<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/">
  <channel>
    <title>Forem: Daniel Schulz</title>
    <description>The latest articles on Forem by Daniel Schulz (@iamschulz).</description>
    <link>https://forem.com/iamschulz</link>
    <image>
      <url>https://media2.dev.to/dynamic/image/width=90,height=90,fit=cover,gravity=auto,format=auto/https:%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Fuser%2Fprofile_image%2F102096%2F0f4b16d2-a294-4c27-93ce-c406d011f944.png</url>
      <title>Forem: Daniel Schulz</title>
      <link>https://forem.com/iamschulz</link>
    </image>
    <atom:link rel="self" type="application/rss+xml" href="https://forem.com/feed/iamschulz"/>
    <language>en</language>
    <item>
      <title>Tend (and about Vibe Coding)</title>
      <dc:creator>Daniel Schulz</dc:creator>
      <pubDate>Wed, 25 Mar 2026 09:23:52 +0000</pubDate>
      <link>https://forem.com/iamschulz/tend-and-about-vibe-coding-2501</link>
      <guid>https://forem.com/iamschulz/tend-and-about-vibe-coding-2501</guid>
      <description>&lt;p&gt;It’s been a while since I’ve coded for myself. I did push an update on &lt;a href="https://iamschulz.github.io/ssstyles/" rel="noopener noreferrer"&gt;Ssstyles&lt;/a&gt; and &lt;a href="https://jssynth.xyz/" rel="noopener noreferrer"&gt;JSSynth&lt;/a&gt; every now and then, but I haven’t done something new.&lt;/p&gt;




&lt;h1&gt;
  
  
  Why?
&lt;/h1&gt;

&lt;p&gt;I needed a habit tracker to get on top of my health again. It needed to be easy to use and sync across devices without selling my data to ad companies, which means selfhosting. The &lt;a href="https://github.com/awesome-selfhosted/awesome-selfhosted" rel="noopener noreferrer"&gt;awesome selfhosted&lt;/a&gt; list has a few projects, but…&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;a href="https://habitica.com/static/home" rel="noopener noreferrer"&gt;Habitica&lt;/a&gt; looks really nice, but it’s a bit much. I didn’t want to gamify things.&lt;/li&gt;
&lt;li&gt;
&lt;a href="https://beaverhabits.com/" rel="noopener noreferrer"&gt;Beaver Habits&lt;/a&gt; doesn’t support personal goals.&lt;/li&gt;
&lt;li&gt;
&lt;a href="https://openhabittracker.net/" rel="noopener noreferrer"&gt;OpenHabitTracker&lt;/a&gt; just looks really clunky.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;I also wanted to brush off my Vue skills. Time to do it myself, then!&lt;/p&gt;

&lt;h1&gt;
  
  
  Building it
&lt;/h1&gt;

&lt;p&gt;I started with a very minimalistic approach: HTML, CSS and Typescript with &lt;a href="https://github.com/vuejs/petite-vue" rel="noopener noreferrer"&gt;Petite Vue&lt;/a&gt; on top for reactive components. Not only did things go out of hand quickly, with the entire content of the app being driven by user-defined input, but Petite Vue itself hasn’t been maintained in years (which is a shame - i really liked the project).&lt;/p&gt;

&lt;p&gt;So I went to the other extreme and set up &lt;a href="https://nuxt.com/" rel="noopener noreferrer"&gt;Nuxt&lt;/a&gt;. If all the content was dynamic anyway, why not go all the way. I know that Nuxt has some performance and accessibility problems, but my performance target is a bit lower when building an “app-like” project, as opposed to a traditionally content driven one. It turned out I could still reach good performance metrics, thanks to caching user content to an IndexedDB and SSR’ing the app skeleton. Wrangling Hydration issues was an ongoing problem, though. &lt;/p&gt;

&lt;p&gt;I figured I could mitigate accessibility problems as best as I can with enough testing. &lt;a href="https://marcus.io/" rel="noopener noreferrer"&gt;Marcus’&lt;/a&gt; book &lt;a href="https://accessible-vue.com/" rel="noopener noreferrer"&gt;Accessible Vue&lt;/a&gt; was a great help, too.&lt;/p&gt;

&lt;p&gt;I used my own CSS framework Ssstyles as the foundation and I really love having a functioning system. I did find some caveats that I &lt;a href="https://github.com/iamschulz/ssstyles/releases" rel="noopener noreferrer"&gt;fixed&lt;/a&gt; during the development process, but most of the base styles and components worked out of the box and were a breeze to use.&lt;/p&gt;

&lt;h1&gt;
  
  
  Deploying
&lt;/h1&gt;

&lt;p&gt;I tried something new here. Tend deploys directly to Netlify, where it’s usable as a PWA. There are no accounts or tracking and everything stays on your device. That also means there’s no sync across devices. That’s why every new release also creates a new docker container with a database and a simple single-account-login. It doesn’t deploy anywhere, but it’s self-hostable. &lt;/p&gt;

&lt;p&gt;I did read a lot about backend security and learned one or two things about attack vectors. I hope it holds up!&lt;/p&gt;

&lt;p&gt;So if you have a home server, you can use the &lt;a href="https://github.com/iamschulz/tend?tab=readme-ov-file#self-hosting-with-docker" rel="noopener noreferrer"&gt;docker setup&lt;/a&gt;, or else install the &lt;a href="https://tend.iamschulz.com/" rel="noopener noreferrer"&gt;PWA&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F4vogq7j0cn06mi3upyuy.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F4vogq7j0cn06mi3upyuy.png" alt="A screenshot of Tend. Its the daily overview of Wednessday, December 3. It shows a list of tracked events, such as “Excercise” at 19:47, going for 57 minutes, “Commute” at 19:09, going for 39 minutes, “Work” ar 14:00 and 9:24, “Commute” again at 8:09 an and “Sleep” at 0:05, going for 7 hours and 30 minutes. The bottom shows a list of buttons belonging to the events." width="300" height="666"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fwdagcscvio68fvnkxoml.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fwdagcscvio68fvnkxoml.png" alt="A Screenshot of Tend. It shows the monthly overview for December 2025. It’s a grid-like calendar view with each day showing colorful dots that indicate tracked events. The bottom shows a list of buttons belonging to the events." width="300" height="666"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fxkcfy1ju0y13asgc1192.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fxkcfy1ju0y13asgc1192.png" alt="A screenshot of Tend. A category page for the “Sleep” category. It shows options to chnge the color, name and emoji belonging to the category, as well as add notes. It lists the total time tracked on sleep overall, this month and this year. There is also an option to add a personal goal by setting an amount of events per week. The configured goal is 7 hours per day. The bottom shows a list of buttons belonging to the events." width="300" height="666"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h1&gt;
  
  
  On Vibe Coding
&lt;/h1&gt;

&lt;p&gt;At some point midway through, my employer gave me access to Claude Code. I tried it here and I have some thoughts.&lt;/p&gt;

&lt;p&gt;I think, Claude can be a welcome help to unwelcome tasks. Figuring out what the unwelcome tasks are is the harder part. If you use it to write a some syntax you rarely use - fine (though you can just use MDN for that as well). But using it to write your entire app? That’s for people who don’t like coding. In that case: please don’t. You’ll ship code that you don’t understand, full of bugs, problems and security risks. &lt;/p&gt;

&lt;p&gt;I used Claude to write JSDocs and Tests. Those are unwelcome tasks to me and the LLM is fairly competent at documenting. Tests needed some more guidance. I found that &lt;a href="https://www.trychroma.com/research/context-rot" rel="noopener noreferrer"&gt;Context Rot&lt;/a&gt; was a major problem. If the list of things that it needs to keep in mind gets too large, it becomes forgetful. I mean, so do I, but the things I forget are “updating the version number” or “writing a JSDoc”, not “how does the app work” and - more importantly even “what did I already try”. Claude went in circles multiple times when the context was approaching its limit, proposing fixes, testing and reverting them, when the correct solution was a simple missing &lt;code&gt;import&lt;/code&gt;.&lt;/p&gt;

&lt;p&gt;Struggles continued with anything regarding accessibility. The amount of misinformation it gave me and the faulty code it wanted to write is baffling. Claude seems to love &lt;a href="https://www.w3.org/WAI/standards-guidelines/aria/" rel="noopener noreferrer"&gt;aria&lt;/a&gt;. Whenever I described a problem (e.g. “label xy is ignored by VoiceOver on MacOS”), it completely ignored the underlying issue and slapped some aria on top of it. At this point I can only discourage from trusting AI tools when coding barrier-free content.&lt;/p&gt;

&lt;p&gt;Would I use Claude again? For my job, yes. For private projects - maybe not. I did find it helpful for testing and documenting, but the price (both monetary and in resources) is still very steep with no signs of coming down.&lt;/p&gt;

</description>
      <category>frontend</category>
      <category>vue</category>
      <category>docker</category>
      <category>vibecoding</category>
    </item>
    <item>
      <title>View Transitions outside the Viewport</title>
      <dc:creator>Daniel Schulz</dc:creator>
      <pubDate>Thu, 14 Nov 2024 18:35:16 +0000</pubDate>
      <link>https://forem.com/iamschulz/view-transitions-outside-the-viewport-551</link>
      <guid>https://forem.com/iamschulz/view-transitions-outside-the-viewport-551</guid>
      <description>&lt;p&gt;&lt;a href="https://developer.mozilla.org/en-US/docs/Web/CSS/@view-transition" rel="noopener noreferrer"&gt;CSS View Transitions&lt;/a&gt; have landed in Chrome and are (for better or worse) widely available to most end users now. Safari is not far behind, with the feature being available in TP and Firefox is at least &lt;a href="https://bugzilla.mozilla.org/show_bug.cgi?id=1823896" rel="noopener noreferrer"&gt;working on it&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;I love how much simpler the implementation of multi-page transitions have become, but at the same time, I realized a big poet-peeve with them: Elements that are out-of-viewport start swooshing around wildly.&lt;/p&gt;

&lt;p&gt;My blog deals with this with &lt;a href="https://github.com/iamschulz/iamschulz-11ty/blob/master/src/ts/pageTransitions.ts" rel="noopener noreferrer"&gt;some Javascript&lt;/a&gt;. An &lt;code&gt;IntersectionObserver&lt;/code&gt; sets the &lt;code&gt;view-transition-name&lt;/code&gt; in a custom property while it’s visible. As long as it’s out of sight, the property is unset and the transition won’t trigger. It works, but it needs the HTML, Javascript, and CSS to depend on one another. In the spirit of keeping presentation matters to CSS, I’d like a simpler solution.&lt;/p&gt;

&lt;p&gt;Another feature that might be able to help out has landed in Chrome recently: &lt;a href="https://developer.mozilla.org/en-US/docs/Web/CSS/CSS_scroll-driven_animations" rel="noopener noreferrer"&gt;Scroll-driven animations&lt;/a&gt;. Sadly, this is only available in Chrome yet. Firefox has it behind a flag and Safari shows no signs of activity here. But we can fall back gracefully, either to the Javascript solution mentioned before or even to simply ignore viewport detection and show the animation anyway (This would be the case in Safari at the time of writing).&lt;/p&gt;

&lt;h1&gt;
  
  
  A simple transition
&lt;/h1&gt;

&lt;p&gt;Let’s put it all together, starting with the view transition itself:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight css"&gt;&lt;code&gt;&lt;span class="k"&gt;@media&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;prefers-reduced-motion&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;no-preference&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;@view-transition&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="py"&gt;navigation&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;auto&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="o"&gt;[&lt;/span&gt;&lt;span class="nt"&gt;data-view-transition&lt;/span&gt;&lt;span class="o"&gt;]&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="py"&gt;view-transition-name&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;var&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;--view-transition-name&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;default-view-transition&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;





&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight html"&gt;&lt;code&gt;&lt;span class="c"&gt;&amp;lt;!-- on page1.html: --&amp;gt;&lt;/span&gt;
&lt;span class="nt"&gt;&amp;lt;div&lt;/span&gt; &lt;span class="na"&gt;data-view-transition&lt;/span&gt;&lt;span class="nt"&gt;&amp;gt;&lt;/span&gt;Whoosh!&lt;span class="nt"&gt;&amp;lt;/div&amp;gt;&lt;/span&gt;

&lt;span class="c"&gt;&amp;lt;!-- on page2.html: --&amp;gt;&lt;/span&gt;
&lt;span class="nt"&gt;&amp;lt;div&lt;/span&gt; &lt;span class="na"&gt;data-view-transition&lt;/span&gt;&lt;span class="nt"&gt;&amp;gt;&lt;/span&gt;Whoosh!&lt;span class="nt"&gt;&amp;lt;/div&amp;gt;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Now you’ll see the &lt;code&gt;div&lt;/code&gt; from &lt;code&gt;page1.html&lt;/code&gt; transform into its version on &lt;code&gt;page2.html&lt;/code&gt; upon navigation. The &lt;code&gt;@view-transition&lt;/code&gt; at-rule in CSS initiates a crossfade on the whole document as well. The transition duration is set by default to &lt;code&gt;0.4s&lt;/code&gt;, but we can ass a few lines to control this:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight css"&gt;&lt;code&gt;&lt;span class="k"&gt;@property&lt;/span&gt; &lt;span class="n"&gt;--view-transition-duration&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="py"&gt;syntax&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="s1"&gt;"&amp;lt;time&amp;gt;"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="py"&gt;inherits&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;true&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="py"&gt;initial-value&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="m"&gt;0.4s&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="nd"&gt;::view-transition-group&lt;/span&gt;&lt;span class="o"&gt;(*)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nl"&gt;animation-duration&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;var&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;--view-transition-duration&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The duration is set by &lt;code&gt;--view-transition-duration&lt;/code&gt; The &lt;code&gt;@property&lt;/code&gt; rule at the top is entirely optional, but it lets the &lt;code&gt;animation-duration&lt;/code&gt; fall back to &lt;code&gt;0.4s&lt;/code&gt; instead of an invalid value when we set &lt;code&gt;--view-transition-duration: bogus&lt;/code&gt;.&lt;/p&gt;

&lt;h1&gt;
  
  
  Dealing with the viewport
&lt;/h1&gt;

&lt;p&gt;Still, when an element is outside of the viewport at the time of a page transition, it will still animate, and sometimes pass into or over the entire visible screen without indicating where it hass come from or where it’s going. I find that behavior very irritating.&lt;/p&gt;

&lt;p&gt;With scroll-driven animations, we now have a tool that can control styles based on a scroll and viewport-relative position. So we can also control the trigger for view transitions:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight css"&gt;&lt;code&gt;&lt;span class="k"&gt;@property&lt;/span&gt; &lt;span class="n"&gt;--view-transition-duration&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="py"&gt;syntax&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="s1"&gt;"&amp;lt;time&amp;gt;"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="py"&gt;inherits&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;true&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="py"&gt;initial-value&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="m"&gt;0.4s&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;@keyframes&lt;/span&gt; &lt;span class="n"&gt;enable-vt&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="err"&gt;0&lt;/span&gt;&lt;span class="o"&gt;%,&lt;/span&gt;
    &lt;span class="err"&gt;100&lt;/span&gt;&lt;span class="o"&gt;%&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="py"&gt;--enable-view-transitions&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;none&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="err"&gt;0&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="err"&gt;1&lt;/span&gt;&lt;span class="o"&gt;%,&lt;/span&gt;
    &lt;span class="err"&gt;99&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="err"&gt;9&lt;/span&gt;&lt;span class="o"&gt;%&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="py"&gt;--enable-view-transitions&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;var&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;--view-transition-name&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;default-view-transition&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;@media&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;prefers-reduced-motion&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;no-preference&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;@view-transition&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="py"&gt;navigation&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;auto&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="nd"&gt;::view-transition-group&lt;/span&gt;&lt;span class="o"&gt;(*)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nl"&gt;animation-duration&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;var&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;--view-transition-duration&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="o"&gt;[&lt;/span&gt;&lt;span class="nt"&gt;data-view-transition&lt;/span&gt;&lt;span class="o"&gt;]&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="py"&gt;view-timeline-name&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;--enable-vt&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="py"&gt;view-timeline-axis&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;block&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="nl"&gt;animation&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;linear&lt;/span&gt; &lt;span class="n"&gt;enable-vt&lt;/span&gt; &lt;span class="nb"&gt;both&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="py"&gt;animation-timeline&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;--enable-vt&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="py"&gt;animation-range&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;cover&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

        &lt;span class="py"&gt;view-transition-name&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;var&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;--view-transition-name&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;default-view-transition&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="err"&gt;@supports&lt;/span&gt; &lt;span class="err"&gt;(&lt;/span&gt;&lt;span class="py"&gt;animation-timeline&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;--enable-vt&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="err"&gt;{&lt;/span&gt;
            &lt;span class="n"&gt;view-transition-name&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;var&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;--enable-view-transitions&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="err"&gt;}&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The &lt;code&gt;enable-vt&lt;/code&gt; keyframe animation can’t transition smoothly from &lt;code&gt;none&lt;/code&gt; to a custom property with a text string, so it will do a hard cut. The &lt;code&gt;animation-range&lt;/code&gt; triggers when the element enters or leaves the viewport even partially. The animation itself sets &lt;code&gt;--enable-view-transition&lt;/code&gt; on 0.1% and 99.9% to trigger as promptly as it can. I want to enable view transitions as soon as we can get a hint of where the animation started or ended. &lt;/p&gt;

&lt;p&gt;Finally &lt;code&gt;--enable-view-transitions&lt;/code&gt; is set by the scroll driven animation to either &lt;code&gt;none&lt;/code&gt; or a new custom property called &lt;code&gt;--view-transition-name&lt;/code&gt;. It’s being set between being 0.1% and 99.9% of screen coverage, disabling view transitions both above and below the viewport (or left and right, whichever way you want to hold it). This new property is useful for setting individual animations on different elements. Each element can get its own transition by setting a unique value to &lt;code&gt;--view-transition-name&lt;/code&gt;.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight css"&gt;&lt;code&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nt"&gt;div&lt;/span&gt; &lt;span class="nt"&gt;data-view-transition&lt;/span&gt; &lt;span class="nt"&gt;style&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="s1"&gt;"--view-transition-name: my-new-transition"&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="nt"&gt;Whoosh&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;/&lt;/span&gt;&lt;span class="nt"&gt;div&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This needs to be done on both the source and the target page. If no value is set, it defaults to &lt;code&gt;default-view-transition&lt;/code&gt; which controls all remaining &lt;code&gt;data-view-transition&lt;/code&gt; elements uniformly.&lt;/p&gt;

&lt;h1&gt;
  
  
  Real-world implementation
&lt;/h1&gt;

&lt;p&gt;I added this implementation to my little CSS boilerplate, &lt;a href="https://iamschulz.github.io/ssstyles/view-transitions/" rel="noopener noreferrer"&gt;Ssstyles&lt;/a&gt;. Giving an element the &lt;code&gt;data-view-transition&lt;/code&gt; attribute on the source and target page will let it transition between both. Giving it a &lt;code&gt;--view-transition-name&lt;/code&gt; will let it have its own unique animation, independent from other similar elements. Setting the &lt;code&gt;--view-transition-duration&lt;/code&gt; controls the duration of the transition.&lt;/p&gt;

</description>
      <category>css</category>
      <category>webdev</category>
    </item>
    <item>
      <title>Building a MIDI instrument in TypeScript</title>
      <dc:creator>Daniel Schulz</dc:creator>
      <pubDate>Mon, 15 Apr 2024 07:00:00 +0000</pubDate>
      <link>https://forem.com/iamschulz/building-a-midi-instrument-in-typescript-1675</link>
      <guid>https://forem.com/iamschulz/building-a-midi-instrument-in-typescript-1675</guid>
      <description>&lt;p&gt;I recently put some work into my web synthesizer and even gave it its own domain at &lt;a href="https://jssynth.xyz"&gt;jssynth.xyz&lt;/a&gt;. I added some convenience features, but I also worked on a &lt;a href="https://en.wikipedia.org/wiki/MIDI"&gt;MIDI&lt;/a&gt; integration.&lt;/p&gt;

&lt;p&gt;As with most of the more fringe APIs, the &lt;a href="https://developer.mozilla.org/en-US/docs/Web/API/Web_MIDI_API"&gt;Web MIDI API&lt;/a&gt; is built as a mirror image of it’s non-web counterpart. It doesn’t support fully specced out events like &lt;code&gt;onClick&lt;/code&gt; and its messages might be raw byte streams of hex numbers. There aren’t even unambiguous input events. Oh boy!&lt;/p&gt;

&lt;p&gt;Anyways it is a way to connect a MIDI keyboard to a website and vice versa.&lt;/p&gt;




&lt;p&gt;Before I go through the code, let’s state that the whole MIDI feature is wrapped up in a class. In the following snippets &lt;code&gt;this&lt;/code&gt; will be the class context.&lt;/p&gt;

&lt;h2&gt;
  
  
  Permissions
&lt;/h2&gt;

&lt;p&gt;The Web MIDI API requires permissions to work. Users are prompted with a dialog to grant or deny those permissions. I’m not a big fan of those prompts. They often come unsolicited and tend to get in the way. If a user doesn’t need MIDI functionality, there’s no need to annoy them. So I wait for them to select a MIDI in or out channel. Now I can ensure the user has interacted with the site in a way that they probably know how to respond to the MIDI permission prompt.&lt;/p&gt;

&lt;p&gt;First, let’s deal with browsers that don’t &lt;a href="https://caniuse.com/?search=midi"&gt;support&lt;/a&gt; the MIDI API. It’s a bit ironic that those browsers are made by the company that markets heavily towards creatives.&lt;/p&gt;

&lt;p&gt;Unsupported features shouldn’t be available in the UI.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight tsx"&gt;&lt;code&gt;&lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="nb"&gt;navigator&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;requestMIDIAccess&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;disableMidi&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;I consider undefined or negative values for MIDI channels as &lt;code&gt;off&lt;/code&gt;. This is also the default value. Users have to actively select a channel to use this.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight tsx"&gt;&lt;code&gt;&lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;inChannel&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt; &lt;span class="o"&gt;||&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;inChannel&lt;/span&gt; &lt;span class="o"&gt;===&lt;/span&gt; &lt;span class="kc"&gt;undefined&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt;
    &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;outChannel&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt; &lt;span class="o"&gt;||&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;outChannel&lt;/span&gt; &lt;span class="o"&gt;===&lt;/span&gt; &lt;span class="kc"&gt;undefined&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;return&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Only then I will request MIDI Access, which will prompt the user for permissions.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight tsx"&gt;&lt;code&gt;&lt;span class="nb"&gt;navigator&lt;/span&gt;
    &lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;requestMIDIAccess&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;then&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;onMIDISuccess&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;bind&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;
    &lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="k"&gt;catch&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="nx"&gt;e&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;disableMidi&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="p"&gt;});&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Now I can start listening for events.&lt;/p&gt;

&lt;h2&gt;
  
  
  Input
&lt;/h2&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/cdn-cgi/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F8ek98i6iu6czzu31l1c6.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/cdn-cgi/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F8ek98i6iu6czzu31l1c6.png" alt="An arrow labeled with the MIDI logo points from a black keyboard towards a computer with the JSSynth logo on its screen." width="800" height="364"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;An arrow labeled with the MIDI logo points from a black keyboard towards a computer with the JSSynth logo on its screen.&lt;/p&gt;

&lt;p&gt;MIDI doesn’t only work on multiple channels, it also supports those channels on multiple devices. I chose to ignore those devices. Instead, I handle all events from all devices as if it was one. I get enough granularity with MIDI channels (at least for now). I do understand that the proper solution would have been the other way around, as this is an existing convention called &lt;em&gt;Omni Mode&lt;/em&gt;. But now I built it this way and it works for me 🤷&lt;/p&gt;

&lt;p&gt;The MIDI API exposes an &lt;code&gt;onmidimessage&lt;/code&gt; callback on its input devices, which provides a MIDI message.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight tsx"&gt;&lt;code&gt;&lt;span class="nx"&gt;inputDevice&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;onmidimessage&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;message&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;onMIDIMessage&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;message&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Those messages look something like this:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight jsx"&gt;&lt;code&gt;&lt;span class="mh"&gt;0x90&lt;/span&gt; &lt;span class="mh"&gt;0x3c&lt;/span&gt; &lt;span class="mh"&gt;0x2b&lt;/span&gt; 
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This command corresponds to to a keypress of the middle C on channel 0 with a key velocity of 33%.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/cdn-cgi/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F1f4lk6fvq4vlx1du8qch.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/cdn-cgi/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F1f4lk6fvq4vlx1du8qch.png" alt="A Diagram. The MIDI message 0x90 0x3c 0x2b gets converted to the decimal numbers 144 60 43, which then gets converted into the signal “play on channel 0 a middle C on 33% velocity." width="800" height="800"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;A Diagram. The MIDI message 0x90 0x3c 0x2b gets converted to the decimal numbers 144 60 43, which then gets converted into the signal “play on channel 0 a middle C on 33% velocity.&lt;/p&gt;

&lt;p&gt;This is how we can decode the message into human readable values:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight jsx"&gt;&lt;code&gt;&lt;span class="nf"&gt;parseMidiMessage&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;message&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;string&lt;/span&gt;&lt;span class="p"&gt;):&lt;/span&gt; &lt;span class="nx"&gt;MidiMessage&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;arr&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;message&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;split&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt; &lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="na"&gt;command&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nf"&gt;parseInt&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;arr&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;])&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;&amp;gt;&lt;/span&gt; &lt;span class="mi"&gt;4&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="na"&gt;channel&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nf"&gt;parseInt&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;arr&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;])&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt; &lt;span class="mh"&gt;0xf&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="na"&gt;note&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nf"&gt;parseInt&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;arr&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;]),&lt;/span&gt;
            &lt;span class="na"&gt;velocity&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nf"&gt;parseInt&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;arr&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;])&lt;/span&gt; &lt;span class="o"&gt;/&lt;/span&gt; &lt;span class="mi"&gt;127&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="p"&gt;};&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;With that, I can pass the information along to the synthesizer and start playing the note.&lt;/p&gt;

&lt;p&gt;The interesting part here is the first part of the message, indicating the command and channel. MIDI can provide all sorts of commands and has been adapted even well beyond musical information (like stage lights and such). But there are some well defined commands, like &lt;code&gt;play note on channel 1&lt;/code&gt;. This will always be &lt;a href="https://computermusicresource.com/MIDI.Commands.html"&gt;MIDI command&lt;/a&gt; &lt;code&gt;144&lt;/code&gt;. As the command is being encoded in the hexadecimal number &lt;code&gt;90&lt;/code&gt; and we only get 16 MIDI channels (from &lt;code&gt;0&lt;/code&gt; to &lt;code&gt;f&lt;/code&gt;), I can split it up into two hexadecimal digits: &lt;code&gt;9&lt;/code&gt; being they play command and &lt;code&gt;0&lt;/code&gt; being the channel.&lt;/p&gt;

&lt;p&gt;Playing a note is only half the work though. As with my on-screen and keyboard controls, I need to register key releases as well, or else I’d play infinite notes. Key releases can come in two ways: Either as a release command (&lt;code&gt;0x80&lt;/code&gt; through &lt;code&gt;0x8f&lt;/code&gt;) or as a play command (&lt;code&gt;0x90&lt;/code&gt; through &lt;code&gt;0x9f&lt;/code&gt;) with a velocity of &lt;code&gt;0&lt;/code&gt;.&lt;/p&gt;

&lt;p&gt;Now all of the input handling looks like this:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight jsx"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;data&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;parseMidiMessage&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;str&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

&lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;channel&lt;/span&gt; &lt;span class="o"&gt;===&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;inChannel&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;command&lt;/span&gt; &lt;span class="o"&gt;===&lt;/span&gt; &lt;span class="mi"&gt;9&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;velocity&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;playCallback&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;note&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;velocity&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;channel&lt;/span&gt; &lt;span class="o"&gt;===&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;inChannel&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;command&lt;/span&gt; &lt;span class="o"&gt;===&lt;/span&gt; &lt;span class="mi"&gt;8&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;||&lt;/span&gt;
    &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;channel&lt;/span&gt; &lt;span class="o"&gt;===&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;inChannel&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;command&lt;/span&gt; &lt;span class="o"&gt;===&lt;/span&gt; &lt;span class="mi"&gt;9&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;velocity&lt;/span&gt; &lt;span class="o"&gt;===&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;releaseCallback&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;note&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;channel&lt;/span&gt; &lt;span class="o"&gt;===&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;inChannel&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;command&lt;/span&gt; &lt;span class="o"&gt;===&lt;/span&gt; &lt;span class="mi"&gt;8&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;releaseCallback&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;note&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;I don’t really support velocity in the synthesizer yet, but it felt better to built this in now. The callbacks look similar to the other play triggers in the synth code:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight jsx"&gt;&lt;code&gt;&lt;span class="c1"&gt;// in the Synth class&lt;/span&gt;
&lt;span class="nf"&gt;onMidiPlay&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;midiCode&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;number&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;velocity&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;number&lt;/span&gt;&lt;span class="p"&gt;):&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;note&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nb"&gt;Object&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;keys&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;keys&lt;/span&gt;&lt;span class="p"&gt;).&lt;/span&gt;&lt;span class="nf"&gt;find&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="nx"&gt;x&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;keys&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;x&lt;/span&gt;&lt;span class="p"&gt;].&lt;/span&gt;&lt;span class="nx"&gt;midiIn&lt;/span&gt; &lt;span class="o"&gt;===&lt;/span&gt; &lt;span class="nx"&gt;midiCode&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

    &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="nx"&gt;note&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;return&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;keys&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;note&lt;/span&gt;&lt;span class="p"&gt;]?.&lt;/span&gt;&lt;span class="nx"&gt;key&lt;/span&gt; &lt;span class="o"&gt;||&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;nodes&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;note&lt;/span&gt;&lt;span class="p"&gt;])&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;return&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;playNote&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;note&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="nf"&gt;onMidiRelease&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;midiCode&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;number&lt;/span&gt;&lt;span class="p"&gt;):&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;note&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nb"&gt;Object&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;keys&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;keys&lt;/span&gt;&lt;span class="p"&gt;).&lt;/span&gt;&lt;span class="nf"&gt;find&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="nx"&gt;x&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;keys&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;x&lt;/span&gt;&lt;span class="p"&gt;].&lt;/span&gt;&lt;span class="nx"&gt;midiIn&lt;/span&gt; &lt;span class="o"&gt;===&lt;/span&gt; &lt;span class="nx"&gt;midiCode&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

    &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="nx"&gt;note&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;return&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;keys&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;note&lt;/span&gt;&lt;span class="p"&gt;]?.&lt;/span&gt;&lt;span class="nx"&gt;key&lt;/span&gt; &lt;span class="o"&gt;||&lt;/span&gt; &lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;nodes&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;note&lt;/span&gt;&lt;span class="p"&gt;])&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;return&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;endNote&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;nodes&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;note&lt;/span&gt;&lt;span class="p"&gt;]);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h2&gt;
  
  
  Output
&lt;/h2&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/cdn-cgi/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fb6yvg7o0tw32pwawy35a.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/cdn-cgi/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fb6yvg7o0tw32pwawy35a.png" alt="An arrow labeled with the MIDI logo points from a computer with the JSSynth logo on its screen towards a black keyboard." width="800" height="320"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;An arrow labeled with the MIDI logo points from a computer with the JSSynth logo on its screen towards a black keyboard.&lt;/p&gt;

&lt;p&gt;MIDI out woks basically the same, but the other way around. I let the Synth class hook into the MIDI adapter and call a function:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight tsx"&gt;&lt;code&gt;&lt;span class="cm"&gt;/**
 * Callback for MIDI-out from in-browser inputs.
 *
 * @param key - The key, e.g. 'c2'.
 * @param velocity - The velocity of the key.
 */&lt;/span&gt;
&lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="nf"&gt;onPlayNote&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;key&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;velocity&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt;&lt;span class="p"&gt;):&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;sendMidiMessage&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;play&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;key&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;velocity&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Then I need to put together a MIDI message, like the one I got above. I get the MIDI code for the note from a &lt;a href="https://github.com/iamschulz/js-synth/blob/main/src/keys.ts"&gt;big ol’ object&lt;/a&gt; matching the two. Calculating the notes programmatically is possible. but I had the object anyways, because it also holds information for keyboard shortcuts (keyboard meaning the computer input device).&lt;/p&gt;

&lt;p&gt;The MIDI command is compiled from the out channel and the &lt;code&gt;playNote&lt;/code&gt; command code (&lt;code&gt;0x90&lt;/code&gt; through &lt;code&gt;0x9f&lt;/code&gt;). The velocity gets passed through, but will always be &lt;code&gt;1&lt;/code&gt; for now. Convert the three values into hexadecimals and push them out across all devices.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight tsx"&gt;&lt;code&gt;&lt;span class="cm"&gt;/**
 * Sends out a MIDI message.
 *
 * @param command - The MIDI command.
 * @param note - The MIDI note.
 * @param velocity - The velocity.
 * @returns
 */&lt;/span&gt;
&lt;span class="nf"&gt;sendMidiMessage&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;command&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;note&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;velocity&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;):&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;outChannel&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt; &lt;span class="o"&gt;||&lt;/span&gt; &lt;span class="nx"&gt;command&lt;/span&gt; &lt;span class="o"&gt;!==&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;play&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt; &lt;span class="o"&gt;||&lt;/span&gt; &lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;midi&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;midiCode&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;Keys&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;note&lt;/span&gt;&lt;span class="p"&gt;].&lt;/span&gt;&lt;span class="nx"&gt;midiIn&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;midiCommand&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;0x&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="mi"&gt;9&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&amp;lt;&lt;/span&gt; &lt;span class="mi"&gt;4&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;|&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;outChannel&lt;/span&gt;&lt;span class="p"&gt;).&lt;/span&gt;&lt;span class="nf"&gt;toString&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;16&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;midiVelocity&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;0x&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;velocity&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="mi"&gt;127&lt;/span&gt;&lt;span class="p"&gt;).&lt;/span&gt;&lt;span class="nf"&gt;toString&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;16&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

    &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;midi&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;outputs&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;forEach&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="nx"&gt;outputDevice&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nx"&gt;outputDevice&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;send&lt;/span&gt;&lt;span class="p"&gt;([&lt;/span&gt;&lt;span class="nx"&gt;midiCommand&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;midiCode&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;midiVelocity&lt;/span&gt;&lt;span class="p"&gt;]);&lt;/span&gt;
    &lt;span class="p"&gt;});&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Since MIDI key releases can be either the release command or the play command with a velocity of &lt;code&gt;0&lt;/code&gt;, I can save a few lines of code and use the same function to send key releases. The synth just needs to pass a &lt;code&gt;0&lt;/code&gt; velocity along.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight tsx"&gt;&lt;code&gt;&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;MidiAdapter&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;onPlayNote&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;key&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt; &lt;span class="c1"&gt;// play&lt;/span&gt;
&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;MidiAdapter&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;onPlayNote&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;key&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt; &lt;span class="c1"&gt;// release&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h2&gt;
  
  
  UI Changes
&lt;/h2&gt;

&lt;p&gt;The obvious additions are select fields for the MIDI channels, but that’s not all.&lt;/p&gt;

&lt;p&gt;Before, the Synthesizer supported one whole octave. That was enough to play around a bit, but not really useful for anything. I support MIDI input now, but it wouldn’t be fair to provide all those extra notes only to dedicated hardware. So I added two more octaves, showing up as the screen width increases.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/cdn-cgi/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fablwnl93opkk2ylzsz81.jpg" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/cdn-cgi/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fablwnl93opkk2ylzsz81.jpg" alt="The JSSSynth UI in three different viewport sizes. The left-hand one shows one octave and vertically stack controls. The middle one shows one active with horizontally stacked controls. It’s keys are labeled with keyboard shortcuts. The right-hand one is the same, but wider and showing two octaves." width="800" height="256"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;The JSSSynth UI in three different viewport sizes. The left-hand one shows one octave and vertically stack controls. The middle one shows one active with horizontally stacked controls. It’s keys are labeled with keyboard shortcuts. The right-hand one is the same, but wider and showing two octaves.&lt;/p&gt;

&lt;p&gt;In the process, I got rid of my &lt;a href="https://sass-lang.com/"&gt;Sass&lt;/a&gt; workflow. I only used it for nesting anyway and CSS &lt;a href="https://caniuse.com/css-nesting"&gt;supports&lt;/a&gt; that natively now.&lt;/p&gt;

&lt;h1&gt;
  
  
  Demo
&lt;/h1&gt;

&lt;p&gt;&lt;iframe width="710" height="399" src="https://www.youtube.com/embed/cG0dzUIOuQ0"&gt;
&lt;/iframe&gt;
&lt;/p&gt;

&lt;p&gt;You can try it out yourself on &lt;a href="https://jssynth.xyz"&gt;https://jssynth.xyz&lt;/a&gt;.&lt;/p&gt;

&lt;h1&gt;
  
  
  Code
&lt;/h1&gt;

&lt;p&gt;As always, the full code can be found on &lt;a href="https://github.com/iamschulz/js-synth"&gt;GitHub&lt;/a&gt;.&lt;/p&gt;

</description>
      <category>javascript</category>
      <category>webdev</category>
      <category>audio</category>
      <category>showdev</category>
    </item>
    <item>
      <title>Ssstyles - a classless stylsheet</title>
      <dc:creator>Daniel Schulz</dc:creator>
      <pubDate>Mon, 08 Jan 2024 09:26:13 +0000</pubDate>
      <link>https://forem.com/iamschulz/ssstyles-4mkn</link>
      <guid>https://forem.com/iamschulz/ssstyles-4mkn</guid>
      <description>&lt;p&gt;I really like the idea of a classless CSS stylesheet that can be applied to just about any website. There are already a few examples out there, as listed below. But none of them &lt;em&gt;really&lt;/em&gt; ticked all the boxes for me. I wanted to have my own shot, so I made &lt;a href="https://iamschulz.github.io/ssstyles/"&gt;Ssstyles&lt;/a&gt;.&lt;/p&gt;




&lt;p&gt;Classless stylesheets are ones that apply directly to HTML tags. I like their spirit of simplicity and separation of concerns. You can even mix and match styles looks across websites. &lt;/p&gt;

&lt;p&gt;Most of the projects I stumbled upon work really well already, but there was still something missing, like themes for dark and high contrast mode, or configuration options. Some other features I included are:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Color theme and high contrast mode&lt;/li&gt;
&lt;li&gt;Seamless Font scaling&lt;/li&gt;
&lt;li&gt;Configurable fonts&lt;/li&gt;
&lt;li&gt;Definition lists&lt;/li&gt;
&lt;li&gt;Dialog and Details/Summary&lt;/li&gt;
&lt;li&gt;Accent colors&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;When I put it together, I started experimenting and built some UI elements, that didn't fit into a classless stylesheet. But they were still handy to have. I added them as optional components, tree-shakeable via css imports.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--AfqIoE78--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://dev-to-uploads.s3.amazonaws.com/uploads/articles/7clejsrc8l5gufd9ql89.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--AfqIoE78--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://dev-to-uploads.s3.amazonaws.com/uploads/articles/7clejsrc8l5gufd9ql89.png" alt="A desktop screenshot of https://iamschulz.github.io/ssstyles/, showcasing they stylesheet" width="800" height="413"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h1&gt;
  
  
  Comparing Classless Stylesheets
&lt;/h1&gt;

&lt;p&gt;Here’s a comparison between things that I wanted in a classless stylesheet. It favors Ssstyles, of course, because I made it fit my own needs. Take this table with few big grains of salt.&lt;/p&gt;

&lt;div class="table-wrapper-paragraph"&gt;&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Name&lt;/th&gt;
&lt;th&gt;File Size (gzip)&lt;/th&gt;
&lt;th&gt;Configurable&lt;/th&gt;
&lt;th&gt;Color Schemes&lt;/th&gt;
&lt;th&gt;High Contrast Mode&lt;/th&gt;
&lt;th&gt;Font Scaling&lt;/th&gt;
&lt;th&gt;Extensions&lt;/th&gt;
&lt;th&gt;Opinionated *&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;&lt;a href="https://iamschulz.github.io/ssstyles/base-styles/"&gt;https://iamschulz.github.io/ssstyles/base-styles/&lt;/a&gt;&lt;/td&gt;
&lt;td&gt;2.4 kB&lt;/td&gt;
&lt;td&gt;Fonts, Colors, Border radius, Container width&lt;/td&gt;
&lt;td&gt;✅&lt;/td&gt;
&lt;td&gt;✅&lt;/td&gt;
&lt;td&gt;✅ (seamless)&lt;/td&gt;
&lt;td&gt;✅&lt;/td&gt;
&lt;td&gt;very&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;a href="https://watercss.kognise.dev/"&gt;https://watercss.kognise.dev/&lt;/a&gt;&lt;/td&gt;
&lt;td&gt;3.5 kB&lt;/td&gt;
&lt;td&gt;Colors, Scrollbars, Animation duration&lt;/td&gt;
&lt;td&gt;✅&lt;/td&gt;
&lt;td&gt;❌&lt;/td&gt;
&lt;td&gt;❌&lt;/td&gt;
&lt;td&gt;❌&lt;/td&gt;
&lt;td&gt;a bit&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;a href="https://codepen.io/mblode/pen/JdYbJj"&gt;https://codepen.io/mblode/pen/JdYbJj&lt;/a&gt;&lt;/td&gt;
&lt;td&gt;2.9 kB&lt;/td&gt;
&lt;td&gt;Fonts, Colors, Spacing, Border radius&lt;/td&gt;
&lt;td&gt;❌&lt;/td&gt;
&lt;td&gt;✅ (default)&lt;/td&gt;
&lt;td&gt;❌&lt;/td&gt;
&lt;td&gt;❌&lt;/td&gt;
&lt;td&gt;very little&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;a href="https://simplecss.org/"&gt;https://simplecss.org/&lt;/a&gt;&lt;/td&gt;
&lt;td&gt;3.7 kB&lt;/td&gt;
&lt;td&gt;Fonts, Colors, Border radius&lt;/td&gt;
&lt;td&gt;✅&lt;/td&gt;
&lt;td&gt;❌&lt;/td&gt;
&lt;td&gt;✅ (breakpoint)&lt;/td&gt;
&lt;td&gt;❌&lt;/td&gt;
&lt;td&gt;very&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;a href="https://v2.picocss.com/docs/classless"&gt;https://v2.picocss.com/docs/classless&lt;/a&gt;&lt;/td&gt;
&lt;td&gt;9.3 kB&lt;/td&gt;
&lt;td&gt;only in Sass&lt;/td&gt;
&lt;td&gt;✅&lt;/td&gt;
&lt;td&gt;❌&lt;/td&gt;
&lt;td&gt;❌&lt;/td&gt;
&lt;td&gt;✅&lt;/td&gt;
&lt;td&gt;a little&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;a href="https://github.com/edwardtufte/tufte-css"&gt;https://github.com/edwardtufte/tufte-css&lt;/a&gt;&lt;/td&gt;
&lt;td&gt;2.2 kB, but loads fonts&lt;/td&gt;
&lt;td&gt;❌&lt;/td&gt;
&lt;td&gt;✅&lt;/td&gt;
&lt;td&gt;✅ (default)&lt;/td&gt;
&lt;td&gt;❌&lt;/td&gt;
&lt;td&gt;❌&lt;/td&gt;
&lt;td&gt;very&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;a href="https://github.com/marcop135/bullframe.css"&gt;https://github.com/marcop135/bullframe.css&lt;/a&gt;&lt;/td&gt;
&lt;td&gt;4.2 kB&lt;/td&gt;
&lt;td&gt;only in Sass&lt;/td&gt;
&lt;td&gt;✅&lt;/td&gt;
&lt;td&gt;✅ (default)&lt;/td&gt;
&lt;td&gt;❌&lt;/td&gt;
&lt;td&gt;✅&lt;/td&gt;
&lt;td&gt;very little&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;a href="https://newcss.net/"&gt;https://newcss.net/&lt;/a&gt;&lt;/td&gt;
&lt;td&gt;1.9 kB&lt;/td&gt;
&lt;td&gt;Fonts, Colors&lt;/td&gt;
&lt;td&gt;✅&lt;/td&gt;
&lt;td&gt;✅ (default)&lt;/td&gt;
&lt;td&gt;❌&lt;/td&gt;
&lt;td&gt;❌&lt;/td&gt;
&lt;td&gt;very little&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;a href="https://boltcss.com/"&gt;https://boltcss.com/&lt;/a&gt;&lt;/td&gt;
&lt;td&gt;2.3 kB&lt;/td&gt;
&lt;td&gt;Colors, Border radius&lt;/td&gt;
&lt;td&gt;✅&lt;/td&gt;
&lt;td&gt;✅ (default)&lt;/td&gt;
&lt;td&gt;❌&lt;/td&gt;
&lt;td&gt;❌&lt;/td&gt;
&lt;td&gt;very little&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;a href="https://yegor256.github.io/tacit/"&gt;https://yegor256.github.io/tacit/&lt;/a&gt;&lt;/td&gt;
&lt;td&gt;1.8 kB&lt;/td&gt;
&lt;td&gt;❌&lt;/td&gt;
&lt;td&gt;❌&lt;/td&gt;
&lt;td&gt;✅ (default)&lt;/td&gt;
&lt;td&gt;❌&lt;/td&gt;
&lt;td&gt;❌&lt;/td&gt;
&lt;td&gt;a little&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;a href="https://writ.cmcenroe.me/"&gt;https://writ.cmcenroe.me/&lt;/a&gt;&lt;/td&gt;
&lt;td&gt;1.0 kB&lt;/td&gt;
&lt;td&gt;❌&lt;/td&gt;
&lt;td&gt;❌&lt;/td&gt;
&lt;td&gt;✅ (default)&lt;/td&gt;
&lt;td&gt;❌&lt;/td&gt;
&lt;td&gt;❌&lt;/td&gt;
&lt;td&gt;very&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;a href="https://raj457036.github.io/attriCSS/"&gt;https://raj457036.github.io/attriCSS/&lt;/a&gt;&lt;/td&gt;
&lt;td&gt;1.4 kB, but calls a google font&lt;/td&gt;
&lt;td&gt;❌&lt;/td&gt;
&lt;td&gt;❌&lt;/td&gt;
&lt;td&gt;❌&lt;/td&gt;
&lt;td&gt;❌&lt;/td&gt;
&lt;td&gt;❌&lt;/td&gt;
&lt;td&gt;very&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;&lt;/div&gt;

&lt;p&gt;(I got most of those projects from &lt;a href="https://css-tricks.com/no-class-css-frameworks/"&gt;this CSS-Tricks article&lt;/a&gt;.)&lt;/p&gt;

&lt;p&gt;(By opinionated I mean extravagant design choices that look like they take some extra steps to overwrite.)&lt;/p&gt;

&lt;p&gt;I think I struck a good balance between a small file size and features.&lt;/p&gt;

&lt;p&gt;Most of the projects I stumbled upon work really well already, but there was still something missing, like themes for dark and high contrast mode, or configuration options. Some other features I included are:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Color theme and high contrast mode&lt;/li&gt;
&lt;li&gt;Seamless Font scaling&lt;/li&gt;
&lt;li&gt;Configurable fonts&lt;/li&gt;
&lt;li&gt;Definition lists&lt;/li&gt;
&lt;li&gt;Dialog and Details/Summary&lt;/li&gt;
&lt;li&gt;Accent colors&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;When I put it together, I started experimenting and built some UI elements, that didn't fit into a classless stylesheet. But they were still handy to have. I added them as optional components, tree-shakeable via css imports.&lt;/p&gt;

&lt;h1&gt;
  
  
  Components
&lt;/h1&gt;

&lt;p&gt;Ssstyles brings a classless base package, but can be extended with optional components that hook into the base styles, so it all comes together seamlessly. That keeps the file size of the base package low and lets me experiment with UI components a bit more freely. The base package is meant to provide some baseline styles for new projects, as well as enhancing existing websites. That’s why I kept it classless, I want it to &lt;em&gt;just work&lt;/em&gt; with plain old HTML.&lt;/p&gt;

&lt;p&gt;However, just a classless Stylesheet wasn’t enough for me as a boilerplate for new projects. So I figured, I can just add some optional components and split the code. Now there’s the &lt;a href="https://cdn.jsdelivr.net/npm/ssstyles/dist/base.css"&gt;base stylesheet&lt;/a&gt;, the &lt;a href="https://cdn.jsdelivr.net/npm/ssstyles/dist/all.css"&gt;complete stylesheet&lt;/a&gt; and an &lt;a href="https://www.npmjs.com/package/ssstyles"&gt;npm package&lt;/a&gt; that lets you import &lt;a href="https://iamschulz.github.io/ssstyles/#components"&gt;individual components&lt;/a&gt;.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;npm &lt;span class="nb"&gt;install &lt;/span&gt;ssstyles
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;





&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight css"&gt;&lt;code&gt;&lt;span class="k"&gt;@layer&lt;/span&gt; &lt;span class="n"&gt;base&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;layout&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;components&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;@import&lt;/span&gt; &lt;span class="s1"&gt;"ssstyles"&lt;/span&gt; &lt;span class="n"&gt;layer&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;base&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="k"&gt;@import&lt;/span&gt; &lt;span class="s1"&gt;"ssstyles/css/transition.css"&lt;/span&gt; &lt;span class="n"&gt;layer&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;base&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="k"&gt;@import&lt;/span&gt; &lt;span class="s1"&gt;"ssstyles/css/basegrid.css"&lt;/span&gt; &lt;span class="n"&gt;layer&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;layout&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="k"&gt;@import&lt;/span&gt; &lt;span class="s1"&gt;"ssstyles/css/headline.css"&lt;/span&gt; &lt;span class="n"&gt;layer&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;components&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Since my stylesheet is meant as a baseline for projects to build upon, CSS Layers are an excellent tool to encapsulate my styles from project-specific ones. Having everything inside a layer keeps specificity low, so everything can be overwritten. Having my &lt;code&gt;base&lt;/code&gt;, &lt;code&gt;layout&lt;/code&gt; and &lt;code&gt;components&lt;/code&gt; layers lets me put my code inside components and still sort by their level of styling granularity:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;code&gt;base&lt;/code&gt; includes rules which affect the whole website. The classless stylesheet, including the config variables go here, so do some variables I need for combined transitions across components.&lt;/li&gt;
&lt;li&gt;
&lt;code&gt;layout&lt;/code&gt; includes rules which affect their children. This would include the base layout, but also grid components, breakouts, and so on.&lt;/li&gt;
&lt;li&gt;
&lt;code&gt;components&lt;/code&gt; include rules which affect only their respective UI element.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;On top of that comes everything specific to the project itself. You could even &lt;a href="https://iamschulz.github.io/ssstyles/#include-tailwind"&gt;put something like Tailwind&lt;/a&gt; of top.&lt;/p&gt;

&lt;h1&gt;
  
  
  Fun with variables
&lt;/h1&gt;

&lt;p&gt;I think variables were the single largest improvement in CSS in a &lt;em&gt;very&lt;/em&gt; long time. They’re the answer to so many problems that would have been impossible to solve without. I use them to solve dependency across layers for two different aspects: transitions and border radius.&lt;/p&gt;

&lt;p&gt;Transitions are grouped together into one property:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight css"&gt;&lt;code&gt;&lt;span class="nt"&gt;transition&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="nt"&gt;box-shadow&lt;/span&gt; &lt;span class="err"&gt;0&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="err"&gt;2&lt;/span&gt;&lt;span class="nt"&gt;s&lt;/span&gt;&lt;span class="o"&gt;,&lt;/span&gt; &lt;span class="nt"&gt;translate&lt;/span&gt; &lt;span class="err"&gt;0&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="err"&gt;2&lt;/span&gt;&lt;span class="nt"&gt;s&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;That means that each component can only set one transition. That’s a problem, because some components are meant to be combined, for example Card and Shadow. A clickable card has a transition on its &lt;code&gt;translate&lt;/code&gt;, because it raises a few pixels when hovered. A shadow can be enlarged when hovered. This will set the transition to &lt;code&gt;box-shadow&lt;/code&gt;, overriding the &lt;code&gt;translate&lt;/code&gt;.&lt;/p&gt;

&lt;p&gt;What I’ve done is set a transition for lots of animatable properties on a global selector. The transition time is set to a variables that defaults to &lt;code&gt;0s&lt;/code&gt;, which disables the transition altogether.&lt;/p&gt;

&lt;p&gt;Now I can set the transition time variable for &lt;code&gt;position&lt;/code&gt; to &lt;code&gt;0.2s&lt;/code&gt; in the Card component and do the same for &lt;code&gt;box-shadow&lt;/code&gt; in the Shadow component. This will activate the transition for only the properties with a corresponding variable.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight css"&gt;&lt;code&gt;&lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nl"&gt;transition&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; 
        &lt;span class="n"&gt;transform&lt;/span&gt; &lt;span class="n"&gt;var&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;--t-box-shadow&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="m"&gt;0s&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="n"&gt;ease-out&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; 
        &lt;span class="n"&gt;translate&lt;/span&gt; &lt;span class="n"&gt;var&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;--t-translate&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="m"&gt;0s&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="n"&gt;ease-out&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="p"&gt;/&lt;/span&gt;&lt;span class="err"&gt;*&lt;/span&gt; &lt;span class="p"&gt;...&lt;/span&gt; &lt;span class="err"&gt;*&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="o"&gt;[&lt;/span&gt;&lt;span class="nt"&gt;data-card&lt;/span&gt;&lt;span class="o"&gt;]&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="py"&gt;--t-translate&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="m"&gt;0.2s&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="o"&gt;[&lt;/span&gt;&lt;span class="nt"&gt;data-shadow&lt;/span&gt;&lt;span class="o"&gt;]&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="py"&gt;--t-box-shadow&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="m"&gt;0.2s&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;And now &lt;code&gt;&amp;lt;div data-card data-shadow&amp;gt;&lt;/code&gt; can have two different transitions. &lt;/p&gt;

&lt;p&gt;I had a related problem with &lt;code&gt;border-radius&lt;/code&gt;. Normally I want to set it at the component level. Except for that one case when it’s dictated by its parent element: the Group. I want grouped elements to stick together and eliminate rounded edges in between. But since the &lt;code&gt;component&lt;/code&gt; layer comes after the &lt;code&gt;layout&lt;/code&gt; layer, the former would always overwrite the latter. I could use the infamous &lt;code&gt;!important&lt;/code&gt; on the group, but that would mean that no-one ever could enable them again for whatever reason without using &lt;code&gt;!important&lt;/code&gt; again later in the code.&lt;/p&gt;

&lt;p&gt;Variables to the rescue!&lt;/p&gt;

&lt;p&gt;I set the border radius in my components to variables with the pre-defined &lt;code&gt;--border-radius&lt;/code&gt; as a fallback:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight css"&gt;&lt;code&gt;&lt;span class="nt"&gt;border-radius&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="nt"&gt;var&lt;/span&gt;&lt;span class="o"&gt;(&lt;/span&gt;&lt;span class="nt"&gt;--br-tl&lt;/span&gt;&lt;span class="o"&gt;,&lt;/span&gt; &lt;span class="nt"&gt;var&lt;/span&gt;&lt;span class="o"&gt;(&lt;/span&gt;&lt;span class="nt"&gt;--border-radius&lt;/span&gt;&lt;span class="o"&gt;))&lt;/span&gt; &lt;span class="nt"&gt;var&lt;/span&gt;&lt;span class="o"&gt;(&lt;/span&gt;&lt;span class="nt"&gt;--br-tr&lt;/span&gt;&lt;span class="o"&gt;,&lt;/span&gt; &lt;span class="nt"&gt;var&lt;/span&gt;&lt;span class="o"&gt;(&lt;/span&gt;&lt;span class="nt"&gt;--border-radius&lt;/span&gt;&lt;span class="o"&gt;))&lt;/span&gt;
        &lt;span class="nt"&gt;var&lt;/span&gt;&lt;span class="o"&gt;(&lt;/span&gt;&lt;span class="nt"&gt;--br-br&lt;/span&gt;&lt;span class="o"&gt;,&lt;/span&gt; &lt;span class="nt"&gt;var&lt;/span&gt;&lt;span class="o"&gt;(&lt;/span&gt;&lt;span class="nt"&gt;--border-radius&lt;/span&gt;&lt;span class="o"&gt;))&lt;/span&gt; &lt;span class="nt"&gt;var&lt;/span&gt;&lt;span class="o"&gt;(&lt;/span&gt;&lt;span class="nt"&gt;--br-bl&lt;/span&gt;&lt;span class="o"&gt;,&lt;/span&gt; &lt;span class="nt"&gt;var&lt;/span&gt;&lt;span class="o"&gt;(&lt;/span&gt;&lt;span class="nt"&gt;--border-radius&lt;/span&gt;&lt;span class="o"&gt;));&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;When &lt;code&gt;--br-xx&lt;/code&gt; is unset, the &lt;code&gt;--border-radius&lt;/code&gt; from the config file is used in the respective corner (&lt;code&gt;-tl&lt;/code&gt; refers to top-left). That means that anything could set the &lt;code&gt;--br-&lt;/code&gt; variable without affecting the &lt;code&gt;border-radius&lt;/code&gt; property directly - even the Group that normally loses to elements on the &lt;code&gt;component&lt;/code&gt; layer.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight css"&gt;&lt;code&gt;&lt;span class="o"&gt;[&lt;/span&gt;&lt;span class="nt"&gt;data-group&lt;/span&gt;&lt;span class="o"&gt;]&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="nd"&gt;:first-child&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="py"&gt;--br-tr&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="m"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="py"&gt;--br-br&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="m"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="o"&gt;[&lt;/span&gt;&lt;span class="nt"&gt;data-group&lt;/span&gt;&lt;span class="o"&gt;]&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="nd"&gt;:last-child&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="py"&gt;--br-tl&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="m"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="py"&gt;--br-bl&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="m"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Now elements within a group only have rounded corners on the outside edges of the group itself.&lt;/p&gt;

&lt;h1&gt;
  
  
  Future plans
&lt;/h1&gt;

&lt;p&gt;I’d like to include a thing that calculates themes automatically based on only a given hue and saturation value. I built &lt;a href="https://iamschulz.com/lights-out!-overengineering-a-dark-mode/"&gt;something like that&lt;/a&gt; before, but it needed some correctional values for changing hues. Now that &lt;a href="https://caniuse.com/?search=oklch"&gt;OKLCH is available&lt;/a&gt; and we have &lt;a href="https://drafts.csswg.org/css-color-5/#color-mix"&gt;Level 5 color functions&lt;/a&gt;, that should be more manageable. Maybe also include a few themes as well, while I’m at it.&lt;/p&gt;

&lt;p&gt;I also really wanted to build on typed CSS properties. Having type safe config variables sounds awesome! Sadly, I’m a bit early. Firefox &lt;a href="https://caniuse.com/?search=%40property"&gt;will release&lt;/a&gt; the &lt;code&gt;@property&lt;/code&gt; ruleset with version 124, which is set to release in early 2024. As a typed config will be the very foundation of the stylesheet, I would end up either with duplicate code for a fallback, or have it not working at all in Firefox. I don’t like either way, so I’ll just wait a bit for some wider adoption of typed properties.&lt;/p&gt;

&lt;p&gt;I'd also like to have a solution for variables in media queries. Right now I'm using a media query in the Base Layout, to break the navigation out of the content area to the side, when enough space is available. CSS variables in media queries don't work, because you could circle-reference variables. But that argument didn't hold water in the discussion about container queries either. I'm holding my hopes for the future. Until then, I can't really provide a way to configure this media query.&lt;/p&gt;

</description>
      <category>css</category>
      <category>webdev</category>
      <category>ui</category>
      <category>frontend</category>
    </item>
    <item>
      <title>View Transition API</title>
      <dc:creator>Daniel Schulz</dc:creator>
      <pubDate>Fri, 26 May 2023 06:46:40 +0000</pubDate>
      <link>https://forem.com/iamschulz/view-transition-api-4l4o</link>
      <guid>https://forem.com/iamschulz/view-transition-api-4l4o</guid>
      <description>&lt;p&gt;The view Transition API is probably one of the most exciting new CSS mechaninsms. It's currently only available in Chrome Canary, but that's okay. It's designed from the ground up to be a progressive enhancement. It promises to provide a native way to build SPA-like page transitions. (Heck, forget about SPAs. Think of cinematic wipes. Video game manus! Remember fancy DVD menus?)&lt;/p&gt;




&lt;h1&gt;
  
  
  Basic setup
&lt;/h1&gt;

&lt;p&gt;First of all, we need to enable two flags on Chrome Canary, because View Transitions are still an experimental feature. The flags you’re looking for are &lt;a href="https://www.notion.so/View-Transition-API-43b77bbec62549598e0451e9b223848d"&gt;view-transition&lt;/a&gt; and &lt;a href="https://www.notion.so/View-Transition-API-43b77bbec62549598e0451e9b223848d"&gt;view-transition-on-navigation&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;To get it running on our page we need to set a meta tag on both the document we're navigating &lt;em&gt;from&lt;/em&gt; and the one we're navigating &lt;em&gt;to.&lt;/em&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight html"&gt;&lt;code&gt;&lt;span class="nt"&gt;&amp;lt;meta&lt;/span&gt; &lt;span class="na"&gt;content=&lt;/span&gt;&lt;span class="s"&gt;"same-origin"&lt;/span&gt; &lt;span class="na"&gt;name=&lt;/span&gt;&lt;span class="s"&gt;"view-transition"&lt;/span&gt; &lt;span class="nt"&gt;/&amp;gt;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;When navigation from one oage to the other, we see a crossfade between the sites. This is the default transition. We can also assign custom ones:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight css"&gt;&lt;code&gt;&lt;span class="nd"&gt;::view-transition-old&lt;/span&gt;&lt;span class="o"&gt;(&lt;/span&gt;&lt;span class="nt"&gt;root&lt;/span&gt;&lt;span class="o"&gt;),&lt;/span&gt; &lt;span class="nd"&gt;::view-transition-new&lt;/span&gt;&lt;span class="o"&gt;(&lt;/span&gt;&lt;span class="nt"&gt;root&lt;/span&gt;&lt;span class="o"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nl"&gt;animation&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;var&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;--my-fancy-animation-out&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;We can also assign animations to selected elements. That's the way to those bespoke transitions where elements swoop magically into place.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight css"&gt;&lt;code&gt;&lt;span class="nd"&gt;::view-transition-old&lt;/span&gt;&lt;span class="o"&gt;(&lt;/span&gt;&lt;span class="nt"&gt;swoop&lt;/span&gt;&lt;span class="o"&gt;),&lt;/span&gt;
&lt;span class="nd"&gt;::view-transition-new&lt;/span&gt;&lt;span class="o"&gt;(&lt;/span&gt;&lt;span class="nt"&gt;swoop&lt;/span&gt;&lt;span class="o"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nl"&gt;animation&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;var&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;--my-fancy-animation&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="nc"&gt;.element&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="py"&gt;view-transition&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;swoop&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--WkDqw7bl--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://iamschulz.com/img/_Ki1lyT6W_-420.webp" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--WkDqw7bl--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://iamschulz.com/img/_Ki1lyT6W_-420.webp" alt="Screen capture of a mock website. The first page lists a buch of videos. When the user clicks it, the thumbnail morphs into the video player, the content area appears to be physically attached to it and a side bar with related videos slides into view. Further navigations switch out the video player and content area for different ones." width="420" height="291"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;(&lt;a href="https://developer.chrome.com/docs/web-platform/view-transitions/"&gt;Website mock-up and image&lt;/a&gt; by the Chrome Dev team)&lt;/p&gt;

&lt;p&gt;Speaking of magically, elements morph their position and crossfade their content. This happens automatically by fading out the old element and fading in the new ones instead. We can also set custom animations to both the disappearing and the apperaing content:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight css"&gt;&lt;code&gt;&lt;span class="nd"&gt;::view-transition-old&lt;/span&gt;&lt;span class="o"&gt;(&lt;/span&gt;&lt;span class="nt"&gt;root&lt;/span&gt;&lt;span class="o"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="c"&gt;/* let the old element disappear in some form */&lt;/span&gt;
    &lt;span class="nl"&gt;animation&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;var&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;--my-fancy-animation-out&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="nd"&gt;::view-transition-new&lt;/span&gt;&lt;span class="o"&gt;(&lt;/span&gt;&lt;span class="nt"&gt;root&lt;/span&gt;&lt;span class="o"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="c"&gt;/* show the new element instead */&lt;/span&gt;
    &lt;span class="nl"&gt;animation&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;var&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;--my-fancy-animation-in&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h1&gt;
  
  
  Fine tuning
&lt;/h1&gt;

&lt;p&gt;For now, animations will always trigger whenever they can. This may have some unwanted side effects. It's nice to see where similar elements come from and go to between navigations, but when they're coming from out of screen, things get confusing quickly.&lt;/p&gt;

&lt;p&gt;We can use an Intersection Observer to set the element's view transition only when it's in screen:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight tsx"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;observer&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nx"&gt;IntersectionObserver&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;entries&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nx"&gt;entries&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;forEach&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="nx"&gt;entry&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;el&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;entry&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;target&lt;/span&gt; &lt;span class="k"&gt;as&lt;/span&gt; &lt;span class="nx"&gt;HTMLElement&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
            &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;transitionName&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;el&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;dataset&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;transitionName&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
            &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;el&lt;/span&gt; &lt;span class="k"&gt;as&lt;/span&gt; &lt;span class="nx"&gt;HTMLElement&lt;/span&gt;&lt;span class="p"&gt;).&lt;/span&gt;&lt;span class="nx"&gt;style&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;setProperty&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
                &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;--transition-name&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                &lt;span class="nx"&gt;entry&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;isIntersecting&lt;/span&gt; &lt;span class="p"&gt;?&lt;/span&gt; &lt;span class="s2"&gt;`&lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="nx"&gt;transitionName&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt;`&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;none&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;
            &lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="p"&gt;});&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;);&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;animatables&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nb"&gt;Array&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="k"&gt;from&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nb"&gt;document&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;querySelectorAll&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;.animatable&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;
&lt;span class="nx"&gt;animatables&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;forEach&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="nx"&gt;animatable&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;observer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;observe&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;animatable&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;});&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;





&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight css"&gt;&lt;code&gt;&lt;span class="nc"&gt;.animatable&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="py"&gt;view-transition&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;var&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;--transition-name&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nb"&gt;none&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Sometimes we want to play the transition only in one direction, but not into the other. As an example, I see how the full page crossfade is necessary to support custom transitions on selected elements, but on pages that have no custom transitions, the crossfade loses its right to exist. I could simply remove the meta tag on the target page, but if the target page itself needs to act as a trigger for another view transition to somewhere else, that won’t work either. My solution is to register an event listener on anchor element clicks and remove the meta tag before the browser navigates, cancelling the view transition on all but some selected trigger elements:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight tsx"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;triggers&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nb"&gt;Array&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="k"&gt;from&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nb"&gt;document&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;querySelectorAll&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;[data-transition-trigger="true"]&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;

&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nb"&gt;Array&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="k"&gt;from&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nb"&gt;document&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;querySelectorAll&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;a[href]&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt; &lt;span class="k"&gt;as&lt;/span&gt; &lt;span class="nx"&gt;HTMLAnchorElement&lt;/span&gt;&lt;span class="p"&gt;[]).&lt;/span&gt;&lt;span class="nx"&gt;forEach&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="nx"&gt;el&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;triggers&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;includes&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;el&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="nx"&gt;el&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;addEventListener&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;click&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nb"&gt;document&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;querySelector&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;meta[name="view-transition"]&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;)?.&lt;/span&gt;&lt;span class="nx"&gt;remove&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="p"&gt;});&lt;/span&gt;
&lt;span class="p"&gt;});&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Now I can fine tune which transitions start on which elements by setting &lt;code&gt;data-transition-trigger="true"&lt;/code&gt; on &lt;code&gt;&amp;lt;a href=""&amp;gt;&lt;/code&gt; tags.&lt;/p&gt;

&lt;h1&gt;
  
  
  Jank
&lt;/h1&gt;

&lt;p&gt;Some things feel a bit weird or buggy. &lt;/p&gt;

&lt;p&gt;Like described above, it’s hard to create specific transition triggers and endpoints. Sometimes it makes sense for an animation to play only one way, But setting the &lt;code&gt;view-transition&lt;/code&gt; property acts as both a trigger and receiver, all the time.&lt;/p&gt;

&lt;p&gt;Elements in a transition seem to ignore the stacking context in some cases. Absolutely positioned and sticky elements will display underneath transitioning ones, even when applying (and forcing) &lt;code&gt;z-index&lt;/code&gt;. &lt;/p&gt;

&lt;p&gt;Scaling an element up doesn’t work properly yet. I can set &lt;code&gt;transform: scale()&lt;/code&gt; to positive values, but it will just disable the animation and skip to the new state instead.&lt;/p&gt;

&lt;p&gt;Sometimes I can’t overwrite properties that are set to an element. Transitioning background-colors only works of &lt;code&gt;opacity&lt;/code&gt; is set. &lt;code&gt;opacity&lt;/code&gt; can’t be overwritten whatsoever, but &lt;code&gt;visibility&lt;/code&gt; works.&lt;/p&gt;

&lt;p&gt;I’m sure most of those bugs are actually just bugs in Chromes current implementation. It’s experimental after all.&lt;/p&gt;

&lt;h1&gt;
  
  
  Na na na na na na na na Batman!
&lt;/h1&gt;

&lt;p&gt;When I think of transitions, I think of cinematic ones. There are a few iconic ones, like the &lt;a href="https://www.youtube.com/watch?v=BF3g_kaUnCA"&gt;slow soft wipe in Star Wars&lt;/a&gt; or that &lt;a href="https://youtu.be/gmOT2R-dwSg?t=21"&gt;weird back-and-forth in Easy Rider&lt;/a&gt;. But &lt;a href="https://www.youtube.com/watch?v=ztJIJ1P-_Vk"&gt;60’s Batman swirls&lt;/a&gt; are probably the most fun ones, to watch and to implement.&lt;/p&gt;

&lt;p&gt;Rotating the document should be straightforward enough with a spin animation:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight css"&gt;&lt;code&gt;&lt;span class="k"&gt;@keyframes&lt;/span&gt; &lt;span class="n"&gt;spin&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nt"&gt;to&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nl"&gt;transform&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;rotate&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="m"&gt;2turn&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;But that Batman logo zooming around? Remember how scaling elements up didn’t work properly? There’s a hack we can use to work around that problem. Upscaling doesn’t need to be a &lt;code&gt;transform: scale()&lt;/code&gt; function. We can also use &lt;code&gt;transform: translateZ()&lt;/code&gt;. This one needs to stay at &lt;code&gt;1px&lt;/code&gt;, or else  it bugs out again, but we can animate the &lt;code&gt;perspective&lt;/code&gt; freely, making it something like the web equivalent of a &lt;a href="https://www.youtube.com/watch?v=G7YJkBcRWB8"&gt;vertigo shot&lt;/a&gt;.  I’ll use the animatable &lt;code&gt;visibility&lt;/code&gt; property to hide it outside the animation, because opacity - you guessed it - is buggy. It will substract the element’s base opacity from the animation’s opacity and thus never become visible at all.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight css"&gt;&lt;code&gt;&lt;span class="k"&gt;@keyframes&lt;/span&gt; &lt;span class="n"&gt;scale-up&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nt"&gt;from&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nl"&gt;visibility&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;visible&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="nl"&gt;transform&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;perspective&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="m"&gt;400px&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="n"&gt;translateZ&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="m"&gt;1px&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="nl"&gt;background&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="sx"&gt;url(./logo.png)&lt;/span&gt; &lt;span class="nb"&gt;center&lt;/span&gt; &lt;span class="nb"&gt;no-repeat&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="nl"&gt;background-size&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;contain&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="nt"&gt;to&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nl"&gt;visibility&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;visible&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="nl"&gt;transform&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;perspective&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="m"&gt;1px&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="n"&gt;translateZ&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="m"&gt;1px&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="nl"&gt;background&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="sx"&gt;url(./logo.png)&lt;/span&gt; &lt;span class="nb"&gt;center&lt;/span&gt; &lt;span class="nb"&gt;no-repeat&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="nl"&gt;background-size&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;contain&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="nd"&gt;::view-transition-old&lt;/span&gt;&lt;span class="o"&gt;(&lt;/span&gt;&lt;span class="nt"&gt;batman&lt;/span&gt;&lt;span class="o"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nl"&gt;animation&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="m"&gt;0.5s&lt;/span&gt; &lt;span class="n"&gt;linear&lt;/span&gt; &lt;span class="nb"&gt;both&lt;/span&gt; &lt;span class="n"&gt;scale-up&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="nd"&gt;::view-transition-new&lt;/span&gt;&lt;span class="o"&gt;(&lt;/span&gt;&lt;span class="nt"&gt;batman&lt;/span&gt;&lt;span class="o"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nl"&gt;animation&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="m"&gt;0.5s&lt;/span&gt; &lt;span class="n"&gt;linear&lt;/span&gt; &lt;span class="nb"&gt;both&lt;/span&gt; &lt;span class="n"&gt;scale-down&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="nl"&gt;animation-delay&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="m"&gt;0.5s&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="nf"&gt;#logo&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nl"&gt;position&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;absolute&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="nl"&gt;top&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;calc&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="m"&gt;50%&lt;/span&gt; &lt;span class="n"&gt;-&lt;/span&gt; &lt;span class="m"&gt;50px&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="nl"&gt;left&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;calc&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="m"&gt;50%&lt;/span&gt; &lt;span class="n"&gt;-&lt;/span&gt; &lt;span class="m"&gt;50px&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="nl"&gt;width&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="m"&gt;100px&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="nl"&gt;height&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="m"&gt;100px&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="nl"&gt;visibility&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;hidden&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="py"&gt;view-transition-name&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;batman&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--tX8XriHY--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://iamschulz.com/img/p2_lFXIznJ-420.webp" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--tX8XriHY--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://iamschulz.com/img/p2_lFXIznJ-420.webp" alt="A screen capture of the website linked below. It shows a website with dancing batman and a link. When the link is clicked, the site rotates and a Batman logo scales up to fill the screen and down again, while the site crossfades to the next website. It shows a retro Batman comic." width="420" height="284"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Try it out &lt;a href="https://iamschulz.github.io/batman-transition/"&gt;here&lt;/a&gt;!&lt;/p&gt;

&lt;h1&gt;
  
  
  Further Reading
&lt;/h1&gt;

&lt;ul&gt;
&lt;li&gt;The chrome dev team has a &lt;a href="https://developer.chrome.com/docs/web-platform/view-transitions/"&gt;very extensive article&lt;/a&gt; about view transitions.&lt;/li&gt;
&lt;li&gt;
&lt;a href="https://daverupert.com/2023/05/getting-started-view-transitions/"&gt;Dave Ruperts implementation&lt;/a&gt; in his own website.&lt;/li&gt;
&lt;li&gt;
&lt;a href="https://adactio.com/journal/20195"&gt;Jeremy Keith’s thoughts&lt;/a&gt; on it.&lt;/li&gt;
&lt;/ul&gt;

</description>
      <category>css</category>
      <category>frontend</category>
      <category>webdev</category>
      <category>animation</category>
    </item>
    <item>
      <title>The language that grew up with me</title>
      <dc:creator>Daniel Schulz</dc:creator>
      <pubDate>Sun, 22 Jan 2023 21:55:26 +0000</pubDate>
      <link>https://forem.com/iamschulz/the-language-that-grew-up-with-me-11cn</link>
      <guid>https://forem.com/iamschulz/the-language-that-grew-up-with-me-11cn</guid>
      <description>&lt;p&gt;You know those kid’s bikes that you can upgrade from a balance bike to a something that will take your child to elementary school? CSS did something like that for me.&lt;/p&gt;




&lt;p&gt;I can still remember the days of floating layouts. We used a lot of hacks to get things to behave like we wanted them to, like the &lt;a href="https://css-tricks.com/snippets/css/clear-fix/" rel="noopener noreferrer"&gt;Clearfix&lt;/a&gt; or &lt;a href="https://stackoverflow.com/a/32547561" rel="noopener noreferrer"&gt;browser-detecting media queries&lt;/a&gt;. The designs were just starting to move from table-based layouts to the box model, which allows a bit more freedom and flexibility in its implementation, but pixel-perfectness was still the gold standard of layout execution.&lt;/p&gt;

&lt;p&gt;I felt clever writing CSS under those limitations. My code was illegible, my hacks were obscure and I got the thing working somehow. CSS just wasn’t as good at getting the job done in a clean and efficient way (which is probably where it picked up its bad reputation that it still has today).&lt;/p&gt;

&lt;p&gt;But CSS grew up and so did I.&lt;/p&gt;

&lt;p&gt;Webfonts were a huge milestone for me. I could do some typography on the internet without using images, and their sprites respectively. Gradients and rounded corners as well for similar reasons. It felt like taking the training wheels off my code.&lt;/p&gt;

&lt;p&gt;I recently explained to a younger developer what &lt;a href="https://css-tricks.com/css-sprites/" rel="noopener noreferrer"&gt;image sprites&lt;/a&gt; were. He was baffled that we needed something like this and amazed at the ingenuity and jank of it in equal parts. Hey, skeuomorphism can be really hard with just SVGs! Speaking of which, SVGs have only been natively supported in Internet Explorer since version 9.&lt;/p&gt;

&lt;p&gt;I don’t need dirty hacks anymore just to code basic layouts. &lt;code&gt;grid&lt;/code&gt; and &lt;code&gt;flex&lt;/code&gt; are powerful tools (Firefox is even pushing for &lt;a href="https://developer.mozilla.org/en-US/docs/Web/CSS/CSS_Grid_Layout/Masonry_Layout" rel="noopener noreferrer"&gt;native masonry&lt;/a&gt;). Layouts have become more complex, but media queries help to adapt to the user’s needs. Websites aren’t as monolithic anymore. We’re putting them together component by component. I still love &lt;a href="https://en.bem.info/methodology/css/" rel="noopener noreferrer"&gt;BEM&lt;/a&gt; and I really like &lt;a href="https://cube.fyi/" rel="noopener noreferrer"&gt;CUBE&lt;/a&gt; as methodologies to do so, and I’m very looking forward to introduce and &lt;a href="https://developer.mozilla.org/en-US/docs/Web/CSS/CSS_Container_Queries" rel="noopener noreferrer"&gt;container&lt;/a&gt; and &lt;a href="https://css-tricks.com/digging-deeper-into-container-style-queries/" rel="noopener noreferrer"&gt;style queries&lt;/a&gt; to my workflow.&lt;/p&gt;

&lt;p&gt;Over time, I added parts that helped me achieve more mature projects fast and efficiently. I replaced the training wheels with a crankset, and shifters, and proper brakes… I learned to use the right tool for the job and CSS kept providing me with them.&lt;/p&gt;

</description>
      <category>watercooler</category>
    </item>
    <item>
      <title>Not knowing things</title>
      <dc:creator>Daniel Schulz</dc:creator>
      <pubDate>Thu, 12 Jan 2023 23:00:00 +0000</pubDate>
      <link>https://forem.com/iamschulz/not-knowing-things-odj</link>
      <guid>https://forem.com/iamschulz/not-knowing-things-odj</guid>
      <description>&lt;p&gt;&lt;a href="https://chriscoyier.net/2023/01/12/the-great-divide-was-indeed-divisive/" rel="noopener noreferrer"&gt;Chris Coyier&lt;/a&gt; updates his stance on his &lt;a href="https://css-tricks.com/the-great-divide/" rel="noopener noreferrer"&gt;Great Divide&lt;/a&gt; theory:&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;"Since there is too much for any web developer to know, what is the most graceful and professionally acceptable way of not knowing things?"&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;I think the answer is &lt;em&gt;honesty.&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;It's okay to say that you don't know stuff. My workplace pits me against the Great Unknown all the time: a huge complex monster of a core product. Internal tooling inherited from another team. Custom hacked docs generation, all undocumented. &lt;em&gt;Legacy Code&lt;/em&gt;. Almost all of it is written in TypeScript, which I don't even consider my strongest language. &lt;/p&gt;

&lt;p&gt;While I can always look up syntax I don't know online, I can't do the same for our own concepts. That's when I ask for help. I admit that I don't know all the things. And that's okay. &lt;/p&gt;

&lt;p&gt;&lt;a href="https://www.speedkit.com/" rel="noopener noreferrer"&gt;SpeedKit&lt;/a&gt; is the largest and most complicated project I’ve ever worked on. It took me half a year of onboarding (and struggling with Impostor Syndrome) to become somewhat productive and stop feeling like a chain on my coworkers legs. To implement features on my own. And that's when my coworkers started asking me question about my features. Turns out they don't know everything all at once either. And we are just on the JavaScript-side of the divide. Imagine if we started to write CSS on the job!&lt;/p&gt;

&lt;p&gt;It's okay to ask questions. It's normal to not know all the things. If I can be honest about the things I don’t know, so can others. And if everyone does, it creates a office culture of helping each other out - gracefully and professionally.&lt;/p&gt;

</description>
      <category>watercooler</category>
    </item>
    <item>
      <title>From Notion to Eleventy, but faster</title>
      <dc:creator>Daniel Schulz</dc:creator>
      <pubDate>Fri, 23 Dec 2022 10:08:36 +0000</pubDate>
      <link>https://forem.com/iamschulz/from-notion-to-eleventy-but-faster-3848</link>
      <guid>https://forem.com/iamschulz/from-notion-to-eleventy-but-faster-3848</guid>
      <description>&lt;p&gt;I don’t usually do multipart posts, but this one grew a bit after I published &lt;a href="https://iamschulz.com/from-notion-to-eleventy/" rel="noopener noreferrer"&gt;the initial article&lt;/a&gt;. The setup I’ve got there describes how to import content from Notion to Eleventy and render a site. But it’s getting very slow very soon.&lt;/p&gt;




&lt;h1&gt;
  
  
  Webhooks
&lt;/h1&gt;

&lt;p&gt;I described &lt;a href="https://iamschulz.com/from-notion-to-eleventy/#deployment" rel="noopener noreferrer"&gt;how to use Zapier&lt;/a&gt; as a deployment method. Two weeks later I found out that their generic webhooks are free only in their grace period. I don’t make any money with my site, so I think it’s fair to stay on free services all around. I switched to &lt;a href="https://pipedream.com/" rel="noopener noreferrer"&gt;Pipedream&lt;/a&gt;, which provides generic webhooks in its free plan indefinitely.&lt;/p&gt;

&lt;h1&gt;
  
  
  Caching
&lt;/h1&gt;

&lt;p&gt;As I started to import all my content into my new blog setup, build times grew to a slouch, easily exceeding 15 minutes. All those Notion requests were taking their toll. I needed one request against the page containing all blog posts, one request to get the blog post page and one request for each post’s content. One or two additional ones for long articles, because they’re paginated (which I didn’t take into account before, either). Multiply that by 3 for each of my sections and you get a lot of &lt;a href="https://answers.netlify.com/t/play-a-game-while-deploying/49105" rel="noopener noreferrer"&gt;time to play Memory&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;Eleventy has this nice caching plugin called &lt;a href="https://www.11ty.dev/docs/plugins/fetch/" rel="noopener noreferrer"&gt;Eleventy-Fetch&lt;/a&gt;, which will fetch and cache the request for a given duration. It takes a URL and will fetch that. There’s just one problem: I was using the &lt;a href="https://github.com/makenotion/notion-sdk-js" rel="noopener noreferrer"&gt;Notion Client&lt;/a&gt;, which will only take an ID. There are no URLs involved:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight jsx"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nx"&gt;Client&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;require&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;@notionhq/client&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;notion&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Client&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt; &lt;span class="na"&gt;auth&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;process&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;env&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;NOTION_KEY&lt;/span&gt; &lt;span class="p"&gt;});&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;db&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nx"&gt;notion&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;databases&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;query&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;
    &lt;span class="na"&gt;database_id&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;process&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;env&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;NOTION_BLOG_ID&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="na"&gt;sorts&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;
        &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="na"&gt;property&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Date&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="na"&gt;direction&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;descending&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="p"&gt;},&lt;/span&gt;
    &lt;span class="p"&gt;],&lt;/span&gt;
&lt;span class="p"&gt;});&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;There’s a &lt;a href="https://github.com/11ty/eleventy-fetch/issues/23" rel="noopener noreferrer"&gt;feature request&lt;/a&gt; in Eleventy-Fetch to work with functions like that, but as far as I can see, no one’s working at the at the moment. It’s nice to work with the client, but in order to cache those results, I need to switch to plain old URLs that I can feed to Eleventy-Fetch. &lt;a href="https://developers.notion.com/docs/working-with-page-content#reading-blocks-from-a-page" rel="noopener noreferrer"&gt;Notion’s docs&lt;/a&gt; describe how to curl page content:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;curl https://api.notion.com/v1/blocks/16d8004e-5f6a-42a6-9811-51c22ddada12/children?page_size&lt;span class="o"&gt;=&lt;/span&gt;100 &lt;span class="se"&gt;\&lt;/span&gt;
  &lt;span class="nt"&gt;-H&lt;/span&gt; &lt;span class="s1"&gt;'Authorization: Bearer '&lt;/span&gt;&lt;span class="s2"&gt;"&lt;/span&gt;&lt;span class="nv"&gt;$NOTION_API_KEY&lt;/span&gt;&lt;span class="s2"&gt;"&lt;/span&gt;&lt;span class="s1"&gt;''&lt;/span&gt; &lt;span class="se"&gt;\&lt;/span&gt;
  &lt;span class="nt"&gt;-H&lt;/span&gt; &lt;span class="s2"&gt;"Notion-Version: 2022-06-28"&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Translated into javascript and cached by Eleventy:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight jsx"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;db&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nc"&gt;EleventyFetch&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="s2"&gt;`https://api.notion.com/v1/databases/&lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="nx"&gt;process&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;env&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;NOTION_BLOG_ID&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt;/query`&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="na"&gt;duration&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;7d&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="na"&gt;type&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;json&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="na"&gt;fetchOptions&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="na"&gt;method&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;POST&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="na"&gt;withCredentials&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="na"&gt;credentials&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;include&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="na"&gt;body&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;JSON&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;stringify&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;
                &lt;span class="na"&gt;sorts&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;
                    &lt;span class="p"&gt;{&lt;/span&gt;
                        &lt;span class="na"&gt;property&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Date&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                        &lt;span class="na"&gt;direction&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;descending&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                    &lt;span class="p"&gt;},&lt;/span&gt;
                &lt;span class="p"&gt;],&lt;/span&gt;
            &lt;span class="p"&gt;}),&lt;/span&gt;
            &lt;span class="na"&gt;headers&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="na"&gt;Authorization&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="s2"&gt;`Bearer &lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="nx"&gt;process&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;env&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;NOTION_KEY&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt;`&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Notion-Version&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;2022-06-28&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Content-Type&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;application/json&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="p"&gt;},&lt;/span&gt;
        &lt;span class="p"&gt;},&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The results should be identical, meaning that I can still move on with &lt;a href="https://github.com/souvikinator/notion-to-md" rel="noopener noreferrer"&gt;NotionToMarkdown&lt;/a&gt; from here, &lt;a href="https://iamschulz.com/from-notion-to-eleventy/#formatting" rel="noopener noreferrer"&gt;like I did before&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;I’m doing the same thing again to actually fetch the content:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight jsx"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;url&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="s2"&gt;`https://api.notion.com/v1/blocks/&lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="nx"&gt;id&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt;/children?page_size=100`&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;response&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nc"&gt;EleventyFetch&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;url&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="na"&gt;duration&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;7d&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="na"&gt;type&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;json&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="na"&gt;headers&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="na"&gt;Authorization&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="s2"&gt;`Bearer &lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="nx"&gt;process&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;env&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;NOTION_KEY&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt;`&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Notion-Version&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;2022-06-28&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Content-Type&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;application/json&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="p"&gt;},&lt;/span&gt;
    &lt;span class="p"&gt;},&lt;/span&gt;
&lt;span class="p"&gt;});&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h1&gt;
  
  
  Pagination
&lt;/h1&gt;

&lt;p&gt;You see that &lt;code&gt;page_size&lt;/code&gt; query parameter up there in the URL? That’s going to be bad news. I’m only fetching the first 100 blocks of the notion document, which is the largest page size available to me. The Notion Client manages all that by itself, but when I do it manually, I need to loop that.&lt;/p&gt;

&lt;p&gt;I need that function in all of my data sources anyway, so I refactored it into a helper function:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight jsx"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;fetchNotionBlocks&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;async &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="nx"&gt;id&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="nx"&gt;blocks&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[],&lt;/span&gt;
    &lt;span class="nx"&gt;cursor&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;null&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;url&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="s2"&gt;`https://api.notion.com/v1/blocks/&lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="nx"&gt;id&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt;/children?page_size=100`&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;cursor&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nx"&gt;url&lt;/span&gt; &lt;span class="o"&gt;+=&lt;/span&gt; &lt;span class="s2"&gt;`&amp;amp;start_cursor=&lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="nx"&gt;cursor&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt;`&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;fetchOptions&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="na"&gt;headers&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="na"&gt;Authorization&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="s2"&gt;`Bearer &lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="nx"&gt;process&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;env&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;NOTION_KEY&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt;`&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Notion-Version&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;2022-06-28&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Content-Type&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;application/json&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="p"&gt;},&lt;/span&gt;
    &lt;span class="p"&gt;};&lt;/span&gt;

    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;response&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nc"&gt;EleventyFetch&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;url&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="na"&gt;duration&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;7d&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="na"&gt;type&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;json&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="nx"&gt;fetchOptions&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="p"&gt;});&lt;/span&gt;

    &lt;span class="nx"&gt;blocks&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;push&lt;/span&gt;&lt;span class="p"&gt;(...&lt;/span&gt;&lt;span class="nx"&gt;response&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;results&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;response&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;has_more&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nx"&gt;blocks&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nf"&gt;fetchNotionBlocks&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
            &lt;span class="nx"&gt;id&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="nx"&gt;blocks&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="nx"&gt;response&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;next_cursor&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nx"&gt;blocks&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;};&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This will loop through the pages by moving the cursor for each iteration until Notion tells me that I’m on the last one. Now I’ve got everything I had with the Notion Client, but cached.&lt;/p&gt;

&lt;h1&gt;
  
  
  No Caching
&lt;/h1&gt;

&lt;p&gt;Caching everything all the time is a problem though. I’ve overshot the mark. When I change anything in an article, I won’t get the updates. Even entirely new articles won’t appear, because Notion’s overview is cached as well. I need to be smarter about it:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;For regular deployments, I want to have cached Notion responses for all articles but the latest one. I never want to have cached overview responses, so I can see new articles. I’ll use those deployments the most by far.&lt;/li&gt;
&lt;li&gt;Full non-cached deployments can already be triggered via Netlify. I’ll use them only for edge cases.&lt;/li&gt;
&lt;li&gt;There’s also a dev mode, which will cache all Notion requests. I’ll use that locally when I want to have fast build times and don’t care about up-to-date content.&lt;/li&gt;
&lt;li&gt;I also want to have a per-article deployment method. That one will not cache the overview and a given article&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;To get that I need to switch from Eleventy-Fetch to &lt;code&gt;fetch&lt;/code&gt; for requests that I don’t want to cache. I also need to know which article I want to un-cache.&lt;/p&gt;

&lt;p&gt;So far, I have one central deploy button in my Notion Space that triggers a Pipedream Webhook (from GET to POST), which triggers a Netlify Deploy Hook. Netlify’s hook &lt;a href="https://docs.netlify.com/configure-builds/build-hooks/#payload" rel="noopener noreferrer"&gt;can read the POST body&lt;/a&gt; and use it as an environment variable in the build script. That means that I can add the Notion ID in the Pipedream Hook as a Query Parameter, move it to the POST body and finally read it in the build script to exclude this exact ID from being cached.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F69snd9kugtr60e0eye6z.jpg" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F69snd9kugtr60e0eye6z.jpg" alt="A diagram: Notion sends a GET Request with the Page ID as a Query Parameter to Pipedream. From there a POST Request with the ID as the request body is sent to Netlify, which builds Eleventy with the ID as an Evironment Variable" width="346" height="750"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Now I can use the ID from Netlifys Environment Variable &lt;code&gt;INCOMING_HOOK_BODY&lt;/code&gt; as &lt;code&gt;process.env.INCOMING_HOOK_BODY&lt;/code&gt; in my Eleventy Data file:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight jsx"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;id&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;posts&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;i&lt;/span&gt;&lt;span class="p"&gt;].&lt;/span&gt;&lt;span class="nx"&gt;id&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;replaceAll&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;-&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;''&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;skipCache&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="nx"&gt;process&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;env&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;INCOMING_HOOK_BODY&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="nx"&gt;i&lt;/span&gt; &lt;span class="o"&gt;===&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;||&lt;/span&gt; &lt;span class="nx"&gt;process&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;env&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;INCOMING_HOOK_BODY&lt;/span&gt; &lt;span class="o"&gt;===&lt;/span&gt; &lt;span class="nx"&gt;id&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="c1"&gt;// don't cache latest or specified article&lt;/span&gt;
        &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;skipCache&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;skipping cache for:&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;posts&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;i&lt;/span&gt;&lt;span class="p"&gt;].&lt;/span&gt;&lt;span class="nx"&gt;title&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;blocks&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nf"&gt;fetchNotionBlocks&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;posts&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;i&lt;/span&gt;&lt;span class="p"&gt;].&lt;/span&gt;&lt;span class="nx"&gt;id&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;[],&lt;/span&gt; &lt;span class="kc"&gt;null&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;skipCache&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;post&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nf"&gt;getContent&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;blocks&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;…and push it through to the Notion API code:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight jsx"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;fetchNotionBlocks&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;async &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="nx"&gt;id&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="nx"&gt;blocks&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[],&lt;/span&gt;
    &lt;span class="nx"&gt;cursor&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;null&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="nx"&gt;skipCache&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;false&lt;/span&gt;
&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="c1"&gt;// ...&lt;/span&gt;

    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;response&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;skipCache&lt;/span&gt;
        &lt;span class="p"&gt;?&lt;/span&gt; &lt;span class="k"&gt;await &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nf"&gt;fetch&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;url&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;fetchOptions&lt;/span&gt;&lt;span class="p"&gt;)).&lt;/span&gt;&lt;span class="nf"&gt;json&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
        &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nc"&gt;EleventyFetch&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;url&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="na"&gt;duration&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;7d&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                &lt;span class="na"&gt;type&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;json&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                &lt;span class="nx"&gt;fetchOptions&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
          &lt;span class="p"&gt;});&lt;/span&gt;

    &lt;span class="c1"&gt;//...&lt;/span&gt;
&lt;span class="p"&gt;};&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Tada! Incremental Deploy Hooks with Eleventy and Netlify! &lt;/p&gt;

&lt;p&gt;Visiting &lt;code&gt;https://$PIPEDREAM_HOOK_ID.m.pipedream.net?id=$NOTION_PAGE_ID&lt;/code&gt; will now trigger a deployment that requests only the given article.&lt;/p&gt;

</description>
      <category>discuss</category>
    </item>
    <item>
      <title>From Notion to Eleventy</title>
      <dc:creator>Daniel Schulz</dc:creator>
      <pubDate>Tue, 11 Oct 2022 08:00:33 +0000</pubDate>
      <link>https://forem.com/iamschulz/from-notion-to-eleventy-32ij</link>
      <guid>https://forem.com/iamschulz/from-notion-to-eleventy-32ij</guid>
      <description>&lt;p&gt;Static Site Generators are a great tool to generate a JAM Stack website from a data feed. That feed can be markdown files, or like in the case of Eleventy, an API endpoint that returns its data as an object. I thought It would be simple enough to attach Notion, as it makes an awesome CMS. The two seem like they could pair up really well, but getting them actually to play nice with each other takes some work.&lt;/p&gt;

&lt;h2&gt;
  
  
  Notion Structure
&lt;/h2&gt;

&lt;p&gt;I'm a beginner in Notion. I use it at work to write some documentation, but that's about the extent of what I know about it.&lt;/p&gt;

&lt;p&gt;I first tried to add each article as a separate page, but soon realized I have no way of managing properties of blog posts, or as it's called in static site generators - front matter. The way to go is databases in Notion. They can be set up to have as many properties as you want. Each entry is also automatically a page.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--ue7CiH7l--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://dev-to-uploads.s3.amazonaws.com/uploads/articles/nx59jbgqh0sxe6xsj42f.jpg" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--ue7CiH7l--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://dev-to-uploads.s3.amazonaws.com/uploads/articles/nx59jbgqh0sxe6xsj42f.jpg" alt="A screenshot of a notion database titled “Posts”. The table columns are: Title (string), Draft (boolean), Date (date) and Cover Alt (string). The database has six dummy entries with blind text titles. The fifth entry is marked as a draft." width="880" height="556"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;The &lt;a href="https://developers.notion.com/"&gt;Notion API&lt;/a&gt; gives me an endpoint to fetch the database and a further endpoint for each post. Eleventy has its &lt;code&gt;_data&lt;/code&gt; structure, in which it can fetch data from the API and use it to populate a site with content. So my first try was to simply fetch pages from the Notion database and go on with that. If pure text is all you want, it's pretty straightforward. But Notion has a lot more to offer than that. There's formatting, images, embeds, code blocks... And most of them come with a little hurdle.&lt;/p&gt;

&lt;h2&gt;
  
  
  Formatting
&lt;/h2&gt;

&lt;p&gt;Notion works with content blocks. Each paragraph and each formatted section is a block on its own. Fetching that from Notion gets me a load of nested objects that are cumbersome to work with. I'm using &lt;a href="https://github.com/souvikinator/notion-to-md"&gt;NotionToMarkdown&lt;/a&gt; to take care of that. This will give me a markdown string from a Notion page that's easy to work with. Beware it’s just a markdown string, though. Using it in a template will output the unrendered string. But if we put that into a markdown file, from which eleventy will generate pages, it will also render the markdown string to HTML.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// data&lt;/span&gt;
&lt;span class="nx"&gt;require&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;dotenv&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;).&lt;/span&gt;&lt;span class="nx"&gt;config&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nx"&gt;Client&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;require&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;@notionhq/client&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nx"&gt;NotionToMarkdown&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;require&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;notion-to-md&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

&lt;span class="nx"&gt;module&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;exports&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;async&lt;/span&gt; &lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;notion&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nx"&gt;Client&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt; &lt;span class="na"&gt;auth&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;process&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;env&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;NOTION_KEY&lt;/span&gt; &lt;span class="p"&gt;});&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;n2m&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nx"&gt;NotionToMarkdown&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt; &lt;span class="na"&gt;notionClient&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;notion&lt;/span&gt; &lt;span class="p"&gt;});&lt;/span&gt;

    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;databaseId&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;process&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;env&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;NOTION_BLOG_ID&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;db&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nx"&gt;notion&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;databases&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;query&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;
        &lt;span class="na"&gt;database_id&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;databaseId&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="na"&gt;filter&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="na"&gt;property&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Draft&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="na"&gt;checkbox&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="na"&gt;equals&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kc"&gt;false&lt;/span&gt; &lt;span class="p"&gt;},&lt;/span&gt;
        &lt;span class="p"&gt;},&lt;/span&gt;
        &lt;span class="na"&gt;sorts&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;
            &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="na"&gt;property&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Date&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                &lt;span class="na"&gt;direction&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;descending&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="p"&gt;},&lt;/span&gt;
        &lt;span class="p"&gt;],&lt;/span&gt;
    &lt;span class="p"&gt;});&lt;/span&gt;

    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;getContent&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;async&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;id&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;mdblocks&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nx"&gt;n2m&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;pageToMarkdown&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;id&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nx"&gt;n2m&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;toMarkdownString&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;mdblocks&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;};&lt;/span&gt;

    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;posts&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;db&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;results&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;map&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="nx"&gt;result&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;({&lt;/span&gt;
        &lt;span class="na"&gt;id&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;result&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;id&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="na"&gt;title&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;result&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;properties&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Title&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;].&lt;/span&gt;&lt;span class="nx"&gt;title&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;pop&lt;/span&gt;&lt;span class="p"&gt;().&lt;/span&gt;&lt;span class="nx"&gt;plain_text&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="na"&gt;content&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kc"&gt;undefined&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="na"&gt;cover&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;result&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;cover&lt;/span&gt;&lt;span class="p"&gt;?.&lt;/span&gt;&lt;span class="nx"&gt;file&lt;/span&gt;&lt;span class="p"&gt;?.&lt;/span&gt;&lt;span class="nx"&gt;url&lt;/span&gt; &lt;span class="o"&gt;||&lt;/span&gt; &lt;span class="nx"&gt;result&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;cover&lt;/span&gt;&lt;span class="p"&gt;?.&lt;/span&gt;&lt;span class="nx"&gt;external&lt;/span&gt;&lt;span class="p"&gt;?.&lt;/span&gt;&lt;span class="nx"&gt;url&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="na"&gt;coverAlt&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;
            &lt;span class="nx"&gt;result&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;properties&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Cover Alt&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;]?.&lt;/span&gt;&lt;span class="nx"&gt;rich_text&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;pop&lt;/span&gt;&lt;span class="p"&gt;()?.&lt;/span&gt;&lt;span class="nx"&gt;plain_text&lt;/span&gt; &lt;span class="o"&gt;||&lt;/span&gt; &lt;span class="dl"&gt;""&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="na"&gt;date&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;result&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;properties&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Date&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;]?.&lt;/span&gt;&lt;span class="nx"&gt;date&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;start&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="p"&gt;}));&lt;/span&gt;

    &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;i&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="nx"&gt;i&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt; &lt;span class="nx"&gt;posts&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;length&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="nx"&gt;i&lt;/span&gt;&lt;span class="o"&gt;++&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nx"&gt;posts&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;i&lt;/span&gt;&lt;span class="p"&gt;].&lt;/span&gt;&lt;span class="nx"&gt;content&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nx"&gt;getContent&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;posts&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;i&lt;/span&gt;&lt;span class="p"&gt;].&lt;/span&gt;&lt;span class="nx"&gt;id&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nx"&gt;posts&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;};&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;





&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight markdown"&gt;&lt;code&gt;// foo.md

layout: 'foo.njk'
pagination:
data: foo
size: 1
alias: post
&lt;span class="p"&gt;
---
&lt;/span&gt;
{{ post.content }}
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;





&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// foo.njk&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="o"&gt;%&lt;/span&gt; &lt;span class="kd"&gt;extends&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;base.njk&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt; &lt;span class="o"&gt;%&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="o"&gt;%&lt;/span&gt;&lt;span class="nx"&gt;block&lt;/span&gt; &lt;span class="nx"&gt;content&lt;/span&gt; &lt;span class="o"&gt;%&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;p&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="nx"&gt;This&lt;/span&gt; &lt;span class="nx"&gt;will&lt;/span&gt; &lt;span class="nx"&gt;not&lt;/span&gt; &lt;span class="nx"&gt;render&lt;/span&gt; &lt;span class="nx"&gt;markdown&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="sr"&gt;/p&lt;/span&gt;&lt;span class="err"&gt;&amp;gt;
&lt;/span&gt;        &lt;span class="p"&gt;{{&lt;/span&gt; &lt;span class="nx"&gt;post&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;content&lt;/span&gt; &lt;span class="p"&gt;}}&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="o"&gt;%&lt;/span&gt; &lt;span class="nx"&gt;endblock&lt;/span&gt; &lt;span class="o"&gt;%&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="o"&gt;%&lt;/span&gt; &lt;span class="nx"&gt;block&lt;/span&gt; &lt;span class="nx"&gt;content&lt;/span&gt; &lt;span class="o"&gt;%&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;p&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="nx"&gt;But&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt; &lt;span class="nx"&gt;will&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="sr"&gt;/p&lt;/span&gt;&lt;span class="err"&gt;&amp;gt;
&lt;/span&gt;    &lt;span class="p"&gt;{{&lt;/span&gt; &lt;span class="nx"&gt;content&lt;/span&gt; &lt;span class="o"&gt;|&lt;/span&gt; &lt;span class="nx"&gt;safe&lt;/span&gt; &lt;span class="p"&gt;}}&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="o"&gt;%&lt;/span&gt; &lt;span class="nx"&gt;endblock&lt;/span&gt; &lt;span class="o"&gt;%&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h2&gt;
  
  
  Images
&lt;/h2&gt;

&lt;p&gt;Let’s take a look at images. The ones I upload to Notion are stored in Notion’s cloud. But I want to serve them from the same origin as my static site for reasons like performance and security. Eleventy has a really good &lt;a href="https://www.11ty.dev/docs/plugins/image/"&gt;Image Plugin&lt;/a&gt;, but it won’t replace my Notion images out of the box. I need a custom shortcode for images that invokes the image plugin. The plugin documentation suggests two ways to go about this: an asynchronous and a synchronous function. The asynchronous one works out of the box, but can't be used in Nunjucks macros, because they don't like unresolved Promises when they render HTML. The synchronous one needs some tweaking.&lt;/p&gt;

&lt;p&gt;It calls &lt;code&gt;statsSync&lt;/code&gt; which does not support remote images and asks me to use &lt;code&gt;statsByDimensionSync&lt;/code&gt;. That one needs manual input for the image width and height, which I don’t know either. But it only uses the image dimensions to write the &lt;code&gt;width&lt;/code&gt; and &lt;code&gt;height&lt;/code&gt; attributes on the &lt;code&gt;&amp;lt;img&amp;gt;&lt;/code&gt; tag. I can manage without that and simply remove them again. The dimensions I give into the &lt;code&gt;statsByDimensionsSync&lt;/code&gt; call are basically meaningless now.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;Image&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;require&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;@11ty/eleventy-img&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

&lt;span class="nx"&gt;module&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;exports&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nx"&gt;imageShortcode&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;src&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;alt&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;options&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="na"&gt;widths&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;300&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;600&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;
        &lt;span class="na"&gt;formats&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;avif&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;webp&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;jpeg&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;
        &lt;span class="na"&gt;outputDir&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;./dist/img/&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="p"&gt;};&lt;/span&gt;

    &lt;span class="c1"&gt;// generate images, while this is async we don’t wait&lt;/span&gt;
    &lt;span class="nx"&gt;Image&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;src&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;options&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

    &lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;imageAttributes&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nx"&gt;alt&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="na"&gt;sizes&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;(min-width: 30em) 50vw, 100vw&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="na"&gt;loading&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;lazy&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="na"&gt;decoding&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;async&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="p"&gt;};&lt;/span&gt;

    &lt;span class="c1"&gt;// get metadata even the images are not fully generated&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;metadata&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;Image&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;statsByDimensionsSync&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;src&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;600&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;600&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;options&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;html&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;Image&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;generateHTML&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;metadata&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;imageAttributes&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="nx"&gt;html&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;html&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;replace&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="sr"&gt;/&lt;/span&gt;&lt;span class="se"&gt;(?:&lt;/span&gt;&lt;span class="sr"&gt;width|height&lt;/span&gt;&lt;span class="se"&gt;)&lt;/span&gt;&lt;span class="sr"&gt;="&lt;/span&gt;&lt;span class="se"&gt;[&lt;/span&gt;&lt;span class="sr"&gt;0-9&lt;/span&gt;&lt;span class="se"&gt;]&lt;/span&gt;&lt;span class="sr"&gt;+"/gm&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;""&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nx"&gt;html&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;};&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;I did have to work around a bug for this to work. Apparently, this method will not process all images correctly, leading to broken image links. Thankfully, this has already been &lt;a href="https://github.com/11ty/eleventy-img/issues/146"&gt;reported&lt;/a&gt; and solved. The fix is inside the node package &lt;code&gt;zeroby0/eleventy-img#issue-146&lt;/code&gt;. I expect this workaround to be obsolete soon.&lt;/p&gt;

&lt;h2&gt;
  
  
  Rendering, again
&lt;/h2&gt;

&lt;p&gt;Now I have a custom shortcode in my Nunjucks parser, which can even process remote images, and the matching images in the markdown I get from Notion. But the custom shortcode won't trigger on &lt;code&gt;![alt text](image/location.jpg)&lt;/code&gt;. because it's a custom shortcode, it needs to be invoked with &lt;code&gt;{% image src="image/location.jpg", alt="alt text" %}&lt;/code&gt;. I’m replacing the markdown image tags for custom shortcuts in the API adapter in &lt;code&gt;_data&lt;/code&gt;.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;markdown&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;result&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;markdown&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;regex&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="sr"&gt;/!&lt;/span&gt;&lt;span class="se"&gt;\[(?&amp;lt;&lt;/span&gt;&lt;span class="sr"&gt;alt&amp;gt;&lt;/span&gt;&lt;span class="se"&gt;[^\]]&lt;/span&gt;&lt;span class="sr"&gt;+&lt;/span&gt;&lt;span class="se"&gt;)?\]\((?&amp;lt;&lt;/span&gt;&lt;span class="sr"&gt;url&amp;gt;&lt;/span&gt;&lt;span class="se"&gt;[^\)]&lt;/span&gt;&lt;span class="sr"&gt;+&lt;/span&gt;&lt;span class="se"&gt;)\)&lt;/span&gt;&lt;span class="sr"&gt;/gm&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="nx"&gt;match&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;regex&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;exec&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;markdown&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

    &lt;span class="k"&gt;while&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;match&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="kc"&gt;null&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;mdImage&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;match&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;];&lt;/span&gt;
        &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;alt&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;match&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;];&lt;/span&gt;
        &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;url&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;match&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;];&lt;/span&gt;

        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="nx"&gt;url&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;error&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s2"&gt;`url missing for &lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="nx"&gt;mdImage&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt;`&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
            &lt;span class="k"&gt;return&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;

        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="nx"&gt;alt&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;error&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s2"&gt;`alt missing for &lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="nx"&gt;mdImage&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt;`&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
            &lt;span class="k"&gt;return&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;

        &lt;span class="c1"&gt;// replace with new url&lt;/span&gt;
        &lt;span class="nx"&gt;result&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;result&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;replace&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;mdImage&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s2"&gt;`{% image "&lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="nx"&gt;url&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt;", "&lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="nx"&gt;alt&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt;" %}`&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

        &lt;span class="nx"&gt;match&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;regex&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;exec&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;markdown&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nx"&gt;result&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;};&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;But it’s still not doing its thing. &lt;a href="https://jedfox.com/"&gt;Jed Fox&lt;/a&gt; on &lt;a href="https://www.11ty.dev/blog/discord/"&gt;Eleventy’s Discord&lt;/a&gt; server helped me figure that out. Eleventy’s render pipeline looks a bit like this:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--jtVKoyq6--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://dev-to-uploads.s3.amazonaws.com/uploads/articles/w0bk5khfjenuob6644np.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--jtVKoyq6--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://dev-to-uploads.s3.amazonaws.com/uploads/articles/w0bk5khfjenuob6644np.png" alt="A box labeled “Markdown”, an arrow pointing to the next box labelled “markdown-it”, an arrow pointing to the next box labeled “Nunjucks Template”" width="880" height="119"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;What I’m doing now is this:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--9XC8xjQ7--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://dev-to-uploads.s3.amazonaws.com/uploads/articles/fhu6b01lqen08gx5e45k.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--9XC8xjQ7--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://dev-to-uploads.s3.amazonaws.com/uploads/articles/fhu6b01lqen08gx5e45k.png" alt="A box labeled “Markdown”, an arrow pointing to the next box labeled “markdown-it”, an arrow pointing to the next box labeled “Custom Shortcode”, an arrow pointing to the next box labeled “Nunjucks Template”" width="880" height="119"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;The custom shortcode is inserted after my markdown has been converted. I need to re-render it, luckily there’s a solution for that: the &lt;a href="https://www.11ty.dev/docs/plugins/render/"&gt;Render Plugin.&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--ZqZO6C9j--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://dev-to-uploads.s3.amazonaws.com/uploads/articles/qkv1nk9cd0eraj9gc0kz.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--ZqZO6C9j--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://dev-to-uploads.s3.amazonaws.com/uploads/articles/qkv1nk9cd0eraj9gc0kz.png" alt="A box labeled “Markdown”, an arrow pointing to the next box labeled “markdown-it”, an arrow pointing to the next box labeled “Custom Shortcode”, an arrow pointing to the next box labeled “Render Plugin”, an arrow pointing to the next box labeled “Nunjucks Template”" width="880" height="119"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;So I installed it, but all I got back was an error inside Eleventy’s Template Renderer. A config key containing the project root had no value, but it all was outside of my scope.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;[11ty] Unhandled rejection in promise: (more in DEBUG output)
[11ty] EleventyShortcodeError is not defined (via ReferenceError)
[11ty]
[11ty] Original error stack trace: ReferenceError: EleventyShortcodeError is not defined
[11ty]     at /home/iamschulz/blorb/node_modules/@11ty/eleventy/src/Plugins/RenderPlugin.js:225:21
[11ty]     at processTicksAndRejections (node:internal/process/task_queues:96:5)
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;According to the docs, this shouldn’t happen. Turns out I stumbled onto another &lt;a href="https://github.com/11ty/eleventy/pull/2577"&gt;known bug&lt;/a&gt; and the solution is to use the canary build.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;yarn remove @11ty/eleventy
yarn add &lt;span class="nt"&gt;-D&lt;/span&gt; @11ty/eleventy@2.0.0-canary.16
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Just like the Image Plugin, the Render Plugin needs its own custom shortcode as well. I went with the following:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="nx"&gt;eleventyConfig&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;addNunjucksAsyncShortcode&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;render&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="k"&gt;async&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;content&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt;
        &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nx"&gt;eleventyConfig&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;javascriptFunctions&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;renderTemplate&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;content&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;njk&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Use this at your own discretion. &lt;code&gt;eleventyConfig.javascriptFunctions&lt;/code&gt; is not documented and might only be working by accident. It might not be there in the next major release. Again, thanks to Jed Fox for guiding me through this.&lt;/p&gt;

&lt;p&gt;And finally I got it working. Text, formatting and images from Notion to Eleventy. And even a blueprint on how to integrate other embeds as well, following the image example.&lt;/p&gt;

&lt;h2&gt;
  
  
  Deployment
&lt;/h2&gt;

&lt;p&gt;The one thing I really miss in Notion is webhooks, so I can auto-deploy my site on page changes. Or any ability to send POST requests on demand. &lt;a href="https://docs.netlify.com/configure-builds/build-hooks/"&gt;Netlify has a build hook&lt;/a&gt;, and it only accepts POST requests, so I need some adaptation.&lt;/p&gt;

&lt;p&gt;My workaround is a &lt;a href="https://zapier.com/"&gt;Zapier&lt;/a&gt; integration. Zapier works natively with Notion, but it only provides a trigger on new database items. It won't fire on database entry changes. That would deploy my blog once I add a new post, even as a draft. But once I set the draft property to &lt;code&gt;false&lt;/code&gt;, it wouldn't update and the post won't be published.&lt;/p&gt;

&lt;p&gt;I work around that with a generic GET endpoint in Zapier. It has a key attached as a query parameter, which Zapier will check. It then sends a POST request to Netlify’s build hook. The GET endpoint works as a normal link in my Notion blog page.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--C7iWC-C0--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://dev-to-uploads.s3.amazonaws.com/uploads/articles/ux4yltpkmw8fisrzjdos.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--C7iWC-C0--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://dev-to-uploads.s3.amazonaws.com/uploads/articles/ux4yltpkmw8fisrzjdos.png" alt="A Zapier integration. 1: Post in Webhooks by Zapier when catch hook. 2: Only continue if… 3: POST in Webhooks by Zapier" width="880" height="375"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;That won’t provide me will full automation, but at least I’ll have a one-click solution to export a blog from Notion to a live website.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--s9rdOnDW--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://dev-to-uploads.s3.amazonaws.com/uploads/articles/vpfc7md8n31uicrieoj2.jpg" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--s9rdOnDW--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://dev-to-uploads.s3.amazonaws.com/uploads/articles/vpfc7md8n31uicrieoj2.jpg" alt="A notion screenshot containing links to the “Blog and “Sites” subpages, a button labeled “Deploy” and a netlify build status badge, saying “Success”" width="880" height="556"&gt;&lt;/a&gt;&lt;/p&gt;

</description>
      <category>javascript</category>
      <category>webdev</category>
      <category>programming</category>
    </item>
    <item>
      <title>Writing a Game in Typescript</title>
      <dc:creator>Daniel Schulz</dc:creator>
      <pubDate>Tue, 14 Jun 2022 06:31:49 +0000</pubDate>
      <link>https://forem.com/iamschulz/writing-a-game-in-typescript-13em</link>
      <guid>https://forem.com/iamschulz/writing-a-game-in-typescript-13em</guid>
      <description>&lt;p&gt;I know people make all kinds of stuff with &lt;code&gt;&amp;lt;canvas&amp;gt;&lt;/code&gt; but that's all black magic to me. Time to change that. This is how I built &lt;a href="https://attacke.lol" rel="noopener noreferrer"&gt;Attacke!&lt;/a&gt;, a simple 2D fighting game in JavaScript.&lt;/p&gt;

&lt;p&gt;Before we dig in further, I should clarify that most of my code snippets in this article are truncated to the relevant lines. The entire code can be found on &lt;a href="https://github.com/iamschulz/attacke" rel="noopener noreferrer"&gt;GitHub&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;I want it to be a top-down fighting game. Top-down specifically for avoiding jumps and gravity. I started a proof-of-concept as a side-scroller, but that was the point where I went for an easier approach. For now, it's gonna be two players on the same device, but I want my code to be flexible enough to expand on the player number and input options in the future.&lt;/p&gt;

&lt;p&gt;I also want the graphics of the game to be easily interchangeable. The first release will only have one theme, but I plan to include more in the future.&lt;/p&gt;

&lt;h2&gt;
  
  
  The Project Setup
&lt;/h2&gt;

&lt;p&gt;I want this to be very simple, and use as few build steps and dependencies as possible. But I also want &lt;em&gt;some&lt;/em&gt; goodies, like hot reloading and types.&lt;/p&gt;

&lt;p&gt;This project is going to be very light on the CSS side of things, so I'm sticking to native CSS and spare me the build step.&lt;/p&gt;

&lt;p&gt;Having types defaults to use TypeScript. That means I also need a build tool to compile JavaScript out of that. I ended up with ESBuild. I heard that Vite is really fast. Vite is built on top of ESBuild, so using it without Vite should be even faster, right?&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="cp"&gt;#!/usr/bin/env node
&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;watchFlag&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;process&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;argv&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;indexOf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;--watch&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="nf"&gt;require&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;esbuild&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;build&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;
        &lt;span class="na"&gt;entryPoints&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;src/ts/main.ts&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;src/ts/sw.ts&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;
        &lt;span class="na"&gt;bundle&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="na"&gt;outdir&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;public&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="na"&gt;watch&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;watchFlag&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="p"&gt;})&lt;/span&gt;
    &lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="k"&gt;catch&lt;/span&gt;&lt;span class="p"&gt;(()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nx"&gt;process&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;exit&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;





&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;➜  attacke git:&lt;span class="o"&gt;(&lt;/span&gt;main&lt;span class="o"&gt;)&lt;/span&gt; yarn build
yarn run v1.22.10
&lt;span class="nv"&gt;$ &lt;/span&gt;./esbuild.js
✨  Done &lt;span class="k"&gt;in &lt;/span&gt;0.47s.
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Awesome!&lt;/p&gt;

&lt;h2&gt;
  
  
  The HTML Foundation
&lt;/h2&gt;

&lt;p&gt;The website that provides the &lt;code&gt;&amp;lt;canvas&amp;gt;&lt;/code&gt; is nothing special. The single most important element is the canvas itself. It's not focusable on its own and needs a tabindex to be accessible by keyboard. Hitting up and down will move the page up and down. I need to avoid that while the canvas has focus, or else the page jumps up and down with character movements. The width and height are also fixed. The canvas may not be displayed at FullHD, but its dimensions are the endpoints of the canvases coordinate system and are needed to calculate positions within it.&lt;br&gt;
I also added a loading indicator for a more streamlined boot-up experience.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight html"&gt;&lt;code&gt;&lt;span class="nt"&gt;&amp;lt;div&lt;/span&gt; &lt;span class="na"&gt;class=&lt;/span&gt;&lt;span class="s"&gt;"loader"&lt;/span&gt;&lt;span class="nt"&gt;&amp;gt;&lt;/span&gt;
    &lt;span class="nt"&gt;&amp;lt;progress&lt;/span&gt; &lt;span class="na"&gt;value=&lt;/span&gt;&lt;span class="s"&gt;"0"&lt;/span&gt; &lt;span class="na"&gt;max=&lt;/span&gt;&lt;span class="s"&gt;"100"&lt;/span&gt;&lt;span class="nt"&gt;&amp;gt;&amp;lt;/progress&amp;gt;&lt;/span&gt;
&lt;span class="nt"&gt;&amp;lt;/div&amp;gt;&lt;/span&gt;
&lt;span class="nt"&gt;&amp;lt;canvas&lt;/span&gt; &lt;span class="na"&gt;tabindex=&lt;/span&gt;&lt;span class="s"&gt;"0"&lt;/span&gt; &lt;span class="na"&gt;id=&lt;/span&gt;&lt;span class="s"&gt;"canvas"&lt;/span&gt; &lt;span class="na"&gt;width=&lt;/span&gt;&lt;span class="s"&gt;"1920"&lt;/span&gt; &lt;span class="na"&gt;height=&lt;/span&gt;&lt;span class="s"&gt;"1080"&lt;/span&gt;&lt;span class="nt"&gt;&amp;gt;&amp;lt;/canvas&amp;gt;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h2&gt;
  
  
  Game Loop
&lt;/h2&gt;

&lt;p&gt;A real-time game in JavaScript requires a game loop: a recursive function calling itself for every frame. That means we have a performance budget of 16ms to render one frame if we want to keep it at 60fps or 33ms for a 30fps target. There's no game logic inside the loop itself. Instead, I send out a &lt;code&gt;tick&lt;/code&gt; event for every frame. All other parts of the game can listen to that and perform their logic whenever needed.&lt;/p&gt;

&lt;p&gt;My first try failed at that.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;Renderer&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nl"&gt;ctx&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;CanvasRenderingContext2D&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="nl"&gt;ticker&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="nf"&gt;constructor&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;ctx&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;CanvasRenderingContext2D&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;ctx&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;ctx&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;ticker&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;setInterval&lt;/span&gt;&lt;span class="p"&gt;(()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;tick&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Event&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;tick&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="na"&gt;bubbles&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                &lt;span class="na"&gt;cancelable&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                &lt;span class="na"&gt;composed&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kc"&gt;false&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="p"&gt;});&lt;/span&gt;
            &lt;span class="nx"&gt;ctx&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;canvas&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;dispatchEvent&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;tick&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="p"&gt;},&lt;/span&gt; &lt;span class="mi"&gt;1000&lt;/span&gt; &lt;span class="o"&gt;/&lt;/span&gt; &lt;span class="mi"&gt;60&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt; &lt;span class="c1"&gt;// aim for 60fps&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;I used an Interval Timer to call the game loop. That worked okay on Chrome but fell apart on Firefox and Safari. Firefox performs poorly with drawImage(), which I'll use to draw my sprites. Fair enough, that's a straightforward reason. Safari, though, is very capable of rendering 60fps even when drawing huge images every frame, but sometimes decides not to. Apparently, Macbooks have a battery saver mode enabled by default, which limits Safari to 30fps whenever the power cable is not connected. Took me a while to find that out.&lt;/p&gt;

&lt;p&gt;The workaround for both issues is to use &lt;code&gt;requestAnimationFrame&lt;/code&gt; instead of &lt;code&gt;setInterval&lt;/code&gt;.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fskji3vh49ax4fph1v5ow.jpg" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fskji3vh49ax4fph1v5ow.jpg" alt="A diagram detailing how the game loop works. At the top is a box labeled "&gt;&lt;/a&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="nf"&gt;constructor&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;ctx&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;CanvasRenderingContext2D&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;theme&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;Theme&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;ctx&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;ctx&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;theme&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;theme&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;fps&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;60&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="c1"&gt;// aim for 60fps&lt;/span&gt;
    &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;counter&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;initTicker&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="nf"&gt;initTicker&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nb"&gt;window&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;requestAnimationFrame&lt;/span&gt;&lt;span class="p"&gt;(()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;tick&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
        &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;initTicker&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="p"&gt;});&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Now the game runs fluently in every browser, but the game speed still varies, because I'm calculating and executing every action (like moving, attacking, etc.) on every frame. A 30fps browser will run the game at half speed. I'm going to counter that by measuring the time between frames and inject the number of skipped frames into the calculations.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="nf"&gt;tick&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;timeStamp&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;performance&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;now&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;secondsPassed&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;timeStamp&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;oldTimeStamp&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;/&lt;/span&gt; &lt;span class="mi"&gt;1000&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;oldTimeStamp&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;timeStamp&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="c1"&gt;// Calculate fps&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;fps&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nb"&gt;Math&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;round&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt; &lt;span class="o"&gt;/&lt;/span&gt; &lt;span class="nx"&gt;secondsPassed&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;frameSkip&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;clamp&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nb"&gt;Math&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;round&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="mi"&gt;60&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt; &lt;span class="nx"&gt;fps&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;/&lt;/span&gt; &lt;span class="nx"&gt;fps&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;30&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

    &lt;span class="c1"&gt;// to allow for animations lasting 1s&lt;/span&gt;
    &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;counter&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;=&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;fps&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;counter&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;tick&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;TickEvent&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;CustomEvent&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;tick&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="na"&gt;bubbles&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="na"&gt;cancelable&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="na"&gt;composed&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kc"&gt;false&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="na"&gt;detail&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="na"&gt;frameCount&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;counter&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="na"&gt;frameSkip&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;frameSkip&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="p"&gt;},&lt;/span&gt;
    &lt;span class="p"&gt;});&lt;/span&gt;
    &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;ctx&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;clearRect&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;ctx&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;canvas&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;width&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;ctx&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;canvas&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;height&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;ctx&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;canvas&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;dispatchEvent&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;tick&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

    &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;counter&lt;/span&gt;&lt;span class="o"&gt;++&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h2&gt;
  
  
  Playable Characters
&lt;/h2&gt;

&lt;p&gt;Each playable character gets invoked in their own instance of a &lt;code&gt;character&lt;/code&gt; class. It controls the players' movement, actions, appearance, and sounds. You can probably guess it's a handful. I'll try to break it down into manageable sections.&lt;/p&gt;

&lt;h3&gt;
  
  
  Move fast
&lt;/h3&gt;

&lt;p&gt;As real-world objects, when characters move around, they don't go from zero to top speed instantly. They accelerate and decelerate. When moving, they have a certain velocity. This is reflected in the class by:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;Character&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nl"&gt;position&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;coordinates&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="nl"&gt;orientation&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="nl"&gt;speed&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="nl"&gt;maxVelocity&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="nl"&gt;velocity&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;coordinates&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="nl"&gt;obstacle&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;Obstacle&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="nl"&gt;action&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="na"&gt;movingX&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="nl"&gt;movingY&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="p"&gt;};&lt;/span&gt;
    &lt;span class="c1"&gt;//...&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;When a movement key is hit, the &lt;code&gt;action.movingX|Y&lt;/code&gt; property is set to +-1. When the key is released, the property is set to 0. This serves as an indicator if the player should start or keep moving.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// move left&lt;/span&gt;
&lt;span class="nx"&gt;config&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;controls&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;player&lt;/span&gt;&lt;span class="p"&gt;].&lt;/span&gt;&lt;span class="nx"&gt;left&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;forEach&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="nx"&gt;key&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nb"&gt;document&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;addEventListener&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;keydown&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="na"&gt;event&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;KeyboardEvent&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;captureEvent&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;event&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;event&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;code&lt;/span&gt; &lt;span class="o"&gt;===&lt;/span&gt; &lt;span class="nx"&gt;key&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="nx"&gt;event&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;repeat&lt;/span&gt; &lt;span class="o"&gt;===&lt;/span&gt; &lt;span class="kc"&gt;false&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;action&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;movingX&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;});&lt;/span&gt;
    &lt;span class="nb"&gt;document&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;addEventListener&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;keyup&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="na"&gt;event&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;KeyboardEvent&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;captureEvent&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;event&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;event&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;code&lt;/span&gt; &lt;span class="o"&gt;===&lt;/span&gt; &lt;span class="nx"&gt;key&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;action&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;movingX&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;});&lt;/span&gt;
&lt;span class="p"&gt;});&lt;/span&gt;

&lt;span class="c1"&gt;// repeat for up, down, and right.&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Note that the key mappings are stored inside &lt;code&gt;config.controls&lt;/code&gt; as an array with controls for each player.&lt;/p&gt;

&lt;p&gt;We can ignore &lt;code&gt;captureEvent&lt;/code&gt; for now. That only prevents the page from scrolling when cursor keys are pressed. Now we know when a character should start or stop moving, but nothing's happening yet. That's when I hook into the game loop. Remember how a &lt;code&gt;tick&lt;/code&gt; event is sent for every frame? I'm listening to that here. For every frame, I update the position before re-drawing the character.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="nf"&gt;move&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nx"&gt;position&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;velocity&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;action&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;newX&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;position&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;x&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="nx"&gt;action&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;movingX&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;speed&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="nx"&gt;velocity&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;x&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;speed&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;newY&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;position&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;y&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="nx"&gt;action&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;movingY&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;speed&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="nx"&gt;velocity&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;y&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;speed&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="nx"&gt;position&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;x&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;newX&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="nx"&gt;position&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;y&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;newY&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;position&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;x&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nx"&gt;position&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;x&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;newX&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;ctx&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;canvas&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;width&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;size&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nx"&gt;position&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;x&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;ctx&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;canvas&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;width&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;size&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;position&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;y&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nx"&gt;position&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;y&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;newY&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;ctx&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;canvas&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;height&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;size&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nx"&gt;position&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;y&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;ctx&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;canvas&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;height&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;size&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;velocity&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;x&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;clamp&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
        &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;action&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;movingX&lt;/span&gt; &lt;span class="p"&gt;?&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;velocity&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;x&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="nx"&gt;action&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;movingX&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;velocity&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;x&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="mf"&gt;0.8&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;speed&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;maxVelocity&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;maxVelocity&lt;/span&gt;
    &lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;velocity&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;y&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;clamp&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
        &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;action&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;movingY&lt;/span&gt; &lt;span class="p"&gt;?&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;velocity&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;y&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="nx"&gt;action&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;movingY&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;velocity&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;y&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="mf"&gt;0.8&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;speed&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;maxVelocity&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;maxVelocity&lt;/span&gt;
    &lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This is where velocity comes in. Velocity is a value that keeps incrementing over time as the player holds a movement key, up to &lt;code&gt;maxVelocity&lt;/code&gt;, which acts as top speed. When the player releases the movement key, the character doesn't stop abruptly but decelerates until it comes to a halt. The velocity gently reaches 0 again.&lt;/p&gt;

&lt;p&gt;But characters don't just move around, they can also turn. In my case, I want them to face each other directly at all times. Since there's only one opponent, for now, players should concentrate on timing a hit on their adversary, instead of turning to their sole target all the time. That also helps keep the game speed high.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="nf"&gt;turn&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;otherPlayer&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;player&lt;/span&gt; &lt;span class="o"&gt;===&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt; &lt;span class="p"&gt;?&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="na"&gt;orientationTarget&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;coordinates&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;players&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;otherPlayer&lt;/span&gt;&lt;span class="p"&gt;]?.&lt;/span&gt;&lt;span class="nx"&gt;position&lt;/span&gt; &lt;span class="o"&gt;||&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="na"&gt;x&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="na"&gt;y&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt; &lt;span class="p"&gt;};&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;angle&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nb"&gt;Math&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;atan2&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;orientationTarget&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;y&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;position&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;y&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;orientationTarget&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;x&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;position&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;x&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;orientation&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;angle&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;My little fighting game is a dancing game now!&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fjqxd5lmvrfkncj2wzt5u.gif" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fjqxd5lmvrfkncj2wzt5u.gif" alt="Two character prototypes dancing around each other. One is a yellow square, the other is blue. Both have a wide magenta border on one side to indicate their face. They are always facing each other."&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h3&gt;
  
  
  Break things
&lt;/h3&gt;

&lt;p&gt;Characters should be able to attack each other. To add more depth to the game, defending against an attack should also be an option. Both are defined to be character actions, and each has a cooldown period to prevent spamming them.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;Character&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nl"&gt;range&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="nl"&gt;attackDuration&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="nl"&gt;blockDuration&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="nl"&gt;cooldownDuration&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="nl"&gt;action&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="na"&gt;attacking&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;boolean&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="nl"&gt;blocking&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;boolean&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="nl"&gt;cooldown&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;boolean&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="p"&gt;};&lt;/span&gt;
    &lt;span class="c1"&gt;// ...&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Triggering those actions works the same as moving around — by listening for the keyboard event, then setting the action value to &lt;code&gt;true&lt;/code&gt;…&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// attack&lt;/span&gt;
&lt;span class="nx"&gt;config&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;controls&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;player&lt;/span&gt;&lt;span class="p"&gt;].&lt;/span&gt;&lt;span class="nx"&gt;attack&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;forEach&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="nx"&gt;key&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nb"&gt;document&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;addEventListener&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;keydown&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="na"&gt;event&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;KeyboardEvent&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
            &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;active&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt;
            &lt;span class="nx"&gt;event&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;code&lt;/span&gt; &lt;span class="o"&gt;===&lt;/span&gt; &lt;span class="nx"&gt;key&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt;
            &lt;span class="nx"&gt;event&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;repeat&lt;/span&gt; &lt;span class="o"&gt;===&lt;/span&gt; &lt;span class="kc"&gt;false&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt;
            &lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;action&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;cooldown&lt;/span&gt;
        &lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;action&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;attacking&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;});&lt;/span&gt;
&lt;span class="p"&gt;});&lt;/span&gt;

&lt;span class="c1"&gt;// block&lt;/span&gt;
&lt;span class="nx"&gt;config&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;controls&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;player&lt;/span&gt;&lt;span class="p"&gt;].&lt;/span&gt;&lt;span class="nx"&gt;block&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;forEach&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="nx"&gt;key&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nb"&gt;document&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;addEventListener&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;keydown&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="na"&gt;event&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;KeyboardEvent&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
            &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;active&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt;
            &lt;span class="nx"&gt;event&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;code&lt;/span&gt; &lt;span class="o"&gt;===&lt;/span&gt; &lt;span class="nx"&gt;key&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt;
            &lt;span class="nx"&gt;event&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;repeat&lt;/span&gt; &lt;span class="o"&gt;===&lt;/span&gt; &lt;span class="kc"&gt;false&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt;
            &lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;action&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;cooldown&lt;/span&gt;
        &lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;action&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;blocking&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;});&lt;/span&gt;
&lt;span class="p"&gt;});&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;…and finally executing the action in the game loop.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="nf"&gt;attack&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;active&lt;/span&gt; &lt;span class="o"&gt;||&lt;/span&gt; &lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;action&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;attacking&lt;/span&gt; &lt;span class="o"&gt;||&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;action&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;cooldown&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;action&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;cooldown&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="c1"&gt;// strike duration&lt;/span&gt;
    &lt;span class="nb"&gt;window&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;setTimeout&lt;/span&gt;&lt;span class="p"&gt;(()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;action&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;attacking&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;false&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="p"&gt;},&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;attackDuration&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

    &lt;span class="c1"&gt;// cooldown to next attack/block&lt;/span&gt;
    &lt;span class="nb"&gt;window&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;setTimeout&lt;/span&gt;&lt;span class="p"&gt;(()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;action&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;cooldown&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;false&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="p"&gt;},&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;cooldownDuration&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

    &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;strike&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Attacking is only half of the work. The other half makes sure the opponent is hit — that means they mustn't block the attack and the weapon is in range. That's handled in the &lt;code&gt;strike()&lt;/code&gt; method.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="nf"&gt;strike&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;otherPlayerId&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;player&lt;/span&gt; &lt;span class="o"&gt;===&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt; &lt;span class="p"&gt;?&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="na"&gt;otherPlayer&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;rectangle&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;players&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;otherPlayerId&lt;/span&gt;&lt;span class="p"&gt;].&lt;/span&gt;&lt;span class="nx"&gt;obstacle&lt;/span&gt;&lt;span class="p"&gt;?.&lt;/span&gt;&lt;span class="nf"&gt;getObject&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;blocked&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;players&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;otherPlayerId&lt;/span&gt;&lt;span class="p"&gt;].&lt;/span&gt;&lt;span class="nx"&gt;action&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;blocking&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;blocked&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="c1"&gt;// opponent blocked the attack&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="c1"&gt;// attack hits&lt;/span&gt;

    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;otherPlayerPolygon&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Polygon&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Vector&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;
        &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Vector&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;otherPlayer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;a&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;x&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;otherPlayer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;a&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;y&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
        &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Vector&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;otherPlayer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;b&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;x&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;otherPlayer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;b&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;y&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
        &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Vector&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;otherPlayer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;c&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;x&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;otherPlayer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;c&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;y&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
        &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Vector&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;otherPlayer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;d&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;x&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;otherPlayer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;d&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;y&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
    &lt;span class="p"&gt;]);&lt;/span&gt;

    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;weaponPosition&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;getWeaponPosition&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;weaponPolygon&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Polygon&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Vector&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;
        &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Vector&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;weaponPosition&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;a&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;x&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;weaponPosition&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;a&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;y&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
        &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Vector&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;weaponPosition&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;b&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;x&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;weaponPosition&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;b&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;y&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
        &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Vector&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;weaponPosition&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;c&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;x&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;weaponPosition&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;c&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;y&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
        &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Vector&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;weaponPosition&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;d&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;x&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;weaponPosition&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;d&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;y&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
    &lt;span class="p"&gt;]);&lt;/span&gt;

    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;hit&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;collider&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;testPolygonPolygon&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;weaponPolygon&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;otherPlayerPolygon&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;as&lt;/span&gt; &lt;span class="nx"&gt;boolean&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;hit&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="c1"&gt;// finish this round&lt;/span&gt;
        &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;finish&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This creates a hitbox around the player that reaches out by 150% into the opponent's direction. If the weapon hitbox collides with the opponent's hitbox, the attack lands and the player wins the round.&lt;/p&gt;

&lt;p&gt;But what's that about hitboxes? What are Vectors and Polygons? Let's talk about…&lt;/p&gt;

&lt;h3&gt;
  
  
  Collision Detection
&lt;/h3&gt;

&lt;p&gt;Collision detection isn't as straightforward as I assumed it would be. Starting with two rectangles on a canvas, you can simply compare their x and y coordinates. But that doesn't work anymore once you rotate the rectangles. My next try was to create linear functions from the rectangles' bordering lines and check for intersections. That still left some edge cases unaccounted for. It would also be quite inefficient.&lt;/p&gt;

&lt;p&gt;That's when I turned to Google for solutions. I found this Codepen and the matching description on &lt;a href="https://stackoverflow.com/questions/62028169/how-to-detect-when-rotated-rectangles-are-colliding-each-other" rel="noopener noreferrer"&gt;StackOverflow&lt;/a&gt;:&lt;/p&gt;

&lt;p&gt;&lt;iframe height="600" src="https://codepen.io/ArthyFiciel/embed/YzybzaV?height=600&amp;amp;default-tab=result&amp;amp;embed-version=2"&gt;
&lt;/iframe&gt;
&lt;/p&gt;

&lt;p&gt;That solution is clever, elegant, efficient, and — most importantly — way above my skill level in geometry. It's also the method that &lt;a href="https://github.com/robertcorponoi/collider2d" rel="noopener noreferrer"&gt;Collider2D&lt;/a&gt; uses to check for intersections between two objects. That's it! Collision Detection is a solved problem. I neither want nor need to deal with that, at least for now.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;yarn add collider2d
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;I added Collider Polygons as hitboxes around every relevant object, including the playable characters, the borders of the canvas, and possible obstacles in the arena. Those Polygons consist of Vectores that describe their circumference. The character Polygons are stored inside a property inside the character class and updated in the &lt;code&gt;move()&lt;/code&gt;, &lt;code&gt;turn()&lt;/code&gt; and &lt;code&gt;strike()&lt;/code&gt; methods.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// inside character.strike()&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;otherPlayerPolygon&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Polygon&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Vector&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;
    &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Vector&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;otherPlayer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;a&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;x&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;otherPlayer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;a&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;y&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
    &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Vector&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;otherPlayer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;b&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;x&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;otherPlayer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;b&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;y&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
    &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Vector&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;otherPlayer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;c&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;x&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;otherPlayer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;c&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;y&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
    &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Vector&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;otherPlayer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;d&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;x&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;otherPlayer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;d&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;y&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
&lt;span class="p"&gt;]);&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;weaponPosition&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;getWeaponPosition&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;weaponPolygon&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Polygon&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Vector&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;
    &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Vector&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;weaponPosition&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;a&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;x&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;weaponPosition&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;a&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;y&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
    &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Vector&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;weaponPosition&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;b&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;x&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;weaponPosition&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;b&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;y&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
    &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Vector&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;weaponPosition&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;c&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;x&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;weaponPosition&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;c&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;y&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
    &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Vector&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;weaponPosition&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;d&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;x&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;weaponPosition&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;d&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;y&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
&lt;span class="p"&gt;]);&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;hit&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;collider&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;testPolygonPolygon&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="nx"&gt;weaponPolygon&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="nx"&gt;otherPlayerPolygon&lt;/span&gt;
&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;as&lt;/span&gt; &lt;span class="nx"&gt;boolean&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Now we have our first glance at some actual gameplay!&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fb5necr0lt0780391lu1r.gif" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fb5necr0lt0780391lu1r.gif" alt="The two character prototypes fighting each other. The blue one tries out his shield, diesplayed in green, then proceedes to hit the yellow one, resulting in a new round."&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;But the characters can still clip through each other. I want them to bump around instead. Collider2D can return some information about the collision, like its vector and location. That plays very well together with my velocity solution. I can simply direct the existing velocity in the direction of the collision deflection:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="nf"&gt;collide&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;obstacles&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;obstacles&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;filter&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="nx"&gt;obstacle&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nx"&gt;obstacle&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;getId&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;!==&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;obstacle&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;getId&lt;/span&gt;&lt;span class="p"&gt;());&lt;/span&gt;
    &lt;span class="nx"&gt;obstacles&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;forEach&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="nx"&gt;obstacle&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;collision&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;obstacle&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;collidesWith&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;obstacle&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;friction&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mf"&gt;0.8&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

        &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="nx"&gt;collision&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="k"&gt;return&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;

        &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;velocity&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;x&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;velocity&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;x&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="nx"&gt;collision&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;overlapV&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;x&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="nx"&gt;friction&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;velocity&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;y&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;velocity&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;y&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="nx"&gt;collision&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;overlapV&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;y&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="nx"&gt;friction&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="p"&gt;});&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;code&gt;collide()&lt;/code&gt; now gets called in the game loop together with &lt;code&gt;move()&lt;/code&gt;, &lt;code&gt;turn()&lt;/code&gt; and their friends, so every frame has a poll for collision detection.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fzlo6uewoxcms0j40xoib.gif" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fzlo6uewoxcms0j40xoib.gif" alt="Two character prototypes bumping into each other. One is a yellow square, the other is blue. Both have a wide magenta border on one side to indicate their face."&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  Graphics
&lt;/h2&gt;

&lt;p&gt;Dancing squares with magenta faces might be functional, but they're not pretty. I want some personality. It's been a while since I worked with Photoshop, especially in the retro pixel art style I was going for. I wanted to invoke some nostalgic GameBoy feelings and went for a greyish-green screen (which I later tinted greyish-blue) and drop-shadows on enlarged pixels.&lt;/p&gt;

&lt;p&gt;My characters measure 16x16px. The weapon range is 150%, which makes 40x16px. A photoshop canvas that accommodates all sprites with the character centered in the middle would be 64x64px. I scale them up to a 100x100px character size when exporting the images. 16px characters on a full HD screen would be way too small. I ordered my sprites in grouped layers by direction, since every sprite needs eight variations — one for each compass direction. Then multiply that by the number of frames for animated sprites.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fbqwdwczq6g9dle0kexrn.jpg" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fbqwdwczq6g9dle0kexrn.jpg" alt="A screenshot of a Photoshop Workspace. The document is a 64x64px image, framed by a circle and ruler lines spanning 16x16px in the middle. The character is centered right in the 16x16 square. Its sword extends in the south-eastern direction to the edge of the circle-frame. The layer window shows folders for each general direction with sprites for each character action, like attacking, blocking, and moving. Color-grading layers manage the different colors for players 1 and 2"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;I need control over every pixel and anti-aliasing is my enemy since it affects neighboring pixels by definition. I stuck to the pen tool instead of the brush and used the Pixel Repetition mode whenever I needed to transform, scale or rotate something.&lt;/p&gt;

&lt;p&gt;Exporting images is a bit of a fight. I need to export 8bit pngs. They have an alpha channel and turned out smaller in byte size than gifs (with a hard g) and even webp. For some reason, Photoshop's batch export doesn't support 8bit png. It also can't auto-crop single layers. So manual export it is.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F7u0c6yk8u6f82gmohotr.jpg" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F7u0c6yk8u6f82gmohotr.jpg" alt="Two knights with sword and shield, the left with a blue face and the right with a yellow one. They stand before a castle with two large towers, a closed gate, and a white flag in the middle. The image is stylized in pixel art. Colors are reduced to blue-tinted monochromatic ones. The objects draw a shadow as if rendered on a GameBoy LCD screen."&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  Themeability
&lt;/h2&gt;

&lt;p&gt;For now, I've got only one set of sprites, but I plan to do more in the future. At some point, I want to load a different set every round. That means each need to adhere to a specific set of rules. I need a &lt;em&gt;theme definition&lt;/em&gt;.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Ffw4ie37nybnibieetkls.jpg" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Ffw4ie37nybnibieetkls.jpg" alt="Diagram: A box labeled "&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Now I have a bunch of JavaScript and a bunch of pngs. Let's marry them, and while we're at it, reach some secondary goals:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;  All sprites must be able to be animated&lt;/li&gt;
&lt;li&gt;  Everything related to the theme must be interchangeable. I want to be able to switch the whole style out later on.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Animating a sprite within a canvas isn't as simple as loading in a gif. &lt;code&gt;drawImage()&lt;/code&gt; will only draw the first frame. There are some techniques to implement a gif viewer inside the canvas, but they are overly complex for my use case. I can simply use an array with the individual frames.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="kr"&gt;declare&lt;/span&gt; &lt;span class="kd"&gt;type&lt;/span&gt; &lt;span class="nx"&gt;Sprite&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="na"&gt;name&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="nl"&gt;images&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;[];&lt;/span&gt;
    &lt;span class="nl"&gt;animationSpeed&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="c1"&gt;// use next image every N frames, max 60&lt;/span&gt;
    &lt;span class="nl"&gt;offset&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;coordinates&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;};&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Then write a wrapper for &lt;code&gt;drawImage()&lt;/code&gt; that'll use consolidated sprites and switch out animation steps based on the frame count:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="nf"&gt;drawSprite&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;ctx&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;CanvasRenderingContext2D&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;name&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;pos&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;coordinates&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;frameCount&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;sprite&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;sprites&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;find&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="nx"&gt;x&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nx"&gt;x&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;name&lt;/span&gt; &lt;span class="o"&gt;===&lt;/span&gt; &lt;span class="nx"&gt;name&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="nx"&gt;sprite&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;spriteFrame&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nb"&gt;Math&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;floor&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="nx"&gt;frameCount&lt;/span&gt; &lt;span class="o"&gt;/&lt;/span&gt; &lt;span class="nx"&gt;sprite&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;animationSpeed&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;%&lt;/span&gt; &lt;span class="nx"&gt;sprite&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;images&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;length&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;img&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;images&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;find&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="nx"&gt;x&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nx"&gt;x&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;src&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;endsWith&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s2"&gt;`&lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="nx"&gt;sprite&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;images&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;spriteFrame&lt;/span&gt;&lt;span class="p"&gt;].&lt;/span&gt;&lt;span class="nf"&gt;replace&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;./&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;""&lt;/span&gt;&lt;span class="p"&gt;)}&lt;/span&gt;&lt;span class="s2"&gt;`&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;

    &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="nx"&gt;img&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="nx"&gt;ctx&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;drawImage&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;img&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;pos&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;x&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="nx"&gt;sprite&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;offset&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;x&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;pos&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;y&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="nx"&gt;sprite&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;offset&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;y&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Great, we can now animate things! Getting this to work released a huge chunk of endorphins in me.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Ffq44l0gva8zeuup6w009.gif" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Ffq44l0gva8zeuup6w009.gif" alt="A small pixelated knight with sword and shield running on the spot and showing off their movement animations next to a castle with two towers and a white flag waving in the wind."&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Interchangeability requires conformity. I'm creating a theme config that defines which sprites will be used, and how.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="kr"&gt;declare&lt;/span&gt; &lt;span class="kd"&gt;type&lt;/span&gt; &lt;span class="nx"&gt;SpriteSet&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="na"&gt;n&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;Sprite&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="c1"&gt;// sprite facing north&lt;/span&gt;
    &lt;span class="nl"&gt;ne&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;Sprite&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="c1"&gt;// sprite facing north-east&lt;/span&gt;
    &lt;span class="nl"&gt;e&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;Sprite&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="c1"&gt;// etc&lt;/span&gt;
    &lt;span class="nl"&gt;se&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;Sprite&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="nl"&gt;s&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;Sprite&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="nl"&gt;sw&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;Sprite&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="nl"&gt;w&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;Sprite&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="nl"&gt;nw&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;Sprite&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;};&lt;/span&gt;

&lt;span class="kr"&gt;declare&lt;/span&gt; &lt;span class="kd"&gt;type&lt;/span&gt; &lt;span class="nx"&gt;themeConfig&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="na"&gt;name&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="c1"&gt;// has to match folder name&lt;/span&gt;
    &lt;span class="nl"&gt;scene&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;Sprite&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="c1"&gt;// scene image, 1920x1080&lt;/span&gt;
    &lt;span class="nl"&gt;obstacles&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;rectangle&lt;/span&gt;&lt;span class="p"&gt;[];&lt;/span&gt; &lt;span class="c1"&gt;// outline obsacles within the scene&lt;/span&gt;
    &lt;span class="nl"&gt;turnSprites&lt;/span&gt;&lt;span class="p"&gt;?:&lt;/span&gt; &lt;span class="nx"&gt;boolean&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="c1"&gt;// whether to turn sprites with characters&lt;/span&gt;
    &lt;span class="nl"&gt;players&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="na"&gt;default&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;SpriteSet&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="c1"&gt;// player when standing still, 100x100&lt;/span&gt;
        &lt;span class="nl"&gt;move&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;SpriteSet&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="c1"&gt;// player when moving, 100x100&lt;/span&gt;
        &lt;span class="nl"&gt;attack&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;SpriteSet&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="c1"&gt;// player when attacking, 250x100&lt;/span&gt;
        &lt;span class="nl"&gt;block&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;SpriteSet&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="c1"&gt;// player when blocking, 100x100&lt;/span&gt;
    &lt;span class="p"&gt;}[];&lt;/span&gt; &lt;span class="c1"&gt;// provide sprites for each player, else player 1 sprites will be re-used&lt;/span&gt;
&lt;span class="p"&gt;};&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This config gets fed to all the parts that need to know what theme we're dealing with and select all their assets from it. For example, the character class can now draw a themed asset like this:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;theme&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;drawSprite&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;ctx&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;p1_move_s&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="na"&gt;x&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;size&lt;/span&gt; &lt;span class="o"&gt;/&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="na"&gt;y&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;size&lt;/span&gt; &lt;span class="o"&gt;/&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="mi"&gt;2&lt;/span&gt; &lt;span class="p"&gt;},&lt;/span&gt;
    &lt;span class="nx"&gt;frameCount&lt;/span&gt;
&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Remember when I added that turning part to moving characters? That might be useful for themes that actually allow turning — think of &lt;a href="https://en.wikipedia.org/wiki/Asteroids_(video_game)" rel="noopener noreferrer"&gt;Asteroids&lt;/a&gt; for example. But my theme has an up and down. Turning a sprite would just look silly.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F20dhq31tznrcsjl0bkfw.gif" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F20dhq31tznrcsjl0bkfw.gif" alt="The blue knight standing next to the castle. He begins spinning around counterclockwise."&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;I need a method that assigns sprites to orientation values. I have to map 8 compass directions to a full circle of orientation values. Circle segments are the way to go. Since the start and end points are right in the middle of a direction, I simply assign this overlapping direction twice — as first and last.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fg2ae76gv379jqtx5n32w.jpg" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fg2ae76gv379jqtx5n32w.jpg" alt="A pie diagram: eight parts, labelled clockwise as "&gt;&lt;/a&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="nf"&gt;getSprite&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="nx"&gt;Sprite&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;directions&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;w&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;nw&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;n&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;ne&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;e&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;se&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;s&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;sw&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;w&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;];&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;zones&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;directions&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;map&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="nx"&gt;z&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;i&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;({&lt;/span&gt;
        &lt;span class="na"&gt;zone&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;z&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="na"&gt;start&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nb"&gt;Math&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;PI&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nb"&gt;Math&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;PI&lt;/span&gt; &lt;span class="o"&gt;/&lt;/span&gt; &lt;span class="mi"&gt;8&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;i&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="nb"&gt;Math&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;PI&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;/&lt;/span&gt; &lt;span class="mi"&gt;4&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="na"&gt;end&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nb"&gt;Math&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;PI&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nb"&gt;Math&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;PI&lt;/span&gt; &lt;span class="o"&gt;/&lt;/span&gt; &lt;span class="mi"&gt;8&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="nx"&gt;i&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="nb"&gt;Math&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;PI&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;/&lt;/span&gt; &lt;span class="mi"&gt;4&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="p"&gt;}));&lt;/span&gt;

    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;direction&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;zones&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;find&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="nx"&gt;zone&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;orientation&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;=&lt;/span&gt; &lt;span class="nx"&gt;zone&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;start&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;orientation&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt; &lt;span class="nx"&gt;zone&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;end&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

    &lt;span class="c1"&gt;// action refers to moving, attacking, blocking...&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;theme&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;config&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;players&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;player&lt;/span&gt;&lt;span class="p"&gt;][&lt;/span&gt;&lt;span class="nx"&gt;action&lt;/span&gt;&lt;span class="p"&gt;][&lt;/span&gt;&lt;span class="nx"&gt;direction&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;zone&lt;/span&gt;&lt;span class="p"&gt;];&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;And finally, I'll use &lt;code&gt;this.theme.config.turnSprites&lt;/code&gt; inside the character class to toggle between turn and direction-based themes.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F9uabj0jmczutqnge60lj.gif" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F9uabj0jmczutqnge60lj.gif" alt="The blue knight turning around. Each time he faces a new general direction a new machting sprite is displayed, generating the illusion of the character actually turning around."&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  Sounds
&lt;/h2&gt;

&lt;p&gt;Visuals are only one aspect of themes. The other is sounds. I want a specific sound for attacking, blocking, bumping into things, and of course some background music. My theme is 8bit styled, so I went for some chiptune to accompany that. My music production skills are next to non-existent and I've never done anything with chiptune, so I went to &lt;a href="https://itch.io" rel="noopener noreferrer"&gt;itch.io&lt;/a&gt; to acquire some sounds made by people who actually know what they're doing.&lt;/p&gt;

&lt;p&gt;I thought I could go the easy, straightforward way and use the &lt;code&gt;&amp;lt;audio&amp;gt;&lt;/code&gt; element. Whenever a sound is needed, create an element, autoplay it, then remove it.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;audio&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Audio&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;./sound.mp3&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="nx"&gt;audio&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;play&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;And that works great, at least in Chrome and Firefox. But Safari… oh Safari… There's always a delay before the sound plays. I tried prefetching the file, I tried caching it in a service worker and I tried creating the audio element beforehand and just setting the player position when needed. Safari simply won't have it. Alright, gotta do it the proper way then.&lt;/p&gt;

&lt;p&gt;Like I set up the canvas context for visual things, I'm setting up an &lt;code&gt;AudioContext&lt;/code&gt; for sounds. One context that is shared by all other parts of the game to play out whatever's needed.&lt;/p&gt;

&lt;p&gt;The Web Audio API is built up &lt;a href="https://iamschulz.com/building-a-synthesizer-in-javascript/" rel="noopener noreferrer"&gt;like an actual modular synthesizer&lt;/a&gt;. We need to connect one device to the next. In this case, we use audio files as an input source, buffer them, connect to a Gain Node to set the volume, and finally play them out.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;ctx&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nb"&gt;window&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;AudioContext&lt;/span&gt; &lt;span class="o"&gt;||&lt;/span&gt; &lt;span class="nb"&gt;window&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;webkitAudioContext&lt;/span&gt;&lt;span class="p"&gt;)();&lt;/span&gt;

&lt;span class="k"&gt;async&lt;/span&gt; &lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;play&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;sound&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;):&lt;/span&gt; &lt;span class="nb"&gt;Promise&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="k"&gt;void&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;sounds&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;getAudioUrl&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;sound&lt;/span&gt;&lt;span class="p"&gt;)].&lt;/span&gt;&lt;span class="nx"&gt;playing&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;sounds&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;getAudioUrl&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;sound&lt;/span&gt;&lt;span class="p"&gt;)].&lt;/span&gt;&lt;span class="nx"&gt;playing&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;arrayBuffer&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;getSoundFile&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;getAudioUrl&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;sound&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;source&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;ctx&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;createBufferSource&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

    &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;ctx&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;decodeAudioData&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;arrayBuffer&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;audioBuffer&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nx"&gt;source&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;buffer&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;audioBuffer&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="nx"&gt;source&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;connect&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;vol&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="nx"&gt;source&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;loop&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;false&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="nx"&gt;source&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;onended&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;terminateSound&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;source&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
            &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;sounds&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;getAudioUrl&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;sound&lt;/span&gt;&lt;span class="p"&gt;)].&lt;/span&gt;&lt;span class="nx"&gt;playing&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;false&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="p"&gt;};&lt;/span&gt;
        &lt;span class="nx"&gt;source&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;start&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="p"&gt;});&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;That way I can register sounds with:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// theme config&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="c1"&gt;// ...&lt;/span&gt;
    &lt;span class="nl"&gt;bgAudio&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;./assets/bgm.mp3&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="nx"&gt;attackAudio&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;./assets/attack.mp3&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="nx"&gt;blockAudio&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;./assets/block.mp3&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="nx"&gt;collideAudio&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;./assets/bump.mp3&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="nx"&gt;winAudio&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;./assets/win.mp3&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;…and invoke them with:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;audio&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;play&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;theme&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;config&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;collideAudio&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Finally, even Safari submits to having sounds play out when I need them to, not when the browser feels like it.&lt;/p&gt;

&lt;h2&gt;
  
  
  Using a gamepad
&lt;/h2&gt;

&lt;p&gt;I love using obscure Browser APIs. This is a prime candidate for the Gamepad API, which interfaces with up to four connected Gamepads.&lt;/p&gt;

&lt;p&gt;Working with it feels a bit janky, though. Unlike more common input methods like keyboard and mouse, Gamepads don't send events. Instead, it populates a Gamepad object as soon as the site detects a Gamepad Interaction.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="kr"&gt;interface&lt;/span&gt; &lt;span class="nx"&gt;Gamepad&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;readonly&lt;/span&gt; &lt;span class="nx"&gt;axes&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;ReadonlyArray&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="kr"&gt;number&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;readonly&lt;/span&gt; &lt;span class="nx"&gt;buttons&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;ReadonlyArray&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;GamepadButton&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;readonly&lt;/span&gt; &lt;span class="nx"&gt;connected&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;boolean&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;readonly&lt;/span&gt; &lt;span class="nx"&gt;hapticActuators&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;ReadonlyArray&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;GamepadHapticActuator&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;readonly&lt;/span&gt; &lt;span class="nx"&gt;id&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;readonly&lt;/span&gt; &lt;span class="nx"&gt;index&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;readonly&lt;/span&gt; &lt;span class="nx"&gt;mapping&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;GamepadMappingType&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;readonly&lt;/span&gt; &lt;span class="nx"&gt;timestamp&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;DOMHighResTimeStamp&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kr"&gt;interface&lt;/span&gt; &lt;span class="nx"&gt;GamepadButton&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;readonly&lt;/span&gt; &lt;span class="nx"&gt;pressed&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;boolean&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;readonly&lt;/span&gt; &lt;span class="nx"&gt;touched&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;boolean&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;readonly&lt;/span&gt; &lt;span class="nx"&gt;value&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Every interaction mutates the object. Since there are no browser-native events being sent, I need to listen for changes on the gamepad object.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;gamepads&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;gamepadIndex&lt;/span&gt;&lt;span class="p"&gt;]?.&lt;/span&gt;&lt;span class="nx"&gt;buttons&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt;
    &lt;span class="nx"&gt;gamepadButton&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;button&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;value&lt;/span&gt; &lt;span class="o"&gt;!==&lt;/span&gt;
        &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;gamepads&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;gamepadIndex&lt;/span&gt;&lt;span class="p"&gt;]?.&lt;/span&gt;&lt;span class="nx"&gt;buttons&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;gamepadButton&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;index&lt;/span&gt;&lt;span class="p"&gt;]?.&lt;/span&gt;&lt;span class="nx"&gt;value&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt;
    &lt;span class="nx"&gt;gamepadButton&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;button&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;pressed&lt;/span&gt;
&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="c1"&gt;// send press event&lt;/span&gt;
    &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;pressButton&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;gamepadIndex&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;b&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;index&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;gamepadButton&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;button&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;gamepads&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;gamepadIndex&lt;/span&gt;&lt;span class="p"&gt;]?.&lt;/span&gt;&lt;span class="nx"&gt;buttons&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt;
    &lt;span class="nx"&gt;gamepadButton&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;button&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;value&lt;/span&gt; &lt;span class="o"&gt;!==&lt;/span&gt;
        &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;gamepads&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;gamepadIndex&lt;/span&gt;&lt;span class="p"&gt;]?.&lt;/span&gt;&lt;span class="nx"&gt;buttons&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;gamepadButton&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;index&lt;/span&gt;&lt;span class="p"&gt;]?.&lt;/span&gt;&lt;span class="nx"&gt;value&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt;
    &lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="nx"&gt;gamepadButton&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;button&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;pressed&lt;/span&gt;
&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="c1"&gt;// send release event&lt;/span&gt;
    &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;releaseButton&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;gamepadIndex&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;b&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;index&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;gamepadButton&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;button&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;code&gt;pressButton&lt;/code&gt; and &lt;code&gt;releaseButton&lt;/code&gt; send custom events, which I can use in the character class and expand my input methods to recognize gamepads.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fb0nmye6reld9uhldvxce.gif" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fb0nmye6reld9uhldvxce.gif" alt="A gamepad controlling the blue character on a screen behind it. A finger moves the left gamepad stick, the character moves accordingly."&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;I only have Xbox 360 controllers, so that's what I built and tested this with. As far as I unterstood it, the keymaps work the same for playstation controllers. Stick one and two map to the left and right stick, regardless of their hardware layout. The Xbox' ABXY buttons are mapped the same way as the Playstation's geometric shapes.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fjzml2l5q7dpn3m1vkih6.jpg" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fjzml2l5q7dpn3m1vkih6.jpg" alt="An xbox and ps5 controller schema side-by-side. The matching buttons and sticks are colored in matching colors and labeled with "&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;I couldn't get the &lt;code&gt;GamepadHapticActuator&lt;/code&gt; (also known as Rumble or Vibration) to work with my 360 controllers. I'm not sure if Chrome and Firefox don't support it just with my controllers or at all. I might have to get my hands on more recent controllers to test that out. I'd also like to test the Gamepad API a bit more with more obscure controllers like ones with the &lt;a href="https://en.wikipedia.org/wiki/File:N64-Controller-Gray.jpg" rel="noopener noreferrer"&gt;Nintendo 64 layout&lt;/a&gt; or the &lt;a href="https://store.steampowered.com/app/353370/Steam_Controller/" rel="noopener noreferrer"&gt;Steam Controller&lt;/a&gt;.&lt;/p&gt;

&lt;h2&gt;
  
  
  Gameplay
&lt;/h2&gt;

&lt;p&gt;Let's bring things into order. I have some bits and pieces of the game, but nothing's working together properly yet.&lt;/p&gt;

&lt;p&gt;When we register a hit, nothing's happening as of now. That's a very boring game. I want to give some feedback as to who won and then restart the round. Since it's a pretty fast-paced game with short rounds, a score display would be nice to have.&lt;/p&gt;

&lt;p&gt;We can determine the winner of a round in the &lt;code&gt;character.strike()&lt;/code&gt; method. Whoever calls the method and registers an actual hit, wins. I'm gonna send an event with that information and trigger the following calls:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;  Show a winner indication&lt;/li&gt;
&lt;li&gt;  Increment the score counter&lt;/li&gt;
&lt;li&gt;  Reset the characters&lt;/li&gt;
&lt;li&gt;  Start a countdown to a new round
&lt;/li&gt;
&lt;/ul&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="kr"&gt;declare&lt;/span&gt; &lt;span class="kr"&gt;interface&lt;/span&gt; &lt;span class="nx"&gt;FinishEvent&lt;/span&gt; &lt;span class="kd"&gt;extends&lt;/span&gt; &lt;span class="nx"&gt;Event&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;readonly&lt;/span&gt; &lt;span class="nx"&gt;detail&lt;/span&gt;&lt;span class="p"&gt;?:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="na"&gt;winner&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="p"&gt;};&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;ctx&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;canvas&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;addEventListener&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;countdown&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="nx"&gt;e&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;FinishEvent&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;typeof&lt;/span&gt; &lt;span class="nx"&gt;e&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;detail&lt;/span&gt;&lt;span class="p"&gt;?.&lt;/span&gt;&lt;span class="nx"&gt;winner&lt;/span&gt; &lt;span class="o"&gt;===&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;number&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;gui&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;incrementScore&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;e&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;detail&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;winner&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;startCountdown&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;e&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;detail&lt;/span&gt;&lt;span class="p"&gt;?.&lt;/span&gt;&lt;span class="nx"&gt;winner&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;togglePlayers&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kc"&gt;false&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;})&lt;/span&gt; &lt;span class="k"&gt;as&lt;/span&gt; &lt;span class="nx"&gt;EventListener&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;ctx&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;canvas&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;addEventListener&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;play&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;togglePlayers&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;});&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;I could bet better of with a proper state machine at this point, but my event mechanic isn't convoluted enough to annoy me into a refactoring. As long as it fits nicely into a diagram, it can't be so bad, right?&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F9xp95nurxiq4vhhulck9.jpg" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F9xp95nurxiq4vhhulck9.jpg" alt="Flow Diagram. The Load Assets Event triggers a download, which starts the game. When a player wins, the game is reset and the counddown starts again."&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  Loading
&lt;/h2&gt;

&lt;p&gt;When booting up the game and starting the first round, it still shows its laggy side. The sounds and graphics aren't loaded yet and keep popping up as they're landing in the browser cache. I need a loading strategy.&lt;/p&gt;

&lt;p&gt;I'm pretty sure of what I need to load before starting the game. I already have the web site's assets, as I'm already executing JavaScript when starting the game. No need to take that into account. But I do need to load all the graphics and sounds. Otherwise, they would come in as needed, introducing loading times.&lt;/p&gt;

&lt;p&gt;I can load an image by creating a new &lt;code&gt;Image&lt;/code&gt; prototype and providing it with the &lt;code&gt;src&lt;/code&gt;. The browser will start fetching it automatically.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="nf"&gt;loadImage&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;src&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;):&lt;/span&gt; &lt;span class="nb"&gt;Promise&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;HTMLImageElement&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;url&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="s2"&gt;`./themes/&lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;config&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;name&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt;/&lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="nx"&gt;src&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt;`&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nf"&gt;fetch&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;url&lt;/span&gt;&lt;span class="p"&gt;).&lt;/span&gt;&lt;span class="nf"&gt;then&lt;/span&gt;&lt;span class="p"&gt;(()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;img&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Image&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
        &lt;span class="nx"&gt;img&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;src&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;url&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;images&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;includes&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;img&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;images&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;push&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;img&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nx"&gt;img&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="p"&gt;});&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;I can now iterate over every image found in the theme config and load everything. The promised images are stored inside an array.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;config&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;players&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;forEach&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="nx"&gt;player&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;spriteSets&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;default&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;move&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;attack&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;block&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;];&lt;/span&gt;
    &lt;span class="nx"&gt;spriteSets&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;forEach&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="nx"&gt;spriteSet&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nb"&gt;Object&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;keys&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;player&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;spriteSet&lt;/span&gt;&lt;span class="p"&gt;]).&lt;/span&gt;&lt;span class="nf"&gt;forEach&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="na"&gt;key&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="nx"&gt;player&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;spriteSet&lt;/span&gt;&lt;span class="p"&gt;][&lt;/span&gt;&lt;span class="nx"&gt;key&lt;/span&gt;&lt;span class="p"&gt;].&lt;/span&gt;&lt;span class="nx"&gt;images&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;forEach&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;async &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="na"&gt;image&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;imageResp&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;loadImage&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;image&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
                &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;toLoad&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;includes&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;imageResp&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                    &lt;span class="k"&gt;return&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
                &lt;span class="p"&gt;}&lt;/span&gt;
                &lt;span class="nx"&gt;imageResp&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;onload&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                    &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;onAssetLoaded&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;toLoad&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
                &lt;span class="p"&gt;};&lt;/span&gt;
                &lt;span class="nx"&gt;toLoad&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;push&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;imageResp&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
            &lt;span class="p"&gt;});&lt;/span&gt;
            &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;sprites&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;push&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;player&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;spriteSet&lt;/span&gt;&lt;span class="p"&gt;][&lt;/span&gt;&lt;span class="nx"&gt;key&lt;/span&gt;&lt;span class="p"&gt;]);&lt;/span&gt;
        &lt;span class="p"&gt;});&lt;/span&gt;
    &lt;span class="p"&gt;});&lt;/span&gt;
&lt;span class="p"&gt;});&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Every time an image loads, I check if all promises in the array are resolved. If they are, all images are loaded and I can send an event that tells how much of the game assets are already loaded.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="nf"&gt;onAssetLoaded&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;assetList&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;HTMLImageElement&lt;/span&gt;&lt;span class="p"&gt;[])&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;loadComplete&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;assetList&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;every&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="nx"&gt;x&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nx"&gt;x&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;complete&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;progress&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nb"&gt;Math&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;floor&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
        &lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="nx"&gt;assetList&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;length&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt; &lt;span class="nx"&gt;assetList&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;filter&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="nx"&gt;x&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="nx"&gt;x&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;complete&lt;/span&gt;&lt;span class="p"&gt;).&lt;/span&gt;&lt;span class="nx"&gt;length&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;/&lt;/span&gt; &lt;span class="nx"&gt;assetList&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;length&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="mi"&gt;100&lt;/span&gt;
    &lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;loadingEvent&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;LoadingEvent&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;CustomEvent&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;loadingEvent&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="na"&gt;detail&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nx"&gt;progress&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="p"&gt;});&lt;/span&gt;
    &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;ctx&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;canvas&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;dispatchEvent&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;loadingEvent&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

    &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;loadComplete&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;assetsLoaded&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The progress information gets mapped to a &lt;code&gt;&amp;lt;progress&amp;gt;&lt;/code&gt; element. Whenever it reaches 100% I fade in the &lt;code&gt;&amp;lt;canvas&amp;gt;&lt;/code&gt; and start the game.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F1ttc111r6o70b3wx3939.gif" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F1ttc111r6o70b3wx3939.gif" alt="A screen capture of the game loading. At the very top there's the header saying "&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  Finishing touches
&lt;/h2&gt;

&lt;p&gt;Strictly speaking, the game is now finished. But it's also still a website and I should do my best to keep it as fast, compatible, and accessible as I can. While I have no way to add a11y-specific features to the gameplay (at least that I know of), I can concentrate on the website part. Let's start with some automated linting.&lt;/p&gt;

&lt;h3&gt;
  
  
  Lighthouse and Validator
&lt;/h3&gt;

&lt;p&gt;I didn't add a description &lt;code&gt;&amp;lt;meta&amp;gt;&lt;/code&gt; tag yet. I had the canvas tabindex set to 1 when it should be 0 (just to have it focusable). I still had an SVG favicon, which still isn't supported by Safari (of course), and while I was at it, I also added an &lt;code&gt;apple-touch-icon&lt;/code&gt;. There was also a missing &lt;code&gt;&amp;lt;label&amp;gt;&lt;/code&gt; to an &lt;code&gt;&amp;lt;input&amp;gt;&lt;/code&gt;.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Ff58po0ow28dc5jw2xc8k.jpg" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Ff58po0ow28dc5jw2xc8k.jpg" alt="Lighthouse scores showing all 100's across Performance, Accessibility, Best Practices and SEO."&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h3&gt;
  
  
  Progressive Web App
&lt;/h3&gt;

&lt;p&gt;There's one lighthouse category left out: PWA. It even makes sense to add PWA features to this project. Where blogs offer PWAs with questionable benefits at most (why would I want your blog on my home screen?), a game should absolutely bin installable and offline-capable.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F89ddcuhn4zqdc6mejz99.jpg" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F89ddcuhn4zqdc6mejz99.jpg" alt="Image of a passed Lighhouse PWA check. It shows the PWA Logo, a white checkmark in a green circle, the abbreviation PWA and the text "&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;The first step is a manifest. That doesn't need to do a lot, just include the necessary icons, colors, and title strings to format the home screen icons, splash screen, and Browser UI when installed. And specify that the PWA runs in fullscreen mode and therefore hides all browser UI elements.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight json"&gt;&lt;code&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="nl"&gt;"theme_color"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"#1e212e"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="nl"&gt;"background_color"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"#1e212e"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="nl"&gt;"display"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"fullscreen"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="nl"&gt;"scope"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"/"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="nl"&gt;"start_url"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"/"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="nl"&gt;"name"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"Attacke!"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="nl"&gt;"short_name"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"Attacke!"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="nl"&gt;"icons"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
            &lt;/span&gt;&lt;span class="nl"&gt;"src"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"assets/icon-192x192.png"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
            &lt;/span&gt;&lt;span class="nl"&gt;"sizes"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"192x192"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
            &lt;/span&gt;&lt;span class="nl"&gt;"type"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"image/png"&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="err"&gt;...&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;I want my game PWA to be just the game itself. Any additional links like the credits page and the link to the source code should open inside a new browser window as long as it's opened in fullscreen view. While the app is opened inside a regular browser window, I'm a huge fan of &lt;a href="https://css-tricks.com/use-target_blank/" rel="noopener noreferrer"&gt;letting the user stay in control&lt;/a&gt; over how links behave.&lt;/p&gt;

&lt;p&gt;This snippet asks the browser if it's in fullscreen mode and opens all links marked with &lt;code&gt;data-link='external'&lt;/code&gt; in a new tab if it is:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nb"&gt;window&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;matchMedia&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;(display-mode: fullscreen)&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;).&lt;/span&gt;&lt;span class="nx"&gt;matches&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nb"&gt;document&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;querySelectorAll&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;[data-link='external']&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;).&lt;/span&gt;&lt;span class="nf"&gt;forEach&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="nx"&gt;el&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nx"&gt;el&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;setAttribute&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;target&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;_blank&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="nx"&gt;el&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;setAttribute&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;rel&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;noopener noreferrer&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;});&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h3&gt;
  
  
  Offline Mode
&lt;/h3&gt;

&lt;p&gt;The next step is the Service Worker. For a valid PWA, it just needs to be registered and provide an answer for offline requests. In this case, I want to create an offline cache with all the game assets inside. That'll be quite a bit of network traffic when installing, but I think that's okay when installing a game. App Stores work the same after all.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fgb1fp73scypzmu6b9p4z.jpg" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fgb1fp73scypzmu6b9p4z.jpg" alt="Diagram on what the Servcie Worker does. A box labelled "&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Caching offline requests as they come in is relatively easy, and responding to them is as well. There are &lt;a href="https://developer.mozilla.org/en-US/docs/Web/Progressive_web_apps/Offline_Service_workers" rel="noopener noreferrer"&gt;tons of articles&lt;/a&gt; on how to do that. But because of the chunk of assets coming down the network, I want to cache them only if the user installs the app. Streaming them in when needed is the preferable option otherwise. Since all my themes are going to follow the same schema, I can iterate through them and then return a list of assets:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;getGameAssets&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;[]&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;assets&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[];&lt;/span&gt;

    &lt;span class="nb"&gt;Object&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;keys&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;themes&lt;/span&gt;&lt;span class="p"&gt;).&lt;/span&gt;&lt;span class="nf"&gt;forEach&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="nx"&gt;theme&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;themeConfig&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;themes&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;theme&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="k"&gt;as&lt;/span&gt; &lt;span class="nx"&gt;themeConfig&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

        &lt;span class="c1"&gt;// add player sprites&lt;/span&gt;
        &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;p1&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;p2&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;].&lt;/span&gt;&lt;span class="nf"&gt;forEach&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="nx"&gt;player&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;pi&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;default&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;move&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;attack&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;block&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;].&lt;/span&gt;&lt;span class="nf"&gt;forEach&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="nx"&gt;action&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;spriteSet&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;themeConfig&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;players&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;pi&lt;/span&gt;&lt;span class="p"&gt;][&lt;/span&gt;&lt;span class="nx"&gt;action&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="k"&gt;as&lt;/span&gt; &lt;span class="nx"&gt;SpriteSet&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

                &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;n&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;ne&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;e&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;se&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;s&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;sw&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;w&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;nw&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;].&lt;/span&gt;&lt;span class="nf"&gt;forEach&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
                    &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;direction&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                        &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;images&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;spriteSet&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;direction&lt;/span&gt;&lt;span class="p"&gt;].&lt;/span&gt;&lt;span class="nx"&gt;images&lt;/span&gt; &lt;span class="k"&gt;as&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;[];&lt;/span&gt;
                        &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;paths&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;images&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;map&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
                            &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;image&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="s2"&gt;`/themes/&lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="nx"&gt;theme&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt;/&lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="nx"&gt;image&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt;`&lt;/span&gt;
                        &lt;span class="p"&gt;);&lt;/span&gt;
                        &lt;span class="nx"&gt;assets&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;push&lt;/span&gt;&lt;span class="p"&gt;(...&lt;/span&gt;&lt;span class="nx"&gt;paths&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
                    &lt;span class="p"&gt;}&lt;/span&gt;
                &lt;span class="p"&gt;);&lt;/span&gt;
            &lt;span class="p"&gt;});&lt;/span&gt;
        &lt;span class="p"&gt;});&lt;/span&gt;

        &lt;span class="c1"&gt;// add background sprite&lt;/span&gt;
        &lt;span class="nx"&gt;themeConfig&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;scene&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;images&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;forEach&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="nx"&gt;image&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="nx"&gt;assets&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;push&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s2"&gt;`/themes/&lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="nx"&gt;theme&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt;/&lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="nx"&gt;image&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt;`&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="p"&gt;});&lt;/span&gt;

        &lt;span class="c1"&gt;// add sounds&lt;/span&gt;
        &lt;span class="p"&gt;[&lt;/span&gt;
            &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;bgAudio&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;attackAudio&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;blockAudio&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;collideAudio&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;winAudio&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="p"&gt;].&lt;/span&gt;&lt;span class="nf"&gt;forEach&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="nx"&gt;audio&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="nx"&gt;assets&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;push&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s2"&gt;`/themes/&lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="nx"&gt;theme&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt;/&lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="nx"&gt;themeConfig&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;audio&lt;/span&gt;&lt;span class="p"&gt;]}&lt;/span&gt;&lt;span class="s2"&gt;`&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="p"&gt;});&lt;/span&gt;
    &lt;span class="p"&gt;});&lt;/span&gt;

    &lt;span class="c1"&gt;// return uniques only&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="p"&gt;[...&lt;/span&gt;&lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Set&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;assets&lt;/span&gt;&lt;span class="p"&gt;)];&lt;/span&gt;
&lt;span class="p"&gt;};&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This function gets called in the Service Worker and caches everything that's needed to run the fully-functioning game.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;cacheAssets&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;assets&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;
        &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;/index.html&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;/styles.css&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;/main.js&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;/assets/PressStart2P.woff2&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="p"&gt;...&lt;/span&gt;&lt;span class="nf"&gt;getGameAssets&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt;
    &lt;span class="p"&gt;];&lt;/span&gt;

    &lt;span class="nx"&gt;caches&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;open&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;cacheName&lt;/span&gt;&lt;span class="p"&gt;).&lt;/span&gt;&lt;span class="nf"&gt;then&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nf"&gt;function &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;cache&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nx"&gt;cache&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;addAll&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;assets&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;});&lt;/span&gt;
&lt;span class="p"&gt;};&lt;/span&gt;

&lt;span class="nx"&gt;channel&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;addEventListener&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;message&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;event&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;switch &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;event&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;message&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;case&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;cache-assets&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;
            &lt;span class="nf"&gt;cacheAssets&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
            &lt;span class="k"&gt;break&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;});&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;What's that? A &lt;code&gt;cache-assets&lt;/code&gt; message? Where does that come from? Why isn't it the &lt;a href="https://developer.mozilla.org/en-US/docs/Web/API/ServiceWorkerGlobalScope/install_event" rel="noopener noreferrer"&gt;install eventListener&lt;/a&gt;?&lt;/p&gt;

&lt;p&gt;That's because I don't like the current state of PWA install prompts.&lt;/p&gt;

&lt;h3&gt;
  
  
  Custom Install Button
&lt;/h3&gt;

&lt;p&gt;Chrome on Android shows you a big ugly install banner. It's not integrated with my design, it's unsolicited and its behavior isn't clear to the user. Chrome on Desktop does the same, but with a popup. Firefox on Android hides it in the browser menu, although at least it's clearly labeled as "Install". The worst offender is Safari (yeah, again). Why would you hide the install button in the share menu?&lt;/p&gt;

&lt;p&gt;At least Chrome provides a way to &lt;a href="https://developer.chrome.com/blog/a2hs-updates/" rel="noopener noreferrer"&gt;implement my own install UX&lt;/a&gt; (Be aware that everything here is &lt;a href="https://caniuse.com/?search=beforeinstallprompt" rel="noopener noreferrer"&gt;off spec&lt;/a&gt;. You might not want to do that because of ethical reasons). Their install prompt is triggered by event listeners, and I can hook into them. That lets me hide the prompt altogether and bind its events to a custom button. When the button is clicked, the PWA is installed and all its assets are with it.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="nb"&gt;window&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;addEventListener&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;appinstalled&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;button&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;setAttribute&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;hidden&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;hidden&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="nx"&gt;deferredPrompt&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;null&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="nx"&gt;channel&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;postMessage&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt; &lt;span class="na"&gt;message&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;cache-assets&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt; &lt;span class="p"&gt;});&lt;/span&gt;
&lt;span class="p"&gt;});&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;No unsolicited install prompt, no spamming the user's device with large downloads without warning, just an old-fashioned install button. &lt;a href="https://www.youtube.com/watch?v=QvQ9JNm_qWc" rel="noopener noreferrer"&gt;Steve Jobs would be happy&lt;/a&gt;.&lt;/p&gt;

&lt;h2&gt;
  
  
  Conclusion
&lt;/h2&gt;

&lt;p&gt;And now there's a game, fully written in typescript and rendered in a &lt;code&gt;&amp;lt;canvas&amp;gt;&lt;/code&gt;, even fluently on all major browsers, and packaged inside a PWA. My future plans for it include more themes, more players, and remote multiplayer support, as an excuse to learn some &lt;a href="https://webrtc.org/" rel="noopener noreferrer"&gt;WebRTC&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;I had a lot of fun building the game logic and even more drawing the graphics. I definitely need to open Photoshop a lot more. Figuring out all the kinks can be a piece of work (looking at you, Safari) but pays off well in a learning experience.&lt;/p&gt;

&lt;p&gt;If you'd like to contribute, here's &lt;a href="https://github.com/iamschulz/attacke" rel="noopener noreferrer"&gt;Attacke! on GitHub&lt;/a&gt;.&lt;/p&gt;

</description>
      <category>javascript</category>
      <category>typescript</category>
      <category>webdev</category>
      <category>gamedev</category>
    </item>
    <item>
      <title>Web Technology as a Spectrum</title>
      <dc:creator>Daniel Schulz</dc:creator>
      <pubDate>Fri, 29 Apr 2022 07:27:45 +0000</pubDate>
      <link>https://forem.com/iamschulz/web-technology-as-a-spectrum-3jo0</link>
      <guid>https://forem.com/iamschulz/web-technology-as-a-spectrum-3jo0</guid>
      <description>&lt;p&gt;Josh W. Comeau &lt;a href="https://twitter.com/JoshWComeau/status/1519368500199964672"&gt;talked on Twitter&lt;/a&gt; about no-code solutions, specifically for CSS, and how they impact what developers work on after trivial tasks in their workflow have been automated.&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;Imagine a spectrum. At one end, you have template-focused website builders like SquareSpace. A little further along, you have Webflow. At the opposite end, you have raw HTML/CSS.&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;This is a very nice perspective on the subject. And one I'd like to talk about, not just in the context of CSS.&lt;/p&gt;

&lt;p&gt;The question of when developers would become irrelevant has always come up. Students making websites on the cheap, WYSIWYG editors, Easy-to-setup solutions like Wordpress and Shopify, and last but not least GitHub Copilot have human coders wondering if they'll be pushed out of a job soon. The answer has always been no and will be for a very long time.&lt;/p&gt;

&lt;h1&gt;
  
  
  Tools for Users
&lt;/h1&gt;

&lt;p&gt;Good automation tools reduce friction and give developers the tools to tackle more complex problems:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;  Wordpress gave me a CMS so I don't have to worry about that and can create a nice frontend&lt;/li&gt;
&lt;li&gt;  It also had themes, so backend developers could build sophisticated plugins and not worry about the UX&lt;/li&gt;
&lt;li&gt;  GitHub Copilot writes Regular Expressions and SQL that works well enough for me, and sometimes lets me second-guess my own code.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;I value a custom and purpose-built UI more than a clean backend. Tools like those took the parts that I didn't like (such as server-side programming) and gave me solutions that worked well enough out of the box. In the meantime, I could dig even deeper in frontend development and specialize in the parts that I like. Doing that I quickly overtook the automated solutions and was back to hand-writing my own code. As Josh would take it: I moved up the spectrum, to the end which gave me more flexibility with more general-purpose tools.&lt;/p&gt;

&lt;h1&gt;
  
  
  Users for Tools
&lt;/h1&gt;

&lt;p&gt;Not all tools allow me to shift go into the direction I want to so easily, though. Sometimes tools create their own set of problems and suddenly you need to become an expert on drywall construction in order to hang a picture. That's how I wound up being more of a full-stack developer than I would have liked a few years ago.&lt;/p&gt;

&lt;p&gt;Ever since JavaScript first ran on a server it took on a crusade to swallow more and more aspects of frontend development. While you could score a decent job with HTML, CSS, and a little jQuery on the side 10 years ago, deep JavaScript knowledge is a basic requirement for most positions nowadays. As I learned ES6, Node and Vue, I gradually lost my focus on design and layout, to the point where I have never even touched Figma (or Sketch, speaking of) yet. Those tools have been solving problems for me, sure, but they weren't able to let me move up my spectrum. They weren't as general-purpose as HTML and CSS. Instead of crafting beautiful websites, I now had to care about things like routing and data structures – things I thought the server and the browser were doing for me.&lt;/p&gt;

&lt;p&gt;It's tools like these that eventually created what Chris Coyier would later describe as &lt;a href="https://css-tricks.com/the-great-divide/"&gt;The Great Divide&lt;/a&gt;, with engineering-focused front enders on one side and design-focused ones on the other. Reactive frameworks have not only solved their own problem, they created so many new ones that an entire new school of engineers followed in their wake. So much for becoming obsolete!&lt;/p&gt;

&lt;p&gt;Josh’s perspective on no-code solutions brings a nice way to evaluate tools with it. Can a tool help me not only with my current task but can it help me become a better developer, or does it try to lock me inside a walled garden?current task but can it help me become a better developer, or does it try to lock me inside a walled garden?&lt;/p&gt;

</description>
      <category>webdev</category>
      <category>programming</category>
    </item>
    <item>
      <title>Writing Logic in CSS</title>
      <dc:creator>Daniel Schulz</dc:creator>
      <pubDate>Mon, 21 Feb 2022 10:45:41 +0000</pubDate>
      <link>https://forem.com/iamschulz/writing-logic-in-css-3ig0</link>
      <guid>https://forem.com/iamschulz/writing-logic-in-css-3ig0</guid>
      <description>&lt;p&gt;CSS is a highly specialized programming language focusing on style systems. Because of this unique use case and its &lt;a href="https://notlaura.com/css-is-a-programming-language/"&gt;declarative nature&lt;/a&gt;, it's sometimes hard to understand. Some folks even deny it's a programming language altogether. Let's prove them wrong by programming a smart, flexible style system.&lt;/p&gt;

&lt;h1&gt;
  
  
  Control Structures
&lt;/h1&gt;

&lt;p&gt;More traditional, general-purpose languages (like JavaScript) give us tools like Conditions (&lt;code&gt;if/then&lt;/code&gt;), Loops (&lt;code&gt;for&lt;/code&gt;, &lt;code&gt;while&lt;/code&gt;), Logical Gates (&lt;code&gt;===&lt;/code&gt;, &lt;code&gt;&amp;amp;&amp;amp;&lt;/code&gt;, etc.) and Variables. Those structures are named differently in CSS, their syntax is wildly different to better accommodate the specific use case of styling a document, and some of those simply weren't available in CSS up until a few years ago.&lt;/p&gt;

&lt;h2&gt;
  
  
  Variables
&lt;/h2&gt;

&lt;p&gt;Variables are the most straightforward ones. They're called Custom Properties in CSS (although everyone calls them variables anyway, even their own syntax).&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight css"&gt;&lt;code&gt;&lt;span class="nd"&gt;:root&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="py"&gt;--color&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="no"&gt;red&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="nt"&gt;span&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nl"&gt;color&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;var&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;--color&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="no"&gt;blue&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The double-dash declares a variable and assigns a value. This &lt;em&gt;has&lt;/em&gt; to happen in a scope because doing so outside of a selector would break the CSS syntax. Notice the &lt;code&gt;:root&lt;/code&gt; selector, which works as a global scope.&lt;/p&gt;

&lt;h2&gt;
  
  
  Conditions
&lt;/h2&gt;

&lt;p&gt;Conditions can be written in a number of ways, depending on where you want to use them. Selectors are scoped to their elements, media queries are scoped globally, and need their own selectors.&lt;/p&gt;

&lt;h3&gt;
  
  
  Attribute Selectors:
&lt;/h3&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight css"&gt;&lt;code&gt;&lt;span class="o"&gt;[&lt;/span&gt;&lt;span class="nt"&gt;data-attr&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="s2"&gt;'true'&lt;/span&gt;&lt;span class="o"&gt;]&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="c"&gt;/* if */&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="o"&gt;[&lt;/span&gt;&lt;span class="nt"&gt;data-attr&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="s2"&gt;'false'&lt;/span&gt;&lt;span class="o"&gt;]&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="c"&gt;/* elseif */&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="nd"&gt;:not&lt;/span&gt;&lt;span class="o"&gt;([&lt;/span&gt;&lt;span class="nt"&gt;data-attr&lt;/span&gt;&lt;span class="o"&gt;])&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="c"&gt;/* else */&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h3&gt;
  
  
  Pseudo Classes:
&lt;/h3&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight css"&gt;&lt;code&gt;&lt;span class="nd"&gt;:checked&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="c"&gt;/* if */&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="nd"&gt;:not&lt;/span&gt;&lt;span class="o"&gt;(&lt;/span&gt;&lt;span class="nd"&gt;:checked&lt;/span&gt;&lt;span class="o"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="c"&gt;/* else */&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h3&gt;
  
  
  Media Queries:
&lt;/h3&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight css"&gt;&lt;code&gt;&lt;span class="nd"&gt;:root&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nl"&gt;color&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="no"&gt;red&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="c"&gt;/* else */&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="k"&gt;@media&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;min-width&lt;/span&gt; &lt;span class="err"&gt;&amp;gt;&lt;/span&gt; &lt;span class="m"&gt;600px&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nd"&gt;:root&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nl"&gt;color&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="no"&gt;blue&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="c"&gt;/* if */&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h2&gt;
  
  
  Loops
&lt;/h2&gt;

&lt;p&gt;Counters are both the most straightforward form of loops in CSS, but also the one with the narrowest use case. You can only use counters in the &lt;code&gt;content&lt;/code&gt; property, displaying it as text. You can tweak its increment, its starting point, and its value at any given point, but the output is always limited to text.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight css"&gt;&lt;code&gt;&lt;span class="nt"&gt;main&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nl"&gt;counter-reset&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;section&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="nt"&gt;section&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nl"&gt;counter-increment&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;section&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="nl"&gt;counter-reset&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;section&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="nt"&gt;section&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="nt"&gt;h2&lt;/span&gt;&lt;span class="nd"&gt;::before&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nl"&gt;content&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="s2"&gt;'Headline '&lt;/span&gt; &lt;span class="n"&gt;counter&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;section&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="s2"&gt;': '&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;But what if you wanted to use a loop to define a recurring layout pattern? This kind of a loop is a bit more obscure: It's the Grid's &lt;code&gt;auto-fill&lt;/code&gt; property.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight css"&gt;&lt;code&gt;&lt;span class="nc"&gt;.grid&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nl"&gt;display&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;grid&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="py"&gt;grid-template-columns&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;repeat&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;auto-fill&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;minmax&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="m"&gt;300px&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="m"&gt;1&lt;/span&gt;&lt;span class="n"&gt;fr&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This fills the grid with as many elements as it can fit, while scaling them to fill the available space, but breaking them into multiple rows when it needs. It repeats for as long as it finds items and caps them to a minimum width of 300px and a maximum width of one fraction of its own size. It's probably easier to see than to explain:&lt;/p&gt;

&lt;p&gt;&lt;iframe height="600" src="https://codepen.io/iamschulz/embed/MWOVgQe?height=600&amp;amp;default-tab=result&amp;amp;embed-version=2"&gt;
&lt;/iframe&gt;
&lt;/p&gt;

&lt;p&gt;And finally, there are looped selectors. They take an argument, which can be a formula to select very precisely.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight css"&gt;&lt;code&gt;&lt;span class="nt"&gt;section&lt;/span&gt;&lt;span class="nd"&gt;:nth-child&lt;/span&gt;&lt;span class="o"&gt;(&lt;/span&gt;&lt;span class="err"&gt;2&lt;/span&gt;&lt;span class="nt"&gt;n&lt;/span&gt;&lt;span class="o"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="c"&gt;/* selects every even element */&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="nt"&gt;section&lt;/span&gt;&lt;span class="nd"&gt;:nth-child&lt;/span&gt;&lt;span class="o"&gt;(&lt;/span&gt;&lt;span class="err"&gt;4&lt;/span&gt;&lt;span class="nt"&gt;n&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="err"&gt;2&lt;/span&gt;&lt;span class="o"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="c"&gt;/* selects every fourth, starting from the 2nd */&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;For really special edge cases, you can combine &lt;code&gt;:nth-child()&lt;/code&gt; with &lt;code&gt;:not()&lt;/code&gt;, like:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight css"&gt;&lt;code&gt;&lt;span class="nt"&gt;section&lt;/span&gt;&lt;span class="nd"&gt;:nth-child&lt;/span&gt;&lt;span class="o"&gt;(&lt;/span&gt;&lt;span class="err"&gt;3&lt;/span&gt;&lt;span class="nt"&gt;n&lt;/span&gt;&lt;span class="o"&gt;)&lt;/span&gt;&lt;span class="nd"&gt;:not&lt;/span&gt;&lt;span class="o"&gt;(&lt;/span&gt;&lt;span class="nd"&gt;:nth-child&lt;/span&gt;&lt;span class="o"&gt;(&lt;/span&gt;&lt;span class="err"&gt;6&lt;/span&gt;&lt;span class="o"&gt;))&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="c"&gt;/* selects every 3rd element, but not the 6th */&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;iframe height="600" src="https://codepen.io/iamschulz/embed/NWwYxGX?height=600&amp;amp;default-tab=result&amp;amp;embed-version=2"&gt;
&lt;/iframe&gt;
&lt;/p&gt;

&lt;p&gt;You can replace &lt;code&gt;:nth-child()&lt;/code&gt; with &lt;code&gt;:nth-of-type()&lt;/code&gt; and &lt;code&gt;:nth-last-of-type()&lt;/code&gt; to change the scope of those last few examples.&lt;/p&gt;

&lt;h1&gt;
  
  
  Logic Gates
&lt;/h1&gt;

&lt;p&gt;Ana Tudor wrote an article on &lt;a href="https://css-tricks.com/logical-operations-with-css-variables/"&gt;CSS Logic Gates&lt;/a&gt;. Those work on the idea of combining variables with &lt;code&gt;calc&lt;/code&gt;. She then goes on 3D modeling and animating objects with that. It kinda reads like arcane magic, gets way more insane as the article goes on, and is generally one of the best explanations why CSS in fact is a programming language.&lt;/p&gt;

&lt;h1&gt;
  
  
  Techniques
&lt;/h1&gt;

&lt;h2&gt;
  
  
  The Owl Selector
&lt;/h2&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight css"&gt;&lt;code&gt;&lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nl"&gt;margin-top&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="m"&gt;1rem&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The Owl Selector selects every item that follows an item. Applying a &lt;code&gt;margin-top&lt;/code&gt; to that effectively adds a gap between the items, like &lt;code&gt;grid-gap&lt;/code&gt; does, but without the grid system. That also means it's more customizable. You can overwrite your &lt;code&gt;margin-top&lt;/code&gt; and adapt for any kind of content. Want to have &lt;code&gt;1rem&lt;/code&gt; of space between each item, but &lt;code&gt;3rem&lt;/code&gt; before a headline? That's easier to do with an owl selector than in a grid.&lt;/p&gt;

&lt;p&gt;Kevin Pennekamp has an &lt;a href="https://crinkle.dev/writing/an-ode-to-the-css-owl-selector/"&gt;in-depth article&lt;/a&gt; on it that even explains its algorithm in pseudo code.&lt;/p&gt;

&lt;h2&gt;
  
  
  Conditional Styling
&lt;/h2&gt;

&lt;p&gt;We can create toggles in our css code that switch certain rules on and off with variables and &lt;code&gt;calc&lt;/code&gt;. This gives us very versatile conditions.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight css"&gt;&lt;code&gt;&lt;span class="nc"&gt;.box&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nl"&gt;padding&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="m"&gt;1rem&lt;/span&gt; &lt;span class="m"&gt;1rem&lt;/span&gt; &lt;span class="m"&gt;1rem&lt;/span&gt; &lt;span class="n"&gt;calc&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="m"&gt;1rem&lt;/span&gt; &lt;span class="err"&gt;+&lt;/span&gt; &lt;span class="n"&gt;var&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;--s&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="err"&gt;*&lt;/span&gt; &lt;span class="m"&gt;4rem&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="nl"&gt;color&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;hsl&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="m"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;calc&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;var&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;--s&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="m"&gt;0&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="err"&gt;*&lt;/span&gt; &lt;span class="m"&gt;100%&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt; &lt;span class="m"&gt;80%&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="nl"&gt;background-color&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;hsl&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="m"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;calc&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;var&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;--s&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="m"&gt;0&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="err"&gt;*&lt;/span&gt; &lt;span class="m"&gt;100%&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt; &lt;span class="m"&gt;15%&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="nl"&gt;border&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;calc&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;var&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;--s&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="m"&gt;0&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="err"&gt;*&lt;/span&gt; &lt;span class="m"&gt;1px&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="nb"&gt;solid&lt;/span&gt; &lt;span class="n"&gt;hsl&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="m"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;calc&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;var&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;--s&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="m"&gt;0&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="err"&gt;*&lt;/span&gt; &lt;span class="m"&gt;100%&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt; &lt;span class="m"&gt;80%&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="nc"&gt;.icon&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nl"&gt;opacity&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;calc&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;var&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;--s&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="err"&gt;*&lt;/span&gt; &lt;span class="m"&gt;100%&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="nl"&gt;transform&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;scale&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;calc&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;var&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;--s&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="err"&gt;*&lt;/span&gt; &lt;span class="m"&gt;100%&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;iframe height="600" src="https://codepen.io/iamschulz/embed/jOazEed?height=600&amp;amp;default-tab=result&amp;amp;embed-version=2"&gt;
&lt;/iframe&gt;
&lt;/p&gt;

&lt;p&gt;Depending on the value of &lt;code&gt;--s&lt;/code&gt;, &lt;code&gt;.box&lt;/code&gt; it will either enable or disable its alert styles.&lt;/p&gt;

&lt;h2&gt;
  
  
  Automatic contrast colors
&lt;/h2&gt;

&lt;p&gt;Let's take the same logic one step further and create a color variable that's dependent on its contrast to the background color:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight css"&gt;&lt;code&gt;&lt;span class="nd"&gt;:root&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="py"&gt;--theme-hue&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="m"&gt;210deg&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="py"&gt;--theme-sat&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="m"&gt;30%&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="py"&gt;--theme-lit&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="m"&gt;20%&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="py"&gt;--theme-font-threshold&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="m"&gt;51%&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="py"&gt;--background-color&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;hsl&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;var&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;--theme-hue&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt; &lt;span class="n"&gt;var&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;--theme-sat&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt; &lt;span class="n"&gt;var&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;--theme-lit&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;

    &lt;span class="py"&gt;--font-color&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;hsl&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
        &lt;span class="n"&gt;var&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;--theme-hue&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
        &lt;span class="n"&gt;var&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;--theme-sat&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
        &lt;span class="n"&gt;clamp&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="m"&gt;10%&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;calc&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="m"&gt;100%&lt;/span&gt; &lt;span class="n"&gt;-&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;var&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;--theme-lit&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="n"&gt;-&lt;/span&gt; &lt;span class="n"&gt;var&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;theme-font-threshold&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt; &lt;span class="err"&gt;*&lt;/span&gt; &lt;span class="m"&gt;1000&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt; &lt;span class="m"&gt;95%&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This snippet calculates a background color from HSL values and a black or white font color, by inverting the background's lightness value. This alone could result in low color contrast (a 40% grey font on a 60% grey background is pretty much illegible), so I'll subtract a threshold value (the point where the color switches from white to black), multiply it by an insanely high value like 1000 and clamp it between 10% and 95%, to get a valid lightness percantage in the end. It's all controllable by editing the four variables at the beginning of the snippet.&lt;/p&gt;

&lt;p&gt;&lt;iframe height="600" src="https://codepen.io/iamschulz/embed/podLgoK?height=600&amp;amp;default-tab=result&amp;amp;embed-version=2"&gt;
&lt;/iframe&gt;
&lt;/p&gt;

&lt;p&gt;This method can also be used to write intricate color logic and &lt;a href="https://iamschulz.com/lights-out-overengineering-a-dark-mode/"&gt;automatic themes&lt;/a&gt;, based on HSL values alone.&lt;/p&gt;

&lt;h2&gt;
  
  
  Cleaning up the Stylesheet
&lt;/h2&gt;

&lt;p&gt;Let's combine what we have so far to clean up the stylesheet. Sorting everything by viewports seems a bit spaghetti-like, but sorting it by component doesnt feel any better. With variables we can have the best of both worlds:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight css"&gt;&lt;code&gt;&lt;span class="c"&gt;/* define variales */&lt;/span&gt;
&lt;span class="nd"&gt;:root&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="py"&gt;--paragraph-width&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="m"&gt;90ch&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="py"&gt;--sidebar-width&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="m"&gt;30ch&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="py"&gt;--layout-s&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="s1"&gt;"header header"&lt;/span&gt; &lt;span class="s1"&gt;"sidebar sidebar"&lt;/span&gt; &lt;span class="s1"&gt;"main main"&lt;/span&gt; &lt;span class="s1"&gt;"footer footer"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="py"&gt;--layout-l&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="s1"&gt;"header header"&lt;/span&gt; &lt;span class="s1"&gt;"main sidebar"&lt;/span&gt; &lt;span class="s1"&gt;"footer footer"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="py"&gt;--template-s&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;auto&lt;/span&gt; &lt;span class="nb"&gt;auto&lt;/span&gt; &lt;span class="n"&gt;minmax&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="m"&gt;100%&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="m"&gt;1&lt;/span&gt;&lt;span class="n"&gt;fr&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="nb"&gt;auto&lt;/span&gt; &lt;span class="p"&gt;/&lt;/span&gt;
        &lt;span class="n"&gt;minmax&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="m"&gt;70%&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;var&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;--paragraph-width&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt; &lt;span class="n"&gt;minmax&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="m"&gt;30%&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;var&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;--sidebar-width&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;
    &lt;span class="py"&gt;--template-l&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;auto&lt;/span&gt; &lt;span class="n"&gt;minmax&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="m"&gt;100%&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="m"&gt;1&lt;/span&gt;&lt;span class="n"&gt;fr&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="nb"&gt;auto&lt;/span&gt; &lt;span class="p"&gt;/&lt;/span&gt;
        &lt;span class="n"&gt;minmax&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="m"&gt;70%&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;var&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;--paragraph-width&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt; &lt;span class="n"&gt;minmax&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="m"&gt;30%&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;var&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;--sidebar-width&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;
    &lt;span class="py"&gt;--layout&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;var&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;--layout-s&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="py"&gt;--template&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;var&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;--template-s&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="py"&gt;--gap-width&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="m"&gt;1rem&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="c"&gt;/* manipulate variables by viewport */&lt;/span&gt;
&lt;span class="k"&gt;@media&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;min-width&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="m"&gt;48rem&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nd"&gt;:root&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="py"&gt;--layout&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;var&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;--layout-l&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="py"&gt;--template&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;var&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;--template-l&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="c"&gt;/* bind to DOM */&lt;/span&gt;
&lt;span class="nt"&gt;body&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nl"&gt;display&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;grid&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="nl"&gt;grid-template&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;var&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;--template&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="py"&gt;grid-template-areas&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;var&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;--layout&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="py"&gt;grid-gap&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;var&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;--gap-width&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="nl"&gt;justify-content&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;center&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="nl"&gt;min-height&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="m"&gt;100vh&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="nl"&gt;max-width&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;calc&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
        &lt;span class="n"&gt;var&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;--paragraph-width&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="err"&gt;+&lt;/span&gt; &lt;span class="n"&gt;var&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;--sidebar-width&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="err"&gt;+&lt;/span&gt; &lt;span class="n"&gt;var&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;--gap-width&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="nl"&gt;padding&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="m"&gt;0&lt;/span&gt; &lt;span class="n"&gt;var&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;--gap-width&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;iframe height="600" src="https://codepen.io/iamschulz/embed/qBVowod?height=600&amp;amp;default-tab=result&amp;amp;embed-version=2"&gt;
&lt;/iframe&gt;
&lt;/p&gt;

&lt;p&gt;All the global variables are defined at the very top and sorted by viewport. That section effectively becomes the &lt;em&gt;Definition of Behavior&lt;/em&gt;, clearing questions like: &lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Which global aspects of the stylesheet do we have? I'm thinking of things like &lt;code&gt;font-size&lt;/code&gt;, colors, repeating measures, etc.&lt;/li&gt;
&lt;li&gt;Which frequently changing aspects do we have? Container widths, Grid layouts and the like come to mind.&lt;/li&gt;
&lt;li&gt;How should values change between viewports? Which global styles do apply to which viewport?&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Below are the rule definitions, sorted by component. Media Queries aren't needed here anymore, because those are already defined at the top and put into variables. We can just code along in out stylesheets uninterrupted at this point.&lt;/p&gt;

&lt;h2&gt;
  
  
  Reading the hash parameter
&lt;/h2&gt;

&lt;p&gt;A special case of pseudo classes is the &lt;code&gt;:target&lt;/code&gt; selector, which can read the hash fragment of the URL. Here's a demo that uses this mechanic to simulate an SPA-like experience:&lt;/p&gt;

&lt;p&gt;&lt;iframe height="600" src="https://codepen.io/iamschulz/embed/GbdQpz?height=600&amp;amp;default-tab=result&amp;amp;embed-version=2"&gt;
&lt;/iframe&gt;
&lt;/p&gt;

&lt;p&gt;I've written &lt;a href="https://iamschulz.com/lets-write-an-spa-in-css/"&gt;a post&lt;/a&gt; on that. Just be aware that this has some serious accessibility implications and needs some JavaScript mechanics to actually be barrier free. Don't do this in a live environment.&lt;/p&gt;

&lt;h2&gt;
  
  
  Setting Variables in JavaScript
&lt;/h2&gt;

&lt;p&gt;Manipulating CSS Variables has become a very powerful tool by now. We can also leverage that in JavaScript:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;    &lt;span class="c1"&gt;// set --s on :root&lt;/span&gt;
    &lt;span class="nb"&gt;document&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;documentElement&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;style&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;setProperty&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;--s&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;e&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;target&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;value&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

    &lt;span class="c1"&gt;// set --s scoped to #myID&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;el&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nb"&gt;document&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;querySelector&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;#myID&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="nx"&gt;el&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;style&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;setProperty&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;--s&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;e&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;target&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;value&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

    &lt;span class="c1"&gt;// read variables from an alement&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="k"&gt;switch&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;getComputedStyle&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;el&lt;/span&gt;&lt;span class="p"&gt;).&lt;/span&gt;&lt;span class="nx"&gt;getPropertyValue&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;--s&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The codepen examples above work just like that.&lt;/p&gt;

&lt;h1&gt;
  
  
  Wrapping up
&lt;/h1&gt;

&lt;p&gt;CSS is very much capable of difining smart and reactive layout systems. It's control structures and algorithms may be a bit weird compared to other languages, but they're there and they're up to the task. Let's stop just describing some styles and start making them &lt;em&gt;work&lt;/em&gt;.&lt;/p&gt;

</description>
      <category>css</category>
      <category>webdev</category>
    </item>
  </channel>
</rss>
