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    <title>Forem: Jem</title>
    <description>The latest articles on Forem by Jem (@gem_hell).</description>
    <link>https://forem.com/gem_hell</link>
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    <item>
      <title>[Boost]</title>
      <dc:creator>Jem</dc:creator>
      <pubDate>Tue, 03 Feb 2026 22:57:02 +0000</pubDate>
      <link>https://forem.com/gem_hell/-4goc</link>
      <guid>https://forem.com/gem_hell/-4goc</guid>
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  &lt;a href="https://dev.to/francistrdev/i-vibe-coded-a-multiplayer-asl-game-using-mqtt-480" class="crayons-story__hidden-navigation-link"&gt;I Vibe Coded a Multiplayer ASL Game using MQTT! 🌐&lt;/a&gt;


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          I Vibe Coded a Multiplayer ASL Game using MQTT! 🌐
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</description>
      <category>mqtt</category>
      <category>webdev</category>
      <category>discuss</category>
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    </item>
    <item>
      <title>[Boost]</title>
      <dc:creator>Jem</dc:creator>
      <pubDate>Wed, 28 Jan 2026 00:32:50 +0000</pubDate>
      <link>https://forem.com/gem_hell/-2f97</link>
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</description>
      <category>architecture</category>
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      <category>java</category>
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    <item>
      <title>[Boost]</title>
      <dc:creator>Jem</dc:creator>
      <pubDate>Mon, 26 Jan 2026 16:56:21 +0000</pubDate>
      <link>https://forem.com/gem_hell/-41n9</link>
      <guid>https://forem.com/gem_hell/-41n9</guid>
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  &lt;a href="https://dev.to/moibra/best-game-engine-to-start-with-in-2026-3hne" class="crayons-story__hidden-navigation-link"&gt;Best game engine to start with in 2026?&lt;/a&gt;


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          &lt;a href="https://dev.to/moibra/best-game-engine-to-start-with-in-2026-3hne" class="crayons-story__tertiary fs-xs"&gt;&lt;time&gt;Jan 25&lt;/time&gt;&lt;span class="time-ago-indicator-initial-placeholder"&gt;&lt;/span&gt;&lt;/a&gt;
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          Best game engine to start with in 2026?
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</description>
      <category>discuss</category>
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    <item>
      <title>[Boost]</title>
      <dc:creator>Jem</dc:creator>
      <pubDate>Mon, 05 Jan 2026 18:29:20 +0000</pubDate>
      <link>https://forem.com/gem_hell/-d15</link>
      <guid>https://forem.com/gem_hell/-d15</guid>
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</description>
      <category>musicmonday</category>
      <category>playlist</category>
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    </item>
    <item>
      <title>Five Games for the Halloween Season 🎃</title>
      <dc:creator>Jem</dc:creator>
      <pubDate>Fri, 24 Oct 2025 22:11:21 +0000</pubDate>
      <link>https://forem.com/gem_hell/five-games-for-the-halloween-season-47mh</link>
      <guid>https://forem.com/gem_hell/five-games-for-the-halloween-season-47mh</guid>
      <description>&lt;p&gt;Personally, I'm a huge horror movie fan. At the first sign of the Fall season, I start my annual horror movie marathon. While I often get movie recommendations for my Halloween film binge, I rarely hear people talk about their favorite video games for spooky season.&lt;/p&gt;

&lt;h1&gt;
  
  
  Resident Evil 2
&lt;/h1&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fcjmema3te5j2nq0z6an6.jpg" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fcjmema3te5j2nq0z6an6.jpg" alt="Resident Evil 2: Police officer Leon Kennedy and civilian Claire Redfield stand back to back in the pouring rain, pistols in hand. Behind them, a destroyed city littered with abandoned cars and debris." width="800" height="412"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;I've been a huge fan of the &lt;em&gt;Resident Evil&lt;/em&gt; series ever since the Gamecube remakes of the early 00s. Sure, they're a bit campy and the story doesn't hold up to much scrutiny, but the early games really did define the survival horror genre, and there are some genuinely terrifying moments throughout the series. The 2019 remake of &lt;em&gt;Resident Evil 2&lt;/em&gt; is pretty flawless in my opinion, and a great introduction to anyone new to the series.&lt;/p&gt;

&lt;h1&gt;
  
  
  What Remains of Edith Finch
&lt;/h1&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fsadwvehl2chrqzlr6nr1.jpg" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fsadwvehl2chrqzlr6nr1.jpg" alt="What Remains of Edith Finch: A lone house by a lake in the woods with a makeshift tower addition that stretches far above the treeline." width="800" height="370"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;A lesser known title but still a critical indie success, &lt;em&gt;What Remains of Edith Finch&lt;/em&gt; is a whimsical mystery where the player takes control of the title character to explore her labyrinthine childhood home. It's a slow-paced game, but the developers are masters at building atmosphere and suspense. This is an emotional tale of generational trauma and the complex relationship we can have with our own memories. It's definitely one I will never forget.&lt;/p&gt;

&lt;h1&gt;
  
  
  Firewatch
&lt;/h1&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fioe2vixe3sysvhd3qnbz.jpg" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fioe2vixe3sysvhd3qnbz.jpg" alt="The small silhouette of a man with a hiking pack stands atop a cliff. He looks out across a large valley with pine trees and a river to a lookout tower on a far mountain as the sun sets, casting everything in a vibrant orange hue." width="800" height="425"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Similar to &lt;em&gt;Edith Finch&lt;/em&gt;, &lt;em&gt;Firewatch&lt;/em&gt; is a story-driven exploration game with beautiful art direction and unforgettable atmosphere. After a traumatic series of events, Henry takes a job as a fire lookout in the remote Wyoming wilderness. He spends his days patrolling the forest, guided by his supervisor Delilah, with whom he can only communicate via walkie-talkie. The solitude he seeks, however, isn't so easily won, as Henry soon finds he may not be the only person living among the trees. &lt;/p&gt;

&lt;h1&gt;
  
  
  The Last of Us 1 &amp;amp; 2
&lt;/h1&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fe0u8xqybdzb5oxy7ye5r.jpg" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fe0u8xqybdzb5oxy7ye5r.jpg" alt="A collage format: a young woman wearing a backpack fills the view, she appears beleaguered and scraped up. Another woman stands in the foreground holding a shotgun. She is cast in the red light of a fire. In the background is the destroyed city of Seattle." width="800" height="450"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Finally, I know I'm late to the game (no pun intended), but I just recently played through &lt;em&gt;The Last of Us&lt;/em&gt; series for the first time and... wow, that was a wild ride. If you haven't played them already I cannot recommend these games more highly. This is some of the best storytelling in a game I've ever experienced. I know the second game was particularly controversial for some, but most great works of art tend to ruffle some feathers.&lt;/p&gt;

&lt;p&gt;Alright, now it's your turn: &lt;strong&gt;What are some of your favorite games to play this time of year?&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;They don't have to be scary. I personally would love to play some more cozy games that evoke the Fall season. 🍂&lt;/p&gt;

</description>
      <category>halloween</category>
      <category>horrorgames</category>
      <category>exploration</category>
      <category>mystery</category>
    </item>
    <item>
      <title>The Unwritten Language of Video Games</title>
      <dc:creator>Jem</dc:creator>
      <pubDate>Thu, 23 Oct 2025 18:49:21 +0000</pubDate>
      <link>https://forem.com/gem_hell/the-unwritten-language-of-video-games-4l8n</link>
      <guid>https://forem.com/gem_hell/the-unwritten-language-of-video-games-4l8n</guid>
      <description>&lt;p&gt;Gaming is a language, and like any language there is a culture built around it which is run by unspoken rules and norms. Take for example the game controller: I was a Nintendo kid who started on the original NES all the way up through the Wii. You can trace Nintendo's design philosophy through their controller design - the buttons, all letter-based, use similar layouts, with the A button being the primary action button, followed by B and so on. This allows for Nintendo users to pick up virtually any game and rely on this muscle memory to dive in quickly.&lt;/p&gt;

&lt;p&gt;When I purchased my first PlayStation console a few years ago I had to completely start from scratch. With their shape-based button system, I had a much larger barrier to entry, even with games I had been playing for years on other systems.&lt;/p&gt;

&lt;p&gt;Similarly, different genres of games have their own language. For fans of the first person shooter genre it's almost second nature to check dead bodies for loot. In an action game you don't bother checking a door with a bunch of boxes in front of it, because you know it can't be opened. Is there a wall covered in vines in an open world game? You can probably climb it. So on and so forth.&lt;/p&gt;

&lt;p&gt;This sort of visual language is often not something that is explicitly communicated to players. Some games might do a better job of tutorializing their experience, but for many first time players, these visual clues can feel abstract and overwhelming.&lt;/p&gt;

&lt;p&gt;These are things I've noticed over the years when trying to introduce friends to some of my most beloved games. For example, &lt;em&gt;Red Dead Redemption 2&lt;/em&gt; is a very forgiving game compared to many of its contemporaries. With so many systems to aid the player like auto aim, quest markers, extensive map system, and myriad button prompts, it leaves little space for guesswork. Still, when I passed the controller to my partner (someone with very little gaming experience) simple button cues like "press Y to interact" caused them to freeze up and become frustrated. This experience is just a small example of a much larger challenge.&lt;/p&gt;

&lt;p&gt;As the video game industry continues to grow in popularity, overtaking even Hollywood in size, I'm curious at how we can continue to bring new people into the community. New players mean new types of games. New types of games hopefully mean less remakes, sequels, and open-world clones that are shipped too fast and sold for too much money. &lt;/p&gt;

&lt;h2&gt;
  
  
  A few closing questions:
&lt;/h2&gt;

&lt;p&gt;&lt;strong&gt;How can game designers and consoles help bring new players into the fold?&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;If something as simple as controller design can act as a barrier to entry, maybe there are ways for games to help ease this tension. I'm also curious about how controller design affects accessibility for differently abled players.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;In your opinion, what are some of the best in-game tutorials?&lt;/strong&gt; &lt;/p&gt;

&lt;p&gt;I'm especially interested in games that integrate these sequences into the narrative without breaking the fourth wall. (&lt;em&gt;Fallout 3&lt;/em&gt;'s tutorial that has you play as a small child learning to walk comes to mind.)&lt;/p&gt;

</description>
      <category>gamedesign</category>
      <category>a11y</category>
      <category>ui</category>
      <category>ux</category>
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