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    <title>Forem: Funny</title>
    <description>The latest articles on Forem by Funny (@myfunny).</description>
    <link>https://forem.com/myfunny</link>
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      <title>Forem: Funny</title>
      <link>https://forem.com/myfunny</link>
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    <item>
      <title>I Built a Website That Tries to Make People Leave Faster</title>
      <dc:creator>Funny</dc:creator>
      <pubDate>Mon, 04 May 2026 03:05:15 +0000</pubDate>
      <link>https://forem.com/myfunny/i-built-a-website-that-tries-to-make-people-leave-faster-eng</link>
      <guid>https://forem.com/myfunny/i-built-a-website-that-tries-to-make-people-leave-faster-eng</guid>
      <description>&lt;p&gt;Most websites want you to stay.&lt;/p&gt;

&lt;p&gt;Scroll more.&lt;br&gt;
Click more.&lt;br&gt;
Sign up.&lt;br&gt;
Come back tomorrow.&lt;/p&gt;

&lt;p&gt;I built one that hopes you leave quickly.&lt;/p&gt;

&lt;p&gt;It is called &lt;strong&gt;WheelPage&lt;/strong&gt;:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://wheelpage.com/" rel="noopener noreferrer"&gt;https://wheelpage.com/&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;It is a small browser tool for tiny decisions.&lt;/p&gt;

&lt;p&gt;Spin a wheel.&lt;br&gt;
Flip a coin.&lt;br&gt;
Get an answer.&lt;br&gt;
Move on.&lt;/p&gt;

&lt;p&gt;That is the whole idea.&lt;/p&gt;

&lt;p&gt;No account.&lt;br&gt;
No dashboard.&lt;br&gt;
No onboarding.&lt;br&gt;
No attempt to become another habit.&lt;/p&gt;

&lt;p&gt;Just a small page for moments like:&lt;/p&gt;

&lt;p&gt;What should we pick?&lt;br&gt;
Who goes first?&lt;br&gt;
Heads or tails?&lt;br&gt;
Which option should I choose?&lt;/p&gt;

&lt;p&gt;These are not important decisions.&lt;/p&gt;

&lt;p&gt;But they still take a little attention.&lt;/p&gt;

&lt;p&gt;A few seconds of hesitation.&lt;br&gt;
A small back-and-forth.&lt;br&gt;
A tiny interruption in the day.&lt;/p&gt;

&lt;p&gt;I wanted to build something that quietly removes that.&lt;/p&gt;
&lt;h2&gt;
  
  
  Simple is not the same as careless
&lt;/h2&gt;

&lt;p&gt;At first, this felt almost too small to care about.&lt;/p&gt;

&lt;p&gt;A coin flip can be one line of JavaScript:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="nb"&gt;Math&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;random&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="mf"&gt;0.5&lt;/span&gt; &lt;span class="p"&gt;?&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Heads&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Tails&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;But a real coin flip is not just a result.&lt;/p&gt;

&lt;p&gt;There is a tiny pause.&lt;/p&gt;

&lt;p&gt;The coin goes up.&lt;br&gt;
Nobody knows.&lt;br&gt;
Then it lands.&lt;/p&gt;

&lt;p&gt;That little moment matters.&lt;/p&gt;

&lt;p&gt;The same is true for a wheel.&lt;/p&gt;

&lt;p&gt;If it stops too fast, it feels cheap.&lt;br&gt;
If it spins too long, it wastes time.&lt;br&gt;
If it has too much animation, it becomes noise.&lt;br&gt;
If it has no feeling at all, it feels unfinished.&lt;/p&gt;

&lt;p&gt;So the work became less about adding features, and more about removing the wrong ones.&lt;/p&gt;

&lt;h2&gt;
  
  
  The goal is not engagement
&lt;/h2&gt;

&lt;p&gt;This is the part I keep coming back to.&lt;/p&gt;

&lt;p&gt;For many products, a longer session is a good sign.&lt;/p&gt;

&lt;p&gt;For this one, maybe it is the opposite.&lt;/p&gt;

&lt;p&gt;If someone opens WheelPage, flips a coin, gets an answer, and leaves in ten seconds, that might be success.&lt;/p&gt;

&lt;p&gt;The tool did its job.&lt;/p&gt;

&lt;p&gt;It did not ask for more attention than it deserved.&lt;/p&gt;

&lt;p&gt;I like that idea.&lt;/p&gt;

&lt;p&gt;Not every product needs to pull people deeper in.&lt;/p&gt;

&lt;p&gt;Some tools should simply appear, help, and disappear.&lt;/p&gt;

&lt;h2&gt;
  
  
  Still small, still learning
&lt;/h2&gt;

&lt;p&gt;WheelPage currently has two main tools:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://wheelpage.com/" rel="noopener noreferrer"&gt;https://wheelpage.com/&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://wheelpage.com/coin-flip/" rel="noopener noreferrer"&gt;https://wheelpage.com/coin-flip/&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;I am still polishing the motion, sound, mobile layout, and the feeling of the result.&lt;/p&gt;

&lt;p&gt;It is not a big project.&lt;/p&gt;

&lt;p&gt;But I am learning that small tools can still teach real product lessons.&lt;/p&gt;

&lt;p&gt;Clarity matters.&lt;br&gt;
Timing matters.&lt;br&gt;
Restraint matters.&lt;br&gt;
Tiny interactions matter.&lt;/p&gt;

&lt;p&gt;I would love honest feedback:&lt;/p&gt;

&lt;p&gt;Does it feel too simple, or simple in the right way?&lt;/p&gt;

&lt;p&gt;Thanks for reading.&lt;/p&gt;

</description>
      <category>webdev</category>
      <category>sideprojects</category>
      <category>javascript</category>
      <category>indiehackers</category>
    </item>
    <item>
      <title>I Built a Tiny Decision Tool and Learned That Simple Still Matters</title>
      <dc:creator>Funny</dc:creator>
      <pubDate>Sun, 03 May 2026 14:36:33 +0000</pubDate>
      <link>https://forem.com/myfunny/i-built-a-tiny-decision-tool-and-learned-that-simple-still-matters-2hk3</link>
      <guid>https://forem.com/myfunny/i-built-a-tiny-decision-tool-and-learned-that-simple-still-matters-2hk3</guid>
      <description>&lt;p&gt;I’ve been building a small browser-based project called &lt;strong&gt;WheelPage&lt;/strong&gt;.&lt;/p&gt;

&lt;p&gt;It is not a big product.&lt;/p&gt;

&lt;p&gt;It does not use AI.&lt;br&gt;
It does not have a complex dashboard.&lt;br&gt;
It does not solve a huge enterprise problem.&lt;/p&gt;

&lt;p&gt;Right now, it only does two simple things:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;spin a wheel&lt;/li&gt;
&lt;li&gt;flip a coin&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;The site is here:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://wheelpage.com/" rel="noopener noreferrer"&gt;https://wheelpage.com/&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;And the coin flip page is here:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://wheelpage.com/coin-flip/" rel="noopener noreferrer"&gt;https://wheelpage.com/coin-flip/&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;At first, this felt almost too small to talk about.&lt;/p&gt;

&lt;p&gt;But while building it, I started to realize something:&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;Simple tools are easy to underestimate.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;h2&gt;
  
  
  Why I started building it
&lt;/h2&gt;

&lt;p&gt;I like small tools.&lt;/p&gt;

&lt;p&gt;Not everything needs to become a platform.&lt;br&gt;
Not every product needs onboarding.&lt;br&gt;
Not every decision needs a productivity system.&lt;/p&gt;

&lt;p&gt;Sometimes you just want to open a page, make a tiny decision, and leave.&lt;/p&gt;

&lt;p&gt;Who goes first?&lt;br&gt;
What should we choose?&lt;br&gt;
Which option should I pick?&lt;br&gt;
Heads or tails?&lt;/p&gt;

&lt;p&gt;These are small moments, but they happen often.&lt;/p&gt;

&lt;p&gt;So I wanted to build something that respects that kind of moment.&lt;/p&gt;

&lt;p&gt;A tool that does not ask too much from the user.&lt;/p&gt;

&lt;p&gt;No sign up.&lt;br&gt;
No account.&lt;br&gt;
No setup.&lt;br&gt;
No unnecessary steps.&lt;/p&gt;

&lt;p&gt;Just use it and move on.&lt;/p&gt;
&lt;h2&gt;
  
  
  The hard part is not the idea
&lt;/h2&gt;

&lt;p&gt;A spin-the-wheel tool is not a new idea.&lt;/p&gt;

&lt;p&gt;A coin flip tool is not a new idea either.&lt;/p&gt;

&lt;p&gt;That is obvious.&lt;/p&gt;

&lt;p&gt;The interesting part for me is not whether the idea is new.&lt;/p&gt;

&lt;p&gt;The interesting part is whether a small, familiar tool can still feel good.&lt;/p&gt;

&lt;p&gt;Can it be fast, but not lifeless?&lt;/p&gt;

&lt;p&gt;Can it be playful, but not annoying?&lt;/p&gt;

&lt;p&gt;Can it be minimal, but not unfinished?&lt;/p&gt;

&lt;p&gt;That balance is what I keep thinking about.&lt;/p&gt;
&lt;h2&gt;
  
  
  Small interactions matter more than I expected
&lt;/h2&gt;

&lt;p&gt;When building the wheel, I thought the main problem would be the random result.&lt;/p&gt;

&lt;p&gt;But the result is only part of the experience.&lt;/p&gt;

&lt;p&gt;There are many small details:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;how fast the wheel starts&lt;/li&gt;
&lt;li&gt;how long it spins&lt;/li&gt;
&lt;li&gt;how it slows down&lt;/li&gt;
&lt;li&gt;whether the sound feels satisfying or distracting&lt;/li&gt;
&lt;li&gt;how the result appears&lt;/li&gt;
&lt;li&gt;whether the mobile layout feels natural&lt;/li&gt;
&lt;li&gt;whether the buttons are obvious without instructions&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;None of these details are huge by themselves.&lt;/p&gt;

&lt;p&gt;But together, they decide whether the tool feels cheap or cared for.&lt;/p&gt;

&lt;p&gt;The same thing happened with the coin flip.&lt;/p&gt;

&lt;p&gt;Technically, a coin flip could just be:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="nb"&gt;Math&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;random&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="mf"&gt;0.5&lt;/span&gt; &lt;span class="p"&gt;?&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Heads&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Tails&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;But that does not feel like flipping a coin.&lt;/p&gt;

&lt;p&gt;A real coin flip has a tiny moment of suspense.&lt;/p&gt;

&lt;p&gt;So I started thinking about motion, timing, sound, and result reveal.&lt;/p&gt;

&lt;p&gt;Not because the tool needs to be fancy.&lt;/p&gt;

&lt;p&gt;But because even a very small tool should feel intentional.&lt;/p&gt;

&lt;h2&gt;
  
  
  Minimal does not mean careless
&lt;/h2&gt;

&lt;p&gt;This is probably the biggest lesson for me so far.&lt;/p&gt;

&lt;p&gt;I used to think “minimal” mainly meant removing things.&lt;/p&gt;

&lt;p&gt;Remove settings.&lt;br&gt;
Remove steps.&lt;br&gt;
Remove distractions.&lt;/p&gt;

&lt;p&gt;That is still true.&lt;/p&gt;

&lt;p&gt;But now I think minimal also means keeping only the things that matter — and making those things good.&lt;/p&gt;

&lt;p&gt;A minimal interface still needs:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;clear text&lt;/li&gt;
&lt;li&gt;good spacing&lt;/li&gt;
&lt;li&gt;fast loading&lt;/li&gt;
&lt;li&gt;responsive layout&lt;/li&gt;
&lt;li&gt;accessible buttons&lt;/li&gt;
&lt;li&gt;useful empty states&lt;/li&gt;
&lt;li&gt;small feedback after user actions&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;If a user only spends ten seconds on the page, those ten seconds still matter.&lt;/p&gt;

&lt;p&gt;Maybe they will not remember the design.&lt;/p&gt;

&lt;p&gt;But they will remember whether it felt smooth or frustrating.&lt;/p&gt;

&lt;h2&gt;
  
  
  I am also learning distribution
&lt;/h2&gt;

&lt;p&gt;This project is also a small experiment in distribution.&lt;/p&gt;

&lt;p&gt;I am trying to learn whether simple browser tools can grow through:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;SEO&lt;/li&gt;
&lt;li&gt;multilingual pages&lt;/li&gt;
&lt;li&gt;Chrome extensions&lt;/li&gt;
&lt;li&gt;small community posts&lt;/li&gt;
&lt;li&gt;directories&lt;/li&gt;
&lt;li&gt;slow, consistent improvement&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;I do not expect one launch to change everything.&lt;/p&gt;

&lt;p&gt;For a project like this, I think growth is probably more like planting small seeds.&lt;/p&gt;

&lt;p&gt;One page.&lt;br&gt;
One tool.&lt;br&gt;
One improvement.&lt;br&gt;
One backlink.&lt;br&gt;
One small mention.&lt;/p&gt;

&lt;p&gt;Then repeat.&lt;/p&gt;

&lt;p&gt;That process is slow, but I like it.&lt;/p&gt;

&lt;h2&gt;
  
  
  What I am still unsure about
&lt;/h2&gt;

&lt;p&gt;I am still figuring out the direction.&lt;/p&gt;

&lt;p&gt;Should WheelPage stay very minimal?&lt;/p&gt;

&lt;p&gt;Or should it become more playful?&lt;/p&gt;

&lt;p&gt;Should I add more tiny decision tools?&lt;/p&gt;

&lt;p&gt;Or should I focus only on making the wheel and coin flip feel really polished?&lt;/p&gt;

&lt;p&gt;Should the site feel like a utility?&lt;/p&gt;

&lt;p&gt;Or more like a small, friendly place for everyday decisions?&lt;/p&gt;

&lt;p&gt;I do not have a final answer yet.&lt;/p&gt;

&lt;p&gt;That is part of why I am sharing it here.&lt;/p&gt;

&lt;h2&gt;
  
  
  What I would love feedback on
&lt;/h2&gt;

&lt;p&gt;If you have a moment, I would really appreciate honest feedback.&lt;/p&gt;

&lt;p&gt;Especially on these questions:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Does the site feel clear when you first open it?&lt;/li&gt;
&lt;li&gt;Does the wheel feel simple enough to use without thinking?&lt;/li&gt;
&lt;li&gt;Does the coin flip feel too plain, or appropriately minimal?&lt;/li&gt;
&lt;li&gt;Should small tools like this be more playful?&lt;/li&gt;
&lt;li&gt;Are there any tiny decision tools that would naturally fit this project?&lt;/li&gt;
&lt;li&gt;From a developer or indie builder perspective, does this kind of project feel worth continuing?&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Here is the site again:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://wheelpage.com/" rel="noopener noreferrer"&gt;https://wheelpage.com/&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Thanks for reading.&lt;/p&gt;

&lt;p&gt;This is a small project, but I am trying to build it carefully.&lt;/p&gt;

</description>
      <category>webdev</category>
      <category>javascript</category>
      <category>sideprojects</category>
      <category>indiehackers</category>
    </item>
    <item>
      <title>When I Got Tired of Small Decisions, I Built a Very Small Tool</title>
      <dc:creator>Funny</dc:creator>
      <pubDate>Tue, 13 Jan 2026 13:58:58 +0000</pubDate>
      <link>https://forem.com/myfunny/when-i-got-tired-of-small-decisions-i-built-a-very-small-tool-4639</link>
      <guid>https://forem.com/myfunny/when-i-got-tired-of-small-decisions-i-built-a-very-small-tool-4639</guid>
      <description>&lt;p&gt;&lt;strong&gt;The reason I wrote this is pretty simple.&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;One day, I noticed that what interrupted my day the most wasn’t big or complex problems.&lt;br&gt;&lt;br&gt;
It was small decisions that didn’t really deserve much thought:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Which task should I start with?&lt;/li&gt;
&lt;li&gt;What should I eat for lunch?&lt;/li&gt;
&lt;li&gt;If there are a few options, which one do I pick first?&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Each one feels small on its own.&lt;br&gt;&lt;br&gt;
But when they keep showing up throughout the day, they break your focus again and again.&lt;/p&gt;

&lt;p&gt;What really drains you is usually not big decisions, but these small moments that feel unimportant—yet still make you stop and think.&lt;/p&gt;




&lt;h2&gt;
  
  
  I Tried Fixing This with Tools
&lt;/h2&gt;

&lt;p&gt;At first, I tried to solve this with different tools.&lt;/p&gt;

&lt;p&gt;But something ironic happened:&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;To avoid overthinking, I ended up spending more time on the tools themselves.&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;Logging in.&lt;br&gt;&lt;br&gt;
Setting things up.&lt;br&gt;&lt;br&gt;
Figuring out how they work.&lt;br&gt;&lt;br&gt;
Getting shown more things I “might want to try.”&lt;/p&gt;

&lt;p&gt;Instead of helping me get started, the tools became another distraction.&lt;/p&gt;

&lt;p&gt;That’s when I realized I wasn’t looking for a smarter system.&lt;br&gt;&lt;br&gt;
I was looking for something &lt;strong&gt;quieter&lt;/strong&gt;.&lt;/p&gt;




&lt;h2&gt;
  
  
  A Tool That Stays Out of the Way
&lt;/h2&gt;

&lt;p&gt;That’s how WheelPage started.&lt;/p&gt;

&lt;p&gt;It’s not a productivity system, and it doesn’t try to help you make better decisions.&lt;br&gt;&lt;br&gt;
It only does one thing:&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;When you don’t want to think anymore, it gives you a quick, neutral result.&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;The first thing I built was a simple decision wheel.&lt;/p&gt;

&lt;p&gt;You type in your options, spin it, and get a result.&lt;/p&gt;

&lt;p&gt;Later, I noticed something interesting.&lt;br&gt;&lt;br&gt;
Most people don’t really care which option the wheel lands on.&lt;/p&gt;

&lt;p&gt;What matters is that, when the result shows up, they can finally move on.&lt;/p&gt;

&lt;p&gt;Sometimes you’re just sitting in front of the screen, not sure where to begin.&lt;br&gt;&lt;br&gt;
That single result is often enough to get you started.&lt;/p&gt;

&lt;p&gt;Over time, people started using the wheel in ways I didn’t expect:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;To break a deadlock in a team
&lt;/li&gt;
&lt;li&gt;For classroom activities
&lt;/li&gt;
&lt;li&gt;To give themselves a random starting point when they’re stuck
&lt;/li&gt;
&lt;li&gt;Or just to help them do &lt;em&gt;something&lt;/em&gt; first&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;If you want to see this basic feature, it’s here: &lt;a href="https://wheelpage.com/" rel="noopener noreferrer"&gt;Spin the Wheel&lt;/a&gt;&lt;/p&gt;




&lt;h2&gt;
  
  
  Why I Added a Coin Flip
&lt;/h2&gt;

&lt;p&gt;One piece of feedback kept coming up:&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;“Most of the time, I’m just choosing between two things.”&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;So I added an even simpler tool: &lt;strong&gt;Coin Flip&lt;/strong&gt;.&lt;/p&gt;

&lt;p&gt;There’s nothing to set up.&lt;br&gt;&lt;br&gt;
No instructions.&lt;br&gt;&lt;br&gt;
You open it and flip.&lt;/p&gt;

&lt;p&gt;Heads or tails.&lt;/p&gt;

&lt;p&gt;What surprised me was what people told me afterward.&lt;/p&gt;

&lt;p&gt;Many said they didn’t fully let the coin decide for them.&lt;br&gt;&lt;br&gt;
Instead, the moment the coin landed, they suddenly realized which side they were hoping for.&lt;/p&gt;

&lt;p&gt;That moment is small, but it matters.&lt;/p&gt;

&lt;p&gt;If you’re curious, you can try it here: &lt;a href="https://wheelpage.com/coin-flip/" rel="noopener noreferrer"&gt;Flip a Coin&lt;/a&gt;&lt;/p&gt;




&lt;h2&gt;
  
  
  A Few Things I Chose Not to Do
&lt;/h2&gt;

&lt;p&gt;While building WheelPage, there were a few things I avoided on purpose.&lt;/p&gt;

&lt;h3&gt;
  
  
  No accounts
&lt;/h3&gt;

&lt;p&gt;Because using something once shouldn’t require signing up.&lt;/p&gt;

&lt;h3&gt;
  
  
  No piling on features
&lt;/h3&gt;

&lt;p&gt;Every time I think about adding something, I ask myself:&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;Is this actually helping someone,&lt;br&gt;&lt;br&gt;
or am I just making it feel more like a “real product”?&lt;/p&gt;
&lt;/blockquote&gt;

&lt;h3&gt;
  
  
  No trying to keep you around
&lt;/h3&gt;

&lt;p&gt;The ideal experience is simple:&lt;br&gt;&lt;br&gt;
use it, then leave.&lt;/p&gt;

&lt;p&gt;I think of WheelPage as a small thing in a drawer,&lt;br&gt;&lt;br&gt;
not something that asks for your attention all the time.&lt;/p&gt;




&lt;h2&gt;
  
  
  In the End
&lt;/h2&gt;

&lt;p&gt;WheelPage isn’t meant for big life decisions.&lt;/p&gt;

&lt;p&gt;It exists for something much smaller:&lt;br&gt;&lt;br&gt;
helping you stop spending attention on tiny choices.&lt;/p&gt;

&lt;p&gt;Sometimes, a random and emotionless result helps you move forward faster.&lt;br&gt;&lt;br&gt;
And sometimes, it even helps you notice what you wanted all along.&lt;/p&gt;

&lt;p&gt;If you run into the same kind of friction, this little tool might save you a bit of attention.&lt;/p&gt;

&lt;p&gt;It’s there when you need it.&lt;br&gt;&lt;br&gt;
Quiet.&lt;br&gt;&lt;br&gt;
And not in a hurry.&lt;/p&gt;

</description>
      <category>webdev</category>
      <category>productivity</category>
      <category>showdev</category>
      <category>tooling</category>
    </item>
    <item>
      <title>WheelPage — A Simple Decision Wheel and Coin Flip Tool</title>
      <dc:creator>Funny</dc:creator>
      <pubDate>Sun, 14 Dec 2025 07:55:42 +0000</pubDate>
      <link>https://forem.com/myfunny/wheelpage-a-simple-decision-wheel-and-coin-flip-tool-2m0n</link>
      <guid>https://forem.com/myfunny/wheelpage-a-simple-decision-wheel-and-coin-flip-tool-2m0n</guid>
      <description>&lt;h2&gt;
  
  
  I built a coin flip tool and realized the result doesn’t really matter
&lt;/h2&gt;

&lt;p&gt;I didn’t plan to build a product.&lt;/p&gt;

&lt;p&gt;The idea started because I kept getting stuck on small decisions:&lt;br&gt;&lt;br&gt;
which task to start, whether to continue something or stop, what to do next when my brain felt tired. None of these choices were important, but they kept slowing me down.&lt;/p&gt;

&lt;p&gt;So I built a very simple coin flip page (&lt;a href="https://wheelpage.com/coin-flip/" rel="noopener noreferrer"&gt;https://wheelpage.com/coin-flip/&lt;/a&gt;).&lt;br&gt;&lt;br&gt;
No login, no settings, no explanation. You open it, flip once, and move on.&lt;/p&gt;

&lt;p&gt;I honestly thought almost no one would use it.&lt;/p&gt;




&lt;h2&gt;
  
  
  The mistake I almost made
&lt;/h2&gt;

&lt;p&gt;At the beginning, I tried to “improve” it.&lt;/p&gt;

&lt;p&gt;I thought people would want:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;history
&lt;/li&gt;
&lt;li&gt;statistics
&lt;/li&gt;
&lt;li&gt;customization
&lt;/li&gt;
&lt;li&gt;more control
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;So I started adding things. And the page became heavier, slower, and honestly… less useful.&lt;/p&gt;

&lt;p&gt;At some point I removed almost everything again.&lt;/p&gt;

&lt;p&gt;What surprised me was that usage didn’t drop. It felt more natural. People didn’t want a system — they wanted a moment.&lt;/p&gt;




&lt;h2&gt;
  
  
  What people actually use it for
&lt;/h2&gt;

&lt;p&gt;Some users told me something interesting.&lt;/p&gt;

&lt;p&gt;They said the coin result itself wasn’t the important part. What mattered was their &lt;strong&gt;reaction&lt;/strong&gt; to it.&lt;/p&gt;

&lt;p&gt;If the coin landed on “Heads” and they felt disappointed, the decision was already made — the coin just exposed it.&lt;/p&gt;

&lt;p&gt;I didn’t design for that. It happened naturally.&lt;/p&gt;




&lt;h2&gt;
  
  
  Why I kept it minimal
&lt;/h2&gt;

&lt;p&gt;I also built a simple decision wheel later, but the principle stayed the same:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;No accounts
&lt;/li&gt;
&lt;li&gt;No ads
&lt;/li&gt;
&lt;li&gt;No dashboards
&lt;/li&gt;
&lt;li&gt;No “engagement features”
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;You open it, use it, close it.&lt;/p&gt;

&lt;p&gt;I don’t want people to stay. I want them to leave faster.&lt;/p&gt;




&lt;h2&gt;
  
  
  What this small project taught me
&lt;/h2&gt;

&lt;p&gt;Building something “boring” taught me more than some bigger projects.&lt;/p&gt;

&lt;p&gt;Not everything needs growth loops.&lt;br&gt;&lt;br&gt;
Not everything needs optimization.&lt;br&gt;&lt;br&gt;
Sometimes removing features is the best decision you can make.&lt;/p&gt;

&lt;p&gt;And sometimes, a tiny tool works not because it gives an answer — but because it helps you notice how you feel about the answer.&lt;/p&gt;




&lt;p&gt;I’m curious:&lt;/p&gt;

&lt;p&gt;Have you ever built (or used) something small that turned out to be more useful than you expected?&lt;br&gt;&lt;br&gt;
Or noticed that the value wasn’t in the result, but in your reaction to it?&lt;/p&gt;

&lt;p&gt;&lt;em&gt;If anyone is curious, the project lives here:&lt;/em&gt;&lt;br&gt;&lt;br&gt;
&lt;a href="https://wheelpage.com/" rel="noopener noreferrer"&gt;https://wheelpage.com/&lt;/a&gt;&lt;/p&gt;

</description>
      <category>ux</category>
      <category>tooling</category>
      <category>showdev</category>
      <category>productivity</category>
    </item>
    <item>
      <title>I Built a Tiny “Coin Flip” Tool — Because Sometimes a Simple Choice Is All You Need</title>
      <dc:creator>Funny</dc:creator>
      <pubDate>Wed, 19 Nov 2025 14:59:46 +0000</pubDate>
      <link>https://forem.com/myfunny/i-built-a-tiny-coin-flip-tool-because-sometimes-a-simple-choice-is-all-you-need-52m7</link>
      <guid>https://forem.com/myfunny/i-built-a-tiny-coin-flip-tool-because-sometimes-a-simple-choice-is-all-you-need-52m7</guid>
      <description>&lt;p&gt;We all overthink.&lt;br&gt;
Even developers.&lt;br&gt;
Especially developers. 😅&lt;/p&gt;

&lt;p&gt;So I built a tiny tool to solve one very specific problem:&lt;/p&gt;

&lt;p&gt;👉 When I can’t decide, I let a coin decide for me.&lt;br&gt;
One click. Heads or tails. No mental load.&lt;/p&gt;

&lt;p&gt;Here it is:&lt;/p&gt;

&lt;p&gt;👉 Coin Flip: &lt;a href="https://wheelpage.com/coin-flip/" rel="noopener noreferrer"&gt;https://wheelpage.com/coin-flip/&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;(Instant decision-making. Zero UI noise.)&lt;/p&gt;

&lt;p&gt;💡 Why I Built It&lt;/p&gt;

&lt;p&gt;Sometimes the smallest decisions steal the most time:&lt;/p&gt;

&lt;p&gt;Which task to start&lt;/p&gt;

&lt;p&gt;Whether to refactor now or later&lt;/p&gt;

&lt;p&gt;Which feature to pick&lt;/p&gt;

&lt;p&gt;Even what to eat for lunch&lt;/p&gt;

&lt;p&gt;Instead of burning mental energy, I wanted a stupidly simple way to break the deadlock.&lt;/p&gt;

&lt;p&gt;So I made this tiny coin.&lt;/p&gt;

&lt;p&gt;No ads&lt;br&gt;
No distractions&lt;br&gt;
No dark patterns&lt;br&gt;
Just flip → decide → move on&lt;/p&gt;

&lt;p&gt;✨ Bonus: I Also Made a Random Decision Wheel&lt;/p&gt;

&lt;p&gt;If you want something more playful:&lt;/p&gt;

&lt;p&gt;🎡 Spin Wheel: &lt;a href="https://wheelpage.com/" rel="noopener noreferrer"&gt;https://wheelpage.com/&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;It’s great for picking features, choosing tasks, or settling arguments with teammates.&lt;br&gt;
Dev teams somehow love it. 😂&lt;/p&gt;

&lt;p&gt;🧩 Feel Free to Use It (or Fork the Idea)&lt;/p&gt;

&lt;p&gt;If you also struggle with micro-decisions, give it a try.&lt;br&gt;
And if you build your own variant (code, design, or logic), I’d love to see it.&lt;/p&gt;

</description>
      <category>productivity</category>
      <category>showdev</category>
      <category>tooling</category>
    </item>
    <item>
      <title>Why I Built a Simple Decision-Making Tool</title>
      <dc:creator>Funny</dc:creator>
      <pubDate>Tue, 30 Sep 2025 03:34:06 +0000</pubDate>
      <link>https://forem.com/myfunny/why-i-built-a-simple-decision-making-tool-5b8a</link>
      <guid>https://forem.com/myfunny/why-i-built-a-simple-decision-making-tool-5b8a</guid>
      <description>&lt;p&gt;I didn’t set out to “build a tool” or start a project. It started with something much smaller: indecision.&lt;/p&gt;

&lt;p&gt;Almost every day, I found myself stuck in little decision loops.&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;🍔 What should I eat for lunch?
&lt;/li&gt;
&lt;li&gt;📋 Which task should I start with?
&lt;/li&gt;
&lt;li&gt;🎲 Who goes first in a game night with friends?
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;None of these were “big problems,” but they drained more energy than I expected. I’d spend five minutes scrolling food delivery apps, or ten minutes asking everyone to vote on what to do. By the time the decision was made, I was already tired.&lt;/p&gt;

&lt;p&gt;One day, half-jokingly, I typed &lt;strong&gt;“spin the wheel”&lt;/strong&gt; into Google, thinking maybe a randomizer could make the choice for me. What I found were clunky websites: overloaded with ads, auto-playing videos, confusing menus, and pop-ups everywhere. All I wanted was a wheel that spins — nothing more.&lt;/p&gt;

&lt;p&gt;That frustration gave me the spark: &lt;em&gt;what if I just made one myself?&lt;/em&gt;&lt;/p&gt;




&lt;h2&gt;
  
  
  Starting small 🚀
&lt;/h2&gt;

&lt;p&gt;I didn’t plan a “startup” or think about features. I opened my laptop and began sketching out the simplest possible thing: a blank wheel, a box to type in options, and a button that says &lt;strong&gt;Spin&lt;/strong&gt;. That was it.&lt;/p&gt;

&lt;p&gt;When it first worked, it felt almost silly. The wheel spun, landed on a slice, and gave me an answer. But it solved the exact problem I had: I didn’t have to overthink. The decision was out of my hands, and I could move on.&lt;/p&gt;




&lt;h2&gt;
  
  
  Why I kept going 💡
&lt;/h2&gt;

&lt;p&gt;The funny thing is, once I used it myself, other people wanted to use it too.&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;👨‍👩‍👧 Friends used it at dinner: each person would type in one suggestion, and the wheel would decide.
&lt;/li&gt;
&lt;li&gt;🎓 Teachers told me they used it in classrooms, adding student names to make participation random and fair.
&lt;/li&gt;
&lt;li&gt;🎥 Someone even told me they used it for small giveaways during livestreams.
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;It made me realize that small tools, even ones that feel almost trivial, can quietly fit into people’s daily routines.&lt;/p&gt;




&lt;h2&gt;
  
  
  What it means to me 💭
&lt;/h2&gt;

&lt;p&gt;Building this wheel wasn’t about technology. It was about creating a tiny pocket of calm in situations where my brain usually spirals into indecision.&lt;/p&gt;

&lt;p&gt;There’s something oddly comforting about handing over the choice to a spin. You’re no longer the one obsessing over pros and cons, you’re just watching a wheel turn — and somehow, that feels lighter.&lt;/p&gt;

&lt;p&gt;For me, this tool is a reminder: not every problem needs a complicated solution. Sometimes, a simple spin is enough.&lt;/p&gt;




&lt;h2&gt;
  
  
  Try it yourself 🎡
&lt;/h2&gt;

&lt;p&gt;If you’ve ever been stuck in one of those tiny decision moments, you might find this tool helpful too.&lt;br&gt;&lt;br&gt;
I put it online here: &lt;a href="https://wheelpage.com" rel="noopener noreferrer"&gt;https://wheelpage.com&lt;/a&gt;&lt;/p&gt;

</description>
      <category>webdev</category>
      <category>productivity</category>
      <category>programming</category>
    </item>
  </channel>
</rss>
