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    <title>Forem: ddm4313</title>
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      <title>Creating a marketplace with Stripe Connect: The onboarding process</title>
      <dc:creator>ddm4313</dc:creator>
      <pubDate>Tue, 26 Nov 2024 20:54:16 +0000</pubDate>
      <link>https://forem.com/ddm4313/creating-a-marketplace-with-stripe-connect-the-onboard-process-22cj</link>
      <guid>https://forem.com/ddm4313/creating-a-marketplace-with-stripe-connect-the-onboard-process-22cj</guid>
      <description>&lt;h2&gt;
  
  
  Introduction
&lt;/h2&gt;

&lt;p&gt;Creating a marketplace probably would be too hard, or impossible considering that not many payment processors offer it, if they do not offer it then you would be likely booted off the platform the moment they got wind of it, and even without that it is risky to create a marketplace where you don't have a solid foundation to handle payments, refunds and payouts to the sellers using the platform.&lt;/p&gt;

&lt;p&gt;Stripe Connect addresses these issues, it will allow us to create a basic marketplace where you can sign up to be  a seller, and customers can purchase items from these sellers with ease. As a platform owner you can also set your service fee, so when user X purchases from store Y then we'll get X% cut of that transaction but more on that later.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fx6t548iz8vzpohiu16fr.jpg" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fx6t548iz8vzpohiu16fr.jpg" alt="Stripe Connect" width="800" height="331"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  Setting up the project
&lt;/h2&gt;

&lt;p&gt;For handling the database connection we are using Prisma, authentication is being handled by remix-auth, for this part we are solely handling the seller's side of the marketplace.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;
&lt;span class="c1"&gt;// This is your Prisma schema file,&lt;/span&gt;
&lt;span class="c1"&gt;// learn more about it in the docs: https://pris.ly/d/prisma-schema&lt;/span&gt;

&lt;span class="nx"&gt;generator&lt;/span&gt; &lt;span class="nx"&gt;client&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nx"&gt;provider&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;prisma-client-js&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="nx"&gt;datasource&lt;/span&gt; &lt;span class="nx"&gt;db&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nx"&gt;provider&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;postgresql&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;
  &lt;span class="nx"&gt;url&lt;/span&gt;      &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;env&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;DATABASE_URL&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="nx"&gt;model&lt;/span&gt; &lt;span class="nx"&gt;Store&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nx"&gt;id&lt;/span&gt;         &lt;span class="nb"&gt;String&lt;/span&gt;   &lt;span class="p"&gt;@&lt;/span&gt;&lt;span class="nd"&gt;id&lt;/span&gt; &lt;span class="c1"&gt;// This will be the store's subdomain&lt;/span&gt;
  &lt;span class="nx"&gt;name&lt;/span&gt;       &lt;span class="nb"&gt;String&lt;/span&gt;
  &lt;span class="nx"&gt;updated_at&lt;/span&gt; &lt;span class="nx"&gt;DateTime&lt;/span&gt; &lt;span class="p"&gt;@&lt;/span&gt;&lt;span class="nd"&gt;default&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nf"&gt;now&lt;/span&gt;&lt;span class="p"&gt;())&lt;/span&gt; &lt;span class="p"&gt;@&lt;/span&gt;&lt;span class="nd"&gt;updatedAt&lt;/span&gt;
  &lt;span class="nx"&gt;seller&lt;/span&gt;     &lt;span class="nx"&gt;Seller&lt;/span&gt;&lt;span class="p"&gt;?&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="nx"&gt;model&lt;/span&gt; &lt;span class="nx"&gt;Seller&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nx"&gt;id&lt;/span&gt;           &lt;span class="nx"&gt;Int&lt;/span&gt;      &lt;span class="p"&gt;@&lt;/span&gt;&lt;span class="nd"&gt;id&lt;/span&gt; &lt;span class="p"&gt;@&lt;/span&gt;&lt;span class="nd"&gt;default&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nf"&gt;autoincrement&lt;/span&gt;&lt;span class="p"&gt;())&lt;/span&gt;
  &lt;span class="nx"&gt;email&lt;/span&gt;        &lt;span class="nb"&gt;String&lt;/span&gt;
  &lt;span class="nx"&gt;password&lt;/span&gt;     &lt;span class="nb"&gt;String&lt;/span&gt;
  &lt;span class="nx"&gt;store&lt;/span&gt;        &lt;span class="nx"&gt;Store&lt;/span&gt;    &lt;span class="p"&gt;@&lt;/span&gt;&lt;span class="nd"&gt;relation&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;fields&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;store_id&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt; &lt;span class="nx"&gt;references&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;id&lt;/span&gt;&lt;span class="p"&gt;])&lt;/span&gt;
  &lt;span class="nx"&gt;date_created&lt;/span&gt; &lt;span class="nx"&gt;DateTime&lt;/span&gt; &lt;span class="p"&gt;@&lt;/span&gt;&lt;span class="nd"&gt;default&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nf"&gt;now&lt;/span&gt;&lt;span class="p"&gt;())&lt;/span&gt;
  &lt;span class="nx"&gt;date_updated&lt;/span&gt; &lt;span class="nx"&gt;DateTime&lt;/span&gt; &lt;span class="p"&gt;@&lt;/span&gt;&lt;span class="nd"&gt;updatedAt&lt;/span&gt;
  &lt;span class="nx"&gt;store_id&lt;/span&gt;     &lt;span class="nb"&gt;String&lt;/span&gt;   &lt;span class="p"&gt;@&lt;/span&gt;&lt;span class="nd"&gt;unique&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This is what our schema.prisma file looks like, we have a Seller model and a Store model related to it, the "id" field will serve as the subdomain so when we get to the buyer's side I will be able to visit at store.localhost.com and purchase the products from the seller there.&lt;br&gt;
And we'll also add a Stripe model, which will store data about the seller's Connect account.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;model Stripe {
  account_id String @id
  is_onboarded Boolean @default(false)
  user Users @relation(fields: [user_id], references: [discord_id])
  user_id String @unique
  created_at DateTime @default(now())
  updated_at DateTime @updatedAt
}

model Seller {
  id           Int      @id @default(autoincrement())
  email        String
  password     String
  store        Store    @relation(fields: [store_id], references: [id])
  date_created DateTime @default(now())
  date_updated DateTime @updatedAt
  store_id     String   @unique
  stripe       Stripe?
}
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Now we can deal with onboarding the user, so let's define another variable in our .env file.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;STRIPE_SK=your stripe secret key here
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;You may get the Stripe secret key by generating it in Stripe's dev page, it is a good idea to create a restricted key that will for now only allow the use of Stripe Connect.&lt;/p&gt;

&lt;p&gt;Then you will need to create a new file which will export the Stripe client so it can be used by our routes&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// app/libs/stripe.server.ts&lt;/span&gt;
&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="nx"&gt;Stripe&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;stripe&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;stripe&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Stripe&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;process&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;env&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;STRIPE_SK&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;We'll create a new route that will be at "/onboarding"&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// app/routes/onboarding.tsx&lt;/span&gt;

&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="k"&gt;default&lt;/span&gt; &lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;Onboarding&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="nx"&gt;stripe&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;useLoaderData&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;div&lt;/span&gt; &lt;span class="nx"&gt;className&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;text-center pt-[6%]&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
    &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;h1&lt;/span&gt; &lt;span class="nx"&gt;className&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;text-xl&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="nx"&gt;Account&lt;/span&gt; &lt;span class="nx"&gt;onboarded&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="nx"&gt;stripe&lt;/span&gt;&lt;span class="p"&gt;?.&lt;/span&gt;&lt;span class="nx"&gt;is_onboarded&lt;/span&gt; &lt;span class="p"&gt;?&lt;/span&gt; &lt;span class="nx"&gt;stripe&lt;/span&gt;&lt;span class="p"&gt;?.&lt;/span&gt;&lt;span class="nx"&gt;account_id&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;🔴 Not connected&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="sr"&gt;/h1&lt;/span&gt;&lt;span class="err"&gt;&amp;gt;
&lt;/span&gt;        &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;div&lt;/span&gt; &lt;span class="nx"&gt;className&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;flex items-center  text-white text-sm  mt-5 justify-center gap-3&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
            &lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="nx"&gt;stripe&lt;/span&gt; &lt;span class="p"&gt;?&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&amp;gt;&lt;/span&gt;
                &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;Form&lt;/span&gt; &lt;span class="nx"&gt;method&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;post&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
                    &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;button&lt;/span&gt; &lt;span class="nx"&gt;type&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;submit&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="nx"&gt;className&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;bg-blue-600 hover:cursor-pointer  rounded-[6px] px-4 py-1.5&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="nx"&gt;Setup&lt;/span&gt; &lt;span class="nx"&gt;your&lt;/span&gt; &lt;span class="nx"&gt;seller&lt;/span&gt;
                        &lt;span class="nx"&gt;account&lt;/span&gt;
                    &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="sr"&gt;/button&lt;/span&gt;&lt;span class="err"&gt;&amp;gt;
&lt;/span&gt;
                &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="sr"&gt;/Form&lt;/span&gt;&lt;span class="err"&gt;&amp;gt;
&lt;/span&gt;            &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="sr"&gt;/&amp;gt; : &amp;lt;&lt;/span&gt;&lt;span class="err"&gt;&amp;gt;
&lt;/span&gt;                &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;div&lt;/span&gt; &lt;span class="nx"&gt;className&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;bg-blue-600 rounded-[6px] px-4 py-1.5&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="nx"&gt;Seller&lt;/span&gt; &lt;span class="nx"&gt;dashboard&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="sr"&gt;/div&lt;/span&gt;&lt;span class="err"&gt;&amp;gt;
&lt;/span&gt;
            &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="sr"&gt;/&amp;gt;&lt;/span&gt;&lt;span class="err"&gt;}
&lt;/span&gt;        &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="sr"&gt;/div&lt;/span&gt;&lt;span class="err"&gt;&amp;gt;
&lt;/span&gt;    &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="sr"&gt;/div&lt;/span&gt;&lt;span class="err"&gt;&amp;gt;
&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;We'll add a loader function which will pass the data concerning seller's onboarding status&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="k"&gt;async&lt;/span&gt; &lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;loader&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;&lt;span class="nx"&gt;request&lt;/span&gt;&lt;span class="p"&gt;}:&lt;/span&gt; &lt;span class="nx"&gt;LoaderFunctionArgs&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;user&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nx"&gt;authenticator&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;isAuthenticated&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;request&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="na"&gt;failureRedirect&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;/login&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;
    &lt;span class="p"&gt;})&lt;/span&gt;

    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;seller&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nx"&gt;prisma&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;seller&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;findFirst&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;
        &lt;span class="na"&gt;where&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="na"&gt;id&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;user&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;id&lt;/span&gt;
        &lt;span class="p"&gt;},&lt;/span&gt; &lt;span class="na"&gt;include&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="na"&gt;stripe&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;})&lt;/span&gt;

    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="na"&gt;stripe&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;seller&lt;/span&gt;&lt;span class="p"&gt;?.&lt;/span&gt;&lt;span class="nx"&gt;stripe&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Now if you go to /onboarding it would say that you are not connected, and you'll be able to press a button to sign up, this is where our action function comes in&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="k"&gt;async&lt;/span&gt; &lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;action&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;&lt;span class="nx"&gt;request&lt;/span&gt;&lt;span class="p"&gt;}:&lt;/span&gt; &lt;span class="nx"&gt;ActionFunctionArgs&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;authenticated&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nx"&gt;authenticator&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;isAuthenticated&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;request&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="na"&gt;failureRedirect&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;/login&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;
    &lt;span class="p"&gt;})&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;seller&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nx"&gt;prisma&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;seller&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;findFirst&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;
        &lt;span class="na"&gt;where&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="na"&gt;id&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;authenticated&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;id&lt;/span&gt;
        &lt;span class="p"&gt;},&lt;/span&gt; &lt;span class="na"&gt;include&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="na"&gt;stripe&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;})&lt;/span&gt;
    &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;seller&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="nx"&gt;seller&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;stripe&lt;/span&gt;&lt;span class="p"&gt;?.&lt;/span&gt;&lt;span class="nx"&gt;is_onboarded&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nf"&gt;json&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;
            &lt;span class="na"&gt;message&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;User is onboarded already&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="na"&gt;error&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;
        &lt;span class="p"&gt;},&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="na"&gt;status&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;400&lt;/span&gt;
        &lt;span class="p"&gt;})&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;account&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;seller&lt;/span&gt;&lt;span class="p"&gt;?.&lt;/span&gt;&lt;span class="nx"&gt;stripe&lt;/span&gt;&lt;span class="p"&gt;?.&lt;/span&gt;&lt;span class="nx"&gt;account_id&lt;/span&gt; &lt;span class="p"&gt;?&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="na"&gt;id&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;seller&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;stripe&lt;/span&gt;&lt;span class="p"&gt;?.&lt;/span&gt;&lt;span class="nx"&gt;account_id&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nx"&gt;stripe&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;accounts&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;create&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;
        &lt;span class="na"&gt;email&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;seller&lt;/span&gt;&lt;span class="p"&gt;?.&lt;/span&gt;&lt;span class="nx"&gt;email&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="na"&gt;controller&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="na"&gt;fees&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="na"&gt;payer&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;application&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="p"&gt;},&lt;/span&gt;
            &lt;span class="na"&gt;losses&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="na"&gt;payments&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;application&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="p"&gt;},&lt;/span&gt;
            &lt;span class="na"&gt;stripe_dashboard&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="na"&gt;type&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;express&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="p"&gt;},&lt;/span&gt;
        &lt;span class="p"&gt;},&lt;/span&gt;
    &lt;span class="p"&gt;});&lt;/span&gt;
    &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="nx"&gt;seller&lt;/span&gt;&lt;span class="p"&gt;?.&lt;/span&gt;&lt;span class="nx"&gt;stripe&lt;/span&gt;&lt;span class="p"&gt;?.&lt;/span&gt;&lt;span class="nx"&gt;account_id&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nx"&gt;prisma&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;seller&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;update&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;
            &lt;span class="na"&gt;where&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="na"&gt;id&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;authenticated&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;id&lt;/span&gt;
            &lt;span class="p"&gt;},&lt;/span&gt;
            &lt;span class="na"&gt;data&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="na"&gt;stripe&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                    &lt;span class="na"&gt;create&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                        &lt;span class="na"&gt;account_id&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;account&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;id&lt;/span&gt;
                    &lt;span class="p"&gt;}&lt;/span&gt;
                &lt;span class="p"&gt;}&lt;/span&gt;
            &lt;span class="p"&gt;},&lt;/span&gt; &lt;span class="na"&gt;include&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="na"&gt;stripe&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;
            &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="p"&gt;})&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;accountLink&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nx"&gt;stripe&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;accountLinks&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;create&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;
        &lt;span class="na"&gt;account&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;account&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;id&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="na"&gt;refresh_url&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;http://localhost:5173/onboarding&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="na"&gt;return_url&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;http://localhost:5173/onboarding&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="na"&gt;type&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;account_onboarding&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="na"&gt;collection_options&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="na"&gt;fields&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;eventually_due&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="p"&gt;},&lt;/span&gt;
    &lt;span class="p"&gt;});&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;debug&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s2"&gt;`[ACCOUNT ID = &lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="nx"&gt;account&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;id&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt;] CREATED ACCOUNT ONBOARDING LINK, REDIRECTING...`&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nf"&gt;redirect&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;accountLink&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;url&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;When the seller presses the button we'll create an account with the email they signed up with, then we'll create an Account Link which will redirect them to an onboarding page, if the seller already has a Stripe account attached but is not onboarded, then we also redirect them to the onboarding link.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fcollected-notes.s3.us-west-2.amazonaws.com%2Fuploads%2F29005%2F21a9acff-f49b-4e8b-9ccf-b7e3c237ddbe" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fcollected-notes.s3.us-west-2.amazonaws.com%2Fuploads%2F29005%2F21a9acff-f49b-4e8b-9ccf-b7e3c237ddbe" alt="Capture.PNG" width="1220" height="948"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;From there the seller will enter his email/phone number, and the onboarding process will begin, Stripe will usually ask the seller for location of the business, business details, bank accounts etc... &lt;/p&gt;

&lt;p&gt;Now we can listen to webhooks for Stripe Connect events, so when a seller has onboarded successfully we'll add those attributes to the Seller's record in the database.&lt;/p&gt;

&lt;p&gt;For testing, you can simply download Stripe CLI and from there you can forward any events to our new route /api/notifications which we will create now&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="nx"&gt;stripe&lt;/span&gt; &lt;span class="nx"&gt;listen&lt;/span&gt; &lt;span class="o"&gt;--&lt;/span&gt;&lt;span class="nx"&gt;forward&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="nx"&gt;to&lt;/span&gt; &lt;span class="nx"&gt;localhost&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="mi"&gt;5173&lt;/span&gt;&lt;span class="o"&gt;/&lt;/span&gt;&lt;span class="nx"&gt;api&lt;/span&gt;&lt;span class="o"&gt;/&lt;/span&gt;&lt;span class="nx"&gt;notifications&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;When you run that command you will be given a webhook signature, so that we may verify the integrity of each webhook sent to us by Stripe, equally if you create a webhook on the developer portal on Stripe you'll have a secret.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;Ready! You are using Stripe API Version [2020-03-02]. Your webhook signing secret is whsec_SECRET
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;We'll also add a new variable in the .env file&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;WEBHOOK_SECRET=whsec_SECRET
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Now we can write the code to handle these events being sent to us by Stripe&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="nx"&gt;ActionFunctionArgs&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;@remix-run/node&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="nx"&gt;stripe&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;~/libs/stripe.server&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="nx"&gt;Stripe&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;stripe&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;action&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;async &lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;&lt;span class="nx"&gt;request&lt;/span&gt;&lt;span class="p"&gt;}:&lt;/span&gt; &lt;span class="nx"&gt;ActionFunctionArgs&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;sig&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;request&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;headers&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;get&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;stripe-signature&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="na"&gt;event&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;Stripe&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;Event&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;payload&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nx"&gt;request&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;text&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;

    &lt;span class="k"&gt;try&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nx"&gt;event&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;stripe&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;webhooks&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;constructEvent&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;payload&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;sig&lt;/span&gt; &lt;span class="k"&gt;as&lt;/span&gt; &lt;span class="nx"&gt;string&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;process&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;env&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;WEBHOOK_SECRET&lt;/span&gt; &lt;span class="k"&gt;as&lt;/span&gt; &lt;span class="nx"&gt;string&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;catch&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;err&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Response&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;Something went wrong...&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="na"&gt;status&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;500&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="p"&gt;})&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;We verify that it's Stripe sending the request, if it is then we move on, now the event we want to look out for is account.updated, that event is related to the Account we created before redirecting the seller. &lt;/p&gt;

&lt;p&gt;When a seller starts the onboarding process, adds his phone number, or enters the email, or finally completes the onboarding process we'll get the 'account.updated' event and that will have this array sent with it&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;account.requirements.currently_due&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;When 'currently_due' array's length is at zero then we know the user is fully onboarded, able to accept payments and so from our side we can update the database and allow the user to create products, but before we do that let's add this logic in the '/api/notifications' action&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;event&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;type&lt;/span&gt; &lt;span class="o"&gt;===&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;account.updated&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s2"&gt;`[WEBHOOK] Handling account.updated event`&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="k"&gt;try&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;account&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;event&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;object&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;currently_due&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;account&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;requirements&lt;/span&gt;&lt;span class="p"&gt;?.&lt;/span&gt;&lt;span class="nx"&gt;currently_due&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;currently_due&lt;/span&gt;&lt;span class="p"&gt;?.&lt;/span&gt;&lt;span class="nx"&gt;length&lt;/span&gt; &lt;span class="o"&gt;===&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s2"&gt;`[WEBHOOK] Account &lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="nx"&gt;account&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;id&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt; is fully onboarded`&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
            &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nx"&gt;prisma&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;stripe&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;update&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;
                &lt;span class="na"&gt;where&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                    &lt;span class="na"&gt;account_id&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;account&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;id&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                &lt;span class="p"&gt;},&lt;/span&gt;
                &lt;span class="na"&gt;data&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                    &lt;span class="na"&gt;is_onboarded&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;
                &lt;span class="p"&gt;},&lt;/span&gt;
            &lt;span class="p"&gt;});&lt;/span&gt;

        &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;catch &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;e&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;error&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;[WEBHOOK] Error while handling account.updated event:&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;e&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Response&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kc"&gt;null&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="na"&gt;status&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;200&lt;/span&gt;
&lt;span class="p"&gt;})&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Once that is in place we can try onboarding and see if it works. As soon as you enter the address for example, you will see a message in the console of the project such as&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;[WEBHOOK] Handling account.updated event
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;So that means that the body is validated and we are successfully receiving events from Stripe, but let's see if onboarding will work. &lt;/p&gt;

&lt;p&gt;Once you get to the final step it'll probably say that your account details are incomplete, the last step is ID verification, since this is test mode we can simulate that&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fcollected-notes.s3.us-west-2.amazonaws.com%2Fuploads%2F29005%2Fbd6f0e75-4cef-4f80-9239-979cdc2deac0" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fcollected-notes.s3.us-west-2.amazonaws.com%2Fuploads%2F29005%2Fbd6f0e75-4cef-4f80-9239-979cdc2deac0" alt="Capture.PNG" width="648" height="937"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Okay so once we have done that we'll return to the previous page and we can press submit, press submit and we'll get in the console&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;WEBHOOK&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="nx"&gt;Account&lt;/span&gt; &lt;span class="nx"&gt;acct_1QPUWnPunrQwLVEX&lt;/span&gt; &lt;span class="nx"&gt;is&lt;/span&gt; &lt;span class="nx"&gt;fully&lt;/span&gt; &lt;span class="nx"&gt;onboarded&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;That works, now Stripe will return us to the onboarding page and it'll show us our account ID which means we have successfully onboarded and we can start creating products.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fcollected-notes.s3.us-west-2.amazonaws.com%2Fuploads%2F29005%2Faf3559ec-33df-4487-a378-4cc086434e50" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fcollected-notes.s3.us-west-2.amazonaws.com%2Fuploads%2F29005%2Faf3559ec-33df-4487-a378-4cc086434e50" alt="onboarding.PNG" width="1914" height="589"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Alright, let's just make that seller dashboard button functional before we move on to products, create a new route which will be at /portal&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// app/routes/portal.ts&lt;/span&gt;

&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="nx"&gt;LoaderFunctionArgs&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;redirect&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;@remix-run/node&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="nx"&gt;authenticator&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;~/services/authentication.server&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="nx"&gt;prisma&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;~/services/db.server&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="nx"&gt;stripe&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;~/libs/stripe.server&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="k"&gt;async&lt;/span&gt; &lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;loader&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;&lt;span class="nx"&gt;request&lt;/span&gt;&lt;span class="p"&gt;}:&lt;/span&gt; &lt;span class="nx"&gt;LoaderFunctionArgs&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;authenticated&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nx"&gt;authenticator&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;isAuthenticated&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;request&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="na"&gt;failureRedirect&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;/login&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;
    &lt;span class="p"&gt;})&lt;/span&gt;

    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;seller&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nx"&gt;prisma&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;seller&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;findFirstOrThrow&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;
        &lt;span class="na"&gt;where&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="na"&gt;id&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;authenticated&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;id&lt;/span&gt;
        &lt;span class="p"&gt;},&lt;/span&gt; &lt;span class="na"&gt;include&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="na"&gt;stripe&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;})&lt;/span&gt;
    &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="nx"&gt;seller&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;stripe&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;throw&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Response&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kc"&gt;null&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="na"&gt;status&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;400&lt;/span&gt;
    &lt;span class="p"&gt;})&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;loginLink&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nx"&gt;stripe&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;accounts&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;createLoginLink&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;seller&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;stripe&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;account_id&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nf"&gt;redirect&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;loginLink&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;url&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Very basic function, so now when you go to /portal if you are onboarded you'll be redirected to the one-use link we generate for the Stripe Account. &lt;/p&gt;

&lt;p&gt;In the onboarding route we'll make wrap the Seller dashboard div with a Link.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;Link&lt;/span&gt; &lt;span class="nx"&gt;to&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="s2"&gt;`/portal`&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;div&lt;/span&gt; &lt;span class="nx"&gt;className&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;bg-blue-600 rounded-[6px] px-4 py-1.5&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="nx"&gt;Seller&lt;/span&gt; &lt;span class="nx"&gt;dashboard&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="sr"&gt;/div&amp;gt; &amp;lt;/&lt;/span&gt;&lt;span class="nx"&gt;Link&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;When we visit /portal or press the button we'll be redirected to Stripe's Portal for Connect accounts, there the user can see his analytics, payouts etc...&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fcollected-notes.s3.us-west-2.amazonaws.com%2Fuploads%2F29005%2F114f3d31-b753-41be-8ee1-574108940bc0" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fcollected-notes.s3.us-west-2.amazonaws.com%2Fuploads%2F29005%2F114f3d31-b753-41be-8ee1-574108940bc0" alt="split.PNG" width="1894" height="801"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;This marks the end of part one of our creating a marketplace with Stripe Connect, part two will deal with products, payments and payouts, part three will be the final and there we'll deal with the customer facing side of the project.&lt;/p&gt;

&lt;p&gt;You can see the source code of the project at &lt;a href="https://github.com/ddm50/stripe-connect-howto-seller" rel="noopener noreferrer"&gt;https://github.com/ddm50/stripe-connect-howto-seller&lt;/a&gt;&lt;/p&gt;

</description>
      <category>stripe</category>
      <category>webdev</category>
      <category>remix</category>
      <category>javascript</category>
    </item>
    <item>
      <title>Creating a Solana Coinflip game with Orao Network's VRF</title>
      <dc:creator>ddm4313</dc:creator>
      <pubDate>Sun, 26 May 2024 15:19:56 +0000</pubDate>
      <link>https://forem.com/ddm4313/creating-a-solana-coinflip-game-with-orao-networks-vrf-1m21</link>
      <guid>https://forem.com/ddm4313/creating-a-solana-coinflip-game-with-orao-networks-vrf-1m21</guid>
      <description>&lt;h2&gt;
  
  
  Creating a Solana Coinflip game with Orao Network's VRF
&lt;/h2&gt;

&lt;p&gt;Writing a game such as Coinflip in Solana may seem a bit of a taunting task given that you can not simply generate a random number based off the clock, or a blockhash. These are typically used for examples but those can be manipulated by a bad actor and as such are not secure. To build a secure game, any kind of game that relies on a random result in Solana must use an oracle. &lt;/p&gt;

&lt;p&gt;The main oracle providers in Solana today are Switchboard and Orao Network, I have used both but today I find Orao to be a bit more easy to use.&lt;/p&gt;

&lt;p&gt;We'll start by initiating the Anchor project in our terminal: &lt;/p&gt;

&lt;p&gt;&lt;code&gt;anchor init solana-coinflip-game&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;We'll first work on the contract itself and the PDA, then we'll slowly add VRF to it so it's fully secure and that it generates a verifiably random result. &lt;/p&gt;

&lt;p&gt;We need to add a few Cargo crates first, solana-program, anchor_spl and orao-network-vrf&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;dependencies&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;
&lt;span class="n"&gt;anchor&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="n"&gt;lang&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"0.29.0"&lt;/span&gt;
&lt;span class="n"&gt;orao&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="n"&gt;solana&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="n"&gt;vrf&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;version&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="s"&gt;"=0.3.0"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="n"&gt;default&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="n"&gt;features&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;false&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;features&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="s"&gt;"cpi"&lt;/span&gt;&lt;span class="p"&gt;]}&lt;/span&gt;
&lt;span class="n"&gt;anchor&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="n"&gt;spl&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"=0.29.0"&lt;/span&gt;
&lt;span class="n"&gt;solana&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="n"&gt;program&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"=1.18.14"&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;At the time of writing this postI am using &lt;code&gt;anchor 0.29.0&lt;/code&gt; and this is how your [dependencies] should look in your Cargo.toml under programs/solana-coinflip-game, of course at the time of writing this is how it looks but depending on when you're reading it may be different. &lt;/p&gt;

&lt;p&gt;We'll create a new file named &lt;code&gt;pda.rs&lt;/code&gt;, this file will store the pda details such as &lt;strong&gt;&lt;em&gt;user_1&lt;/em&gt;&lt;/strong&gt; and &lt;strong&gt;&lt;em&gt;user_2&lt;/em&gt;&lt;/strong&gt;, &lt;strong&gt;&lt;em&gt;winner&lt;/em&gt;&lt;/strong&gt; and &lt;strong&gt;&lt;em&gt;status&lt;/em&gt;&lt;/strong&gt; of the game.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;
&lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="nn"&gt;anchor_lang&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nn"&gt;prelude&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="nn"&gt;solana_program&lt;/span&gt;&lt;span class="p"&gt;::{&lt;/span&gt;
    &lt;span class="nn"&gt;system_program&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;ID&lt;/span&gt; &lt;span class="k"&gt;as&lt;/span&gt; &lt;span class="n"&gt;SYSTEM_PROGRAM_ID&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="p"&gt;};&lt;/span&gt;
&lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="nn"&gt;anchor_spl&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nn"&gt;token&lt;/span&gt;&lt;span class="p"&gt;::{&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="n"&gt;ID&lt;/span&gt; &lt;span class="k"&gt;as&lt;/span&gt; &lt;span class="n"&gt;TOKEN_PROGRAM_ID&lt;/span&gt;&lt;span class="p"&gt;};&lt;/span&gt;


&lt;span class="nd"&gt;#[derive(Debug,&lt;/span&gt; &lt;span class="nd"&gt;AnchorSerialize,&lt;/span&gt; &lt;span class="nd"&gt;AnchorDeserialize,&lt;/span&gt; &lt;span class="nd"&gt;Clone,&lt;/span&gt; &lt;span class="nd"&gt;Copy,&lt;/span&gt; &lt;span class="nd"&gt;PartialEq,&lt;/span&gt; &lt;span class="nd"&gt;Eq)]&lt;/span&gt;
&lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;enum&lt;/span&gt; &lt;span class="n"&gt;Status&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;Waiting&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;Processing&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;Finished&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;


&lt;span class="nd"&gt;#[account]&lt;/span&gt;
&lt;span class="nd"&gt;#[derive(Default)]&lt;/span&gt;
&lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="n"&gt;Coinflip&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;

    &lt;span class="n"&gt;user_1&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;Pubkey&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;user_2&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;Pubkey&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;amount&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;u64&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;winner&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;Pubkey&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;status&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;Status&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;


&lt;span class="nd"&gt;#[derive(Accounts,)]&lt;/span&gt;
&lt;span class="nd"&gt;#[instruction(&lt;/span&gt; &lt;span class="nd"&gt;room_id:&lt;/span&gt; &lt;span class="nd"&gt;String,amount:&lt;/span&gt; &lt;span class="nd"&gt;u64)]&lt;/span&gt;
&lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="n"&gt;CreateCoinflip&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nv"&gt;'info&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nd"&gt;#[account(mut)]&lt;/span&gt;
    &lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="n"&gt;user&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;Signer&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nv"&gt;'info&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;

    &lt;span class="nd"&gt;#[account(&lt;/span&gt;
            &lt;span class="nd"&gt;init,&lt;/span&gt;
            &lt;span class="nd"&gt;space&lt;/span&gt; &lt;span class="nd"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;8&lt;/span&gt; &lt;span class="err"&gt;+&lt;/span&gt; &lt;span class="nd"&gt;std::mem::size_of::&lt;/span&gt;&lt;span class="err"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nd"&gt;Coinflip&lt;/span&gt;&lt;span class="err"&gt;&amp;gt;&lt;/span&gt;&lt;span class="nd"&gt;(),&lt;/span&gt;

            &lt;span class="nd"&gt;payer&lt;/span&gt; &lt;span class="nd"&gt;=&lt;/span&gt; &lt;span class="nd"&gt;user,&lt;/span&gt;
            &lt;span class="nd"&gt;seeds&lt;/span&gt; &lt;span class="nd"&gt;=&lt;/span&gt; &lt;span class="err"&gt;[&lt;/span&gt;&lt;span class="s"&gt;b"coinflip"&lt;/span&gt;&lt;span class="nd"&gt;,&lt;/span&gt; &lt;span class="nd"&gt;room_id&lt;/span&gt;&lt;span class="err"&gt;.&lt;/span&gt;&lt;span class="nd"&gt;as_bytes()&lt;/span&gt;&lt;span class="err"&gt;.&lt;/span&gt;&lt;span class="nd"&gt;as_ref()]&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="n"&gt;bump&lt;/span&gt;
    &lt;span class="p"&gt;)]&lt;/span&gt;
    &lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="n"&gt;coinflip&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;Account&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nv"&gt;'info&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;Coinflip&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;


    &lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="n"&gt;system_program&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;Program&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nv"&gt;'info&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;System&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;We have an enum Status for the game, Waiting meaning game is waiting for the 2nd player to join the room, Processing meaning that game has already started and that randomness is currently being generated. &lt;/p&gt;

&lt;p&gt;&lt;code&gt;CreateCoinflip&lt;/code&gt; will initiate the game and the PDA account, it'll place the bet and set user_1 and amount variable in the PDA, than in the next method we write we'll utilize these variables and require that amount when another user joins the room. &lt;/p&gt;

&lt;p&gt;Let us now write the create_coinflip function in &lt;code&gt;lib.rs&lt;/code&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;
&lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;create_coinflip&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ctx&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;Context&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;CreateCoinflip&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;room_id&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;String&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;amount&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;u64&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="nb"&gt;Result&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;

        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;amount&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt; &lt;span class="mi"&gt;50000000&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nd"&gt;err!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nn"&gt;InvalidAmount&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;InvalidAmount&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;

        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;coinflip&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;ctx&lt;/span&gt;&lt;span class="py"&gt;.accounts.coinflip&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

        &lt;span class="nf"&gt;invoke&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
            &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="nf"&gt;transfer&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
                &lt;span class="n"&gt;ctx&lt;/span&gt;&lt;span class="py"&gt;.accounts.user&lt;/span&gt;&lt;span class="nf"&gt;.to_account_info&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="py"&gt;.key&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                &lt;span class="n"&gt;coinflip&lt;/span&gt;&lt;span class="nf"&gt;.clone&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="nf"&gt;.to_account_info&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="py"&gt;.key&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                &lt;span class="n"&gt;amount&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="p"&gt;),&lt;/span&gt;
            &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;
                &lt;span class="n"&gt;ctx&lt;/span&gt;&lt;span class="py"&gt;.accounts.user&lt;/span&gt;&lt;span class="nf"&gt;.to_account_info&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt;
                &lt;span class="n"&gt;coinflip&lt;/span&gt;&lt;span class="nf"&gt;.clone&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="nf"&gt;.to_account_info&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt;

                &lt;span class="n"&gt;ctx&lt;/span&gt;&lt;span class="py"&gt;.accounts.system_program&lt;/span&gt;&lt;span class="nf"&gt;.to_account_info&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt;
            &lt;span class="p"&gt;],&lt;/span&gt;
        &lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="n"&gt;coinflip&lt;/span&gt;&lt;span class="py"&gt;.user_1&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;ctx&lt;/span&gt;&lt;span class="py"&gt;.accounts.user&lt;/span&gt;&lt;span class="nf"&gt;.clone&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="nf"&gt;.to_account_info&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="nf"&gt;.key&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
        &lt;span class="n"&gt;coinflip&lt;/span&gt;&lt;span class="py"&gt;.amount&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;amount&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

        &lt;span class="nd"&gt;msg!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Coinflip game is initiated"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

        &lt;span class="nf"&gt;Ok&lt;/span&gt;&lt;span class="p"&gt;(())&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Here we introduce an error &lt;code&gt;InvalidAmount&lt;/code&gt; if a user tries to place a bet less than 0.05 SOL or 50000000 lamports then the error is thrown.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="nd"&gt;#[error_code]&lt;/span&gt;
&lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;enum&lt;/span&gt; &lt;span class="n"&gt;InvalidAmount&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nd"&gt;#[msg(&lt;/span&gt;&lt;span class="s"&gt;"Amount must be greater than 0.05 SOL"&lt;/span&gt;&lt;span class="nd"&gt;)]&lt;/span&gt;
    &lt;span class="n"&gt;InvalidAmount&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The &lt;code&gt;create_coinflip&lt;/code&gt; function will also transfer the amount inputted from the user to the coinflip account, this is essentially an escrow account that holds the funds while the bet is being processed, when it is we'll have the funds sent to the winner. &lt;/p&gt;

&lt;p&gt;Next function is &lt;code&gt;joinroom_coinflip&lt;/code&gt;, this'll mirror the create_coinflip function, it simply places the 2nd bet which means now we can write the final functions which will send for a randomness and process the result.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;
&lt;span class="nd"&gt;#[derive(Accounts,)]&lt;/span&gt;
&lt;span class="nd"&gt;#[instruction(room_id:&lt;/span&gt; &lt;span class="nd"&gt;String)]&lt;/span&gt;
&lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="n"&gt;JoinRoomCoinflip&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nv"&gt;'info&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nd"&gt;#[account(mut)]&lt;/span&gt;
    &lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="n"&gt;user&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;Signer&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nv"&gt;'info&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;

    &lt;span class="nd"&gt;#[account(&lt;/span&gt;
            &lt;span class="nd"&gt;mut,&lt;/span&gt;
            &lt;span class="nd"&gt;seeds&lt;/span&gt; &lt;span class="nd"&gt;=&lt;/span&gt; &lt;span class="err"&gt;[&lt;/span&gt;&lt;span class="s"&gt;b"coinflip"&lt;/span&gt;&lt;span class="nd"&gt;,&lt;/span&gt; &lt;span class="nd"&gt;room_id&lt;/span&gt;&lt;span class="err"&gt;.&lt;/span&gt;&lt;span class="nd"&gt;as_bytes()&lt;/span&gt;&lt;span class="err"&gt;.&lt;/span&gt;&lt;span class="nd"&gt;as_ref()]&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="n"&gt;bump&lt;/span&gt;
    &lt;span class="p"&gt;)]&lt;/span&gt;
    &lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="n"&gt;coinflip&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;Account&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nv"&gt;'info&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;Coinflip&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;



    &lt;span class="nd"&gt;#[account(address&lt;/span&gt; &lt;span class="nd"&gt;=&lt;/span&gt; &lt;span class="nd"&gt;SYSTEM_PROGRAM_ID)]&lt;/span&gt;
    &lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="n"&gt;system_program&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;Program&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nv"&gt;'info&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;System&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="nd"&gt;#[account(address&lt;/span&gt; &lt;span class="nd"&gt;=&lt;/span&gt; &lt;span class="nd"&gt;TOKEN_PROGRAM_ID)]&lt;/span&gt;
    &lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="n"&gt;token_program&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;Program&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nv"&gt;'info&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;Token&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;You'll notice the PDA for this function is only different in that the Coinflip account no longer has init and space in its definition, now we can just edit it as it's already initialized and exists.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="c1"&gt;// src/lib.rs&lt;/span&gt;

&lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;join_coinflip&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ctx&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;Context&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;JoinRoomCoinflip&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;room_id&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;String&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="nb"&gt;Result&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;coinflip&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;ctx&lt;/span&gt;&lt;span class="py"&gt;.accounts.coinflip&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

        &lt;span class="nf"&gt;invoke&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
            &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="nf"&gt;transfer&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
                &lt;span class="n"&gt;ctx&lt;/span&gt;&lt;span class="py"&gt;.accounts.user&lt;/span&gt;&lt;span class="nf"&gt;.to_account_info&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="py"&gt;.key&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                &lt;span class="n"&gt;coinflip&lt;/span&gt;&lt;span class="nf"&gt;.clone&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="nf"&gt;.to_account_info&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="py"&gt;.key&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                &lt;span class="n"&gt;coinflip&lt;/span&gt;&lt;span class="py"&gt;.amount&lt;/span&gt;&lt;span class="nf"&gt;.clone&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt;
            &lt;span class="p"&gt;),&lt;/span&gt;
            &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;
                &lt;span class="n"&gt;ctx&lt;/span&gt;&lt;span class="py"&gt;.accounts.user&lt;/span&gt;&lt;span class="nf"&gt;.to_account_info&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt;
                &lt;span class="n"&gt;coinflip&lt;/span&gt;&lt;span class="nf"&gt;.clone&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="nf"&gt;.to_account_info&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt;

                &lt;span class="n"&gt;ctx&lt;/span&gt;&lt;span class="py"&gt;.accounts.system_program&lt;/span&gt;&lt;span class="nf"&gt;.to_account_info&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt;
            &lt;span class="p"&gt;],&lt;/span&gt;
        &lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="n"&gt;coinflip&lt;/span&gt;&lt;span class="py"&gt;.user_2&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;ctx&lt;/span&gt;&lt;span class="py"&gt;.accounts.user&lt;/span&gt;&lt;span class="nf"&gt;.clone&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="nf"&gt;.to_account_info&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="nf"&gt;.key&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
        &lt;span class="n"&gt;coinflip&lt;/span&gt;&lt;span class="py"&gt;.amount&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt;   &lt;span class="n"&gt;coinflip&lt;/span&gt;&lt;span class="py"&gt;.amount&lt;/span&gt;&lt;span class="nf"&gt;.clone&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

        &lt;span class="nd"&gt;msg!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Coinflip game can start, user 2 has entered the game"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

        &lt;span class="nf"&gt;Ok&lt;/span&gt;&lt;span class="p"&gt;(())&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;We'll start integrating Orao Network's verifiable randomness now, the next function will start the game and request a randomness from the oracle. &lt;/p&gt;

&lt;p&gt;The next method is &lt;code&gt;PlayCoinflip&lt;/code&gt;, we'll add this in &lt;code&gt;pda.rs&lt;/code&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="c1"&gt;// pda.rs&lt;/span&gt;
&lt;span class="nd"&gt;#[derive(Accounts)]&lt;/span&gt;
&lt;span class="nd"&gt;#[instruction(room_id:&lt;/span&gt; &lt;span class="nd"&gt;String,&lt;/span&gt; &lt;span class="nd"&gt;force:&lt;/span&gt; &lt;span class="err"&gt;[&lt;/span&gt;&lt;span class="nd"&gt;u8&lt;/span&gt;&lt;span class="err"&gt;;&lt;/span&gt; &lt;span class="mi"&gt;32&lt;/span&gt;&lt;span class="nd"&gt;]&lt;/span&gt;&lt;span class="p"&gt;)]&lt;/span&gt;
&lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="n"&gt;PlayCoinflip&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nv"&gt;'info&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nd"&gt;#[account(mut)]&lt;/span&gt;
    &lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="n"&gt;user&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;Signer&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nv"&gt;'info&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;


    &lt;span class="nd"&gt;#[account(&lt;/span&gt;
        &lt;span class="nd"&gt;mut,&lt;/span&gt; 
        &lt;span class="nd"&gt;seeds&lt;/span&gt; &lt;span class="nd"&gt;=&lt;/span&gt; &lt;span class="err"&gt;[&lt;/span&gt;&lt;span class="s"&gt;b"coinflip"&lt;/span&gt;&lt;span class="nd"&gt;,&lt;/span&gt; &lt;span class="nd"&gt;room_id&lt;/span&gt;&lt;span class="err"&gt;.&lt;/span&gt;&lt;span class="nd"&gt;as_bytes()&lt;/span&gt;&lt;span class="err"&gt;.&lt;/span&gt;&lt;span class="nd"&gt;as_ref()]&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="n"&gt;constraint&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt;
        &lt;span class="n"&gt;coinflip&lt;/span&gt;&lt;span class="py"&gt;.user_1&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="n"&gt;user&lt;/span&gt;&lt;span class="nf"&gt;.to_account_info&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="nf"&gt;.key&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt;
        &lt;span class="n"&gt;bump&lt;/span&gt;
    &lt;span class="p"&gt;)]&lt;/span&gt; 
    &lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="n"&gt;coinflip&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;Account&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nv"&gt;'info&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;Coinflip&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;



    &lt;span class="cd"&gt;/// CHECK: Treasury&lt;/span&gt;
    &lt;span class="nd"&gt;#[account(mut)]&lt;/span&gt;
    &lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="n"&gt;treasury&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;AccountInfo&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nv"&gt;'info&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;


    &lt;span class="cd"&gt;/// CHECK: Randomness&lt;/span&gt;
    &lt;span class="nd"&gt;#[account(&lt;/span&gt;
        &lt;span class="nd"&gt;mut,&lt;/span&gt;
        &lt;span class="nd"&gt;seeds&lt;/span&gt; &lt;span class="nd"&gt;=&lt;/span&gt; &lt;span class="err"&gt;[&lt;/span&gt;&lt;span class="nd"&gt;RANDOMNESS_ACCOUNT_SEED&lt;/span&gt;&lt;span class="err"&gt;.&lt;/span&gt;&lt;span class="nd"&gt;as_ref(),&lt;/span&gt; &lt;span class="err"&gt;&amp;amp;&lt;/span&gt;&lt;span class="nd"&gt;force]&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="n"&gt;bump&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="nn"&gt;seeds&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;program&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;orao_solana_vrf&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;ID&lt;/span&gt;
    &lt;span class="p"&gt;)]&lt;/span&gt;
    &lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="n"&gt;random&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;AccountInfo&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nv"&gt;'info&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;

    &lt;span class="nd"&gt;#[account(&lt;/span&gt;
        &lt;span class="nd"&gt;mut,&lt;/span&gt;
        &lt;span class="nd"&gt;seeds&lt;/span&gt; &lt;span class="nd"&gt;=&lt;/span&gt; &lt;span class="err"&gt;[&lt;/span&gt;&lt;span class="nd"&gt;CONFIG_ACCOUNT_SEED&lt;/span&gt;&lt;span class="err"&gt;.&lt;/span&gt;&lt;span class="nd"&gt;as_ref()]&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="n"&gt;bump&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="nn"&gt;seeds&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;program&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;orao_solana_vrf&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;ID&lt;/span&gt;
    &lt;span class="p"&gt;)]&lt;/span&gt;
    &lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="n"&gt;config&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;Account&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nv"&gt;'info&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;NetworkState&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;

    &lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="n"&gt;vrf&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;Program&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nv"&gt;'info&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;OraoVrf&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;

    &lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="n"&gt;system_program&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;Program&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nv"&gt;'info&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;System&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;We'll also start writing the tests now after we implement the function in &lt;code&gt;lib.rs&lt;/code&gt; under &lt;code&gt;play_coinflip&lt;/code&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="c1"&gt;// lib.rs&lt;/span&gt;

 &lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;play_coinflip&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ctx&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;Context&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;PlayCoinflip&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="n"&gt;room_id&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;String&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;force&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nb"&gt;u8&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="mi"&gt;32&lt;/span&gt;&lt;span class="p"&gt;])&lt;/span&gt; &lt;span class="k"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="nb"&gt;Result&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;player&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;ctx&lt;/span&gt;&lt;span class="py"&gt;.accounts.user&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;room&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;ctx&lt;/span&gt;&lt;span class="py"&gt;.accounts.coinflip&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;



        &lt;span class="nd"&gt;msg!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Coinflip in room {} game started"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;room_id&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;cpi_program&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;ctx&lt;/span&gt;&lt;span class="py"&gt;.accounts.vrf&lt;/span&gt;&lt;span class="nf"&gt;.to_account_info&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;cpi_accounts&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;orao_solana_vrf&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nn"&gt;cpi&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nn"&gt;accounts&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Request&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="n"&gt;payer&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;ctx&lt;/span&gt;&lt;span class="py"&gt;.accounts.user&lt;/span&gt;&lt;span class="nf"&gt;.to_account_info&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt;
            &lt;span class="n"&gt;network_state&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;ctx&lt;/span&gt;&lt;span class="py"&gt;.accounts.config&lt;/span&gt;&lt;span class="nf"&gt;.to_account_info&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt;
            &lt;span class="n"&gt;treasury&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;ctx&lt;/span&gt;&lt;span class="py"&gt;.accounts.treasury&lt;/span&gt;&lt;span class="nf"&gt;.to_account_info&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt;
            &lt;span class="n"&gt;request&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;ctx&lt;/span&gt;&lt;span class="py"&gt;.accounts.random&lt;/span&gt;&lt;span class="nf"&gt;.to_account_info&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt;
            &lt;span class="n"&gt;system_program&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;ctx&lt;/span&gt;&lt;span class="py"&gt;.accounts.system_program&lt;/span&gt;&lt;span class="nf"&gt;.to_account_info&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt;
        &lt;span class="p"&gt;};&lt;/span&gt;
        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;cpi_ctx&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;anchor_lang&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nn"&gt;context&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nn"&gt;CpiContext&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;cpi_program&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;cpi_accounts&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="nn"&gt;orao_solana_vrf&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nn"&gt;cpi&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;request&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;cpi_ctx&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;force&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;?&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

        &lt;span class="n"&gt;room&lt;/span&gt;&lt;span class="py"&gt;.force&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;force&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="n"&gt;room&lt;/span&gt;&lt;span class="py"&gt;.status&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;Status&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Processing&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="nd"&gt;msg!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Started game in room {}"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;room_id&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nf"&gt;Ok&lt;/span&gt;&lt;span class="p"&gt;(());&lt;/span&gt;

&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;You'll find the example on their site is not like this, it's much more complicated. Though it's actually far more simple if you take it apart and make it your own as I have here. &lt;/p&gt;

&lt;p&gt;With this function the game now starts, and the randomness is being processed by the oracle. Now we'll write some tests and then we'll conclude it with a final function which will use the randomness result and transfer the funds to the winner. &lt;/p&gt;

&lt;p&gt;When we initiated the project with Anchor, the command already generated some example tests for us so we'll start with the first function which initiates the game. We'll set the network variable to be Devnet in &lt;code&gt;Anchor.toml&lt;/code&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;provider&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;
&lt;span class="n"&gt;cluster&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"Devnet"&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Now we'll &lt;code&gt;anchor build&lt;/code&gt; and &lt;code&gt;anchor deploy&lt;/code&gt; and when we deploy we'll get something like this ![alt]&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F4ydcv91ezly94dzibp4m.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F4ydcv91ezly94dzibp4m.png" alt="anchor build &amp;amp;&amp;amp; anchor deploy" width="632" height="121"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;The program ID is different than what the example generates, so we'll need to replace that, in my case I'll replace&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="nf"&gt;declare_id&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Fg6PaFpoGXkYsidMpWTK6W2BeZ7FEfcYkg476zPFsLnS"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;with the new program ID that we got by deploying it on devnet&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="nf"&gt;declare_id&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"64CRrSCxSoEUDv2Sg3fKrwxotoiyD1bfce1AyCeuF582"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;We can add this statement to &lt;code&gt;Anchor.toml&lt;/code&gt; as well&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;programs&lt;/span&gt;&lt;span class="py"&gt;.devnet&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;
&lt;span class="n"&gt;solana_coinflip_game&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"64CRrSCxSoEUDv2Sg3fKrwxotoiyD1bfce1AyCeuF582"&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;We'll need to build and deploy again otherwise it'll fail as it uses the old program id and we'd get &lt;code&gt;Error: AnchorError occurred. Error Code: DeclaredProgramIdMismatch. Error Number: 4100. Error Message: The declared program id does not match the actual program id.&lt;/code&gt;, you can make it use the original program id Anchor generates when it first deploys, but I didn't do that here, so just redeploy and we can start testing.&lt;/p&gt;

&lt;p&gt;You should also install @solana/web3.js for this part, using npm, let's write the test now:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="n"&gt;import&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="k"&gt;as&lt;/span&gt; &lt;span class="n"&gt;anchor&lt;/span&gt; &lt;span class="n"&gt;from&lt;/span&gt; &lt;span class="s"&gt;"@project-serum/anchor"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="n"&gt;import&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="n"&gt;Program&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="n"&gt;from&lt;/span&gt; &lt;span class="s"&gt;"@project-serum/anchor"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="n"&gt;import&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="n"&gt;SolanaCoinflipGame&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="n"&gt;from&lt;/span&gt; &lt;span class="s"&gt;"../target/types/solana_coinflip_game"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="n"&gt;import&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="n"&gt;LAMPORTS_PER_SOL&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;PublicKey&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;SystemProgram&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="n"&gt;from&lt;/span&gt; &lt;span class="s"&gt;"@solana/web3.js"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="n"&gt;import&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="n"&gt;BN&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="n"&gt;from&lt;/span&gt; &lt;span class="s"&gt;"bn.js"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="n"&gt;import&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="n"&gt;TOKEN_PROGRAM_ID&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="n"&gt;from&lt;/span&gt; &lt;span class="s"&gt;"@project-serum/anchor/dist/cjs/utils/token"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="n"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;randomString&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;length&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="mi"&gt;8&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;result&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="err"&gt;''&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="k"&gt;const&lt;/span&gt; &lt;span class="n"&gt;characters&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nv"&gt;'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789&lt;/span&gt;&lt;span class="err"&gt;'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="k"&gt;const&lt;/span&gt; &lt;span class="n"&gt;charactersLength&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;characters&lt;/span&gt;&lt;span class="py"&gt;.length&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;counter&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="k"&gt;while&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;counter&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt; &lt;span class="n"&gt;length&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;result&lt;/span&gt; &lt;span class="o"&gt;+=&lt;/span&gt; &lt;span class="n"&gt;characters&lt;/span&gt;&lt;span class="nf"&gt;.charAt&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;Math&lt;/span&gt;&lt;span class="nf"&gt;.floor&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;Math&lt;/span&gt;&lt;span class="nf"&gt;.random&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;charactersLength&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;
    &lt;span class="n"&gt;counter&lt;/span&gt; &lt;span class="o"&gt;+=&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;result&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="nf"&gt;describe&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"solana-coinflip-game"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="c1"&gt;// Configure the client to use the local cluster.&lt;/span&gt;
  &lt;span class="n"&gt;anchor&lt;/span&gt;&lt;span class="nf"&gt;.setProvider&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;anchor&lt;/span&gt;&lt;span class="py"&gt;.AnchorProvider&lt;/span&gt;&lt;span class="nf"&gt;.env&lt;/span&gt;&lt;span class="p"&gt;());&lt;/span&gt;

  &lt;span class="k"&gt;const&lt;/span&gt; &lt;span class="n"&gt;program&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;anchor&lt;/span&gt;&lt;span class="py"&gt;.workspace.SolanaCoinflipGame&lt;/span&gt; &lt;span class="k"&gt;as&lt;/span&gt; &lt;span class="n"&gt;Program&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;SolanaCoinflipGame&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="k"&gt;const&lt;/span&gt; &lt;span class="n"&gt;payer&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;anchor&lt;/span&gt;&lt;span class="py"&gt;.Wallet&lt;/span&gt;&lt;span class="nf"&gt;.local&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="py"&gt;.payer&lt;/span&gt;
  &lt;span class="k"&gt;const&lt;/span&gt; &lt;span class="n"&gt;keypair&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;Keypair&lt;/span&gt;&lt;span class="nf"&gt;.generate&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;

  &lt;span class="k"&gt;const&lt;/span&gt; &lt;span class="n"&gt;room_id&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;randomString&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
  &lt;span class="k"&gt;const&lt;/span&gt; &lt;span class="n"&gt;amount&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;LAMPORTS_PER_SOL&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="mf"&gt;0.1&lt;/span&gt;
  &lt;span class="k"&gt;const&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;coinflip&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;PublicKey&lt;/span&gt;&lt;span class="nf"&gt;.findProgramAddressSync&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;Buffer&lt;/span&gt;&lt;span class="nf"&gt;.from&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"coinflip"&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt; &lt;span class="n"&gt;Buffer&lt;/span&gt;&lt;span class="nf"&gt;.from&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;room_id&lt;/span&gt;&lt;span class="p"&gt;)],&lt;/span&gt;
    &lt;span class="n"&gt;program&lt;/span&gt;&lt;span class="py"&gt;.programId&lt;/span&gt;
  &lt;span class="p"&gt;);&lt;/span&gt;

  &lt;span class="nf"&gt;it&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Is initialized!"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;async&lt;/span&gt; &lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="c1"&gt;// Add your test here.&lt;/span&gt;



    &lt;span class="k"&gt;const&lt;/span&gt; &lt;span class="n"&gt;tx&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="n"&gt;program&lt;/span&gt;&lt;span class="py"&gt;.methods&lt;/span&gt;&lt;span class="nf"&gt;.createCoinflip&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;room_id&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="n"&gt;new&lt;/span&gt; &lt;span class="nf"&gt;BN&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;amount&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;&lt;span class="nf"&gt;.accounts&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;
      &lt;span class="n"&gt;coinflip&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
      &lt;span class="n"&gt;user&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;payer&lt;/span&gt;&lt;span class="py"&gt;.publicKey&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
      &lt;span class="n"&gt;systemProgram&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;SystemProgram&lt;/span&gt;&lt;span class="py"&gt;.programId&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;

    &lt;span class="p"&gt;})&lt;/span&gt;&lt;span class="nf"&gt;.signers&lt;/span&gt;&lt;span class="p"&gt;([&lt;/span&gt;
      &lt;span class="n"&gt;payer&lt;/span&gt;
    &lt;span class="p"&gt;])&lt;/span&gt;&lt;span class="nf"&gt;.rpc&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;
      &lt;span class="n"&gt;skipPreflight&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="k"&gt;true&lt;/span&gt;
    &lt;span class="p"&gt;});&lt;/span&gt;
    &lt;span class="n"&gt;console&lt;/span&gt;&lt;span class="nf"&gt;.log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Your transaction signature"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;tx&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="n"&gt;console&lt;/span&gt;&lt;span class="nf"&gt;.log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Program account data: "&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="n"&gt;program&lt;/span&gt;&lt;span class="py"&gt;.account.coinflip&lt;/span&gt;&lt;span class="nf"&gt;.fetch&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;coinflip&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;
  &lt;span class="p"&gt;});&lt;/span&gt;
&lt;span class="p"&gt;});&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;We'll find the PDA account with two strings, coinflip which is the constant and room_id being random, these two are seeds which are used to find the Coinflip account. &lt;/p&gt;

&lt;p&gt;The amount we bet is 0.1 SOL, and then we call the &lt;code&gt;createCoinflip&lt;/code&gt; function, after that the transaction is sent and you can see the account data, immediately &lt;code&gt;amount&lt;/code&gt; and &lt;code&gt;user_1&lt;/code&gt; are defined, you'll also find that the Coinflip account now has 0.1 SOL which we just transferred by calling this function.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fcshjv0esswpn495h9vdu.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fcshjv0esswpn495h9vdu.png" alt="Coinflip room created" width="678" height="168"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Now let's add our second player so we can execute &lt;code&gt;joinCoinflip&lt;/code&gt; function, which will simply be a randomly generated keypair, we'll transfer some SOL to that address so we can place a bet.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="nf"&gt;it&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Transfer SOL to player2&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;async &lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;

    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;transferTransaction&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Transaction&lt;/span&gt;&lt;span class="p"&gt;().&lt;/span&gt;&lt;span class="nf"&gt;add&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
      &lt;span class="nx"&gt;SystemProgram&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;transfer&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;
        &lt;span class="na"&gt;fromPubkey&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;payer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;publicKey&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="na"&gt;toPubkey&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;keypair&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;publicKey&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="na"&gt;lamports&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;LAMPORTS_PER_SOL&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="mf"&gt;0.11&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
      &lt;span class="p"&gt;})&lt;/span&gt;
    &lt;span class="p"&gt;)&lt;/span&gt;

    &lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;tx&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nf"&gt;sendAndConfirmTransaction&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;anchor&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;getProvider&lt;/span&gt;&lt;span class="p"&gt;().&lt;/span&gt;&lt;span class="nx"&gt;connection&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;transferTransaction&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;payer&lt;/span&gt;&lt;span class="p"&gt;]);&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;TX executed&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;tx&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;})&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This'll transfer 0.11 SOL to the 2nd player, the 2nd player being the keypair variable we defined just below the &lt;em&gt;program&lt;/em&gt; variable, a random keypair. This is the result after running &lt;code&gt;anchor test&lt;/code&gt; for the 2nd time, you can run tests without deploying with &lt;code&gt;anchor test --skip-deploy --skip-build&lt;/code&gt;.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fwmmryocyqx9hcnje1vnt.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fwmmryocyqx9hcnje1vnt.png" alt="Transfer to 2nd player" width="665" height="84"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Next test we'll add is to join the room, the test for initiating game is not much different to this, they are both essentially the same, except the user in this case becomes &lt;code&gt;keypair.publicKey&lt;/code&gt;, that's our 2nd player.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="nf"&gt;it&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Join game&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;async &lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;tx&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nx"&gt;program&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;methods&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;joinCoinflip&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;room_id&lt;/span&gt;&lt;span class="p"&gt;).&lt;/span&gt;&lt;span class="nf"&gt;accounts&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;
      &lt;span class="nx"&gt;coinflip&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
      &lt;span class="na"&gt;user&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;keypair&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;publicKey&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
      &lt;span class="na"&gt;systemProgram&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;SystemProgram&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;programId&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;

    &lt;span class="p"&gt;}).&lt;/span&gt;&lt;span class="nf"&gt;signers&lt;/span&gt;&lt;span class="p"&gt;([&lt;/span&gt;
      &lt;span class="nx"&gt;keypair&lt;/span&gt;
    &lt;span class="p"&gt;]).&lt;/span&gt;&lt;span class="nf"&gt;rpc&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;
      &lt;span class="na"&gt;skipPreflight&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;
    &lt;span class="p"&gt;});&lt;/span&gt;

    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Your transaction signature&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;tx&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Program account data: &lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nx"&gt;program&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;account&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;coinflip&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;fetch&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;coinflip&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;
  &lt;span class="p"&gt;});&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;And this is the result, &lt;code&gt;keypair.publicKey&lt;/code&gt; becomes &lt;em&gt;user2&lt;/em&gt; and now we can proceed to writing the last two functions and getting verifiable randomness.&lt;/p&gt;

&lt;p&gt;Now let us proceed to testing &lt;code&gt;play_coinflip&lt;/code&gt; function we created previously, for this you must install &lt;em&gt;@orao-network/solana-vrf&lt;/em&gt; with npm. Let's start with initiating the next test.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="nf"&gt;it&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Play the game&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;async &lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;random&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;randomnessAccountAddress&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;force&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;toBuffer&lt;/span&gt;&lt;span class="p"&gt;());&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;treasury&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;PublicKey&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;9ZTHWWZDpB36UFe1vszf2KEpt83vwi27jDqtHQ7NSXyR&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;})&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;





&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;vrf&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Orao&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;anchor&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;getProvider&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="k"&gt;as&lt;/span&gt; &lt;span class="kr"&gt;any&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;force&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;Keypair&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;generate&lt;/span&gt;&lt;span class="p"&gt;().&lt;/span&gt;&lt;span class="nx"&gt;publicKey&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;We'll add these two variables on top so we may use them in other tests not just the one where we request a randomness. You can also simply define &lt;em&gt;treasury&lt;/em&gt; at the top. &lt;/p&gt;

&lt;p&gt;Force is a kind of a seed we pass to Orao, it's just a random public key converted to a buffer. In this devnet testing example the Orao treasury is &lt;code&gt;9ZTHWWZDpB36UFe1vszf2KEpt83vwi27jDqtHQ7NSXyR&lt;/code&gt;.&lt;/p&gt;

&lt;p&gt;Let's call the function now so we can wrap this up&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;tx&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nx"&gt;program&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;methods&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;playCoinflip&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt; &lt;span class="nx"&gt;room_id&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;[...&lt;/span&gt;&lt;span class="nx"&gt;force&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;toBuffer&lt;/span&gt;&lt;span class="p"&gt;()]).&lt;/span&gt;&lt;span class="nf"&gt;accounts&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;
      &lt;span class="na"&gt;user&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;payer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;publicKey&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
      &lt;span class="na"&gt;coinflip&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;coinflip&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
      &lt;span class="na"&gt;vrf&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;vrf&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;programId&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
      &lt;span class="na"&gt;config&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nf"&gt;networkStateAccountAddress&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt;
      &lt;span class="na"&gt;treasury&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;treasury&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
      &lt;span class="nx"&gt;random&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="p"&gt;}).&lt;/span&gt;&lt;span class="nf"&gt;signers&lt;/span&gt;&lt;span class="p"&gt;([&lt;/span&gt;&lt;span class="nx"&gt;payer&lt;/span&gt;&lt;span class="p"&gt;]).&lt;/span&gt;&lt;span class="nf"&gt;rpc&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;tx&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nx"&gt;program&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;methods&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;playCoinflip&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt; &lt;span class="nx"&gt;room_id&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;[...&lt;/span&gt;&lt;span class="nx"&gt;force&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;toBuffer&lt;/span&gt;&lt;span class="p"&gt;()]).&lt;/span&gt;&lt;span class="nf"&gt;accounts&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;
      &lt;span class="na"&gt;user&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;payer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;publicKey&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
      &lt;span class="na"&gt;coinflip&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;coinflip&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
      &lt;span class="na"&gt;vrf&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;vrf&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;programId&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
      &lt;span class="na"&gt;config&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nf"&gt;networkStateAccountAddress&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt;
      &lt;span class="na"&gt;treasury&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;treasury&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
      &lt;span class="nx"&gt;random&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="p"&gt;}).&lt;/span&gt;&lt;span class="nf"&gt;signers&lt;/span&gt;&lt;span class="p"&gt;([&lt;/span&gt;&lt;span class="nx"&gt;payer&lt;/span&gt;&lt;span class="p"&gt;]).&lt;/span&gt;&lt;span class="nf"&gt;rpc&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

&lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s2"&gt;`Game has started, randomness is requested: `&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;tx&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;As you may see everything went as planned here, we called the function successfully and the tx went through. That means that randomness has been requested, typically it takes less than 10seconds for it to resolve. We have also set the status to processing, this'll play into our last function&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fmf414r3ex9e1mclrrxfq.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fmf414r3ex9e1mclrrxfq.png" alt="Randomness is requested" width="685" height="133"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;How do we know when it's ready? Simple, Orao has a function &lt;code&gt;waitFulfilled&lt;/code&gt;, we pass the force variable to it which we used when we requested the randomness and then it'll resolve when it's fulfilled.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="nf"&gt;it&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Randomness fulfilled&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;async &lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;randomnessFulfilled&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nx"&gt;vrf&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;waitFulfilled&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;force&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;toBuffer&lt;/span&gt;&lt;span class="p"&gt;())&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Randomness is fulfilled, we can call the result function&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
  &lt;span class="p"&gt;})&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Okay, now we can move forward with our last function which will get the winner out of the two, both players have a 50/50 chance of winning. First let's create a new file, &lt;em&gt;misc.rs&lt;/em&gt;:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="c1"&gt;// misc.rs&lt;/span&gt;
&lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="nn"&gt;anchor_lang&lt;/span&gt;&lt;span class="p"&gt;::{&lt;/span&gt;
    &lt;span class="nn"&gt;solana_program&lt;/span&gt;&lt;span class="p"&gt;::{&lt;/span&gt;&lt;span class="nn"&gt;account_info&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;AccountInfo&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nn"&gt;program_error&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;ProgramError&lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;
    &lt;span class="n"&gt;AccountDeserialize&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="p"&gt;};&lt;/span&gt;
&lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="nn"&gt;orao_solana_vrf&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nn"&gt;state&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Randomness&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;get_account_data&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;account_info&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;AccountInfo&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="nb"&gt;Result&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;Randomness&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;ProgramError&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;account_info&lt;/span&gt;&lt;span class="nf"&gt;.data_is_empty&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nf"&gt;Err&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nn"&gt;ProgramError&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;UninitializedAccount&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;account&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;Randomness&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;try_deserialize&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;account_info&lt;/span&gt;&lt;span class="py"&gt;.data&lt;/span&gt;&lt;span class="nf"&gt;.borrow&lt;/span&gt;&lt;span class="p"&gt;()[&lt;/span&gt;&lt;span class="o"&gt;..&lt;/span&gt;&lt;span class="p"&gt;])&lt;/span&gt;&lt;span class="o"&gt;?&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="k"&gt;false&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nf"&gt;Err&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nn"&gt;ProgramError&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;UninitializedAccount&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nf"&gt;Ok&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;account&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;And for the last part, we'll deal with the result and deciding who's the winner, let's create a new struct inside &lt;em&gt;pda.rs&lt;/em&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="c1"&gt;// pda.rs&lt;/span&gt;

&lt;span class="nd"&gt;#[derive(Accounts)]&lt;/span&gt;
&lt;span class="nd"&gt;#[instruction(room_id:&lt;/span&gt; &lt;span class="nd"&gt;String,&lt;/span&gt; &lt;span class="nd"&gt;force:&lt;/span&gt; &lt;span class="err"&gt;[&lt;/span&gt;&lt;span class="nd"&gt;u8&lt;/span&gt;&lt;span class="err"&gt;;&lt;/span&gt; &lt;span class="mi"&gt;32&lt;/span&gt;&lt;span class="nd"&gt;]&lt;/span&gt;&lt;span class="p"&gt;)]&lt;/span&gt;
&lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="n"&gt;ResultCoinflip&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nv"&gt;'info&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nd"&gt;#[account(&lt;/span&gt;
        &lt;span class="nd"&gt;mut,&lt;/span&gt; 
        &lt;span class="nd"&gt;seeds&lt;/span&gt; &lt;span class="nd"&gt;=&lt;/span&gt; &lt;span class="err"&gt;[&lt;/span&gt;&lt;span class="s"&gt;b"coinflip"&lt;/span&gt;&lt;span class="nd"&gt;,&lt;/span&gt; &lt;span class="nd"&gt;room_id&lt;/span&gt;&lt;span class="err"&gt;.&lt;/span&gt;&lt;span class="nd"&gt;as_bytes()&lt;/span&gt;&lt;span class="err"&gt;.&lt;/span&gt;&lt;span class="nd"&gt;as_ref()]&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="n"&gt;constraint&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt;
        &lt;span class="n"&gt;coinflip&lt;/span&gt;&lt;span class="py"&gt;.status&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="nn"&gt;Status&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Processing&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="n"&gt;bump&lt;/span&gt;
    &lt;span class="p"&gt;)]&lt;/span&gt; 
    &lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="n"&gt;coinflip&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;Account&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nv"&gt;'info&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;Coinflip&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;



    &lt;span class="cd"&gt;/// CHECK: Treasury&lt;/span&gt;
    &lt;span class="nd"&gt;#[account(mut)]&lt;/span&gt;
    &lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="n"&gt;treasury&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;AccountInfo&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nv"&gt;'info&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;


    &lt;span class="cd"&gt;/// CHECK: Randomness&lt;/span&gt;
    &lt;span class="nd"&gt;#[account(&lt;/span&gt;
        &lt;span class="nd"&gt;mut,&lt;/span&gt;
        &lt;span class="nd"&gt;seeds&lt;/span&gt; &lt;span class="nd"&gt;=&lt;/span&gt; &lt;span class="err"&gt;[&lt;/span&gt;&lt;span class="nd"&gt;RANDOMNESS_ACCOUNT_SEED&lt;/span&gt;&lt;span class="err"&gt;.&lt;/span&gt;&lt;span class="nd"&gt;as_ref(),&lt;/span&gt; &lt;span class="err"&gt;&amp;amp;&lt;/span&gt;&lt;span class="nd"&gt;force]&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="n"&gt;bump&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="nn"&gt;seeds&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;program&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;orao_solana_vrf&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;ID&lt;/span&gt;
    &lt;span class="p"&gt;)]&lt;/span&gt;
    &lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="n"&gt;random&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;AccountInfo&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nv"&gt;'info&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;

    &lt;span class="nd"&gt;#[account(&lt;/span&gt;
        &lt;span class="nd"&gt;mut,&lt;/span&gt;
        &lt;span class="nd"&gt;seeds&lt;/span&gt; &lt;span class="nd"&gt;=&lt;/span&gt; &lt;span class="err"&gt;[&lt;/span&gt;&lt;span class="nd"&gt;CONFIG_ACCOUNT_SEED&lt;/span&gt;&lt;span class="err"&gt;.&lt;/span&gt;&lt;span class="nd"&gt;as_ref()]&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="n"&gt;bump&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="nn"&gt;seeds&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;program&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;orao_solana_vrf&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;ID&lt;/span&gt;
    &lt;span class="p"&gt;)]&lt;/span&gt;
    &lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="n"&gt;config&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;Account&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nv"&gt;'info&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;NetworkState&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;

    &lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="n"&gt;vrf&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;Program&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nv"&gt;'info&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;OraoVrf&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;

    &lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="n"&gt;system_program&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;Program&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nv"&gt;'info&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;System&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;What is different about this compared to the &lt;code&gt;play_coinflip&lt;/code&gt; function? Not much, really here we're just getting the result and deciding the winner, we also have a constraint that checks if the game has started, if not then the contract will throw an error.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="c1"&gt;// misc.rs&lt;/span&gt;

&lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;result_coinflip&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ctx&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;Context&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;ResultCoinflip&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="n"&gt;room_id&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;String&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;force&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nb"&gt;u8&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="mi"&gt;32&lt;/span&gt;&lt;span class="p"&gt;])&lt;/span&gt; &lt;span class="k"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="nb"&gt;Result&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;

        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;rand_acc&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;crate&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nn"&gt;misc&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;get_account_data&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;ctx&lt;/span&gt;&lt;span class="py"&gt;.accounts.random&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;?&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;randomness&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;current_state&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;rand_acc&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;randomness&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nd"&gt;err!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nn"&gt;StillProcessing&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;StillProcessing&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;result&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;randomness&lt;/span&gt; &lt;span class="o"&gt;%&lt;/span&gt; &lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;We are also introducing a new function &lt;code&gt;current_state&lt;/code&gt;, this'll get the VRF result, convert it to a number, and then % 2, that will end up in a result that is either 0 or 1. You can add this function inside &lt;em&gt;misc.rs&lt;/em&gt;, as well as a new error for when randomness is still not fulfilled.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="c1"&gt;// misc.rs&lt;/span&gt;
&lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;current_state&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;randomness&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;Randomness&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="nb"&gt;u64&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="nf"&gt;Some&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;randomness&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;randomness&lt;/span&gt;&lt;span class="nf"&gt;.fulfilled&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;value&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;randomness&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="o"&gt;..&lt;/span&gt;&lt;span class="nn"&gt;size_of&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nb"&gt;u64&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;()]&lt;/span&gt;&lt;span class="nf"&gt;.try_into&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="nf"&gt;.unwrap&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nn"&gt;u64&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;from_le_bytes&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;value&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;





&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="c1"&gt;// lib.rs&lt;/span&gt;
&lt;span class="nd"&gt;#[error_code]&lt;/span&gt;
&lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;enum&lt;/span&gt; &lt;span class="n"&gt;StillProcessing&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nd"&gt;#[msg(&lt;/span&gt;&lt;span class="s"&gt;"Randomness is still being fulfilled"&lt;/span&gt;&lt;span class="nd"&gt;)]&lt;/span&gt;
    &lt;span class="n"&gt;StillProcessing&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Since we want to transfer the funds to the winner, we have to add both of the accounts to the struct, and also a constraint to make sure that this can't be abused by a third party that wants to fool the contract. &lt;/p&gt;

&lt;p&gt;We'll add &lt;code&gt;user_1&lt;/code&gt; and &lt;code&gt;user_2&lt;/code&gt; to the struct and then create a few constraints to prevent bad actors&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="c1"&gt;// pda.rs&lt;/span&gt;

&lt;span class="nd"&gt;#[account(mut)]&lt;/span&gt;
&lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="n"&gt;user_1&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;AccountInfo&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nv"&gt;'info&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;

&lt;span class="nd"&gt;#[account(mut)]&lt;/span&gt;
&lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="n"&gt;user_2&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;AccountInfo&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nv"&gt;'info&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;

&lt;span class="nd"&gt;#[account(&lt;/span&gt;
        &lt;span class="nd"&gt;mut,&lt;/span&gt; 
        &lt;span class="nd"&gt;seeds&lt;/span&gt; &lt;span class="nd"&gt;=&lt;/span&gt; &lt;span class="err"&gt;[&lt;/span&gt;&lt;span class="s"&gt;b"coinflip"&lt;/span&gt;&lt;span class="nd"&gt;,&lt;/span&gt; &lt;span class="nd"&gt;room_id&lt;/span&gt;&lt;span class="err"&gt;.&lt;/span&gt;&lt;span class="nd"&gt;as_bytes()&lt;/span&gt;&lt;span class="err"&gt;.&lt;/span&gt;&lt;span class="nd"&gt;as_ref()]&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="n"&gt;constraint&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt;
        &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;coinflip&lt;/span&gt;&lt;span class="py"&gt;.status&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="nn"&gt;Status&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Processing&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="n"&gt;coinflip&lt;/span&gt;&lt;span class="py"&gt;.user_1&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="n"&gt;user_1&lt;/span&gt;&lt;span class="nf"&gt;.key&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt;
        &lt;span class="n"&gt;coinflip&lt;/span&gt;&lt;span class="py"&gt;.user_2&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="n"&gt;user_2&lt;/span&gt;&lt;span class="nf"&gt;.key&lt;/span&gt;&lt;span class="p"&gt;()),&lt;/span&gt;

        &lt;span class="n"&gt;bump&lt;/span&gt;
&lt;span class="p"&gt;)]&lt;/span&gt; 
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;When we have done this let's finish our &lt;code&gt;result_coinflip&lt;/code&gt; function&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="c1"&gt;// lib.rs @ result_coinflip &lt;/span&gt;

&lt;span class="nd"&gt;msg!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"VRF result is: {}"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;randomness&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;result&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="n"&gt;coinflip&lt;/span&gt;&lt;span class="py"&gt;.winner&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;coinflip&lt;/span&gt;&lt;span class="py"&gt;.user_1&lt;/span&gt;&lt;span class="nf"&gt;.key&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
            &lt;span class="o"&gt;**&lt;/span&gt;&lt;span class="n"&gt;ctx&lt;/span&gt;&lt;span class="py"&gt;.accounts.user_1.lamports&lt;/span&gt;&lt;span class="nf"&gt;.borrow_mut&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;ctx&lt;/span&gt;&lt;span class="py"&gt;.accounts.user_1&lt;/span&gt;&lt;span class="nf"&gt;.lamports&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
            &lt;span class="nf"&gt;.checked_add&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;coinflip&lt;/span&gt;&lt;span class="py"&gt;.amount&lt;/span&gt;&lt;span class="nf"&gt;.clone&lt;/span&gt;&lt;span class="p"&gt;())&lt;/span&gt;
            &lt;span class="nf"&gt;.unwrap&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
             &lt;span class="o"&gt;**&lt;/span&gt;&lt;span class="n"&gt;coinflip&lt;/span&gt;&lt;span class="nf"&gt;.to_account_info&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="py"&gt;.lamports&lt;/span&gt;&lt;span class="nf"&gt;.borrow_mut&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;-=&lt;/span&gt; &lt;span class="n"&gt;coinflip&lt;/span&gt;&lt;span class="py"&gt;.amount&lt;/span&gt;&lt;span class="nf"&gt;.clone&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

             &lt;span class="nd"&gt;msg!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Winner is user_1: {}"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;coinflip&lt;/span&gt;&lt;span class="py"&gt;.user_1&lt;/span&gt;&lt;span class="nf"&gt;.key&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="nf"&gt;.to_string&lt;/span&gt;&lt;span class="p"&gt;())&lt;/span&gt;

&lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="n"&gt;coinflip&lt;/span&gt;&lt;span class="py"&gt;.winner&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;coinflip&lt;/span&gt;&lt;span class="py"&gt;.user_2&lt;/span&gt;&lt;span class="nf"&gt;.key&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
            &lt;span class="o"&gt;**&lt;/span&gt;&lt;span class="n"&gt;ctx&lt;/span&gt;&lt;span class="py"&gt;.accounts.user_2.lamports&lt;/span&gt;&lt;span class="nf"&gt;.borrow_mut&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;ctx&lt;/span&gt;&lt;span class="py"&gt;.accounts.user_2&lt;/span&gt;&lt;span class="nf"&gt;.lamports&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
            &lt;span class="nf"&gt;.checked_add&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;coinflip&lt;/span&gt;&lt;span class="py"&gt;.amount&lt;/span&gt;&lt;span class="nf"&gt;.clone&lt;/span&gt;&lt;span class="p"&gt;())&lt;/span&gt;
            &lt;span class="nf"&gt;.unwrap&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
             &lt;span class="o"&gt;**&lt;/span&gt;&lt;span class="n"&gt;coinflip&lt;/span&gt;&lt;span class="nf"&gt;.to_account_info&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="py"&gt;.lamports&lt;/span&gt;&lt;span class="nf"&gt;.borrow_mut&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;-=&lt;/span&gt; &lt;span class="n"&gt;coinflip&lt;/span&gt;&lt;span class="py"&gt;.amount&lt;/span&gt;&lt;span class="nf"&gt;.clone&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
       &lt;span class="nd"&gt;msg!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Winner is user_2: {}"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;coinflip&lt;/span&gt;&lt;span class="py"&gt;.user_2&lt;/span&gt;&lt;span class="nf"&gt;.key&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="nf"&gt;.to_string&lt;/span&gt;&lt;span class="p"&gt;())&lt;/span&gt;


&lt;span class="p"&gt;}&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;We already have the result with the result variable being &lt;code&gt;randomness % 2&lt;/code&gt;, what these statements do is transfer the funds to the winner as well as marking them as the winner, and for the last trick we'll mark the game as finished, so the function should now look like this&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="c1"&gt;// lib.rs&lt;/span&gt;

&lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;result_coinflip&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ctx&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;Context&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;ResultCoinflip&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="n"&gt;room_id&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;String&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;force&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nb"&gt;u8&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="mi"&gt;32&lt;/span&gt;&lt;span class="p"&gt;])&lt;/span&gt; &lt;span class="k"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="nb"&gt;Result&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;coinflip&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;ctx&lt;/span&gt;&lt;span class="py"&gt;.accounts.coinflip&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;rand_acc&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;crate&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nn"&gt;misc&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;get_account_data&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;ctx&lt;/span&gt;&lt;span class="py"&gt;.accounts.random&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;?&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;randomness&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;current_state&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;rand_acc&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;randomness&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nd"&gt;err!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nn"&gt;StillProcessing&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;StillProcessing&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;result&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;randomness&lt;/span&gt; &lt;span class="o"&gt;%&lt;/span&gt; &lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

        &lt;span class="nd"&gt;msg!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"VRF result is: {}"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;randomness&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;result&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="n"&gt;coinflip&lt;/span&gt;&lt;span class="py"&gt;.winner&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;coinflip&lt;/span&gt;&lt;span class="py"&gt;.user_1&lt;/span&gt;&lt;span class="nf"&gt;.key&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
            &lt;span class="o"&gt;**&lt;/span&gt;&lt;span class="n"&gt;ctx&lt;/span&gt;&lt;span class="py"&gt;.accounts.user_1.lamports&lt;/span&gt;&lt;span class="nf"&gt;.borrow_mut&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;ctx&lt;/span&gt;&lt;span class="py"&gt;.accounts.user_1&lt;/span&gt;&lt;span class="nf"&gt;.lamports&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
            &lt;span class="nf"&gt;.checked_add&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;coinflip&lt;/span&gt;&lt;span class="py"&gt;.amount&lt;/span&gt;&lt;span class="nf"&gt;.clone&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
            &lt;span class="nf"&gt;.unwrap&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
             &lt;span class="o"&gt;**&lt;/span&gt;&lt;span class="n"&gt;coinflip&lt;/span&gt;&lt;span class="nf"&gt;.to_account_info&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="py"&gt;.lamports&lt;/span&gt;&lt;span class="nf"&gt;.borrow_mut&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;-=&lt;/span&gt; &lt;span class="n"&gt;coinflip&lt;/span&gt;&lt;span class="py"&gt;.amount&lt;/span&gt;&lt;span class="nf"&gt;.clone&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

             &lt;span class="nd"&gt;msg!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Winner is user_1: {}"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;coinflip&lt;/span&gt;&lt;span class="py"&gt;.user_1&lt;/span&gt;&lt;span class="nf"&gt;.key&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="nf"&gt;.to_string&lt;/span&gt;&lt;span class="p"&gt;())&lt;/span&gt;

        &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="n"&gt;coinflip&lt;/span&gt;&lt;span class="py"&gt;.winner&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;coinflip&lt;/span&gt;&lt;span class="py"&gt;.user_2&lt;/span&gt;&lt;span class="nf"&gt;.key&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
            &lt;span class="o"&gt;**&lt;/span&gt;&lt;span class="n"&gt;ctx&lt;/span&gt;&lt;span class="py"&gt;.accounts.user_2.lamports&lt;/span&gt;&lt;span class="nf"&gt;.borrow_mut&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;ctx&lt;/span&gt;&lt;span class="py"&gt;.accounts.user_2&lt;/span&gt;&lt;span class="nf"&gt;.lamports&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
            &lt;span class="nf"&gt;.checked_add&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;coinflip&lt;/span&gt;&lt;span class="py"&gt;.amount&lt;/span&gt;&lt;span class="nf"&gt;.clone&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
            &lt;span class="nf"&gt;.unwrap&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
             &lt;span class="o"&gt;**&lt;/span&gt;&lt;span class="n"&gt;coinflip&lt;/span&gt;&lt;span class="nf"&gt;.to_account_info&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="py"&gt;.lamports&lt;/span&gt;&lt;span class="nf"&gt;.borrow_mut&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;-=&lt;/span&gt; &lt;span class="n"&gt;coinflip&lt;/span&gt;&lt;span class="py"&gt;.amount&lt;/span&gt;&lt;span class="nf"&gt;.clone&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
             &lt;span class="nd"&gt;msg!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Winner is user_2: {}"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;coinflip&lt;/span&gt;&lt;span class="py"&gt;.user_2&lt;/span&gt;&lt;span class="nf"&gt;.key&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="nf"&gt;.to_string&lt;/span&gt;&lt;span class="p"&gt;())&lt;/span&gt;


        &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="nd"&gt;msg!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Coinflip game in room {} has concluded, the winner is {}"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;room_id&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;coinflip&lt;/span&gt;&lt;span class="py"&gt;.winner&lt;/span&gt;&lt;span class="nf"&gt;.to_string&lt;/span&gt;&lt;span class="p"&gt;());&lt;/span&gt;
        &lt;span class="n"&gt;coinflip&lt;/span&gt;&lt;span class="py"&gt;.status&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;Status&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Finished&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;



        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nf"&gt;Ok&lt;/span&gt;&lt;span class="p"&gt;(())&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Let's write the final test and we can see just how well everything runs&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="nf"&gt;it&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Get the result&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;async &lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;   &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;vrf&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Orao&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;anchor&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;getProvider&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="k"&gt;as&lt;/span&gt; &lt;span class="kr"&gt;any&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;random&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;randomnessAccountAddress&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;force&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;toBuffer&lt;/span&gt;&lt;span class="p"&gt;());&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;treasury&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;PublicKey&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;9ZTHWWZDpB36UFe1vszf2KEpt83vwi27jDqtHQ7NSXyR&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;tx&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nx"&gt;program&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;methods&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;resultCoinflip&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt; &lt;span class="nx"&gt;room_id&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;[...&lt;/span&gt;&lt;span class="nx"&gt;force&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;toBuffer&lt;/span&gt;&lt;span class="p"&gt;()]).&lt;/span&gt;&lt;span class="nf"&gt;accounts&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;
      &lt;span class="na"&gt;user1&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;payer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;publicKey&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
      &lt;span class="na"&gt;user2&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;keypair&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;publicKey&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
      &lt;span class="na"&gt;coinflip&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;coinflip&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
      &lt;span class="na"&gt;vrf&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;vrf&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;programId&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
      &lt;span class="na"&gt;config&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nf"&gt;networkStateAccountAddress&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt;
      &lt;span class="na"&gt;treasury&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;treasury&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
      &lt;span class="nx"&gt;random&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="p"&gt;}).&lt;/span&gt;&lt;span class="nf"&gt;signers&lt;/span&gt;&lt;span class="p"&gt;([&lt;/span&gt;&lt;span class="nx"&gt;payer&lt;/span&gt;&lt;span class="p"&gt;]).&lt;/span&gt;&lt;span class="nf"&gt;rpc&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;


    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s2"&gt;`Game is finished`&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;tx&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Program account data: &lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nx"&gt;program&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;account&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;coinflip&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;fetch&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;coinflip&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;

  &lt;span class="p"&gt;})&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;And what do we get? &lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fw2eeds0gfrjb8e6jtb0t.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fw2eeds0gfrjb8e6jtb0t.png" alt="Game finished" width="596" height="233"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;This is how the account data should look after we get the result, the winner is decided, in this case the random user won over me, and status is set to finished. And this marks it, no insecure blockhashes or clocks, merely using the Orao Network's oracle to have a proper Coinflip game that can't be fooled by anyone. &lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fa1mhut5digozy5ivhmbc.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fa1mhut5digozy5ivhmbc.png" alt="Result image" width="800" height="175"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;The result is 12037561925398644525, hence 12037561925398644525 % 2 = 0, the winner is the second user .&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fzu6eq9gyhdd18b0c8z6l.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fzu6eq9gyhdd18b0c8z6l.png" alt="Transfer" width="800" height="123"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;You can also see how the funds get transferred from the escrow coinflip account to the address of player &lt;code&gt;user_2&lt;/code&gt;, the winner gets all, so he gets 0.2 SOL.  &lt;/p&gt;

&lt;p&gt;And that's it, a bit of a longer reader but as simple as it seems dealing with smart contracts and oracles takes some time and this post reflects. &lt;/p&gt;

&lt;p&gt;But as usual, I have my code on Github and you can feel free to take a stab at it, just make sure to read what I have to say about the deployment of the contract in the beginning otherwise you might run into some difficulties. &lt;em&gt;&lt;a href="https://github.com/ddm50/solana-coinflip-game" rel="noopener noreferrer"&gt;https://github.com/ddm50/solana-coinflip-game&lt;/a&gt;&lt;/em&gt;&lt;/p&gt;

</description>
    </item>
    <item>
      <title>Modals with Remix</title>
      <dc:creator>ddm4313</dc:creator>
      <pubDate>Fri, 24 May 2024 00:54:33 +0000</pubDate>
      <link>https://forem.com/ddm4313/modals-with-remix-33kd</link>
      <guid>https://forem.com/ddm4313/modals-with-remix-33kd</guid>
      <description>&lt;h2&gt;
  
  
  Modals with Remix
&lt;/h2&gt;

&lt;p&gt;Using Remix I have found it second nature to use modal routes when I can. Instead of using &lt;code&gt;useState&lt;/code&gt; and passing data to the modal component, a modal route can be created under the parent route, and it being a route there is no need to pass data that may not be used if a user chooses not to open the modal. Less mess, more simplicity.&lt;/p&gt;

&lt;p&gt;Since it is a route, you can use loader as well action, I have found that for most cases &lt;code&gt;useState&lt;/code&gt; is unnecessary, and more messy when using Remix. &lt;/p&gt;

&lt;p&gt;In this post I'll create a modal route that creates a user entry in the database to portray how simple and effortless using Remix can be. Much less time thinking about how to do something, more time spent on doing what is important.&lt;/p&gt;

&lt;p&gt;First we'll initialize Prisma by creating a file called &lt;code&gt;db.server.ts&lt;/code&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;// app/db.server.ts

import { PrismaClient } from "@prisma/client"                  

declare global {
  var __prisma: PrismaClient
}

if (!global.__prisma) {
  global.__prisma = new PrismaClient()
}
global.__prisma.$connect()

export const prisma = global.__prisma
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;





&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;// prisma/schema.prisma

generator client {
  provider = "prisma-client-js"
}

datasource db {
  provider = "sqlite"
  url      = env("DATABASE_URL")
}

model Post {
  id    Int     @id @default(autoincrement())
  title String
  name  String
  date_created DateTime @default(now())
  date_updated DateTime @default(now())
}
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;We'll also create a route file called &lt;code&gt;posts.tsx&lt;/code&gt;, we'll render the posts from the database here, we use a loader to pass the data from the database to the user:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;import type {LoaderFunctionArgs, MetaFunction} from "@remix-run/node";
import {prisma} from "~/db.server";
import {Link, Outlet, useLoaderData} from "@remix-run/react";

export const meta: MetaFunction = () =&amp;gt; {
  return [
    { title: "New Remix App" },
    { name: "description", content: "Welcome to Remix!" },
  ];
};

export default function Index() {
  const {posts} = useLoaderData();

  return (
    &amp;lt;div className={'w-[80%] m-auto p-6'}&amp;gt;
     &amp;lt;nav className={'mb-6'}&amp;gt;
       &amp;lt;h1 className={'text-2xl font-medium'}&amp;gt;Posts&amp;lt;/h1&amp;gt;
         &amp;lt;Link to={'/posts/create'}&amp;gt;
             &amp;lt;button className={'bg-blue-600 px-5 py-1.5 text-white text-sm text-center rounded-[8px]'}&amp;gt;Create&amp;lt;/button&amp;gt;

         &amp;lt;/Link&amp;gt;
     &amp;lt;/nav&amp;gt;
      &amp;lt;div &amp;gt;
        &amp;lt;table className={'text-left'}&amp;gt;
          &amp;lt;thead &amp;gt;
          &amp;lt;tr&amp;gt;
            &amp;lt;th scope="col" &amp;gt;
              Post ID
            &amp;lt;/th&amp;gt;
            &amp;lt;th scope="col"&amp;gt;
              Title
            &amp;lt;/th&amp;gt;
            &amp;lt;th scope="col" &amp;gt;
              Name
            &amp;lt;/th&amp;gt;
            &amp;lt;th scope="col" &amp;gt;
              Last updated
            &amp;lt;/th&amp;gt;
            &amp;lt;th scope="col" &amp;gt;
Actions
            &amp;lt;/th&amp;gt;
          &amp;lt;/tr&amp;gt;
          &amp;lt;/thead&amp;gt;
          &amp;lt;tbody&amp;gt;
          {posts.map(post =&amp;gt; &amp;lt;tr &amp;gt;
            &amp;lt;th scope="row" &amp;gt;
              {post.id}
            &amp;lt;/th&amp;gt;
            &amp;lt;td&amp;gt;
              {post.title}
            &amp;lt;/td&amp;gt;
            &amp;lt;td &amp;gt;
              {post.name}
            &amp;lt;/td&amp;gt;
            &amp;lt;td &amp;gt;
              {post.date_updated}
            &amp;lt;/td&amp;gt;
            &amp;lt;td className={'text-left'} &amp;gt;
          &amp;lt;Link className={'text-left'} to={`/posts/${post.id}`}&amp;gt;
            Edit
          &amp;lt;/Link&amp;gt;
            &amp;lt;/td&amp;gt;
          &amp;lt;/tr&amp;gt;)}
          &amp;lt;/tbody&amp;gt;
        &amp;lt;/table&amp;gt;
      &amp;lt;/div&amp;gt;
      &amp;lt;Outlet/&amp;gt;
    &amp;lt;/div&amp;gt;
  );
}

export async function loader({request}: LoaderFunctionArgs) {
  const posts = await prisma.post.findMany()

  return {posts}
}
}

export async function loader({request}: LoaderFunctionArgs) {
  const posts = await prisma.post.findMany()

  return {posts}
}
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This will render all the posts from the database, first we will deal with the first modal route that creates a post in the database.&lt;/p&gt;

&lt;p&gt;First we must create a file &lt;code&gt;posts.create.tsx&lt;/code&gt;, but naming a file like that is not enough for the modal to appear on top of posts, an &lt;code&gt;&amp;lt;Outlet/&amp;gt;&lt;/code&gt; must exist inside the &lt;code&gt;posts.tsx&lt;/code&gt; route.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;// posts.create.tsx
import {useEffect} from "react";
import {Form, Link, redirect} from "@remix-run/react";
import {ActionFunctionArgs} from "@remix-run/node";
import {z} from "zod";
import {zx} from "zodix";
import {prisma} from "~/db.server";

export default function Create() {
    return &amp;lt;div id="default-modal" tabIndex="-1" aria-hidden="true"
                className="bg-black bg-opacity-60 overflow-y-auto overflow-x-hidden fixed top-0 right-0 left-0 z-50 justify-center items-center w-full md:inset-0 h-[calc(100%-1rem)] h-full"&amp;gt;
        &amp;lt;div className="relative p-4 w-full m-auto  mt-[7%] max-w-2xl max-h-full"&amp;gt;
            &amp;lt;div className="relative bg-white rounded-lg shadow"&amp;gt;
                &amp;lt;Form method={'post'}&amp;gt;
                &amp;lt;div className="flex items-center justify-between p-4 md:p-5 border-b rounded-t"&amp;gt;
                    &amp;lt;h3 className="text-xl font-semibold text-gray-900 "&amp;gt;
                        Create post
                    &amp;lt;/h3&amp;gt;
                    &amp;lt;Link to={'/posts'}&amp;gt;
                        &amp;lt;button type="button"
                                className="text-gray-400 bg-transparent hover:bg-gray-200 hover:text-gray-900 rounded-lg text-sm w-11 h-11 ms-auto inline-flex justify-center items-center"
                                data-modal-hide="default-modal"&amp;gt;
                            &amp;lt;svg className="w-4 h-4" aria-hidden="true" xmlns="http://www.w3.org/2000/svg" fill="none"
                                 viewBox="0 0 14 14"&amp;gt;
                                &amp;lt;path stroke="currentColor" stroke-linecap="round" stroke-linejoin="round" stroke-width="2"
                                      d="m1 1 6 6m0 0 6 6M7 7l6-6M7 7l-6 6"/&amp;gt;
                            &amp;lt;/svg&amp;gt;
                            &amp;lt;span className="sr-only"&amp;gt;Close modal&amp;lt;/span&amp;gt;
                        &amp;lt;/button&amp;gt;
                    &amp;lt;/Link&amp;gt;
                &amp;lt;/div&amp;gt;
                &amp;lt;div className="p-4 md:p-5 space-y-4"&amp;gt;
                    &amp;lt;div&amp;gt;
                        &amp;lt;label htmlFor="title"
                               className="block mb-2 text-sm font-medium text-gray-900"&amp;gt;Title&amp;lt;/label&amp;gt;
                        &amp;lt;input type="text" name={'title'}
                               className="bg-gray-50 border border-gray-300 text-gray-900 text-sm rounded-lg focus:ring-blue-500 focus:border-blue-500 block w-full p-2.5 "
                               placeholder="Enter a title here" required/&amp;gt;
                    &amp;lt;/div&amp;gt;
                &amp;lt;/div&amp;gt;
               &amp;lt;div className={'flex justify-between items-center'}&amp;gt;
                   &amp;lt;div&amp;gt;

                   &amp;lt;/div&amp;gt;
                   &amp;lt;div className="flex items-center p-4 md:p-5 border-t border-gray-200 rounded-b"&amp;gt;
                       &amp;lt;button data-modal-hide="default-modal" type="submit"
                               className="text-white bg-blue-700 hover:bg-blue-800 focus:ring-4 focus:outline-none focus:ring-blue-300 font-medium rounded-lg text-sm px-5 py-2.5 text-center"&amp;gt;Submit
                       &amp;lt;/button&amp;gt;
                       &amp;lt;Link to={'/posts'}&amp;gt;
                           &amp;lt;button data-modal-hide="default-modal" type="button"
                                   className="py-2.5 px-5 ms-3 text-sm font-medium text-gray-900 focus:outline-none bg-white rounded-lg border border-gray-200 hover:bg-gray-100 hover:text-blue-700 focus:z-10 focus:ring-4 focus:ring-gray-100"&amp;gt;Cancel
                           &amp;lt;/button&amp;gt;
                       &amp;lt;/Link&amp;gt;
                   &amp;lt;/div&amp;gt;
               &amp;lt;/div&amp;gt;
                &amp;lt;/Form&amp;gt;
            &amp;lt;/div&amp;gt;
        &amp;lt;/div&amp;gt;
    &amp;lt;/div&amp;gt;
}
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;You will notice as it is often with Remix that there is no JS here, closing the modal simply takes you back to /posts which is the parent route.&lt;/p&gt;

&lt;p&gt;Now we will add an action which will create a new post when the user submits the form. We will validate the request body with Zodix, a module that allows us to use Zod to parse FormData.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;function slugify(str: string) {
    str = str.replace(/^\s+|\s+$/g, ''); // trim leading/trailing white space
    str = str.toLowerCase(); // convert string to lowercase
    str = str.replace(/[^a-z0-9 -]/g, '') // remove any non-alphanumeric characters
        .replace(/\s+/g, '-') // replace spaces with hyphens
        .replace(/-+/g, '-'); // remove consecutive hyphens
    return str;
}

export async function action({request}: ActionFunctionArgs) {
    const { title } = await zx.parseForm(request, {
        title: z.string(),
    });

    const slug = slugify(title);

    await prisma.post.create({
        data: {
            title,
            name: slug
        }
    })


    return redirect("/posts?created=true")
}
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;We will redirect the user to /posts with a URL param that will let the user know that the post has been created successfully, that is often times achieved with session.flash but as this is a simple example this suffices.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;// app/root.tsx

const [searchParams, setSearchParams] = useSearchParams()

useEffect(() =&amp;gt; {
        if (searchParams.get('created')) {
            alert("Post created")
            const params = new URLSearchParams();
            params.delete("created");
            setSearchParams(params, {
                preventScrollReset: true,
            });
        }
}, [searchParams])
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;And the result is simplicity of a modal route, no need to have a state to manage the modal, or an API route to handle the creation of a post. The code is more clean and organized, and with a modal route like &lt;code&gt;posts.create.tsx&lt;/code&gt; the action is found in that file as well, and it handles the task of creating a post entirely. &lt;/p&gt;

&lt;p&gt;A modal route has many different possibilities, user settings, editing posts, creating posts. And that is the appeal of a modal route, simplicity in code and less clutter.&lt;/p&gt;

&lt;p&gt;You can find the source code here: &lt;a href="https://github.com/ddm50/modals-with-remix" rel="noopener noreferrer"&gt;https://github.com/ddm50/modals-with-remix&lt;/a&gt;&lt;/p&gt;

</description>
      <category>remix</category>
      <category>modals</category>
      <category>react</category>
      <category>javascript</category>
    </item>
  </channel>
</rss>
