<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/">
  <channel>
    <title>Forem: Serhii Smirnov</title>
    <description>The latest articles on Forem by Serhii Smirnov (@darkwing_d).</description>
    <link>https://forem.com/darkwing_d</link>
    <image>
      <url>https://media2.dev.to/dynamic/image/width=90,height=90,fit=cover,gravity=auto,format=auto/https:%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Fuser%2Fprofile_image%2F3931051%2F1f4baaa6-ac31-4547-a5ca-ad871eea3d5d.jpg</url>
      <title>Forem: Serhii Smirnov</title>
      <link>https://forem.com/darkwing_d</link>
    </image>
    <atom:link rel="self" type="application/rss+xml" href="https://forem.com/feed/darkwing_d"/>
    <language>en</language>
    <item>
      <title>FludeX v1.1 — Console module is now available</title>
      <dc:creator>Serhii Smirnov</dc:creator>
      <pubDate>Tue, 26 May 2026 13:20:50 +0000</pubDate>
      <link>https://forem.com/darkwing_d/fludex-v11-console-module-is-now-available-3pgj</link>
      <guid>https://forem.com/darkwing_d/fludex-v11-console-module-is-now-available-3pgj</guid>
      <description>&lt;p&gt;&lt;strong&gt;FludeX v1.1&lt;/strong&gt; is live. The Console module is now available — full runtime log access directly in your build, no editor connection required.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F5es5ksogqix9tbjbz42d.gif" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F5es5ksogqix9tbjbz42d.gif" alt=" " width="560" height="1103"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;What's in the Console module:&lt;/strong&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Search across all logs&lt;/li&gt;
&lt;li&gt;Filter by log type — errors, warnings, logs&lt;/li&gt;
&lt;li&gt;Resizable stack trace view&lt;/li&gt;
&lt;li&gt;Copy log to clipboard&lt;/li&gt;
&lt;li&gt;Ring buffer storage with configurable capacity and memory usage insight&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;strong&gt;Also in this update:&lt;/strong&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;ButtonResult — Toast feedback for button actions. Success, failure, and unhandled exceptions each surface the appropriate notification automatically.&lt;/li&gt;
&lt;li&gt;Void button overloads — Action and Func complete silently unless an exception is thrown.&lt;/li&gt;
&lt;li&gt;FludexConfig.Widgets — new WidgetsConfig to control built-in widget behaviours.&lt;/li&gt;
&lt;li&gt;IConfigurableModule — modules can now expose a settings view via a settings button in the app bar.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;a href="https://u3d.as/3TW4" rel="noopener noreferrer"&gt;Asset Store&lt;/a&gt; · &lt;a href="https://fludex.dev/guide/" rel="noopener noreferrer"&gt;Documentation&lt;/a&gt; · &lt;a href="https://fludex.dev/demo.html" rel="noopener noreferrer"&gt;WebGL Demo&lt;/a&gt;&lt;/p&gt;

</description>
      <category>unity3d</category>
      <category>gamedev</category>
      <category>devtools</category>
      <category>debug</category>
    </item>
    <item>
      <title>I built a modular runtime debug tool for Unity and just released v1.0.0</title>
      <dc:creator>Serhii Smirnov</dc:creator>
      <pubDate>Thu, 14 May 2026 11:18:09 +0000</pubDate>
      <link>https://forem.com/darkwing_d/i-built-a-modular-runtime-debug-tool-for-unity-and-just-released-v100-2lak</link>
      <guid>https://forem.com/darkwing_d/i-built-a-modular-runtime-debug-tool-for-unity-and-just-released-v100-2lak</guid>
      <description>&lt;p&gt;Happy to share that &lt;strong&gt;FludeX&lt;/strong&gt; v1.0.0 is now live on the Unity Asset Store — a runtime debug panel for Unity built on UIToolkit and AppUI.&lt;/p&gt;

&lt;p&gt;Over the years I've spent more time than I'd like writing temporary debug buttons, scrolling through unstructured cheat lists, and working around the limits of existing tools. So I built FludeX.&lt;/p&gt;

&lt;p&gt;A few things I focused on:&lt;br&gt;
• Controls are grouped into widgets, widgets into pages — keeps things organized when you have a lot of debug controls&lt;br&gt;
• Fluent API — describe your debug controls in code, no manual view creation&lt;br&gt;
• Built on AppUI, so it looks and feels native on device&lt;br&gt;
• Extensible — custom widgets, custom modules, inject into existing tabs&lt;br&gt;
• Widget library is easy to extend — add new widget types without modifying the core UIToolkit only, no legacy UI system dependency&lt;/p&gt;

&lt;p&gt;Ships with an Overview module for system and runtime diagnostics, a Playground module for cheats and feature flags, and 8 samples. &lt;/p&gt;

&lt;p&gt;Console module is next.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://u3d.as/3TW4" rel="noopener noreferrer"&gt;Asset Store&lt;/a&gt; · &lt;a href="https://fludex.dev/guide/" rel="noopener noreferrer"&gt;Documentation&lt;/a&gt; · &lt;a href="https://fludex.dev/demo.html" rel="noopener noreferrer"&gt;WebGL Demo&lt;/a&gt;&lt;/p&gt;

</description>
      <category>gamedev</category>
      <category>debug</category>
      <category>unity3d</category>
      <category>tools</category>
    </item>
  </channel>
</rss>
