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    <title>Forem: Mitarashi6bear</title>
    <description>The latest articles on Forem by Mitarashi6bear (@mitarashi6bear).</description>
    <link>https://forem.com/mitarashi6bear</link>
    <image>
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      <title>Forem: Mitarashi6bear</title>
      <link>https://forem.com/mitarashi6bear</link>
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    <item>
      <title>The 'Why is it floating?!' Problem in Blender — I Made a Free Add-on for That</title>
      <dc:creator>Mitarashi6bear</dc:creator>
      <pubDate>Fri, 22 May 2026 06:15:12 +0000</pubDate>
      <link>https://forem.com/mitarashi6bear/the-why-is-it-floating-problem-in-blender-i-made-a-free-add-on-for-that-58ia</link>
      <guid>https://forem.com/mitarashi6bear/the-why-is-it-floating-problem-in-blender-i-made-a-free-add-on-for-that-58ia</guid>
      <description>&lt;p&gt;Have you ever run into any of these situations in Blender?&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;You placed an object at Z = 0, but it's floating in the air (or half-buried in the floor)&lt;/li&gt;
&lt;li&gt;An imported model has its origin at the mesh center instead of the bottom&lt;/li&gt;
&lt;li&gt;You tried to move the origin to the bottom, and it took way more steps than it should&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F2272s30qxytbfkb2rdlo.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F2272s30qxytbfkb2rdlo.png" alt=" " width="800" height="703"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;If the origin is at the bottom center, you can just snap it to Z = 0 and it sits perfectly on the floor.&lt;br&gt;
But getting there requires a few annoying steps:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;Switch to Edit Mode, select the bottom face/vertices, and snap the 3D Cursor there&lt;/li&gt;
&lt;li&gt;Switch back to Object Mode and set the origin to the 3D Cursor&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;When you're building an interior scene with a bunch of furniture, doing this over and over gets old fast.&lt;/p&gt;

&lt;p&gt;So I made an add-on that handles it with a right-click.&lt;/p&gt;




&lt;h2&gt;
  
  
  Origin to Bottom Center
&lt;/h2&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fszmqvwpky0d0y56i6eoq.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fszmqvwpky0d0y56i6eoq.png" alt=" " width="706" height="780"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;A simple Blender add-on that automatically moves an object's origin to the center of its lowest point (bottom face).&lt;/p&gt;

&lt;p&gt;Select multiple objects and it updates each one individually — no need to do them one by one.&lt;/p&gt;




&lt;h2&gt;
  
  
  When it comes in handy
&lt;/h2&gt;

&lt;p&gt;&lt;strong&gt;Placing furniture and props&lt;/strong&gt;&lt;br&gt;
With the origin at the bottom, dropping something at Z = 0 places it perfectly on the floor. No manual height adjustment needed.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fct9t3fprxzyq32h3bf6y.jpg" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fct9t3fprxzyq32h3bf6y.jpg" alt=" " width="800" height="361"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Fixing imported models&lt;/strong&gt;&lt;br&gt;
Models from other apps often have inconsistent origin positions. Select them all and fix in one shot.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Organizing a scene&lt;/strong&gt;&lt;br&gt;
When arranging multiple objects side by side, having consistent origin positions makes placement a lot easier.&lt;/p&gt;




&lt;h2&gt;
  
  
  Download (Free)
&lt;/h2&gt;

&lt;p&gt;Available for free on Booth:&lt;/p&gt;

&lt;p&gt;👉 &lt;a href="https://epartworks.booth.pm/items/8275371" rel="noopener noreferrer"&gt;https://epartworks.booth.pm/items/8275371&lt;/a&gt;&lt;/p&gt;




&lt;h2&gt;
  
  
  Wrapping up
&lt;/h2&gt;

&lt;p&gt;I'm planning to keep building small add-ons for operations that feel like they &lt;em&gt;should&lt;/em&gt; be in Blender already but aren't.&lt;/p&gt;

&lt;p&gt;If this was useful, a follow would make my day 😊&lt;/p&gt;

</description>
      <category>blender</category>
      <category>addon</category>
      <category>3d</category>
      <category>python</category>
    </item>
    <item>
      <title>Hello! I'm a balloon artist who started 3D modeling</title>
      <dc:creator>Mitarashi6bear</dc:creator>
      <pubDate>Thu, 21 May 2026 12:08:08 +0000</pubDate>
      <link>https://forem.com/mitarashi6bear/hello-im-a-balloon-artist-who-started-3d-modeling-5am</link>
      <guid>https://forem.com/mitarashi6bear/hello-im-a-balloon-artist-who-started-3d-modeling-5am</guid>
      <description>&lt;p&gt;Hi, I'm mitarashi6bear 👋&lt;br&gt;
I'm from Japan.&lt;/p&gt;

&lt;h2&gt;
  
  
  What I do
&lt;/h2&gt;

&lt;p&gt;My main job is &lt;strong&gt;balloon art&lt;/strong&gt; — creating various characters and figures using balloons to entertain people. It's a craft built around making 3D forms from scratch.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fxkh2tey2u5wdsgf4ulm4.jpg" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fxkh2tey2u5wdsgf4ulm4.jpg" alt=" " width="800" height="827"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fsuepzlse60pu6u9ngext.jpg" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fsuepzlse60pu6u9ngext.jpg" alt=" " width="800" height="800"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;That love of building shapes naturally pulled me toward &lt;strong&gt;Blender&lt;/strong&gt;. I started learning 3D modeling as a hobby, and now I occasionally take small commissions too. Going from physical sculpture to digital felt surprisingly fun — the mindset of "how do I build this shape?" carries over really well.&lt;/p&gt;

&lt;h2&gt;
  
  
  Why I started making add-ons
&lt;/h2&gt;

&lt;p&gt;Recently I started developing &lt;strong&gt;Blender add-ons&lt;/strong&gt;, and the reason is pretty simple: I kept running into small workflow annoyances that Blender doesn't handle out of the box.&lt;/p&gt;

&lt;p&gt;Things like:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Reloading textures from an external app requires clicking through several menus every single time&lt;/li&gt;
&lt;li&gt;Moving an object's origin to its bottom center (super common when placing props) takes more steps than it should&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;So I just... fixed them. Nothing fancy, just small tools to remove the friction from my own workflow. If they're useful to others, great.&lt;/p&gt;

&lt;h2&gt;
  
  
  What I'll be posting here
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;Blender add-on releases and explanations&lt;/li&gt;
&lt;li&gt;Small Blender tips I pick up while learning&lt;/li&gt;
&lt;li&gt;Maybe some thoughts on the overlap between physical craft and 3D modeling&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;I'm still very much learning, so expect a mix of "here's a tool I made" and "here's something that confused me for way too long."&lt;/p&gt;




&lt;p&gt;My add-ons are available on Gumroad:&lt;br&gt;
👉 &lt;a href="https://epartworks.gumroad.com" rel="noopener noreferrer"&gt;https://epartworks.gumroad.com&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Nice to meet you all!&lt;/p&gt;

</description>
      <category>introduction</category>
      <category>blender</category>
      <category>3d</category>
      <category>beginners</category>
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