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    <title>Forem: Andrzej Mazur</title>
    <description>The latest articles on Forem by Andrzej Mazur (@end3r).</description>
    <link>https://forem.com/end3r</link>
    <image>
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      <title>Forem: Andrzej Mazur</title>
      <link>https://forem.com/end3r</link>
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    <item>
      <title>Gamedev.js Jam 2026 winners announced!</title>
      <dc:creator>Andrzej Mazur</dc:creator>
      <pubDate>Sun, 10 May 2026 14:59:05 +0000</pubDate>
      <link>https://forem.com/end3r/gamedevjs-jam-2026-winners-announced-2lih</link>
      <guid>https://forem.com/end3r/gamedevjs-jam-2026-winners-announced-2lih</guid>
      <description>&lt;p&gt;This is it: the &lt;strong&gt;winners&lt;/strong&gt; of the seventh yearly edition of our web game development competition, &lt;a href="https://gamedevjs.com/jam/2026/" rel="noopener noreferrer"&gt;Gamedev.js Jam 2026&lt;/a&gt;, are announced! We had a record breaking &lt;strong&gt;495 entries&lt;/strong&gt; submitted this year, &lt;strong&gt;2782 developers&lt;/strong&gt; joined on Itch, and &lt;strong&gt;10 642 ratings&lt;/strong&gt; cast.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F63lfthb00zcmaz3lyjpa.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F63lfthb00zcmaz3lyjpa.png" alt="Gamedev.js Jam 2026 winners" width="800" height="433"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Here’s the &lt;strong&gt;top13 overall results&lt;/strong&gt; voted by participants themselves:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;
&lt;a href="https://madmarcel.itch.io/bauhaus-builder" rel="noopener noreferrer"&gt;Bauhaus Builder&lt;/a&gt; by madmarcel, Unaim&lt;/li&gt;
&lt;li&gt;
&lt;a href="https://isu502884.itch.io/buildoban" rel="noopener noreferrer"&gt;BUILDOBAN&lt;/a&gt; by isu&lt;/li&gt;
&lt;li&gt;
&lt;a href="https://insality.itch.io/robo-dance" rel="noopener noreferrer"&gt;Robo Dance&lt;/a&gt; by Insality&lt;/li&gt;
&lt;li&gt;
&lt;a href="https://basuritagames.itch.io/rageagainstthesapiens" rel="noopener noreferrer"&gt;Rage Against The Sapiens&lt;/a&gt; by BasuritaGames&lt;/li&gt;
&lt;li&gt;
&lt;a href="https://josepvalls.itch.io/hecktech" rel="noopener noreferrer"&gt;Heck Tech&lt;/a&gt; by Josep Valls, Tai, Viktor Valentine&lt;/li&gt;
&lt;li&gt;
&lt;a href="https://w4hhaab.itch.io/codepath" rel="noopener noreferrer"&gt;Codepath()&lt;/a&gt; by W4hhaab, Ouuvy&lt;/li&gt;
&lt;li&gt;
&lt;a href="https://golen.itch.io/kobots" rel="noopener noreferrer"&gt;Kobots&lt;/a&gt; by Golen&lt;/li&gt;
&lt;li&gt;
&lt;a href="https://happybats.itch.io/weeds-and-wires" rel="noopener noreferrer"&gt;Weeds &amp;amp; Wires&lt;/a&gt; by happybats, Velvetlobster, luaris-here&lt;/li&gt;
&lt;li&gt;
&lt;a href="https://stiggstogg.itch.io/machines" rel="noopener noreferrer"&gt;MACHINE DISCO&lt;/a&gt; by Stiggstogg&lt;/li&gt;
&lt;li&gt;
&lt;a href="https://nikabi-games.itch.io/in-the-hall-of-the-gear-machines" rel="noopener noreferrer"&gt;In the Hall of the Gear Machines&lt;/a&gt; by nikabi-games, const346, Margenek, FrutHitrock&lt;/li&gt;
&lt;li&gt;
&lt;a href="https://fatalexit.itch.io/draft-punks" rel="noopener noreferrer"&gt;Draft Punks&lt;/a&gt; by Fatal Exit&lt;/li&gt;
&lt;li&gt;
&lt;a href="https://eugenedraitsev.itch.io/orb-knight" rel="noopener noreferrer"&gt;Orb Knight&lt;/a&gt; by EugeneDraitsev&lt;/li&gt;
&lt;li&gt;
&lt;a href="https://cats-paw.itch.io/just-a-little-longer" rel="noopener noreferrer"&gt;Just a Little Longer&lt;/a&gt; by Cat’s Paw, kotrodenx, M I U T E D, d-beezee&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;Check out the &lt;a href="https://itch.io/jam/gamedevjs-2026/results" rel="noopener noreferrer"&gt;full results&lt;/a&gt; to see the entire ranking, and top entries in all the given criteria: Gameplay, Theme, Innovation, Graphics, and Audio as those also win cool prizes.&lt;/p&gt;

&lt;p&gt;Keep in mind the results of the &lt;a href="https://gamedevjs.com/jam/2026/#challenges" rel="noopener noreferrer"&gt;optional challenges&lt;/a&gt; (Open Source by GitHub, Build it with Phaser, YouTube Playables, Deploy to Wavedash, and Ethereum by OP Guild) judged by dedicated experts will be announced tomorrow at the same time.&lt;/p&gt;

&lt;p&gt;We’d like to use this opportunity to thank our awesome Partners for their constant support:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fsxes9zjvxzxzy97xbryu.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fsxes9zjvxzxzy97xbryu.png" alt="Gamedev.js Jam 2026 Partners" width="800" height="644"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Platinum&lt;/strong&gt; : &lt;a href="https://developers.google.com/youtube/gaming/playables/developer_portal" rel="noopener noreferrer"&gt;YouTube Playables&lt;/a&gt;, &lt;a href="https://wavedash.com/" rel="noopener noreferrer"&gt;Wavedash&lt;/a&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Gold&lt;/strong&gt; : &lt;a href="https://github.com/" rel="noopener noreferrer"&gt;GitHub&lt;/a&gt;, &lt;a href="https://developers.poki.com/" rel="noopener noreferrer"&gt;Poki&lt;/a&gt;, &lt;a href="https://defold.com?utm_source=logo&amp;amp;utm_medium=affiliate&amp;amp;utm_campaign=gamedevjs" rel="noopener noreferrer"&gt;Defold&lt;/a&gt;, &lt;a href="https://phaser.io/" rel="noopener noreferrer"&gt;Phaser Studio&lt;/a&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Silver&lt;/strong&gt; : &lt;a href="https://www.opguild.dev/" rel="noopener noreferrer"&gt;OP Guild&lt;/a&gt;, &lt;a href="https://berrry-gamedevjs-jam.berrry.app/" rel="noopener noreferrer"&gt;Berrry&lt;/a&gt;, &lt;a href="https://playgama.com/developers?utm_source=gamedevjs" rel="noopener noreferrer"&gt;Playgama.com&lt;/a&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Bronze&lt;/strong&gt; : &lt;a href="https://enclavegames.com/" rel="noopener noreferrer"&gt;Enclave Games&lt;/a&gt;, &lt;a href="https://js13kgames.com/" rel="noopener noreferrer"&gt;js13kGames&lt;/a&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Congratulations once again to the winners, all participants, and everyone involved! I really hope you enjoyed your time, had fun making the games and judging others, and will return next year! &lt;a href="https://gamedevjs.com/discord" rel="noopener noreferrer"&gt;Our Discord&lt;/a&gt; is always open if you’d ever need any more feedback, and don’t forget about the &lt;a href="https://gamedevjsweekly.com/" rel="noopener noreferrer"&gt;Gamedev.js Weekly newsletter&lt;/a&gt; delivering all the news about web game development directly to your inbox.&lt;/p&gt;

</description>
      <category>competitions</category>
      <category>basuritagames</category>
      <category>bauhausbuilder</category>
      <category>buildoban</category>
    </item>
    <item>
      <title>Enclave Games Monthly Report: April 2026</title>
      <dc:creator>Andrzej Mazur</dc:creator>
      <pubDate>Mon, 04 May 2026 00:00:00 +0000</pubDate>
      <link>https://forem.com/end3r/enclave-games-monthly-report-april-2026-4ekh</link>
      <guid>https://forem.com/end3r/enclave-games-monthly-report-april-2026-4ekh</guid>
      <description>&lt;p&gt;&lt;a href="https://gamedevjs.com/jam/2026/" rel="noopener noreferrer"&gt;Gamedev.js Jam 2026&lt;/a&gt; started April 13th, with the submission deadline on April 26th, and the voting currently still ongoing, so understandably it was the main focus throughout the whole past month.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Frkr4yivqq1xd01illg8l.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Frkr4yivqq1xd01illg8l.png" alt="Enclave Games - Monthly April 2026" width="800" height="420"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  Games
&lt;/h2&gt;

&lt;p&gt;We’ve added a &lt;a href="https://enclavegames.com/blog/unicorn-flood-escape" rel="noopener noreferrer"&gt;new Unicorn level&lt;/a&gt; to our &lt;strong&gt;Flood Escape&lt;/strong&gt; game.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F22gjscuc3bjnys1vb0h1.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F22gjscuc3bjnys1vb0h1.png" alt="Enclave Games - Monthly April 2026: Unicorn level in Flood Escape" width="800" height="600"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  Writing
&lt;/h2&gt;

&lt;p&gt;The usual blog posts needed for the &lt;strong&gt;Gamedev.js Jam 2026&lt;/strong&gt; theme announcement and then the start of voting.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fq9tpw97ejmo99ffjn4xs.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fq9tpw97ejmo99ffjn4xs.png" alt="Enclave Games - Monthly April 2026: Gamedev.js Jam 2026 theme" width="800" height="433"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  Events
&lt;/h2&gt;

&lt;p&gt;Managing &lt;a href="https://itch.io/jam/gamedevjs-2026" rel="noopener noreferrer"&gt;Gamedev.js Jam 2026&lt;/a&gt;, the seventh yearly edition already - adding and announcing prizes, partners, challenges, and experts. Then starting the jam with the &lt;a href="https://gamedevjs.com/competitions/gamedev-js-jam-2026-start-and-theme-announcement/" rel="noopener noreferrer"&gt;theme announcement&lt;/a&gt;, and &lt;a href="https://gamedevjs.com/competitions/all-the-entries-from-gamedev-js-jam-2026/" rel="noopener noreferrer"&gt;closing the submission period&lt;/a&gt; to start the voting, which is currently ongoing.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fqrix2ehipnk9wc2s2i7s.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fqrix2ehipnk9wc2s2i7s.png" alt="Enclave Games - Monthly April 2026: all Gamedev.js Jam 2026 entries" width="800" height="600"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  Other
&lt;/h2&gt;

&lt;p&gt;Continue to send &lt;a href="https://gamedevjsweekly.com/" rel="noopener noreferrer"&gt;Gamedev.js Weekly&lt;/a&gt; newsletter issues regularly each Friday.&lt;/p&gt;

&lt;h2&gt;
  
  
  Plans for the next month
&lt;/h2&gt;

&lt;p&gt;Wrap the jam, announce the winners, send the prizes, and start the &lt;a href="https://js13kgames.com/" rel="noopener noreferrer"&gt;js13kGames&lt;/a&gt; 2026 preparations already.&lt;/p&gt;

</description>
      <category>gamedev</category>
      <category>gamedevjs</category>
      <category>enclavegames</category>
      <category>monthlyreport</category>
    </item>
    <item>
      <title>All the entries from Gamedev.js Jam 2026</title>
      <dc:creator>Andrzej Mazur</dc:creator>
      <pubDate>Tue, 28 Apr 2026 13:19:15 +0000</pubDate>
      <link>https://forem.com/end3r/all-the-entries-from-gamedevjs-jam-2026-5ei1</link>
      <guid>https://forem.com/end3r/all-the-entries-from-gamedevjs-jam-2026-5ei1</guid>
      <description>&lt;p&gt;&lt;a href="https://gamedevjs.com/jam/2026/" rel="noopener noreferrer"&gt;Gamedev.js Jam 2026&lt;/a&gt;, the seventh yearly edition of the online web game development competition, ended up with &lt;strong&gt;495 entries&lt;/strong&gt; – that’s more than in the previous year, another year in a row!&lt;/p&gt;

&lt;p&gt;In the &lt;a href="https://gamedevjs.com/competitions/all-the-entries-from-gamedev-js-jam-2025/" rel="noopener noreferrer"&gt;2025 edition&lt;/a&gt; we had 4614 developers participating on Itch who submitted 420 games, which is a solid 9% rate. This year, with &lt;strong&gt;2782 developers&lt;/strong&gt; and &lt;strong&gt;495 games&lt;/strong&gt; that doubled and jumped to almost 18%! Looking at the past years where that rate was around 5% you could imagine building games and releasing them is as easy as ever.&lt;/p&gt;

&lt;p&gt;Check out all the entries following the &lt;a href="https://gamedevjs.com/competitions/gamedev-js-jam-2026-start-and-theme-announcement/" rel="noopener noreferrer"&gt;Machines&lt;/a&gt; theme directly on Itch: &lt;a href="https://itch.io/jam/gamedevjs-2026/entries" rel="noopener noreferrer"&gt;itch.io/jam/gamedevjs-2026/entries&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Thank you all for participating! Make sure to play and rate as many games as you can, and provide constructive feedback to your fellow devs, as &lt;strong&gt;Karma&lt;/strong&gt; on Itch (a reputation system where your game’s visibility increases when you rate and comment on other participants’ entries) is still in place. After all the overall winners will be based on YOUR votes!&lt;/p&gt;

&lt;p&gt;As always, the voting will end on May 9th, with the overall winners being announced the next day on May 10th, and results of the extra challenges (picked by dedicated experts) will be published on May 11th.&lt;/p&gt;

&lt;p&gt;It seems the &lt;a href="https://gamedevjs.com/jam/2026/#challenges" rel="noopener noreferrer"&gt;challenges this year&lt;/a&gt; were incredibly popular, as more participants joined them than ever before in the past:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Open Source&lt;/strong&gt; by GitHub (216 games, up from 122)&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Build it with Phaser&lt;/strong&gt; (95, up from 68)&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;YouTube Playables&lt;/strong&gt; (109)&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Deploy to Wavedash&lt;/strong&gt; (181)&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Ethereum&lt;/strong&gt; by OP Guild (15)&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;There might still be a few false positives as the data is based on developers marking the checkboxes themselves, but those numbers are still quite impressive nonetheless.&lt;/p&gt;

&lt;h3&gt;
  
  
  YouTube Playables interest form
&lt;/h3&gt;

&lt;p&gt;Thanks everyone who participated in the &lt;a href="https://gamedevjs.com/competitions/youtube-playables-challenge-in-gamedev-js-jam-2026/" rel="noopener noreferrer"&gt;YouTube Playables&lt;/a&gt; challenge. If you are interested in developing a game for YouTube Playables, head to &lt;a href="https://docs.google.com/forms/d/e/1FAIpQLSdvdQ0lgIq2369aemj1O6w8R8FwGn9O5ARRGODDDUbVINCRJQ/viewform" rel="noopener noreferrer"&gt;this link&lt;/a&gt; to submit your interest. This is available for developers globally regardless if you participated in the YouTube Playables challenge or not.&lt;/p&gt;

&lt;h3&gt;
  
  
  Wavedash challenge extended
&lt;/h3&gt;

&lt;p&gt;That said, those numbers can still be improved. We’ve heard some of you had issues uploading your entry to &lt;a href="https://gamedevjs.com/competitions/deploy-to-wavedash-challenge-in-gamedev-js-jam-2026/" rel="noopener noreferrer"&gt;Wavedash&lt;/a&gt; (with the $2500 prize pool), and so if you submitted to the Wavedash challenge on Itch, but don’t have the game published on the Wavedash platform yet, you can still do it – the extended deadline is end of this week, Sunday May 3rd 2026, end of day your time.&lt;/p&gt;

</description>
      <category>competitions</category>
      <category>challenges</category>
      <category>ethereum</category>
      <category>gamedevjsjam</category>
    </item>
    <item>
      <title>New Unicorn level in Flood Escape</title>
      <dc:creator>Andrzej Mazur</dc:creator>
      <pubDate>Thu, 16 Apr 2026 00:00:00 +0000</pubDate>
      <link>https://forem.com/end3r/new-unicorn-level-in-flood-escape-1m4j</link>
      <guid>https://forem.com/end3r/new-unicorn-level-in-flood-escape-1m4j</guid>
      <description>&lt;p&gt;This year we had a few themes so far already: &lt;a href="https://enclavegames.com/blog/valentines-flood-escape" rel="noopener noreferrer"&gt;Love&lt;/a&gt;, &lt;a href="https://gamedevjs.com/competitions/gamedev-js-jam-2026-start-and-theme-announcement/" rel="noopener noreferrer"&gt;Machines&lt;/a&gt;, and now it’s time for &lt;strong&gt;Unicorns and Rainbows&lt;/strong&gt;. The &lt;strong&gt;National Unicorn Day&lt;/strong&gt; is April 9th, but we’ve been busy kicking off &lt;a href="https://itch.io/jam/gamedevjs-2026" rel="noopener noreferrer"&gt;Gamedev.js Jam 2026&lt;/a&gt; last week, and so the new Unicorn level for &lt;a href="https://enclavegames.com/games/flood-escape/" rel="noopener noreferrer"&gt;Flood Escape&lt;/a&gt; arrives this week instead.&lt;/p&gt;

&lt;p&gt;This is the eleventh level for the game that we’ve made all the way back in 2017:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Island, City, and Docks (May 2017 in the &lt;a href="https://end3r.com/blog/2017/05/sick-game-jam-the-making-of-flood-escape/" rel="noopener noreferrer"&gt;original release&lt;/a&gt;)&lt;/li&gt;
&lt;li&gt;
&lt;a href="https://end3r.com/blog/2017/12/new-christmas-level-for-flood-escape/" rel="noopener noreferrer"&gt;Christmas&lt;/a&gt; (December 2017)&lt;/li&gt;
&lt;li&gt;
&lt;a href="https://end3r.com/blog/2018/07/new-football-level-in-flood-escape/" rel="noopener noreferrer"&gt;Football&lt;/a&gt; (July 2018 for World Cup)&lt;/li&gt;
&lt;li&gt;
&lt;a href="https://end3r.com/blog/2019/11/mozfest-arcade-indie-games-arcade-at-mozilla-festival-2019/" rel="noopener noreferrer"&gt;Arcade&lt;/a&gt; (November 2019 for MozFest)&lt;/li&gt;
&lt;li&gt;
&lt;a href="https://end3r.com/blog/2020/01/new-winter-level-in-flood-escape/" rel="noopener noreferrer"&gt;Winter&lt;/a&gt; (January 2020)&lt;/li&gt;
&lt;li&gt;
&lt;a href="https://enclavegames.com/blog/new-halloween-level-in-flood-escape/" rel="noopener noreferrer"&gt;Halloween&lt;/a&gt; (October 2022)&lt;/li&gt;
&lt;li&gt;
&lt;a href="https://enclavegames.com/blog/badlucky-flood-escape" rel="noopener noreferrer"&gt;Badlucky&lt;/a&gt; (June 2024)&lt;/li&gt;
&lt;li&gt;
&lt;a href="https://enclavegames.com/blog/valentines-flood-escape" rel="noopener noreferrer"&gt;Valentine’s Day&lt;/a&gt; (February 2026)&lt;/li&gt;
&lt;li&gt;
&lt;a href="https://flood.enclavegames.com/?cheatcode=Rainbow" rel="noopener noreferrer"&gt;Unicorn&lt;/a&gt; (April 2026)&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F22gjscuc3bjnys1vb0h1.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F22gjscuc3bjnys1vb0h1.png" alt="Flood Escape - Unicorn cover and gameplay" width="800" height="600"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Unlock this new level in the game or use the cheat code below to access it directly:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://flood.enclavegames.com/?cheatcode=Rainbow" rel="noopener noreferrer"&gt;flood.enclavegames.com/?cheatcode=Rainbow&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Have fun with our little unicorn and try to reach the end of the rainbow!&lt;/p&gt;

</description>
      <category>enclavegames</category>
      <category>floodescape</category>
      <category>gamedev</category>
      <category>unicorns</category>
    </item>
    <item>
      <title>Gamedev.js Jam 2026 start and theme announcement!</title>
      <dc:creator>Andrzej Mazur</dc:creator>
      <pubDate>Mon, 13 Apr 2026 14:59:30 +0000</pubDate>
      <link>https://forem.com/end3r/gamedevjs-jam-2026-start-and-theme-announcement-1pie</link>
      <guid>https://forem.com/end3r/gamedevjs-jam-2026-start-and-theme-announcement-1pie</guid>
      <description>&lt;p&gt;The seventh yearly edition of our online web game development competition &lt;strong&gt;started NOW&lt;/strong&gt;! You have exactly 13 days between April 13th, 5 PM CET and April 26th, 5 PM CET 2026 to build a web game, submit it &lt;a href="https://itch.io/jam/gamedevjs-2026" rel="noopener noreferrer"&gt;through Itch&lt;/a&gt;, and win lots of cool prizes!&lt;/p&gt;

&lt;h2&gt;
  
  
  Theme
&lt;/h2&gt;

&lt;p&gt;This year’s theme is... &lt;a href="https://www.merriam-webster.com/dictionary/machine" rel="noopener noreferrer"&gt;MACHINES&lt;/a&gt;!&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fsx1xeehsgzrix3ky6509.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fsx1xeehsgzrix3ky6509.png" alt="Gamedev.js Jam 2026 theme: Machines" width="800" height="433"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;Your game could be focused on operating a specific machinery like an assembly line, or you can be a mechanic fixing whatever is broken in a car or an IT guy adjusting people’s computers. Maybe YOU are the sentient machine or a robot. It could be a rhythm machine, or physics based. Flying drones, robot factory, robotic duels, or turret defenses. You can fight against rogue AI using robots to destroy humanity, or create fun little mechanical toys for children to play with, totally up to you!&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;Remeber that you are free to interpret the &lt;strong&gt;machines&lt;/strong&gt; theme however you like.&lt;/p&gt;

&lt;h2&gt;
  
  
  Partners
&lt;/h2&gt;

&lt;p&gt;Here are our awesome Partners this year.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Flwdvk3pomrepod5ikahu.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Flwdvk3pomrepod5ikahu.png" alt="All partners supporting Gamedev.js Jam 2026" width="800" height="636"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Platinum&lt;/strong&gt; : &lt;a href="https://developers.google.com/youtube/gaming/playables/developer_portal" rel="noopener noreferrer"&gt;YouTube Playables&lt;/a&gt;, &lt;a href="https://wavedash.com/" rel="noopener noreferrer"&gt;Wavedash&lt;/a&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Gold&lt;/strong&gt; : &lt;a href="https://github.com/" rel="noopener noreferrer"&gt;GitHub&lt;/a&gt;, &lt;a href="https://developers.poki.com/" rel="noopener noreferrer"&gt;Poki&lt;/a&gt;, &lt;a href="https://defold.com?utm_source=logo&amp;amp;utm_medium=affiliate&amp;amp;utm_campaign=gamedevjs" rel="noopener noreferrer"&gt;Defold&lt;/a&gt;, &lt;a href="https://phaser.io/" rel="noopener noreferrer"&gt;Phaser Studio&lt;/a&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Silver&lt;/strong&gt; : &lt;a href="https://www.opguild.dev/" rel="noopener noreferrer"&gt;OP Guild&lt;/a&gt;, &lt;a href="https://playgama.com/developers?utm_source=gamedevjs" rel="noopener noreferrer"&gt;Playgama.com&lt;/a&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Bronze&lt;/strong&gt; : &lt;a href="https://enclavegames.com/" rel="noopener noreferrer"&gt;Enclave Games&lt;/a&gt;, &lt;a href="https://js13kgames.com/" rel="noopener noreferrer"&gt;js13kGames&lt;/a&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;This competition wouldn’t be possible without the support of those companies.&lt;/p&gt;

&lt;h2&gt;
  
  
  Challenges
&lt;/h2&gt;

&lt;p&gt;We have five optional challenges with extra prizes in 2026.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fqlpxwtws7fkncewk3zdx.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fqlpxwtws7fkncewk3zdx.png" alt="All challenges in Gamedev.js Jam 2026" width="800" height="433"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;a href="https://gamedevjs.com/jam/2026/#challenge-opensource" rel="noopener noreferrer"&gt;&lt;strong&gt;Open Source&lt;/strong&gt; by GitHub&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://gamedevjs.com/jam/2026/#challenge-phaser" rel="noopener noreferrer"&gt;&lt;strong&gt;Build it with Phaser&lt;/strong&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://gamedevjs.com/jam/2026/#challenge-youtube" rel="noopener noreferrer"&gt;&lt;strong&gt;YouTube Playables&lt;/strong&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://gamedevjs.com/jam/2026/#challenge-wavedash" rel="noopener noreferrer"&gt;&lt;strong&gt;Deploy to Wavedash&lt;/strong&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://gamedevjs.com/jam/2026/#challenge-ethereum" rel="noopener noreferrer"&gt;&lt;strong&gt;Ethereum&lt;/strong&gt; by OP Guild&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;You can pick any of the challenges above, try doing all at once, or ignore them entirely.&lt;/p&gt;

&lt;h2&gt;
  
  
  Prizes
&lt;/h2&gt;

&lt;p&gt;Here’s the list of prizes for the overall winners, top entries in each criteria, and challenges:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;10 × &lt;a href="https://store.steampowered.com/app/2490690/Jump_Tracks/" rel="noopener noreferrer"&gt;Jump Tracks&lt;/a&gt; game license
&lt;/li&gt;
&lt;li&gt;10 × &lt;a href="https://pyxeledit.com/" rel="noopener noreferrer"&gt;Pyxel Edit&lt;/a&gt; editor license&lt;/li&gt;
&lt;li&gt;30 × &lt;a href="https://learn.wonderlandengine.com/courses/wonderland-engine-foundations/" rel="noopener noreferrer"&gt;Wonderland Engine Foundations&lt;/a&gt; course&lt;/li&gt;
&lt;li&gt;10 × &lt;a href="https://www.jetbrains.com/webstorm/" rel="noopener noreferrer"&gt;WebStorm&lt;/a&gt; IDE commercial license for 12 months&lt;/li&gt;
&lt;li&gt;10 × &lt;a href="https://store.steampowered.com/app/2466240/CosmoPirates" rel="noopener noreferrer"&gt;CosmoPirates&lt;/a&gt; game license&lt;/li&gt;
&lt;li&gt;8 × &lt;a href="https://gdevelop.io/" rel="noopener noreferrer"&gt;GDevelop&lt;/a&gt; Gold license for 12 months&lt;/li&gt;
&lt;li&gt;10 × &lt;a href="https://aseprite.org/" rel="noopener noreferrer"&gt;Aseprite&lt;/a&gt; editor license&lt;/li&gt;
&lt;li&gt;10 × &lt;a href="https://craftpix.net/" rel="noopener noreferrer"&gt;CraftPix&lt;/a&gt; membership for a team of up to 5 members for 12 months&lt;/li&gt;
&lt;li&gt;2 × &lt;a href="https://www.construct.net/" rel="noopener noreferrer"&gt;Construct 3&lt;/a&gt; Personal license for 12 months&lt;/li&gt;
&lt;li&gt;10 × &lt;a href="https://playcanvas.com/" rel="noopener noreferrer"&gt;PlayCanvas&lt;/a&gt; Personal plan for 12 months&lt;/li&gt;
&lt;li&gt;5 × &lt;a href="https://pro.sfxr.me/" rel="noopener noreferrer"&gt;Jsfxr Pro&lt;/a&gt; Solo lifetime license&lt;/li&gt;
&lt;li&gt;5 × &lt;a href="https://valadria.itch.io/how-to-make-a-video-game-all-by-yourself" rel="noopener noreferrer"&gt;How to Make a Video Game All By Yourself&lt;/a&gt; ebook&lt;/li&gt;
&lt;li&gt;10 × &lt;a href="https://academy.zenva.com/?a=7" rel="noopener noreferrer"&gt;Zenva Academy&lt;/a&gt; subscription for 12 months&lt;/li&gt;
&lt;li&gt;5 × &lt;a href="https://cssbattle.dev/" rel="noopener noreferrer"&gt;CSS Battle&lt;/a&gt; Plus account for 6 months&lt;/li&gt;
&lt;li&gt;5 × &lt;a href="https://webmaker.app/" rel="noopener noreferrer"&gt;Web Maker&lt;/a&gt; Pro account for 6 months&lt;/li&gt;
&lt;li&gt;10 × &lt;a href="https://easel.games/" rel="noopener noreferrer"&gt;Easel&lt;/a&gt;+ subscription for 12 months&lt;/li&gt;
&lt;li&gt;5 × &lt;a href="https://assetstore.unity.com/publishers/15018" rel="noopener noreferrer"&gt;Kronnect&lt;/a&gt; individual asset&lt;/li&gt;
&lt;li&gt;13 × &lt;a href="https://store.steampowered.com/app/3331280/The_Supernatural_Power_Troll" rel="noopener noreferrer"&gt;The Supernatural Power Troll&lt;/a&gt; game license&lt;/li&gt;
&lt;li&gt;&lt;p&gt;3 × &lt;a href="https://codepen.io/pro/" rel="noopener noreferrer"&gt;CodePen Pro&lt;/a&gt; Starter account for 12 months&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;&lt;strong&gt;Open Source&lt;/strong&gt; Challenge by GitHub prize pool: 5 GitHub Copilot Pro plans&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;&lt;strong&gt;Build it with Phaser&lt;/strong&gt; Challenge prize pool: 10 Phaser Editor Pro subscriptions and 5 Vampire Survivors bundles&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;&lt;strong&gt;YouTube Playables&lt;/strong&gt; Challenge prize pool: 10 fast track to Playables, 7 Gemini AI Pro, and swag&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;&lt;strong&gt;Deploy to Wavedash&lt;/strong&gt; Challenge prize pool: $2500&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;&lt;strong&gt;Ethereum&lt;/strong&gt; Challenge prize pool: $130&lt;/p&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;The first are decided by participants themselves in a public voting on Itch, and the last are picked by dedicated experts.&lt;/p&gt;

&lt;h2&gt;
  
  
  Experts
&lt;/h2&gt;

&lt;p&gt;They are here to either select the winners of the given challenges, or have their own top5 picks.&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;a href="https://gamedevjs.com/jam/2026/#stacey" rel="noopener noreferrer"&gt;Stacey Haffner&lt;/a&gt; (Open Source)&lt;/li&gt;
&lt;li&gt;
&lt;a href="https://gamedevjs.com/jam/2026/#rich" rel="noopener noreferrer"&gt;Richard Davey&lt;/a&gt; (Phaser)&lt;/li&gt;
&lt;li&gt;
&lt;a href="https://gamedevjs.com/jam/2026/#lu" rel="noopener noreferrer"&gt;Lu Liu&lt;/a&gt; (YouTube Playables)&lt;/li&gt;
&lt;li&gt;
&lt;a href="https://gamedevjs.com/jam/2026/#paul" rel="noopener noreferrer"&gt;Paul Bliudzius&lt;/a&gt; (YouTube Playables)&lt;/li&gt;
&lt;li&gt;
&lt;a href="https://gamedevjs.com/jam/2026/#meg" rel="noopener noreferrer"&gt;Meg Campbell&lt;/a&gt; (YouTube Playables)&lt;/li&gt;
&lt;li&gt;
&lt;a href="https://gamedevjs.com/jam/2026/#matt" rel="noopener noreferrer"&gt;Matt Portner&lt;/a&gt; (Wavedash)&lt;/li&gt;
&lt;li&gt;
&lt;a href="https://gamedevjs.com/jam/2026/#george" rel="noopener noreferrer"&gt;George Kennedy&lt;/a&gt; (Wavedash)&lt;/li&gt;
&lt;li&gt;
&lt;a href="https://gamedevjs.com/jam/2026/#kyler" rel="noopener noreferrer"&gt;Kyler Blue&lt;/a&gt; (Wavedash)&lt;/li&gt;
&lt;li&gt;
&lt;a href="https://gamedevjs.com/jam/2026/#polats" rel="noopener noreferrer"&gt;Paul Gadi&lt;/a&gt; (Ethereum)&lt;/li&gt;
&lt;li&gt;
&lt;a href="https://gamedevjs.com/jam/2026/#pawel" rel="noopener noreferrer"&gt;Paweł Jarosz&lt;/a&gt; (top5)&lt;/li&gt;
&lt;li&gt;
&lt;a href="https://gamedevjs.com/jam/2026/#iris" rel="noopener noreferrer"&gt;Iris Kroonstuiver&lt;/a&gt; (top5)&lt;/li&gt;
&lt;li&gt;
&lt;a href="https://gamedevjs.com/jam/2026/#stein" rel="noopener noreferrer"&gt;Stein Damen&lt;/a&gt; (top5)&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Expect lots of constructive and valuable feedback.&lt;/p&gt;

&lt;h2&gt;
  
  
  Join the jam!
&lt;/h2&gt;

&lt;p&gt;Start jamming &lt;strong&gt;right NOW&lt;/strong&gt;! Join &lt;a href="https://itch.io/jam/gamedevjs-2026" rel="noopener noreferrer"&gt;Gamedev.js Jam 2026 on Itch&lt;/a&gt; if you haven’t already, visit &lt;a href="https://gamedevjs.com/discord" rel="noopener noreferrer"&gt;our Discord server&lt;/a&gt; to find teammates in the &lt;em&gt;#looking-for-team&lt;/em&gt; channel or brainstorm theme ideas with fellow devs, and ask for feedback later on. Don’t forget to share your progress using &lt;em&gt;#gamedevjs&lt;/em&gt; hashtag on &lt;a href="https://x.com/GamedevJS" rel="noopener noreferrer"&gt;X/Twitter&lt;/a&gt;, &lt;a href="https://mastodon.gamedev.place/@GamedevJS" rel="noopener noreferrer"&gt;Mastodon&lt;/a&gt;, or &lt;a href="https://bsky.app/hashtag/gamedevjs" rel="noopener noreferrer"&gt;Bluesky&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;That’s it – &lt;strong&gt;good luck and have fun&lt;/strong&gt;!&lt;/p&gt;

</description>
      <category>competitions</category>
      <category>gamedevjs</category>
      <category>gamejam</category>
      <category>javascript</category>
    </item>
    <item>
      <title>Enclave Games Monthly Report: March 2026</title>
      <dc:creator>Andrzej Mazur</dc:creator>
      <pubDate>Thu, 02 Apr 2026 00:00:00 +0000</pubDate>
      <link>https://forem.com/end3r/enclave-games-monthly-report-march-2026-36ln</link>
      <guid>https://forem.com/end3r/enclave-games-monthly-report-march-2026-36ln</guid>
      <description>&lt;p&gt;Last month everything revolved around &lt;a href="https://gamedevjs.com/jam/2026/" rel="noopener noreferrer"&gt;Gamedev.js Jam 2026&lt;/a&gt;, the preparations to the seventh yearly edition are in full swing. Lots of prizes, partners, experts, and challenges were announced already, with more coming soon as the jam starts April 13th already.&lt;/p&gt;

&lt;h2&gt;
  
  
  Games
&lt;/h2&gt;

&lt;p&gt;No, nothing.&lt;/p&gt;

&lt;h2&gt;
  
  
  Writing
&lt;/h2&gt;

&lt;p&gt;Only a handful of posts mentioned throughout this report anyway.&lt;/p&gt;

&lt;h2&gt;
  
  
  Events
&lt;/h2&gt;

&lt;p&gt;I’ve attended &lt;a href="https://end3r.com/blog/meetjs-summit-2026" rel="noopener noreferrer"&gt;meet.js Summit 2026&lt;/a&gt; here in Warsaw - it was the celebration of the fifteen years of meet.js in Poland, and good opportunity to chat with some old friends I haven’t seen in a while.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F9ax93pxlkkm698knkoua.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F9ax93pxlkkm698knkoua.png" alt="Enclave Games - Monthly March 2026: Phaser challenge in Gamedev.js Jam 2026" width="800" height="433"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;The upcoming &lt;a href="https://itch.io/jam/gamedevjs-2026" rel="noopener noreferrer"&gt;Gamedev.js Jam 2026&lt;/a&gt; have three optional challenges so far:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;a href="https://gamedevjs.com/competitions/open-source-challenge-in-gamedev-js-jam-2026/" rel="noopener noreferrer"&gt;Open Source by GitHub&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://gamedevjs.com/competitions/deploy-to-wavedash-challenge-in-gamedev-js-jam-2026/" rel="noopener noreferrer"&gt;Deploy to Wavedash&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://gamedevjs.com/competitions/build-it-with-phaser-challenge-in-gamedev-js-jam-2026/" rel="noopener noreferrer"&gt;Build it with Phaser&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;There are more to be announced, including YouTube Playables (still missing the prizes and experts) and Ethereum (main partner and all the details).&lt;/p&gt;

&lt;h2&gt;
  
  
  Other
&lt;/h2&gt;

&lt;p&gt;My &lt;a href="https://end3r.com/blog/github-star-6th" rel="noopener noreferrer"&gt;GitHub Star&lt;/a&gt; status was renewed for the sixth time, I’m really happy to be part of this group of talented folks, reminds me the good times of the Mozilla Tech Speakers.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F6j8260hp2e31nbhfgx0u.jpg" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F6j8260hp2e31nbhfgx0u.jpg" alt="Enclave Games - Monthly March 2026: minifigures" width="800" height="600"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;I’ve posted &lt;a href="https://enclavegames.com/blog/anniversary-minifigures" rel="noopener noreferrer"&gt;celebrating Enclave Games’ anniversary with the logo minifigures&lt;/a&gt; as March 10th is the day the Enclave Games legal company was created all the way back in 2017, though it was a brand since 2012 already.&lt;/p&gt;

&lt;h2&gt;
  
  
  Plans for the next month
&lt;/h2&gt;

&lt;p&gt;Run Gamedev.js Jam 2026.&lt;/p&gt;

</description>
      <category>javascript</category>
      <category>gamedev</category>
      <category>monthlyreport</category>
      <category>enclavegames</category>
    </item>
    <item>
      <title>Sixth year of being a GitHub Star</title>
      <dc:creator>Andrzej Mazur</dc:creator>
      <pubDate>Thu, 26 Mar 2026 00:00:00 +0000</pubDate>
      <link>https://forem.com/end3r/sixth-year-of-being-a-github-star-b50</link>
      <guid>https://forem.com/end3r/sixth-year-of-being-a-github-star-b50</guid>
      <description>&lt;p&gt;My &lt;a href="https://stars.github.com/profiles/end3r/" rel="noopener noreferrer"&gt;GitHub Star&lt;/a&gt; status was renewed for the sixth year making it quite the journey already since the &lt;a href="https://dev.to/blog/github-star"&gt;beginning&lt;/a&gt; all the way back in 2021.&lt;/p&gt;

&lt;p&gt;Here are all the announcements so far:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;[2021] &lt;a href="https://dev.to/blog/github-star"&gt;Becoming a GitHub Star&lt;/a&gt;
&lt;/li&gt;
&lt;li&gt;[2022] &lt;a href="https://dev.to/blog/github-star-renewed"&gt;GitHub Star status renewed&lt;/a&gt;
&lt;/li&gt;
&lt;li&gt;[2023] &lt;a href="https://dev.to/blog/github-star-renewed-again"&gt;My GitHub Star status renewed again&lt;/a&gt;
&lt;/li&gt;
&lt;li&gt;[2024] &lt;a href="https://dev.to/blog/github-star-renewed-4th"&gt;My GitHub Star status renewed for the fourth year!&lt;/a&gt;
&lt;/li&gt;
&lt;li&gt;[2025] &lt;a href="https://dev.to/blog/github-star-5th"&gt;Fifth year of being a GitHub Star&lt;/a&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fxz9tuxjakg7d44qka59v.jpg" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fxz9tuxjakg7d44qka59v.jpg" alt="End3r's Corner - GitHub Star renewed for the 6th time" width="800" height="509"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Can’t say much beside I’m honored (again!) and genuinely really happy. As always, if you’re curious how it all started and why I ended up being a GitHub Star, you should definitely check out &lt;a href="https://dev.to/blog/github-star/"&gt;the first post&lt;/a&gt; for details. Also, go through my report from &lt;a href="https://dev.to/blog/github-universe-2025"&gt;GitHub Universe 2025&lt;/a&gt; and expect to meet me at the 2026 one this year.&lt;/p&gt;

</description>
      <category>github</category>
      <category>stars</category>
      <category>community</category>
      <category>universe</category>
    </item>
    <item>
      <title>Open Source challenge in Gamedev.js Jam 2026</title>
      <dc:creator>Andrzej Mazur</dc:creator>
      <pubDate>Thu, 12 Mar 2026 16:00:33 +0000</pubDate>
      <link>https://forem.com/end3r/open-source-challenge-in-gamedevjs-jam-2026-33im</link>
      <guid>https://forem.com/end3r/open-source-challenge-in-gamedevjs-jam-2026-33im</guid>
      <description>&lt;p&gt;The upcoming &lt;a href="https://itch.io/jam/gamedevjs-2026" rel="noopener noreferrer"&gt;Gamedev.js Jam 2026&lt;/a&gt; starting April 13th will have a few optional challenges – the first we’re announcing is the &lt;strong&gt;Open Source&lt;/strong&gt; one where you need to provide your source code on GitHub to participate.&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;Provide the source code of your entry on GitHub in a readable form to have a chance of being featured in a dedicated blog post on the GitHub Blog.&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;We might, or might not end up with such blog post eventually as after three years between 2022-2024, the 2025 edition didn’t get it. Fingers crossed, I’ll do everything to have it published this year though!&lt;/p&gt;

&lt;p&gt;The prizes are the same as in the previous edition:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;5 × &lt;a href="https://github.com/features/copilot" rel="noopener noreferrer"&gt;GitHub Copilot&lt;/a&gt; Pro for individuals for 12 months&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;We’ll have a new expert picking the best games this year: &lt;a href="https://gamedevjs.com/jam/2026/#stacey" rel="noopener noreferrer"&gt;Stacey Haffner&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F64zntj8tdeq5p4skqu7a.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F64zntj8tdeq5p4skqu7a.png" alt="Stacey Haffner - expert in the Open Source challenge during Gamedev.js Jam 2026" width="800" height="433"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;She’s the &lt;strong&gt;Director of Microsoft’s Open Source Programs Office&lt;/strong&gt; and leads game developer advocacy, so you’re in good hands. The whole challenge is still under the watchful eye of our very own &lt;a href="https://github.com/leereilly" rel="noopener noreferrer"&gt;Lee Reilly&lt;/a&gt; from GitHub though.&lt;/p&gt;

</description>
      <category>competitions</category>
      <category>challenge</category>
      <category>gamedevjsjam</category>
      <category>github</category>
    </item>
    <item>
      <title>Enclave Games Monthly Report: February 2026</title>
      <dc:creator>Andrzej Mazur</dc:creator>
      <pubDate>Mon, 02 Mar 2026 14:17:13 +0000</pubDate>
      <link>https://forem.com/end3r/enclave-games-monthly-report-february-2026-4ca2</link>
      <guid>https://forem.com/end3r/enclave-games-monthly-report-february-2026-4ca2</guid>
      <description>&lt;p&gt;Finally a truly positive month: we’ve shipped the js13kGames 2025 t-shirts, released a Valentine’s level in Flood Escape, and started the countdown to Gamedev.js Jam 2026.&lt;/p&gt;

&lt;h3&gt;
  
  
  Games
&lt;/h3&gt;

&lt;p&gt;Not quite the new game, but we’ve spontaneously released a brand new level for Flood Escape: &lt;a href="https://flood.enclavegames.com/?cheatcode=Love" rel="noopener noreferrer"&gt;Valentine’s Day&lt;/a&gt;. It went out on the 14th in the evening, but I guess it’s better this way than doing absolutely nothing.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fs2tur72kbe79ndbjatuy.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fs2tur72kbe79ndbjatuy.png" alt="Valentine's Day level in Flood Escape" width="800" height="600"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;It adds to a growing list of various thematic levels, and it’s fairly easy to add new ones.&lt;/p&gt;

&lt;h3&gt;
  
  
  Writing
&lt;/h3&gt;

&lt;p&gt;Wrote a few pieces this month, including two longer articles: about Warhammer and the Enclave Games’ summary of 2025.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F3e5yvujfjhql1ntawp0o.jpg" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F3e5yvujfjhql1ntawp0o.jpg" alt="Andrzej with js13kGames 2025 t-shirt" width="800" height="450"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;[13.02] &lt;a href="https://gamedevjs.com/competitions/countdown-to-gamedev-js-jam-2026-and-call-for-partners/" rel="noopener noreferrer"&gt;Countdown to Gamedev.js Jam 2026 and call for partners&lt;/a&gt;
&lt;/li&gt;
&lt;li&gt;[14.02] &lt;a href="https://enclavegames.com/blog/valentines-flood-escape" rel="noopener noreferrer"&gt;New Valentine’s Day level in Flood Escape&lt;/a&gt;
&lt;/li&gt;
&lt;li&gt;[19.02] &lt;a href="https://end3r.com/blog/warhammer" rel="noopener noreferrer"&gt;I went all-in into Warhammer&lt;/a&gt;
&lt;/li&gt;
&lt;li&gt;[26.02] &lt;a href="https://js13kgames.com/2025/blog/stop-swagger-time" rel="noopener noreferrer"&gt;js13kGames 2025 t-shirts shipped&lt;/a&gt;
&lt;/li&gt;
&lt;li&gt;[27.02] &lt;a href="https://enclavegames.com/blog/2025-and-plans-for-2026" rel="noopener noreferrer"&gt;Enclave Games in 2025, and plans for 2026&lt;/a&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;h3&gt;
  
  
  Events
&lt;/h3&gt;

&lt;p&gt;On the 13th I’ve started the countdown to the seventh edition of the &lt;a href="https://itch.io/jam/gamedevjs-2026" rel="noopener noreferrer"&gt;Gamedev.js Jam&lt;/a&gt;, though given all the catching up I didn’t do much after all. Hopefully that’ll change in the coming days.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fb1q0zblv49o666onkcge.jpg" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fb1q0zblv49o666onkcge.jpg" alt="Ewa with js13kGames 2025 t-shirt" width="800" height="450"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;After a couple of delays, with extra steps in the process, and much needed help, the js13kGames 2025 swag was finally shipped!&lt;/p&gt;

&lt;h3&gt;
  
  
  Other
&lt;/h3&gt;

&lt;p&gt;I wrote in Polish about me confirming with the diagnosis and getting official papers that &lt;a href="https://tata.end3r.com/posts/team-aspie" rel="noopener noreferrer"&gt;I’m in the autism spectrum&lt;/a&gt; (Asperger’s syndrome), same as my daughter.&lt;/p&gt;

&lt;h3&gt;
  
  
  Plans for the next month
&lt;/h3&gt;

&lt;p&gt;Focus on the Gamedev.js Jam 2026 preparations, attend meet.js Summit 2026 in Warsaw.&lt;/p&gt;

</description>
      <category>html</category>
      <category>gamedev</category>
      <category>javascript</category>
      <category>monthlyreport</category>
    </item>
    <item>
      <title>Enclave Games in 2025, and plans for 2026</title>
      <dc:creator>Andrzej Mazur</dc:creator>
      <pubDate>Sat, 28 Feb 2026 17:24:24 +0000</pubDate>
      <link>https://forem.com/end3r/enclave-games-in-2025-and-plans-for-2026-24gg</link>
      <guid>https://forem.com/end3r/enclave-games-in-2025-and-plans-for-2026-24gg</guid>
      <description>&lt;p&gt;Last year was quite similar to the previous one as unfortunately no new games were released, but at least it was quite similar to the previous one as all the usual events and activities were organized more or less on time.&lt;/p&gt;

&lt;p&gt;The fact that the Yearly Report is out at the very end of February instead of the first week of January tells you a lot already, maybe I’m not past the &lt;a href="https://end3r.com/blog/burnout" rel="noopener noreferrer"&gt;burnout&lt;/a&gt; yet, or maybe I simply have too much on my plate. Anyway, let’s focus on summarizing the twelve months of 2025.&lt;/p&gt;

&lt;p&gt;This is the &lt;strong&gt;eleventh&lt;/strong&gt; &lt;a href="https://enclavegames.com/blog/tag/yearly-report/" rel="noopener noreferrer"&gt;&lt;strong&gt;Yearly Report&lt;/strong&gt;&lt;/a&gt; already - make sure to check the previous ones if you want to learn more about our history: &lt;a href="https://end3r.com/blog/2016/02/enclave-games-in-2015-and-plans-for-2016/" rel="noopener noreferrer"&gt;2015&lt;/a&gt;, &lt;a href="https://end3r.com/blog/2017/01/enclave-games-in-2016-and-plans-for-2017/" rel="noopener noreferrer"&gt;2016&lt;/a&gt;, &lt;a href="https://end3r.com/blog/2018/01/enclave-games-in-2017-and-plans-for-2018/" rel="noopener noreferrer"&gt;2017&lt;/a&gt;, &lt;a href="https://end3r.com/blog/2019/01/enclave-games-in-2018-and-plans-for-2019/" rel="noopener noreferrer"&gt;2018&lt;/a&gt;, &lt;a href="https://end3r.com/blog/2020/01/enclave-games-in-2019-and-plans-for-2020/" rel="noopener noreferrer"&gt;2019&lt;/a&gt;, &lt;a href="https://enclavegames.com/blog/2020-and-plans-for-2021/" rel="noopener noreferrer"&gt;2020&lt;/a&gt;, &lt;a href="https://enclavegames.com/blog/2021-and-plans-for-2022/" rel="noopener noreferrer"&gt;2021&lt;/a&gt;, &lt;a href="https://enclavegames.com/blog/2022-and-plans-for-2023/" rel="noopener noreferrer"&gt;2022&lt;/a&gt;, &lt;a href="https://enclavegames.com/blog/2023-and-plans-for-2024/" rel="noopener noreferrer"&gt;2023&lt;/a&gt;, and &lt;a href="https://enclavegames.com/blog/2024-and-plans-for-2025/" rel="noopener noreferrer"&gt;2024&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fbx9icbn5czjo7ni5eqzi.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fbx9icbn5czjo7ni5eqzi.png" alt="js13kGames 2025 entries" width="800" height="420"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Let’s start by reviewing the plans I had a year ago:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;BACK TO MAKING GAMES! If I don’t build and release a single game in 2025 I’ll quit calling Enclave Games an Indie Game Development Studio and start calling it Event Organizing Company instead.&lt;/strong&gt; &lt;em&gt;Rebranding to&lt;/em&gt; &lt;strong&gt;&lt;em&gt;Enclave Events&lt;/em&gt;&lt;/strong&gt; &lt;em&gt;I guess.&lt;/em&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Usual stuff with Gamedev.js Jam 2025, Gamedev.js Survey 2025, Gamedev.js Weekly issues, and js13kGames 2025.&lt;/strong&gt; &lt;em&gt;At least that went ok, though the Survey was conducted in the last possible moment in December just before Christmas.&lt;/em&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;More involvement in OP Guild, exploring all the possibilities with Arcadia and OP Games.&lt;/strong&gt; &lt;em&gt;OP Guild ended abruptly after a few months, so there’s that…&lt;/em&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Check out Telegram, Discord, LinkedIn, and other platforms accepting web games, and try to submit my own (hopefully brand new).&lt;/strong&gt; &lt;em&gt;Nope, zero.&lt;/em&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Write the js13kGames history ebook.&lt;/strong&gt; &lt;em&gt;Not a single chapter.&lt;/em&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Barely one out of five. I’m starting to think making plans makes no sense whatsoever.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fyduqjjg3hi81fwte1rsy.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fyduqjjg3hi81fwte1rsy.png" alt="Gamedev.js Jam 2025: Balance" width="800" height="433"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Now, a quick recap of 2025, month-by-month:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;a href="https://enclavegames.com/blog/monthly-report-january-2025/" rel="noopener noreferrer"&gt;January&lt;/a&gt;: Gamedev.js Survey 2024 Report, writing on the Gamedev.js site (10 articles)&lt;/li&gt;
&lt;li&gt;
&lt;a href="https://enclavegames.com/blog/monthly-report-february-2025/" rel="noopener noreferrer"&gt;February&lt;/a&gt;: js13kGames 2024 t-shirt shipped, more writing (18 articles)&lt;/li&gt;
&lt;li&gt;
&lt;a href="https://enclavegames.com/blog/monthly-report-march-2025/" rel="noopener noreferrer"&gt;March&lt;/a&gt;: W3C Loading and Control Community Group, new blog engine on Astro, even more writing (21 articles!)&lt;/li&gt;
&lt;li&gt;
&lt;a href="https://enclavegames.com/blog/monthly-report-april-2025/" rel="noopener noreferrer"&gt;April&lt;/a&gt;: Gamedev.js Jam 2025, a bit less writing on Gamedev.js (12 articles)&lt;/li&gt;
&lt;li&gt;
&lt;a href="https://enclavegames.com/blog/monthly-report-may-2025/" rel="noopener noreferrer"&gt;May&lt;/a&gt;: Gamedev.js Jam 2025 winners, js13kGames shader&lt;/li&gt;
&lt;li&gt;
&lt;a href="https://enclavegames.com/blog/monthly-report-june-2025/" rel="noopener noreferrer"&gt;June&lt;/a&gt;: OP Guild on hold&lt;/li&gt;
&lt;li&gt;
&lt;a href="https://enclavegames.com/blog/monthly-report-july-2025/" rel="noopener noreferrer"&gt;July&lt;/a&gt;: js13kGames 2025 preparations&lt;/li&gt;
&lt;li&gt;
&lt;a href="https://enclavegames.com/blog/monthly-report-august-2025/" rel="noopener noreferrer"&gt;August&lt;/a&gt;: js13kGames 2025 start, Online category&lt;/li&gt;
&lt;li&gt;
&lt;a href="https://enclavegames.com/blog/monthly-report-september-2025/" rel="noopener noreferrer"&gt;September&lt;/a&gt;: js13kGames 2025 deadline&lt;/li&gt;
&lt;li&gt;
&lt;a href="https://enclavegames.com/blog/monthly-report-october-2025/" rel="noopener noreferrer"&gt;October&lt;/a&gt;: js13kGames 2025 winners, GitHub Universe&lt;/li&gt;
&lt;li&gt;
&lt;a href="https://enclavegames.com/blog/monthly-report-november-2025/" rel="noopener noreferrer"&gt;November&lt;/a&gt;: Devconnect, ETHGlobal with Bober River Flow&lt;/li&gt;
&lt;li&gt;
&lt;a href="https://enclavegames.com/blog/monthly-report-december-2025/" rel="noopener noreferrer"&gt;December&lt;/a&gt;: Gamedev.js Survey 2025, Wawtech&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Let’s look at the past year in detail and see what happened to Enclave Games in 2025.&lt;/p&gt;

&lt;h3&gt;
  
  
  Bad things
&lt;/h3&gt;

&lt;p&gt;Absolutely no traffic in &lt;a href="https://enclavegames.com/blog/shop-open" rel="noopener noreferrer"&gt;our t-shirt Shops&lt;/a&gt;, but that’s what you get if you put zero effort into marketing. Same for the speaking gigs I guess. I’m going to skip those two in next year’s summary for sure.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fyq4fapixmm6qkpqhxlzm.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fyq4fapixmm6qkpqhxlzm.png" alt="Bobwe River Flow" width="800" height="400"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Still no games, and almost no usage of the GitHub Copilot I have access to. One simple demo of &lt;a href="https://end3r.com/blog/devconnect-2025#saturday" rel="noopener noreferrer"&gt;Bober River Flow&lt;/a&gt; made in a couple of hours throughout the whole year is definitely not enough.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fo7rxpjrmh5uj5o4kz452.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fo7rxpjrmh5uj5o4kz452.png" alt="Gamedev.js Jam 2025 Noods challenge winners" width="800" height="433"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://enclavegames.com/blog/op-guild" rel="noopener noreferrer"&gt;Leading OP Guild&lt;/a&gt; as part of the OP Games cooperation ended in the first months of the year. I’m thinking of trying to revive it on my own though, especially given the upcoming &lt;a href="https://end3r.com/blog/devconnect-2025#the-artifact" rel="noopener noreferrer"&gt;Gamedev.js Jam 2026 will have the ETH Challenge&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F8q06yhr2yc107ggiqhui.jpg" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F8q06yhr2yc107ggiqhui.jpg" alt="Burnout" width="800" height="479"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;I’m still struggling with crippling procrastination and lack of motivation, which is weird since I’m working on whatever I want and whenever I want as part of running Enclave Games. It involves my passion, making games, so what’s the problem? Something is definitely &lt;em&gt;not right&lt;/em&gt;.&lt;/p&gt;

&lt;h3&gt;
  
  
  Ok things
&lt;/h3&gt;

&lt;p&gt;Wrote lots of news pieces on the &lt;a href="https://gamedevjs.com/" rel="noopener noreferrer"&gt;Gamedev.js&lt;/a&gt; website, but after a few months I had to switch focus to the usual: the jam and the competition.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fhv1gb8b38gjr3l8psbuc.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fhv1gb8b38gjr3l8psbuc.png" alt="Gamedev.js Survey 2024 Report" width="800" height="420"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://gamedevjs.com/survey/2025/" rel="noopener noreferrer"&gt;Gamedev.js Survey 2025&lt;/a&gt; was open in December, again. Better late than never! I did set the date for &lt;a href="https://gamedevjs.com/survey/2026/" rel="noopener noreferrer"&gt;this year&lt;/a&gt; already to be around js13kGames 2026 though.&lt;/p&gt;

&lt;h3&gt;
  
  
  Good things
&lt;/h3&gt;

&lt;p&gt;The &lt;a href="https://gamedevjsweekly.com/" rel="noopener noreferrer"&gt;Gamedev.js Weekly&lt;/a&gt; newsletter, even though happened to be out a day or two later than planned from time to time, generally was being emailed to subscribers every single week in 2025.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F4ff0amsagx5oytlmvkzw.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F4ff0amsagx5oytlmvkzw.png" alt="Gamedev.js Jam 2025 winners" width="800" height="433"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://gamedevjs.com/jam/2025/" rel="noopener noreferrer"&gt;Gamedev.js Jam 2025&lt;/a&gt; was a success with the record breaking number of participants, entries submitted, and votes cast. Lots of cool games to play, so definitely &lt;a href="https://itch.io/jam/gamedevjs-2025/results" rel="noopener noreferrer"&gt;check those out&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fchwpnfbl3k5wxob7qb5t.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fchwpnfbl3k5wxob7qb5t.png" alt="js13kGames 2025 swag" width="800" height="433"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;The &lt;a href="https://js13kgames.com/" rel="noopener noreferrer"&gt;js13kGames&lt;/a&gt; 2025 competition went well, and we even introduced the &lt;a href="https://js13kgames.com/2025/blog/online-relay" rel="noopener noreferrer"&gt;new Online category&lt;/a&gt; with the support from Cloudflare.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fza85hn8vsj8j01zkem6r.jpg" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fza85hn8vsj8j01zkem6r.jpg" alt="GitHub Universe" width="800" height="602"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Not only I was able to visit San Francisco for &lt;a href="https://end3r.com/blog/github-universe-2025" rel="noopener noreferrer"&gt;GitHub Universe&lt;/a&gt;, but also got the opportunity to fly to Buenos Aires for &lt;a href="https://end3r.com/blog/devconnect-2025" rel="noopener noreferrer"&gt;Devconnect 2025&lt;/a&gt;, which I really enjoyed.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fbxfpdjmf786dfas3bkp7.jpg" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fbxfpdjmf786dfas3bkp7.jpg" alt="Neuroshima Hex and Warhammer" width="800" height="300"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;I was involved with, and ended up on the printed boxes or their rulebooks in all the &lt;a href="https://end3r.com/blog/neuroshima-hex" rel="noopener noreferrer"&gt;Neuroshima Hex&lt;/a&gt; projects released in 2025. I also dived deep into &lt;a href="https://end3r.com/blog/warhammer" rel="noopener noreferrer"&gt;Warhammer&lt;/a&gt;.&lt;/p&gt;

&lt;h3&gt;
  
  
  Plans for 2026
&lt;/h3&gt;

&lt;p&gt;Build a game with GitHub Copilot, using Phaser, in VS Code, preferably via the 100 Days of Vibe. It could even be expanding on the Bober River Flow demo or something similar.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fcdn-images-1.medium.com%2Fmax%2F1024%2F0%2A6Q0QJWpMcaF_xYCV.jpg" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fcdn-images-1.medium.com%2Fmax%2F1024%2F0%2A6Q0QJWpMcaF_xYCV.jpg" alt="Space Huggers" width="800" height="509"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Don’t forget to run Gamedev.js Jam 2026, conduct Gamedev.js Survey 2026 NOT in December, send Gamedev.js Weekly newsletter issues regularly, and run js13kGames 2026 without (major) problems.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fcdn-images-1.medium.com%2Fmax%2F1024%2F0%2Amfa_8hu37Og5ZDtb.jpg" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fcdn-images-1.medium.com%2Fmax%2F1024%2F0%2Amfa_8hu37Og5ZDtb.jpg" alt="Andrzej and Ewa" width="800" height="502"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Write that js13kGames ebook, or don’t. Maybe it’s not meant to be.&lt;/p&gt;

</description>
      <category>gamedev</category>
      <category>javascript</category>
      <category>enclavegames</category>
      <category>yearlyreport</category>
    </item>
    <item>
      <title>js13kGames 2025 t-shirts shipped</title>
      <dc:creator>Andrzej Mazur</dc:creator>
      <pubDate>Thu, 26 Feb 2026 22:57:33 +0000</pubDate>
      <link>https://forem.com/js13kgames/js13kgames-2025-t-shirts-shipped-29bi</link>
      <guid>https://forem.com/js13kgames/js13kgames-2025-t-shirts-shipped-29bi</guid>
      <description>&lt;p&gt;It seems having issues with the shipping is our yearly tradition, but I didn’t expect politics to come in and mess with the process. That’s exactly what happened this time, beside a few absolutely relevant problems we also encountered along the way.&lt;/p&gt;

&lt;p&gt;Let’s start with the good news: the packages containing the t-shirts, long awaited 3D printed dice, and our usual stickers were shipped! Some of you close to Poland might start receiving them next week already.&lt;/p&gt;

&lt;p&gt;The bad news? Our Polish National Postal Service decided to not only increase the shipping costs (again) by 50% (this time), but what’s more, &lt;strong&gt;all the folks living in United States of America will have to wait for their stuff a bit more&lt;/strong&gt;. Why? Because Polish Post &lt;a href="https://www.poczta-polska.pl/news/czasowe-ograniczenie-przyjmowania-przesylek-z-towarami-do-usa/" rel="noopener noreferrer"&gt;halted&lt;/a&gt; shipping to US &lt;em&gt;indefinitely&lt;/em&gt; and blamed it on Trump’s tariffs. I can ship the package around Europe, to Australia, or Mongolia, but not US anymore. Oh, and apparently Colombia as well, but they didn’t even care to tell me why in this particular case.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fzly4d77b1fk8clnfv8f3.jpg" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fzly4d77b1fk8clnfv8f3.jpg" alt="Andrzej in a js13kgames 2025 t-shirt" width="800" height="450"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;The single vendor that still ships things to United States from here is FedEx, which costs multiple times more than the Polish Post, about $60-$120 per package, depending on its details. And that’s for the smallest one, with a single t-shirt, via the economy service.&lt;/p&gt;

&lt;p&gt;I thought I’m either not going to ship the promised swag (27 packages) at all, or (more likely) go bankrupt. Luckily enough, our very own &lt;a href="https://js13kgames.com/2025/experts#ben" rel="noopener noreferrer"&gt;Ben Allfree&lt;/a&gt; stepped in and &lt;strong&gt;saved the day&lt;/strong&gt;. A box full of (already prepared) packages with t-shirts was shipped to him in Nevada, and when Ben receives them, he will then send every single package individually to each of you via the local postal service.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F2dnveh83pbj7p55otdss.jpg" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F2dnveh83pbj7p55otdss.jpg" alt="Ewa in a js13kGames 2025 t-shirt" width="800" height="450"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Hopefully you’ll get your swag soon, but I’m seriously considering ending the t-shirt shipments going forward given how time consuming and costly it all became. I know it’s our tradition sice day one in 2012, but it’s really difficult to keep covering all the increasing costs.&lt;/p&gt;

&lt;p&gt;Anyway, if you do receive your t-shirt please &lt;strong&gt;share a selfie&lt;/strong&gt;! You can either &lt;a href="https://js13kgames.com/2025/contact" rel="noopener noreferrer"&gt;send it to us&lt;/a&gt; directly via email, drop in &lt;a href="https://slack.js13kgames.com/" rel="noopener noreferrer"&gt;Slack&lt;/a&gt; or &lt;a href="https://discord.js13kgames.com/" rel="noopener noreferrer"&gt;Discord&lt;/a&gt;, mention the &lt;em&gt;@js13kGames&lt;/em&gt; account or use the &lt;em&gt;#js13k&lt;/em&gt; hashtag on social media so we can see it and add to our &lt;a href="https://www.facebook.com/media/set/?vanity=js13kGames&amp;amp;set=a.1536257291833692" rel="noopener noreferrer"&gt;Facebook gallery&lt;/a&gt;. Seeing our design all around the world means so much to us, thank you!&lt;/p&gt;

</description>
      <category>dice</category>
      <category>tshirts</category>
      <category>competition</category>
      <category>swag</category>
    </item>
    <item>
      <title>Countdown to Gamedev.js Jam 2026 and call for partners</title>
      <dc:creator>Andrzej Mazur</dc:creator>
      <pubDate>Fri, 13 Feb 2026 20:49:27 +0000</pubDate>
      <link>https://forem.com/end3r/countdown-to-gamedevjs-jam-2026-and-call-for-partners-4kpd</link>
      <guid>https://forem.com/end3r/countdown-to-gamedevjs-jam-2026-and-call-for-partners-4kpd</guid>
      <description>&lt;p&gt;In exactly two months from now the seventh edition of &lt;a href="https://gamedevjs.com/jam/2026/" rel="noopener noreferrer"&gt;Gamedev.js Jam&lt;/a&gt;, the online web game development competition, will begin. You’ll have thirteen days between &lt;strong&gt;April 13th and 26th 2026&lt;/strong&gt; to create a web game on a given theme announced at the start - we’ll have plenty of prizes to win and challenges to pick from.&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;&lt;em&gt;Join us no matter your skill level - this game jam is a perfect opportunity to create your very first game, or build a prototype for your next commercial hit. Almost two weeks of development time should be more than enough!&lt;/em&gt;&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;I’ll start announcing everything soon, we do have a few things confirmed already, but &lt;strong&gt;if your company would like to partner with Gamedev.js Jam 2026&lt;/strong&gt; and support our web game development community, &lt;strong&gt;please&lt;/strong&gt; &lt;a href="https://gamedevjs.com/contact/" rel="noopener noreferrer"&gt;&lt;strong&gt;get in touch&lt;/strong&gt;&lt;/a&gt;! Recruiting new developers, promoting your own product, inviting folks to your platform, or anything else really - I’m always happy to discuss any ideas you might have.&lt;/p&gt;

&lt;p&gt;If you haven’t done that already, please &lt;a href="https://itch.io/jam/gamedevjs-2026" rel="noopener noreferrer"&gt;join Gamedev.js Jam 2026 on Itch&lt;/a&gt;, follow the jam’s account on &lt;a href="https://x.com/GamedevJS" rel="noopener noreferrer"&gt;Twitter&lt;/a&gt; and &lt;a href="https://mastodon.gamedev.place/@GamedevJS" rel="noopener noreferrer"&gt;Mastodon&lt;/a&gt; (or even my personal one on &lt;a href="https://bsky.app/profile/end3r.bsky.social" rel="noopener noreferrer"&gt;Bluesky&lt;/a&gt; where I share gamedev news as well), and &lt;a href="https://gamedevjs.com/discord" rel="noopener noreferrer"&gt;join our Discord&lt;/a&gt; to talk with fellow devs, and create or join a team if you don’t want to go solo. I can’t wait to see what you’ll going to build this year!&lt;/p&gt;

</description>
      <category>javascript</category>
      <category>indiedev</category>
      <category>gamedev</category>
      <category>competition</category>
    </item>
  </channel>
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