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    <title>Forem: Exodia Game Development</title>
    <description>The latest articles on Forem by Exodia Game Development (@exodiagamedevelopment).</description>
    <link>https://forem.com/exodiagamedevelopment</link>
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      <title>Forem: Exodia Game Development</title>
      <link>https://forem.com/exodiagamedevelopment</link>
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    <item>
      <title>Aetherwake Dev Log #1</title>
      <dc:creator>Exodia Game Development</dc:creator>
      <pubDate>Fri, 19 Sep 2025 15:38:21 +0000</pubDate>
      <link>https://forem.com/exodiagamedevelopment/aetherwake-dev-log-1-4mhd</link>
      <guid>https://forem.com/exodiagamedevelopment/aetherwake-dev-log-1-4mhd</guid>
      <description>&lt;p&gt;&lt;strong&gt;Aetherwake&lt;/strong&gt; is a 2D sky-glider adventure where you spend one energy bar on either speed (dash) or truth (Memory Lens), solve echo-tracing and emotion-balance puzzles, and cross a sky that remembers what you did.&lt;/p&gt;

&lt;p&gt;Our north star: “&lt;strong&gt;echo-driven emotional gliding&lt;/strong&gt;.” Movement isn’t just traversal; it’s how you read and reshape memories. We’re presenting in 2D with two views: top-down for free flight and side-scroll for focused interior moments.&lt;/p&gt;

&lt;p&gt;Core loop (slice scope)&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Glider + Dash: gentle inertia + a forward dash; perfect timing through echo rings grants brief i-frames. Costs energy.&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Memory Lens: reveal invisible paths/structures, even sketch short bridges also costs the same energy. Choice matters.&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Puzzles:&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Echo Alignment (trace a fading flight path you revealed).&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Emotional Weight (balance memory items by feeling, not math).&lt;/p&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;strong&gt;The world reacts&lt;/strong&gt;&lt;br&gt;
&lt;strong&gt;Aetherstorms&lt;/strong&gt; and &lt;strong&gt;moving debris&lt;/strong&gt; read your past choices; telegraphs are learnable, but intensity can shift with what you uncover or ignore.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;UI that gets out of the way&lt;/strong&gt;&lt;br&gt;
A minimal HUD fades in only when relevant (damage, energy use, prompts). Progress and lore live in a Constellation Viewer instead of cluttering the screen.&lt;/p&gt;

&lt;p&gt;We’re building the slice in &lt;strong&gt;Unity&lt;/strong&gt; (team strength; iteration speed) and tuning params (dash window, regen, pickups) from a lean spec.&lt;/p&gt;

&lt;p&gt;&lt;em&gt;Thanks for reading. We're experimenting with how we present these logs—structure, tone, and pacing. Your feedback on clarity and length would help a lot. Would love to hear what you think about it in the comments.&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;We post updates and behind-the-scenes on FB: Exodia Philippines | IG: _exodiagamedev | TikTok: exodiagamedev. | Behance: Exodia Game Development&lt;/p&gt;

</description>
      <category>gamedev</category>
      <category>beginners</category>
      <category>unity3d</category>
      <category>discuss</category>
    </item>
    <item>
      <title>Asia’s Momentum and the Philippines’ Role in It</title>
      <dc:creator>Exodia Game Development</dc:creator>
      <pubDate>Wed, 17 Sep 2025 17:51:27 +0000</pubDate>
      <link>https://forem.com/exodiagamedevelopment/asias-momentum-and-the-philippines-role-in-it-1bca</link>
      <guid>https://forem.com/exodiagamedevelopment/asias-momentum-and-the-philippines-role-in-it-1bca</guid>
      <description>&lt;p&gt;Talent is no longer concentrated in a few hubs. With tools, remote collaboration, and outsourcing, the future is everywhere. If your team ships globally, it helps to build globally. &lt;/p&gt;

&lt;p&gt;Southeast Asia offers strong art and technical chops, plus ease of collaboration. I’ve seen fast iteration cycles with PH and VN teams, and reliable tools support out of SG. The surprise benefit: cultural range—humor, aesthetics, and player expectations broaden.&lt;/p&gt;

&lt;p&gt;Have you shipped with SEA collaborators? What made it smooth—or rough—and what would you change next time?&lt;/p&gt;

&lt;p&gt;If you’re curious about how game dev is growing in the Philippines and Southeast Asia, we post updates and behind-the-scenes on FB: Exodia Philippines | IG: _exodiagamedev | TikTok: exodiagamedev.&lt;/p&gt;

</description>
      <category>discuss</category>
      <category>career</category>
      <category>startup</category>
      <category>saas</category>
    </item>
    <item>
      <title>Why More Game Studios Are Looking to the Philippines for Talent</title>
      <dc:creator>Exodia Game Development</dc:creator>
      <pubDate>Thu, 11 Sep 2025 20:24:41 +0000</pubDate>
      <link>https://forem.com/exodiagamedevelopment/why-more-game-studios-are-looking-to-the-philippines-for-talent-1b5g</link>
      <guid>https://forem.com/exodiagamedevelopment/why-more-game-studios-are-looking-to-the-philippines-for-talent-1b5g</guid>
      <description>&lt;p&gt;When we think of global dev talent, places like Japan, the US, and Eastern Europe often come to mind. But recently, the Philippines has been making waves — especially in game development.&lt;/p&gt;

&lt;p&gt;Here’s why more studios are working with Filipino teams:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Strong art + design talent (2D/3D, animation, concept art).&lt;/li&gt;
&lt;li&gt;Technical adaptability — developers familiar with Unity, Unreal, and modern toolchains.&lt;/li&gt;
&lt;li&gt;Global collaboration skills — English proficiency and cross-cultural teamwork.&lt;/li&gt;
&lt;li&gt;Growing local industry — not just outsourcing, but indie studios building original titles.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;It’s a reminder that the future of game dev is global.&lt;/p&gt;

&lt;p&gt;👉 Have you worked with teams in the Philippines before? What was your experience?&lt;/p&gt;

&lt;p&gt;We share more stories and lessons from game development on Facebook, Instagram, and TikTok — feel free to connect with us there too.&lt;/p&gt;

</description>
      <category>gamedev</category>
      <category>programming</category>
      <category>discuss</category>
    </item>
    <item>
      <title>Pipelines Don’t Run on Tools, They Run on People</title>
      <dc:creator>Exodia Game Development</dc:creator>
      <pubDate>Wed, 10 Sep 2025 18:34:02 +0000</pubDate>
      <link>https://forem.com/exodiagamedevelopment/pipelines-dont-run-on-tools-they-run-on-people-246e</link>
      <guid>https://forem.com/exodiagamedevelopment/pipelines-dont-run-on-tools-they-run-on-people-246e</guid>
      <description>&lt;p&gt;Game pipelines are full of tools: Unity, Unreal, GitHub, Jira, Blender. But tools alone don’t create games — people do.&lt;/p&gt;

&lt;p&gt;The most efficient pipelines I’ve seen are the ones that:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Empower specialists at the right stages.&lt;/li&gt;
&lt;li&gt;Keep communication clear across teams.&lt;/li&gt;
&lt;li&gt;Adapt to talent strengths instead of forcing everyone into rigid systems.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;👉 What’s the most underrated people role in keeping pipelines healthy?&lt;/p&gt;

</description>
      <category>programming</category>
      <category>gamedev</category>
      <category>discuss</category>
      <category>beginners</category>
    </item>
    <item>
      <title>Game Dev Pipelines: The Hidden DNA of Every Studio</title>
      <dc:creator>Exodia Game Development</dc:creator>
      <pubDate>Tue, 09 Sep 2025 15:19:10 +0000</pubDate>
      <link>https://forem.com/exodiagamedevelopment/game-dev-pipelines-the-hidden-dna-of-every-studio-gh5</link>
      <guid>https://forem.com/exodiagamedevelopment/game-dev-pipelines-the-hidden-dna-of-every-studio-gh5</guid>
      <description>&lt;p&gt;When we talk about game studios, we usually think about the games themselves. But behind the scenes, the pipeline is what makes each studio unique.&lt;/p&gt;

&lt;p&gt;A pipeline isn’t just a checklist — it’s the DNA of how a team works:&lt;/p&gt;

&lt;p&gt;Some optimize for speed and iteration.&lt;/p&gt;

&lt;p&gt;Some for polish and long QA cycles.&lt;/p&gt;

&lt;p&gt;Some balance both through hybrid workflows.&lt;/p&gt;

&lt;p&gt;👉 In your experience, which part of the pipeline creates the biggest identity marker for a studio?&lt;/p&gt;

</description>
      <category>career</category>
      <category>gamedev</category>
      <category>design</category>
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