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    <title>Forem: JellyBolt Games</title>
    <description>The latest articles on Forem by JellyBolt Games (@jellyboltgames).</description>
    <link>https://forem.com/jellyboltgames</link>
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      <title>Forem: JellyBolt Games</title>
      <link>https://forem.com/jellyboltgames</link>
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      <title>Looking for Android Beta Testers — 16 Free Casual Games Built with Web Techgamedev</title>
      <dc:creator>JellyBolt Games</dc:creator>
      <pubDate>Fri, 10 Apr 2026 14:10:43 +0000</pubDate>
      <link>https://forem.com/jellyboltgames/looking-for-android-beta-testers-16-free-casual-games-built-with-web-techgamedev-10pp</link>
      <guid>https://forem.com/jellyboltgames/looking-for-android-beta-testers-16-free-casual-games-built-with-web-techgamedev-10pp</guid>
      <description>&lt;p&gt;I'm working on a bunch of casual mobile games under the name &lt;strong&gt;JellyBolt Games&lt;/strong&gt; and I've hit a wall that probably sounds familiar to other indie devs here.&lt;/p&gt;

&lt;p&gt;Google Play requires you to have at least 12 testers who've been opted in for 14 continuous days before they'll let you publish to production. But getting testers without a production listing is... well, you see the problem.&lt;/p&gt;

&lt;h2&gt;
  
  
  What I Built
&lt;/h2&gt;

&lt;p&gt;16 lightweight casual games — puzzle, arcade, card, runner stuff. They're all built with web technologies (HTML5/JS/CSS) and wrapped for Android using Capacitor. No sketchy permissions, no data harvesting, completely free.&lt;/p&gt;

&lt;p&gt;Here's the short list:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Archery Quest&lt;/strong&gt; — aim and shoot targets&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Asteroid Dash&lt;/strong&gt; — dodge space debris&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Battle Arena&lt;/strong&gt; — tactical combat&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Block Storm&lt;/strong&gt; — falling blocks puzzle&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Bolt Blocks&lt;/strong&gt; — tile matching&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Bolt Breaker&lt;/strong&gt; — brick breaker&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Bolt Solitaire&lt;/strong&gt; — classic card game&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Bolt Tiles&lt;/strong&gt; — memory matching&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Bounce Blitz&lt;/strong&gt; — bouncing ball platformer&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Bubble Pop&lt;/strong&gt; — bubble shooter&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Card Clash&lt;/strong&gt; — card strategy&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Color Match&lt;/strong&gt; — color puzzle&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Crystal Caves&lt;/strong&gt; — exploration platformer&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Cube Runner&lt;/strong&gt; — endless runner&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Neon Dash&lt;/strong&gt; — fast-paced runner&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;JellyBolt Collection&lt;/strong&gt; — 25-in-1 bundle&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  How to Help
&lt;/h2&gt;

&lt;p&gt;If you've got an Android phone and a couple minutes, just tap any of these links to opt in as a closed beta tester:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;a href="https://play.google.com/apps/testing/com.jellybolt.archeryquest" rel="noopener noreferrer"&gt;Archery Quest&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://play.google.com/apps/testing/com.jellybolt.asteroiddash" rel="noopener noreferrer"&gt;Asteroid Dash&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://play.google.com/apps/testing/com.jellybolt.battlearena" rel="noopener noreferrer"&gt;Battle Arena&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://play.google.com/apps/testing/com.jellybolt.blockstorm" rel="noopener noreferrer"&gt;Block Storm&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://play.google.com/apps/testing/com.jellybolt.boltblocks" rel="noopener noreferrer"&gt;Bolt Blocks&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://play.google.com/apps/testing/com.jellybolt.boltbreaker" rel="noopener noreferrer"&gt;Bolt Breaker&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://play.google.com/apps/testing/com.jellybolt.boltsolitaire" rel="noopener noreferrer"&gt;Bolt Solitaire&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://play.google.com/apps/testing/com.jellybolt.bolttiles" rel="noopener noreferrer"&gt;Bolt Tiles&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://play.google.com/apps/testing/com.jellybolt.bounceblitz" rel="noopener noreferrer"&gt;Bounce Blitz&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://play.google.com/apps/testing/com.jellybolt.bubblepop" rel="noopener noreferrer"&gt;Bubble Pop&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://play.google.com/apps/testing/com.jellybolt.cardclash" rel="noopener noreferrer"&gt;Card Clash&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://play.google.com/apps/testing/com.jellybolt.colormatch" rel="noopener noreferrer"&gt;Color Match&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://play.google.com/apps/testing/com.jellybolt.crystalcaves" rel="noopener noreferrer"&gt;Crystal Caves&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://play.google.com/apps/testing/com.jellybolt.cuberunner" rel="noopener noreferrer"&gt;Cube Runner&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://play.google.com/apps/testing/com.jellybolt.neondash" rel="noopener noreferrer"&gt;Neon Dash&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://play.google.com/apps/testing/com.jellybolt.games" rel="noopener noreferrer"&gt;JellyBolt Collection (25-in-1)&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;You can also join the &lt;a href="https://groups.google.com/g/jellybolt-testers" rel="noopener noreferrer"&gt;JellyBolt Testers Google Group&lt;/a&gt; for updates.&lt;/p&gt;

&lt;h2&gt;
  
  
  Why Web Tech for Games?
&lt;/h2&gt;

&lt;p&gt;I went with HTML5/JS because the turnaround is crazy fast compared to Unity or native. Capacitor handles the Android wrapping and it works surprisingly well for casual 2D games. If anyone's curious about the tech stack I'm happy to write a followup post about it.&lt;/p&gt;

&lt;h2&gt;
  
  
  Feedback Welcome
&lt;/h2&gt;

&lt;p&gt;Found a bug? Think the UI is ugly? Want to tell me the games are bad? All good — drop a comment here or email me at &lt;a href="mailto:tdsquadai@gmail.com"&gt;tdsquadai@gmail.com&lt;/a&gt;. Honest feedback helps me make these better.&lt;/p&gt;

&lt;p&gt;Thanks for reading. The indie grind is real but every tester who signs up makes a huge difference.&lt;/p&gt;

</description>
      <category>gamedev</category>
      <category>android</category>
      <category>webdev</category>
      <category>mobile</category>
    </item>
    <item>
      <title>Looking for Android beta testers - 16 casual games need love</title>
      <dc:creator>JellyBolt Games</dc:creator>
      <pubDate>Thu, 09 Apr 2026 19:17:29 +0000</pubDate>
      <link>https://forem.com/jellyboltgames/looking-for-android-beta-testers-16-casual-games-need-love-55h9</link>
      <guid>https://forem.com/jellyboltgames/looking-for-android-beta-testers-16-casual-games-need-love-55h9</guid>
      <description>&lt;p&gt;Hey everyone 👋&lt;/p&gt;

&lt;p&gt;So I've been building casual games for the past few months — just HTML5/JS games wrapped for Android with Capacitor. Nothing groundbreaking, just fun little time-wasters like puzzle games, arcade shooters, card games, that kind of stuff.&lt;/p&gt;

&lt;p&gt;The thing is, Google Play now requires you to have at least 12 testers in a closed beta for 14 days before they'll even let you publish to production. Which honestly makes sense from a quality standpoint, but when you're a small indie studio with zero marketing budget... yeah, it's a bit of a chicken-and-egg problem.&lt;/p&gt;

&lt;p&gt;So here I am, asking for help. If you have an Android phone and don't mind trying out some games, I'd really appreciate it. You don't need to play them for hours or write detailed reports or anything — just opt in, install, and maybe open the game once or twice so Google counts you as an active tester.&lt;/p&gt;

&lt;p&gt;Here are the games (pick as many as you want, or just one — every opt-in helps):&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;a href="https://play.google.com/apps/testing/com.jellybolt.archeryquest" rel="noopener noreferrer"&gt;Archery Quest&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://play.google.com/apps/testing/com.jellybolt.asteroiddash" rel="noopener noreferrer"&gt;Asteroid Dash&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://play.google.com/apps/testing/com.jellybolt.battlearena" rel="noopener noreferrer"&gt;Battle Arena&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://play.google.com/apps/testing/com.jellybolt.blockstorm" rel="noopener noreferrer"&gt;Block Storm&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://play.google.com/apps/testing/com.jellybolt.boltblocks" rel="noopener noreferrer"&gt;Bolt Blocks&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://play.google.com/apps/testing/com.jellybolt.boltbreaker" rel="noopener noreferrer"&gt;Bolt Breaker&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://play.google.com/apps/testing/com.jellybolt.boltsolitaire" rel="noopener noreferrer"&gt;Bolt Solitaire&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://play.google.com/apps/testing/com.jellybolt.bolttiles" rel="noopener noreferrer"&gt;Bolt Tiles&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://play.google.com/apps/testing/com.jellybolt.bounceblitz" rel="noopener noreferrer"&gt;Bounce Blitz&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://play.google.com/apps/testing/com.jellybolt.bubblepop" rel="noopener noreferrer"&gt;Bubble Pop&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://play.google.com/apps/testing/com.jellybolt.cardclash" rel="noopener noreferrer"&gt;Card Clash&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://play.google.com/apps/testing/com.jellybolt.colormatch" rel="noopener noreferrer"&gt;Color Match&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://play.google.com/apps/testing/com.jellybolt.crystalcaves" rel="noopener noreferrer"&gt;Crystal Caves&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://play.google.com/apps/testing/com.jellybolt.cuberunner" rel="noopener noreferrer"&gt;Cube Runner&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://play.google.com/apps/testing/com.jellybolt.games" rel="noopener noreferrer"&gt;JellyBolt Collection (25-in-1)&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://play.google.com/apps/testing/com.jellybolt.neondash" rel="noopener noreferrer"&gt;Neon Dash&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;You can also join our testers group first (required by Google): &lt;a href="https://groups.google.com/g/jellybolt-testers" rel="noopener noreferrer"&gt;JellyBolt Testers Google Group&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;If you run into any bugs or have feedback, feel free to drop a comment here or email us at &lt;a href="mailto:tdsquadai@gmail.com"&gt;tdsquadai@gmail.com&lt;/a&gt;. We actually read everything.&lt;/p&gt;

&lt;p&gt;Thanks for reading this far. Indie game dev is tough but stuff like this — random people on the internet helping out — makes it worth it. 🎮&lt;/p&gt;

</description>
      <category>android</category>
      <category>gamedev</category>
      <category>javascript</category>
      <category>indiedev</category>
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