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    <title>Forem: GuardingPearSoftware</title>
    <description>The latest articles on Forem by GuardingPearSoftware (@guardingpearsoftware).</description>
    <link>https://forem.com/guardingpearsoftware</link>
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      <title>Forem: GuardingPearSoftware</title>
      <link>https://forem.com/guardingpearsoftware</link>
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    <item>
      <title>How to secure your macOS games</title>
      <dc:creator>GuardingPearSoftware</dc:creator>
      <pubDate>Fri, 15 May 2026 13:38:09 +0000</pubDate>
      <link>https://forem.com/guardingpearsoftware/how-to-secure-your-macos-games-2o87</link>
      <guid>https://forem.com/guardingpearsoftware/how-to-secure-your-macos-games-2o87</guid>
      <description>&lt;p&gt;macOS is a smaller gaming platform than Windows, but it is becoming more interesting again. Apple Silicon, Metal, native ports, and better engine support make it a real target for some games. For developers, macOS also brings a different security model. It has strong platform protections, strict code signing, sandboxing options, notarization, and the Hardened Runtime.&lt;/p&gt;

&lt;p&gt;That does not mean macOS games are safe by default. The player still controls the machine, can inspect local files, and can try to manipulate runtime behavior. The difference is that macOS puts more system-level gates in front of common attacks.&lt;/p&gt;

&lt;h2&gt;
  
  
  What macOS means for games
&lt;/h2&gt;

&lt;p&gt;macOS is more controlled than Linux and usually harder to tamper with than a typical Windows desktop setup. Apple controls the hardware stack, the operating system, code signing rules, and many runtime protections. Features like System Integrity Protection, Hardened Runtime, Gatekeeper, notarization, and Apple Mobile File Integrity make casual process tampering harder.&lt;/p&gt;

&lt;p&gt;For game developers, this is good news. The platform gives you useful security tools. The tradeoff is that you need to configure them correctly. A debug entitlement, permissive library validation setting, or unprotected Unity build can weaken the protection a lot.&lt;/p&gt;

&lt;h2&gt;
  
  
  Hackability level: hard
&lt;/h2&gt;

&lt;p&gt;For macOS desktop games, the practical hackability level is &lt;strong&gt;hard&lt;/strong&gt;. Simple save editing and weak server validation are still easy to abuse, but deeper attacks such as memory tampering, process injection, and library loading are more restricted than on Linux and often more controlled than on Windows.&lt;/p&gt;

&lt;div class="table-wrapper-paragraph"&gt;&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Area&lt;/th&gt;
&lt;th&gt;Typical difficulty for attackers&lt;/th&gt;
&lt;th&gt;Why it matters&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;Save editing&lt;/td&gt;
&lt;td&gt;Easy&lt;/td&gt;
&lt;td&gt;Local files in user folders can often be changed.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Network interception&lt;/td&gt;
&lt;td&gt;Medium&lt;/td&gt;
&lt;td&gt;Debug proxies can inspect weakly protected traffic.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Memory tampering&lt;/td&gt;
&lt;td&gt;Medium to hard&lt;/td&gt;
&lt;td&gt;Task port access and Hardened Runtime create extra barriers.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Library injection&lt;/td&gt;
&lt;td&gt;Hard&lt;/td&gt;
&lt;td&gt;Code signing and library validation can block unsigned code.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Endpoint bypasses&lt;/td&gt;
&lt;td&gt;Hard&lt;/td&gt;
&lt;td&gt;Advanced attackers need deeper platform knowledge.&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;&lt;/div&gt;

&lt;h2&gt;
  
  
  Why the macOS client is harder to attack, but still untrusted
&lt;/h2&gt;

&lt;p&gt;macOS makes many common cheat techniques harder because processes are protected by entitlements, code signatures, and system services. To modify another process, an attacker usually needs access to sensitive permissions such as the task port. To inject code, they often need to bypass library validation or exploit a weak build configuration.&lt;/p&gt;

&lt;p&gt;Still, the client is not trusted. If your game stores rewards locally, sends final results without validation, or includes sensitive multiplayer data on the client, attackers can target those weaker areas first. macOS raises the barrier, but it does not change the basic rule: important game truth belongs on the server.&lt;/p&gt;

&lt;h2&gt;
  
  
  Common attack vectors on macOS
&lt;/h2&gt;

&lt;h3&gt;
  
  
  Memory tampering and task ports
&lt;/h3&gt;

&lt;p&gt;macOS process manipulation often starts with task port access. The task port is like a powerful handle to another process. If an attacker gets it, they may be able to read memory, write memory, or influence execution. Tools can then scan for values like health, score, currency, cooldowns, or player position.&lt;/p&gt;

&lt;p&gt;The main defense is to ship production builds without debug entitlements and with Hardened Runtime enabled. In particular, avoid leaving &lt;code&gt;com.apple.security.get-task-allow&lt;/code&gt; enabled in release builds, because it makes debugging and task access much easier.&lt;/p&gt;

&lt;h3&gt;
  
  
  Dynamic linker and library injection
&lt;/h3&gt;

&lt;p&gt;Attackers may try to force a game to load a custom dynamic library or abuse library search paths. On macOS this is harder when Hardened Runtime and library validation are configured correctly, but it is still a real risk when builds are permissive.&lt;/p&gt;

&lt;p&gt;Review your entitlements carefully. Avoid disabling library validation unless you truly need it. Verify loaded libraries where possible, and keep your app bundle structure predictable so attackers cannot easily replace or shadow dependencies.&lt;/p&gt;

&lt;h3&gt;
  
  
  Unity, Mono, and local state manipulation
&lt;/h3&gt;

&lt;p&gt;Unity and Mono projects need extra care. Managed assemblies, local configuration files, and engine command-line behavior can become attractive targets. If important game logic or economy rules live only in client-side managed code, attackers may try to modify or redirect it.&lt;/p&gt;

&lt;p&gt;Local save data is also a common target. Files in &lt;code&gt;~/Library/Application Support/&lt;/code&gt; or similar user-writable locations should not be trusted for anything competitive or economy-related without validation.&lt;/p&gt;

&lt;h3&gt;
  
  
  Network interception and timing abuse
&lt;/h3&gt;

&lt;p&gt;macOS has good system security, but network traffic can still be inspected if the game accepts user-installed certificates or uses weak request validation. Debug proxies can be used to observe or modify traffic. Timing abuse can also target lag compensation, cooldowns, or client-reported timestamps.&lt;/p&gt;

&lt;p&gt;Encrypt traffic, validate requests on the server, and avoid trusting client-side timestamps for important gameplay decisions.&lt;/p&gt;

&lt;h2&gt;
  
  
  What developers can do
&lt;/h2&gt;

&lt;h3&gt;
  
  
  Client-side protection
&lt;/h3&gt;

&lt;p&gt;Use macOS protections fully. Enable Hardened Runtime, notarize releases, audit entitlements, keep debug permissions out of production, and avoid unnecessary JIT or unsigned executable memory permissions. Add integrity checks for important files and libraries.&lt;/p&gt;

&lt;p&gt;For Unity projects, my &lt;a href="https://assetstore.unity.com/packages/slug/300626" rel="noopener noreferrer"&gt;AntiCheat&lt;/a&gt; asset helps protect memory, PlayerPrefs, time values, and tamper detection. My &lt;a href="https://assetstore.unity.com/packages/slug/89589" rel="noopener noreferrer"&gt;Obfuscator&lt;/a&gt; asset helps make shipped code harder to inspect and reverse engineer. These layers are especially useful for common local attacks and quick game logic analysis.&lt;/p&gt;

&lt;h3&gt;
  
  
  Server-side validation
&lt;/h3&gt;

&lt;p&gt;Server-side validation is still the strongest protection. Let the client send intent, not final truth. Validate movement, combat results, cooldowns, rewards, inventory changes, leaderboard scores, and progression events on the server.&lt;/p&gt;

&lt;p&gt;Use fog of war for multiplayer games. Do not send hidden player positions, secret loot, or private match data to clients that do not need it. If the data never reaches the client, memory scanners and overlays have less value.&lt;/p&gt;

&lt;h3&gt;
  
  
  Platform hardening and Endpoint Security
&lt;/h3&gt;

&lt;p&gt;For high-risk competitive games, Apple's Endpoint Security Framework can help monitor and authorize sensitive system activity from a user-space system extension. It can support detection around process access, file changes, and suspicious execution behavior without relying on deprecated kernel extensions.&lt;/p&gt;

&lt;p&gt;This is powerful, but it should be used carefully. macOS users care about privacy and system stability. Be clear about what your anti-cheat checks, why it checks it, and how you protect player data.&lt;/p&gt;

&lt;h2&gt;
  
  
  Attack risk overview
&lt;/h2&gt;

&lt;div class="table-wrapper-paragraph"&gt;&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Attack vector&lt;/th&gt;
&lt;th&gt;Impact&lt;/th&gt;
&lt;th&gt;Good first defense&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;Save editing&lt;/td&gt;
&lt;td&gt;Changed progress, unlocks, rewards&lt;/td&gt;
&lt;td&gt;Protected storage and server validation&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Memory tampering&lt;/td&gt;
&lt;td&gt;Changed health, score, currency&lt;/td&gt;
&lt;td&gt;Hardened Runtime and protected values&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Library injection&lt;/td&gt;
&lt;td&gt;Runtime hooks and altered logic&lt;/td&gt;
&lt;td&gt;Library validation and entitlement auditing&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Unity or Mono modification&lt;/td&gt;
&lt;td&gt;Changed game logic&lt;/td&gt;
&lt;td&gt;Obfuscation, integrity checks, and server authority&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Network interception&lt;/td&gt;
&lt;td&gt;Fake requests or modified rewards&lt;/td&gt;
&lt;td&gt;TLS, request validation, and server-side checks&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Reverse engineering&lt;/td&gt;
&lt;td&gt;Faster cheat development&lt;/td&gt;
&lt;td&gt;Obfuscation and sensitive logic moved server-side&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;&lt;/div&gt;

&lt;h2&gt;
  
  
  Final checklist
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;Is Hardened Runtime enabled for production builds?&lt;/li&gt;
&lt;li&gt;Are debug entitlements removed before release?&lt;/li&gt;
&lt;li&gt;Is library validation enabled unless there is a strong reason to disable it?&lt;/li&gt;
&lt;li&gt;Are local saves and PlayerPrefs protected against simple edits?&lt;/li&gt;
&lt;li&gt;Is important Unity or managed code obfuscated?&lt;/li&gt;
&lt;li&gt;Does the server validate rewards, movement, combat, and leaderboard results?&lt;/li&gt;
&lt;li&gt;Are you transparent with players about anti-cheat checks and privacy?&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Securing a macOS game is easier than on more open desktop platforms, but it is not automatic. Use Apple's platform protections, protect your client-side values, move important truth to the server, and keep your build settings strict. That combination makes cheating much harder without making the game harder to enjoy.&lt;/p&gt;

&lt;p&gt;&lt;em&gt;This article is part of a series on cybersecurity that covers all platforms, starting with the desktop.&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;Read more on my blog: &lt;a href="https://www.guardingpearsoftware.com" rel="noopener noreferrer"&gt;www.guardingpearsoftware.com&lt;/a&gt;!&lt;/p&gt;

</description>
      <category>cybersecurity</category>
      <category>gamedev</category>
      <category>infosec</category>
      <category>security</category>
    </item>
    <item>
      <title>Interview with Markus from Brainlag Games about Rootbound</title>
      <dc:creator>GuardingPearSoftware</dc:creator>
      <pubDate>Thu, 14 May 2026 12:49:12 +0000</pubDate>
      <link>https://forem.com/guardingpearsoftware/interview-with-markus-from-brainlag-games-about-rootbound-31af</link>
      <guid>https://forem.com/guardingpearsoftware/interview-with-markus-from-brainlag-games-about-rootbound-31af</guid>
      <description>&lt;p&gt;&lt;strong&gt;1. Tim: Great to have you here, Markus! Could you say a few words about yourself? Who are you and what do you do?&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Markus:&lt;/strong&gt; I am Markus, and together with three former colleagues I founded our own game studio. Before that, I worked at Piranha Bytes. When the studio was closed, we suddenly found ourselves out of work and decided to build something of our own. That became Brainlag Games.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;2. Tim: How did you get into the games industry?&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Markus:&lt;/strong&gt; In a very classic way, actually: I applied. Many people say it is hard to get into the games industry if you do not know anyone. As a programmer, it apparently worked out for me. After a work-and-travel stay in Australia, I had time to think about my career. I realized that I wanted to do more with gaming again. So I applied and was honest about the fact that I only had some Unity experience, but that I could program very well and was a passionate gamer. Piranha Bytes gave me the chance.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;3. Tim: So your start was directly at Piranha Bytes, right?&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Markus:&lt;/strong&gt; Exactly. From the perspective of the games industry, I was a complete career changer. I had studied computer science and had previously worked in the public-sector area at an IT service provider. That had nothing to do with games. At Piranha Bytes, I worked on Elex 2. Compared to a large company, the studio was much smaller, more personal, and more flexible. Communication paths were short, working hours were very free, and there was a lot of trust. At times, I even felt like nobody had reviewed my work in detail for months, and in the end it was simply in the game. That was a great feeling.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;4. Tim: What happened with Piranha Bytes, and how did the founding of Brainlag Games come about afterward?&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Markus:&lt;/strong&gt; Piranha Bytes had already been a wholly owned subsidiary of the Embracer Group for some time. At the end of 2023, Embracer had to make major cuts, and many game studios were closed, especially those with unannounced projects. Piranha Bytes was one of them. After that, there were still attempts to save the studio and find another publisher, but that did not work out.&lt;/p&gt;

&lt;p&gt;I still wanted to stay in the games industry. At first, I started learning engines like Godot and worked on ideas with former colleagues. An initial attempt with a larger group did not work, mainly because people had very different amounts of time available. After that, we said: if we do this again, everyone has to be in 100 percent. That is how the four of us started.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;5. Tim: The four of you then founded Brainlag Games. How did that process work?&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Markus:&lt;/strong&gt; We started working on our game in June 2024. The company founding came shortly afterward. First, we wanted to see whether the game worked and whether we worked well together as a team. After about two months, it was clear: this fits.&lt;/p&gt;

&lt;p&gt;Then we started the founding process and officially founded the company in October. The timing was also tactical, because we wanted to use the start-up grant from the employment agency. For that, we still needed to have enough entitlement to unemployment benefits left. That allowed us to finance the first few months and work full-time on the game.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;6. Tim: When you found a game studio, do you organize yourselves like a classic startup with CEO, CPO, and similar roles?&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Markus:&lt;/strong&gt; There are two levels for us. On the game development side, the roles are fairly clear because of our skills: two programmers, one story and game designer, and one artist. On the company side, we are all equal. We are all shareholders and managing directors. There is no hierarchy where one person decides everything alone.&lt;/p&gt;

&lt;p&gt;That said, we still split responsibilities, usually in a way where no single person is solely responsible. Finances, marketing, or publisher talks are each handled by two people so that we can cover for each other.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;7. Tim: Which part of that do you take on?&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Markus:&lt;/strong&gt; I am involved in many topics. I have led publisher talks, I am involved in finances and other managing-director topics, and I support marketing. In general, we make many decisions together. We work together in Discord all day, almost like in an office. You are not talking constantly, but when something needs to be clarified, the communication paths are extremely short.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;8. Tim: Does this democratic structure make decisions easier or harder?&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Markus:&lt;/strong&gt; So far, we are handling it well. Of course, there are heated discussions sometimes, but that also shows that everyone is passionate about it. For emergencies, we have a veto or tiebreaker system: for certain areas, there is one person who would be allowed to make the final decision if we were completely unable to agree. So far, we have not had to use it.&lt;/p&gt;

&lt;p&gt;Ironically, the hardest discussion was about the company name. At some point, we had hundreds of names on a list and thought almost all of them were bad. In the end, we chose the one that was the least bad. By now, it fits us.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;9. Tim: How are you financing yourselves? You first had the start-up grant and then additional funding, right?&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Markus:&lt;/strong&gt; Exactly. We only had the start-up grant from the employment agency for a short time, because after that we received a scholarship from the Federal Ministry of Culture. It ran for a year and a half and secured a large part of our work, even though money remained tight.&lt;/p&gt;

&lt;p&gt;Later, we received production funding from the state of North Rhine-Westphalia in Germany. That covers 50 percent of production, in our case 300,000 euros. We still have to finance the other 50 percent elsewhere, but we are optimistic.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;10. Tim: How does that kind of funding process work? How do you approach it?&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Markus:&lt;/strong&gt; For example, you contact the Film- und Medienstiftung NRW in Germany and ask for a consultation appointment. They explain what you need to submit. After that comes an extensive application: a project description, basically a game design document, financial planning, and additional documents.&lt;/p&gt;

&lt;p&gt;Our document was about 60 pages long. You have to explain what the game is, how the money will be used, and why the project is culturally relevant. In our case, Nordic-Germanic mythology played a role, among other things. In the end, a jury decides. The important thing is that, since the change in the rules, this funding is a real grant and no longer a repayable loan.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;11. Tim: Let us get to the most exciting part: what exactly are you building with Rootbound?&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Markus:&lt;/strong&gt; For us, Rootbound is an exploration adventure. In the past, we might have called it an action adventure, but the focus is not on combat and action. You can imagine it a bit like the modern Zelda games, Breath of the Wild or Tears of the Kingdom, but with a fixed isometric perspective and, of course, a much smaller budget.&lt;/p&gt;

&lt;p&gt;The world should feel open and playful. Many objects have weight: if something is light enough, you can pick it up, throw it, or put it in your backpack. That even applies to enemies. In principle, anything you can pick up can also be used as a weapon.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;12. Tim: The backpack sounds especially interesting. What is it all about?&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Markus:&lt;/strong&gt; The backpack is a central part of the game. It is alive, has its own will, and is not simply an inventory. You have to learn to cooperate with it. You can throw things to it, and it will pack them away. If it does not like something, it spits it back out. If you annoy it too much, it may even spit things in your face or temporarily refuse to cooperate.&lt;/p&gt;

&lt;p&gt;But it is not supposed to become annoying. Most of the time, it naturally does what you need, but there should be situations where this relationship becomes interesting in gameplay terms. Its name is Nimo, derived from the Japanese word "Nimotsu," meaning luggage or package.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;13. Tim: How did you come up with the idea of a living backpack?&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Markus:&lt;/strong&gt; At the beginning, we simply wanted to have a backpack that you could set down. An inventory that physically exists in the world and can also be used for puzzles. At some point, the question came up: what if this thing were alive? The idea developed from there.&lt;/p&gt;

&lt;p&gt;There was no direct reference. Around that time, I was reading Terry Pratchett, where there is a living chest that follows the wizard Rincewind. Maybe part of the inspiration came from that subconsciously, but it was not planned.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;14. Tim: Is there anything from Gothic, Elex, or Piranha Bytes in Rootbound?&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Markus:&lt;/strong&gt; Definitely. Our game designer and story writer worked at Piranha Bytes for about 13 years, and our artist worked there for around 25 years and was already part of Gothic 1. I spent four years there myself, so by comparison I am the youngster. You cannot simply remove that influence.&lt;/p&gt;

&lt;p&gt;Rootbound has a lot of story, a lot of text, and decisions you can make. That is probably where you will notice a Piranha Bytes feeling. At the same time, we deliberately did not want to make a new Gothic or a Piranha Bytes-style role-playing game. We wanted to build something we all truly stand behind, not simply repeat something that some of us may already have been burned out on.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;15. Tim: How do you market a game like this, and what advice would you give to people who want to get into the games industry?&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Markus:&lt;/strong&gt; Marketing is extremely important and has to start early. We are active on many platforms: Twitter, TikTok, Instagram, YouTube, and Reddit. Sometimes you post 20 things and 19 of them do nothing, but one post suddenly gets 500,000 views.&lt;/p&gt;

&lt;p&gt;Then there are showcases, Steam events, Gamescom, and contacts in the industry. The Piranha Bytes background helped us a lot in the beginning, for example with press articles and Steam wishlist numbers, but the rest comes from continuous work.&lt;/p&gt;

&lt;p&gt;Anyone who wants to get into the industry should go out, network, look for funding, and talk about their own project early. The games industry is very open and helpful, but you have to ask and make yourself visible.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Links:&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Wishlist the game on &lt;a href="https://store.steampowered.com/app/3453490/Rootbound/" rel="noopener noreferrer"&gt;Steam&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;You can find more information about Brainlag Games and Rootbound on the &lt;a href="https://www.brainlag-games.com" rel="noopener noreferrer"&gt;website&lt;/a&gt;. To connect with Markus you can find him on &lt;a href="https://www.linkedin.com/in/markus-klo%C3%9F-294188a6/" rel="noopener noreferrer"&gt;LinkedIn&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;&lt;em&gt;The interview got summaries and translated from German to English. You can hear the full interview (original German version from my Podcast "No Bullshit Founders") on &lt;a href="https://open.spotify.com/episode/3FtkK5RirWGXcelC1xkPQP" rel="noopener noreferrer"&gt;Spotify&lt;/a&gt;&lt;/em&gt;.&lt;/p&gt;

&lt;p&gt;Read more on my blog: &lt;a href="https://www.guardingpearsoftware.com" rel="noopener noreferrer"&gt;www.guardingpearsoftware.com&lt;/a&gt;!&lt;/p&gt;

</description>
    </item>
    <item>
      <title>Cybercriminals Escalate Attacks on Critical Infrastructure</title>
      <dc:creator>GuardingPearSoftware</dc:creator>
      <pubDate>Wed, 13 May 2026 12:42:02 +0000</pubDate>
      <link>https://forem.com/guardingpearsoftware/cybercriminals-escalate-attacks-on-critical-infrastructure-2io3</link>
      <guid>https://forem.com/guardingpearsoftware/cybercriminals-escalate-attacks-on-critical-infrastructure-2io3</guid>
      <description>&lt;p&gt;Over the last few years, cybersecurity researchers and government agencies have warned that attacks against operational technology (OT) and industrial control systems (ICS) are growing in both frequency and sophistication. Unlike traditional IT systems, these environments control physical processes in the real world. A successful breach can disrupt electricity, contaminate water supplies, halt manufacturing operations, or cripple emergency services.&lt;/p&gt;

&lt;p&gt;A report from KnowBe4 found that global critical infrastructure was hit by more than 420 million cyberattacks between January 2023 and January 2024, averaging about 13 attacks every second. While the United States remained the most heavily targeted, the report showed that 163 other countries also faced attacks on critical infrastructure, with many incidents linked to state-sponsored threat actors.&lt;/p&gt;

&lt;h2&gt;
  
  
  Major Cyber Attacks Targeting Critical Infrastructure in Recent Years
&lt;/h2&gt;

&lt;h3&gt;
  
  
  Colonial Pipeline Attack (2021)
&lt;/h3&gt;

&lt;p&gt;In 2021, Colonial Pipeline, the largest fuel pipeline operator in the United States, suffered a major ransomware attack that forced the company to shut down operations completely. The pipeline supplied more than 45% of the East Coast’s gasoline, diesel, and jet fuel, making the disruption one of the most significant cyber incidents affecting critical infrastructure in U.S. history. The company eventually paid approximately $5 million in ransom, and it took 11 days before operations were partially restored. Although investigators never publicly confirmed the exact method used to breach the network, the impact of the attack was immediate and widespread.&lt;/p&gt;

&lt;h3&gt;
  
  
  Norway Dam Attack (2025)
&lt;/h3&gt;

&lt;p&gt;Hackers briefly took control of a dam in Norway, releasing millions of gallons of water before the intrusion was halted. The attackers opened a floodgate at the Bremanger Dam in western Norway, allowing water equivalent to roughly three Olympic-sized swimming pools to flow out during the four hours they maintained access to the dam’s computer systems.&lt;/p&gt;

&lt;h3&gt;
  
  
  Poland (2025-2026)
&lt;/h3&gt;

&lt;p&gt;Poland’s intelligence agency said it uncovered cyberattacks targeting five water treatment facilities where hackers could have seized control of industrial systems, including, in the worst-case scenario, interfering with water safety operations. Earlier in 2026, threat actors also targeted two heat and power plants while attempting to disrupt communication links between renewable energy infrastructure, such as wind turbines, and power distribution operators. Authorities warned the attacks could have disrupted heating and electricity services for at least half a million homes nationwide. Investigators also discovered a destructive malware known as DynoWiper designed to permanently erase data and render computer systems inoperable.&lt;/p&gt;

&lt;h2&gt;
  
  
  Effects of Attacks on Critical Infrastructure
&lt;/h2&gt;

&lt;h3&gt;
  
  
  Water Facilities
&lt;/h3&gt;

&lt;p&gt;Security researchers have documented multiple incidents where attackers gained access to water treatment plants and attempted to manipulate industrial equipment. In some cases, hackers targeted systems responsible for regulating chemical levels in drinking water. Even though the attacks were stopped before causing harm, they revealed how vulnerable essential public services have become. Cybersecurity experts warn that many smaller municipalities and local utilities lack the resources needed to properly secure industrial environments, making them attractive to attackers.&lt;/p&gt;

&lt;h3&gt;
  
  
  Energy Grids
&lt;/h3&gt;

&lt;p&gt;State actors and cybercriminal groups alike recognize that disrupting power systems can create widespread economic and social chaos. Attacks against energy companies can affect millions of people within hours, making them attractive targets during geopolitical tensions and cyber extortion campaigns. As renewable energy systems, smart grids, and remote monitoring technologies continue to expand, the attack surface grows larger as well.&lt;/p&gt;

&lt;h3&gt;
  
  
  Transportation and Logistics Systems
&lt;/h3&gt;

&lt;p&gt;Modern transportation depends heavily on digital infrastructure, from cargo tracking systems to automated cranes and scheduling software. Cyberattacks against these environments can delay shipments, interrupt supply chains, and cause massive financial losses. Cybercriminals understand that disrupting logistics can have ripple effects across entire industries. A single attack can delay manufacturing, impact retail inventories, and slow international trade. As global commerce becomes more automated, transportation infrastructure is becoming an increasingly attractive target for both cybercriminals and nation-state actors.&lt;/p&gt;

&lt;h3&gt;
  
  
  Hospitals and Healthcare Systems
&lt;/h3&gt;

&lt;p&gt;Healthcare organizations have not been spared. Hospitals often operate with limited cybersecurity resources while managing highly sensitive information and critical patient services. Ransomware groups know that healthcare providers are more likely to pay extortion demands because downtime can directly impact patient care. A cyberattack against a hospital can delay surgeries, disrupt emergency response systems, disable medical devices, and compromise patient records.&lt;/p&gt;

&lt;h2&gt;
  
  
  Why Critical Infrastructure is under attack
&lt;/h2&gt;

&lt;h3&gt;
  
  
  The Convergence of IT and OT Systems
&lt;/h3&gt;

&lt;p&gt;Organizations increasingly connect industrial systems to enterprise networks to improve monitoring, automation, efficiency, and remote management. While this digital transformation improves productivity, it also creates additional entry points for attackers. The merging of IT and OT systems has become one of the biggest cybersecurity challenges facing critical infrastructure operators. A breach in a traditional corporate network can now spread into industrial environments that control real-world physical operations.&lt;/p&gt;

&lt;h3&gt;
  
  
  Nation-State Cyber Warfare Is Rising
&lt;/h3&gt;

&lt;p&gt;Governments around the world increasingly view cyber operations as strategic tools that can be used during conflicts or political disputes. Critical infrastructure provides an attractive target because attacks can create fear, economic disruption, and political pressure without requiring conventional military action. Security experts warn that some attackers are not seeking immediate destruction. Instead, they quietly gain long-term access to networks and remain hidden for months or even years. This persistence allows threat actors to gather intelligence, map industrial environments, and prepare for future operations if geopolitical tensions escalate.&lt;/p&gt;

&lt;h3&gt;
  
  
  AI Is Making Attackers Faster and More Efficient
&lt;/h3&gt;

&lt;p&gt;AI allows cybercriminals to operate faster and on a larger scale than ever before. Some threat actors are even using AI to adapt attacks in real time, making detection and response far more difficult for defenders. A 2026 threat intelligence report revealed that a cyber intrusion targeting a municipal water and drainage utility in Monterrey, Mexico, involved a threat actor heavily relying on AI tools throughout the operation. The attacker had no knowledge of OT systems and used Anthropic’s Claude to help plan the intrusion, develop malicious code, map internal systems, and adjust tactics in real time during the attack. &lt;/p&gt;

&lt;h2&gt;
  
  
  Ways to Protect Critical Infrastructure From Attacks
&lt;/h2&gt;

&lt;h3&gt;
  
  
  1. Conduct Regular Security Assessments
&lt;/h3&gt;

&lt;p&gt;Critical infrastructure organizations must continuously evaluate their cybersecurity posture to identify weaknesses before cybercriminals can exploit them. As cyber threats evolve rapidly, relying on outdated security measures or one-time audits is no longer enough. Attackers are constantly searching for vulnerabilities in power grids, water treatment facilities, transportation systems, healthcare networks, and industrial environments, making regular security assessments a critical part of cyber defense.&lt;/p&gt;

&lt;p&gt;Organizations should perform a combination of penetration testing, vulnerability scanning, OT security audits, red team exercises, and configuration reviews to maintain strong security defenses. Penetration testing allows security professionals to simulate real-world attacks against systems and applications to uncover exploitable weaknesses. Vulnerability scanning helps identify outdated software, unpatched systems, and misconfigured devices that could become entry points for attackers.&lt;/p&gt;

&lt;h3&gt;
  
  
  2. Adopt National and International Security Frameworks
&lt;/h3&gt;

&lt;p&gt;Critical infrastructure operators should align their cybersecurity programs with recognized national and international security frameworks to establish consistent and effective security practices. These frameworks provide structured guidance that helps organizations manage cyber risks, improve resilience, and meet regulatory requirements while protecting essential services from disruption.&lt;/p&gt;

&lt;p&gt;One of the most widely adopted standards is the National Institute of Standards and Technology Cybersecurity Framework (NIST CSF), which helps organizations identify, protect, detect, respond to, and recover from cyber incidents. The framework provides a flexible approach that can be adapted to different industries and operational environments.&lt;/p&gt;

&lt;p&gt;Another important standard is ISO 27001 from the International Organization for Standardization, which focuses on building and maintaining a strong information security management system. ISO 27001 helps organizations establish security policies, risk management processes, employee awareness programs, and continuous improvement strategies.&lt;/p&gt;

&lt;p&gt;For industrial environments, IEC 62443, developed by the International Electrotechnical Commission, is particularly important because it is specifically designed to secure industrial automation and control systems. The framework addresses risks unique to OT environments, including insecure industrial protocols, network segmentation, device hardening, and secure system architecture.&lt;/p&gt;

&lt;h3&gt;
  
  
  3. Collaborate With Governments and Industry
&lt;/h3&gt;

&lt;p&gt;Protecting critical infrastructure from cyber threats requires strong collaboration between governments, private companies, cybersecurity vendors, law enforcement agencies, and industry organizations. Cybercriminal groups and nation-state attackers often target multiple organizations simultaneously, making information sharing and coordinated defense important for preventing widespread disruption.&lt;/p&gt;

&lt;p&gt;Infrastructure operators should work closely with national cybersecurity agencies to receive threat intelligence, vulnerability alerts, and guidance on emerging attack techniques. Government agencies often have access to intelligence about active cyber campaigns targeting energy grids, telecommunications systems, healthcare facilities, transportation networks, and water utilities. Sharing this information with infrastructure operators helps organizations detect threats earlier and respond more effectively.&lt;/p&gt;

&lt;p&gt;Emergency response teams can also assist organizations during major incidents by providing technical expertise, forensic support, and recovery guidance. Their involvement can reduce downtime and limit the impact of attacks on critical services.&lt;/p&gt;

&lt;h2&gt;
  
  
  Conclusion
&lt;/h2&gt;

&lt;p&gt;As cybercriminals continue to escalate attacks against critical infrastructure, the risks to public safety, economic stability, and national security are becoming increasingly severe. The attack surface will continue to expand as critical infrastructure becomes more digitally connected,. Organizations that invest in cybersecurity today will be better prepared to defend critical services, minimize operational disruptions, and protect communities from the devastating consequences of large-scale cyberattacks.&lt;/p&gt;

&lt;p&gt;Read more on my blog: &lt;a href="https://www.guardingpearsoftware.com" rel="noopener noreferrer"&gt;www.guardingpearsoftware.com&lt;/a&gt;!&lt;/p&gt;

</description>
    </item>
    <item>
      <title>How to secure your Linux games</title>
      <dc:creator>GuardingPearSoftware</dc:creator>
      <pubDate>Tue, 12 May 2026 11:40:06 +0000</pubDate>
      <link>https://forem.com/guardingpearsoftware/how-to-secure-your-linux-games-31gf</link>
      <guid>https://forem.com/guardingpearsoftware/how-to-secure-your-linux-games-31gf</guid>
      <description>&lt;p&gt;Linux gaming has grown a lot. Steam Deck, Proton, native Linux builds, Vulkan, and better driver support have made Linux a real target platform for developers. That is great for players, but it also changes the security picture. Linux is open, flexible, and developer friendly. Those same strengths make game protection harder.&lt;/p&gt;

&lt;p&gt;On Linux, the player usually has deep control over the system. They can inspect processes, change environment variables, attach debuggers, replace libraries, run custom kernels, and load their own tools. For normal software development, this is a feature. For competitive games, it means the client is a very exposed place to enforce fairness.&lt;/p&gt;

&lt;h2&gt;
  
  
  What Linux means for games
&lt;/h2&gt;

&lt;p&gt;Linux is not one fixed platform. It is many distributions, kernels, drivers, desktop environments, package formats, and compatibility layers. A game may run natively, through Proton, inside a sandbox, or on SteamOS. This variety is useful for users, but it creates a larger test and security surface for developers.&lt;/p&gt;

&lt;p&gt;Anti-cheat is also different. On Windows, some anti-cheat systems use kernel drivers. On Linux, many anti-cheat runtimes run in user mode, especially when games are played through Proton. That makes them easier to ship and more acceptable to users, but it also means they often have less authority than the attacker.&lt;/p&gt;

&lt;h2&gt;
  
  
  Hackability level: very easy
&lt;/h2&gt;

&lt;p&gt;For Linux desktop games, the practical hackability level is &lt;strong&gt;very easy&lt;/strong&gt;. This does not mean every cheat is simple. DMA hardware, rootkits, and network manipulation can still be complex. But Linux gives attackers many direct tools by design: dynamic linking, &lt;code&gt;/proc&lt;/code&gt;, &lt;code&gt;ptrace&lt;/code&gt;, custom kernels, shell scripting, and full root control.&lt;/p&gt;

&lt;div class="table-wrapper-paragraph"&gt;&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Area&lt;/th&gt;
&lt;th&gt;Typical difficulty for attackers&lt;/th&gt;
&lt;th&gt;Why it matters&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;Library hijacking&lt;/td&gt;
&lt;td&gt;Easy&lt;/td&gt;
&lt;td&gt;Environment variables can influence which shared libraries load first.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Memory editing&lt;/td&gt;
&lt;td&gt;Easy&lt;/td&gt;
&lt;td&gt;Process memory can often be inspected through debugging and proc interfaces.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Root-level changes&lt;/td&gt;
&lt;td&gt;Medium&lt;/td&gt;
&lt;td&gt;A user with root can alter large parts of the system.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Kernel cheats&lt;/td&gt;
&lt;td&gt;Hard&lt;/td&gt;
&lt;td&gt;Custom modules or kernel hooks can hide cheat tools.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Network abuse&lt;/td&gt;
&lt;td&gt;Medium&lt;/td&gt;
&lt;td&gt;Weak validation can allow fake movement, timing abuse, or forged actions.&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;&lt;/div&gt;

&lt;h2&gt;
  
  
  Why the Linux client is hard to trust
&lt;/h2&gt;

&lt;p&gt;The Linux security model gives the machine owner strong control. In many cases, root can see and change almost everything. That is perfect for open computing, but difficult for game integrity. If your game relies on the local client to protect rewards, movement, hidden information, or match results, assume attackers can eventually inspect or change that logic.&lt;/p&gt;

&lt;p&gt;This is why Linux security for games should start with a simple rule: the client can help, but it should not be the final authority.&lt;/p&gt;

&lt;h2&gt;
  
  
  Common attack vectors on Linux
&lt;/h2&gt;

&lt;h3&gt;
  
  
  Dynamic library hijacking
&lt;/h3&gt;

&lt;p&gt;Linux uses shared libraries heavily. Attackers can abuse this by making the game load a custom library before the normal one. This can change how common functions behave, hide debugging, redirect files, alter timing, or observe network calls. The game binary itself may still look untouched, which makes basic file integrity checks less useful.&lt;/p&gt;

&lt;h3&gt;
  
  
  Memory manipulation
&lt;/h3&gt;

&lt;p&gt;Debugging features can also become attack tools. Interfaces such as &lt;code&gt;ptrace&lt;/code&gt; and &lt;code&gt;/proc/[pid]/mem&lt;/code&gt; can be used to inspect or modify a running process when permissions allow it. Attackers can search for values like health, score, ammo, position, cooldowns, or currency, then freeze or modify them.&lt;/p&gt;

&lt;h3&gt;
  
  
  Kernel, root, and hardware attacks
&lt;/h3&gt;

&lt;p&gt;With root access, attackers can go deeper. Kernel modules, eBPF programs, custom kernels, or hooked system calls can hide processes and tools from user-mode checks. At the hardware level, DMA devices can read memory from outside the normal software stack. These attacks are harder, but high-value competitive games can attract them.&lt;/p&gt;

&lt;h3&gt;
  
  
  Network and timing abuse
&lt;/h3&gt;

&lt;p&gt;Network attacks happen when the server trusts the client too much. Players may forge packets, delay updates, abuse lag compensation, or report movement that should be impossible. Timing abuse can make a player appear to teleport, shoot from invalid positions, or gain unfair reaction windows.&lt;/p&gt;

&lt;h2&gt;
  
  
  What developers can do
&lt;/h2&gt;

&lt;h3&gt;
  
  
  Client-side protection
&lt;/h3&gt;

&lt;p&gt;Client-side protection still matters, even on Linux. It blocks basic attacks, slows down cheat development, and gives you useful signals. Protect important local values like health, score, speed, position, currency, cooldowns, and save data. Avoid storing sensitive values in plain form when they affect fairness or progression.&lt;/p&gt;

&lt;p&gt;For Unity projects, my &lt;a href="https://assetstore.unity.com/packages/slug/300626" rel="noopener noreferrer"&gt;AntiCheat&lt;/a&gt; asset helps protect memory, PlayerPrefs, time values, and tamper detection. It is useful against common value edits and local manipulation attempts. My &lt;a href="https://assetstore.unity.com/packages/slug/89589" rel="noopener noreferrer"&gt;Obfuscator&lt;/a&gt; asset helps make shipped code harder to read, rename, and reverse engineer before release.&lt;/p&gt;

&lt;p&gt;Also consider environment cleanup, integrity checks for loaded libraries, anti-debugging checks, and sandbox-aware behavior. These are not perfect protections, but they raise the effort required for simple cheats.&lt;/p&gt;

&lt;h3&gt;
  
  
  Server-side validation
&lt;/h3&gt;

&lt;p&gt;Server-side validation is the strongest layer. Let the client send intent, not truth. "I pressed jump" is safer than "my new position is here". "I fired" is safer than "I hit this enemy for 100 damage".&lt;/p&gt;

&lt;p&gt;Validate movement speed, acceleration, distance, fire rate, cooldowns, inventory changes, rewards, and match results. Use fog of war so the client never receives hidden enemy positions or secret data it should not know. If the data is not on the client, memory readers and overlays have less value.&lt;/p&gt;

&lt;h3&gt;
  
  
  System hardening and attestation
&lt;/h3&gt;

&lt;p&gt;For high-risk competitive games, system hardening can help. IOMMU can reduce DMA risk. Secure Boot, TPM attestation, signed kernels, kernel lockdown, and module signing can create a more trusted environment. The hard part is user acceptance: Linux players often value control, privacy, and custom systems. Be transparent about what you check and why.&lt;/p&gt;

&lt;h2&gt;
  
  
  Attack risk overview
&lt;/h2&gt;

&lt;div class="table-wrapper-paragraph"&gt;&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Attack vector&lt;/th&gt;
&lt;th&gt;Impact&lt;/th&gt;
&lt;th&gt;Good first defense&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;Library hijacking&lt;/td&gt;
&lt;td&gt;Changed runtime behavior&lt;/td&gt;
&lt;td&gt;Environment cleanup and library integrity checks&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Memory editing&lt;/td&gt;
&lt;td&gt;Changed health, score, speed, currency&lt;/td&gt;
&lt;td&gt;Protected values and server validation&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Root or kernel cheats&lt;/td&gt;
&lt;td&gt;Hidden tools and bypassed checks&lt;/td&gt;
&lt;td&gt;Lockdown, module signing, and behavioral detection&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;DMA hardware&lt;/td&gt;
&lt;td&gt;External memory reads&lt;/td&gt;
&lt;td&gt;IOMMU and server-side behavior analysis&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Packet manipulation&lt;/td&gt;
&lt;td&gt;Fake movement, hits, or rewards&lt;/td&gt;
&lt;td&gt;Authoritative server validation&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Reverse engineering&lt;/td&gt;
&lt;td&gt;Faster cheat development&lt;/td&gt;
&lt;td&gt;Obfuscation and sensitive logic moved server-side&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;&lt;/div&gt;

&lt;h2&gt;
  
  
  Final checklist
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;Does the server validate all important gameplay results?&lt;/li&gt;
&lt;li&gt;Are hidden players, loot, and secrets kept away from clients that do not need them?&lt;/li&gt;
&lt;li&gt;Are local values and save data protected against simple edits?&lt;/li&gt;
&lt;li&gt;Do you check suspicious libraries, debugging, and tampering signals?&lt;/li&gt;
&lt;li&gt;Is your release build obfuscated?&lt;/li&gt;
&lt;li&gt;Do you collect telemetry for impossible movement, timing, and aim behavior?&lt;/li&gt;
&lt;li&gt;Are you clear with players about anti-cheat privacy and system checks?&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Securing a Linux game is about balance. You cannot fully control the player's machine, and on Linux you should not pretend that you can. Build layers, trust the server, protect the client where it helps, and make cheating more expensive than playing fair.&lt;/p&gt;

&lt;p&gt;&lt;em&gt;This article is part of a series on cybersecurity that covers all platforms, starting with the desktop.&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;Read more on my blog: &lt;a href="https://www.guardingpearsoftware.com" rel="noopener noreferrer"&gt;www.guardingpearsoftware.com&lt;/a&gt;!&lt;/p&gt;

</description>
    </item>
    <item>
      <title>How to secure your Windows games</title>
      <dc:creator>GuardingPearSoftware</dc:creator>
      <pubDate>Mon, 11 May 2026 09:43:00 +0000</pubDate>
      <link>https://forem.com/guardingpearsoftware/how-to-secure-your-windows-games-h23</link>
      <guid>https://forem.com/guardingpearsoftware/how-to-secure-your-windows-games-h23</guid>
      <description>&lt;p&gt;Windows is still the main platform for PC gaming. It gives players wide hardware choice, strong driver support, access to stores like Steam, Epic Games Store, and Microsoft Store, and good compatibility with engines such as Unity and Unreal. For developers, that reach is a big advantage. The same openness also means your game runs on a machine the player fully controls.&lt;/p&gt;

&lt;p&gt;That is the core security problem for Windows games: once your game is shipped, the attacker owns the endpoint. They can inspect memory, attach tools, modify files, load drivers, spoof devices, and replay network traffic. You are not defending a server in your own data center. You are defending code that runs on someone else's PC.&lt;/p&gt;

&lt;h2&gt;
  
  
  Hackability level: easy
&lt;/h2&gt;

&lt;p&gt;Windows games are hard to protect because the client is powerful, flexible, and user-controlled. Compared with closed console ecosystems, Windows gives attackers more room to work. Compared with Linux, Windows is usually less transparent because the operating system itself is not open source, but it still exposes rich APIs, debugging tools, drivers, and process access features.&lt;/p&gt;

&lt;p&gt;For most commercial games, the practical hackability level is &lt;strong&gt;easy to medium&lt;/strong&gt;. Simple value editing is easy. Reliable multiplayer cheating is harder. Kernel, hypervisor, and hardware cheats are advanced, but they exist because competitive games can create real money incentives.&lt;/p&gt;

&lt;div class="table-wrapper-paragraph"&gt;&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Area&lt;/th&gt;
&lt;th&gt;Typical difficulty for attackers&lt;/th&gt;
&lt;th&gt;Why it matters&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;Memory editing&lt;/td&gt;
&lt;td&gt;Easy&lt;/td&gt;
&lt;td&gt;Health, ammo, score, speed, and currency can often be found with scanning tools.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Code injection&lt;/td&gt;
&lt;td&gt;Medium&lt;/td&gt;
&lt;td&gt;Injected DLLs can alter rendering, input, or game logic.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Kernel cheats&lt;/td&gt;
&lt;td&gt;Hard&lt;/td&gt;
&lt;td&gt;Drivers can hide activity from normal user-mode tools.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;DMA hardware&lt;/td&gt;
&lt;td&gt;Very hard&lt;/td&gt;
&lt;td&gt;External devices can read memory outside the operating system.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Network abuse&lt;/td&gt;
&lt;td&gt;Medium&lt;/td&gt;
&lt;td&gt;Weak server validation can allow speed hacks, teleporting, or backtracking abuse.&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;&lt;/div&gt;

&lt;h2&gt;
  
  
  Why the client can never be fully trusted
&lt;/h2&gt;

&lt;p&gt;The biggest mistake is treating the game client as the source of truth. The client should be treated as a presentation and input layer, not as the final authority. If the client says "I moved 30 meters in one frame", the server should not simply accept it. If the client says "I earned 10,000 coins", the server should know whether that was possible.&lt;/p&gt;

&lt;p&gt;This is especially important for multiplayer games, ranked modes, item economies, and anything connected to real money. The more value your game has, the more effort attackers will spend on it.&lt;/p&gt;

&lt;h2&gt;
  
  
  Common attack vectors on Windows
&lt;/h2&gt;

&lt;p&gt;The most common entry point is memory manipulation. Attackers use tools to scan for values such as health, ammo, position, cooldowns, or score. Once they find the address, they modify it directly or build pointer chains and signatures to find it again after a restart.&lt;/p&gt;

&lt;p&gt;Another common technique is code injection. A cheat can inject a DLL into the game process and hook functions. For example, a wallhack may hook rendering calls to draw enemies through walls, while an aimbot may hook camera or input logic to adjust aim before each frame.&lt;/p&gt;

&lt;p&gt;More advanced cheats move deeper into the system. Kernel-mode cheats run with high privileges and can hide from normal process monitoring. Some use vulnerable signed drivers to gain access. Hypervisor-based cheats can sit below the operating system. Hardware DMA attacks use external PCIe devices to read memory without going through normal Windows security paths.&lt;/p&gt;

&lt;p&gt;Network attacks are also common. If your server trusts client-reported position, velocity, hit results, or timestamps too much, attackers can abuse prediction and lag compensation. This leads to speed hacks, teleporting, impossible hits, or backtracking.&lt;/p&gt;

&lt;h2&gt;
  
  
  What developers can do
&lt;/h2&gt;

&lt;p&gt;Good protection starts with accepting one rule: the client can help, but it should not be the judge. Build your defense in layers. Some layers make cheating harder on the player's PC. Other layers make sure the server can reject impossible actions. Together, they reduce the amount of trust you place in a Windows client.&lt;/p&gt;

&lt;h2&gt;
  
  
  Client-side protection
&lt;/h2&gt;

&lt;p&gt;Client-side protection is about raising the cost of simple attacks. It will not stop every expert, but it can block common tools, slow down cheat development, and give you signals when something looks wrong.&lt;/p&gt;

&lt;p&gt;Start by protecting important local values. Health, score, speed, position, cooldowns, and currency are popular targets because attackers can find them with memory scanners. Do not store these values as plain, easy-to-edit fields if they affect progression or fairness. Use protected types, value validation, checksums, and tamper detection where it makes sense.&lt;/p&gt;

&lt;p&gt;Local storage also needs attention. Unity PlayerPrefs are useful, but they are not secure by default. If players can edit save data, local rewards, settings, or unlock states with a registry editor or simple file edit, they eventually will. Protect or encrypt local storage and verify it before using it.&lt;/p&gt;

&lt;p&gt;Time is another common target. Speed hacks and cooldown abuse often start by manipulating local time or frame timing. Use protected time values for gameplay logic and compare important timers with trusted server time when the game is online.&lt;/p&gt;

&lt;p&gt;You should also make reverse engineering harder. Obfuscation, string protection, control flow protection, anti-debugging checks, and integrity checks make your game more annoying to analyze. They do not make the client trusted, but they reduce copy-paste cheat creation and protect your game logic from quick inspection.&lt;/p&gt;

&lt;p&gt;For Unity projects, my &lt;a href="https://assetstore.unity.com/packages/slug/300626" rel="noopener noreferrer"&gt;AntiCheat&lt;/a&gt; asset helps protect memory, PlayerPrefs, time values, and tamper detection. My &lt;a href="https://assetstore.unity.com/packages/slug/89589" rel="noopener noreferrer"&gt;Obfuscator&lt;/a&gt; asset helps make shipped code harder to read and reverse engineer before release.&lt;/p&gt;

&lt;h2&gt;
  
  
  Server-side validation
&lt;/h2&gt;

&lt;p&gt;Server-side validation is the stronger layer because the attacker does not control your server. For online games, the server should be authoritative over important gameplay results. Let the client send intent, not final truth. "I pressed forward" is safer than "my position is now X". "I fired my weapon" is safer than "I hit this player for 100 damage".&lt;/p&gt;

&lt;p&gt;Validate movement speed, acceleration, teleport distance, fire rate, reload timing, cooldowns, inventory changes, rewards, and match results. Small checks are often enough to catch large classes of cheats. If a player moves faster than physically possible, shoots during a reload, or earns a reward without the required action, the server should reject it.&lt;/p&gt;

&lt;p&gt;Use fog of war where possible. Do not send hidden enemy positions, secret loot, or private match data to clients that do not need it. If the data never reaches the client, wallhacks and memory readers have less useful information to steal.&lt;/p&gt;

&lt;p&gt;Finally, log suspicious behavior instead of only reacting instantly. Telemetry helps you find patterns across many matches: impossible aim movement, perfect reaction times, repeated invalid packets, or strange reward flows. Delayed ban waves can also make life harder for cheat developers because they do not immediately know which part of their cheat was detected.&lt;/p&gt;

&lt;h2&gt;
  
  
  Attack risk overview
&lt;/h2&gt;

&lt;div class="table-wrapper-paragraph"&gt;&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Attack vector&lt;/th&gt;
&lt;th&gt;Impact&lt;/th&gt;
&lt;th&gt;Good first defense&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;Memory editing&lt;/td&gt;
&lt;td&gt;Changed health, score, currency, speed&lt;/td&gt;
&lt;td&gt;Protected data types and server validation&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;PlayerPrefs editing&lt;/td&gt;
&lt;td&gt;Modified saves, settings, local rewards&lt;/td&gt;
&lt;td&gt;Protected or encrypted storage&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Time manipulation&lt;/td&gt;
&lt;td&gt;Speed hacks, cooldown abuse, trial bypasses&lt;/td&gt;
&lt;td&gt;Protected time and server-side time checks&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;DLL injection&lt;/td&gt;
&lt;td&gt;Aimbots, ESP, logic hooks&lt;/td&gt;
&lt;td&gt;Integrity checks, anti-debugging, process monitoring&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Network manipulation&lt;/td&gt;
&lt;td&gt;Teleporting, fake hits, lag abuse&lt;/td&gt;
&lt;td&gt;Authoritative server and strict validation&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Reverse engineering&lt;/td&gt;
&lt;td&gt;Faster cheat development&lt;/td&gt;
&lt;td&gt;Obfuscation and sensitive logic moved server-side&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;&lt;/div&gt;

&lt;h2&gt;
  
  
  Final checklist
&lt;/h2&gt;

&lt;p&gt;Before shipping, ask yourself these questions:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Does the server validate every important gameplay result?&lt;/li&gt;
&lt;li&gt;Are hidden players, loot, or secrets kept away from clients that should not know them?&lt;/li&gt;
&lt;li&gt;Are important local values protected against simple memory editing?&lt;/li&gt;
&lt;li&gt;Are save data and PlayerPrefs protected against easy modification?&lt;/li&gt;
&lt;li&gt;Is game code obfuscated before release?&lt;/li&gt;
&lt;li&gt;Do you log suspicious behavior for later review and ban waves?&lt;/li&gt;
&lt;li&gt;Can you update detection rules without forcing a full game rebuild?&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Securing a Windows game is not about one magic feature. It is layered work. Use the server as the source of truth, reduce sensitive data on the client, protect local values, make reverse engineering harder, and collect enough telemetry to react when attackers adapt. You will not make cheating impossible, but you can make it slower, more expensive, and less attractive.&lt;/p&gt;

&lt;p&gt;&lt;em&gt;This article is part of a series on cybersecurity that covers all platforms, starting with the desktop.&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;Read more on my blog: &lt;a href="https://www.guardingpearsoftware.com" rel="noopener noreferrer"&gt;www.guardingpearsoftware.com&lt;/a&gt;!&lt;/p&gt;

</description>
    </item>
    <item>
      <title>Chess Master Quest - Idle</title>
      <dc:creator>GuardingPearSoftware</dc:creator>
      <pubDate>Thu, 07 May 2026 11:17:08 +0000</pubDate>
      <link>https://forem.com/guardingpearsoftware/chess-master-quest-idle-3h3p</link>
      <guid>https://forem.com/guardingpearsoftware/chess-master-quest-idle-3h3p</guid>
      <description>&lt;p&gt;As someone who has been playing video games for over 40 years, and chess for over 30, it was a challenge to make a spin on chess that I thought would be interesting.&lt;/p&gt;

&lt;p&gt;I started with the idea of making a chess app for my 10-year-old son so that he would improve faster. The app grew, and things were going well. Then I thought it would be fun to make idle/incremental games using app frameworks like Flutter to bypass the need to learn complex engines like Unity. I did a few, and it was an interesting experiment.&lt;/p&gt;

&lt;p&gt;Then it occurred to me: What if I make an incremental chess game?&lt;/p&gt;

&lt;p&gt;I did a fast demo and shared it with some folks. Some people complained about the lack of traditional chess, so I started adding systems. Free play with local Chess AI. Then I brought in the puzzles from the app I created for my son. I started developing more and more systems: a tool to parse puzzles, Chess DB, and I even made a tool to create (bad) music for the game!&lt;/p&gt;

&lt;p&gt;I was hooked.&lt;/p&gt;

&lt;p&gt;Then things got out of hand.&lt;/p&gt;

&lt;p&gt;I deployed Stockfish to the cloud. I added some online modes, simultaneous matches, and specialized chess training. Simulated Elo.&lt;/p&gt;

&lt;h2&gt;
  
  
  Making Chess Feel Like an Idle RPG
&lt;/h2&gt;

&lt;p&gt;Chess Master Quest is a chess progression game built around a simple idea: chess already has most of the systems an RPG needs. Ratings, tactics, study plans, streaks, training goals, famous games, and long-term mastery all map naturally onto game progression.&lt;/p&gt;

&lt;p&gt;The design challenge is not inventing motivation from scratch, but turning chess improvement into something readable, rewarding, and repeatable.&lt;/p&gt;

&lt;p&gt;The game mixes traditional chess play with idle and incremental systems. Players can jump into free play, bot tournaments, Stockfish challenges, simultaneous exhibitions, tactics modes, openings, endgames, and study content.&lt;/p&gt;

&lt;p&gt;Underneath that is a second layer of progression: mastery XP, daily objectives, achievements, streaks, weekly challenges, lab research, stat training, and a shop/cosmetic economy.&lt;/p&gt;

&lt;p&gt;For developers, the interesting part is how much of the game is built by recombining the same core primitives. A board, a position, a move validator, a reward path, and a progress model can become a tactics puzzle, a Woodpecker drill, a board-vision exercise, a famous-game study screen, a bot match, or a tournament round.&lt;/p&gt;

&lt;p&gt;That reuse lets a small project feel much larger than its team size.&lt;/p&gt;

&lt;p&gt;The content pipeline is also doing a lot of heavy lifting. Chess Master Quest currently includes:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;10,000 tactical puzzles&lt;/li&gt;
&lt;li&gt;1,255 Woodpecker drills&lt;/li&gt;
&lt;li&gt;67 Tactics Quest levels&lt;/li&gt;
&lt;li&gt;471 study games&lt;/li&gt;
&lt;li&gt;Openings&lt;/li&gt;
&lt;li&gt;Endgames&lt;/li&gt;
&lt;li&gt;Middlegame lessons&lt;/li&gt;
&lt;li&gt;Achievement data&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;That kind of volume only works if content is treated like production data, not hand-authored UI. The project includes validation tools, PGN conversion workflows, and Stockfish-backed puzzle checking so the game can scale without every new batch becoming a manual QA disaster.&lt;/p&gt;

&lt;p&gt;Another useful design choice is that progression guides the player more than it blocks them.&lt;/p&gt;

&lt;p&gt;Many games hide systems behind hard unlocks; Chess Master Quest currently keeps the main pillars open and uses onboarding, recommendations, coach messaging, and goals to point players toward the right next activity.&lt;/p&gt;

&lt;p&gt;That matters in an educational game, where locking away practice modes can easily fight the player’s actual learning needs.&lt;/p&gt;

&lt;p&gt;The bot tournament system is a good example of indie-friendly scope control. Instead of requiring a live multiplayer population on day one, the game uses daily deterministic bot tournaments with Elo brackets, a shared roster of 100 bots, dynamic bot ratings, and simulated standings.&lt;/p&gt;

&lt;p&gt;It creates the feeling of a competitive ladder while staying local-first, with optional leaderboard sync.&lt;/p&gt;

&lt;p&gt;For a niche strategy game, that is a practical way to offer structured competition before the community is large enough to support always-online events.&lt;/p&gt;

&lt;p&gt;The broader lesson is that deep subject matter can substitute for a huge content budget. Chess brings centuries of strategy, notation, famous games, ratings, and training methods.&lt;/p&gt;

&lt;p&gt;Chess Master Quest tries to turn that existing depth into a game structure: immediate play on the surface, long-term mastery underneath, and enough idle systems to make improvement feel persistent even between matches.&lt;/p&gt;

&lt;p&gt;For indie developers, it is a useful case study in building around a domain instead of just a genre. It is an attempt to make the act of getting better at chess feel like the main progression loop in your game.&lt;/p&gt;

&lt;h2&gt;
  
  
  Link to the Game
&lt;/h2&gt;

&lt;p&gt;&lt;a href="https://store.steampowered.com/app/4493270/Chess_Master_Quest__Idle/?utm_source=chatgpt.com" rel="noopener noreferrer"&gt;Chess Master Quest - Idle on Steam&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Read more on my blog: &lt;a href="https://www.guardingpearsoftware.com" rel="noopener noreferrer"&gt;www.guardingpearsoftware.com&lt;/a&gt;!&lt;/p&gt;

</description>
    </item>
    <item>
      <title>How AI is lowering the barrier for cybercriminals</title>
      <dc:creator>GuardingPearSoftware</dc:creator>
      <pubDate>Tue, 05 May 2026 13:21:44 +0000</pubDate>
      <link>https://forem.com/guardingpearsoftware/how-ai-is-lowering-the-barrier-for-cybercriminals-i5h</link>
      <guid>https://forem.com/guardingpearsoftware/how-ai-is-lowering-the-barrier-for-cybercriminals-i5h</guid>
      <description>&lt;p&gt;Threat actors are integrating AI throughout the cyberattack lifecycle to speed up their tactics, exploiting both legitimate model capabilities and jailbreak techniques to bypass safeguards and carry out malicious activities. &lt;/p&gt;

&lt;p&gt;As organizations adopt AI to boost efficiency and productivity, attackers are using the same technologies to improve their operations. They are embedding AI into their workflows to increase the speed, scale, and adaptability of cyber campaigns.&lt;/p&gt;

&lt;h2&gt;
  
  
  The New Reality
&lt;/h2&gt;

&lt;p&gt;Even before Claude Mythos was introduced, automated tools were already becoming highly effective at detecting coding flaws. Now, concerns are intensifying that AI can not only uncover these weaknesses but also help exploit them, effectively placing powerful hacking capabilities into the hands of people worldwide.&lt;/p&gt;

&lt;p&gt;For years, low-skill attackers, often called script kiddies, have caused disruption by running pre-made scripts they found online or copied from exploit kits. They typically lack the knowledge to create these tools themselves, yet still manage to deface websites and spread malware. What’s happening today is a major escalation. Individuals with little to no technical background can now use AI to amplify their abilities far beyond what simple scripts allowed, potentially leading to much more serious consequences.&lt;/p&gt;

&lt;h2&gt;
  
  
  What Changed?
&lt;/h2&gt;

&lt;h3&gt;
  
  
  Creating highly convincing phishing and scam messages
&lt;/h3&gt;

&lt;p&gt;AI has improved the quality and effectiveness of phishing and scam messages. In the past, many phishing attempts were easy to spot due to poor grammar, awkward phrasing, or generic messaging. Today, AI can generate highly polished, context-aware communications that closely mimic legitimate emails, messages, or even internal company conversations. These systems can tailor tone, language, and structure based on the target, whether it’s a corporate executive, a customer, or a support team. This makes scams far more believable and significantly increases the chances of success.&lt;/p&gt;

&lt;h3&gt;
  
  
  Creating Fake Identities and Impersonation
&lt;/h3&gt;

&lt;p&gt;Threat actors are increasingly using AI-generated content and synthetic media to create convincing fake identities and carry out impersonation. These tools allow them to construct fraudulent personas that improve social engineering campaigns. They generate realistic names, email formats, and social media handles through AI prompts, and use AI assistance to create resumes and cover letters tailored to specific job descriptions. They could build fake developer portfolios using AI-generated content and reuse these fabricated personas across multiple job applications and platforms. To further strengthen the illusion, they rely on AI-enhanced images to produce professional-looking profile photos and even forge identity documents.&lt;/p&gt;

&lt;h3&gt;
  
  
  Supporting Day-to-Day Communications and Performance
&lt;/h3&gt;

&lt;p&gt;AI-enabled communication tools are increasingly being used by threat actors to manage daily tasks and maintain consistent behavior across multiple fraudulent identities. In practice, threat actors could use AI to translate messages and documentation so they can communicate fluently with colleagues, regardless of language differences. They also rely on AI tools to generate contextually appropriate and professional responses to workplace communications. When faced with technical tasks outside their expertise, they use AI to answer questions or produce code snippets, allowing them to meet expectations. They may maintain a consistent tone and communication style across emails, chat platforms, and documentation, reducing the likelihood of raising suspicion.&lt;/p&gt;

&lt;h3&gt;
  
  
  Generating adaptive malware
&lt;/h3&gt;

&lt;p&gt;Another major capability is the generation of adaptive, or polymorphic, malware. Traditional malware often relies on static code, which makes it easier for security tools to detect once a signature is identified. AI changes that dynamic by helping attackers continuously modify their code. They can rewrite payloads, alter structures, and introduce variations that allow the malware to evade signature-based detection systems. This means that even if one version is caught, countless slightly altered versions can slip through defenses. Over time, this creates a moving target for security teams, forcing them to rely on more advanced behavioral detection methods rather than simple pattern matching.&lt;/p&gt;

&lt;h3&gt;
  
  
  Automating reconnaissance
&lt;/h3&gt;

&lt;p&gt;AI is also playing a major role in automating reconnaissance. Normally, attackers would spend significant time manually collecting data about a target, such as employees, technologies in use, or potential vulnerabilities. With AI, much of this process can now be automated and accelerated. AI models can analyze large volumes of publicly available data, identify patterns, and highlight potential entry points within an organization. They can map relationships between individuals, detect exposed systems, and even suggest the most effective attack paths. By reducing the time and effort required for reconnaissance, AI allows attackers to move faster and operate at a much larger scale than ever before.&lt;/p&gt;

&lt;h2&gt;
  
  
  What This Means for Organizations
&lt;/h2&gt;

&lt;h3&gt;
  
  
  Preparing for a Surge in Vulnerability Reports
&lt;/h3&gt;

&lt;p&gt;Organizations are entering a new reality where vulnerability discovery is accelerating rapidly, largely driven by AI. It’s no longer enough to simply patch issues as they appear. Companies must also determine which vulnerabilities pose the greatest risk and require immediate attention. The volume of reported bugs is already rising sharply, and the speed at which attackers can act on them is increasing just as fast. This means organizations must be ready to handle more frequent incidents while improving their ability to respond, contain, and recover much more quickly than before.&lt;/p&gt;

&lt;h3&gt;
  
  
  The Human Element Still Matters
&lt;/h3&gt;

&lt;p&gt;Despite advances in automation, cybersecurity cannot be fully delegated to machines. AI-driven efficiency has led to layoffs in some areas, even as the threat landscape demands more human expertise. Skilled professionals such as threat hunters, intelligence analysts, and incident responders remain important for interpreting data, prioritizing risks, and making judgment calls that AI cannot. These individuals play a critical role in deciding which vulnerabilities to fix first and how to implement those fixes effectively. While AI can identify vulnerabilities at scale, there is still no fully automated defensive system capable of managing the entire lifecycle of detection, prioritization, and remediation. As a result, organizations may need to expand their security teams rather than shrink them.&lt;/p&gt;

&lt;h3&gt;
  
  
  The Window Between Discovery and Exploitation is Shrinking
&lt;/h3&gt;

&lt;p&gt;One of the major shifts is the near elimination of the time gap between vulnerability disclosure and exploit availability. In many cases, exploit code can appear almost immediately after a flaw is identified. This drastically reduces the time organizations have to respond and forces a rethink of traditional risk assessments. Delayed patching can quickly lead to active compromise, especially as AI helps attackers weaponize vulnerabilities at unprecedented speed.&lt;/p&gt;

&lt;h3&gt;
  
  
  The Growing Backlog Problem
&lt;/h3&gt;

&lt;p&gt;The surge in vulnerability reports is creating a growing backlog of issues to address. This is particularly challenging for open-source maintainers and smaller teams that may lack the resources to keep up. Even though not every vulnerability is immediately exploitable, determining which ones are truly dangerous can be just as demanding as fixing them. The sheer volume of findings will add pressure to already stretched security teams.&lt;/p&gt;

&lt;h3&gt;
  
  
  The Challenge of Patch Prioritization and Timing
&lt;/h3&gt;

&lt;p&gt;Organizations must also decide when and how to deploy patches, especially when fixes may disrupt operations or reduce functionality. Applying updates too quickly can lead to downtime, while delaying them increases exposure to attacks. The complexity of these decisions grows in environments with fewer security controls, where patching becomes the primary line of defense.&lt;/p&gt;

&lt;h3&gt;
  
  
  Building for Long-Term Resilience
&lt;/h3&gt;

&lt;p&gt;Ultimately, organizations need to shift from a reactive to a proactive mindset. A long-term solution lies in building more secure software and resilient system architectures from the beginning. Investing in secure software development can reduce reliance on constant patching. The goal should be to minimize vulnerabilities from the start, rather than continuously chasing them after deployment.&lt;/p&gt;

&lt;h2&gt;
  
  
  Conclusion
&lt;/h2&gt;

&lt;p&gt;The stakes have never been higher. With AI lowering the barrier to entry, even inexperienced attackers now have access to powerful tools for discovering and exploiting vulnerabilities. Organizations must be prepared with clear strategies, adequate staffing, and faster response capabilities.&lt;/p&gt;

&lt;p&gt;Read more on my blog: &lt;a href="https://www.guardingpearsoftware.com" rel="noopener noreferrer"&gt;www.guardingpearsoftware.com&lt;/a&gt;!&lt;/p&gt;

</description>
    </item>
    <item>
      <title>Why game localization boosts revenue and player growth</title>
      <dc:creator>GuardingPearSoftware</dc:creator>
      <pubDate>Thu, 30 Apr 2026 11:35:03 +0000</pubDate>
      <link>https://forem.com/guardingpearsoftware/why-game-localization-boosts-revenue-and-player-growth-4oi1</link>
      <guid>https://forem.com/guardingpearsoftware/why-game-localization-boosts-revenue-and-player-growth-4oi1</guid>
      <description>&lt;p&gt;If you are building games in 2026, you are not just shipping to one audience. You are shipping to the world. And the truth is simple: if your game is only available in one language, you are leaving money on the table.&lt;/p&gt;

&lt;p&gt;Localization is no longer a “nice to have”. It is a proven revenue driver that directly impacts conversion, retention, and long-term success.&lt;/p&gt;

&lt;h2&gt;
  
  
  What localization really means in game development
&lt;/h2&gt;

&lt;p&gt;Localization is often misunderstood as “just translation”. But in reality, it goes much deeper.&lt;/p&gt;

&lt;p&gt;Localization means adapting your game to a specific market so that it feels native to players in that region. This includes:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Language (UI, dialogues, tutorials)&lt;/li&gt;
&lt;li&gt;Cultural references (humor, symbols, storytelling)&lt;/li&gt;
&lt;li&gt;Formats (date, time, numbers, currency)&lt;/li&gt;
&lt;li&gt;Visual elements (colors, icons, gestures)&lt;/li&gt;
&lt;li&gt;Legal and platform requirements&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;In short: localization is about making your game feel like it was made for that audience, not just translated for them.&lt;/p&gt;

&lt;h2&gt;
  
  
  Why localization matters beyond translation (culture, context, player experience)
&lt;/h2&gt;

&lt;p&gt;Players engage emotionally with games. If something feels “off”, immersion breaks instantly.&lt;/p&gt;

&lt;p&gt;A joke that works in English might fall flat in Japanese. A symbol that is harmless in one culture could be offensive in another. Even UI layout can feel unnatural depending on reading direction or conventions.&lt;/p&gt;

&lt;p&gt;Localization solves this by aligning your game with cultural expectations. The result:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Higher immersion&lt;/li&gt;
&lt;li&gt;Better player trust&lt;/li&gt;
&lt;li&gt;Stronger emotional connection&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;And that leads directly to better business outcomes.&lt;/p&gt;

&lt;h2&gt;
  
  
  Localization as a revenue driver
&lt;/h2&gt;

&lt;p&gt;Let’s talk numbers. Localization is not just about accessibility. It directly impacts revenue.&lt;/p&gt;

&lt;p&gt;Here is what research consistently shows:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Players are &lt;strong&gt;4x more likely to purchase&lt;/strong&gt; a game in their native language&lt;/li&gt;
&lt;li&gt;Around &lt;strong&gt;72% of users prefer buying in their own language&lt;/strong&gt;
&lt;/li&gt;
&lt;li&gt;Fully localized games generate &lt;strong&gt;35% to 45% more revenue&lt;/strong&gt; in target markets&lt;/li&gt;
&lt;li&gt;In some cases, sales can increase dramatically (e.g. up to 8x after adding a major language)&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;This is not marginal growth. This is exponential impact.&lt;/p&gt;

&lt;h2&gt;
  
  
  Key data and statistics on localization impact
&lt;/h2&gt;

&lt;div class="table-wrapper-paragraph"&gt;&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Metric&lt;/th&gt;
&lt;th&gt;Impact of localization&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;Target market revenue&lt;/td&gt;
&lt;td&gt;+35% to +45%&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Conversion rates&lt;/td&gt;
&lt;td&gt;+40% to +60%&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Regional sales lift&lt;/td&gt;
&lt;td&gt;+128% to +200%&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;App store downloads&lt;/td&gt;
&lt;td&gt;+128% within 1 week&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Player retention&lt;/td&gt;
&lt;td&gt;+25% to +50%&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;In-app purchase rates&lt;/td&gt;
&lt;td&gt;+35% to +42%&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;&lt;/div&gt;

&lt;p&gt;These numbers show a consistent pattern: localization improves every key metric across the funnel.&lt;/p&gt;

&lt;h2&gt;
  
  
  Global markets you cannot ignore
&lt;/h2&gt;

&lt;p&gt;The global gaming audience is massive and diverse. If you are only targeting English-speaking players, you are missing most of the market.&lt;/p&gt;

&lt;div class="table-wrapper-paragraph"&gt;&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Country&lt;/th&gt;
&lt;th&gt;Revenue (USD billions)&lt;/th&gt;
&lt;th&gt;Gamer count (millions)&lt;/th&gt;
&lt;th&gt;Spend per player (USD)&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;China&lt;/td&gt;
&lt;td&gt;48.7&lt;/td&gt;
&lt;td&gt;702&lt;/td&gt;
&lt;td&gt;67.7&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;USA&lt;/td&gt;
&lt;td&gt;47.6&lt;/td&gt;
&lt;td&gt;221&lt;/td&gt;
&lt;td&gt;215.0&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Japan&lt;/td&gt;
&lt;td&gt;16.6&lt;/td&gt;
&lt;td&gt;74.1&lt;/td&gt;
&lt;td&gt;233.0&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;South Korea&lt;/td&gt;
&lt;td&gt;7.1&lt;/td&gt;
&lt;td&gt;33.9&lt;/td&gt;
&lt;td&gt;226.0&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Germany&lt;/td&gt;
&lt;td&gt;6.4&lt;/td&gt;
&lt;td&gt;52.1&lt;/td&gt;
&lt;td&gt;123.0&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;UK&lt;/td&gt;
&lt;td&gt;6.1&lt;/td&gt;
&lt;td&gt;41.9&lt;/td&gt;
&lt;td&gt;145.0&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Brazil&lt;/td&gt;
&lt;td&gt;&amp;lt;2.0&lt;/td&gt;
&lt;td&gt;115&lt;/td&gt;
&lt;td&gt;19.7&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;India&lt;/td&gt;
&lt;td&gt;&amp;lt;2.0&lt;/td&gt;
&lt;td&gt;419&lt;/td&gt;
&lt;td&gt;3.03&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;&lt;/div&gt;

&lt;p&gt;Notice something important: some of the largest player bases are in non-english markets.&lt;/p&gt;

&lt;p&gt;Localization is your gateway into these audiences.&lt;/p&gt;

&lt;h2&gt;
  
  
  How localization improves discoverability and conversion
&lt;/h2&gt;

&lt;p&gt;Localization does not just affect gameplay. It also affects how players find your game.&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Around &lt;strong&gt;60% of users browse platforms like steam in non-english languages&lt;/strong&gt;
&lt;/li&gt;
&lt;li&gt;Localized store pages significantly increase visibility&lt;/li&gt;
&lt;li&gt;App store localization can boost downloads by over &lt;strong&gt;100% in a week&lt;/strong&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;If your game is not localized, it might not even appear in search results or recommendation systems in certain regions.&lt;/p&gt;

&lt;p&gt;No visibility = no downloads.&lt;/p&gt;

&lt;h2&gt;
  
  
  Retention, engagement, and long-term value
&lt;/h2&gt;

&lt;p&gt;Getting players is one thing. Keeping them is another.&lt;/p&gt;

&lt;p&gt;Localized games retain &lt;strong&gt;25% to 50% more players&lt;/strong&gt; in early stages, especially in emerging markets. Why?&lt;/p&gt;

&lt;p&gt;Because players understand the game better.&lt;br&gt;
Because they feel respected as an audience.&lt;br&gt;
Because friction is removed.&lt;/p&gt;

&lt;p&gt;Better retention leads to:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Higher lifetime value&lt;/li&gt;
&lt;li&gt;More in-app purchases&lt;/li&gt;
&lt;li&gt;Stronger commUnity growth&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  Cost vs return: is localization worth it?
&lt;/h2&gt;

&lt;p&gt;Localization does have a cost, but the return is usually much higher.&lt;/p&gt;

&lt;div class="table-wrapper-paragraph"&gt;&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Language tier&lt;/th&gt;
&lt;th&gt;Example languages&lt;/th&gt;
&lt;th&gt;Cost per word (USD)&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;Tier 1&lt;/td&gt;
&lt;td&gt;french, german, spanish, italian&lt;/td&gt;
&lt;td&gt;0.10 – 0.15&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Tier 2&lt;/td&gt;
&lt;td&gt;chinese, japanese, korean&lt;/td&gt;
&lt;td&gt;0.12 – 0.18&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Tier 3&lt;/td&gt;
&lt;td&gt;eastern europe, nordics&lt;/td&gt;
&lt;td&gt;0.10 – 0.17&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Emerging&lt;/td&gt;
&lt;td&gt;turkish, thai, arabic&lt;/td&gt;
&lt;td&gt;0.09 – 0.17&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;&lt;/div&gt;

&lt;p&gt;A common strategy:&lt;/p&gt;

&lt;div class="table-wrapper-paragraph"&gt;&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Allocation&lt;/th&gt;
&lt;th&gt;Priority&lt;/th&gt;
&lt;th&gt;Strategy&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;60%&lt;/td&gt;
&lt;td&gt;tier 1&lt;/td&gt;
&lt;td&gt;full localization, high quality&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;30%&lt;/td&gt;
&lt;td&gt;tier 2&lt;/td&gt;
&lt;td&gt;translation + subtitles&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;10%&lt;/td&gt;
&lt;td&gt;tier 3&lt;/td&gt;
&lt;td&gt;hybrid (ai + human review)&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;&lt;/div&gt;

&lt;p&gt;Even with these costs, the potential revenue lift makes localization one of the highest ROI investments in game development.&lt;/p&gt;

&lt;h2&gt;
  
  
  Practical tips to get started with localization
&lt;/h2&gt;

&lt;p&gt;If you are new to localization, start simple:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Design your game with localization in mind (avoid hardcoded strings)&lt;/li&gt;
&lt;li&gt;Separate text from code early&lt;/li&gt;
&lt;li&gt;Use flexible UI layouts&lt;/li&gt;
&lt;li&gt;Start with high-impact languages (FIGS, CJK)&lt;/li&gt;
&lt;li&gt;Test with native speakers if possible&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;The earlier you plan for localization, the cheaper and easier it becomes.&lt;/p&gt;

&lt;h2&gt;
  
  
  Tools to simplify your workflow (easy localization &amp;amp; localeforge)
&lt;/h2&gt;

&lt;p&gt;Localization can quickly become complex, especially in larger projects. That is where good tooling makes a huge difference.&lt;/p&gt;

&lt;p&gt;If you are working with Unity, I designed those two tools that can significantly speed up your workflow:&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;EasyLocalization&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;EasyLocalization is built to remove the complexity from runtime localization in Unity. Instead of stitching together your own system, it gives you a clean, integrated solution that just works.&lt;/p&gt;

&lt;p&gt;It handles the heavy lifting for you:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;No need for custom localization scripts&lt;/li&gt;
&lt;li&gt;No manual text replacement workflows&lt;/li&gt;
&lt;li&gt;No complex file or asset management&lt;/li&gt;
&lt;li&gt;Seamless integration into your project&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;With its user-friendly setup, you can quickly add multiple languages and switch between them at runtime without friction. It allows you to scale your game globally while keeping your codebase clean and maintainable.&lt;/p&gt;

&lt;p&gt;The biggest advantage: you stay focused on development and gameplay, not on building localization infrastructure from scratch.&lt;/p&gt;

&lt;p&gt;👉 &lt;a href="https://assetstore.unity.com/packages/slug/270639" rel="noopener noreferrer"&gt;EasyLocalization - Asset Store&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;LocaleForge&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;LocaleForge complements this by focusing on the editor side of localization. It is a lightweight, dependency-free toolkit designed specifically for the Unity Editor.&lt;/p&gt;

&lt;p&gt;It keeps things simple and efficient:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Uses a flat key/value translation system&lt;/li&gt;
&lt;li&gt;Includes built-in country flags&lt;/li&gt;
&lt;li&gt;Comes with a ready-to-use language dropdown&lt;/li&gt;
&lt;li&gt;Remembers the active language across editor restarts&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;This makes it easy to manage and use localized content directly inside the editor without adding complexity to your project. Useful for international team, or for shipping localized assets.&lt;/p&gt;

&lt;p&gt;👉 &lt;a href="https://assetstore.unity.com/packages/slug/376920" rel="noopener noreferrer"&gt;Locale Forge - Asset Store&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  Think global, build local
&lt;/h2&gt;

&lt;p&gt;Localization is not just about language. It is about reaching players where they are, in a way that feels natural to them.&lt;/p&gt;

&lt;p&gt;It improves discoverability.&lt;br&gt;
It increases conversion.&lt;br&gt;
It boosts retention.&lt;br&gt;
And most importantly, it drives revenue.&lt;/p&gt;

&lt;p&gt;If you want your game to succeed globally, you need to think globally from day one. But you also need to build locally.&lt;/p&gt;

&lt;p&gt;Read more on my blog: &lt;a href="https://www.guardingpearsoftware.com" rel="noopener noreferrer"&gt;www.guardingpearsoftware.com&lt;/a&gt;!&lt;/p&gt;

</description>
    </item>
    <item>
      <title>7 Cybersecurity Habits You Should Adopt in 2026</title>
      <dc:creator>GuardingPearSoftware</dc:creator>
      <pubDate>Tue, 28 Apr 2026 12:56:17 +0000</pubDate>
      <link>https://forem.com/guardingpearsoftware/7-cybersecurity-habits-you-should-adopt-in-2026-1hil</link>
      <guid>https://forem.com/guardingpearsoftware/7-cybersecurity-habits-you-should-adopt-in-2026-1hil</guid>
      <description>&lt;p&gt;Cybersecurity threats are evolving faster than most people can keep up with. The strategies that worked last year may already be outdated, and cybercriminals are well aware of that. Here are the cybersecurity practices that truly matter in 2026, shaped by today’s threat landscape, real-world incidents, and what security professionals are actively seeing on the ground.&lt;/p&gt;

&lt;h2&gt;
  
  
  1. Use Strong, Unique Passwords (and Stop Reusing Them)
&lt;/h2&gt;

&lt;p&gt;Reusing the same password across multiple accounts remains one of the most common security mistakes people make. When a data breach happens, attackers often gain access to email addresses and passwords. From there, attackers use a technique called credential stuffing, where they automatically test those stolen login details across other platforms such as banking apps, social media, cloud storage, and more. Today, this process is heavily powered by AI and automation. AI tools can rapidly simulate login attempts at scale, adapt to different website login systems, bypass basic protections, and even prioritize high-value accounts. &lt;/p&gt;

&lt;p&gt;The safer approach is to use long, unique passphrases for every account. To make this practical, use a password manager. These tools can generate strong, unique passwords for every account and store them securely, so you don’t have to remember them all. This removes the temptation to reuse passwords and significantly reduces your exposure to automated attacks.&lt;/p&gt;

&lt;h2&gt;
  
  
  2. Turn On Multi-Factor Authentication (MFA)
&lt;/h2&gt;

&lt;p&gt;Passwords alone are no longer enough to keep your accounts secure. MFA adds a second layer of security on top of your password, requiring something else to verify your identity. This could be a one-time code sent to your phone via SMS, a code generated by an authentication app, or even a biometric factor like your fingerprint. So even if someone manages to steal your password, they still can’t access your account without that second piece of proof.&lt;/p&gt;

&lt;p&gt;Apps like Google Authenticator make it easy to set up MFA by generating time-based one-time codes directly on your device. These are generally more secure than SMS-based codes, which can be vulnerable to SIM-swapping attacks.&lt;/p&gt;

&lt;h2&gt;
  
  
  3. Treat AI Tools with Caution
&lt;/h2&gt;

&lt;p&gt;Build healthy habits around how you use AI. Even if you’re not actively seeking it out, AI is becoming part of almost every digital tool, and avoiding it entirely is becoming unrealistic. The real challenge isn’t whether to use AI, but how to use it without becoming overly dependent.&lt;/p&gt;

&lt;p&gt;Even with rapid improvements, AI systems can still produce completely incorrect answers while sounding confident. These are called “hallucinations.” These errors aren’t going away anytime soon. That’s why, when you’re dealing with high-stakes work such as financial decisions, legal documents, academic writing, or anything that requires accuracy, you should either avoid relying on AI altogether or carefully verify everything it produces. Double-check facts, numbers, wording, down to the smallest detail.&lt;/p&gt;

&lt;h2&gt;
  
  
  4. Be Skeptical of Unexpected Messages
&lt;/h2&gt;

&lt;p&gt;Phishing attacks have become far more convincing in recent years, especially with the rise of AI. What used to be easy-to-spot scams full of typos and awkward language are now polished, personalized, and often indistinguishable from legitimate communication. You might see urgent language like “Act now,” “Your account will be suspended,” or “Unusual activity detected.” The goal is to rush you into clicking a link or sharing sensitive information before you have time to think. &lt;/p&gt;

&lt;p&gt;The best defense is awareness and caution. If something feels off, trust that instinct. Don’t click links or download attachments from unexpected messages, even if they appear to come from a familiar source. &lt;/p&gt;

&lt;h2&gt;
  
  
  5. Lock Down Your Email (Your Most Valuable Account)
&lt;/h2&gt;

&lt;p&gt;Your email account is the gateway to almost everything you do online. It’s where password reset links are sent, where security alerts arrive, and often the primary method for recovering access to other accounts. Because of this, your email is one of the most valuable targets for attackers.&lt;/p&gt;

&lt;p&gt;If someone gains access to your inbox, they can quickly reset passwords for your banking, social media, shopping, and cloud accounts. Many services trust your email identity by default, so compromising it can create a chain reaction that puts your entire digital life at risk.&lt;/p&gt;

&lt;p&gt;That’s why protecting your email needs to be a top priority. Start with a strong, unique password that you don’t use anywhere else. It’s also important to review your recovery options. Make sure your backup email address and phone number are up to date and secure. &lt;/p&gt;

&lt;h2&gt;
  
  
  6. Limit What You Share Online
&lt;/h2&gt;

&lt;p&gt;Oversharing on social media can be a security risk. The more personal details you make public, the easier it becomes for attackers to build a profile about you. Many accounts still rely on prompts like “What’s your birthdate?” or “Where did you go to school?” information that’s often easy to find on social profiles. Also, this data can be used to create convincing phishing attacks. If a cybercriminal knows where you’ve recently traveled, they can create messages that feel personal and legitimate, increasing the chances you’ll trust them.&lt;/p&gt;

&lt;p&gt;Being mindful doesn’t mean you have to stop using social media. It just means treating your personal information like a valuable asset. The less unnecessary detail you expose, the harder it becomes for someone to use it against you.&lt;/p&gt;

&lt;h2&gt;
  
  
  7. Secure Your Home Wi-Fi Network
&lt;/h2&gt;

&lt;p&gt;Your home network is the backbone of your digital life. To secure it, start by changing the default router password, since factory settings are widely known and easy to exploit. Enable strong Wi-Fi encryption, such as WPA3, if your router supports it. This will better protect your data from interception. You can also improve security by renaming your network or hiding its SSID to reduce visibility to casual attackers. An unsecured or poorly configured network can expose everything, from your browsing activity to any device connected to your Wi-Fi.&lt;/p&gt;

&lt;h2&gt;
  
  
  Conclusion
&lt;/h2&gt;

&lt;p&gt;You don’t need advanced tools or deep technical knowledge to protect yourself effectively. What matters most is developing simple, repeatable habits that strengthen your overall security over time. Good cybersecurity habits help you reduce exposure to threats, limit the impact if something does go wrong, and make it harder for attackers to succeed.&lt;/p&gt;

&lt;p&gt;Read more on my blog: &lt;a href="https://www.guardingpearsoftware.com" rel="noopener noreferrer"&gt;www.guardingpearsoftware.com&lt;/a&gt;!&lt;/p&gt;

</description>
    </item>
    <item>
      <title>Running your own Claude Mythos</title>
      <dc:creator>GuardingPearSoftware</dc:creator>
      <pubDate>Sat, 25 Apr 2026 17:57:22 +0000</pubDate>
      <link>https://forem.com/guardingpearsoftware/running-your-own-claude-mythos-565m</link>
      <guid>https://forem.com/guardingpearsoftware/running-your-own-claude-mythos-565m</guid>
      <description>&lt;p&gt;Claude Mythos refers to a frontier-class agentic security system introduced by Anthropic in early 2026, designed to autonomously discover and exploit software vulnerabilities at scale.&lt;/p&gt;

&lt;p&gt;The system became widely discussed because of its reported ability to produce fully working remote code execution exploits from real-world codebases with minimal human guidance. In one described case, an engineer with no security background prompted the system overnight and woke up to a complete exploit chain.&lt;/p&gt;

&lt;p&gt;Claude Mythos preview is reported to achieve:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;93.9% on SWE-bench Verified&lt;/li&gt;
&lt;li&gt;97.6% on USAMO-level math benchmarks&lt;/li&gt;
&lt;li&gt;83.1% on CyberGym security tasks&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;More importantly, it has been described as capable of discovering zero-day vulnerabilities across major operating systems and browsers, which led to Anthropic restricting public access and instead launching Project Glasswing for controlled deployment to selected infrastructure partners.&lt;/p&gt;

&lt;p&gt;This makes Mythos less of a typical model release and more of a controlled security capability.&lt;/p&gt;

&lt;h2&gt;
  
  
  Why Mythos feels like a shift in security research
&lt;/h2&gt;

&lt;p&gt;Mythos represents a structural shift in how vulnerability research is performed.&lt;/p&gt;

&lt;p&gt;Traditional security workflows rely on:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;static analyzers&lt;/li&gt;
&lt;li&gt;fuzzing systems&lt;/li&gt;
&lt;li&gt;manual code inspection&lt;/li&gt;
&lt;li&gt;exploit chaining by human experts&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Mythos replaces much of this with an agentic loop that:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;prioritizes risky code regions&lt;/li&gt;
&lt;li&gt;reasons about data flow and input surfaces&lt;/li&gt;
&lt;li&gt;generates vulnerability hypotheses&lt;/li&gt;
&lt;li&gt;validates findings through tooling and secondary review&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Instead of replacing security tools, it orchestrates them through an LLM-driven workflow.&lt;/p&gt;

&lt;h2&gt;
  
  
  What Mythos actually does under the hood
&lt;/h2&gt;

&lt;p&gt;At a high level, Mythos operates through a structured multi-stage pipeline:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;A codebase is loaded into an isolated environment&lt;/li&gt;
&lt;li&gt;The system scans for high-risk file regions&lt;/li&gt;
&lt;li&gt;The model ranks files by vulnerability likelihood&lt;/li&gt;
&lt;li&gt;Focused analysis is performed on selected files&lt;/li&gt;
&lt;li&gt;A secondary agent validates findings&lt;/li&gt;
&lt;li&gt;Results are aggregated into structured reports&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;File risk is typically categorized as:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;constants, no meaningful risk&lt;/li&gt;
&lt;li&gt;internal utilities&lt;/li&gt;
&lt;li&gt;business logic&lt;/li&gt;
&lt;li&gt;input handling, databases, authentication&lt;/li&gt;
&lt;li&gt;network-facing or cryptographic components&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;The key design principle is prioritization: not all code is equally important.&lt;/p&gt;

&lt;h2&gt;
  
  
  How to recreate the Mythos pipeline
&lt;/h2&gt;

&lt;p&gt;The open-source research scaffold at&lt;br&gt;
&lt;a href="https://github.com/Keyvanhardani/Mythos-research" rel="noopener noreferrer"&gt;https://github.com/Keyvanhardani/Mythos-research&lt;/a&gt;&lt;br&gt;
implements a local, reproducible version of this workflow using general-purpose models like Claude Opus through the Claude Code CLI.&lt;/p&gt;

&lt;p&gt;Created by Keyvan Hardani — Applied AI Researcher and Engineer, the system focuses on structured vulnerability discovery rather than exploitation.&lt;/p&gt;

&lt;p&gt;The pipeline is divided into seven parameterised phases. Phases 0–4 and 6 are open in this edition. Phase 5 (live execution validation) is intentionally excluded for safety and research scope reasons.&lt;/p&gt;
&lt;h3&gt;
  
  
  Phase 0: Language detection
&lt;/h3&gt;

&lt;p&gt;The system identifies the dominant programming language in the target repository. This determines which vulnerability semantics prompt is used, such as language-specific rules for unsafe memory handling, injection patterns, or deserialization risks.&lt;/p&gt;
&lt;h3&gt;
  
  
  Phase 1: Sink-guided slicing
&lt;/h3&gt;

&lt;p&gt;A curated sink catalog (e.g. &lt;code&gt;scripts/lib/sinks/*.txt&lt;/code&gt;) is executed over the codebase using fast search tooling. This produces structured NDJSON entries like:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;category&lt;/li&gt;
&lt;li&gt;pattern&lt;/li&gt;
&lt;li&gt;file&lt;/li&gt;
&lt;li&gt;line&lt;/li&gt;
&lt;li&gt;code snippet&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;This step dramatically reduces search space before any reasoning begins.&lt;/p&gt;
&lt;h3&gt;
  
  
  Phase 2: File ranking
&lt;/h3&gt;

&lt;p&gt;Files are scored based on sink density and risk category distribution. High-signal categories dominate ranking:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;deserialization issues&lt;/li&gt;
&lt;li&gt;code evaluation (eval-like sinks)&lt;/li&gt;
&lt;li&gt;SQL injection surfaces&lt;/li&gt;
&lt;li&gt;prototype pollution&lt;/li&gt;
&lt;li&gt;XXE vulnerabilities&lt;/li&gt;
&lt;li&gt;unsafe framework patterns&lt;/li&gt;
&lt;li&gt;input sanitisation gaps&lt;/li&gt;
&lt;li&gt;browser API misuse&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Files containing only safe variants (e.g. SAFE_* patterns) are deprioritised.&lt;/p&gt;
&lt;h3&gt;
  
  
  Phase 3: Agentic hunt
&lt;/h3&gt;

&lt;p&gt;A separate Claude Code subagent is launched per high-ranked file. Each agent receives:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;sink context for that file&lt;/li&gt;
&lt;li&gt;vulnerability semantics prompt (VSP)&lt;/li&gt;
&lt;li&gt;optional diversity hint for exploration variation&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;These agents independently search for vulnerabilities in parallel.&lt;/p&gt;
&lt;h3&gt;
  
  
  Phase 4: Skeptical validation
&lt;/h3&gt;

&lt;p&gt;Each candidate finding is re-evaluated by a second-pass agent acting as a skeptical reviewer. It reassesses:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;correctness of the vulnerability&lt;/li&gt;
&lt;li&gt;exploitability&lt;/li&gt;
&lt;li&gt;false positive likelihood&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Output labels include:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;CONFIRMED&lt;/li&gt;
&lt;li&gt;FALSE_POSITIVE&lt;/li&gt;
&lt;li&gt;DOWNGRADED&lt;/li&gt;
&lt;li&gt;NEEDS_MORE_INFO&lt;/li&gt;
&lt;/ul&gt;
&lt;h3&gt;
  
  
  Phase 5: Live execution (excluded in this repo)
&lt;/h3&gt;

&lt;p&gt;This stage performs runtime validation of exploits in a controlled execution environment. It is intentionally omitted from the public repository to avoid turning the scaffold into an automated exploitation system.&lt;/p&gt;
&lt;h3&gt;
  
  
  Phase 6: Aggregation
&lt;/h3&gt;

&lt;p&gt;All results are compiled into structured JSON reports containing:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;severity breakdown&lt;/li&gt;
&lt;li&gt;per-phase telemetry (cost, runtime, hits)&lt;/li&gt;
&lt;li&gt;validation outcomes per finding&lt;/li&gt;
&lt;li&gt;deduplicated vulnerability summaries&lt;/li&gt;
&lt;/ul&gt;
&lt;h2&gt;
  
  
  Running your own Mythos locally with Claude Opus
&lt;/h2&gt;

&lt;p&gt;Once dependencies and Claude Code CLI are installed:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;&lt;span class="c"&gt;# 1) clone&lt;/span&gt;
git clone https://github.com/Keyvanhardani/mythos-research.git
&lt;span class="nb"&gt;cd &lt;/span&gt;mythos-research

&lt;span class="c"&gt;# 2) make sure Claude Code CLI is available&lt;/span&gt;
claude &lt;span class="nt"&gt;--version&lt;/span&gt;

&lt;span class="c"&gt;# 3) run against a target directory (read-only)&lt;/span&gt;
bash scripts/mythos-v3.sh /path/to/target &lt;span class="nt"&gt;--max-files&lt;/span&gt; 8 &lt;span class="nt"&gt;--budget&lt;/span&gt; 3.00

&lt;span class="c"&gt;# optional: diverse sampling (K independent hunters per file)&lt;/span&gt;
bash scripts/mythos-v3.sh /path/to/target &lt;span class="nt"&gt;--pass-at-k&lt;/span&gt; 3

&lt;span class="c"&gt;# optional: skip everything that would need exec-validator.sh&lt;/span&gt;
bash scripts/mythos-v3.sh /path/to/target &lt;span class="nt"&gt;--skip-exec&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Optional flags:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;code&gt;--pass-at-k 3&lt;/code&gt; → multiple independent analysis runs per file&lt;/li&gt;
&lt;li&gt;
&lt;code&gt;--skip-exec&lt;/code&gt; → disables execution-related validation&lt;/li&gt;
&lt;li&gt;
&lt;code&gt;--budget&lt;/code&gt; → caps total run cost&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Reports are stored in:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight json"&gt;&lt;code&gt;&lt;span class="err"&gt;reports/&amp;lt;scan-id&amp;gt;/summary.json&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Once started this will look similar to the result of my tiny astronaut simulation game:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;mythos-research % bash scripts/mythos-v3.sh ../astra-nova
&lt;span class="o"&gt;==========================================================&lt;/span&gt;
  mythos-v3 |  scan mythos3_20260424_083334_3957
 target : /Volumes/X/Projects/astra-nova
 model  : claude-opus-4-7
 budget : &lt;span class="nv"&gt;$3&lt;/span&gt;.00 per hunter, max 8 hunters
 report : /Volumes/X/Projects/mythos-research/reports/mythos3_20260424_083334_3957
&lt;span class="o"&gt;==========================================================&lt;/span&gt;
&lt;span class="o"&gt;[&lt;/span&gt;08:33:34] Phase 0 — language detection
&lt;span class="o"&gt;[&lt;/span&gt;08:33:37]   detected: c#
&lt;span class="o"&gt;[&lt;/span&gt;08:33:37] Phase 1 — sink slicing
sink-slicer: 76 hits → /Volumes/X/Projects/mythos-research/reports/mythos3_20260424_083334_3957/slices/
&lt;span class="o"&gt;[&lt;/span&gt;08:33:49]   76 sink hits
&lt;span class="o"&gt;[&lt;/span&gt;08:33:49] Phase 2 — file ranking
&lt;span class="o"&gt;[&lt;/span&gt;08:33:49]   selected 8 files
&lt;span class="o"&gt;[&lt;/span&gt;08:33:49] Phase 3 — agentic hunt &lt;span class="o"&gt;(&lt;/span&gt;parallel&lt;span class="o"&gt;)&lt;/span&gt;
&lt;span class="o"&gt;[&lt;/span&gt;08:33:49]   launch 1/8 &lt;span class="nv"&gt;k&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;1/1 : app/Services/AstronautTrainingService.cs
&lt;span class="o"&gt;[&lt;/span&gt;08:33:49]   launch 2/8 &lt;span class="nv"&gt;k&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;1/1 : app/Planning/MissionScheduler.cs
&lt;span class="o"&gt;[&lt;/span&gt;08:33:49]   launch 3/8 &lt;span class="nv"&gt;k&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;1/1 : app/Telemetry/TelemetryIngestionPipeline.cs
&lt;span class="o"&gt;[&lt;/span&gt;08:33:49]   launch 4/8 &lt;span class="nv"&gt;k&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;1/1 : app/AI/CrewEvaluationEngine.cs
&lt;span class="o"&gt;[&lt;/span&gt;08:33:49]   launch 5/8 &lt;span class="nv"&gt;k&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;1/1 : app/Integrations/ResearchDataConnector.cs
&lt;span class="o"&gt;[&lt;/span&gt;08:33:49]   launch 6/8 &lt;span class="nv"&gt;k&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;1/1 : app/Simulations/TrainingSimulationEngine.cs
&lt;span class="o"&gt;[&lt;/span&gt;08:33:49]   launch 7/8 &lt;span class="nv"&gt;k&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;1/1 : app/Core/WorkflowOrchestrator.cs
&lt;span class="o"&gt;[&lt;/span&gt;08:33:49]   launch 8/8 &lt;span class="nv"&gt;k&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;1/1 : app/Core/AstraNovaWorkflowEngine.cs
  ✓ app/Services/AstronautTrainingService.cs
  ✓ app/Planning/MissionScheduler.cs
  ✓ app/Telemetry/TelemetryIngestionPipeline.cs
  ✓ app/AI/CrewEvaluationEngine.cs
  ✓ app/Integrations/ResearchDataConnector.cs
  ✓ app/Simulations/TrainingSimulationEngine.cs
  ✓ app/Core/WorkflowOrchestrator.cs
  ✓ app/Core/AstraNovaWorkflowEngine.cs
&lt;span class="o"&gt;[&lt;/span&gt;08:35:21]   progress 1/8 hunters &lt;span class="nb"&gt;complete&lt;/span&gt;
&lt;span class="o"&gt;[&lt;/span&gt;08:35:21]   progress 2/8 hunters &lt;span class="nb"&gt;complete&lt;/span&gt;
&lt;span class="o"&gt;[&lt;/span&gt;08:35:21]   progress 3/8 hunters &lt;span class="nb"&gt;complete&lt;/span&gt;
&lt;span class="o"&gt;[&lt;/span&gt;08:35:21]   progress 4/8 hunters &lt;span class="nb"&gt;complete&lt;/span&gt;
&lt;span class="o"&gt;[&lt;/span&gt;08:35:21]   progress 5/8 hunters &lt;span class="nb"&gt;complete&lt;/span&gt;
&lt;span class="o"&gt;[&lt;/span&gt;08:35:21]   progress 6/8 hunters &lt;span class="nb"&gt;complete&lt;/span&gt;
&lt;span class="o"&gt;[&lt;/span&gt;08:35:21]   progress 7/8 hunters &lt;span class="nb"&gt;complete&lt;/span&gt;
&lt;span class="o"&gt;[&lt;/span&gt;08:35:21]   progress 8/8 hunters &lt;span class="nb"&gt;complete&lt;/span&gt;
&lt;span class="o"&gt;[&lt;/span&gt;08:35:21] Phase 4 — validation
&lt;span class="o"&gt;[&lt;/span&gt;08:35:21] Phase 5 — live-exec validation &lt;span class="o"&gt;(&lt;/span&gt;min-severity&lt;span class="o"&gt;=&lt;/span&gt;HIGH&lt;span class="o"&gt;)&lt;/span&gt;
&lt;span class="o"&gt;[&lt;/span&gt;08:35:21]   WARN: exec-validator.sh missing or not executable&lt;span class="p"&gt;;&lt;/span&gt; skipping phase 5
&lt;span class="o"&gt;[&lt;/span&gt;08:35:21] Phase 6 — aggregate

&lt;span class="o"&gt;==========================================================&lt;/span&gt;
  SCAN COMPLETE
  summary : /Volumes/X/Projects/mythos-research/reports/mythos3_20260424_083334_3957/summary.json
  logs    : /Volumes/X/Projects/mythos-research/logs/mythos3_20260424_083334_3957/
&lt;span class="o"&gt;==========================================================&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Inside the created reports and logs directories you will the findings. For example for the class &lt;em&gt;app/Services/AstronautTrainingService.cs&lt;/em&gt; it looks like:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight json"&gt;&lt;code&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
  &lt;/span&gt;&lt;span class="nl"&gt;"findings"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="nl"&gt;"severity"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"LOW"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="nl"&gt;"title"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"Non-critical logging verbosity in training initialization"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="nl"&gt;"location"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"L118 initializeTrainingSession()"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="nl"&gt;"description"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"Training session initialization logs full simulation metadata (astronaut role, scenario ID, and environment preset) at INFO level. While no sensitive data or secrets are present, the verbosity may slightly increase log noise in high-throughput simulation runs."&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
  &lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;&lt;span class="w"&gt;
  &lt;/span&gt;&lt;span class="nl"&gt;"verdict"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"PASS_WITH_MINOR_ISSUE"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
  &lt;/span&gt;&lt;span class="nl"&gt;"notes"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"All execution paths in AstronautTrainingService.cs operate on internally generated simulation data with no user-controlled or external inputs. Scenario configuration and telemetry streams are strictly sandboxed and deterministic. No injection points, unsafe deserialization, or privilege boundary crossings were identified. The only issue is a low-severity logging verbosity concern that does not impact security posture."&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h2&gt;
  
  
  What you can realistically expect (and what you cannot)
&lt;/h2&gt;

&lt;div class="table-wrapper-paragraph"&gt;&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Capability&lt;/th&gt;
&lt;th&gt;Performance in Mythos-style systems&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;Crash-level bugs&lt;/td&gt;
&lt;td&gt;strong&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Input validation issues&lt;/td&gt;
&lt;td&gt;strong&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Logic vulnerabilities&lt;/td&gt;
&lt;td&gt;moderate to strong&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Full exploit chains&lt;/td&gt;
&lt;td&gt;limited&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Multi-step memory corruption exploitation&lt;/td&gt;
&lt;td&gt;weak&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;&lt;/div&gt;

&lt;p&gt;The system is strongest at discovery and classification, not full exploit engineering.&lt;/p&gt;

&lt;h2&gt;
  
  
  Why this matters for game developers
&lt;/h2&gt;

&lt;p&gt;For game developers, this approach is especially relevant in:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;multiplayer networking code&lt;/li&gt;
&lt;li&gt;modding or scripting interfaces&lt;/li&gt;
&lt;li&gt;serialization layers (save systems, replay systems)&lt;/li&gt;
&lt;li&gt;backend APIs and authentication logic&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;It helps surface:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;client trust violations&lt;/li&gt;
&lt;li&gt;unsafe deserialization in save files&lt;/li&gt;
&lt;li&gt;scripting engine escape vectors&lt;/li&gt;
&lt;li&gt;network desync exploit paths&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;It is particularly useful as a pre-release security layer that sits before manual penetration testing.&lt;/p&gt;

&lt;h2&gt;
  
  
  Conclusion: From tools to structured reasoning systems
&lt;/h2&gt;

&lt;p&gt;Claude Mythos demonstrates a broader shift in software security: The value is no longer in isolated tools or prompts, but in structured reasoning pipelines.&lt;/p&gt;

&lt;p&gt;The Mythos Research repository shows that even without proprietary internal models, a large part of this capability can be reproduced through:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;decomposition of tasks&lt;/li&gt;
&lt;li&gt;sink-driven prioritization&lt;/li&gt;
&lt;li&gt;multi-agent orchestration&lt;/li&gt;
&lt;li&gt;skeptical validation loops&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;In practice, it turns a general-purpose language model into a coordinated security research system, one that developers can now experiment with directly.&lt;/p&gt;

&lt;p&gt;Read more on my blog: &lt;a href="https://www.guardingpearsoftware.com" rel="noopener noreferrer"&gt;www.guardingpearsoftware.com&lt;/a&gt;!&lt;/p&gt;

</description>
    </item>
    <item>
      <title>Should Companies Pay Ransomware Attackers?</title>
      <dc:creator>GuardingPearSoftware</dc:creator>
      <pubDate>Tue, 21 Apr 2026 17:37:31 +0000</pubDate>
      <link>https://forem.com/guardingpearsoftware/should-companies-pay-ransomware-attackers-2o1k</link>
      <guid>https://forem.com/guardingpearsoftware/should-companies-pay-ransomware-attackers-2o1k</guid>
      <description>&lt;p&gt;Ransomware has become one of the most disruptive threats in cybersecurity. According to the Bitsight 2025 State of the Underground report, ransomware activity surged sharply in 2024, with attacks increasing by almost 25% and ransomware group leak sites rising by 53%. This raises an important question: if a company is compromised, should it pay the ransom demand or not?&lt;/p&gt;

&lt;p&gt;There is no simple yes-or-no answer. But most cybersecurity experts, governments, and law enforcement agencies strongly advise against paying. Still, many organizations continue to do so. Let’s break down why.&lt;/p&gt;

&lt;h2&gt;
  
  
  What are the different levels of Ransomware extortion?
&lt;/h2&gt;

&lt;h3&gt;
  
  
  Single Extortion
&lt;/h3&gt;

&lt;p&gt;Attackers gain access to a system, encrypt files, and then demand payment in exchange for a decryption key. The damage is mainly operational, and organizations lose access to critical systems, data, and workflows. If backups are unavailable or outdated, recovery becomes difficult.&lt;/p&gt;

&lt;h3&gt;
  
  
  Double Extortion
&lt;/h3&gt;

&lt;p&gt;Before encrypting files, attackers steal sensitive data such as customer records, financial information, or internal documents. If the victim refuses to pay, the attackers threaten to leak or sell the stolen data online. This adds reputational damage, legal risks, and potential regulatory penalties to the already existing operational disruption.&lt;/p&gt;

&lt;h3&gt;
  
  
  Triple Extortion
&lt;/h3&gt;

&lt;p&gt;In triple extortion, attackers go beyond the organization itself and target its wider ecosystem. They may contact customers, business partners, or employees directly, warning them that their data has been compromised. Some groups also launch Distributed Denial of Service (DDoS) attacks to overwhelm the company’s online services, making websites or apps unusable. This combination increases urgency and public visibility, making the attack harder to ignore.&lt;/p&gt;

&lt;h3&gt;
  
  
  Email Extortion
&lt;/h3&gt;

&lt;p&gt;A growing tactic involves using stolen data to send targeted emails to individuals connected to the organization.&lt;br&gt;
These emails may threaten to expose personal or sensitive information unless a ransom is paid. By targeting employees, customers, or partners directly, attackers aim to create panic, embarrassment, and internal pressure on the organization to resolve the situation quickly.&lt;/p&gt;

&lt;h2&gt;
  
  
  Why Some Companies Choose to Pay
&lt;/h2&gt;

&lt;h3&gt;
  
  
  1. Faster Recovery
&lt;/h3&gt;

&lt;p&gt;Ransomware attacks can bring entire systems to a standstill by locking employees out of critical files, applications, and infrastructure. For businesses that rely on real-time operations, such as healthcare providers, logistics companies, or financial services, even a few hours of downtime can cause serious disruptions.&lt;br&gt;
While recovery from backups is the safest route, it can be slow, complex, and sometimes incomplete. Systems may need to be rebuilt, data restored, and vulnerabilities patched before operations can resume. Paying the ransom may be seen as a shortcut to regain access quickly.&lt;/p&gt;

&lt;h3&gt;
  
  
  2. Financial Pressure
&lt;/h3&gt;

&lt;p&gt;The financial impact of downtime can be severe. Lost revenue, halted production, missed transactions, and contractual penalties can quickly add up to millions of dollars, especially for large enterprises. On top of that, companies may face additional costs such as incident response, legal fees, and regulatory fines.&lt;br&gt;
When compared to these mounting losses, the ransom demand, though often substantial, may appear to be the lesser of two evils. Decision-makers may calculate that a ransom is more financially viable than enduring prolonged operational paralysis and reputational fallout.&lt;/p&gt;

&lt;h3&gt;
  
  
  3. Data Sensitivity
&lt;/h3&gt;

&lt;p&gt;Ransomware attacks often involve double extortion, where attackers not only encrypt data but also steal it. This data can include customer records, personal identifiable information, intellectual property, financial documents, or confidential communications. The potential consequences of a data leak, such as loss of customer trust, legal liabilities, regulatory penalties, and competitive disadvantage, can be devastating. To avoid these outcomes, some organizations choose to pay in hopes of preventing the data from being exposed.&lt;/p&gt;

&lt;h3&gt;
  
  
  4. Lack of Backups
&lt;/h3&gt;

&lt;p&gt;A strong backup strategy is one of the most effective defenses against ransomware. However, not all organizations have reliable, up-to-date, and secure backups. In some cases, backups may be outdated, incomplete, or even compromised during the attack if they were connected to the same network.&lt;br&gt;
Without viable backups, recovery becomes extremely difficult. Rebuilding systems from scratch and recreating lost data can take weeks or months, if it’s even possible. For organizations in this position, paying the ransom may feel like the only realistic option to regain access to critical data and resume operations.&lt;/p&gt;

&lt;h2&gt;
  
  
  Why Experts Say “Do NOT Pay”
&lt;/h2&gt;

&lt;p&gt;Despite the short-term pressures that push companies toward paying, cybersecurity experts, law enforcement agencies, and governments strongly discourage it for the reasons explained below.&lt;/p&gt;

&lt;h3&gt;
  
  
  1. No Guarantee of Data Recovery
&lt;/h3&gt;

&lt;p&gt;Paying a ransom does not guarantee that an organization will regain access to its data or systems. Ransomware groups operate outside the law, so there is no accountability if they fail to deliver on their promises.&lt;br&gt;
In many cases, victims receive decryption tools that are slow, buggy, or only partially effective, leaving large portions of data permanently inaccessible. Some attackers provide incorrect or incomplete keys, while others disappear entirely after receiving payment.&lt;br&gt;
Even when decryption tools work, the process can take days or weeks, prolonging downtime. Studies and incident response reports have consistently shown that only a relatively small percentage of organizations fully recover all their data after paying, making it a high-risk gamble rather than a reliable solution.&lt;/p&gt;

&lt;h3&gt;
  
  
  2. Encourages More Attacks
&lt;/h3&gt;

&lt;p&gt;Ransomware is a business model built on profit. Every successful payment reinforces that model and signals to attackers that their tactics work.&lt;br&gt;
The money collected is often reinvested into expanding operations, funding the development of more advanced malware, purchasing zero-day vulnerabilities, and recruiting affiliates through “ransomware-as-a-service” programs. This creates a cycle where attacks become more frequent, more sophisticated, and more widespread.&lt;br&gt;
By paying, organizations unintentionally contribute to the growth of the ransomware ecosystem, increasing the likelihood that other businesses, and even themselves, will be targeted in the future.&lt;/p&gt;

&lt;h3&gt;
  
  
  3. You May Become a Repeat Target
&lt;/h3&gt;

&lt;p&gt;Organizations that pay ransoms may be flagged as high-value targets. Cybercriminal groups often share or sell information about victims within underground networks, including details about who paid and how much.&lt;br&gt;
As a result, companies that pay once may face follow-up attacks from the same group or entirely different attackers. In some cases, criminals exploit the same vulnerabilities again if they were not properly fixed after the initial breach.&lt;br&gt;
Research has shown that a large percentage of organizations that pay, around 80%, experience subsequent attacks. This creates a dangerous cycle where companies become trapped in repeated incidents, each one compounding financial and operational damage.&lt;/p&gt;

&lt;h3&gt;
  
  
  4. Legal and Ethical Issues
&lt;/h3&gt;

&lt;p&gt;Paying ransomware demands can expose organizations to legal risks. In some jurisdictions, it may be illegal to send money to certain individuals or groups, especially if they are linked to sanctioned entities or nation-state actors. Violating these regulations can result in fines, penalties, or further legal consequences.&lt;br&gt;
Beyond legality, there are ethical concerns. Ransom payments can fund organized cybercrime, which may be connected to other serious activities such as fraud, human exploitation, or geopolitical threats. Organizations must weigh whether resolving their immediate crisis justifies contributing to these harms.&lt;/p&gt;

&lt;h3&gt;
  
  
  5. Data May Still Be Leaked
&lt;/h3&gt;

&lt;p&gt;Payment does not guarantee that stolen data will be deleted or kept confidential. In “double extortion” scenarios, attackers already possess copies of sensitive information before demanding payment.&lt;br&gt;
Even if they promise to delete the data, there is no way to verify that claim. The information may still be sold on dark web marketplaces, shared with other criminal groups, or leaked at a later date.&lt;br&gt;
In some cases, attackers have demanded additional payments after the initial ransom, threatening to release the data anyway. This means that paying does not eliminate the consequences of a breach; it only adds another layer of uncertainty and risk.&lt;/p&gt;

&lt;h2&gt;
  
  
  Prevention Over Payment
&lt;/h2&gt;

&lt;p&gt;Rather than waiting to decide whether to pay a ransom, many organizations are shifting their focus to stopping attacks before they cause serious damage.&lt;/p&gt;

&lt;h3&gt;
  
  
  1. Regular, Secure Backups
&lt;/h3&gt;

&lt;p&gt;Maintaining frequent backups is one of the most effective defenses against ransomware. Organizations are now prioritizing not just backups, but secure ones, especially offline or “air-gapped” backups that attackers cannot easily access or encrypt.&lt;br&gt;
Well-tested backup systems allow companies to restore data quickly, minimizing downtime and eliminating the need to rely on attackers for recovery.&lt;/p&gt;

&lt;h3&gt;
  
  
  2. Strong Cybersecurity Practices
&lt;/h3&gt;

&lt;p&gt;Basic security hygiene plays a huge role in prevention. This includes keeping systems updated with the latest patches, continuously monitoring networks for suspicious activity, and using tools that can detect and block threats early.&lt;br&gt;
Layered defenses such as firewalls, endpoint protection, and access controls make it harder for attackers to gain a foothold in the first place.&lt;/p&gt;

&lt;h3&gt;
  
  
  3. Incident Response Plans
&lt;/h3&gt;

&lt;p&gt;Even with strong defenses, no system is completely immune. That’s why having a clear, tested incident response plan is critical.&lt;br&gt;
These plans outline exactly what to do during an attack, who to notify, how to isolate affected systems, and how to begin recovery. A fast, coordinated response can reduce the impact of an incident.&lt;/p&gt;

&lt;h3&gt;
  
  
  4. Employee Awareness
&lt;/h3&gt;

&lt;p&gt;People are often the first line of defense. Many attacks begin with phishing emails or social engineering tactics that trick employees into clicking malicious links or sharing credentials.&lt;br&gt;
Regular training helps staff recognize suspicious behavior, report potential threats, and avoid common mistakes. A well-informed team can stop an attack before it even starts.&lt;/p&gt;

&lt;h2&gt;
  
  
  A Changing Trend: Fewer Companies Are Paying
&lt;/h2&gt;

&lt;p&gt;Fewer companies are choosing to pay ransoms compared to previous years. Increased awareness of the risks, such as repeat attacks, no guarantee of data recovery, and potential legal consequences, has made organizations more cautious. Organizations are putting more resources into prevention and recovery rather than relying on payment. &lt;br&gt;
Some governments are actively discouraging or even considering bans on ransom payments. The goal is to reduce the financial incentives that drive cybercriminal activity.&lt;/p&gt;

&lt;h2&gt;
  
  
  Conclusion
&lt;/h2&gt;

&lt;p&gt;In most cases, companies should not pay ransomware attackers. While paying may seem like a quick solution to restore access to systems or data, it is risky and unreliable, with no guarantee that attackers will keep their promises or refrain from targeting the organization again. More importantly, paying ransoms encourages and funds further cybercrime. A smarter and more sustainable approach is for organizations to prepare in advance, strengthen their cybersecurity defenses, and ensure they have reliable recovery systems in place so they can respond to attacks without depending on cybercriminals.&lt;/p&gt;

&lt;p&gt;Read more on my blog: &lt;a href="https://www.guardingpearsoftware.com" rel="noopener noreferrer"&gt;www.guardingpearsoftware.com&lt;/a&gt;!&lt;/p&gt;

</description>
    </item>
    <item>
      <title>The Dangers of Browser Extensions</title>
      <dc:creator>GuardingPearSoftware</dc:creator>
      <pubDate>Tue, 14 Apr 2026 15:46:01 +0000</pubDate>
      <link>https://forem.com/guardingpearsoftware/the-dangers-of-browser-extensions-448m</link>
      <guid>https://forem.com/guardingpearsoftware/the-dangers-of-browser-extensions-448m</guid>
      <description>&lt;p&gt;Most of us have installed a browser extension at some point. Whether it’s an ad blocker, translator, spellchecker, or another handy tool. There are now over 137,000 extensions on Google Chrome alone. However, these tools can also introduce serious security and privacy risks. A recent study found that around 280 million Google Chrome users may have unknowingly installed harmful browser extensions. This article explores why browser extensions can be dangerous, how attackers exploit them, and what users and developers can do to stay safe.&lt;/p&gt;

&lt;h2&gt;
  
  
  What Are Browser Extensions?
&lt;/h2&gt;

&lt;p&gt;Browser extensions are small software programs that add functionality to web browsers like Google Chrome, Mozilla Firefox, and Microsoft Edge. They integrate directly into your browsing environment and can interact with websites, modify content, and access browser data.&lt;/p&gt;

&lt;h2&gt;
  
  
  Why Browser Extensions Are a Security Risk
&lt;/h2&gt;

&lt;h3&gt;
  
  
  1. Excessive Permissions
&lt;/h3&gt;

&lt;p&gt;One of the biggest concerns with browser extensions is the level of access they often request. Many extensions ask for broad permissions, such as the ability to read and change all your data on the websites you visit, as well as access to cookies, tabs, and your browsing history. While these permissions may be necessary for certain features to function properly, they also open the door to potential misuse.&lt;/p&gt;

&lt;p&gt;With such extensive access, an extension can monitor nearly everything you do online. It may track your activity across websites, capture sensitive information like login credentials, or even alter web pages in real time without your knowledge. This level of control can be particularly dangerous if the extension is malicious or becomes compromised.&lt;/p&gt;

&lt;h3&gt;
  
  
  2. Data Harvesting and Privacy Violations
&lt;/h3&gt;

&lt;p&gt;Some extensions generate revenue by harvesting and selling information such as browsing habits, search queries, location data, and even personal identifiers. What makes this particularly concerning is that data collection is not limited to obviously malicious extensions. Even seemingly legitimate tools have been found quietly gathering user information and transmitting it to third-party servers without clear disclosure.&lt;/p&gt;

&lt;p&gt;In many cases, users unknowingly give consent to this level of access when installing an extension, without fully understanding how much data is being collected or how it may be used.&lt;/p&gt;

&lt;h3&gt;
  
  
  3. Malicious Extensions Disguised as Legitimate Tools
&lt;/h3&gt;

&lt;p&gt;Another serious threat comes from malicious extensions that are designed to look like trusted or popular tools. Cybercriminals often create convincing copies of well-known extensions, making them appear useful and safe to install.&lt;/p&gt;

&lt;p&gt;Once installed, these fake extensions can carry out a range of harmful activities. They may inject unwanted ads or malicious scripts into web pages, redirect users to phishing websites, or steal sensitive information such as passwords and cryptocurrency wallet details.&lt;/p&gt;

&lt;p&gt;Because these extensions often look legitimate and promise helpful features, users may install them without suspicion. This makes it easier for attackers to exploit trust and gain access to valuable personal and financial data.&lt;/p&gt;

&lt;h3&gt;
  
  
  4. Supply Chain Attacks
&lt;/h3&gt;

&lt;p&gt;Even trusted browser extensions can become risky over time due to supply chain attacks. In these scenarios, a legitimate extension is either acquired by a malicious actor or compromised through a security breach.&lt;/p&gt;

&lt;p&gt;Once control is gained, the attacker can push a malicious update to all users of the extension. Because browser extensions typically update automatically, this harmful code can be delivered silently without the user noticing any change. As a result, a once safe extension can suddenly begin executing malicious activities, putting users’ data and systems at risk without any clear warning signs.&lt;/p&gt;

&lt;h3&gt;
  
  
  5. Session Hijacking and Account Takeover
&lt;/h3&gt;

&lt;p&gt;Browser extensions that have access to cookies can be a serious security threat. Cookies often store session data that keeps users logged into websites, and if an extension can access this information, it may be able to hijack active sessions.&lt;/p&gt;

&lt;p&gt;This means attackers could gain access to accounts without needing a password, bypass multi-factor authentication, and act as the user on various platforms. In effect, they can take over accounts without triggering the usual login security checks.&lt;/p&gt;

&lt;p&gt;This type of attack is particularly dangerous when it targets sensitive platforms such as email services, banking applications, and developer tools, where unauthorized access can lead to significant personal, financial, or professional damage.&lt;/p&gt;

&lt;h3&gt;
  
  
  6. Poorly Secured Extensions
&lt;/h3&gt;

&lt;p&gt;Not all browser extension risks come from deliberate malicious intent. In many cases, the danger lies in extensions that are simply poorly developed or maintained. These may rely on weak security practices, contain unpatched vulnerabilities, or store sensitive data in insecure ways.&lt;/p&gt;

&lt;p&gt;Such weaknesses create opportunities for attackers to exploit the extension as an entry point. Even if the extension itself is not designed to cause harm, its flaws can be used to access user data, inject malicious code, or compromise the overall security of the browser.&lt;/p&gt;

&lt;p&gt;As a result, poorly secured extensions can put users at risk indirectly, making them just as dangerous as intentionally malicious ones.&lt;/p&gt;

&lt;h2&gt;
  
  
  Why Browser Stores Don’t Catch Everything
&lt;/h2&gt;

&lt;p&gt;Official marketplaces like the Chrome Web Store and Firefox Add-ons platform do carry out security checks, but they are not completely foolproof. While these platforms want to protect users, the scale and complexity of extensions make it difficult to catch every threat.&lt;/p&gt;

&lt;p&gt;One major challenge is the reliance on automated review systems, which can overlook hidden or well-disguised malicious code. In addition, harmful behavior may not appear until after an extension is approved, especially when attackers introduce it through later updates. Detection of such updates can also be delayed, giving malicious extensions more time to operate undetected.&lt;/p&gt;

&lt;p&gt;Attackers further complicate detection by using sophisticated obfuscation techniques to hide their code and intentions. As a result, even dangerous extensions can slip through the review process and remain active for long periods, putting users at risk.&lt;/p&gt;

&lt;h2&gt;
  
  
  How to Stay Safe as a User
&lt;/h2&gt;

&lt;p&gt;&lt;strong&gt;Install only what you truly need&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Many users accumulate multiple add-ons over time, increasing their exposure without realizing it. Each additional extension creates another potential entry point for security or privacy issues, so keeping your setup minimal helps limit risk.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Review permissions carefully before installing&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Before installing any extension, take time to carefully review the permissions it requests. If an extension is asking for access that seems unrelated to its purpose, that’s a strong warning sign. For example, a simple note-taking tool should not need access to all your browsing data. Being mindful of permissions helps you avoid granting unnecessary control over your information.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Check developer reputation and user reviews&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;It’s also important to check the developer’s reputation and read user reviews. Established developers with a history of maintaining their extensions are generally more trustworthy. Reviews can reveal hidden issues, such as suspicious behavior or recent changes after updates. Be cautious of extensions with very few downloads, limited feedback, or vague descriptions, as these may indicate low credibility or potential risk.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Regularly audit and remove unused extensions&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Regularly auditing your installed extensions is another key habit. Remove anything you no longer use, as outdated or unused extensions can still access your data and may not receive timely security updates.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Keep your browser updated&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Keeping your browser itself updated is equally important, as updates often include security patches that protect against known vulnerabilities.&lt;/p&gt;

&lt;h2&gt;
  
  
  Conclusion
&lt;/h2&gt;

&lt;p&gt;Browser extensions offer undeniable convenience, but they also introduce serious and often overlooked security risks. Because they operate inside the browser with deep access to user data and web activity, they can easily become tools for surveillance, data theft, or malicious manipulation when misused.&lt;/p&gt;

&lt;p&gt;While not all extensions are harmful, the growing number of privacy violations, supply chain attacks, and permission abuse cases shows that trust alone is not enough. Users must be intentional about what they install, regularly review their extensions, and understand the level of access they are granting.&lt;/p&gt;

&lt;p&gt;Read more on my blog: &lt;a href="https://www.guardingpearsoftware.com" rel="noopener noreferrer"&gt;www.guardingpearsoftware.com&lt;/a&gt;!&lt;/p&gt;

</description>
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