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    <title>Forem: Heiner</title>
    <description>The latest articles on Forem by Heiner (@floozie).</description>
    <link>https://forem.com/floozie</link>
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      <title>Forem: Heiner</title>
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    <item>
      <title>OBS Can't See Your Scenes. I Fixed That.</title>
      <dc:creator>Heiner</dc:creator>
      <pubDate>Thu, 26 Mar 2026 10:38:55 +0000</pubDate>
      <link>https://forem.com/floozie/obs-cant-see-your-scenes-i-fixed-that-3ipf</link>
      <guid>https://forem.com/floozie/obs-cant-see-your-scenes-i-fixed-that-3ipf</guid>
      <description>&lt;p&gt;&lt;em&gt;OBS FrameBridge — a plugin that gives your Lua scripts eyes inside OBS.&lt;/em&gt;&lt;/p&gt;




&lt;p&gt;You've spent hours setting up your OBS scenes. The gameplay scene. The loading&lt;br&gt;
screen. The pause menu overlay. Everything is pixel-perfect — and switching&lt;br&gt;
between them manually has become second nature. But deep down, you know it&lt;br&gt;
shouldn't be manual at all.&lt;/p&gt;

&lt;p&gt;OBS is smart enough to do this automatically. Except it can't — because &lt;strong&gt;OBS&lt;br&gt;
has no way to see what's happening inside a scene that isn't currently live.&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;It's a blind spot that's been there since the beginning. And it's why streamers&lt;br&gt;
end up either hitting hotkeys at the wrong moment, or cobbling together&lt;br&gt;
workarounds that involve hidden projector windows, external screen-capture hacks,&lt;br&gt;
and scripts that break whenever a window gets resized.&lt;/p&gt;

&lt;p&gt;There had to be a better way. So I spent a weekend building one.&lt;/p&gt;


&lt;h2&gt;
  
  
  See the difference
&lt;/h2&gt;

&lt;p&gt;Same stream. Same game. Same OBS setup. The only difference is whether&lt;br&gt;
FrameBridge is running.&lt;/p&gt;

&lt;p&gt;❌ Without FrameBridge — manual switching, late, easy to miss:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fctqzm95cwuaygn2m65jy.gif" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fctqzm95cwuaygn2m65jy.gif" alt="Without FrameBridge" width="480" height="270"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;✅ With FrameBridge — automatic, instant, zero effort:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fhyul2q29lb0a9rlwlxyn.gif" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fhyul2q29lb0a9rlwlxyn.gif" alt="With FrameBridge" width="560" height="315"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;No hotkeys. No manual triggers. No external tools. The script reads the game's&lt;br&gt;
pixel output in real time and switches scenes automatically — exactly when it should.&lt;/p&gt;


&lt;h2&gt;
  
  
  How it actually works
&lt;/h2&gt;

&lt;p&gt;Every frame, OBS renders your sources to the GPU. Normally that output goes&lt;br&gt;
straight to your stream encoder — nothing else can touch it. FrameBridge hooks&lt;br&gt;
into that render pipeline and copies the pixel data to a CPU-side buffer that&lt;br&gt;
your Lua scripts can query — from &lt;strong&gt;any scene, even if it's not on-air&lt;/strong&gt;.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;OBS Scene ──GPU──▶ FrameBridge ──CPU──▶ Lua Script ──▶ Switch Scene ✓
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;






&lt;h2&gt;
  
  
  What you can do with it
&lt;/h2&gt;

&lt;p&gt;&lt;strong&gt;Auto scene switching based on game state&lt;/strong&gt; — FrameBridge reads average&lt;br&gt;
luminance or color from a probe region every 250ms. Your script switches&lt;br&gt;
scenes without you touching a thing.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Detect UI elements via template matching&lt;/strong&gt; — store a reference image once,&lt;br&gt;
get a similarity score (0.0–1.0) in real time. Detect death screens, score&lt;br&gt;
reveals, menus — whatever you need.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Render off-air scenes to PNG on demand&lt;/strong&gt; — useful for automated thumbnails&lt;br&gt;
or assets your viewers never see directly.&lt;/p&gt;




&lt;h2&gt;
  
  
  A real working example
&lt;/h2&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight lua"&gt;&lt;code&gt;&lt;span class="n"&gt;obs&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;timer_add&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;function&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="kd"&gt;local&lt;/span&gt; &lt;span class="n"&gt;lum&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;avg_luminance&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="ow"&gt;not&lt;/span&gt; &lt;span class="n"&gt;lum&lt;/span&gt; &lt;span class="k"&gt;then&lt;/span&gt; &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="k"&gt;end&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt;     &lt;span class="n"&gt;lum&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="mi"&gt;42&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="mi"&gt;5&lt;/span&gt; &lt;span class="k"&gt;then&lt;/span&gt; &lt;span class="n"&gt;switch_to&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s2"&gt;"MenuScene"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="k"&gt;elseif&lt;/span&gt; &lt;span class="n"&gt;lum&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="mi"&gt;34&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt; &lt;span class="k"&gt;then&lt;/span&gt; &lt;span class="n"&gt;switch_to&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s2"&gt;"PlayingScene"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="k"&gt;else&lt;/span&gt;                    &lt;span class="n"&gt;switch_to&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s2"&gt;"PauseScene"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="k"&gt;end&lt;/span&gt;
&lt;span class="k"&gt;end&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;250&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;No external dependencies. Uses OBS's standard &lt;code&gt;proc_handler&lt;/code&gt; — works with&lt;br&gt;
any existing Lua script setup, no native module loading required.&lt;/p&gt;




&lt;h2&gt;
  
  
  No hacks. Seriously.
&lt;/h2&gt;

&lt;p&gt;Every previous solution involved trickery: hidden projector windows tied to&lt;br&gt;
your desktop resolution, external screen-capture APIs, abusing Studio Mode&lt;br&gt;
transitions. They worked — barely — and broke with any monitor change.&lt;/p&gt;

&lt;p&gt;FrameBridge hooks directly into OBS's internal render loop. &lt;strong&gt;No external&lt;br&gt;
windows. No desktop capture. No undocumented internals.&lt;/strong&gt;&lt;/p&gt;




&lt;p&gt;&lt;a href="https://github.com/heiner-palmen/obs-framebridge/releases/latest" rel="noopener noreferrer"&gt;→ Download latest&lt;/a&gt; · &lt;a href="https://github.com/heiner-palmen/obs-framebridge" rel="noopener noreferrer"&gt;View on GitHub&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;em&gt;OBS 32.0+ · Windows &amp;amp; Linux · MIT License&lt;/em&gt;&lt;/p&gt;




&lt;p&gt;&lt;em&gt;Have questions about the implementation or ideas for use cases? Drop them in the comments!&lt;/em&gt;&lt;/p&gt;

</description>
      <category>obs</category>
      <category>lua</category>
      <category>automation</category>
      <category>opensource</category>
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