&gt;three.js&lt;/a&gt;. Here's what I've got so far:&lt;/p&gt;

&lt;p&gt;&lt;iframe src="https://codesandbox.io/embed/t6hf8"&gt;
&lt;/iframe&gt;
&lt;/p&gt;

&lt;p&gt;When I resize the browser's viewport (using the responsive preview feature of CodeSandbox, in this case), this happens:&lt;/p&gt;

&lt;p&gt;&lt;iframe width="710" height="399" src="https://www.youtube.com/embed/rpmFW-pErn4"&gt;
&lt;/iframe&gt;
&lt;/p&gt;

&lt;p&gt;First, I have a viewport size equivalent to a 13" MacBook Air. When I switch to various mobile device profiles, the mind map is cut off and not shown in the center of the viewport anymore.&lt;/p&gt;

&lt;h1&gt;
  
  
  The Solution
&lt;/h1&gt;

&lt;p&gt;I'm going to add an &lt;a href="https://developer.mozilla.org/en-US/docs/Web/API/Window/resize_event"&gt;window resize event&lt;/a&gt; listener that executes a function when the browser window resizes. This function then updates the &lt;a href="https://developer.mozilla.org/en-US/docs/Glossary/Canvas"&gt;HTML canvas element&lt;/a&gt; that the mind map is rendered on and tells three.js to adjust the settings of the 3D scene's camera.&lt;/p&gt;

&lt;h1&gt;
  
  
  The Code
&lt;/h1&gt;

&lt;p&gt;Here's my code that adds the event listener, which I've added to my module &lt;a href="https://codesandbox.io/s/drawing-a-mind-map-with-threejs-and-react-step-13-tm35p?file=/src/initializeScene.js"&gt;initializeScene&lt;/a&gt;:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nx"&gt;throttle&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;lodash-es&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="nx"&gt;setCanvasDimensions&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;./setCanvasDimensions&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;resizeUpdateInterval&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;500&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="nb"&gt;window&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;addEventListener&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
  &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;resize&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="nx"&gt;throttle&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;width&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nb"&gt;window&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;innerWidth&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
      &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;height&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nb"&gt;window&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;innerHeight&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
      &lt;span class="nx"&gt;camera&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;aspect&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;width&lt;/span&gt; &lt;span class="o"&gt;/&lt;/span&gt; &lt;span class="nx"&gt;height&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
      &lt;span class="nx"&gt;camera&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;updateProjectionMatrix&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
      &lt;span class="nx"&gt;renderer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;setSize&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;width&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;height&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
      &lt;span class="nx"&gt;setCanvasDimensions&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;renderer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;domElement&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;width&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;height&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;},&lt;/span&gt;
    &lt;span class="nx"&gt;resizeUpdateInterval&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="na"&gt;trailing&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
  &lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;I'm using &lt;a href="https://lodash.com/docs/4.17.15#throttle"&gt;throttle&lt;/a&gt; from the Lodash library to prevent the resizing to occur too often – this way, the 3D scene is updated every 500 milliseconds while the browser window is being resized.&lt;/p&gt;

&lt;p&gt;Besides setting the size of the renderer with &lt;a href="https://threejs.org/docs/index.html#api/en/renderers/WebGLRenderer.setSize"&gt;setSize&lt;/a&gt;, I also update the width and height of the HTML canvas element that three.js renders to.&lt;/p&gt;

&lt;p&gt;This is done in a separate function, &lt;a href="https://codesandbox.io/s/drawing-a-mind-map-with-threejs-and-react-step-13-tm35p?file=/src/setCanvasDimensions.js"&gt;setCanvasDimensions&lt;/a&gt;:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nx"&gt;setCanvasDimensions&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
  &lt;span class="nx"&gt;canvas&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="nx"&gt;width&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="nx"&gt;height&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="nx"&gt;set2dTransform&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;false&lt;/span&gt;
&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;ratio&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nb"&gt;window&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;devicePixelRatio&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="nx"&gt;canvas&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;width&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;width&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="nx"&gt;ratio&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="nx"&gt;canvas&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;height&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;height&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="nx"&gt;ratio&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="nx"&gt;canvas&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;style&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;width&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="s2"&gt;`&lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="nx"&gt;width&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt;px`&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="nx"&gt;canvas&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;style&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;height&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="s2"&gt;`&lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="nx"&gt;height&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt;px`&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;set2dTransform&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;canvas&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;getContext&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;2d&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;).&lt;/span&gt;&lt;span class="nx"&gt;setTransform&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;ratio&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;ratio&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;I'm using a trick here to make sure the canvas looks good on devices with a high pixel ratio, such as iPhones with Retina displays (&lt;a href="https://dev.to/pahund/how-to-fix-blurry-text-on-html-canvases-on-mobile-phones-3iep"&gt;see my previous post with details on this&lt;/a&gt;).&lt;/p&gt;

&lt;p&gt;When I resize the window now, it works as one would expect:&lt;/p&gt;

&lt;p&gt;&lt;iframe width="710" height="399" src="https://www.youtube.com/embed/4XDPr0rJL2c"&gt;
&lt;/iframe&gt;
&lt;/p&gt;

&lt;p&gt;Here's the whole project if you want to try it out:&lt;/p&gt;

&lt;p&gt;&lt;iframe src="https://codesandbox.io/embed/tm35p"&gt;
&lt;/iframe&gt;
&lt;/p&gt;

&lt;h1&gt;
  
  
  To Be Continued…
&lt;/h1&gt;

&lt;p&gt;I'm planning to turn my mind map into a social media network and collaboration tool and will continue to blog about my progress in follow-up articles. Stay tuned!&lt;/p&gt;

</description>
      <category>javascript</category>
      <category>gamedev</category>
      <category>threejs</category>
      <category>graphics</category>
    </item>
    <item>
      <title>How to Fix Blurry Text on HTML Canvases on Mobile Phones</title>
      <dc:creator>Patrick Hund</dc:creator>
      <pubDate>Mon, 07 Dec 2020 08:19:31 +0000</pubDate>
      <link>https://forem.com/pahund/how-to-fix-blurry-text-on-html-canvases-on-mobile-phones-3iep</link>
      <guid>https://forem.com/pahund/how-to-fix-blurry-text-on-html-canvases-on-mobile-phones-3iep</guid>
      <description>&lt;p&gt;&lt;em&gt;I'm building a social media network and collaboration tool based on mind maps, documenting my work in this series of blog posts. Follow me if you're interested in what I've learned along the way about building web apps with React, Tailwind CSS, Firebase, Apollo/GraphQL, three.js and TypeScript.&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;Today's episode is about one particular problem I've encountered and how I've fixed it:&lt;/p&gt;

&lt;h1&gt;
  
  
  The Problem
&lt;/h1&gt;

&lt;p&gt;In the previous episodes, I've made a mind map using the 3D graphics library three.js (&lt;a href="https://dev.to/pahund/drawing-a-mind-map-with-three-js-and-react-nuffshell-coding-diary-part-i-1g6n"&gt;part I&lt;/a&gt;, &lt;a href="https://dev.to/pahund/drawing-a-mind-map-with-three-js-and-react-for-real-this-time-nuffshell-coding-diary-part-ii-1n9m"&gt;part II&lt;/a&gt;, &lt;a href="https://dev.to/pahund/drawing-a-mind-map-with-three-js-and-react-for-real-this-time-nuffshell-coding-diary-part-iii-1cj1"&gt;part III&lt;/a&gt;, &lt;a href="https://dev.to/pahund/drawing-a-mind-map-with-three-js-and-react-force-directed-graphs-nuffshell-coding-diary-part-iv-1b74"&gt;part IV&lt;/a&gt;).&lt;/p&gt;

&lt;p&gt;Here's the code of the previous version that has the problem:&lt;/p&gt;

&lt;p&gt;&lt;iframe src="https://codesandbox.io/embed/e7l4k"&gt;
&lt;/iframe&gt;
&lt;/p&gt;

&lt;p&gt;Now, if you take a look at this with a regular monitor with, for example, full HD resolution (1920x1080), this will look like this:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fi%2F0ldzmm2dwydcty3aoiaa.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fi%2F0ldzmm2dwydcty3aoiaa.png" alt="Old version with regular screen"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Looks OK, &lt;em&gt;however&lt;/em&gt;, when I look at it on my iPhone, it looks like this:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fi%2Ft30xn7m4mstvu6xzz2rh.jpeg" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fi%2Ft30xn7m4mstvu6xzz2rh.jpeg" alt="Old version with Retina screen"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Ugh, you can hardly decipher the label texts!&lt;/p&gt;

&lt;h1&gt;
  
  
  The Cause
&lt;/h1&gt;

&lt;p&gt;My phone has more pixels per inch (&lt;a href="https://www.digitalcitizen.life/simple-questions-what-ppi-and-does-it-matter/" rel="noopener noreferrer"&gt;PPI&lt;/a&gt;) than my monitor. Apple calls this a “Retina” screen, but Android phones and tablets have this, as well. &lt;/p&gt;

&lt;p&gt;My mind map is rendered on an &lt;a href="https://developer.mozilla.org/en-US/docs/Web/API/Canvas_API" rel="noopener noreferrer"&gt;HTML canvas element&lt;/a&gt;. &lt;/p&gt;

&lt;p&gt;While the high PPI rate on my phone makes sure that the regular text on web pages is rendered more sharply (less pixelated), with HTML canvases, the effect is the opposite – the browser renders the content on the canvas as if the screen were regular, low PPI. Actually, even worse, it seems to additionally blur the content. It does not matter which browser, my mind map looks equally bad on Chrome and Safari.&lt;/p&gt;

&lt;h1&gt;
  
  
  The Solution
&lt;/h1&gt;

&lt;p&gt;I've found the solution on this page:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;a href="https://www.khronos.org/webgl/wiki/HandlingHighDPI" rel="noopener noreferrer"&gt;Handling High DPI (Retina) displays in WebGL&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;The trick is as follows:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;Detect if your canvas is being rendered on a device with high PPI&lt;/li&gt;
&lt;li&gt;If the device has high PPI, increase the canvas size&lt;/li&gt;
&lt;li&gt;To make sure that the bigger canvas &lt;em&gt;looks&lt;/em&gt; to be the same size, use CSS styling to make it smaller&lt;/li&gt;
&lt;/ol&gt;

&lt;h1&gt;
  
  
  The Code
&lt;/h1&gt;

&lt;p&gt;I've come up with this function that creates a canvas suitable to each device:&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;

&lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;createCanvas&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;width&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;height&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;set2dTransform&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;ratio&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nb"&gt;Math&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;ceil&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nb"&gt;window&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;devicePixelRatio&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;canvas&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nb"&gt;document&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;createElement&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;canvas&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="nx"&gt;canvas&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;width&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;width&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="nx"&gt;ratio&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="nx"&gt;canvas&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;height&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;height&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="nx"&gt;ratio&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="nx"&gt;canvas&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;style&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;width&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="s2"&gt;`&lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="nx"&gt;width&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt;px`&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="nx"&gt;canvas&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;style&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;height&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="s2"&gt;`&lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="nx"&gt;height&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt;px`&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;set2dTransform&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;canvas&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;getContext&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;2d&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;).&lt;/span&gt;&lt;span class="nf"&gt;setTransform&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;ratio&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;ratio&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nx"&gt;canvas&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;


&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;

&lt;p&gt;My &lt;code&gt;createCanvas&lt;/code&gt; function accepts three arguments:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;code&gt;width&lt;/code&gt;, &lt;code&gt;height&lt;/code&gt;: the dimensions of the canvas, the way it &lt;em&gt;looks&lt;/em&gt; on the screen&lt;/li&gt;
&lt;li&gt;
&lt;code&gt;set2dTransform&lt;/code&gt;: this toggles a specific line of code that uses &lt;a href="https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/setTransform" rel="noopener noreferrer"&gt;setTransform&lt;/a&gt; to make sure 2D rendering on the canvas works correctly – &lt;code&gt;true&lt;/code&gt; by default&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Why the &lt;code&gt;set2DTransform&lt;/code&gt; argument? I've discovered that the 3D graphics library &lt;a href="https://threejs.org" rel="noopener noreferrer"&gt;three.js&lt;/a&gt;, which I'm using, throws an error if you set 2D transform, that's why I made it optional.&lt;/p&gt;

&lt;p&gt;The function calls &lt;a href="https://developer.mozilla.org/en-US/docs/Web/API/Window/devicePixelRatio" rel="noopener noreferrer"&gt;window.devicePixelRatio&lt;/a&gt; to determine if we have a regular or high PPI screen. On my monitor, the value is &lt;code&gt;1&lt;/code&gt;, on my iPhone, it's &lt;code&gt;2&lt;/code&gt;.&lt;/p&gt;

&lt;p&gt;Some devices have fractional device pixel ratios, which can cause rendering issues, so I'm using &lt;a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/ceil" rel="noopener noreferrer"&gt;Math.ceil&lt;/a&gt; to round up to the next integer.&lt;/p&gt;

&lt;p&gt;We then set the width and height of the canvas by multiplying the input width and height with the device pixel ratio. Given width 800 and height 600, on my monitor, the canvas dimensions will be 800x600, on my phone, they will be 1600x1200.&lt;/p&gt;

&lt;p&gt;We then set the width and height at which the canvas appears on the screen using &lt;code&gt;style.width&lt;/code&gt; and &lt;code&gt;style.height&lt;/code&gt; (in my example, this will be 800x600, regardless of device pixel ratio).&lt;/p&gt;

&lt;h1&gt;
  
  
  The result
&lt;/h1&gt;

&lt;p&gt;Here's my Retina-compatible mind map:&lt;/p&gt;

&lt;p&gt;&lt;iframe src="https://codesandbox.io/embed/t6hf8"&gt;
&lt;/iframe&gt;
&lt;/p&gt;

&lt;p&gt;Screenshot from my phone:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fi%2F7rlumpx9v0rqf76ip48e.jpeg" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fi%2F7rlumpx9v0rqf76ip48e.jpeg" alt="Alt Text"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;👍🏻 Looks great!&lt;/p&gt;

&lt;h1&gt;
  
  
  Acknowledgements
&lt;/h1&gt;

&lt;p&gt;❤️ Thanks to Reddit user &lt;a href="https://www.reddit.com/user/SydBal/" rel="noopener noreferrer"&gt;SydBal&lt;/a&gt; for pointing out the problem (&lt;a href="https://www.reddit.com/r/javascript/comments/k7cxk2/rendering_react_components_as_a_mind_map_in/geqfoi7?utm_source=share&amp;amp;utm_medium=web2x&amp;amp;context=3" rel="noopener noreferrer"&gt;see discussion&lt;/a&gt;)!&lt;/p&gt;

&lt;p&gt;❤️ Thanks to StackOverflow user &lt;a href="https://stackoverflow.com/users/1146545/mynameisko" rel="noopener noreferrer"&gt;mynameisko&lt;/a&gt; for their &lt;a href="https://stackoverflow.com/a/15666143/1253156" rel="noopener noreferrer"&gt;post on SO&lt;/a&gt; that is the base for my solution!&lt;/p&gt;

&lt;h1&gt;
  
  
  To Be Continued…
&lt;/h1&gt;

&lt;p&gt;I'm planning to turn my mind map into a social media network and collaboration tool and will continue to blog about my progress in follow-up articles. Stay tuned!&lt;/p&gt;

</description>
      <category>javascript</category>
      <category>gamedev</category>
      <category>todayilearned</category>
      <category>mobile</category>
    </item>
    <item>
      <title>Drawing a Mind Map with Force Directed Graphs</title>
      <dc:creator>Patrick Hund</dc:creator>
      <pubDate>Sat, 05 Dec 2020 16:04:15 +0000</pubDate>
      <link>https://forem.com/pahund/drawing-a-mind-map-with-three-js-and-react-force-directed-graphs-nuffshell-coding-diary-part-iv-1b74</link>
      <guid>https://forem.com/pahund/drawing-a-mind-map-with-three-js-and-react-force-directed-graphs-nuffshell-coding-diary-part-iv-1b74</guid>
      <description>&lt;p&gt;&lt;em&gt;I'm building a social media network and collaboration tool based on mind maps, documenting my work in this series of blog posts. Follow me if you're interested in what I've learned along the way about building web apps with React, Tailwind CSS, Firebase, Apollo/GraphQL, three.js and TypeScript.&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;In the previous &lt;a href="https://dev.to/pahund/drawing-a-mind-map-with-three-js-and-react-nuffshell-coding-diary-part-i-1g6n"&gt;part I&lt;/a&gt;, &lt;a href="https://dev.to/pahund/drawing-a-mind-map-with-three-js-and-react-for-real-this-time-nuffshell-coding-diary-part-ii-1n9m"&gt;part II&lt;/a&gt; and &lt;a href="https://dev.to/pahund/drawing-a-mind-map-with-three-js-and-react-for-real-this-time-nuffshell-coding-diary-part-iii-1cj1"&gt;part III&lt;/a&gt;, I've found out how to render React components on sprites in three.js and connect them with lines to make up a mind map that's nested two levels deep.&lt;/p&gt;

&lt;h1&gt;
  
  
  There's Got to Be a Better Way
&lt;/h1&gt;

&lt;p&gt;I've been thinking about the solution I have this far. It is renders mind maps with a depth of two levels, and already it becomes clear that drawing a graph like this is not easy (it is mathematically speaking a graph). &lt;/p&gt;

&lt;p&gt;I ultimately want my mind map to be potentially hundreds of levels deep and have thousands of nodes. To calculate the position of the nodes so that the don't overlap is a nontrivial problem.&lt;/p&gt;

&lt;p&gt;A Facebook friend pointed me to the &lt;a href="https://en.m.wikipedia.org/wiki/Graph_drawing" rel="noopener noreferrer"&gt;wikipedia article about graph drawing&lt;/a&gt; (thanks, Stefan!). It discusses different layout methods. This one seems to be the most appropriate for drawing a mind map:&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;In &lt;strong&gt;force-based layout systems&lt;/strong&gt;, the graph drawing software modifies an initial vertex placement by continuously moving the vertices according to a system of forces based on physical metaphors related to systems of springs or molecular mechanics. Typically, these systems combine attractive forces between adjacent vertices with repulsive forces between all pairs of vertices, in order to seek a layout in which edge lengths are small while vertices are well-separated.&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;This is what it looks like (with tons and tons of nodes):&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fi%2Fl7fldtriyd8dh1wjsblh.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fi%2Fl7fldtriyd8dh1wjsblh.png" alt="Alt Text"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;small&gt;&lt;em&gt;Martin Grandjean • &lt;a href="https://commons.wikimedia.org/wiki/File:Social_Network_Analysis_Visualization.png#mw-jump-to-license" rel="noopener noreferrer"&gt;CC BY-SA 3.0&lt;/a&gt;&lt;/em&gt;&lt;/small&gt;&lt;/p&gt;

&lt;p&gt;Note quite what I'm aiming at, but I think I can make this work for me.&lt;/p&gt;

&lt;h1&gt;
  
  
  Using &lt;code&gt;three-forcegraph&lt;/code&gt;
&lt;/h1&gt;

&lt;p&gt;Dev.to user &lt;a href="https://dev.to/crimsonmed"&gt;crimsonmed&lt;/a&gt; pointed me to an implementation of force-directed graphs for three.js: &lt;a href="https://github.com/vasturiano/three-forcegraph?fbclid=IwAR3muatFcKBruzP7G0pL1-5rZ9qBiWp9DJbyeiCjkaK-IsIZpbHYTy92wew" rel="noopener noreferrer"&gt;three-forcegraph&lt;/a&gt; – thanks Médéric!&lt;/p&gt;

&lt;p&gt;To use &lt;em&gt;three-forcegraph&lt;/em&gt;, I have to reformat the JSON file with my mind map data:&lt;/p&gt;

&lt;p&gt;&lt;em&gt;&lt;a href="https://codesandbox.io/s/drawing-a-mind-map-with-threejs-and-react-step-10-tslfz?file=/src/data.json" rel="noopener noreferrer"&gt;data.json&lt;/a&gt;&lt;/em&gt;&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight json"&gt;&lt;code&gt;&lt;span class="w"&gt;

&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
  &lt;/span&gt;&lt;span class="nl"&gt;"nodes"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nl"&gt;"id"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"1"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nl"&gt;"name"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"Interests"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nl"&gt;"val"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;64&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nl"&gt;"id"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"2"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nl"&gt;"name"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"Music"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nl"&gt;"val"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;32&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nl"&gt;"id"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"3"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nl"&gt;"name"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"Graphic Design"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nl"&gt;"val"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;32&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nl"&gt;"id"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"4"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nl"&gt;"name"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"Coding"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nl"&gt;"val"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;32&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nl"&gt;"id"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"5"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nl"&gt;"name"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"Piano"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nl"&gt;"val"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;16&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nl"&gt;"id"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"6"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nl"&gt;"name"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"Guitar"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nl"&gt;"val"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;16&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nl"&gt;"id"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"7"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nl"&gt;"name"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"Electronic"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nl"&gt;"val"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;16&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nl"&gt;"id"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"8"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nl"&gt;"name"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"Procreate"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nl"&gt;"val"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;16&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nl"&gt;"id"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"9"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nl"&gt;"name"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"Photoshop"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nl"&gt;"val"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;16&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nl"&gt;"id"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"10"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nl"&gt;"name"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"Illustrator"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nl"&gt;"val"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;16&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nl"&gt;"id"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"11"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nl"&gt;"name"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"Sketch"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nl"&gt;"val"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;16&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nl"&gt;"id"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"12"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nl"&gt;"name"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"React"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nl"&gt;"val"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;16&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nl"&gt;"id"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"13"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nl"&gt;"name"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"TypeScript"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nl"&gt;"val"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;16&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nl"&gt;"id"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"14"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nl"&gt;"name"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"GraphQL"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nl"&gt;"val"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;16&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nl"&gt;"id"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"15"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nl"&gt;"name"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"Firebase"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nl"&gt;"val"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;16&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nl"&gt;"id"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"16"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nl"&gt;"name"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"Tailwind CSS"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nl"&gt;"val"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;16&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nl"&gt;"id"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"17"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nl"&gt;"name"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"Computer Graphics"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nl"&gt;"val"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;16&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nl"&gt;"id"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"18"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nl"&gt;"name"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"Ableton Live"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nl"&gt;"val"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;8&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nl"&gt;"id"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"19"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nl"&gt;"name"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"Reason"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nl"&gt;"val"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;8&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nl"&gt;"id"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"20"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nl"&gt;"name"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"Phaser"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nl"&gt;"val"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;8&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nl"&gt;"id"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"21"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nl"&gt;"name"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"Three.js"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nl"&gt;"val"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;8&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
  &lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;&lt;span class="w"&gt;
  &lt;/span&gt;&lt;span class="nl"&gt;"links"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nl"&gt;"source"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"1"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nl"&gt;"target"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"2"&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nl"&gt;"source"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"1"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nl"&gt;"target"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"3"&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nl"&gt;"source"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"1"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nl"&gt;"target"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"4"&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nl"&gt;"source"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"2"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nl"&gt;"target"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"5"&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nl"&gt;"source"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"2"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nl"&gt;"target"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"6"&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nl"&gt;"source"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"2"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nl"&gt;"target"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"7"&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nl"&gt;"source"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"3"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nl"&gt;"target"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"8"&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nl"&gt;"source"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"3"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nl"&gt;"target"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"9"&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nl"&gt;"source"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"3"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nl"&gt;"target"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"10"&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nl"&gt;"source"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"3"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nl"&gt;"target"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"11"&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nl"&gt;"source"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"4"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nl"&gt;"target"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"12"&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nl"&gt;"source"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"4"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nl"&gt;"target"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"13"&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nl"&gt;"source"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"4"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nl"&gt;"target"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"14"&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nl"&gt;"source"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"4"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nl"&gt;"target"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"15"&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nl"&gt;"source"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"4"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nl"&gt;"target"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"16"&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nl"&gt;"source"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"4"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nl"&gt;"target"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"17"&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nl"&gt;"source"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"7"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nl"&gt;"target"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"18"&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nl"&gt;"source"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"7"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nl"&gt;"target"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"19"&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nl"&gt;"source"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"17"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nl"&gt;"target"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"20"&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nl"&gt;"source"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"17"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nl"&gt;"target"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"21"&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
  &lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;


&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;

&lt;p&gt;While previously, the nodes were linked through a &lt;code&gt;parent&lt;/code&gt; property, now the nodes and the links between them are defined as separate arrays.&lt;/p&gt;

&lt;p&gt;My &lt;em&gt;&lt;a href="https://codesandbox.io/s/drawing-a-mind-map-with-threejs-and-react-step-10-tslfz?file=/src/renderMindMap.js" rel="noopener noreferrer"&gt;renderMindMap&lt;/a&gt;&lt;/em&gt; for now simply throws the data in a &lt;code&gt;ThreeForceGraph&lt;/code&gt; object and renders it:&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;

&lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;renderMindMap&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;div&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nx"&gt;scene&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;renderer&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;camera&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;initializeScene&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;div&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;graph&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;ThreeForceGraph&lt;/span&gt;&lt;span class="p"&gt;().&lt;/span&gt;&lt;span class="nf"&gt;graphData&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="nx"&gt;graph&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;numDimensions&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="nx"&gt;scene&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;add&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;graph&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="nx"&gt;camera&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;lookAt&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;graph&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;position&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

  &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;animate&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;graph&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;tickFrame&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="nx"&gt;renderer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;render&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;scene&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;camera&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="nf"&gt;requestAnimationFrame&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;animate&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;})();&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;


&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;

&lt;p&gt;Note the line &lt;code&gt;graph.numDimensions(2)&lt;/code&gt; – it's important, because by default, the graph will be three-dimensional, which is not suitable for a mind map and would lead to nodes that appear to overlap.&lt;/p&gt;

&lt;p&gt;I need to render the graph in an animation loop, because that's how the library works, it starts out drawing all the nodes in the same spot, then the force of each node drives them apart from each other.&lt;/p&gt;

&lt;p&gt;The result looks promising already – none of the nodes are overlapping:&lt;/p&gt;

&lt;p&gt;&lt;iframe src="https://codesandbox.io/embed/tslfz"&gt;
&lt;/iframe&gt;
&lt;/p&gt;

&lt;h1&gt;
  
  
  Rendering the Mind Map Using the Force Directed Graph
&lt;/h1&gt;

&lt;p&gt;Now, instead of those bubbles, I want the force directed graph to display the &lt;em&gt;&lt;a href="https://codesandbox.io/s/drawing-a-mind-map-with-threejs-and-react-step-11-e7l4k?file=/src/MindMapNode.js" rel="noopener noreferrer"&gt;MindMapNode&lt;/a&gt;&lt;/em&gt; React components I had created in my earlier attempts (see &lt;a href="[part%20I](https://dev.to/pahund/drawing-a-mind-map-with-three-js-and-react-nuffshell-coding-diary-part-i-1g6n)"&gt;part I of this series&lt;/a&gt;).&lt;/p&gt;

&lt;p&gt;It took quite a bit of fiddling and trial and error, this is what I came up with:&lt;/p&gt;

&lt;p&gt;&lt;em&gt;&lt;a href="https://codesandbox.io/s/drawing-a-mind-map-with-threejs-and-react-step-11-e7l4k?file=/src/renderMindMap.js" rel="noopener noreferrer"&gt;renderMindMap.js&lt;/a&gt;&lt;/em&gt;&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;

&lt;span class="k"&gt;async&lt;/span&gt; &lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;renderMindMap&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;div&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nx"&gt;scene&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;renderer&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;camera&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;initializeScene&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;div&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;nodes&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nb"&gt;Promise&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;all&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;nodes&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;map&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="nx"&gt;node&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt;
      &lt;span class="nf"&gt;renderToSprite&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;MindMapNode&lt;/span&gt; &lt;span class="nx"&gt;label&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="nx"&gt;node&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;name&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="nx"&gt;level&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="nx"&gt;node&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;level&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="sr"&gt;/&amp;gt;, &lt;/span&gt;&lt;span class="err"&gt;{
&lt;/span&gt;        &lt;span class="nx"&gt;width&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;120&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="nx"&gt;height&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;60&lt;/span&gt;
      &lt;span class="p"&gt;}).&lt;/span&gt;&lt;span class="nf"&gt;then&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="nx"&gt;sprite&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;({&lt;/span&gt; &lt;span class="p"&gt;...&lt;/span&gt;&lt;span class="nx"&gt;node&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;sprite&lt;/span&gt; &lt;span class="p"&gt;}))&lt;/span&gt;
    &lt;span class="p"&gt;)&lt;/span&gt;
  &lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;graph&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;ThreeForceGraph&lt;/span&gt;&lt;span class="p"&gt;().&lt;/span&gt;&lt;span class="nf"&gt;graphData&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="nx"&gt;graph&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;nodeThreeObject&lt;/span&gt;&lt;span class="p"&gt;(({&lt;/span&gt; &lt;span class="nx"&gt;sprite&lt;/span&gt; &lt;span class="p"&gt;})&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nx"&gt;sprite&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="nx"&gt;graph&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;linkMaterial&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="p"&gt;({&lt;/span&gt; &lt;span class="nx"&gt;level&lt;/span&gt; &lt;span class="p"&gt;})&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nx"&gt;THREE&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nc"&gt;MeshBasicMaterial&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt; &lt;span class="na"&gt;color&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;colorsByLevel&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;level&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="p"&gt;})&lt;/span&gt;
  &lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="nx"&gt;graph&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;linkPositionUpdate&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;updateLinkPosition&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="nx"&gt;graph&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;numDimensions&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="nx"&gt;graph&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;linkWidth&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="nx"&gt;graph&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;scale&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;set&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mf"&gt;0.005&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mf"&gt;0.005&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mf"&gt;0.005&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="nx"&gt;scene&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;add&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;graph&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="nx"&gt;camera&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;lookAt&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;graph&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;position&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

  &lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;counter&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

  &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;animate&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;graph&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;tickFrame&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="nx"&gt;renderer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;render&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;scene&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;camera&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="nf"&gt;requestAnimationFrame&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;animate&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;})();&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;


&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;

&lt;p&gt;Comments:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;I have to render the mind map nodes, that are created through my &lt;code&gt;MindMapNode&lt;/code&gt; React component asynchronously, hence the &lt;code&gt;Promise.all&lt;/code&gt; call that renders all of them in one go and stores them in the data, to be pulled out again in &lt;code&gt;graph.nodeThreeObject&lt;/code&gt;
&lt;/li&gt;
&lt;li&gt;I had to set the scale of the graph to tiny (&lt;code&gt;0.005&lt;/code&gt;), otherwise my mind map nodes would have been very small because the whole graph is so big&lt;/li&gt;
&lt;li&gt;To fix these scale issues, I also had to adjust my &lt;em&gt;&lt;a href="https://codesandbox.io/s/drawing-a-mind-map-with-threejs-and-react-step-11-e7l4k?file=/src/renderToSprite.js" rel="noopener noreferrer"&gt;renderToSprite&lt;/a&gt;&lt;/em&gt; function so that it scales down the sprites to ⅙ size&lt;/li&gt;
&lt;li&gt;I had to overwrite the function that calculates the position of the links with &lt;code&gt;graph.linkPositionUpdate&lt;/code&gt;, just to set the z position to make the links appear behind the nodes; by default, they were rendered in front&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;So here you have it, my mind map rendered as a force directed graph:&lt;/p&gt;

&lt;p&gt;&lt;iframe src="https://codesandbox.io/embed/e7l4k"&gt;
&lt;/iframe&gt;
&lt;/p&gt;

&lt;h1&gt;
  
  
  To Be Continued…
&lt;/h1&gt;

&lt;p&gt;I think next time, I'll see if I can add interactivity: it would be cool if I could add new mind map nodes and remove existing ones.&lt;/p&gt;

</description>
      <category>javascript</category>
      <category>react</category>
      <category>threejs</category>
      <category>mindmap</category>
    </item>
    <item>
      <title>Still Trying to Draw a Mind Map with Three.js and React</title>
      <dc:creator>Patrick Hund</dc:creator>
      <pubDate>Thu, 03 Dec 2020 14:36:54 +0000</pubDate>
      <link>https://forem.com/pahund/drawing-a-mind-map-with-three-js-and-react-for-real-this-time-nuffshell-coding-diary-part-iii-1cj1</link>
      <guid>https://forem.com/pahund/drawing-a-mind-map-with-three-js-and-react-for-real-this-time-nuffshell-coding-diary-part-iii-1cj1</guid>
      <description>&lt;p&gt;&lt;em&gt;I'm building a social media network and collaboration tool based on mind maps, documenting my work in this series of blog posts. Follow me if you're interested in what I've learned along the way about building web apps with React, Tailwind CSS, Firebase, Apollo/GraphQL, three.js and TypeScript.&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;In the previous &lt;a href="https://dev.to/pahund/drawing-a-mind-map-with-three-js-and-react-nuffshell-coding-diary-part-i-1g6n"&gt;part I&lt;/a&gt; and &lt;a href="https://dev.to/pahund/drawing-a-mind-map-with-three-js-and-react-for-real-this-time-nuffshell-coding-diary-part-ii-1n9m"&gt;part II&lt;/a&gt;, I've found out how to render React components on sprites in three.js and connect them with lines to make up a mind map root node and the first level of child nodes, displayed around the root in a circle.&lt;/p&gt;

&lt;h1&gt;
  
  
  Taking It to the Next Level
&lt;/h1&gt;

&lt;p&gt;Today's goal is to draw the child nodes of the level 1 mind map nodes, which I'll call level 2 nodes.&lt;/p&gt;

&lt;p&gt;The challenge will be to calculate the X/Y coordinates of those nodes so that they fan out from their parent node while not overlapping each other.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fi%2Fpxtsrnjl62y1gvkx7ngo.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fi%2Fpxtsrnjl62y1gvkx7ngo.png" alt="Mind map with level 2 nodes"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;This sketch shows what I'm trying to achieve. Root node is pink, level 1 nodes are purple and level 2 nodes are blue.&lt;/p&gt;

&lt;p&gt;Some considerations:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;while level 1 nodes are arranged in a circle, the level 2 nodes need to be arranged in semicircles, facing away from the direction of their parent node&lt;/li&gt;
&lt;li&gt;it will probably be non-trivial to make it so that there can be any number of level 1 nodes for a parent level 2 node and prevent them from overlapping; I'll need to adjust the radius of the semicircle of the level 2 nodes depending on the number of nodes&lt;/li&gt;
&lt;li&gt;even trickier: making sure that the semicircles of level 2 nodes don't overlap the adjourning level 2 nodes from other parent nodes&lt;/li&gt;
&lt;/ul&gt;

&lt;h1&gt;
  
  
  A Bit of Refactoring
&lt;/h1&gt;

&lt;p&gt;Before I proceed with level 2, I do some refactoring:&lt;/p&gt;

&lt;p&gt;&lt;em&gt;&lt;a href="https://codesandbox.io/s/drawing-a-mind-map-with-threejs-and-react-part-vii-ztkbl?file=/src/renderMindMap.js" rel="noopener noreferrer"&gt;renderMindMap.js&lt;/a&gt;&lt;/em&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;renderMindMap&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;div&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nx"&gt;scene&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;renderer&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;camera&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;initializeScene&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;div&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;root&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;find&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="nx"&gt;node&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nx"&gt;node&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;parent&lt;/span&gt; &lt;span class="o"&gt;===&lt;/span&gt; &lt;span class="kc"&gt;undefined&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;level1&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;filter&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="nx"&gt;node&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nx"&gt;node&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;parent&lt;/span&gt; &lt;span class="o"&gt;===&lt;/span&gt; &lt;span class="nx"&gt;root&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;id&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="nx"&gt;root&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;x&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="nx"&gt;root&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;y&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="nx"&gt;root&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;level&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

  &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nf"&gt;addMindMapNode&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;scene&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;root&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;radius&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="k"&gt;for &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;level1index&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="nx"&gt;level1index&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt; &lt;span class="nx"&gt;level1&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;length&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="nx"&gt;level1index&lt;/span&gt;&lt;span class="o"&gt;++&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nx"&gt;x&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;y&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;calculateLevel1Coordinates&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;
      &lt;span class="na"&gt;numberOfNodes&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;level1&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;length&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
      &lt;span class="na"&gt;parent&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;root&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
      &lt;span class="nx"&gt;radius&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
      &lt;span class="na"&gt;index&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;level1index&lt;/span&gt;
    &lt;span class="p"&gt;});&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;level1node&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="p"&gt;...&lt;/span&gt;&lt;span class="nx"&gt;level1&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;level1index&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;
      &lt;span class="nx"&gt;x&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
      &lt;span class="nx"&gt;y&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
      &lt;span class="na"&gt;level&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;
    &lt;span class="p"&gt;};&lt;/span&gt;
    &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nf"&gt;addMindMapNode&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;scene&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;level1node&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="nf"&gt;addConnection&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;scene&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="na"&gt;color&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;colors&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;magenta&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
      &lt;span class="na"&gt;parentNode&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;root&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
      &lt;span class="na"&gt;childNode&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;level1node&lt;/span&gt;
    &lt;span class="p"&gt;});&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
  &lt;span class="nx"&gt;renderer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;render&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;scene&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;camera&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;I've moved the calculation of the coordinates for the level 1 nodes to a new module.&lt;/p&gt;

&lt;p&gt;&lt;em&gt;&lt;a href="https://codesandbox.io/s/drawing-a-mind-map-with-threejs-and-react-part-vii-ztkbl?file=/src/calculateLevel1Coordinates.js" rel="noopener noreferrer"&gt;calculateLevel1Coordinates.js&lt;/a&gt;&lt;/em&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;calculateLevel1Coordinates&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;
  &lt;span class="nx"&gt;numberOfNodes&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="nx"&gt;parent&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="nx"&gt;radius&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="nx"&gt;index&lt;/span&gt;
&lt;span class="p"&gt;})&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;slice&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;2&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="nb"&gt;Math&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;PI&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;/&lt;/span&gt; &lt;span class="nx"&gt;numberOfNodes&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;angle&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;slice&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="nx"&gt;index&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;x&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;parent&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;x&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="nx"&gt;radius&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="nb"&gt;Math&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;cos&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;angle&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;y&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;parent&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;y&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="nx"&gt;radius&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="nb"&gt;Math&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;sin&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;angle&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nx"&gt;x&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;y&lt;/span&gt; &lt;span class="p"&gt;};&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h1&gt;
  
  
  Improving the Level 1 Node Layout
&lt;/h1&gt;

&lt;p&gt;In my last post, I complained that the layout of the level 1 nodes doesn't look pleasing to the eye because the distance between the node rectangles varies. Someone gave me the tip to rotate the level 1 nodes by 90 degrees. Currently, the circle of nodes starts to the right of the root node. I subtract 90° from the angle, so that the circle of level 1 nodes starts above the root node, and lo and behold – looks much better already! &lt;/p&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fi%2Fyf43jz7zi36r336xpaob.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fi%2Fyf43jz7zi36r336xpaob.png" alt="Level 1 nodes rotated by 90 degrees"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Thanks &lt;a href="https://math.stackexchange.com/users/598157/prudiiarca" rel="noopener noreferrer"&gt;PrudiiArca&lt;/a&gt;!&lt;/p&gt;

&lt;h1&gt;
  
  
  Adding Level 2 Nodes
&lt;/h1&gt;

&lt;p&gt;Now I'm ready to add the next level of nodes. For now, I'm just copying the code from &lt;em&gt;calculateLevel1Coordinates.js&lt;/em&gt; to &lt;em&gt;calculateLevel2Coordinates.js&lt;/em&gt;, knowing full well that this will have to be adjusted, but let's just see how it turns out without any changes.&lt;/p&gt;

&lt;p&gt;In &lt;em&gt;&lt;a href="https://codesandbox.io/s/drawing-a-mind-map-with-threejs-and-react-part-viii-gxphy?file=/src/renderMindMap.js" rel="noopener noreferrer"&gt;renderMindMap.js&lt;/a&gt;&lt;/em&gt;, I add another for-loop to add the level 2 nodes to the scene:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="k"&gt;for &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;level1index&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="nx"&gt;level1index&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt; &lt;span class="nx"&gt;level1&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;length&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="nx"&gt;level1index&lt;/span&gt;&lt;span class="o"&gt;++&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nx"&gt;x&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;y&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;calculateLevel1Coordinates&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;
    &lt;span class="na"&gt;numberOfNodes&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;level1&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;length&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="na"&gt;parent&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;root&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="nx"&gt;radius&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="na"&gt;index&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;level1index&lt;/span&gt;
  &lt;span class="p"&gt;});&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;level1node&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="p"&gt;...&lt;/span&gt;&lt;span class="nx"&gt;level1&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;level1index&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt; &lt;span class="nx"&gt;x&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;y&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="na"&gt;level&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt; &lt;span class="p"&gt;};&lt;/span&gt;
  &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nf"&gt;addMindMapNode&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;scene&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;level1node&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="nf"&gt;addConnection&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;scene&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="na"&gt;color&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;colors&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;magenta&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="na"&gt;parentNode&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;root&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="na"&gt;childNode&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;level1node&lt;/span&gt;
  &lt;span class="p"&gt;});&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;level2&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;filter&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="nx"&gt;node&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nx"&gt;node&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;parent&lt;/span&gt; &lt;span class="o"&gt;===&lt;/span&gt; &lt;span class="nx"&gt;level1node&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;id&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="k"&gt;for &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;level2index&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="nx"&gt;level2index&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt; &lt;span class="nx"&gt;level2&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;length&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="nx"&gt;level2index&lt;/span&gt;&lt;span class="o"&gt;++&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="na"&gt;x&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;x2&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="na"&gt;y&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;y2&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;calculateLevel2Coordinates&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;
      &lt;span class="na"&gt;numberOfNodes&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;level2&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;length&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
      &lt;span class="na"&gt;parent&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;level1node&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
      &lt;span class="nx"&gt;radius&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
      &lt;span class="na"&gt;index&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;level2index&lt;/span&gt;
    &lt;span class="p"&gt;});&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;level2node&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="p"&gt;...&lt;/span&gt;&lt;span class="nx"&gt;level2&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;level2index&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt; &lt;span class="na"&gt;x&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;x2&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="na"&gt;y&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;y2&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="na"&gt;level&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;2&lt;/span&gt; &lt;span class="p"&gt;};&lt;/span&gt;
    &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nf"&gt;addMindMapNode&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;scene&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;level2node&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="nf"&gt;addConnection&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;scene&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="na"&gt;color&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;colors&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;violet&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
      &lt;span class="na"&gt;parentNode&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;level1node&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
      &lt;span class="na"&gt;childNode&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;level2node&lt;/span&gt;
    &lt;span class="p"&gt;});&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The result looks weird, as expected:&lt;/p&gt;

&lt;p&gt;&lt;iframe src="https://codesandbox.io/embed/gxphy"&gt;
&lt;/iframe&gt;
&lt;/p&gt;

&lt;h1&gt;
  
  
  Arranging the Level 2 Nodes in Half Circles
&lt;/h1&gt;

&lt;p&gt;Being bad at math, I had to do a lot of trial and error to figure out how to arrange the level 2 nodes in a half circle, facing away from the parent node. &lt;/p&gt;

&lt;p&gt;Here's what I came up with:&lt;/p&gt;

&lt;p&gt;&lt;em&gt;&lt;a href="https://codesandbox.io/s/drawing-a-mind-map-with-threejs-and-react-step-9-1jp4g?file=/src/calculateLevel2Coordinates.js" rel="noopener noreferrer"&gt;calculateLevel2Coordinates.js&lt;/a&gt;&lt;/em&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;calculateLevel2Coordinates&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;
  &lt;span class="nx"&gt;numberOfNodes&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="nx"&gt;parent&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="nx"&gt;radius&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="nx"&gt;index&lt;/span&gt;
&lt;span class="p"&gt;})&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;slice&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nb"&gt;Math&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;PI&lt;/span&gt; &lt;span class="o"&gt;/&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;numberOfNodes&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;angle&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;slice&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="nx"&gt;index&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="nx"&gt;parent&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;angle&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;90&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="nb"&gt;Math&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;PI&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;/&lt;/span&gt; &lt;span class="mi"&gt;180&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;x&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;parent&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;x&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="nx"&gt;radius&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="nb"&gt;Math&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;cos&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;angle&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;y&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;parent&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;y&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="nx"&gt;radius&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="nb"&gt;Math&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;sin&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;angle&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nx"&gt;x&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;y&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;angle&lt;/span&gt; &lt;span class="p"&gt;};&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Now the mind map graph looks good:&lt;/p&gt;

&lt;p&gt;&lt;iframe src="https://codesandbox.io/embed/1jp4g"&gt;
&lt;/iframe&gt;
&lt;/p&gt;

&lt;h1&gt;
  
  
  To Be Continued…
&lt;/h1&gt;

&lt;p&gt;Stay tuned for the next episode where I will either:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;turn my code for rendering the mind map into a recursive function to facilitate arbitrary nesting depth&lt;/li&gt;
&lt;li&gt;OR throw most my work so far away and try rendering the nodes with a force graph (another useful suggestion someone made)&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;We'll see…&lt;/p&gt;

</description>
      <category>javascript</category>
      <category>react</category>
      <category>threejs</category>
      <category>mindmap</category>
    </item>
    <item>
      <title>Drawing a Mind Map with Three.js and React, for Real This Time</title>
      <dc:creator>Patrick Hund</dc:creator>
      <pubDate>Thu, 03 Dec 2020 07:23:41 +0000</pubDate>
      <link>https://forem.com/pahund/drawing-a-mind-map-with-three-js-and-react-for-real-this-time-nuffshell-coding-diary-part-ii-1n9m</link>
      <guid>https://forem.com/pahund/drawing-a-mind-map-with-three-js-and-react-for-real-this-time-nuffshell-coding-diary-part-ii-1n9m</guid>
      <description>&lt;p&gt;&lt;em&gt;I'm building a social media network and collaboration tool based on mind maps, documenting my work in this series of blog posts. Follow me if you're interested in what I've learned along the way about building web apps with React, Tailwind CSS, Firebase, Apollo/GraphQL, three.js and TypeScript.&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;In the &lt;a href="https://dev.to/pahund/drawing-a-mind-map-with-three-js-and-react-nuffshell-coding-diary-part-i-1g6n"&gt;previous part&lt;/a&gt;, I've found out how to render React components on sprites in three.js. My plan is to create a mind map. So far I've got the root node of my mind map displayed, yay!&lt;/p&gt;

&lt;h1&gt;
  
  
  Rendering the Nodes in Radial Arrangement
&lt;/h1&gt;

&lt;p&gt;OK, so now to the part I have been dreading: figuring out how to arrange all the mind map nodes defined in my &lt;em&gt;data.json&lt;/em&gt; file so that the are fanning out from the root node in a radial layout. Calculating the positions on the nodes will involve some trigonometry. I'm terrible at math…&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fi%2Ff2b9qh89txp5dlhd8ajo.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fi%2Ff2b9qh89txp5dlhd8ajo.png" alt="“Winter is Coming” meme: Math is coming!"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;I'll take baby steps. Let's render only the root node and the level 1 nodes for now. The level 1 nodes will be arranged in a circle around the root node.&lt;/p&gt;

&lt;p&gt;Here's my code to find the root node and the level 1 nodes, then render them:&lt;/p&gt;

&lt;p&gt;&lt;em&gt;renderMindMap.js&lt;/em&gt;&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;

&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="nx"&gt;addMindMapNode&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;./addMindMapNode&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="nx"&gt;initializeScene&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;./initializeScene&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="nx"&gt;data&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;./data&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="k"&gt;default&lt;/span&gt; &lt;span class="k"&gt;async&lt;/span&gt; &lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;renderMindMap&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;div&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nx"&gt;scene&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;renderer&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;camera&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;initializeScene&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;div&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;root&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;find&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="nx"&gt;node&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nx"&gt;node&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;parent&lt;/span&gt; &lt;span class="o"&gt;===&lt;/span&gt; &lt;span class="kc"&gt;undefined&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;level1&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;filter&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="nx"&gt;node&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nx"&gt;node&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;parent&lt;/span&gt; &lt;span class="o"&gt;===&lt;/span&gt; &lt;span class="nx"&gt;root&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;id&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="nx"&gt;root&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;x&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="nx"&gt;root&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;y&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="nx"&gt;root&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;level&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

  &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nf"&gt;addMindMapNode&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;scene&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;root&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;radius&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="k"&gt;for &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;level1node&lt;/span&gt; &lt;span class="k"&gt;of&lt;/span&gt; &lt;span class="nx"&gt;level1&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;level1node&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;level&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="c1"&gt;// TODO:&lt;/span&gt;
    &lt;span class="c1"&gt;//level1node.x = ?;&lt;/span&gt;
    &lt;span class="c1"&gt;//level1node.y = ?;&lt;/span&gt;
    &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nf"&gt;addMindMapNode&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;scene&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;level1node&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
  &lt;span class="nx"&gt;renderer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;render&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;scene&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;camera&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;


&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;
&lt;p&gt;The big fat TODO here is to calculate the &lt;code&gt;x&lt;/code&gt; and &lt;code&gt;y&lt;/code&gt; properties for each level 1 node.&lt;/p&gt;

&lt;p&gt;I drew me a little picture to illustrate the problem:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fi%2Fkzrzrp2rw8ih9j22v00p.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fi%2Fkzrzrp2rw8ih9j22v00p.png" alt="Calculating level 1 node positions"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Where else could I find the answer that on trusty old StackOverflow?&lt;/p&gt;


&lt;div class="ltag__stackexchange--container"&gt;
  &lt;div class="ltag__stackexchange--title-container"&gt;
    
      &lt;div class="ltag__stackexchange--title"&gt;
        &lt;div class="ltag__stackexchange--header"&gt;
          &lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev.to%2Fassets%2Fstackoverflow-logo-b42691ae545e4810b105ee957979a853a696085e67e43ee14c5699cf3e890fb4.svg" alt=""&gt;
          &lt;a href="https://stackoverflow.com/questions/5300938/calculating-the-position-of-points-in-a-circle/5301049#5301049" rel="noopener noreferrer"&gt;
            &lt;span class="title-flare"&gt;answer&lt;/span&gt; re: Calculating the position of points in a circle
          &lt;/a&gt;
        &lt;/div&gt;
        &lt;div class="ltag__stackexchange--post-metadata"&gt;
          &lt;span&gt;Mar 14 '11&lt;/span&gt;
        &lt;/div&gt;
      &lt;/div&gt;
      &lt;a class="ltag__stackexchange--score-container" href="https://stackoverflow.com/questions/5300938/calculating-the-position-of-points-in-a-circle/5301049#5301049" rel="noopener noreferrer"&gt;
        &lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev.to%2Fassets%2Fstackexchange-arrow-up-eff2e2849e67d156181d258e38802c0b57fa011f74164a7f97675ca3b6ab756b.svg" alt=""&gt;
        &lt;div class="ltag__stackexchange--score-number"&gt;
          58
        &lt;/div&gt;
        &lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev.to%2Fassets%2Fstackexchange-arrow-down-4349fac0dd932d284fab7e4dd9846f19a3710558efde0d2dfd05897f3eeb9aba.svg" alt=""&gt;
      &lt;/a&gt;
    
  &lt;/div&gt;
  &lt;div class="ltag__stackexchange--body"&gt;
    
&lt;p&gt;Here's a solution using C#:&lt;/p&gt;
&lt;pre class="lang-cs prettyprint-override"&gt;&lt;code&gt;void DrawCirclePoints(int points, double radius, Point center)
{
    double slice = 2 * Math.PI / points;
    for (int i = 0; i &amp;lt; points; i++)
    {
        double angle = slice * i;
        int newX = (int)(center.X + radius * Math.Cos(angle));
        int newY = (int)(center.Y +&lt;/code&gt;&lt;/pre&gt;…
    
  &lt;/div&gt;
  &lt;div class="ltag__stackexchange--btn--container"&gt;
    &lt;a href="https://stackoverflow.com/questions/5300938/calculating-the-position-of-points-in-a-circle/5301049#5301049" class="ltag__stackexchange--btn" rel="noopener noreferrer"&gt;Open Full Answer&lt;/a&gt;
  &lt;/div&gt;
&lt;/div&gt;



&lt;p&gt;I translate the C# code from the StackOverflow post to JavaScript:&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;

&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="nx"&gt;addMindMapNode&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;./addMindMapNode&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="nx"&gt;initializeScene&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;./initializeScene&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="nx"&gt;data&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;./data&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="k"&gt;default&lt;/span&gt; &lt;span class="k"&gt;async&lt;/span&gt; &lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;renderMindMap&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;div&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nx"&gt;scene&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;renderer&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;camera&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;initializeScene&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;div&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;root&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;find&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="nx"&gt;node&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nx"&gt;node&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;parent&lt;/span&gt; &lt;span class="o"&gt;===&lt;/span&gt; &lt;span class="kc"&gt;undefined&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;level1&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;filter&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="nx"&gt;node&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nx"&gt;node&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;parent&lt;/span&gt; &lt;span class="o"&gt;===&lt;/span&gt; &lt;span class="nx"&gt;root&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;id&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="nx"&gt;root&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;x&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="nx"&gt;root&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;y&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="nx"&gt;root&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;level&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

  &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nf"&gt;addMindMapNode&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;scene&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;root&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;radius&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;slice&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;2&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="nb"&gt;Math&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;PI&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;/&lt;/span&gt; &lt;span class="nx"&gt;level1&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;length&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="k"&gt;for &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;i&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="nx"&gt;i&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt; &lt;span class="nx"&gt;level1&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;length&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="nx"&gt;i&lt;/span&gt;&lt;span class="o"&gt;++&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;level1node&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;level1&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;i&lt;/span&gt;&lt;span class="p"&gt;];&lt;/span&gt;
    &lt;span class="nx"&gt;level1node&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;level&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;angle&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;slice&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="nx"&gt;i&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="nx"&gt;level1node&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;x&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;root&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;x&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="nx"&gt;radius&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="nb"&gt;Math&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;cos&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;angle&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="nx"&gt;level1node&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;y&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;root&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;y&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="nx"&gt;radius&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="nb"&gt;Math&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;sin&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;angle&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nf"&gt;addMindMapNode&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;scene&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;level1node&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
  &lt;span class="nx"&gt;renderer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;render&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;scene&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;camera&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;


&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;

&lt;p&gt;This works! &lt;/p&gt;

&lt;p&gt;&lt;iframe src="https://codesandbox.io/embed/qi17x"&gt;
&lt;/iframe&gt;
&lt;/p&gt;

&lt;h1&gt;
  
  
  Making the Child Nodes Look Evenly Spaced
&lt;/h1&gt;

&lt;p&gt;Here are screenshots of mind map nodes drawn with this code, with a varying number of level 1 nodes:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fi%2Fxstxai7ioq6yg575qblw.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fi%2Fxstxai7ioq6yg575qblw.png" alt="Level 1 nodes"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Although the child nodes are distributed evenly around the root node, in some cases it &lt;em&gt;looks&lt;/em&gt; wonky, for example with 3, 7 or 9 child nodes. The problem is that the mind map nodes are rectangles. If they were squares or circles, it would look better (more even).&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fi%2Fxpylyrtaw7wid86la598.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fi%2Fxpylyrtaw7wid86la598.png" alt="7 child nodes"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;The red segments of the circle I have drawn here have different lengths. For my mind map nodes to look evenly distributed along the circle, these would have to have &lt;em&gt;equal&lt;/em&gt; lengths, i.e. I have to take the width and height of the mind map nodes into account when calculating the angle for each node.&lt;/p&gt;

&lt;p&gt;I have to admit, I'm at a loss how to calculate this, so I've posted questions on &lt;a href="https://stackoverflow.com/q/65108460/1253156" rel="noopener noreferrer"&gt;StackOverflow&lt;/a&gt; and &lt;a href="https://math.stackexchange.com/q/3932582/752140" rel="noopener noreferrer"&gt;StackExchange Mathematics&lt;/a&gt;, let's see how it goes. &lt;/p&gt;

&lt;p&gt;&lt;strong&gt;If someone is reading this who can help, please let me know!&lt;/strong&gt;&lt;/p&gt;

&lt;h1&gt;
  
  
  Connecting the Dots
&lt;/h1&gt;

&lt;p&gt;Meanwhile, I continued my work with the connections between the root node and the level 1 node. &lt;a href="https://mattdesl.svbtle.com/drawing-lines-is-hard" rel="noopener noreferrer"&gt;Drawing lines with three.js is surprisingly hard&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;When I naïvely used &lt;code&gt;THREE.LineBasicMaterial&lt;/code&gt; and &lt;code&gt;THREE.Line&lt;/code&gt;, as explained in the &lt;a href="https://threejs.org/docs/index.html#manual/en/introduction/Drawing-lines" rel="noopener noreferrer"&gt;three.js documentation&lt;/a&gt;, I discovered that the lines were always 1 pixel thin, no matter what line width I set. &lt;/p&gt;

&lt;p&gt;The problem is that WebGL doesn't support drawing lines really well. Quoting the docs:&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;Due to limitations of the OpenGL Core Profile with the WebGL renderer on most platforms linewidth will always be 1 regardless of the set value.&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;I resorted to using the library &lt;a href="https://github.com/spite/THREE.MeshLine" rel="noopener noreferrer"&gt;THREE.MeshLine&lt;/a&gt;, which seems like using a sledgehammer to crack a nut, since it is a powerful tool in its own right that can do much more amazing things than just drawing a straight, thick line.&lt;/p&gt;

&lt;p&gt;&lt;em&gt;addConnection.js&lt;/em&gt;&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;

&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="k"&gt;as&lt;/span&gt; &lt;span class="nx"&gt;THREE&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;three&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nx"&gt;MeshLine&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;MeshLineMaterial&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;three.meshline&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;lineWidth&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;5&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="k"&gt;default&lt;/span&gt; &lt;span class="k"&gt;async&lt;/span&gt; &lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;addConnection&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
  &lt;span class="nx"&gt;scene&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nx"&gt;color&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;parentNode&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;childNode&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;points&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Float32Array&lt;/span&gt;&lt;span class="p"&gt;([&lt;/span&gt;
    &lt;span class="nx"&gt;parentNode&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;x&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="nx"&gt;parentNode&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;y&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="nx"&gt;childNode&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;x&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="nx"&gt;childNode&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;y&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="mi"&gt;0&lt;/span&gt;
  &lt;span class="p"&gt;]);&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;line&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;MeshLine&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
  &lt;span class="nx"&gt;line&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;setGeometry&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;points&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;material&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;MeshLineMaterial&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;
    &lt;span class="na"&gt;useMap&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kc"&gt;false&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="nx"&gt;color&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="na"&gt;opacity&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="na"&gt;resolution&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nx"&gt;THREE&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nc"&gt;Vector2&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nb"&gt;window&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;innerWidth&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nb"&gt;window&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;innerHeight&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
    &lt;span class="na"&gt;sizeAttenuation&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kc"&gt;false&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="nx"&gt;lineWidth&lt;/span&gt;
  &lt;span class="p"&gt;});&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;mesh&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nx"&gt;THREE&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nc"&gt;Mesh&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;line&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;geometry&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;material&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="nx"&gt;scene&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;add&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;mesh&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;


&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;

&lt;p&gt;My &lt;code&gt;addConnection&lt;/code&gt; function is similar to &lt;code&gt;addNode&lt;/code&gt;, it accepts as arguments a scene to add the connection (line) to and an object with additional arguments, in this case the two mind map nodes to connect.&lt;/p&gt;

&lt;p&gt;Like the width and height of the mind map nodes in &lt;code&gt;addNode&lt;/code&gt;, I've decided to declare the line width as constant for now.&lt;/p&gt;

&lt;p&gt;My updated &lt;code&gt;renderMindMap&lt;/code&gt; function that uses this now looks like this:&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;

&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="nx"&gt;addConnection&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;./addConnection&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="nx"&gt;addMindMapNode&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;./addMindMapNode&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="nx"&gt;colors&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;./colors&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="nx"&gt;data&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;./data&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="nx"&gt;initializeScene&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;./initializeScene&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="k"&gt;default&lt;/span&gt; &lt;span class="k"&gt;async&lt;/span&gt; &lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;renderMindMap&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;div&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nx"&gt;scene&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;renderer&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;camera&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;initializeScene&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;div&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;root&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;find&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="nx"&gt;node&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nx"&gt;node&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;parent&lt;/span&gt; &lt;span class="o"&gt;===&lt;/span&gt; &lt;span class="kc"&gt;undefined&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;level1&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;filter&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="nx"&gt;node&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nx"&gt;node&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;parent&lt;/span&gt; &lt;span class="o"&gt;===&lt;/span&gt; &lt;span class="nx"&gt;root&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;id&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="nx"&gt;root&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;x&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="nx"&gt;root&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;y&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="nx"&gt;root&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;level&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

  &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nf"&gt;addMindMapNode&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;scene&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;root&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;radius&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;slice&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;2&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="nb"&gt;Math&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;PI&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;/&lt;/span&gt; &lt;span class="nx"&gt;level1&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;length&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="k"&gt;for &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;i&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="nx"&gt;i&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt; &lt;span class="nx"&gt;level1&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;length&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="nx"&gt;i&lt;/span&gt;&lt;span class="o"&gt;++&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;level1node&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;level1&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;i&lt;/span&gt;&lt;span class="p"&gt;];&lt;/span&gt;
    &lt;span class="nx"&gt;level1node&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;level&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;angle&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;slice&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="nx"&gt;i&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;x&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;root&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;x&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="nx"&gt;radius&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="nb"&gt;Math&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;cos&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;angle&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;y&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;root&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;y&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="nx"&gt;radius&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="nb"&gt;Math&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;sin&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;angle&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="nx"&gt;level1node&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;x&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;x&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="nx"&gt;level1node&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;y&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;y&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nf"&gt;addMindMapNode&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;scene&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;level1node&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="nf"&gt;addConnection&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;scene&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="na"&gt;color&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;colors&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;magenta&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
      &lt;span class="na"&gt;parentNode&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;root&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
      &lt;span class="na"&gt;childNode&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;level1node&lt;/span&gt;
    &lt;span class="p"&gt;});&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
  &lt;span class="nx"&gt;renderer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;render&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;scene&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;camera&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;


&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;

&lt;p&gt;Here's the whole project so far on CodeSandbox:&lt;/p&gt;

&lt;p&gt;&lt;iframe src="https://codesandbox.io/embed/ps62w"&gt;
&lt;/iframe&gt;
&lt;/p&gt;

&lt;h1&gt;
  
  
  To Be Continued…
&lt;/h1&gt;

&lt;p&gt;Stay tuned for my ongoing quest to render my perfect mind map!&lt;/p&gt;

&lt;p&gt;Will he figure out a way to make the level 1 nodes spaced evenly?&lt;/p&gt;

&lt;p&gt;Will he manage to add the level 2 and level 3 nodes without having them overlap?&lt;/p&gt;

&lt;p&gt;All these questions and more may or may not be answered in the next episode! 😅&lt;/p&gt;

</description>
      <category>javascript</category>
      <category>react</category>
      <category>threejs</category>
      <category>mindmap</category>
    </item>
  </channel>
</rss>
