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    <title>Forem: Jaxson Jones</title>
    <description>The latest articles on Forem by Jaxson Jones (@lizzx9).</description>
    <link>https://forem.com/lizzx9</link>
    <image>
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      <title>Forem: Jaxson Jones</title>
      <link>https://forem.com/lizzx9</link>
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    <language>en</language>
    <item>
      <title># 👀 The House Watches You – *Houses: Hidden Spirits* Teaser</title>
      <dc:creator>Jaxson Jones</dc:creator>
      <pubDate>Sun, 04 Jan 2026 15:28:30 +0000</pubDate>
      <link>https://forem.com/lizzx9/-the-house-watches-you-houses-hidden-spirits-teaser-4ff9</link>
      <guid>https://forem.com/lizzx9/-the-house-watches-you-houses-hidden-spirits-teaser-4ff9</guid>
      <description>&lt;p&gt;Have you ever felt like &lt;strong&gt;your own house is alive&lt;/strong&gt;?&lt;br&gt;&lt;br&gt;
In &lt;em&gt;Houses: Hidden Spirits&lt;/em&gt;, even when everything looks normal, the house is &lt;strong&gt;paying attention&lt;/strong&gt;.  &lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Lights flicker when you’re not looking
&lt;/li&gt;
&lt;li&gt;Hallways stretch or shrink just slightly
&lt;/li&gt;
&lt;li&gt;Doors and objects move… but only when you’re not watching
&lt;/li&gt;
&lt;li&gt;Sanity changes what you notice — calm? subtle changes. Low? The house whispers its secrets
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Every shadow, every creak… is part of the house.&lt;br&gt;&lt;br&gt;
Are you brave enough to explore?&lt;/p&gt;

&lt;p&gt;💡 Stay tuned… some secrets are waiting for those who dare to sleep.&lt;/p&gt;

</description>
    </item>
    <item>
      <title># 🕵️‍♂️ Secrets in the House – *Houses: Hidden Spirits*</title>
      <dc:creator>Jaxson Jones</dc:creator>
      <pubDate>Sun, 04 Jan 2026 15:23:25 +0000</pubDate>
      <link>https://forem.com/lizzx9/-secrets-in-the-house-houses-hidden-spirits-13ai</link>
      <guid>https://forem.com/lizzx9/-secrets-in-the-house-houses-hidden-spirits-13ai</guid>
      <description>&lt;p&gt;The house isn’t just a place… it’s alive.&lt;br&gt;&lt;br&gt;
In &lt;em&gt;Houses: Hidden Spirits&lt;/em&gt;, some rooms &lt;strong&gt;look normal&lt;/strong&gt; but hide &lt;strong&gt;secrets&lt;/strong&gt; that only reveal themselves under the right circumstances.&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Hidden items and clues &lt;strong&gt;change depending on your sanity&lt;/strong&gt;
&lt;/li&gt;
&lt;li&gt;Small events trigger &lt;strong&gt;only if you sleep or explore slowly&lt;/strong&gt;
&lt;/li&gt;
&lt;li&gt;Diary entries &lt;strong&gt;can disappear or rewrite themselves&lt;/strong&gt;
&lt;/li&gt;
&lt;li&gt;Hallways and doors subtly &lt;strong&gt;move or shift&lt;/strong&gt; when you aren’t looking
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Sometimes the house is watching…&lt;br&gt;&lt;br&gt;
Are you watching back?  &lt;/p&gt;

&lt;p&gt;Stay tuned — the house has more surprises waiting for those brave enough to explore.&lt;/p&gt;

</description>
    </item>
    <item>
      <title># 🏚️ Behind the Doors of *Houses: Hidden Spirits* – The Sanity Mechanic 😱</title>
      <dc:creator>Jaxson Jones</dc:creator>
      <pubDate>Sun, 04 Jan 2026 15:17:00 +0000</pubDate>
      <link>https://forem.com/lizzx9/-behind-the-doors-of-houses-hidden-spirits-the-sanity-mechanic-3m2c</link>
      <guid>https://forem.com/lizzx9/-behind-the-doors-of-houses-hidden-spirits-the-sanity-mechanic-3m2c</guid>
      <description>&lt;p&gt;Have you ever wondered what it would feel like if &lt;strong&gt;your own house didn’t feel safe anymore&lt;/strong&gt;?&lt;br&gt;&lt;br&gt;
That’s exactly what I’m building in my game, &lt;em&gt;Houses: Hidden Spirits&lt;/em&gt; — a &lt;strong&gt;psychological horror game for kids&lt;/strong&gt;, where the creepiness comes from &lt;strong&gt;what you think you see&lt;/strong&gt;.&lt;/p&gt;




&lt;h2&gt;
  
  
  🛏️ Sleeping is Safe… Sometimes
&lt;/h2&gt;

&lt;p&gt;In the game:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Sleeping &lt;strong&gt;restores your sanity&lt;/strong&gt;
&lt;/li&gt;
&lt;li&gt;Sanity slowly drops when you:

&lt;ul&gt;
&lt;li&gt;Stand in dark corners&lt;/li&gt;
&lt;li&gt;Stare too long at rooms&lt;/li&gt;
&lt;li&gt;Read the mysterious diary entries&lt;/li&gt;
&lt;/ul&gt;


&lt;/li&gt;

&lt;/ul&gt;

&lt;p&gt;&lt;strong&gt;Low sanity causes:&lt;/strong&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Hallways stretching or shifting slightly
&lt;/li&gt;
&lt;li&gt;Doors opening or closing by themselves
&lt;/li&gt;
&lt;li&gt;Subtle whispers and quiet sounds
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Even when nothing is moving, something feels… wrong.  &lt;/p&gt;




&lt;h2&gt;
  
  
  👁️ The Main Spirit
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;Appears &lt;strong&gt;only at the edge of your vision&lt;/strong&gt;
&lt;/li&gt;
&lt;li&gt;Has &lt;strong&gt;no eyes&lt;/strong&gt;, just a &lt;strong&gt;wide, forced grin&lt;/strong&gt;
&lt;/li&gt;
&lt;li&gt;Never attacks, never chases
&lt;/li&gt;
&lt;li&gt;Just watches
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Sometimes you think it’s there… sometimes you think you’re imagining it. That’s the point.  &lt;/p&gt;




&lt;h2&gt;
  
  
  📖 The Diary
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;Early entries seem normal
&lt;/li&gt;
&lt;li&gt;Later entries &lt;strong&gt;change or disappear&lt;/strong&gt;
&lt;/li&gt;
&lt;li&gt;It talks directly to the player, questioning what’s real
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;The diary is both your guide and your tormentor.  &lt;/p&gt;




&lt;h2&gt;
  
  
  🎮 Why It’s Different
&lt;/h2&gt;

&lt;p&gt;&lt;em&gt;Houses: Hidden Spirits&lt;/em&gt; is:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Kid-friendly
&lt;/li&gt;
&lt;li&gt;Creepy without gore
&lt;/li&gt;
&lt;li&gt;Psychological — fear comes from &lt;strong&gt;suspense and uncertainty&lt;/strong&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;The house is alive, but it’s not trying to hurt you… only to be noticed.  &lt;/p&gt;




&lt;p&gt;💡 Stay tuned for the next post — I’ll reveal a &lt;strong&gt;hidden event&lt;/strong&gt; that happens when your sanity is very low.&lt;/p&gt;

</description>
      <category>devjournal</category>
      <category>gamedev</category>
      <category>showdev</category>
    </item>
    <item>
      <title>Houses Hidden Spirits-The Roadmap to Terror</title>
      <dc:creator>Jaxson Jones</dc:creator>
      <pubDate>Sun, 04 Jan 2026 02:48:57 +0000</pubDate>
      <link>https://forem.com/lizzx9/houses-hidden-spirits-the-roadmap-to-terror-4ep1</link>
      <guid>https://forem.com/lizzx9/houses-hidden-spirits-the-roadmap-to-terror-4ep1</guid>
      <description>&lt;p&gt;🕯️ __ Ever wondered how to build a psychological horror game that &lt;strong&gt;haunts players without a single jump scare&lt;/strong&gt;?&lt;br&gt;&lt;br&gt;
Here’s the full roadmap for my game, &lt;em&gt;Houses: Hidden Spirits&lt;/em&gt;, leading to its official completion on &lt;strong&gt;December 16, 2029, 1:46 PM&lt;/strong&gt;.  &lt;/p&gt;




&lt;h2&gt;
  
  
  2026 – Laying the Foundation 🛠️
&lt;/h2&gt;

&lt;p&gt;&lt;strong&gt;Jan – Jun:&lt;/strong&gt;  &lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Lock in the core mechanics: &lt;strong&gt;sanity system, bed sleep, hallucinations&lt;/strong&gt;
&lt;/li&gt;
&lt;li&gt;Prototype the &lt;strong&gt;main spirit&lt;/strong&gt; with a forced grin and no eyes
&lt;/li&gt;
&lt;li&gt;Test the basic rooms and flickering lights for maximum creepiness
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;strong&gt;Jul – Dec:&lt;/strong&gt;  &lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Build a &lt;strong&gt;1-2 room playable demo&lt;/strong&gt;
&lt;/li&gt;
&lt;li&gt;Observe early player reactions
&lt;/li&gt;
&lt;li&gt;Research &lt;strong&gt;multi-device scaling&lt;/strong&gt;
&lt;/li&gt;
&lt;/ul&gt;




&lt;h2&gt;
  
  
  2027 – Expansion &amp;amp; Multi-Device 🌐
&lt;/h2&gt;

&lt;p&gt;&lt;strong&gt;Jan – Jun:&lt;/strong&gt;  &lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Expand the house: more rooms, more secrets
&lt;/li&gt;
&lt;li&gt;Implement subtle hallucinations and environmental creep
&lt;/li&gt;
&lt;li&gt;Optimize the game for &lt;strong&gt;PC, Mac, and mobile devices&lt;/strong&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;strong&gt;Jul – Dec:&lt;/strong&gt;  &lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Add &lt;strong&gt;WebGL / HTML5 support&lt;/strong&gt; for browsers
&lt;/li&gt;
&lt;li&gt;Begin console prep: Switch, Steam Deck, PlayStation, Xbox
&lt;/li&gt;
&lt;li&gt;Test device scaling — making sure the &lt;strong&gt;horror stays intact everywhere&lt;/strong&gt;
&lt;/li&gt;
&lt;/ul&gt;




&lt;h2&gt;
  
  
  2028 – Polish &amp;amp; Hallucination Depth 🎨
&lt;/h2&gt;

&lt;p&gt;&lt;strong&gt;Jan – Jun:&lt;/strong&gt;  &lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Finalize &lt;strong&gt;main spirit behavior&lt;/strong&gt;: watching mechanics and rare sleep-frame events
&lt;/li&gt;
&lt;li&gt;Improve lighting and ambient sound on all devices
&lt;/li&gt;
&lt;li&gt;Ensure hallucinations remain &lt;strong&gt;kid-friendly but unsettling&lt;/strong&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;strong&gt;Jul – Dec:&lt;/strong&gt;  &lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Add optional secrets, diary entries, and a &lt;strong&gt;false “safe ending”&lt;/strong&gt;
&lt;/li&gt;
&lt;li&gt;Test the &lt;strong&gt;first sleep scene&lt;/strong&gt; and hidden consequences
&lt;/li&gt;
&lt;li&gt;Gather feedback from friends or small testers
&lt;/li&gt;
&lt;/ul&gt;




&lt;h2&gt;
  
  
  2029 – Finalization &amp;amp; Release Prep 🚪
&lt;/h2&gt;

&lt;p&gt;&lt;strong&gt;Jan – Jun:&lt;/strong&gt;  &lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Implement final &lt;strong&gt;UI touches&lt;/strong&gt;: sanity bar, health system, bed interface
&lt;/li&gt;
&lt;li&gt;Make sure &lt;strong&gt;cross-device controls&lt;/strong&gt; work perfectly
&lt;/li&gt;
&lt;li&gt;Bug fixing and performance optimization
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;strong&gt;Jul – Dec 15:&lt;/strong&gt;  &lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Final playtests
&lt;/li&gt;
&lt;li&gt;Polish audio, lighting, and visual consistency
&lt;/li&gt;
&lt;li&gt;Marketing prep: teaser images, Dev.to updates, social posts
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;strong&gt;Dec 16, 2029, 1:46 PM:&lt;/strong&gt;  &lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;🎉 &lt;strong&gt;Official game completion&lt;/strong&gt;
&lt;/li&gt;
&lt;li&gt;The world finally meets &lt;em&gt;Houses: Hidden Spirits&lt;/em&gt;
&lt;/li&gt;
&lt;/ul&gt;




&lt;h3&gt;
  
  
  Tips to Stay on Track 🧩
&lt;/h3&gt;

&lt;ol&gt;
&lt;li&gt;Break the roadmap into &lt;strong&gt;half-year milestones&lt;/strong&gt;
&lt;/li&gt;
&lt;li&gt;Keep &lt;strong&gt;small playable demos&lt;/strong&gt; to see your scares in action
&lt;/li&gt;
&lt;li&gt;Document everything for &lt;strong&gt;future updates or sequels&lt;/strong&gt;
&lt;/li&gt;
&lt;/ol&gt;




&lt;p&gt;💡 This roadmap is more than just a schedule — it’s a blueprint for &lt;strong&gt;building fear, suspense, and unforgettable horror experiences&lt;/strong&gt; across devices.# 🏚️ Houses: Hidden Spirits – The Roadmap to Terror (Dec 16, 2029) 🕯️&lt;/p&gt;

&lt;p&gt;Ever wondered how to build a psychological horror game that &lt;strong&gt;haunts players without a single jump scare&lt;/strong&gt;?&lt;br&gt;&lt;br&gt;
Here’s the full roadmap for my game, &lt;em&gt;Houses: Hidden Spirits&lt;/em&gt;, leading to its official completion on &lt;strong&gt;December 16, 2029, 1:46 PM&lt;/strong&gt;.  &lt;/p&gt;




&lt;h2&gt;
  
  
  2026 – Laying the Foundation 🛠️
&lt;/h2&gt;

&lt;p&gt;&lt;strong&gt;Jan – Jun:&lt;/strong&gt;  &lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Lock in the core mechanics: &lt;strong&gt;sanity system, bed sleep, hallucinations&lt;/strong&gt;
&lt;/li&gt;
&lt;li&gt;Prototype the &lt;strong&gt;main spirit&lt;/strong&gt; with a forced grin and no eyes
&lt;/li&gt;
&lt;li&gt;Test the basic rooms and flickering lights for maximum creepiness
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;strong&gt;Jul – Dec:&lt;/strong&gt;  &lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Build a &lt;strong&gt;1-2 room playable demo&lt;/strong&gt;
&lt;/li&gt;
&lt;li&gt;Observe early player reactions
&lt;/li&gt;
&lt;li&gt;Research &lt;strong&gt;multi-device scaling&lt;/strong&gt;
&lt;/li&gt;
&lt;/ul&gt;




&lt;h2&gt;
  
  
  2027 – Expansion &amp;amp; Multi-Device 🌐
&lt;/h2&gt;

&lt;p&gt;&lt;strong&gt;Jan – Jun:&lt;/strong&gt;  &lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Expand the house: more rooms, more secrets
&lt;/li&gt;
&lt;li&gt;Implement subtle hallucinations and environmental creep
&lt;/li&gt;
&lt;li&gt;Optimize the game for &lt;strong&gt;PC, Mac, and mobile devices&lt;/strong&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;strong&gt;Jul – Dec:&lt;/strong&gt;  &lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Add &lt;strong&gt;WebGL / HTML5 support&lt;/strong&gt; for browsers
&lt;/li&gt;
&lt;li&gt;Begin console prep: Switch, Steam Deck, PlayStation, Xbox
&lt;/li&gt;
&lt;li&gt;Test device scaling — making sure the &lt;strong&gt;horror stays intact everywhere&lt;/strong&gt;
&lt;/li&gt;
&lt;/ul&gt;




&lt;h2&gt;
  
  
  2028 – Polish &amp;amp; Hallucination Depth 🎨
&lt;/h2&gt;

&lt;p&gt;&lt;strong&gt;Jan – Jun:&lt;/strong&gt;  &lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Finalize &lt;strong&gt;main spirit behavior&lt;/strong&gt;: watching mechanics and rare sleep-frame events
&lt;/li&gt;
&lt;li&gt;Improve lighting and ambient sound on all devices
&lt;/li&gt;
&lt;li&gt;Ensure hallucinations remain &lt;strong&gt;kid-friendly but unsettling&lt;/strong&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;strong&gt;Jul – Dec:&lt;/strong&gt;  &lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Add optional secrets, diary entries, and a &lt;strong&gt;false “safe ending”&lt;/strong&gt;
&lt;/li&gt;
&lt;li&gt;Test the &lt;strong&gt;first sleep scene&lt;/strong&gt; and hidden consequences
&lt;/li&gt;
&lt;li&gt;Gather feedback from friends or small testers
&lt;/li&gt;
&lt;/ul&gt;




&lt;h2&gt;
  
  
  2029 – Finalization &amp;amp; Release Prep 🚪
&lt;/h2&gt;

&lt;p&gt;&lt;strong&gt;Jan – Jun:&lt;/strong&gt;  &lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Implement final &lt;strong&gt;UI touches&lt;/strong&gt;: sanity bar, health system, bed interface
&lt;/li&gt;
&lt;li&gt;Make sure &lt;strong&gt;cross-device controls&lt;/strong&gt; work perfectly
&lt;/li&gt;
&lt;li&gt;Bug fixing and performance optimization
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;strong&gt;Jul – Dec 15:&lt;/strong&gt;  &lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Final playtests
&lt;/li&gt;
&lt;li&gt;Polish audio, lighting, and visual consistency
&lt;/li&gt;
&lt;li&gt;Marketing prep: teaser images, Dev.to updates, social posts
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;strong&gt;Dec 16, 2029, 1:46 PM:&lt;/strong&gt;  &lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;🎉 &lt;strong&gt;Official game completion&lt;/strong&gt;
&lt;/li&gt;
&lt;li&gt;The world finally meets &lt;em&gt;Houses: Hidden Spirits&lt;/em&gt;
&lt;/li&gt;
&lt;/ul&gt;




&lt;h3&gt;
  
  
  Tips to Stay on Track 🧩
&lt;/h3&gt;

&lt;ol&gt;
&lt;li&gt;Break the roadmap into &lt;strong&gt;half-year milestones&lt;/strong&gt;
&lt;/li&gt;
&lt;li&gt;Keep &lt;strong&gt;small playable demos&lt;/strong&gt; to see your scares in action
&lt;/li&gt;
&lt;li&gt;Document everything for &lt;strong&gt;future updates or sequels&lt;/strong&gt;
&lt;/li&gt;
&lt;/ol&gt;




&lt;p&gt;💡 This roadmap is more than just a schedule — it’s a blueprint for &lt;strong&gt;building fear, suspense, and unforgettable horror experiences&lt;/strong&gt; across devices.&lt;/p&gt;

</description>
      <category>youngdeveloper</category>
      <category>horror</category>
      <category>inspires</category>
    </item>
    <item>
      <title>Meet jaxson t. Jones - the world's youngest horror game developer 🎮 👽</title>
      <dc:creator>Jaxson Jones</dc:creator>
      <pubDate>Sat, 03 Jan 2026 22:33:18 +0000</pubDate>
      <link>https://forem.com/lizzx9/meet-jaxson-t-jones-the-worlds-youngest-horror-game-developer-2cak</link>
      <guid>https://forem.com/lizzx9/meet-jaxson-t-jones-the-worlds-youngest-horror-game-developer-2cak</guid>
      <description>&lt;p&gt;Hi everyone! My name is Jaxson T. Jones, and I’m 9 years old. I create horror games, including my latest project called Houses: Hidden Spirits — a psychological horror game where players explore an eerie old house, encounter mysterious spirits, and face sanity-shaking surprises.&lt;/p&gt;

&lt;p&gt;Even at 9, I love designing game worlds, creating scary but kid-friendly experiences, and sharing my stories with players everywhere. I hope to inspire other young game developers to start making their own games too! (But don’t steal my record!) 😈🐕‍🦺&lt;/p&gt;

&lt;p&gt;Credits: Special thanks to Figma AI and ChatGPT for helping with design ideas and text!&lt;/p&gt;

</description>
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