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    <title>Forem: Jakub Barszczewski</title>
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      <title>Basics of Asynchronous Rust with Tokio</title>
      <dc:creator>Jakub Barszczewski</dc:creator>
      <pubDate>Fri, 28 Jan 2022 15:27:38 +0000</pubDate>
      <link>https://forem.com/jbarszczewski/basics-of-asynchronous-rust-with-tokio-34fn</link>
      <guid>https://forem.com/jbarszczewski/basics-of-asynchronous-rust-with-tokio-34fn</guid>
      <description>&lt;h2&gt;
  
  
  Introduction
&lt;/h2&gt;

&lt;p&gt;Asynchronous code is everywhere now. It's basically a must when you write anything that needs to scale, like API/backend applications. There are different ways to tackle async code in Rust, but we will use the most popular crate for it, called Tokio. Ultimately, we will create a very simple API that can handle multiple requests at a time. Let's start!&lt;/p&gt;

&lt;p&gt;The final code can be found here: &lt;a href="https://github.com/jbarszczewski/rust-tokio-tutorial"&gt;Tokio tutorial Github repo&lt;/a&gt;.&lt;/p&gt;

&lt;h2&gt;
  
  
  Simple async hello-rust
&lt;/h2&gt;

&lt;p&gt;Let's start by creating a basic program that executes a task. Create a project:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;&lt;span class="nv"&gt;$ &lt;/span&gt;cargo new tokio-tutorial
&lt;span class="nv"&gt;$ &lt;/span&gt;&lt;span class="nb"&gt;cd &lt;/span&gt;tokio-tutorial
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;For this task we will need just one dependency. So open &lt;code&gt;Cargo.toml&lt;/code&gt; and add it:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight toml"&gt;&lt;code&gt;&lt;span class="nn"&gt;[dependencies]&lt;/span&gt;
&lt;span class="nn"&gt;tokio&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="py"&gt;version&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"1.14.0"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="py"&gt;features&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;["full"]&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Now got to &lt;code&gt;src/main.rs&lt;/code&gt; and replace content with:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="nd"&gt;#[tokio::main]&lt;/span&gt;
&lt;span class="k"&gt;async&lt;/span&gt; &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;task&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;tokio&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;spawn&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;async&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nd"&gt;println!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Hello, rust!"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;});&lt;/span&gt;

    &lt;span class="n"&gt;task&lt;/span&gt;&lt;span class="k"&gt;.await&lt;/span&gt;&lt;span class="nf"&gt;.unwrap&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;And that's all you need to run (&lt;code&gt;cargo run&lt;/code&gt;) a simple async hello-rust task!&lt;br&gt;
The full code for this chapter can be found &lt;a href="https://github.com/jbarszczewski/rust-tokio-tutorial/tree/d31121d512c092ad82440be01a1eeecb118fecde"&gt;on my Github&lt;/a&gt;.&lt;br&gt;
Of course, this example doesn't show the real power of Tokio runtime so let's jump on to more useful example.&lt;/p&gt;
&lt;h2&gt;
  
  
  Savings Balance API
&lt;/h2&gt;

&lt;p&gt;Ok, to spare you from creating another ToDo list API we will do something even simpler: Savings Balance API. The aim is simple, we will expose two methods: GET and POST, to manage our balance. GET will return the current value and POST will add/substract from it. If you went through the Rust Book you probably stumbled across the &lt;a href="https://doc.rust-lang.org/stable/book/ch20-00-final-project-a-web-server.html"&gt;Multithreaded Web Server project&lt;/a&gt;. It's a really great starting point to get your head around threads but requires a lot of boilerplate code (manual thread management etc.). This is where Tokio comes in.&lt;/p&gt;
&lt;h3&gt;
  
  
  First response
&lt;/h3&gt;

&lt;p&gt;We will start with a simple server that listens for incoming requests. Replace the content of &lt;code&gt;main.rs&lt;/code&gt; with:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="nn"&gt;tokio&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nn"&gt;io&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;AsyncWriteExt&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="nn"&gt;tokio&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nn"&gt;net&lt;/span&gt;&lt;span class="p"&gt;::{&lt;/span&gt;&lt;span class="n"&gt;TcpListener&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;TcpStream&lt;/span&gt;&lt;span class="p"&gt;};&lt;/span&gt;

&lt;span class="nd"&gt;#[tokio::main]&lt;/span&gt;
&lt;span class="k"&gt;async&lt;/span&gt; &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;listener&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;TcpListener&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;bind&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"127.0.0.1:8181"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="k"&gt;.await&lt;/span&gt;&lt;span class="nf"&gt;.unwrap&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

    &lt;span class="k"&gt;loop&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;stream&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;_&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;listener&lt;/span&gt;&lt;span class="nf"&gt;.accept&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="k"&gt;.await&lt;/span&gt;&lt;span class="nf"&gt;.unwrap&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
        &lt;span class="nf"&gt;handle_connection&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;stream&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="k"&gt;.await&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;async&lt;/span&gt; &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;handle_connection&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;stream&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;TcpStream&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;contents&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"{&lt;/span&gt;&lt;span class="se"&gt;\"&lt;/span&gt;&lt;span class="s"&gt;balance&lt;/span&gt;&lt;span class="se"&gt;\"&lt;/span&gt;&lt;span class="s"&gt;: 0.00}"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;response&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nd"&gt;format!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
        &lt;span class="s"&gt;"HTTP/1.1 200 OK&lt;/span&gt;&lt;span class="se"&gt;\r\n&lt;/span&gt;&lt;span class="s"&gt;Content-Type: application/json&lt;/span&gt;&lt;span class="se"&gt;\r\n&lt;/span&gt;&lt;span class="s"&gt;Content-Length: {}&lt;/span&gt;&lt;span class="se"&gt;\r\n\r\n&lt;/span&gt;&lt;span class="s"&gt;{}"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="n"&gt;contents&lt;/span&gt;&lt;span class="nf"&gt;.len&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt;
        &lt;span class="n"&gt;contents&lt;/span&gt;
    &lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="n"&gt;stream&lt;/span&gt;&lt;span class="nf"&gt;.write&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;response&lt;/span&gt;&lt;span class="nf"&gt;.as_bytes&lt;/span&gt;&lt;span class="p"&gt;())&lt;/span&gt;&lt;span class="k"&gt;.await&lt;/span&gt;&lt;span class="nf"&gt;.unwrap&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="n"&gt;stream&lt;/span&gt;&lt;span class="nf"&gt;.flush&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="k"&gt;.await&lt;/span&gt;&lt;span class="nf"&gt;.unwrap&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Run it and in your browser navigate to &lt;a href="http://127.0.0.1:8181"&gt;http://127.0.0.1:8181&lt;/a&gt; to see your first response from the server. Some code explanaition:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;TCP listener is created and bound to our local address.&lt;/li&gt;
&lt;li&gt;In a loop we await for an incoming connection.&lt;/li&gt;
&lt;li&gt;Once connection is made, we pass the stream to our handler&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;em&gt;Ok but it's not multitasking!&lt;/em&gt; &lt;br&gt;
Exacly, our code is processing only one request at a time. So how do we make it process connections concurrently? Very simple. Just wrap the &lt;code&gt;handle_connection()&lt;/code&gt; in a &lt;code&gt;tokio::spawn&lt;/code&gt; function:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="nn"&gt;tokio&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;spawn&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;async&lt;/span&gt; &lt;span class="k"&gt;move&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nf"&gt;handle_connection&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;stream&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="k"&gt;.await&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;});&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;And that's it! You now can process multiple connections at a time!&lt;br&gt;
Code so far &lt;a href="https://github.com/jbarszczewski/rust-tokio-tutorial/tree/12cad3ba7b7528030de26f9678f514ccdbaf4b68"&gt;Can be found on GitHub here&lt;/a&gt;&lt;/p&gt;
&lt;h3&gt;
  
  
  GET and POST
&lt;/h3&gt;

&lt;p&gt;Before we move to the last part of the tutorial: modyfing balance value, we need to make sure we can read and change the balance.&lt;/p&gt;

&lt;p&gt;To keep things simple, we will have two scenarion:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;GET &lt;a href="http://127.0.0.1:8181"&gt;http://127.0.0.1:8181&lt;/a&gt; 
As soon as we detect GET request, we return balance. &lt;/li&gt;
&lt;li&gt;POST &lt;a href="http://127.0.0.1:8181/62.32"&gt;http://127.0.0.1:8181/62.32&lt;/a&gt;
If the method is POST we will read value (max 10 characters) from route, update our balance and return it.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Of course, this is not the most RESTful or scalable approach but will work for this tutorial just fine.&lt;/p&gt;

&lt;p&gt;The new &lt;code&gt;handle_connection&lt;/code&gt; is looking like this:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;async&lt;/span&gt; &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;handle_connection&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;stream&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;TcpStream&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="c1"&gt;// Read the first 16 characters from the incoming stream.&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;buffer&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="mi"&gt;16&lt;/span&gt;&lt;span class="p"&gt;];&lt;/span&gt;
    &lt;span class="n"&gt;stream&lt;/span&gt;&lt;span class="nf"&gt;.read&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;buffer&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="k"&gt;.await&lt;/span&gt;&lt;span class="nf"&gt;.unwrap&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="c1"&gt;// First 4 characters are used to detect HTTP method&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;method_type&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;match&lt;/span&gt; &lt;span class="nn"&gt;str&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;from_utf8&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;buffer&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="o"&gt;..&lt;/span&gt;&lt;span class="mi"&gt;4&lt;/span&gt;&lt;span class="p"&gt;])&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nf"&gt;Ok&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;v&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;v&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="nf"&gt;Err&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;e&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nd"&gt;panic!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Invalid UTF-8 sequence: {}"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;e&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
    &lt;span class="p"&gt;};&lt;/span&gt;

    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;contents&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;match&lt;/span&gt; &lt;span class="n"&gt;method_type&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="s"&gt;"GET "&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="c1"&gt;// todo: return real balance&lt;/span&gt;
            &lt;span class="nd"&gt;format!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"{{&lt;/span&gt;&lt;span class="se"&gt;\"&lt;/span&gt;&lt;span class="s"&gt;balance&lt;/span&gt;&lt;span class="se"&gt;\"&lt;/span&gt;&lt;span class="s"&gt;: {}}}"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mf"&gt;0.0&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="s"&gt;"POST"&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="c1"&gt;// Take characters after 'POST /' until whitespace is detected.&lt;/span&gt;
            &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;input&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;String&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;buffer&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;6&lt;/span&gt;&lt;span class="o"&gt;..&lt;/span&gt;&lt;span class="mi"&gt;16&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;
                &lt;span class="nf"&gt;.iter&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
                &lt;span class="nf"&gt;.take_while&lt;/span&gt;&lt;span class="p"&gt;(|&lt;/span&gt;&lt;span class="n"&gt;x&lt;/span&gt;&lt;span class="p"&gt;|&lt;/span&gt; &lt;span class="o"&gt;**&lt;/span&gt;&lt;span class="n"&gt;x&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="mi"&gt;32u8&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
                &lt;span class="nf"&gt;.map&lt;/span&gt;&lt;span class="p"&gt;(|&lt;/span&gt;&lt;span class="n"&gt;x&lt;/span&gt;&lt;span class="p"&gt;|&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;x&lt;/span&gt; &lt;span class="k"&gt;as&lt;/span&gt; &lt;span class="nb"&gt;char&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
                &lt;span class="nf"&gt;.collect&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
            &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;balance_update&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;input&lt;/span&gt;&lt;span class="py"&gt;.parse&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nb"&gt;f32&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="nf"&gt;.unwrap&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
            &lt;span class="c1"&gt;// todo: add balance update handling&lt;/span&gt;
            &lt;span class="nd"&gt;format!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"{{&lt;/span&gt;&lt;span class="se"&gt;\"&lt;/span&gt;&lt;span class="s"&gt;balance&lt;/span&gt;&lt;span class="se"&gt;\"&lt;/span&gt;&lt;span class="s"&gt;: {}}}"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;balance_update&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="n"&gt;_&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="nd"&gt;panic!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Invalid HTTP method!"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;};&lt;/span&gt;

    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;response&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nd"&gt;format!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
        &lt;span class="s"&gt;"HTTP/1.1 200 OK&lt;/span&gt;&lt;span class="se"&gt;\r\n&lt;/span&gt;&lt;span class="s"&gt;Content-Type: application/json&lt;/span&gt;&lt;span class="se"&gt;\r\n&lt;/span&gt;&lt;span class="s"&gt;Content-Length: {}&lt;/span&gt;&lt;span class="se"&gt;\r\n\r\n&lt;/span&gt;&lt;span class="s"&gt;{}"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="n"&gt;contents&lt;/span&gt;&lt;span class="nf"&gt;.len&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt;
        &lt;span class="n"&gt;contents&lt;/span&gt;
    &lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="n"&gt;stream&lt;/span&gt;&lt;span class="nf"&gt;.write&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;response&lt;/span&gt;&lt;span class="nf"&gt;.as_bytes&lt;/span&gt;&lt;span class="p"&gt;())&lt;/span&gt;&lt;span class="k"&gt;.await&lt;/span&gt;&lt;span class="nf"&gt;.unwrap&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="n"&gt;stream&lt;/span&gt;&lt;span class="nf"&gt;.flush&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="k"&gt;.await&lt;/span&gt;&lt;span class="nf"&gt;.unwrap&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The idea is that we read first n characters from the incoming request and use that to perform selected operation. For the demo purpouse and simplicity we limit our input to a maximum of 10 characters.&lt;br&gt;
Try running it now and see how response changes depending on chosen method. Example cURL command:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;curl --request POST 'http://127.0.0.1:8181/-12.98'
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h3&gt;
  
  
  Handling The Balance
&lt;/h3&gt;

&lt;p&gt;So far, our handler returns hardcoded results. Let's introduce a variable that will keep the value inbetween the calls. Our balance variable will be shared across tasks and potentially threads so to support this it is wrapped in &lt;code&gt;Arc&amp;lt;Mutex&amp;lt;_&amp;gt;&amp;gt;&lt;/code&gt;. &lt;code&gt;Arc&amp;lt;&amp;gt;&lt;/code&gt; allows variable to be referenced concurrently from many tasks, and &lt;code&gt;Mutex&amp;lt;&amp;gt;&lt;/code&gt; is a guard that make sure only one tasks can change it at a time (other tasks will have to wait for their turn).&lt;/p&gt;

&lt;p&gt;Below is the full code with balance update. Check the comments on new lines:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="nn"&gt;std&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nb"&gt;str&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="nn"&gt;std&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nn"&gt;sync&lt;/span&gt;&lt;span class="p"&gt;::{&lt;/span&gt;&lt;span class="nb"&gt;Arc&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;Mutex&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;MutexGuard&lt;/span&gt;&lt;span class="p"&gt;};&lt;/span&gt;
&lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="nn"&gt;tokio&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nn"&gt;io&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;AsyncReadExt&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="nn"&gt;tokio&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nn"&gt;io&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;AsyncWriteExt&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="nn"&gt;tokio&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nn"&gt;net&lt;/span&gt;&lt;span class="p"&gt;::{&lt;/span&gt;&lt;span class="n"&gt;TcpListener&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;TcpStream&lt;/span&gt;&lt;span class="p"&gt;};&lt;/span&gt;

&lt;span class="nd"&gt;#[tokio::main]&lt;/span&gt;
&lt;span class="k"&gt;async&lt;/span&gt; &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="c1"&gt;// create balance wrapped in Arc and Mutex for cross thread safety&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;balance&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;Arc&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nn"&gt;Mutex&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mf"&gt;0.00f32&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;listener&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;TcpListener&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;bind&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"127.0.0.1:8181"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="k"&gt;.await&lt;/span&gt;&lt;span class="nf"&gt;.unwrap&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

    &lt;span class="k"&gt;loop&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;stream&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;_&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;listener&lt;/span&gt;&lt;span class="nf"&gt;.accept&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="k"&gt;.await&lt;/span&gt;&lt;span class="nf"&gt;.unwrap&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
        &lt;span class="c1"&gt;// Clone the balance Arc and pass it to handler&lt;/span&gt;
        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;balance&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;balance&lt;/span&gt;&lt;span class="nf"&gt;.clone&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
        &lt;span class="nn"&gt;tokio&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;spawn&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;async&lt;/span&gt; &lt;span class="k"&gt;move&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="nf"&gt;handle_connection&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;stream&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;balance&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="k"&gt;.await&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="p"&gt;});&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;async&lt;/span&gt; &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;handle_connection&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;stream&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;TcpStream&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;balance&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;Arc&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;Mutex&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nb"&gt;f32&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="c1"&gt;// Read the first 16 characters from the incoming stream.&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;buffer&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="mi"&gt;16&lt;/span&gt;&lt;span class="p"&gt;];&lt;/span&gt;
    &lt;span class="n"&gt;stream&lt;/span&gt;&lt;span class="nf"&gt;.read&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;buffer&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="k"&gt;.await&lt;/span&gt;&lt;span class="nf"&gt;.unwrap&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="c1"&gt;// First 4 characters are used to detect HTTP method&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;method_type&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;match&lt;/span&gt; &lt;span class="nn"&gt;str&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;from_utf8&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;buffer&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="o"&gt;..&lt;/span&gt;&lt;span class="mi"&gt;4&lt;/span&gt;&lt;span class="p"&gt;])&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nf"&gt;Ok&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;v&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;v&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="nf"&gt;Err&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;e&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nd"&gt;panic!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Invalid UTF-8 sequence: {}"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;e&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
    &lt;span class="p"&gt;};&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;contents&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;match&lt;/span&gt; &lt;span class="n"&gt;method_type&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="s"&gt;"GET "&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="c1"&gt;// before using balance we need to lock it.&lt;/span&gt;
            &lt;span class="nd"&gt;format!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"{{&lt;/span&gt;&lt;span class="se"&gt;\"&lt;/span&gt;&lt;span class="s"&gt;balance&lt;/span&gt;&lt;span class="se"&gt;\"&lt;/span&gt;&lt;span class="s"&gt;: {}}}"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;balance&lt;/span&gt;&lt;span class="nf"&gt;.lock&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="nf"&gt;.unwrap&lt;/span&gt;&lt;span class="p"&gt;())&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="s"&gt;"POST"&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="c1"&gt;// Take characters after 'POST /' until whitespace is detected.&lt;/span&gt;
            &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;input&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;String&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;buffer&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;6&lt;/span&gt;&lt;span class="o"&gt;..&lt;/span&gt;&lt;span class="mi"&gt;16&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;
                &lt;span class="nf"&gt;.iter&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
                &lt;span class="nf"&gt;.take_while&lt;/span&gt;&lt;span class="p"&gt;(|&lt;/span&gt;&lt;span class="n"&gt;x&lt;/span&gt;&lt;span class="p"&gt;|&lt;/span&gt; &lt;span class="o"&gt;**&lt;/span&gt;&lt;span class="n"&gt;x&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="mi"&gt;32u8&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
                &lt;span class="nf"&gt;.map&lt;/span&gt;&lt;span class="p"&gt;(|&lt;/span&gt;&lt;span class="n"&gt;x&lt;/span&gt;&lt;span class="p"&gt;|&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;x&lt;/span&gt; &lt;span class="k"&gt;as&lt;/span&gt; &lt;span class="nb"&gt;char&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
                &lt;span class="nf"&gt;.collect&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
            &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;balance_update&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;input&lt;/span&gt;&lt;span class="py"&gt;.parse&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nb"&gt;f32&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="nf"&gt;.unwrap&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

            &lt;span class="c1"&gt;// acquire lock on our balance and update the value&lt;/span&gt;
            &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;locked_balance&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;MutexGuard&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nb"&gt;f32&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;balance&lt;/span&gt;&lt;span class="nf"&gt;.lock&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="nf"&gt;.unwrap&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
            &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;locked_balance&lt;/span&gt; &lt;span class="o"&gt;+=&lt;/span&gt; &lt;span class="n"&gt;balance_update&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
            &lt;span class="nd"&gt;format!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"{{&lt;/span&gt;&lt;span class="se"&gt;\"&lt;/span&gt;&lt;span class="s"&gt;balance&lt;/span&gt;&lt;span class="se"&gt;\"&lt;/span&gt;&lt;span class="s"&gt;: {}}}"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;locked_balance&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="n"&gt;_&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="nd"&gt;panic!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Invalid HTTP method!"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;};&lt;/span&gt;

    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;response&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nd"&gt;format!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
        &lt;span class="s"&gt;"HTTP/1.1 200 OK&lt;/span&gt;&lt;span class="se"&gt;\r\n&lt;/span&gt;&lt;span class="s"&gt;Content-Type: application/json&lt;/span&gt;&lt;span class="se"&gt;\r\n&lt;/span&gt;&lt;span class="s"&gt;Content-Length: {}&lt;/span&gt;&lt;span class="se"&gt;\r\n\r\n&lt;/span&gt;&lt;span class="s"&gt;{}"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="n"&gt;contents&lt;/span&gt;&lt;span class="nf"&gt;.len&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt;
        &lt;span class="n"&gt;contents&lt;/span&gt;
    &lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="n"&gt;stream&lt;/span&gt;&lt;span class="nf"&gt;.write&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;response&lt;/span&gt;&lt;span class="nf"&gt;.as_bytes&lt;/span&gt;&lt;span class="p"&gt;())&lt;/span&gt;&lt;span class="k"&gt;.await&lt;/span&gt;&lt;span class="nf"&gt;.unwrap&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="n"&gt;stream&lt;/span&gt;&lt;span class="nf"&gt;.flush&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="k"&gt;.await&lt;/span&gt;&lt;span class="nf"&gt;.unwrap&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Please note that we are acquiring lock on our balance, but we don't need to unlock it manually. Once the &lt;code&gt;MutexGuard&lt;/code&gt; returned by &lt;code&gt;lock()&lt;/code&gt; goes out of scope, the lock is automatically removed. In our situation it is straight after we're done with preparing response contents. &lt;/p&gt;

&lt;p&gt;Now we are ready to run our app and test if we are getting a proper balance response. Example cURL command:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;curl --request POST 'http://127.0.0.1:8181/150.50'
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Here is an exercise for you: To see how using lock affects execution of the code try adding some delay (take a look at &lt;code&gt;tokio::timer::Delay&lt;/code&gt;), long enough to make multiple API calls, just after acquiring a lock!&lt;/p&gt;

&lt;h2&gt;
  
  
  Conclusion
&lt;/h2&gt;

&lt;p&gt;As we can see it's really easy to create an application in Rust that handle async operations thans to Tokio runtime. Of course, for API usually you will use a web framework like Actix, Rocket or Warp (among others) but hopefully you will have a better understanding of how it works "under the hood".&lt;/p&gt;

&lt;p&gt;The final code can be found here: &lt;a href="https://github.com/jbarszczewski/rust-tokio-tutorial"&gt;Tokio tutorial Github repo&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;I hope you've enjoyed this tutorial and as always if you have any suggestions/questions don't hesitate to leave a comment below.&lt;/p&gt;

&lt;p&gt;Thanks for reading and till the next time!&lt;/p&gt;

</description>
      <category>rust</category>
      <category>async</category>
      <category>tokio</category>
      <category>tutorial</category>
    </item>
    <item>
      <title>Rust + Tauri + Svelte Tutorial</title>
      <dc:creator>Jakub Barszczewski</dc:creator>
      <pubDate>Wed, 14 Jul 2021 19:31:13 +0000</pubDate>
      <link>https://forem.com/jbarszczewski/rust-tauri-svelte-tutorial-5c6o</link>
      <guid>https://forem.com/jbarszczewski/rust-tauri-svelte-tutorial-5c6o</guid>
      <description>&lt;h1&gt;
  
  
  Rust Tauri
&lt;/h1&gt;

&lt;h2&gt;
  
  
  Intro
&lt;/h2&gt;

&lt;p&gt;As Rust is getting more traction and more people want to learn it, I've decided to create another tutorial mainly for beginners. There are few ways to create desktop applications using Rust and &lt;a href="https://tauri.studio" rel="noopener noreferrer"&gt;Tauri&lt;/a&gt; is definitely one that will allow you to make beautiful UI (HTML/JS/CSS) and leverage power of Rust in the background. As Tauri lets you choose any frontend framework (or none) I've created a simple template that use Svelte and Bootstrap (through &lt;a href="https://sveltestrap.js.org" rel="noopener noreferrer"&gt;Sveltestrap&lt;/a&gt;) to give developers a nice starting point. To demonstrate how to use it we will create simple password generator.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fcdn.hashnode.com%2Fres%2Fhashnode%2Fimage%2Fupload%2Fv1626610558740%2F5zi7gKtFU.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fcdn.hashnode.com%2Fres%2Fhashnode%2Fimage%2Fupload%2Fv1626610558740%2F5zi7gKtFU.png" alt="Screenshot 2021-07-18 130117.png"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;If lost, here you can find finished project: &lt;a href="https://github.com/jbarszczewski/pass-gen-tutorial" rel="noopener noreferrer"&gt;https://github.com/jbarszczewski/pass-gen-tutorial&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Let's start!&lt;/p&gt;

&lt;h2&gt;
  
  
  Create project
&lt;/h2&gt;

&lt;p&gt;Ok this step is super simple. All you have to do is run this command:&lt;br&gt;
&lt;code&gt;degit jbarszczewski/tauri-svelte-template pass-gen-tutorial&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Alternatively you can go to &lt;a href="https://github.com/jbarszczewski/tauri-svelte-template" rel="noopener noreferrer"&gt;https://github.com/jbarszczewski/tauri-svelte-template&lt;/a&gt; and click &lt;code&gt;Use this template&lt;/code&gt; button.&lt;/p&gt;

&lt;p&gt;Quick overview of the project:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;  &lt;code&gt;/src&lt;/code&gt; contains front-end code with the main view defined in &lt;code&gt;App.svelte&lt;/code&gt; file.&lt;/li&gt;
&lt;li&gt;  &lt;code&gt;/src-tauri&lt;/code&gt; here lives 'back-end' Rust code.&lt;/li&gt;
&lt;li&gt;  &lt;code&gt;README.md&lt;/code&gt; provides basic instructions how to work with Tauri.&lt;/li&gt;
&lt;/ul&gt;
&lt;h2&gt;
  
  
  Add Rust command
&lt;/h2&gt;

&lt;p&gt;Ok we want to create a simple command that will accept password length and return random string.&lt;br&gt;
We will require one package to be added, &lt;code&gt;rand&lt;/code&gt;, that generates random numbers. Open &lt;code&gt;src-tauri/Cargo.toml&lt;/code&gt; and add &lt;code&gt;rand = "0.8.0"&lt;/code&gt; under dependencies. At this point run &lt;code&gt;yarn&lt;/code&gt; and then&lt;code&gt;yarn tauri dev&lt;/code&gt; command (from the project main directory) to view the changes in 'real-time'.&lt;/p&gt;

&lt;p&gt;&lt;em&gt;Note&lt;/em&gt;: First build might take a while as it's building project from scratch.&lt;/p&gt;

&lt;p&gt;Now open &lt;code&gt;/src-tauri/src/commands.rs&lt;/code&gt; file and replace the existing content with the following:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="nn"&gt;rand&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Rng&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;static&lt;/span&gt; &lt;span class="n"&gt;CHARS&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nb"&gt;char&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="mi"&gt;70&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="sc"&gt;'0'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="sc"&gt;'1'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="sc"&gt;'2'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="sc"&gt;'3'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="sc"&gt;'4'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="sc"&gt;'5'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="sc"&gt;'6'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="sc"&gt;'7'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="sc"&gt;'8'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="sc"&gt;'9'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="sc"&gt;'a'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="sc"&gt;'b'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="sc"&gt;'c'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="sc"&gt;'d'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="sc"&gt;'e'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="sc"&gt;'f'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="sc"&gt;'g'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="sc"&gt;'h'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="sc"&gt;'i'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="sc"&gt;'j'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="sc"&gt;'k'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="sc"&gt;'l'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="sc"&gt;'m'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="sc"&gt;'n'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="sc"&gt;'o'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="sc"&gt;'p'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="sc"&gt;'q'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="sc"&gt;'r'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="sc"&gt;'s'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="sc"&gt;'t'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="sc"&gt;'u'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="sc"&gt;'v'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="sc"&gt;'w'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="sc"&gt;'x'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="sc"&gt;'y'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="sc"&gt;'z'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="sc"&gt;'A'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="sc"&gt;'B'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="sc"&gt;'C'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="sc"&gt;'D'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="sc"&gt;'E'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="sc"&gt;'F'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="sc"&gt;'G'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="sc"&gt;'H'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="sc"&gt;'I'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="sc"&gt;'J'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="sc"&gt;'K'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="sc"&gt;'L'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="sc"&gt;'M'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="sc"&gt;'N'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="sc"&gt;'O'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="sc"&gt;'P'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="sc"&gt;'Q'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="sc"&gt;'R'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="sc"&gt;'S'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="sc"&gt;'T'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="sc"&gt;'U'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="sc"&gt;'V'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="sc"&gt;'W'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="sc"&gt;'X'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="sc"&gt;'Y'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="sc"&gt;'Z'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="sc"&gt;'!'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="sc"&gt;'@'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="sc"&gt;'#'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="sc"&gt;'$'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="sc"&gt;'%'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="sc"&gt;'^'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="sc"&gt;'&amp;amp;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="sc"&gt;'*'&lt;/span&gt;&lt;span class="p"&gt;];&lt;/span&gt;

&lt;span class="nd"&gt;#[tauri::command]&lt;/span&gt;
&lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;generate_password&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;length&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;u32&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="nb"&gt;String&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;rng&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;rand&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;thread_rng&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;result&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;String&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;_x&lt;/span&gt; &lt;span class="k"&gt;in&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="o"&gt;..&lt;/span&gt;&lt;span class="n"&gt;length&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;result&lt;/span&gt;&lt;span class="nf"&gt;.push&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;CHARS&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;rng&lt;/span&gt;&lt;span class="nf"&gt;.gen_range&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="o"&gt;..&lt;/span&gt;&lt;span class="mi"&gt;70&lt;/span&gt;&lt;span class="p"&gt;)]);&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="n"&gt;result&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="nd"&gt;#[cfg(test)]&lt;/span&gt;
&lt;span class="k"&gt;mod&lt;/span&gt; &lt;span class="n"&gt;tests&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="k"&gt;super&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="nd"&gt;#[test]&lt;/span&gt;
    &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;generates_string&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;result&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;generate_password&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;8&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="nd"&gt;assert_eq!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;result&lt;/span&gt;&lt;span class="nf"&gt;.len&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt; &lt;span class="mi"&gt;8&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Now let's look what this code does:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;Import &lt;code&gt;rand&lt;/code&gt; package.&lt;/li&gt;
&lt;li&gt;Create array with characters that can be used for password generation.&lt;/li&gt;
&lt;li&gt;Define new Tauri command &lt;code&gt;generate_password&lt;/code&gt; that accepts password length as an integer.&lt;/li&gt;
&lt;li&gt;Create new random generator and an empty string.&lt;/li&gt;
&lt;li&gt;In the 'for' loop fill the string with characters from &lt;code&gt;CHARS&lt;/code&gt; array&lt;/li&gt;
&lt;li&gt;Return string containing password.&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;Additionally we have a single test that checks if newly created password have proper length (run &lt;code&gt;cargo test&lt;/code&gt; from &lt;code&gt;/src-tauri&lt;/code&gt; directory). Of course there is a room for improvement, like adding options to select types of characters to be used (only lowercase, no symbols etc.) and expand tests for better coverage. But as mentioned at the beginning this is just a simple app to demonstrate the template.&lt;/p&gt;

&lt;p&gt;Last thing to do is rename command imported in &lt;code&gt;main.rs&lt;/code&gt; to &lt;code&gt;generate_password&lt;/code&gt; rather than standard &lt;code&gt;my_custom_command&lt;/code&gt; and Rust code is ready to be used!&lt;/p&gt;

&lt;h2&gt;
  
  
  Modify Svelte component
&lt;/h2&gt;

&lt;p&gt;We need to modify the front-end Svelte component to call our new command. Changes here are actually simple: we want to modify input to be a slider and pass it's value as a string to invoked command (remember we've changed the default name). Open &lt;code&gt;App.svelte&lt;/code&gt; and let's start adding those changes.&lt;/p&gt;

&lt;p&gt;In &lt;code&gt;&amp;lt;script&amp;gt;&lt;/code&gt; section replace code after imports with following one:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;input&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;8&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;result&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="dl"&gt;''&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;handleClick&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;async &lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;result&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nf"&gt;invoke&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;generate_password&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="na"&gt;length&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt;&lt;span class="nx"&gt;input&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="p"&gt;});&lt;/span&gt;
&lt;span class="p"&gt;};&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Difference are:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;  Default value for &lt;code&gt;input&lt;/code&gt;
&lt;/li&gt;
&lt;li&gt;  Command and parameter names with casting string to number: &lt;code&gt;+input&lt;/code&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;The &lt;code&gt;&amp;lt;main&amp;gt;&lt;/code&gt; tag will also look very similar, we update texts and change input to be a &lt;code&gt;range&lt;/code&gt; type:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight html"&gt;&lt;code&gt;&lt;span class="nt"&gt;&amp;lt;Container&amp;gt;&lt;/span&gt;
    &lt;span class="nt"&gt;&amp;lt;Card&lt;/span&gt; &lt;span class="na"&gt;class=&lt;/span&gt;&lt;span class="s"&gt;"mb-3"&lt;/span&gt;&lt;span class="nt"&gt;&amp;gt;&lt;/span&gt;
        &lt;span class="nt"&gt;&amp;lt;CardHeader&amp;gt;&lt;/span&gt;
            &lt;span class="nt"&gt;&amp;lt;CardTitle&amp;gt;&lt;/span&gt;Password Generator&lt;span class="nt"&gt;&amp;lt;/CardTitle&amp;gt;&lt;/span&gt;
        &lt;span class="nt"&gt;&amp;lt;/CardHeader&amp;gt;&lt;/span&gt;
        &lt;span class="nt"&gt;&amp;lt;CardBody&amp;gt;&lt;/span&gt;
            &lt;span class="nt"&gt;&amp;lt;CardSubtitle&amp;gt;&lt;/span&gt;Generate random password&lt;span class="nt"&gt;&amp;lt;/CardSubtitle&amp;gt;&lt;/span&gt;
            &lt;span class="nt"&gt;&amp;lt;CardText&amp;gt;&lt;/span&gt;Press 'Generate' button to create password with length: {input}.&lt;span class="nt"&gt;&amp;lt;/CardText&amp;gt;&lt;/span&gt;
            &lt;span class="nt"&gt;&amp;lt;input&lt;/span&gt;
                &lt;span class="na"&gt;type=&lt;/span&gt;&lt;span class="s"&gt;"range"&lt;/span&gt;
                &lt;span class="na"&gt;id=&lt;/span&gt;&lt;span class="s"&gt;"exampleRange"&lt;/span&gt;
                &lt;span class="na"&gt;bind:value=&lt;/span&gt;&lt;span class="s"&gt;"{input}"&lt;/span&gt;
                &lt;span class="na"&gt;min=&lt;/span&gt;&lt;span class="s"&gt;"{1}"&lt;/span&gt;
                &lt;span class="na"&gt;max=&lt;/span&gt;&lt;span class="s"&gt;"{32}"&lt;/span&gt;
                &lt;span class="na"&gt;step=&lt;/span&gt;&lt;span class="s"&gt;"{1}"&lt;/span&gt;
            &lt;span class="nt"&gt;/&amp;gt;&lt;/span&gt;
            &lt;span class="nt"&gt;&amp;lt;button&lt;/span&gt; &lt;span class="na"&gt;color=&lt;/span&gt;&lt;span class="s"&gt;"primary"&lt;/span&gt; &lt;span class="na"&gt;on:click=&lt;/span&gt;&lt;span class="s"&gt;"{handleClick}"&lt;/span&gt;&lt;span class="nt"&gt;&amp;gt;&lt;/span&gt;Generate&lt;span class="nt"&gt;&amp;lt;/button&amp;gt;&lt;/span&gt;
        &lt;span class="nt"&gt;&amp;lt;/CardBody&amp;gt;&lt;/span&gt;
        &lt;span class="nt"&gt;&amp;lt;CardFooter&amp;gt;&lt;/span&gt; {#if result.length !== 0} {result} {:else} No result yet. {/if} &lt;span class="nt"&gt;&amp;lt;/CardFooter&amp;gt;&lt;/span&gt;
    &lt;span class="nt"&gt;&amp;lt;/Card&amp;gt;&lt;/span&gt;
&lt;span class="nt"&gt;&amp;lt;/Container&amp;gt;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;And we're done! Congratulations, you've just created your first Tauri app!&lt;/p&gt;

&lt;h1&gt;
  
  
  Conclusion
&lt;/h1&gt;

&lt;p&gt;As you can see, it's really easy to create application with nice UI leveraging power of Rust in the background. There is a lot more good stuff in Tauri, like: updater if you plan to distribute your app and make sure users don't miss newest releases, splashscreen if app needs some time to load, etc. I really recommend heading to &lt;a href="https://tauri.studio/en/docs/usage/intro" rel="noopener noreferrer"&gt;Tauri Docs&lt;/a&gt; to learn more about all the possibilities.&lt;/p&gt;

&lt;p&gt;The complete project can be found here &lt;a href="https://github.com/jbarszczewski/pass-gen-tutorial" rel="noopener noreferrer"&gt;https://github.com/jbarszczewski/pass-gen-tutorial&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;I hope you've enjoyed this tutorial and as always if any suggestions/questions don't hesitate to leave a comment below.&lt;/p&gt;

&lt;p&gt;Thanks for reading and till the next time!&lt;/p&gt;

</description>
      <category>rust</category>
      <category>tauri</category>
      <category>svelte</category>
      <category>tutorial</category>
    </item>
    <item>
      <title>Rust CLI Game of Life tutorial - PART 2</title>
      <dc:creator>Jakub Barszczewski</dc:creator>
      <pubDate>Sun, 14 Feb 2021 13:14:19 +0000</pubDate>
      <link>https://forem.com/jbarszczewski/rust-cli-game-of-life-tutorial-part-2-16j3</link>
      <guid>https://forem.com/jbarszczewski/rust-cli-game-of-life-tutorial-part-2-16j3</guid>
      <description>&lt;h1&gt;
  
  
  Intro
&lt;/h1&gt;

&lt;p&gt;Welcome to the second part of my Rust CLI tutorial. First one can be found &lt;a href="https://dev.to/jbarszczewski/rust-cli-game-of-life-tutorial-part-1-57pp"&gt;here&lt;/a&gt;. In this part we will explore how to make our application configurable by adding command line arguments. Plan is to be able to set game Universe from the input file and control speed by passing its value.&lt;/p&gt;

&lt;p&gt;"Final" code can be found on my &lt;a href="https://github.com/jbarszczewski/cli-game-of-life"&gt;github repo&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Let's start!&lt;/p&gt;

&lt;h1&gt;
  
  
  Accept The Args
&lt;/h1&gt;

&lt;p&gt;Simple way to accept arguments is to use function provided by standard library &lt;code&gt;std::env::args&lt;/code&gt; for very simple situations it will be enough, but I want to show you how to easily create rich experience using external crate &lt;a href="https://crates.io/crates/clap"&gt;clap&lt;/a&gt;. There are 3 different ways to configure &lt;code&gt;clap&lt;/code&gt; in your application:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;'Builder Pattern'&lt;/li&gt;
&lt;li&gt;YAML config file&lt;/li&gt;
&lt;li&gt;macros&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Personally 'Builder Pattern' is my favourite as it allows you to dynamically create args and offer compile time error check. For simple project like this it's totally fine to put the config in the &lt;code&gt;main.rs&lt;/code&gt; but as project grow you might consider moving it to separate file for cleaner code and readability.&lt;br&gt;
Time to see this crate in action. First add the dependency in &lt;code&gt;Cargo.toml&lt;/code&gt;:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight yaml"&gt;&lt;code&gt;&lt;span class="s"&gt;clap = "2.33.3"&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;and update our &lt;code&gt;main.rs&lt;/code&gt; file:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="nn"&gt;clap&lt;/span&gt;&lt;span class="p"&gt;::{&lt;/span&gt;&lt;span class="n"&gt;crate_version&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;App&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;Arg&lt;/span&gt;&lt;span class="p"&gt;};&lt;/span&gt;

&lt;span class="c"&gt;//below code goes at the beginning of main() function:&lt;/span&gt;
  &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;matches&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;App&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"CLI Game Of Life"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="nf"&gt;.version&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nd"&gt;crate_version!&lt;/span&gt;&lt;span class="p"&gt;())&lt;/span&gt;
        &lt;span class="nf"&gt;.author&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"jbarszczewski"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="nf"&gt;.about&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Simple implementation of Conway's Game Of Life in Rust."&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="nf"&gt;.after_help&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Have fun!"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="nf"&gt;.arg&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
            &lt;span class="nn"&gt;Arg&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;with_name&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"INPUT"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
                &lt;span class="nf"&gt;.help&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Sets the input file to configure initial state of game"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
                &lt;span class="nf"&gt;.short&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"i"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
                &lt;span class="nf"&gt;.long&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"input"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
                &lt;span class="nf"&gt;.takes_value&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;true&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
        &lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="nf"&gt;.arg&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
            &lt;span class="nn"&gt;Arg&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;with_name&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"DELAY"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
                &lt;span class="nf"&gt;.help&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Sets the delay between game ticks. Value is in miliseconds"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
                &lt;span class="nf"&gt;.short&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"d"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
                &lt;span class="nf"&gt;.long&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"delay"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
                &lt;span class="nf"&gt;.takes_value&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;true&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
                &lt;span class="nf"&gt;.default_value&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"500"&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
        &lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="nf"&gt;.get_matches&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The &lt;code&gt;clap&lt;/code&gt; crate creates two subcommands for you (unless you explicitly override them):&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;help (-h or --help)&lt;/li&gt;
&lt;li&gt;version (-V --version)
That's why we provide basic info about the app. You may notice &lt;code&gt;crate_version!&lt;/code&gt; macro, this will grab the version number from your &lt;code&gt;Cargo.toml&lt;/code&gt; file so you don't need to manually update it.
Then we add two arguments, INPUT and DELAY, with some description how to use it. Build your app with &lt;code&gt;cargo build&lt;/code&gt; (you will find binary in /target/debug directory) and run like this &lt;code&gt;./cli-game-of-life -h&lt;/code&gt; which will print out help page:
&lt;/li&gt;
&lt;/ul&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;CLI Game of Life 0.2.0
jbarszczewski
Simple implementation of Conway's Game of Life in Rust.

USAGE:
    cli-game-of-life [OPTIONS]

FLAGS:
    -h, --help       Prints help information
    -V, --version    Prints version information

OPTIONS:
    -d, --delay &amp;lt;DELAY&amp;gt;    Sets the delay between game ticks. Value is in miliseconds [default: 500]
    -i, --input &amp;lt;INPUT&amp;gt;    Sets the input file to configure initial state of game

Have fun!
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Now to get the passed values you can use:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="nf"&gt;Some&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;input&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;matches&lt;/span&gt;&lt;span class="nf"&gt;.value_of&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"INPUT"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nd"&gt;println!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"A config file was passed: {}"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;input&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;code&gt;value_of()&lt;/code&gt; will return &lt;code&gt;Option&amp;lt;T&amp;gt;&lt;/code&gt; so you can act accordingly depending if the value exist or not. Notice that our DELAY argument has &lt;code&gt;default&lt;/code&gt; value set which means we will always have some value to work with.&lt;br&gt;
Now, we won't use it in our application but often you will have flag arguments as well. By default, all &lt;code&gt;clap&lt;/code&gt; arguments are flags that's why we had to add &lt;code&gt;takes_value()&lt;/code&gt; when describing INPUT and DELAY. Because flags don't have value you can use them like this:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;matches&lt;/span&gt;&lt;span class="nf"&gt;.is_present&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"TEST"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nd"&gt;println!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"TEST!"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;There are so many possible configuration options so I strongly advise checking &lt;a href="https://docs.rs/clap/2.33.3/clap/struct.Arg.html"&gt;documentation&lt;/a&gt; just be familiar what you can use.&lt;/p&gt;

&lt;p&gt;Ok, so we've configured our application to accept arguments, but they don't do anything yet. That will change in a moment&lt;/p&gt;

&lt;h1&gt;
  
  
  Control the Speed
&lt;/h1&gt;

&lt;p&gt;Let's make use of our DELAY argument. Right now, our game use hard-coded value of 500ms as a delay between each tick. Changing that will be super easy. First, we need to read and parse (&lt;code&gt;Duration::from_millis()&lt;/code&gt; accept u64) our argument value:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;delay&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="nb"&gt;u64&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;matches&lt;/span&gt;&lt;span class="nf"&gt;.value_of&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"DELAY"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="nf"&gt;.unwrap&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="nf"&gt;.parse&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="nf"&gt;.unwrap&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;We use the first unwrap (which will throw panic if &lt;code&gt;None&lt;/code&gt; is returned) because we know that there is a default value of &lt;code&gt;500&lt;/code&gt; in case user didn't pass the delay value, and the second unwrap (which will throw panic if &lt;code&gt;Err&lt;/code&gt; is returned) because if value is not a valid positive integer, we want program to exit. If you want to manualy handle the second error, you could use logic like this:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;delay&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;u64&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;match&lt;/span&gt; &lt;span class="n"&gt;matches&lt;/span&gt;&lt;span class="nf"&gt;.value_of&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"DELAY"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="nf"&gt;.unwrap&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="nf"&gt;.parse&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nf"&gt;Ok&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;val&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;val&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="nf"&gt;Err&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;e&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nd"&gt;println!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Error parsing DELAY argument: {}"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;e&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="mi"&gt;500&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;};&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;And then we can replace &lt;code&gt;500&lt;/code&gt; in our &lt;code&gt;poll&lt;/code&gt; function with the &lt;code&gt;delay&lt;/code&gt; variable. If you want to test how it works just use command like:&lt;br&gt;
&lt;code&gt;./cli-game-of-life -d 200&lt;/code&gt; (remember that value is in miliseconds).&lt;/p&gt;

&lt;p&gt;There is one small issue. Because of how we wrote our loop, we display game after we check for the user input in the delay. That means if we pass DELAY, e.g. 5000, we will need to wait 5 seconds before anything appear on the screen. We can fix it by moving the "drawing" code out of the if statement:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="c"&gt;// fixed loop code:&lt;/span&gt;
&lt;span class="k"&gt;loop&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nd"&gt;queue!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;stdout&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nf"&gt;Clear&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nn"&gt;ClearType&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;All&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;&lt;span class="o"&gt;?&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;i&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;while&lt;/span&gt; &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="nf"&gt;Some&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;line&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;game&lt;/span&gt;&lt;span class="nf"&gt;.row_as_string&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;i&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nd"&gt;queue!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;stdout&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nf"&gt;MoveTo&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;i&lt;/span&gt; &lt;span class="k"&gt;as&lt;/span&gt; &lt;span class="nb"&gt;u16&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt; &lt;span class="nf"&gt;Print&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;line&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;&lt;span class="o"&gt;?&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="n"&gt;i&lt;/span&gt; &lt;span class="o"&gt;+=&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="nd"&gt;queue!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
        &lt;span class="n"&gt;stdout&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="nf"&gt;MoveTo&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;i&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;as&lt;/span&gt; &lt;span class="nb"&gt;u16&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
        &lt;span class="nf"&gt;Print&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Press Esc to exit..."&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;?&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="n"&gt;stdout&lt;/span&gt;&lt;span class="nf"&gt;.flush&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="o"&gt;?&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="nf"&gt;poll&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nn"&gt;Duration&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;from_millis&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;delay&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;&lt;span class="o"&gt;?&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="nn"&gt;Event&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;Key&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;KeyEvent&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="n"&gt;code&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="o"&gt;..&lt;/span&gt; &lt;span class="p"&gt;})&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;read&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="o"&gt;?&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="k"&gt;match&lt;/span&gt; &lt;span class="n"&gt;code&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="nn"&gt;KeyCode&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Esc&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                    &lt;span class="k"&gt;break&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
                &lt;span class="p"&gt;}&lt;/span&gt;
                &lt;span class="mi"&gt;_&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{}&lt;/span&gt;
            &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="n"&gt;game&lt;/span&gt;&lt;span class="nf"&gt;.tick&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h1&gt;
  
  
  Define the Universe
&lt;/h1&gt;

&lt;p&gt;Now it's time to make use of the INPUT argument. The value of this one is a path to universe configuration file. File will be in simple text format like this:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;5
5
00000
00100
00010
01110
00000
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;First line is the number of rows, second is the number of columns and following lines describe each cell, 0 being dead and 1 alive. Now there are two locations you can place the file:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;In the root of your project, same directory as &lt;code&gt;Cargo.toml&lt;/code&gt; is, and you can run your project using &lt;code&gt;cargo run -- -i INPUT&lt;/code&gt;. When using Cargo to run your project everything that is after &lt;code&gt;--&lt;/code&gt; is passed as a parameter to your project rather than Cargo.&lt;/li&gt;
&lt;li&gt;In &lt;code&gt;./target/debug&lt;/code&gt;. That means you need to run &lt;code&gt;cargo build&lt;/code&gt; after each change and then execute &lt;code&gt;target/debug/cli-game-of-life -i starship&lt;/code&gt;.&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;In this tutorial I recommend sticking with first option as it's simpler when developing your application. The above configuration is called &lt;code&gt;starship&lt;/code&gt; pattern in Game of Life so let's call the file the same and move on to the next steps.&lt;/p&gt;

&lt;p&gt;We will be reading the text file, so we need to add new imports:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="nn"&gt;std&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nn"&gt;fs&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;File&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="nn"&gt;std&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nn"&gt;io&lt;/span&gt;&lt;span class="p"&gt;::{&lt;/span&gt;&lt;span class="n"&gt;BufRead&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;BufReader&lt;/span&gt;&lt;span class="p"&gt;};&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Below is the function that accept path to the configuration file, reads it and return new &lt;code&gt;game::Universe&lt;/code&gt;:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;create_game_from_file&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;path&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="nb"&gt;str&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="nn"&gt;game&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Universe&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;file&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;File&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;open&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;path&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="nf"&gt;.unwrap&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;reader&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;BufReader&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;file&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;line&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;String&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;rows_number&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="nf"&gt;Ok&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;success&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;reader&lt;/span&gt;&lt;span class="nf"&gt;.read_line&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;line&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;success&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="n"&gt;rows_number&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;line&lt;/span&gt;&lt;span class="nf"&gt;.trim&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="nf"&gt;.parse&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="nf"&gt;.unwrap&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
            &lt;span class="n"&gt;line&lt;/span&gt;&lt;span class="nf"&gt;.clear&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="nd"&gt;panic!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Rows number not detected!"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;};&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;cols_number&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="nf"&gt;Ok&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;success&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;reader&lt;/span&gt;&lt;span class="nf"&gt;.read_line&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;line&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;success&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="n"&gt;cols_number&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;line&lt;/span&gt;&lt;span class="nf"&gt;.trim&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="nf"&gt;.parse&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="nf"&gt;.unwrap&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
            &lt;span class="n"&gt;line&lt;/span&gt;&lt;span class="nf"&gt;.clear&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="nd"&gt;panic!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Columns number not detected!"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;};&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;game_universe&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;game&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nn"&gt;Universe&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;cols_number&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;rows_number&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;row&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;live_cells&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;Vec&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nb"&gt;u32&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nb"&gt;u32&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="k"&gt;loop&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;match&lt;/span&gt; &lt;span class="n"&gt;reader&lt;/span&gt;&lt;span class="nf"&gt;.read_line&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;line&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="nf"&gt;Ok&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="k"&gt;break&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="nf"&gt;Ok&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;_&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;col&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
                &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="nb"&gt;char&lt;/span&gt; &lt;span class="n"&gt;in&lt;/span&gt; &lt;span class="n"&gt;line&lt;/span&gt;&lt;span class="nf"&gt;.chars&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                    &lt;span class="k"&gt;match&lt;/span&gt; &lt;span class="nb"&gt;char&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                        &lt;span class="sc"&gt;'1'&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;live_cells&lt;/span&gt;&lt;span class="nf"&gt;.push&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="n"&gt;row&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;col&lt;/span&gt;&lt;span class="p"&gt;)),&lt;/span&gt;
                        &lt;span class="mi"&gt;_&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{}&lt;/span&gt;
                    &lt;span class="p"&gt;}&lt;/span&gt;
                    &lt;span class="n"&gt;col&lt;/span&gt; &lt;span class="o"&gt;+=&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
                &lt;span class="p"&gt;}&lt;/span&gt;
            &lt;span class="p"&gt;}&lt;/span&gt;
            &lt;span class="mi"&gt;_&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="k"&gt;break&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;

        &lt;span class="n"&gt;line&lt;/span&gt;&lt;span class="nf"&gt;.clear&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
        &lt;span class="n"&gt;row&lt;/span&gt; &lt;span class="o"&gt;+=&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="n"&gt;game_universe&lt;/span&gt;&lt;span class="nf"&gt;.set_cells&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;live_cells&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="n"&gt;game_universe&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;It might seem long and for sure there is a room for some refactoring but should be easy to understand what is happening:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;We open the file, and we pass it to the BufReader which is optimized for many subsequent reads from the same source.&lt;/li&gt;
&lt;li&gt;We create new mutable String called &lt;code&gt;line&lt;/code&gt; which will be reused for each line we read from the file.&lt;/li&gt;
&lt;li&gt;We try to read line and parse it to number of rows and collumns. &lt;code&gt;reader.read_line(&amp;amp;mut line)&lt;/code&gt; Returns &lt;code&gt;Result&amp;lt;usize&amp;gt;&lt;/code&gt; which when success will contain number of bytes read. If it reaches the end of file it will return 0. Note that we need to call &lt;code&gt;.trim()&lt;/code&gt; before parsing the value as &lt;code&gt;read_line&lt;/code&gt; also returns end of line character. We also need to call &lt;code&gt;clear()&lt;/code&gt; on our String as the &lt;code&gt;read_line&lt;/code&gt; is appending to string rather than replacing it content.&lt;/li&gt;
&lt;li&gt;We create new Universe with the specified size and new vector that will hold our live cells coordinates.&lt;/li&gt;
&lt;li&gt;Loop that iterates through remaining lines, detects live cells and push them into the &lt;code&gt;live_cells&lt;/code&gt; vector.&lt;/li&gt;
&lt;li&gt;We pass call &lt;code&gt;set_cells&lt;/code&gt; on our &lt;code&gt;game_universe&lt;/code&gt; and return it afterwards.&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;Last thing that we need to do is make use of our new function. In &lt;code&gt;main()&lt;/code&gt; delete the lines where we initialize new game (there will be two of them, one that creates new struct, the other that sets live cells), and place this code just under our &lt;code&gt;delay&lt;/code&gt; variable initialization:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;game&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;match&lt;/span&gt; &lt;span class="n"&gt;matches&lt;/span&gt;&lt;span class="nf"&gt;.value_of&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"INPUT"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nf"&gt;Some&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;path&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nf"&gt;create_game_from_file&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;path&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
    &lt;span class="nb"&gt;None&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;default_game&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;game&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nn"&gt;Universe&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;5&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;5&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="n"&gt;default_game&lt;/span&gt;&lt;span class="nf"&gt;.set_cells&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="p"&gt;[(&lt;/span&gt;&lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;3&lt;/span&gt;&lt;span class="p"&gt;)]);&lt;/span&gt;
        &lt;span class="n"&gt;default_game&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;};&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This is simple one: we try to read &lt;code&gt;INPUT&lt;/code&gt; argument, if one is passed then we call &lt;code&gt;create_game_from_file&lt;/code&gt; otherwise we fallback to our default universe.&lt;/p&gt;

&lt;p&gt;Now we are ready to call &lt;code&gt;cargo run -- -i starship&lt;/code&gt; and enjoy the view! You might want to create bigger universe than 5x5 as this new pattern is a moving, try something like 15x15, and because we don't validate line input lenght you don't need to add trailing &lt;code&gt;0&lt;/code&gt; in each line.&lt;/p&gt;

&lt;h1&gt;
  
  
  Conclusion
&lt;/h1&gt;

&lt;p&gt;We covered two topics in this tutorial: using command line arguments and reading a file. Both might sound simple but are really important when creating any CLI application.&lt;br&gt;
I hope you've enjoyed this tutorial and as always if any suggestions/questions don't hesitate to leave a comment below.&lt;/p&gt;

&lt;p&gt;Thanks for reading and till the next time!&lt;/p&gt;

</description>
      <category>rust</category>
      <category>cli</category>
      <category>beginners</category>
      <category>tutorial</category>
    </item>
    <item>
      <title>Rust CLI Game of Life tutorial - PART 1</title>
      <dc:creator>Jakub Barszczewski</dc:creator>
      <pubDate>Thu, 04 Feb 2021 15:20:27 +0000</pubDate>
      <link>https://forem.com/jbarszczewski/rust-cli-game-of-life-tutorial-part-1-57pp</link>
      <guid>https://forem.com/jbarszczewski/rust-cli-game-of-life-tutorial-part-1-57pp</guid>
      <description>&lt;h1&gt;
  
  
  Intro
&lt;/h1&gt;

&lt;p&gt;Hi! If you're here that means you are curious about Rust and/or want to learn it. I've written my first Rust tutorial, &lt;a href="https://dev.to/jbarszczewski/rust-actix-cosmosdb-mongodb-tutorial-api-17i5"&gt;Rust + Actix + CosmosDB (MongoDB) tutorial api&lt;/a&gt;, back in June 2020. This time I've decided I will try to cover another use case for Rust which is CLI. To make it more interesting it will be implementation of Game of Life based on &lt;a href="https://rustwasm.github.io/docs/book/game-of-life/rules.html"&gt;Official Rust WebAssembly tutorial&lt;/a&gt; enhanced with some user interaction logic.&lt;/p&gt;

&lt;p&gt;This is beginner tutorial, yet I still highly recommend going through official &lt;a href="https://github.com/rust-lang/rustlings"&gt;rustlings tutorial&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;"Final" code can be found on my &lt;a href="https://github.com/jbarszczewski/cli-game-of-life"&gt;github repo&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Let's start!&lt;/p&gt;

&lt;h1&gt;
  
  
  Create The Universe
&lt;/h1&gt;

&lt;p&gt;After creating new project something like &lt;code&gt;cargo new cli-game-of-life&lt;/code&gt; (or &lt;code&gt;cargo init&lt;/code&gt; if you're already in correct directory) open your favourite editor and... ignore main.rs for now. We're gonna create game logic module first, so go ahead and create a new file &lt;code&gt;src/game.rs&lt;/code&gt;. As mentioned in before, I will base the logic on official wasm tutorial so if you've done it before it will be very familiar. Let's start with defining an enum that will represent single cell in our game universe:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="nd"&gt;#[derive(Copy,&lt;/span&gt; &lt;span class="nd"&gt;Clone,&lt;/span&gt; &lt;span class="nd"&gt;Debug,&lt;/span&gt; &lt;span class="nd"&gt;Eq,&lt;/span&gt; &lt;span class="nd"&gt;PartialEq)]&lt;/span&gt;
&lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;enum&lt;/span&gt; &lt;span class="n"&gt;Cell&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;Dead&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;Alive&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;code&gt;derive&lt;/code&gt; attribute will tell the compiler to provide basic implementation of passed traits so that we can assign cells with enum values and compare them.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Note:&lt;/strong&gt; We could use simple bool value as well but enum will give us better readability while having the same memory footprint.&lt;/p&gt;

&lt;p&gt;Our game universe is defined as follows:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="n"&gt;Universe&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;width&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;u32&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;height&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;u32&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;cells&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;Vec&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;Cell&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Now we can start implementing functions for our game. Let's start with a handy constructor that will initialize Universe with given size and assign Cells starting values and &lt;code&gt;set_cells&lt;/code&gt; function that will accept an array of cells coordinates and set them to Alive state.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;impl&lt;/span&gt; &lt;span class="n"&gt;Universe&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;width&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;u32&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;height&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;u32&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;Universe&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;Universe&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="n"&gt;width&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;width&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="n"&gt;height&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;height&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="n"&gt;cells&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nd"&gt;vec!&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nn"&gt;Cell&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Dead&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;width&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;height&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;as&lt;/span&gt; &lt;span class="nb"&gt;usize&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;set_cells&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;cells&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="p"&gt;[(&lt;/span&gt;&lt;span class="nb"&gt;u32&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nb"&gt;u32&lt;/span&gt;&lt;span class="p"&gt;)])&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;row&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;col&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="n"&gt;in&lt;/span&gt; &lt;span class="n"&gt;cells&lt;/span&gt;&lt;span class="nf"&gt;.iter&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="nf"&gt;.cloned&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;idx&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="nf"&gt;.get_index&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;row&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;col&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
            &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.cells&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;idx&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;Cell&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Alive&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;get_index&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;row&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;u32&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;column&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;u32&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="nb"&gt;usize&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;row&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.width&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="n"&gt;column&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;as&lt;/span&gt; &lt;span class="nb"&gt;usize&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The &lt;code&gt;get_index&lt;/code&gt; is a helper fumction that will translate Universe coordinates into index of coresponding cell in &lt;code&gt;cells&lt;/code&gt; array.&lt;/p&gt;

&lt;p&gt;Next, we will implement &lt;code&gt;Display&lt;/code&gt; trait for easy printing out current state of our game:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="nn"&gt;std&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;impl&lt;/span&gt; &lt;span class="nn"&gt;fmt&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Display&lt;/span&gt; &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;Universe&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;fmt&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;f&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="nn"&gt;fmt&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Formatter&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="nn"&gt;fmt&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Result&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;line&lt;/span&gt; &lt;span class="n"&gt;in&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.cells&lt;/span&gt;&lt;span class="nf"&gt;.as_slice&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="nf"&gt;.chunks&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.width&lt;/span&gt; &lt;span class="k"&gt;as&lt;/span&gt; &lt;span class="nb"&gt;usize&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;cell&lt;/span&gt; &lt;span class="n"&gt;in&lt;/span&gt; &lt;span class="n"&gt;line&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;symbol&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;cell&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="nn"&gt;Cell&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Dead&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="sc"&gt;'◻'&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="sc"&gt;'◼'&lt;/span&gt; &lt;span class="p"&gt;};&lt;/span&gt;
                &lt;span class="nd"&gt;write!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;f&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;"{}"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;symbol&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;?&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
            &lt;span class="p"&gt;}&lt;/span&gt;
            &lt;span class="nd"&gt;write!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;f&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;?&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;

        &lt;span class="nf"&gt;Ok&lt;/span&gt;&lt;span class="p"&gt;(())&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Perfect! Now we have something to run. Head over to your &lt;code&gt;main.rs&lt;/code&gt; and replace all with the following content:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;mod&lt;/span&gt; &lt;span class="n"&gt;game&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;game&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;game&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nn"&gt;Universe&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;5&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;5&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="n"&gt;game&lt;/span&gt;&lt;span class="nf"&gt;.set_cells&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="p"&gt;[(&lt;/span&gt;&lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;3&lt;/span&gt;&lt;span class="p"&gt;)]);&lt;/span&gt;
    &lt;span class="nd"&gt;print!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"{}"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;game&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;And run your prohect with &lt;code&gt;cargo run&lt;/code&gt;. Ok it works! Of course, nothing is really happening here so let's do another step and add the &lt;code&gt;tick&lt;/code&gt; function to our code:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;tick&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;next&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.cells&lt;/span&gt;&lt;span class="nf"&gt;.clone&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;row&lt;/span&gt; &lt;span class="n"&gt;in&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="o"&gt;..&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.height&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;col&lt;/span&gt; &lt;span class="n"&gt;in&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="o"&gt;..&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.width&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;idx&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="nf"&gt;.get_index&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;row&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;col&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
            &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;cell&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.cells&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;idx&lt;/span&gt;&lt;span class="p"&gt;];&lt;/span&gt;
            &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;live_neighbours&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="nf"&gt;.live_neighbour_count&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;row&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;col&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
            &lt;span class="n"&gt;next&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;idx&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;match&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;cell&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;live_neighbours&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nn"&gt;Cell&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Alive&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;x&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;x&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt; &lt;span class="mi"&gt;2&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nn"&gt;Cell&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Dead&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nn"&gt;Cell&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Alive&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;|&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nn"&gt;Cell&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Alive&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;3&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nn"&gt;Cell&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Alive&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nn"&gt;Cell&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Alive&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;x&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;x&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="mi"&gt;3&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nn"&gt;Cell&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Dead&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nn"&gt;Cell&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Dead&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;3&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nn"&gt;Cell&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Alive&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;otherwise&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;_&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;otherwise&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="p"&gt;};&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.cells&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;next&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;live_neighbour_count&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;row&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;u32&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;column&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;u32&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="nb"&gt;u8&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;count&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;delta_row&lt;/span&gt; &lt;span class="n"&gt;in&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.height&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="nf"&gt;.iter&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="nf"&gt;.cloned&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;delta_col&lt;/span&gt; &lt;span class="n"&gt;in&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.width&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="nf"&gt;.iter&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="nf"&gt;.cloned&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;delta_row&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="n"&gt;delta_col&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="k"&gt;continue&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
            &lt;span class="p"&gt;}&lt;/span&gt;

            &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;neighbour_row&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;row&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="n"&gt;delta_row&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;%&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.height&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
            &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;neighbour_col&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;column&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="n"&gt;delta_col&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;%&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.width&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
            &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;idx&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="nf"&gt;.get_index&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;neighbour_row&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;neighbour_col&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
            &lt;span class="n"&gt;count&lt;/span&gt; &lt;span class="o"&gt;+=&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.cells&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;idx&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="k"&gt;as&lt;/span&gt; &lt;span class="nb"&gt;u8&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="n"&gt;count&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This code comes straight from the WASM rust book and it applies Conway's Game Of Life rules to our universe while also taking care of edge wrapping so that our universe seems looped (&lt;a href="https://rustwasm.github.io/docs/book/game-of-life/implementing.html"&gt;See flavour 3&lt;/a&gt;).&lt;br&gt;
Before we can use &lt;code&gt;tick&lt;/code&gt;, we need to prepare our terminal to display animated game Universe. Let's hop into that right now!&lt;/p&gt;

&lt;p&gt;P.S. - You can find source code for this chapter on my &lt;a href="https://github.com/jbarszczewski/cli-game-of-life/tree/42c60e1c10073dd65819af7d1a6d7b049d1a449d"&gt;GitHub&lt;/a&gt;&lt;/p&gt;
&lt;h1&gt;
  
  
  Animate The Universe
&lt;/h1&gt;

&lt;p&gt;To work with terminal input/output we will use &lt;a href="https://crates.io/crates/crossterm"&gt;Crossterm crate&lt;/a&gt;, so let's add it to our &lt;code&gt;Cargo.toml&lt;/code&gt;:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight yaml"&gt;&lt;code&gt;&lt;span class="pi"&gt;[&lt;/span&gt;&lt;span class="nv"&gt;dependencies&lt;/span&gt;&lt;span class="pi"&gt;]&lt;/span&gt;
&lt;span class="s"&gt;crossterm = "0.19.0"&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This crate has some really handy functions to manipulate terminal and it's cross platform so we don't need to worry about any differences. Most of the crossterm commands are self-explanatory as they are grouped into relevan modules, like &lt;code&gt;cursor::Hide&lt;/code&gt; does exactly what it says: it hides the cursor.&lt;/p&gt;

&lt;p&gt;Because our game Universe will be updated and displayed in a loop, we want to clear the screen before each tick. We will move into the alternate screen for the game time and go back to original terminal screen once we are done. First let's make sure we have all the necessery imports:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="nn"&gt;crossterm&lt;/span&gt;&lt;span class="p"&gt;::{&lt;/span&gt;
    &lt;span class="nn"&gt;cursor&lt;/span&gt;&lt;span class="p"&gt;::{&lt;/span&gt;&lt;span class="n"&gt;Hide&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;MoveTo&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;Show&lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;
    &lt;span class="nn"&gt;event&lt;/span&gt;&lt;span class="p"&gt;::{&lt;/span&gt;&lt;span class="n"&gt;poll&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;read&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;Event&lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;
    &lt;span class="n"&gt;execute&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="nn"&gt;style&lt;/span&gt;&lt;span class="p"&gt;::{&lt;/span&gt;&lt;span class="n"&gt;Color&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;Print&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;ResetColor&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;SetForegroundColor&lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;
    &lt;span class="nn"&gt;terminal&lt;/span&gt;&lt;span class="p"&gt;::{&lt;/span&gt;&lt;span class="n"&gt;Clear&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;ClearType&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;EnterAlternateScreen&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;LeaveAlternateScreen&lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;
    &lt;span class="n"&gt;Result&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="p"&gt;};&lt;/span&gt;
&lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="nn"&gt;std&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nn"&gt;io&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;stdout&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="nn"&gt;std&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nn"&gt;time&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Duration&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Also, our &lt;code&gt;main&lt;/code&gt; function need complete overhaul and now will look like this:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="k"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;Result&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;game&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;game&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nn"&gt;Universe&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;5&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;5&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="n"&gt;game&lt;/span&gt;&lt;span class="nf"&gt;.set_cells&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="p"&gt;[(&lt;/span&gt;&lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;3&lt;/span&gt;&lt;span class="p"&gt;)]);&lt;/span&gt;
    &lt;span class="nd"&gt;execute!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
        &lt;span class="nf"&gt;stdout&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt;
        &lt;span class="n"&gt;EnterAlternateScreen&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="nf"&gt;SetForegroundColor&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nn"&gt;Color&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Magenta&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
        &lt;span class="n"&gt;Hide&lt;/span&gt;
    &lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;?&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="k"&gt;loop&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="nf"&gt;poll&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nn"&gt;Duration&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;from_millis&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;500&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;&lt;span class="o"&gt;?&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="k"&gt;match&lt;/span&gt; &lt;span class="nf"&gt;read&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="o"&gt;?&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="nn"&gt;Event&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;Key&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;_&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="k"&gt;break&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                &lt;span class="mi"&gt;_&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{}&lt;/span&gt;
            &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="nd"&gt;execute!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
                &lt;span class="nf"&gt;stdout&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt;
                &lt;span class="nf"&gt;Clear&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nn"&gt;ClearType&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;All&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
                &lt;span class="nf"&gt;MoveTo&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
                &lt;span class="nf"&gt;Print&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;game&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
                &lt;span class="nf"&gt;Print&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Press enter to exit..."&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
            &lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;?&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
            &lt;span class="n"&gt;game&lt;/span&gt;&lt;span class="nf"&gt;.tick&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="nd"&gt;execute!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nf"&gt;stdout&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt; &lt;span class="n"&gt;ResetColor&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;Show&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;LeaveAlternateScreen&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;?&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="nf"&gt;Ok&lt;/span&gt;&lt;span class="p"&gt;(())&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Ok let's break down what we did here:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;
&lt;code&gt;main&lt;/code&gt; now returns Result type. This will allow us to provide feedback to users and set appropriate exit codes where needed.&lt;/li&gt;
&lt;li&gt;We set up our terminal in &lt;code&gt;execute!&lt;/code&gt; macro, which accepts &lt;code&gt;std::io::Writer&lt;/code&gt; type (stdout in our case) as first argument followed by one or more commands.&lt;/li&gt;
&lt;li&gt;In a loop we try to read the user input wrapped in a &lt;code&gt;poll&lt;/code&gt; which ensure that we don't block the execution. We break the loop when user press the Enter key. If no user input is available in 500ms then we draw current state of the Universe and compute next state with &lt;code&gt;tick()&lt;/code&gt;
&lt;/li&gt;
&lt;li&gt;Once the loop is over, we leave the alternate screen of the terminal.&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;Now run the app with &lt;code&gt;cargo run&lt;/code&gt; and you should see simple pattern alternating between horizontal and vertical lines.&lt;br&gt;
Ok but pressing Enter is not what user expect when trying to exit the app. Let's modify our code so that it could respond to different keys.&lt;/p&gt;
&lt;h1&gt;
  
  
  Interact with The Universe
&lt;/h1&gt;

&lt;p&gt;Reason we could only process Enter is that by default input is being processed on enter press. Which makes sense as usually you first want to type in the command and execute when it's all ready. But in our case, we want user to be able to interact with single key presses. That means we need to enable &lt;a href="https://docs.rs/crossterm/0.19.0/crossterm/terminal/#raw-mode"&gt;raw mode&lt;/a&gt;. New code changes are as follow:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="c"&gt;// add required imports:&lt;/span&gt;
&lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="nn"&gt;terminal&lt;/span&gt;&lt;span class="p"&gt;::{&lt;/span&gt;&lt;span class="n"&gt;disable_raw_mode&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;enable_raw_mode&lt;/span&gt;&lt;span class="p"&gt;};&lt;/span&gt;

&lt;span class="c"&gt;// add this line at the very begining of the main() function:&lt;/span&gt;
&lt;span class="nf"&gt;enable_raw_mode&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="o"&gt;?&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="c"&gt;// replace code block when poll returns true, the match statement, with following:&lt;/span&gt;

&lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="nn"&gt;Event&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;Key&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;KeyEvent&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="n"&gt;code&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="o"&gt;..&lt;/span&gt; &lt;span class="p"&gt;})&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;read&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="o"&gt;?&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;match&lt;/span&gt; &lt;span class="n"&gt;code&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nn"&gt;KeyCode&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Esc&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="k"&gt;break&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="mi"&gt;_&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="c"&gt;// finaly disable raw mode at the end of the function before returning Ok(()):&lt;/span&gt;
&lt;span class="nf"&gt;disable_raw_mode&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="o"&gt;?&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;It's very important to add ability to exit from the loop as raw mode disables ctrl+c funcionality.&lt;/p&gt;

&lt;p&gt;When you will try to run it now you will notice that formatting is all messed up. That's because raw mode doesn't process new line character. We need now explicitly set the cursor to the correct positions. That also means we cannot use the Display trait anymore. Instead, we will iterate through each row of the game Universe and print it out separately.&lt;/p&gt;

&lt;p&gt;Add new method to the Universe:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;row_as_string&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;row&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;u32&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="nb"&gt;Option&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nb"&gt;String&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;row&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.height&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;row_string&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;String&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;start&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="nf"&gt;.get_index&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;row&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;end&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="nf"&gt;.get_index&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;row&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.width&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;line&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.cells&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;start&lt;/span&gt;&lt;span class="o"&gt;..&lt;/span&gt;&lt;span class="n"&gt;end&lt;/span&gt;&lt;span class="p"&gt;];&lt;/span&gt;
        &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;cell&lt;/span&gt; &lt;span class="n"&gt;in&lt;/span&gt; &lt;span class="n"&gt;line&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;symbol&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;cell&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="nn"&gt;Cell&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Dead&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="sc"&gt;'◻'&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="sc"&gt;'◼'&lt;/span&gt; &lt;span class="p"&gt;};&lt;/span&gt;
            &lt;span class="n"&gt;row_string&lt;/span&gt;&lt;span class="nf"&gt;.push&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;symbol&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="nf"&gt;Some&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;row_string&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nb"&gt;None&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;If the row is withing Universe size we will return all its cells as a String, otherwise &lt;code&gt;None&lt;/code&gt; is returned.&lt;br&gt;
In our &lt;code&gt;main.rs&lt;/code&gt; add new import from crossterm &lt;code&gt;queue&lt;/code&gt;, &lt;code&gt;queue!&lt;/code&gt; macro is similar to &lt;code&gt;execute&lt;/code&gt; but require manual flush. This makes it really handy if you want to conditionaly build your output. Let's see how it goes. First at the beginning of our &lt;code&gt;main()&lt;/code&gt; function initialize a new variable:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;stdout&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;stdout&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Now you can replace &lt;code&gt;stdout()&lt;/code&gt; with our new variable name for consistency. Then replace the whole &lt;code&gt;loop&lt;/code&gt; with following code:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;loop&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="nf"&gt;poll&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nn"&gt;Duration&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;from_millis&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;500&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;&lt;span class="o"&gt;?&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="nn"&gt;Event&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;Key&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;KeyEvent&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="n"&gt;code&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="o"&gt;..&lt;/span&gt; &lt;span class="p"&gt;})&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;read&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="o"&gt;?&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="k"&gt;match&lt;/span&gt; &lt;span class="n"&gt;code&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="nn"&gt;KeyCode&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Esc&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                    &lt;span class="k"&gt;break&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
                &lt;span class="p"&gt;}&lt;/span&gt;
                &lt;span class="mi"&gt;_&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{}&lt;/span&gt;
            &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nd"&gt;queue!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;stdout&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nf"&gt;Clear&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nn"&gt;ClearType&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;All&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;&lt;span class="o"&gt;?&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;i&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="k"&gt;while&lt;/span&gt; &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="nf"&gt;Some&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;line&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;game&lt;/span&gt;&lt;span class="nf"&gt;.row_as_string&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;i&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="nd"&gt;queue!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;stdout&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nf"&gt;MoveTo&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;i&lt;/span&gt; &lt;span class="k"&gt;as&lt;/span&gt; &lt;span class="nb"&gt;u16&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt; &lt;span class="nf"&gt;Print&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;line&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;&lt;span class="o"&gt;?&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
            &lt;span class="n"&gt;i&lt;/span&gt; &lt;span class="o"&gt;+=&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;

        &lt;span class="nd"&gt;queue!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
            &lt;span class="n"&gt;stdout&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="nf"&gt;MoveTo&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;i&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;as&lt;/span&gt; &lt;span class="nb"&gt;u16&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
            &lt;span class="nf"&gt;Print&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Press Esc to exit..."&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;?&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="n"&gt;stdout&lt;/span&gt;&lt;span class="nf"&gt;.flush&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="o"&gt;?&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="n"&gt;game&lt;/span&gt;&lt;span class="nf"&gt;.tick&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The key press handling remains unchanged. All the changes are in &lt;code&gt;else&lt;/code&gt; block:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;We've replaced single &lt;code&gt;execute!&lt;/code&gt; with &lt;code&gt;queue!&lt;/code&gt; macros.&lt;/li&gt;
&lt;li&gt;We iterate through game Universe rows while &lt;code&gt;row_as_string(i)&lt;/code&gt; returns results and queue printing them on separate lines. You can see here how handy is to return &lt;code&gt;Option&amp;lt;T&amp;gt;&lt;/code&gt;! We don't need any null handling and the code looks super clean.&lt;/li&gt;
&lt;li&gt;After all text is ready, we &lt;code&gt;flush()&lt;/code&gt; stdout.&lt;/li&gt;
&lt;/ol&gt;

&lt;h1&gt;
  
  
  Conclusion
&lt;/h1&gt;

&lt;p&gt;And that's it for part 1! A good exercise would be to enhance the app with some more user interactions, like controlling speed or colours. In the next part I will cover how we can process command line arguments to set up our game.&lt;br&gt;
I hope you've enjoyed this tutorial and as always if any suggestions/questions don't hesitate to leave a comment below.&lt;/p&gt;

&lt;p&gt;Thanks for reading and till the next time!&lt;/p&gt;

&lt;p&gt;Edit: Part 2 now available &lt;a href="https://dev.to/jbarszczewski/rust-cli-game-of-life-tutorial-part-2-16j3"&gt;here!&lt;/a&gt;&lt;/p&gt;

</description>
      <category>rust</category>
      <category>cli</category>
      <category>beginners</category>
      <category>tutorial</category>
    </item>
    <item>
      <title>Rust + Actix + CosmosDB (MongoDB) tutorial api.</title>
      <dc:creator>Jakub Barszczewski</dc:creator>
      <pubDate>Sat, 27 Jun 2020 14:18:51 +0000</pubDate>
      <link>https://forem.com/jbarszczewski/rust-actix-cosmosdb-mongodb-tutorial-api-17i5</link>
      <guid>https://forem.com/jbarszczewski/rust-actix-cosmosdb-mongodb-tutorial-api-17i5</guid>
      <description>&lt;h1&gt;
  
  
  Intro
&lt;/h1&gt;

&lt;p&gt;When working on one of my projects I decided to create simple logging API and Rust seemed like a perfect choice to learn some new tech. Same goes for going with Azure CosmosDB which now offer free tier that is perfect for learning and small personal projects.&lt;/p&gt;

&lt;p&gt;I consider this tutorial to be a good starting point for beginner rustaceans (I'm one of those) but I assume that you know the basics. I highly recommend going through official &lt;a href="https://github.com/rust-lang/rustlings"&gt;rustlings tutorial&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;"Final" code can be found on my &lt;a href="https://github.com/jbarszczewski/plant-server"&gt;github repo&lt;/a&gt;&lt;/p&gt;

&lt;h1&gt;
  
  
  Setting up "Hello fellow Rustacean!"
&lt;/h1&gt;

&lt;p&gt;First let's create a new projct by either creating new project directory and running &lt;code&gt;cargo init&lt;/code&gt; from it or using &lt;code&gt;cargo new {project-name}&lt;/code&gt; that also create directory for you. Once you're ready open your editor of choice (VS Code here with official 'Rust' extensions and 'cargo' that helps with staying up do date with dependencies) and let's start!&lt;/p&gt;

&lt;p&gt;We will begin by creating simple http server that return us classic greatings. Open &lt;code&gt;Cargo.toml&lt;/code&gt; and add two new dependencies:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight yaml"&gt;&lt;code&gt;&lt;span class="pi"&gt;[&lt;/span&gt;&lt;span class="nv"&gt;dependencies&lt;/span&gt;&lt;span class="pi"&gt;]&lt;/span&gt;
&lt;span class="s"&gt;actix-rt = "1.1.1"&lt;/span&gt;
&lt;span class="s"&gt;actix-web = "2.0"&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;strong&gt;Note:&lt;/strong&gt; First stick with versions I used for this tutorial and then update. I found that already few crates had some breaking changes so it's safer to application working first.&lt;/p&gt;

&lt;p&gt;Then replace code in main.rs with the one below:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="nn"&gt;actix_web&lt;/span&gt;&lt;span class="p"&gt;::{&lt;/span&gt;&lt;span class="n"&gt;web&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;App&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;HttpServer&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;Responder&lt;/span&gt;&lt;span class="p"&gt;};&lt;/span&gt;
&lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="nn"&gt;std&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;env&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="nd"&gt;#[actix_rt::main]&lt;/span&gt;
&lt;span class="k"&gt;async&lt;/span&gt; &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="k"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="nn"&gt;std&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nn"&gt;io&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Result&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nn"&gt;env&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;set_var&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"RUST_LOG"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;"actix_web=debug"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="nn"&gt;HttpServer&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;(||&lt;/span&gt; &lt;span class="nn"&gt;App&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="nf"&gt;.route&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"/"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nn"&gt;web&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;get&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="nf"&gt;.to&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;hello&lt;/span&gt;&lt;span class="p"&gt;)))&lt;/span&gt;
        &lt;span class="nf"&gt;.bind&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"127.0.0.1:8000"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;?&lt;/span&gt;
        &lt;span class="nf"&gt;.run&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
        &lt;span class="k"&gt;.await&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;async&lt;/span&gt; &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;hello&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="k"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="k"&gt;impl&lt;/span&gt; &lt;span class="n"&gt;Responder&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nd"&gt;format!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Hello fellow Rustacean!"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;That's it! now just &lt;code&gt;cargo run&lt;/code&gt; and go to &lt;code&gt;127.0.0.1:8000&lt;/code&gt; in your browser.&lt;/p&gt;

&lt;p&gt;Let's quickly see what we did here:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;
&lt;code&gt;#[actix_rt::main]&lt;/code&gt; marked our main async function as to be executed in actix runtime.&lt;/li&gt;
&lt;li&gt;
&lt;code&gt;"RUST_LOG"&lt;/code&gt;sets logger used by actix to output errors.&lt;/li&gt;
&lt;li&gt;New &lt;code&gt;App&lt;/code&gt; with registered request handler is passed to &lt;code&gt;HttpServer&lt;/code&gt; to listen for incoming connections.&lt;/li&gt;
&lt;/ol&gt;

&lt;h1&gt;
  
  
  Creating service configuration
&lt;/h1&gt;

&lt;p&gt;As you can see, right now we've registered our routes in main function. In this tutorial we won't have many resources but it's good practice to have cleaner structure. Create new file: &lt;code&gt;src\logs_handlers\mod.rs&lt;/code&gt; and add code below:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;use actix_web::{web, Responder};

pub fn scoped_config(cfg: &amp;amp;mut web::ServiceConfig) {
    cfg.service(
        web::resource("/logs")
            .route(web::get().to(get_logs))
            .route(web::post().to(add_log)),
    );
}

async fn get_logs() -&amp;gt; impl Responder {
    format!("Not yet implemented!")
}

async fn add_log() -&amp;gt; impl Responder {
    format!("Not yet implemented!")
}

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The &lt;code&gt;scoped_config()&lt;/code&gt; function is responsible for registering logs resource configuration in our service. That means we can create multiple modules for each resource and then just call this configurator function for each of them from our &lt;code&gt;main&lt;/code&gt; function. So, let's do that by modifying &lt;code&gt;App&lt;/code&gt; builder code:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="nn"&gt;App&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="nf"&gt;.service&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nn"&gt;web&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;scope&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"/api"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="nf"&gt;.configure&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nn"&gt;logs_handlers&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;scoped_config&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Don't forget to import newly created module as well and add&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;mod&lt;/span&gt; &lt;span class="n"&gt;logs_handlers&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;below the &lt;code&gt;use&lt;/code&gt; block. &lt;/p&gt;

&lt;p&gt;Now we've set up our api to handle GET and POST methods on route &lt;code&gt;api/logs&lt;/code&gt;. Try it!&lt;/p&gt;

&lt;h1&gt;
  
  
  Connecting to CosmosDB/MongoDB
&lt;/h1&gt;

&lt;p&gt;In this tutorial I use free tier Azure CosmosDB database with MongoDB API, but of course the choice is yours. Let's create db client and return some data. When I was prototyping my API, I was creating client in the handler manually. That is really inefficient way, instead we can utilize client pooling build in MongoDB client crate and setup it on app startup. Add MongoDB dependency to &lt;code&gt;Cargo.toml&lt;/code&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight yaml"&gt;&lt;code&gt;&lt;span class="s"&gt;bson = "1.0.0"&lt;/span&gt;
&lt;span class="s"&gt;futures = "0.3.5"&lt;/span&gt;
&lt;span class="s"&gt;mongodb = "1.0.0"&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Open &lt;code&gt;main.rs&lt;/code&gt; and add import module:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="nn"&gt;mongodb&lt;/span&gt;&lt;span class="p"&gt;::{&lt;/span&gt;&lt;span class="nn"&gt;options&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;ClientOptions&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;Client&lt;/span&gt;&lt;span class="p"&gt;};&lt;/span&gt;
&lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="nn"&gt;std&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nn"&gt;sync&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;And then modify your main function to look like this:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="nd"&gt;#[actix_rt::main]&lt;/span&gt;
&lt;span class="k"&gt;async&lt;/span&gt; &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="k"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="nn"&gt;std&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nn"&gt;io&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Result&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nn"&gt;env&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;set_var&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"RUST_LOG"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;"actix_web=debug"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;client_options&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;ClientOptions&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;parse&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"mongodb://free-tier-db:yfQtNbXyW2h9HUOOplCeHgjzzbJMnfMQn2BZuzAkw5gv0uBkqbdbQPdnQ98e6UtS5Z3p1ZrG4rgkmEKBURNgwg==@free-tier-db.mongo.cosmos.azure.com:10255/?ssl=true&amp;amp;replicaSet=globaldb&amp;amp;retrywrites=false&amp;amp;maxIdleTimeMS=120000&amp;amp;appName=@free-tier-db@"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="k"&gt;.await&lt;/span&gt;&lt;span class="nf"&gt;.unwrap&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="n"&gt;client_options&lt;/span&gt;&lt;span class="py"&gt;.app_name&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;Some&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"PlantApi"&lt;/span&gt;&lt;span class="nf"&gt;.to_string&lt;/span&gt;&lt;span class="p"&gt;());&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;client&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;web&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nn"&gt;Data&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nn"&gt;Mutex&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nn"&gt;Client&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;with_options&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;client_options&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="nf"&gt;.unwrap&lt;/span&gt;&lt;span class="p"&gt;()));&lt;/span&gt;
    &lt;span class="nn"&gt;HttpServer&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;move&lt;/span&gt; &lt;span class="p"&gt;||&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nn"&gt;App&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
            &lt;span class="nf"&gt;.app_data&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;client&lt;/span&gt;&lt;span class="nf"&gt;.clone&lt;/span&gt;&lt;span class="p"&gt;())&lt;/span&gt;
            &lt;span class="nf"&gt;.service&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nn"&gt;web&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;scope&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"/api"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="nf"&gt;.configure&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nn"&gt;logs_handlers&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;scoped_config&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;
    &lt;span class="p"&gt;})&lt;/span&gt;
    &lt;span class="nf"&gt;.bind&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"127.0.0.1:8000"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;?&lt;/span&gt;
    &lt;span class="nf"&gt;.run&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="k"&gt;.await&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;strong&gt;Note:&lt;/strong&gt; Replace connection string with yours. Don't worry we will not leave connection string in the code in the final version.&lt;/p&gt;

&lt;p&gt;Our new code creates a MongoDB client that is wrapped in mutex object for thread safety and which in turn is passed to application data object that is responsible for making it available in handlers.&lt;/p&gt;

&lt;h1&gt;
  
  
  Fetching logs
&lt;/h1&gt;

&lt;p&gt;Now we are ready to connect to our DB and make use of it. Go to &lt;code&gt;logs_handlers/mod.rs&lt;/code&gt; and import few more modules:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="nn"&gt;actix_web&lt;/span&gt;&lt;span class="p"&gt;::{&lt;/span&gt;&lt;span class="n"&gt;web&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;HttpResponse&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;Responder&lt;/span&gt;&lt;span class="p"&gt;};&lt;/span&gt;
&lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="nn"&gt;bson&lt;/span&gt;&lt;span class="p"&gt;::{&lt;/span&gt;&lt;span class="n"&gt;doc&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;Bson&lt;/span&gt;&lt;span class="p"&gt;};&lt;/span&gt;
&lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="nn"&gt;futures&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nn"&gt;stream&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;StreamExt&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="nn"&gt;mongodb&lt;/span&gt;&lt;span class="p"&gt;::{&lt;/span&gt;&lt;span class="nn"&gt;options&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;FindOptions&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;Client&lt;/span&gt;&lt;span class="p"&gt;};&lt;/span&gt;
&lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="nn"&gt;std&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nn"&gt;sync&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Mutex&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;const&lt;/span&gt; &lt;span class="n"&gt;MONGO_DB&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="nv"&gt;'static&lt;/span&gt; &lt;span class="nb"&gt;str&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"iotPlantDB"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;const&lt;/span&gt; &lt;span class="n"&gt;MONGO_COLL_LOGS&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="nv"&gt;'static&lt;/span&gt; &lt;span class="nb"&gt;str&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"logs"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="o"&gt;...&lt;/span&gt;&lt;span class="c"&gt;// no changes in  scoped_config&lt;/span&gt;

&lt;span class="k"&gt;async&lt;/span&gt; &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;get_logs&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nn"&gt;web&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Data&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;Mutex&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;Client&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="k"&gt;impl&lt;/span&gt; &lt;span class="n"&gt;Responder&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;logs_collection&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;data&lt;/span&gt;
        &lt;span class="nf"&gt;.lock&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
        &lt;span class="nf"&gt;.unwrap&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
        &lt;span class="nf"&gt;.database&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;MONGO_DB&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="nf"&gt;.collection&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;MONGO_COLL_LOGS&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;filter&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nd"&gt;doc!&lt;/span&gt; &lt;span class="p"&gt;{};&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;find_options&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;FindOptions&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;builder&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="nf"&gt;.sort&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nd"&gt;doc!&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="s"&gt;"_id"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;})&lt;/span&gt;&lt;span class="nf"&gt;.build&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;cursor&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;logs_collection&lt;/span&gt;&lt;span class="nf"&gt;.find&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;filter&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;find_options&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="k"&gt;.await&lt;/span&gt;&lt;span class="nf"&gt;.unwrap&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;results&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;Vec&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="k"&gt;while&lt;/span&gt; &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="nf"&gt;Some&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;result&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;cursor&lt;/span&gt;&lt;span class="nf"&gt;.next&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="k"&gt;.await&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;match&lt;/span&gt; &lt;span class="n"&gt;result&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="nf"&gt;Ok&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;document&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="n"&gt;results&lt;/span&gt;&lt;span class="nf"&gt;.push&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;document&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
            &lt;span class="p"&gt;}&lt;/span&gt;
            &lt;span class="mi"&gt;_&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nn"&gt;HttpResponse&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;InternalServerError&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="nf"&gt;.finish&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
            &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="nn"&gt;HttpResponse&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;Ok&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="nf"&gt;.json&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;results&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="o"&gt;...&lt;/span&gt; &lt;span class="c"&gt;// no changes in add_log&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Ok, let's see what we did here. &lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;We created two constants to hold our DB and collection names.&lt;/li&gt;
&lt;li&gt;Our &lt;code&gt;get_logs&lt;/code&gt; function accept application data (our MongoDB client that we've set up in &lt;code&gt;main&lt;/code&gt; function).&lt;/li&gt;
&lt;li&gt;We use client to give us handle to the logs collection.&lt;/li&gt;
&lt;li&gt;
&lt;code&gt;find&lt;/code&gt; function is used with no filter (returns everything) and simple sort by _id&lt;/li&gt;
&lt;li&gt;We iterate results using &lt;code&gt;cursor&lt;/code&gt; returned by &lt;code&gt;find&lt;/code&gt;and populate result vector with incoming documents which then is returned in json format.&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;Now make sure you have some data in your DB and you're ready to test first call. My test data, and the one I will be using in &lt;code&gt;add_log&lt;/code&gt; handler looks like this:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight json"&gt;&lt;code&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="nl"&gt;"_id"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"$oid"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"5ee3bb1f00bc6d3b007b79ca"&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="nl"&gt;"deviceId"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"mock_device-01"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="nl"&gt;"message"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"test message"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="nl"&gt;"createdOn"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"$date"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"2020-06-12T17:27:59.404Z"&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Before we move to implementing POST handler let's do one more change. We should move the connection string out from the code. Let's save it as environmental variable named &lt;code&gt;CONNECTION_STRING_LOGS&lt;/code&gt; and then we can replace line responsible for creating client options in &lt;code&gt;main.rs&lt;/code&gt; with this:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt; &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;mongo_url&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;env&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;var&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"CONNECTION_STRING_LOGS"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="nf"&gt;.unwrap&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
 &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;client_options&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;ClientOptions&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;parse&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;mongo_url&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="k"&gt;.await&lt;/span&gt;&lt;span class="nf"&gt;.unwrap&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Much nicer solution!&lt;/p&gt;

&lt;h1&gt;
  
  
  Adding logs
&lt;/h1&gt;

&lt;p&gt;It's time to finish our api with the &lt;code&gt;add_log&lt;/code&gt; handler. Add two more dependencies, &lt;code&gt;chrono&lt;/code&gt; and &lt;code&gt;serde&lt;/code&gt;, first will help us with DateTime and latter is the most popular serialize/deserialize crate. Your final dependency list should look like this:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight yaml"&gt;&lt;code&gt;&lt;span class="pi"&gt;[&lt;/span&gt;&lt;span class="nv"&gt;dependencies&lt;/span&gt;&lt;span class="pi"&gt;]&lt;/span&gt;
&lt;span class="s"&gt;actix-rt = "1.1.1"&lt;/span&gt;
&lt;span class="s"&gt;actix-web = "2.0"&lt;/span&gt;
&lt;span class="s"&gt;bson = "1.0.0"&lt;/span&gt;
&lt;span class="s"&gt;chrono = "0.4.11"&lt;/span&gt;
&lt;span class="s"&gt;futures = "0.3.5"&lt;/span&gt;
&lt;span class="s"&gt;mongodb = "1.0.0"&lt;/span&gt;
&lt;span class="s"&gt;serde = { version = "1.0", features = ["derive"] }&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Let's go back to &lt;code&gt;logs_handlers/mod.rs&lt;/code&gt;, import newly added modules and add struct for new logs:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="nn"&gt;chrono&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nn"&gt;prelude&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="nn"&gt;serde&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Deserialize&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="nd"&gt;#[derive(Deserialize)]&lt;/span&gt;
&lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="n"&gt;NewLog&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="n"&gt;id&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;String&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="n"&gt;message&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;String&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;code&gt;NewLog&lt;/code&gt; has &lt;code&gt;derive(Deserialize)&lt;/code&gt; trait as this will be used to deserialize incoming POST body. We only need device/source id and a message to log, timestamp will be created in the handler function and MongoDB object id by the database.&lt;br&gt;
Replace &lt;code&gt;add_log&lt;/code&gt; function with:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;async&lt;/span&gt; &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;add_log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nn"&gt;web&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Data&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;Mutex&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;Client&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;new_log&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nn"&gt;web&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Json&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;NewLog&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="k"&gt;impl&lt;/span&gt; &lt;span class="n"&gt;Responder&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;logs_collection&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;data&lt;/span&gt;
        &lt;span class="nf"&gt;.lock&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
        &lt;span class="nf"&gt;.unwrap&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
        &lt;span class="nf"&gt;.database&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;MONGO_DB&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="nf"&gt;.collection&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;MONGO_COLL_LOGS&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

    &lt;span class="k"&gt;match&lt;/span&gt; &lt;span class="n"&gt;logs_collection&lt;/span&gt;&lt;span class="nf"&gt;.insert_one&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nd"&gt;doc!&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="s"&gt;"deviceId"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;new_log&lt;/span&gt;&lt;span class="py"&gt;.id&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;"message"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;new_log&lt;/span&gt;&lt;span class="py"&gt;.message&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;"createdOn"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nn"&gt;Bson&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;DateTime&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nn"&gt;Utc&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;now&lt;/span&gt;&lt;span class="p"&gt;())},&lt;/span&gt; &lt;span class="nb"&gt;None&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="k"&gt;.await&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nf"&gt;Ok&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;db_result&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="nf"&gt;Some&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;new_id&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;db_result&lt;/span&gt;&lt;span class="py"&gt;.inserted_id&lt;/span&gt;&lt;span class="nf"&gt;.as_object_id&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="nd"&gt;println!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"New document inserted with id {}"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;new_id&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;   
            &lt;span class="p"&gt;}&lt;/span&gt;
            &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nn"&gt;HttpResponse&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;Created&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="nf"&gt;.json&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;db_result&lt;/span&gt;&lt;span class="py"&gt;.inserted_id&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="nf"&gt;Err&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;err&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt;
        &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="nd"&gt;println!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Failed! {}"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
            &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nn"&gt;HttpResponse&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;InternalServerError&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="nf"&gt;.finish&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;As with &lt;code&gt;get_logs&lt;/code&gt; this function makes use of mongo client stored in application data to get handle to the logs collection. Notice additional parameter &lt;code&gt;new_log&lt;/code&gt; of type &lt;code&gt;NewLog&lt;/code&gt; that we've created before. If your body match the struct (names and value types) it will be properly deserialized and ready to use. What this function does is:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;Dynamically creates document using &lt;code&gt;new_log&lt;/code&gt; data and fill &lt;code&gt;createdOn&lt;/code&gt; with current UTC date and time.&lt;/li&gt;
&lt;li&gt;Check the results and returns new document id if success.&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;And we're done! Two simple functions that can handle incoming GET and POST requests. Run the application and test it by adding new logs:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;curl --location --request POST 'localhost:8000/api/logs' \
--header 'Content-Type: application/json' \
--data-raw '{
    "id":"tutorial-client",
    "message":"I'\''m a Rustacean!"
}'
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h1&gt;
  
  
  Optional &lt;code&gt;get_logs&lt;/code&gt; code
&lt;/h1&gt;

&lt;p&gt;This is a simple example so our &lt;code&gt;get_logs&lt;/code&gt; function returns documents in the format it receives them. But what if we want to perform some operations on the results before we return them? We can easily deserialize document (and check if it matches our model) by modifying code slightly:&lt;br&gt;
We add few more imports:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="nn"&gt;bson&lt;/span&gt;&lt;span class="p"&gt;::{&lt;/span&gt;&lt;span class="n"&gt;doc&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nn"&gt;oid&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;ObjectId&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;Bson&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;UtcDateTime&lt;/span&gt;&lt;span class="p"&gt;};&lt;/span&gt;
&lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="nn"&gt;serde&lt;/span&gt;&lt;span class="p"&gt;::{&lt;/span&gt;&lt;span class="n"&gt;Deserialize&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;Serialize&lt;/span&gt;&lt;span class="p"&gt;};&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Specify &lt;code&gt;Log&lt;/code&gt; structure as it wil be different than &lt;code&gt;NewLog&lt;/code&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="nd"&gt;#[derive(Deserialize,&lt;/span&gt; &lt;span class="nd"&gt;Debug)]&lt;/span&gt;
&lt;span class="nd"&gt;#[serde(rename_all&lt;/span&gt; &lt;span class="nd"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"camelCase"&lt;/span&gt;&lt;span class="nd"&gt;)]&lt;/span&gt;
&lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="n"&gt;Log&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;    
    &lt;span class="nd"&gt;#[serde(rename&lt;/span&gt; &lt;span class="nd"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"_id"&lt;/span&gt;&lt;span class="nd"&gt;)]&lt;/span&gt;
    &lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="n"&gt;id&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;ObjectId&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="nd"&gt;#[serde(rename&lt;/span&gt; &lt;span class="nd"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"deviceId"&lt;/span&gt;&lt;span class="nd"&gt;)]&lt;/span&gt;   
    &lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="n"&gt;device_id&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;String&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;  
    &lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="n"&gt;message&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;String&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="n"&gt;timestamp&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;UtcDateTime&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;And just above the line where we push received document into the results vector, deserialize it using model above:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="k"&gt;log&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;Log&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;bson&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;from_bson&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nn"&gt;Bson&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;Document&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;document&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;&lt;span class="nf"&gt;.unwrap&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h1&gt;
  
  
  Conclusion
&lt;/h1&gt;

&lt;p&gt;We arrived at the end of this tutorial. As you can see it's not that complicated to create APIs in Rust. Of course, the example above is quite simple, but I think it's a good starting point even if you're not that familiar with Rust.&lt;br&gt;
Please leave a comment if you liked (or not) this article or if something doesn't seem right etc.&lt;/p&gt;

&lt;p&gt;Thanks for reading and till the next time!&lt;/p&gt;

</description>
      <category>rust</category>
      <category>mongodb</category>
      <category>webapi</category>
      <category>tutorial</category>
    </item>
  </channel>
</rss>
