<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/">
  <channel>
    <title>Forem: Igor</title>
    <description>The latest articles on Forem by Igor (@igor_code).</description>
    <link>https://forem.com/igor_code</link>
    <image>
      <url>https://media2.dev.to/dynamic/image/width=90,height=90,fit=cover,gravity=auto,format=auto/https:%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Fuser%2Fprofile_image%2F3796518%2Fa5efd6da-b290-47ac-9fb2-846a2d84eca7.png</url>
      <title>Forem: Igor</title>
      <link>https://forem.com/igor_code</link>
    </image>
    <atom:link rel="self" type="application/rss+xml" href="https://forem.com/feed/igor_code"/>
    <language>en</language>
    <item>
      <title>My experimental iOS $1 App crossed $1,000 in 3 weeks</title>
      <dc:creator>Igor</dc:creator>
      <pubDate>Fri, 27 Feb 2026 13:54:43 +0000</pubDate>
      <link>https://forem.com/igor_code/my-experimental-ios-1-app-crossed-1000-in-3-weeks-44di</link>
      <guid>https://forem.com/igor_code/my-experimental-ios-1-app-crossed-1000-in-3-weeks-44di</guid>
      <description>&lt;p&gt;I gave myself a challenge: &lt;strong&gt;build and publish a real iOS app in 24 hours&lt;/strong&gt;. Not a prototype. Not a "I'll finish it later" side project. A live, paid app on the App Store designed, developed, submitted, and approved in a single day. A few hours for development. A few hours for metadata and screenshots. The rest was waiting for Apple's review, which came back faster than I expected. &lt;/p&gt;

&lt;p&gt;The app is called &lt;a href="https://apps.apple.com/us/app/seasonia-season-widget/id6758340712" rel="noopener noreferrer"&gt;Seasonia&lt;/a&gt;. It's a minimal widget that shows how much of the current season has passed. Clean design, automatic hemisphere detection, daily astronomical insights (golden hour, solstices, equinoxes). One-time purchase, $0.99 (in some bigger countris it's 1.99$), no subscriptions, no ads.&lt;/p&gt;

&lt;p&gt;Seasonia Link: &lt;a href="https://apps.apple.com/us/app/seasonia-season-widget/id6758340712" rel="noopener noreferrer"&gt;https://apps.apple.com/seasonia-season-widget&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;What happened in the first 24 hours I posted on 3 subreddits. Nothing fancy just honest posts showing what I built and why. People responded immediately. Even with a few early bugs, the reviews coming in were genuinely warm. Users were forgiving because they could see the care in the design. Downloads started within hours. Reviews within days.&lt;/p&gt;

&lt;p&gt;The numbers after 3+ weeks (Jan 31 – Feb 25)&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fwbynlwd8g8jltkyejnnr.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fwbynlwd8g8jltkyejnnr.png" alt=" " width="800" height="357"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;That last number needs some context. Apple normally takes 30% from every sale. But I'm part of their Small Business Program, which reduces the commission to 15% for developers earning under $1M/year. So I kept ~$926. If you're an indie dev and you're not enrolled in the Small Business Program stop reading and go do that first. It's free and takes 5 minutes.&lt;/p&gt;

&lt;p&gt;What actually drove the growth The App Store charts did most of the work. After the initial Reddit spike, I expected things to go quiet. Instead, Seasonia stayed in the Top 10 in multiple countries in the Entertainment category for weeks. Sometimes Top 50 in the US. &lt;br&gt;
Once you crack into a top chart even in a smaller market the App Store starts showing you to more people. It compounds. One-time pricing in a subscription world is a differentiator. $0.99, pay once, own it forever. People love that. In a world where everything wants your credit card on file, a simple one-time purchase feels almost rebellious. Shipping in 24 hours killed perfectionism before it could kill the project. I had real user feedback within days. That's worth more than months of pre-launch planning.&lt;/p&gt;

&lt;p&gt;I didn't build something revolutionary. I built something small, useful, and beautiful and I shipped it before I could talk myself out of it. If you're sitting on an app idea waiting for the right time, this is your sign. The 24-hour constraint was the best decision I made. It forced me to ship instead of perfect.&lt;/p&gt;

&lt;p&gt;AppStore Link: &lt;a href="https://apps.apple.com/us/app/seasonia-season-widget/id6758340712" rel="noopener noreferrer"&gt;https://apps.apple.com/seasonia-season-widget&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Happy to answer questions about ASO, the App Store Small Business Program, or anything else in the comments.&lt;/p&gt;

</description>
      <category>ios</category>
      <category>buildinpublic</category>
      <category>mobile</category>
      <category>programming</category>
    </item>
  </channel>
</rss>
