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    <title>Forem: Adam Dawkins</title>
    <description>The latest articles on Forem by Adam Dawkins (@adamdawkins).</description>
    <link>https://forem.com/adamdawkins</link>
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      <title>Forem: Adam Dawkins</title>
      <link>https://forem.com/adamdawkins</link>
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    <item>
      <title>Building Hangman with Hyperapp - Part 5</title>
      <dc:creator>Adam Dawkins</dc:creator>
      <pubDate>Tue, 21 Jan 2020 23:37:50 +0000</pubDate>
      <link>https://forem.com/adamdawkins/an-introduction-to-hyperapp-part-5-3280</link>
      <guid>https://forem.com/adamdawkins/an-introduction-to-hyperapp-part-5-3280</guid>
      <description>&lt;h1&gt;
  
  
  Finishing touches
&lt;/h1&gt;

&lt;p&gt;Let's start to tidy this up. First we'll add some styling. Hyperapp elements can take a &lt;code&gt;style&lt;/code&gt; object, much like React, but for our simple styling purposes, we'll just add a stylesheet and some classes.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight"&gt;&lt;pre class="highlight css"&gt;&lt;code&gt;&lt;span class="c"&gt;/* style.css */&lt;/span&gt;
&lt;span class="nt"&gt;body&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nl"&gt;box-sizing&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;border-box&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="nl"&gt;font-family&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="s2"&gt;'Helvetica Neue'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;Helvetica&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nb"&gt;sans-serif&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="nl"&gt;padding&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="m"&gt;1rem&lt;/span&gt; &lt;span class="m"&gt;2rem&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="nl"&gt;background&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="m"&gt;#f0f0f0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="nt"&gt;h1&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nl"&gt;font-size&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="m"&gt;5rem&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="nl"&gt;margin&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="m"&gt;1rem&lt;/span&gt; &lt;span class="m"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="nc"&gt;.subtitle&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nl"&gt;font-size&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="m"&gt;2rem&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="nc"&gt;.word&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nl"&gt;font-size&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="m"&gt;4rem&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="nl"&gt;display&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;flex&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="nl"&gt;justify-content&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;center&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="nc"&gt;.accent&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nl"&gt;color&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="m"&gt;#fccd30&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="nc"&gt;.input&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nl"&gt;border&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="m"&gt;2px&lt;/span&gt; &lt;span class="nb"&gt;solid&lt;/span&gt; &lt;span class="no"&gt;black&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="nl"&gt;font-size&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="m"&gt;36px&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="nl"&gt;width&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="m"&gt;1.5em&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="nl"&gt;margin&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="m"&gt;0&lt;/span&gt; &lt;span class="m"&gt;1em&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="nl"&gt;text-align&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;center&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="nc"&gt;.guesses&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nl"&gt;font-size&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="m"&gt;2rem&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="nl"&gt;display&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;flex&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="nc"&gt;.guess&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nl"&gt;margin&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="m"&gt;0&lt;/span&gt; &lt;span class="m"&gt;.5em&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="nc"&gt;.linethrough&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nl"&gt;text-decoration&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;line-through&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="nc"&gt;.header&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nl"&gt;display&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;flex&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="nl"&gt;align-items&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;baseline&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="nl"&gt;justify-content&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;space-between&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;



&lt;h2&gt;
  
  
  Staying Alive
&lt;/h2&gt;

&lt;p&gt;Before we add the classes, I wanted to show the number of lives left to the user as part of the displaying of the bad guesses, just using a simple heart emoji.&lt;/p&gt;

&lt;p&gt;To this, firstly, I renamed &lt;code&gt;badGuesses&lt;/code&gt; to &lt;code&gt;getBadGuesses&lt;/code&gt; for clarity, and then passed just the guesses to our &lt;code&gt;BadGuesses&lt;/code&gt; view instead of the whole state:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight"&gt;&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// HELPERS&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;getBadGuesses&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;state&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt;
  &lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;guesses&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;filter&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;guess&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="nx"&gt;isInWord&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;guess&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;isGameOver&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;state&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nx"&gt;getBadGuesses&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;).&lt;/span&gt;&lt;span class="nx"&gt;length&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;=&lt;/span&gt; &lt;span class="nx"&gt;MAX_BAD_GUESSES&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;


&lt;span class="c1"&gt;// VIEWS&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;BadGuesses&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;guesses&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;
  &lt;span class="nx"&gt;h2&lt;/span&gt;&lt;span class="p"&gt;({},&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Your Guesses:&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
  &lt;span class="nx"&gt;ul&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="na"&gt;class&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;guesses&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt; &lt;span class="p"&gt;},&lt;/span&gt;
    &lt;span class="nx"&gt;guesses&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;map&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;guess&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nx"&gt;li&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt; &lt;span class="na"&gt;class&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;guess&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt; &lt;span class="p"&gt;},&lt;/span&gt; &lt;span class="nx"&gt;guess&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;
  &lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;];&lt;/span&gt;


&lt;span class="c1"&gt;// THE APP&lt;/span&gt;
&lt;span class="nx"&gt;app&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;
  &lt;span class="c1"&gt;//....&lt;/span&gt;
  &lt;span class="na"&gt;view&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;state&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt;
    &lt;span class="c1"&gt;//...&lt;/span&gt;
    &lt;span class="nx"&gt;BadGuesses&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;getBadGuesses&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;
&lt;span class="p"&gt;});&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;



&lt;p&gt;With that done, we now need to count how many lives are left and output that many hearts, replacing the lost lives with the bad guesses:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight"&gt;&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// UTILITIES&lt;/span&gt;

&lt;span class="c1"&gt;// returns an array of all the numbers between start and end.&lt;/span&gt;
&lt;span class="c1"&gt;// range(2, 5) =&amp;gt; [2, 3, 4, 5]&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;range&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;start&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;end&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;result&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[];&lt;/span&gt;
  &lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;i&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;start&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="k"&gt;while&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;i&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;=&lt;/span&gt; &lt;span class="nx"&gt;end&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;result&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;push&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;i&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="nx"&gt;i&lt;/span&gt;&lt;span class="o"&gt;++&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nx"&gt;result&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;};&lt;/span&gt;

&lt;span class="c1"&gt;// VIEWS&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;BadGuesses&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;guesses&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt;
  &lt;span class="nx"&gt;div&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt; &lt;span class="na"&gt;class&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;guesses&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt; &lt;span class="p"&gt;},&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;
    &lt;span class="nx"&gt;range&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;MAX_BAD_GUESSES&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt; &lt;span class="nx"&gt;guesses&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;length&lt;/span&gt;&lt;span class="p"&gt;).&lt;/span&gt;&lt;span class="nx"&gt;map&lt;/span&gt;&lt;span class="p"&gt;(()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt;
      &lt;span class="nx"&gt;span&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt; &lt;span class="na"&gt;class&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;guess&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt; &lt;span class="p"&gt;},&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;♥️&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;),&lt;/span&gt;
    &lt;span class="nx"&gt;guesses&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;map&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;guess&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nx"&gt;span&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt; &lt;span class="na"&gt;class&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;guess linethrough&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt; &lt;span class="p"&gt;},&lt;/span&gt; &lt;span class="nx"&gt;guess&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;
  &lt;span class="p"&gt;]);&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;



&lt;p&gt;Now we should see our lives output before the guesses. Let's add the rest of the classes now, with a bit of re-arrangement.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight"&gt;&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// VIEWS&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;WordLetter&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;letter&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;guessed&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt;
  &lt;span class="nx"&gt;span&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt; &lt;span class="na"&gt;class&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;letter&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="c1"&gt;// ...&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;Word&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;state&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt;
  &lt;span class="nx"&gt;div&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="na"&gt;class&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;word&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt; &lt;span class="p"&gt;},&lt;/span&gt;
    &lt;span class="c1"&gt;// ....&lt;/span&gt;
  &lt;span class="p"&gt;);&lt;/span&gt;


&lt;span class="c1"&gt;// THE APP&lt;/span&gt;

&lt;span class="nx"&gt;app&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;
  &lt;span class="na"&gt;init&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="na"&gt;word&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;[],&lt;/span&gt;
      &lt;span class="na"&gt;guesses&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;[],&lt;/span&gt;
      &lt;span class="na"&gt;guessedLetter&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;""&lt;/span&gt;
    &lt;span class="p"&gt;},&lt;/span&gt;
    &lt;span class="nx"&gt;getWord&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
  &lt;span class="p"&gt;],&lt;/span&gt;
  &lt;span class="na"&gt;view&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;state&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt;
    &lt;span class="nx"&gt;div&lt;/span&gt;&lt;span class="p"&gt;({},&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;
      &lt;span class="nx"&gt;div&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt; &lt;span class="na"&gt;class&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;header&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt; &lt;span class="p"&gt;},&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;
        &lt;span class="nx"&gt;div&lt;/span&gt;&lt;span class="p"&gt;([&lt;/span&gt;&lt;span class="nx"&gt;h1&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Hangman.&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt; &lt;span class="nx"&gt;h2&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt; &lt;span class="na"&gt;class&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;subtitle&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt; &lt;span class="p"&gt;},&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;A hyperapp game&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;)]),&lt;/span&gt;
        &lt;span class="nx"&gt;div&lt;/span&gt;&lt;span class="p"&gt;({},&lt;/span&gt; &lt;span class="nx"&gt;BadGuesses&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;getBadGuesses&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;)))&lt;/span&gt;
      &lt;span class="p"&gt;]),&lt;/span&gt;
      &lt;span class="nx"&gt;isGameOver&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
      &lt;span class="p"&gt;?&lt;/span&gt; &lt;span class="nx"&gt;h2&lt;/span&gt;&lt;span class="p"&gt;({},&lt;/span&gt; &lt;span class="s2"&gt;`Game Over! The word was "&lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;word&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;join&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;""&lt;/span&gt;&lt;span class="p"&gt;)}&lt;/span&gt;&lt;span class="s2"&gt;"`&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
      &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;isVictorious&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
      &lt;span class="p"&gt;?&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;h2&lt;/span&gt;&lt;span class="p"&gt;({},&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;You Won!&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt; &lt;span class="nx"&gt;Word&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;)]&lt;/span&gt;
      &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;Word&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt; &lt;span class="nx"&gt;UserInput&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;guessedLetter&lt;/span&gt;&lt;span class="p"&gt;)]&lt;/span&gt;
    &lt;span class="p"&gt;]),&lt;/span&gt;
  &lt;span class="na"&gt;node&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;document&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;getElementById&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;app&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;});&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;



&lt;p&gt;There, things are looking much better.&lt;/p&gt;

&lt;h2&gt;
  
  
  A bug
&lt;/h2&gt;

&lt;p&gt;We have a tiny bug to fix. When the page refreshes, you can see the 'You Won!' message for a split-second. This has come in because our word is being retrieved remotely. It's a simple fix, we just check the word is there first.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight"&gt;&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="nx"&gt;app&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;
&lt;span class="c1"&gt;// ...&lt;/span&gt;

  &lt;span class="na"&gt;view&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;state&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt;
    &lt;span class="nx"&gt;div&lt;/span&gt;&lt;span class="p"&gt;({},&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;
      &lt;span class="nx"&gt;div&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt; &lt;span class="na"&gt;class&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;header&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt; &lt;span class="p"&gt;},&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;
        &lt;span class="nx"&gt;div&lt;/span&gt;&lt;span class="p"&gt;([&lt;/span&gt;&lt;span class="nx"&gt;h1&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Hangman.&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt; &lt;span class="nx"&gt;h2&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt; &lt;span class="na"&gt;class&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;subtitle&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt; &lt;span class="p"&gt;},&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;A hyperapp game&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;)]),&lt;/span&gt;
        &lt;span class="nx"&gt;div&lt;/span&gt;&lt;span class="p"&gt;({},&lt;/span&gt; &lt;span class="nx"&gt;BadGuesses&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;getBadGuesses&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;)))&lt;/span&gt;
      &lt;span class="p"&gt;]),&lt;/span&gt;
      &lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;word&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;length&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt;
        &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;isGameOver&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
          &lt;span class="p"&gt;?&lt;/span&gt; &lt;span class="nx"&gt;h2&lt;/span&gt;&lt;span class="p"&gt;({},&lt;/span&gt; &lt;span class="s2"&gt;`Game Over! The word was "&lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;word&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;join&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;""&lt;/span&gt;&lt;span class="p"&gt;)}&lt;/span&gt;&lt;span class="s2"&gt;"`&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
          &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;isVictorious&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
          &lt;span class="p"&gt;?&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;h2&lt;/span&gt;&lt;span class="p"&gt;({},&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;You Won!&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt; &lt;span class="nx"&gt;Word&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;)]&lt;/span&gt;
          &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;Word&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt; &lt;span class="nx"&gt;UserInput&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;guessedLetter&lt;/span&gt;&lt;span class="p"&gt;)])&lt;/span&gt;
    &lt;span class="p"&gt;]),&lt;/span&gt;

    &lt;span class="c1"&gt;//...&lt;/span&gt;
&lt;span class="p"&gt;})&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;



&lt;p&gt;By putting this under our header, we don't give the user the illusion of delay, it's fast enough, and the flash is gone.&lt;/p&gt;

&lt;h2&gt;
  
  
  A Key Ingredient
&lt;/h2&gt;

&lt;p&gt;This is a perfectly serviceable Hangman game in just 131 generous lines of Hyperapp, with an HTTP service being called to get the word.&lt;/p&gt;

&lt;p&gt;But one thing could lead to a much better user experience. Why do we need an input field? We could just ask the user to type a letter and take that as their guess.&lt;/p&gt;

&lt;p&gt;Let's change the UI first, and then work out how to implement that.&lt;/p&gt;

&lt;p&gt;We just need to replace our &lt;code&gt;UserInput&lt;/code&gt; with the instruction to type a letter:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight"&gt;&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;
    &lt;span class="nx"&gt;Word&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
    &lt;span class="nx"&gt;p&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
      &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="na"&gt;style&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="na"&gt;textAlign&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;center&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="p"&gt;},&lt;/span&gt;
      &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Type a letter to have a guess.&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;
    &lt;span class="p"&gt;)&lt;/span&gt;
  &lt;span class="p"&gt;])&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;



&lt;h2&gt;
  
  
  Don't forget to subscribe
&lt;/h2&gt;

&lt;p&gt;To respond to key presses anywhere in our application we need to look at the last tool in our core toolset from Hyperapp: Subscriptions. Subscriptions respond to global events and call actions for our app. Examples of subscriptions include:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;timers&lt;/li&gt;
&lt;li&gt;intervals (to fetch things from servers)&lt;/li&gt;
&lt;li&gt;global DOM events.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;We'll be subscribing to the &lt;code&gt;keyDown&lt;/code&gt; event and calling our &lt;code&gt;GuessLetter&lt;/code&gt; Action every time the event is fired.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight"&gt;&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nx"&gt;onKeyDown&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;targetValue&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;preventDefault&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;@hyperapp/events&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;



&lt;p&gt;Subscriptions get added to our &lt;code&gt;app&lt;/code&gt; function:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight"&gt;&lt;pre class="highlight javascript"&gt;&lt;code&gt;  &lt;span class="nx"&gt;app&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;
    &lt;span class="na"&gt;init&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="cm"&gt;/* ... */&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="na"&gt;view&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="cm"&gt;/* ... */&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="na"&gt;subscriptions&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;onKeyDown&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;GuessLetter&lt;/span&gt;&lt;span class="p"&gt;)],&lt;/span&gt;
    &lt;span class="na"&gt;node&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;document&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;getElementById&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;app&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
  &lt;span class="p"&gt;});&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;



&lt;p&gt;We need to make some changes to &lt;code&gt;GuessLetter&lt;/code&gt; for this to work. Currently it looks like this:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight"&gt;&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;GuessLetter&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;state&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;({&lt;/span&gt;
  &lt;span class="p"&gt;...&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="na"&gt;guesses&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;guesses&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;concat&lt;/span&gt;&lt;span class="p"&gt;([&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;guessedLetter&lt;/span&gt;&lt;span class="p"&gt;]),&lt;/span&gt;
  &lt;span class="na"&gt;guessedLetter&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;""&lt;/span&gt;
&lt;span class="p"&gt;});&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;



&lt;p&gt;It takes &lt;code&gt;state&lt;/code&gt;, gets our &lt;code&gt;gussedLetter&lt;/code&gt; from the &lt;code&gt;state&lt;/code&gt;, (we were setting that &lt;code&gt;onInput&lt;/code&gt; on our text field) and then adding it to &lt;code&gt;state.guesses&lt;/code&gt;.&lt;/p&gt;

&lt;p&gt;We don't need that interim step of setting a &lt;code&gt;guessedLetter&lt;/code&gt; anymore, so we can remove our &lt;code&gt;SetGuessedLetter&lt;/code&gt; Action, and &lt;code&gt;guessedLetter&lt;/code&gt; from our initial state.&lt;/p&gt;

&lt;p&gt;Ok, so, what's going to get passed &lt;code&gt;GuessedLetter&lt;/code&gt; from our &lt;code&gt;onKeyDown&lt;/code&gt; subscription? Our current state, and a &lt;code&gt;keyDown&lt;/code&gt; event object:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight"&gt;&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;GuessedLetter&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;event&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;



&lt;p&gt;We can get the actual key off the event and append it straight to our guesses:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight"&gt;&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;GuessLetter&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;event&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;({&lt;/span&gt;
  &lt;span class="p"&gt;...&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="na"&gt;guesses&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;guesses&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;concat&lt;/span&gt;&lt;span class="p"&gt;([&lt;/span&gt;&lt;span class="nx"&gt;event&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;key&lt;/span&gt;&lt;span class="p"&gt;])&lt;/span&gt;
&lt;span class="p"&gt;})&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;



&lt;h2&gt;
  
  
  Return to sender
&lt;/h2&gt;

&lt;p&gt;It works! But we have a bit of a problem, &lt;em&gt;every&lt;/em&gt; key we press is being counted as a guess: numbers, punctuation, even Control and Alt.&lt;/p&gt;

&lt;p&gt;Let's check that we have a letter before guessing:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight"&gt;&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;GuessLetter&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;event&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt;
  &lt;span class="c1"&gt;// the letter keycodes range from 65-90&lt;/span&gt;
  &lt;span class="nx"&gt;contains&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;range&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;65&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;90&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt; &lt;span class="nx"&gt;event&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;keyCode&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;?&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="p"&gt;...&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="na"&gt;guesses&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;guesses&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;concat&lt;/span&gt;&lt;span class="p"&gt;([&lt;/span&gt;&lt;span class="nx"&gt;event&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;key&lt;/span&gt;&lt;span class="p"&gt;])&lt;/span&gt;
      &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;



&lt;p&gt;We leave our &lt;code&gt;state&lt;/code&gt; untouched if the key that's pressed isn't a letter.&lt;/p&gt;

&lt;h2&gt;
  
  
  More fixes and enhancements
&lt;/h2&gt;

&lt;p&gt;There are just a couple more enhancements and bug fixes we need to make before we're done:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Give the user a way to play again.&lt;/li&gt;
&lt;li&gt;Stop letters being guessed after the game has finished&lt;/li&gt;
&lt;li&gt;Don't let the user guess the same letter twice - we'll do this simply by ignoring it.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  Rinse &amp;amp; repeat.
&lt;/h2&gt;

&lt;p&gt;One of the real joys of working with Hyperapp is that we only have one state going on. To allow a user to play again, we just need to reset the state.&lt;/p&gt;

&lt;p&gt;Because we'll want to show our 'play again' button for both victory and game over states, I'm going to put it in it's own View:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight"&gt;&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// VIEWS&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;PlayAgain&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nx"&gt;button&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt; &lt;span class="na"&gt;onclick&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;ResetGame&lt;/span&gt; &lt;span class="p"&gt;},&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Play again&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;



&lt;p&gt;Our &lt;code&gt;ResetGame&lt;/code&gt; action just sets everything back to the start, and calls &lt;code&gt;getWord()&lt;/code&gt; again to get a new word:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight"&gt;&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// ACTIONS&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;ResetGame&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;
  &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="na"&gt;guesses&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;[],&lt;/span&gt;
    &lt;span class="na"&gt;word&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;[]&lt;/span&gt;
  &lt;span class="p"&gt;},&lt;/span&gt;
  &lt;span class="nx"&gt;getWord&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
&lt;span class="p"&gt;];&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;



&lt;p&gt;Now we add our &lt;code&gt;PlayAgain&lt;/code&gt; view to the UI and we're golden:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight"&gt;&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="nx"&gt;app&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;
  &lt;span class="na"&gt;init&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="cm"&gt;/* ... */&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="na"&gt;view&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;state&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt;
    &lt;span class="nx"&gt;div&lt;/span&gt;&lt;span class="p"&gt;({},&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;
      &lt;span class="nx"&gt;div&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt; &lt;span class="na"&gt;class&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;header&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt; &lt;span class="p"&gt;},&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;
        &lt;span class="nx"&gt;div&lt;/span&gt;&lt;span class="p"&gt;([&lt;/span&gt;&lt;span class="nx"&gt;h1&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Hangman.&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt; &lt;span class="nx"&gt;h2&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt; &lt;span class="na"&gt;class&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;subtitle&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt; &lt;span class="p"&gt;},&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;A hyperapp game&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;)]),&lt;/span&gt;
        &lt;span class="nx"&gt;div&lt;/span&gt;&lt;span class="p"&gt;({},&lt;/span&gt; &lt;span class="nx"&gt;BadGuesses&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;getBadGuesses&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;)))&lt;/span&gt;
      &lt;span class="p"&gt;]),&lt;/span&gt;
      &lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;word&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;length&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt;
        &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;isGameOver&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
          &lt;span class="p"&gt;?&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;
              &lt;span class="nx"&gt;h2&lt;/span&gt;&lt;span class="p"&gt;({},&lt;/span&gt; &lt;span class="s2"&gt;`Game Over! The word was "&lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;word&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;join&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;""&lt;/span&gt;&lt;span class="p"&gt;)}&lt;/span&gt;&lt;span class="s2"&gt;"`&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
              &lt;span class="nx"&gt;PlayAgain&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
            &lt;span class="p"&gt;]&lt;/span&gt;
          &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;isVictorious&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
          &lt;span class="p"&gt;?&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;h2&lt;/span&gt;&lt;span class="p"&gt;({},&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;You Won!&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt; &lt;span class="nx"&gt;PlayAgain&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt; &lt;span class="nx"&gt;Word&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;)]&lt;/span&gt;
          &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;
              &lt;span class="nx"&gt;Word&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
              &lt;span class="nx"&gt;p&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
                &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="na"&gt;style&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="na"&gt;textAlign&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;center&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="p"&gt;},&lt;/span&gt;
                &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Type a letter to have a guess.&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;
              &lt;span class="p"&gt;)&lt;/span&gt;
            &lt;span class="p"&gt;])&lt;/span&gt;
    &lt;span class="p"&gt;]),&lt;/span&gt;
  &lt;span class="na"&gt;subscriptions&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="cm"&gt;/* ... */&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="na"&gt;node&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="cm"&gt;/* ... */&lt;/span&gt;
&lt;span class="p"&gt;});&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;



&lt;h3&gt;
  
  
  A quick refactor
&lt;/h3&gt;

&lt;p&gt;For me, a downside of using &lt;code&gt;@hyperapp/html&lt;/code&gt; over &lt;code&gt;jsx&lt;/code&gt; is that visualing changes to UI becomes quite difficult. One way to get around this is not to try and treat it like HTML, but as the functions they actually are.&lt;/p&gt;

&lt;p&gt;I'm going to split the victorious and game over UIs into their own Views.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight"&gt;&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// VIEWS&lt;/span&gt;

&lt;span class="c1"&gt;// ...&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;GameOver&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;state&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;
  &lt;span class="nx"&gt;h2&lt;/span&gt;&lt;span class="p"&gt;({},&lt;/span&gt; &lt;span class="s2"&gt;`Game Over! The word was "&lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;word&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;join&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;""&lt;/span&gt;&lt;span class="p"&gt;)}&lt;/span&gt;&lt;span class="s2"&gt;"`&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
  &lt;span class="nx"&gt;PlayAgain&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
&lt;span class="p"&gt;];&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;Victory&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;state&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;h2&lt;/span&gt;&lt;span class="p"&gt;({},&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;You Won!&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt; &lt;span class="nx"&gt;PlayAgain&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt; &lt;span class="nx"&gt;Word&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;)];&lt;/span&gt;


&lt;span class="c1"&gt;// THE APP&lt;/span&gt;
&lt;span class="nx"&gt;app&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;
  &lt;span class="c1"&gt;//...&lt;/span&gt;
  &lt;span class="na"&gt;view&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;state&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt;
    &lt;span class="nx"&gt;div&lt;/span&gt;&lt;span class="p"&gt;({},&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;
      &lt;span class="nx"&gt;div&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt; &lt;span class="na"&gt;class&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;header&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt; &lt;span class="p"&gt;},&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;
        &lt;span class="nx"&gt;div&lt;/span&gt;&lt;span class="p"&gt;([&lt;/span&gt;&lt;span class="nx"&gt;h1&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Hangman.&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt; &lt;span class="nx"&gt;h2&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt; &lt;span class="na"&gt;class&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;subtitle&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt; &lt;span class="p"&gt;},&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;A hyperapp game&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;)]),&lt;/span&gt;
        &lt;span class="nx"&gt;div&lt;/span&gt;&lt;span class="p"&gt;({},&lt;/span&gt; &lt;span class="nx"&gt;BadGuesses&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;getBadGuesses&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;)))&lt;/span&gt;
      &lt;span class="p"&gt;]),&lt;/span&gt;
      &lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;word&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;length&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt;
        &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;isGameOver&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
          &lt;span class="p"&gt;?&lt;/span&gt; &lt;span class="nx"&gt;GameOver&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
          &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;isVictorious&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
          &lt;span class="p"&gt;?&lt;/span&gt; &lt;span class="nx"&gt;Victory&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
          &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;
              &lt;span class="nx"&gt;Word&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
              &lt;span class="nx"&gt;p&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
                &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="na"&gt;style&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="na"&gt;textAlign&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;center&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="p"&gt;},&lt;/span&gt;
                &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Type a letter to have a guess.&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;
              &lt;span class="p"&gt;)&lt;/span&gt;
            &lt;span class="p"&gt;])&lt;/span&gt;
    &lt;span class="p"&gt;]),&lt;/span&gt;

  &lt;span class="c1"&gt;//...&lt;/span&gt;
&lt;span class="p"&gt;});&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;



&lt;p&gt;While we're at it, let's move some other parts out into Views that make sense as well:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight"&gt;&lt;pre class="highlight javascript"&gt;&lt;code&gt;
&lt;span class="c1"&gt;// THE VIEWS&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;Header&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;state&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt;
  &lt;span class="nx"&gt;div&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt; &lt;span class="na"&gt;class&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;header&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt; &lt;span class="p"&gt;},&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;
    &lt;span class="nx"&gt;div&lt;/span&gt;&lt;span class="p"&gt;([&lt;/span&gt;&lt;span class="nx"&gt;h1&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Hangman.&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt; &lt;span class="nx"&gt;h2&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt; &lt;span class="na"&gt;class&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;subtitle&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt; &lt;span class="p"&gt;},&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;A hyperapp game&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;)]),&lt;/span&gt;
    &lt;span class="nx"&gt;div&lt;/span&gt;&lt;span class="p"&gt;({},&lt;/span&gt; &lt;span class="nx"&gt;BadGuesses&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;getBadGuesses&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;)))&lt;/span&gt;
  &lt;span class="p"&gt;]);&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;TheGame&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;state&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;
  &lt;span class="nx"&gt;Word&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
  &lt;span class="nx"&gt;p&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt; &lt;span class="na"&gt;style&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="na"&gt;textAlign&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;center&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="p"&gt;},&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Type a letter to have a guess.&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;];&lt;/span&gt;

&lt;span class="c1"&gt;// THE APP&lt;/span&gt;
&lt;span class="nx"&gt;app&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;
  &lt;span class="c1"&gt;//...&lt;/span&gt;
  &lt;span class="na"&gt;view&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;state&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt;
    &lt;span class="nx"&gt;div&lt;/span&gt;&lt;span class="p"&gt;({},&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;
      &lt;span class="nx"&gt;Header&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
      &lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;word&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;length&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt;
        &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;isGameOver&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
          &lt;span class="p"&gt;?&lt;/span&gt; &lt;span class="nx"&gt;GameOver&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
          &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;isVictorious&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
          &lt;span class="p"&gt;?&lt;/span&gt; &lt;span class="nx"&gt;Victory&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
          &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;TheGame&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;
    &lt;span class="p"&gt;]),&lt;/span&gt;

  &lt;span class="c1"&gt;//...&lt;/span&gt;
&lt;span class="p"&gt;});&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;



&lt;p&gt;There's another refactor you may have noticed here. Our &lt;code&gt;ResetGame&lt;/code&gt; action looks exactly the same as our &lt;code&gt;app.init&lt;/code&gt;:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight"&gt;&lt;pre class="highlight javascript"&gt;&lt;code&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;ResetGame&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;
  &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="na"&gt;word&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;[],&lt;/span&gt;
    &lt;span class="na"&gt;guesses&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;[]&lt;/span&gt;
  &lt;span class="p"&gt;},&lt;/span&gt;
  &lt;span class="nx"&gt;getWord&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
&lt;span class="p"&gt;];&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;





&lt;div class="highlight"&gt;&lt;pre class="highlight javascript"&gt;&lt;code&gt;  &lt;span class="nx"&gt;init&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="na"&gt;word&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;[],&lt;/span&gt;
      &lt;span class="na"&gt;guesses&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;[]&lt;/span&gt;
    &lt;span class="p"&gt;},&lt;/span&gt;
    &lt;span class="nx"&gt;getWord&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
  &lt;span class="p"&gt;],&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;



&lt;p&gt;Let's move that out and make it clearer than &lt;code&gt;ResetGame&lt;/code&gt; literally returns us to our initial state:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight"&gt;&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// HELPERS&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;getInitialState&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;
  &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="na"&gt;guesses&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;[],&lt;/span&gt;
    &lt;span class="na"&gt;word&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;[]&lt;/span&gt;
  &lt;span class="p"&gt;},&lt;/span&gt;
  &lt;span class="nx"&gt;getWord&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
&lt;span class="p"&gt;];&lt;/span&gt;

&lt;span class="c1"&gt;// ACTIONS&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;ResetGame&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;getInitialState&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

&lt;span class="c1"&gt;// THE APP&lt;/span&gt;
&lt;span class="nx"&gt;app&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;
  &lt;span class="na"&gt;init&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;getInitialState&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt;
  &lt;span class="c1"&gt;// ...&lt;/span&gt;
&lt;span class="p"&gt;});&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;



&lt;h2&gt;
  
  
  Stop guessing!
&lt;/h2&gt;

&lt;p&gt;Our game has three states it can be in: &lt;code&gt;Playing&lt;/code&gt;, &lt;code&gt;Lost&lt;/code&gt;, and &lt;code&gt;Won&lt;/code&gt;. At the moment we're testing for two of these on the whole state with &lt;code&gt;isGameOver()&lt;/code&gt; and &lt;code&gt;isVictorious()&lt;/code&gt;.&lt;/p&gt;

&lt;p&gt;We can use these in &lt;code&gt;GuessLetter&lt;/code&gt; to see if we should keep accepting guesses, but there might be a better way. Let's start there anyway, and refactor afterwards:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight"&gt;&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;GuessLetter&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;event&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt;
  &lt;span class="nx"&gt;isGameOver&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;||&lt;/span&gt;
  &lt;span class="nx"&gt;isVictorious&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;||&lt;/span&gt;
  &lt;span class="c1"&gt;// the letter keycodes range from 65-90&lt;/span&gt;
  &lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="nx"&gt;contains&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;range&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;65&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;90&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt; &lt;span class="nx"&gt;event&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;keyCode&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;?&lt;/span&gt; &lt;span class="nx"&gt;state&lt;/span&gt;
    &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="p"&gt;...&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="na"&gt;guesses&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;guesses&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;concat&lt;/span&gt;&lt;span class="p"&gt;([&lt;/span&gt;&lt;span class="nx"&gt;event&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;key&lt;/span&gt;&lt;span class="p"&gt;])&lt;/span&gt;
      &lt;span class="p"&gt;};&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;



&lt;p&gt;This stops extra guesses being accepted, but I'm not sure it's going to be clearest as to what's going on. We could make this clearer by being more explicit about the state of the game after each guess.&lt;/p&gt;

&lt;p&gt;I'd normally do this by setting up a constant that represents all of the states:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight"&gt;&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;GAME_STATE&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="na"&gt;PLAYING&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="na"&gt;LOST&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="na"&gt;WON&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;3&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;



&lt;p&gt;But in this case, we already have two of these states working nicely with our &lt;code&gt;isGameOver()&lt;/code&gt; and &lt;code&gt;isVictorious()&lt;/code&gt; helpers. For an application this small, I don't think we need can justify all the extra overhead. Let's just add some more helpers to be more explicit about our intentions here.&lt;/p&gt;

&lt;p&gt;Expressing it in plain English, we want to allow a guess if the user is still playing and the key they pressed is a letter:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight"&gt;&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;GuessLetter&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;event&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt;
  &lt;span class="nx"&gt;isPlaying&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="nx"&gt;keyCodeIsLetter&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;event&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;keyCode&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;?&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="p"&gt;...&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="na"&gt;guesses&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;guesses&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;concat&lt;/span&gt;&lt;span class="p"&gt;([&lt;/span&gt;&lt;span class="nx"&gt;event&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;key&lt;/span&gt;&lt;span class="p"&gt;])&lt;/span&gt;
      &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;



&lt;p&gt;That's clearer. And for the helpers...&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight"&gt;&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;isPlaying&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;state&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;isGameOver&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;||&lt;/span&gt; &lt;span class="nx"&gt;isVictorious&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;keyCodeIsLetter&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;keyCode&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nx"&gt;keyCode&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;=&lt;/span&gt; &lt;span class="mi"&gt;65&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="nx"&gt;keyCode&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;=&lt;/span&gt; &lt;span class="mi"&gt;90&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;



&lt;p&gt;Our last part of this then is to stop duplicate letters. We'll take the same approach and write in the helper function we'd want in here and then write the actual helper after.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight"&gt;&lt;pre class="highlight javascript"&gt;&lt;code&gt;  &lt;span class="nx"&gt;isPlaying&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt;
  &lt;span class="nx"&gt;keyCodeIsLetter&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;event&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;keyCode&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt;
  &lt;span class="nx"&gt;isNewLetter&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;event&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;key&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;





&lt;div class="highlight"&gt;&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// HELPERS&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;isNewLetter&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;letter&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="nx"&gt;contains&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;guesses&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;letter&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;



&lt;h2&gt;
  
  
  That's a wrap
&lt;/h2&gt;

&lt;p&gt;And there we have it, Hangman in Hyperapp. If you have any questions or comments you can reach me on Twitter at &lt;a href="https://twitter.com/adamdawkins"&gt;@adamdawkins&lt;/a&gt; or email at &lt;a href="mailto:adam@dragondrop.uk"&gt;adam@dragondrop.uk&lt;/a&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;p&gt;&lt;a href="https://github.com/adamdawkins/hyperapp-hangman-part-5"&gt;Part 5 code&lt;/a&gt;&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;&lt;a href="https://dev.to/adamdawkins/an-introduction-to-hyperapp-part-1-70p"&gt;Part 1&lt;/a&gt;&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;&lt;a href="https://dev.to/adamdawkins/an-introduction-to-hyperapp-part-2-492h"&gt;Part 2&lt;/a&gt;&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;&lt;a href="https://dev.to/adamdawkins/an-introduction-to-hyperapp-part-3-4al5"&gt;Part 3&lt;/a&gt;&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;&lt;a href="https://dev.to/adamdawkins/an-introduction-to-hyperapp-part-4-5faa"&gt;Part 4&lt;/a&gt;&lt;/p&gt;&lt;/li&gt;
&lt;/ul&gt;




&lt;p&gt;This tutorial was originally posted on &lt;a href="https://adamdawkins.uk"&gt;adamdawkins.uk&lt;/a&gt; on &lt;a href="https://adamdawkins.uk/2019/12/3/an-introduction-to-hyperapp-part-5"&gt;3rd December 2019&lt;/a&gt;&lt;/p&gt;

</description>
      <category>hyperapp</category>
      <category>javascript</category>
      <category>functional</category>
      <category>games</category>
    </item>
    <item>
      <title>Building Hangman with Hyperapp - Part 4</title>
      <dc:creator>Adam Dawkins</dc:creator>
      <pubDate>Tue, 21 Jan 2020 23:35:26 +0000</pubDate>
      <link>https://forem.com/adamdawkins/an-introduction-to-hyperapp-part-4-5faa</link>
      <guid>https://forem.com/adamdawkins/an-introduction-to-hyperapp-part-4-5faa</guid>
      <description>&lt;h2&gt;
  
  
  Special Effects
&lt;/h2&gt;

&lt;p&gt;Our Hangman works now, but it's got a bit of a way to go before we'd really want to show it to anyone. Anyway, before we think of ways to jazz it up, let's look back at our original MVP list:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;em&gt;The Computer picks a random word for us to guess&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;The Player inputs letters to guess the word - done&lt;/li&gt;
&lt;li&gt;Like the paper version, correct letters get inserted into the word, incorrect letters get listed elsewhere -done&lt;/li&gt;
&lt;li&gt;8 incorrect guesses and the Player loses - done&lt;/li&gt;
&lt;li&gt;If the Player fills in the word correctly, they win. - done&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;We need to do one last thing to complete our initial spec - get the computer to pick a random word.&lt;/p&gt;

&lt;h2&gt;
  
  
  Talking to the Internet
&lt;/h2&gt;

&lt;p&gt;To get our random word, we're going to make an HTTP call to a server that is going to return as a random word. We could obviously pre-load our app with a list of words, but HTTP calls are so common and useful to make our applications work that we'll do this instead.&lt;/p&gt;

&lt;p&gt;I've created an endpoint at &lt;a href="https://adamdawkins.uk/randomword.json"&gt;https://adamdawkins.uk/randomword.json&lt;/a&gt; that will return a random word in the format:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight"&gt;&lt;pre class="highlight plaintext"&gt;&lt;code&gt;{ "word": "the_random_word" }
&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;



&lt;p&gt;To use something from outside our app like this, we need to use something Hyperapp calls 'effects'.&lt;/p&gt;

&lt;h2&gt;
  
  
  What are effects?
&lt;/h2&gt;

&lt;p&gt;We run programs for their side effects. Likewise, we want our programs to be predictable, easy to compose, test, and parallelize. What if I tell you we can have our cake and eat it too?&lt;/p&gt;

&lt;p&gt;Rather than creating a timeout or using fetch to create an HTTP request, actions are allowed to return a description of work that needs done, and Hyperapp will do it behind the scenes. Kind of like the view function returns a specification of the DOM, but doesn't touch the real DOM; an effect describes a side effect: creating an HTTP request, giving focus to an element, saving data to local storage, sending data over a WebSocket, generating a random number, etc., without executing any code!&lt;/p&gt;

&lt;p&gt;Now, effects are not built-into Hyperapp, instead we usually import a module that has the effects we need. These modules encapsulate the implementation — the part that tells Hyperapp exactly how to do certain task.&lt;/p&gt;

&lt;h2&gt;
  
  
  Getting our word from the internet
&lt;/h2&gt;

&lt;p&gt;Let's take a second to remind ourselves what we're trying to do here. The initial state of our application currently looks like this:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight"&gt;&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="nx"&gt;app&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;
&lt;span class="na"&gt;init&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;span class="na"&gt;word&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;application&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;split&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;""&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
&lt;span class="na"&gt;guesses&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;[],&lt;/span&gt;
&lt;span class="na"&gt;guessedLetter&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;""&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="c1"&gt;//...&lt;/span&gt;
&lt;span class="c1"&gt;//&lt;/span&gt;
&lt;span class="c1"&gt;//&lt;/span&gt;
&lt;span class="p"&gt;});&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;



&lt;p&gt;We want to replace that hard-coded word "application" with the result of a request to our server: adamdawkins.uk/randomword.json. We can break this down into a series of small tasks:&lt;/p&gt;

&lt;p&gt;1) Work out how to make our server call when our application loads&lt;br&gt;
2) Make the server call and send the result to an action&lt;br&gt;
3) Write an action that sets &lt;code&gt;state.word&lt;/code&gt; to an array of letters&lt;/p&gt;

&lt;p&gt;Let's start with what we know. We know how to write an action that updates the state, we've done this with &lt;code&gt;SetGuessedLetter&lt;/code&gt;:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight"&gt;&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;SetGuessedLetter&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;letter&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;({&lt;/span&gt;
    &lt;span class="p"&gt;...&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="na"&gt;guessedLetter&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;letter&lt;/span&gt;
    &lt;span class="p"&gt;});&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;



&lt;p&gt;Writing an action that updates &lt;code&gt;state.word&lt;/code&gt; is almost exactly the same:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight"&gt;&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;SetWord&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;word&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;({&lt;/span&gt;
    &lt;span class="p"&gt;...&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="na"&gt;word&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;word&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;split&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;""&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;});&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;



&lt;p&gt;Ok, that's number 3 done. All of the 'changes' or actions we've performed so far have been in response to user input. When it comes to Effects, hyperapp has a way of letting us trigger them as the application loads.&lt;/p&gt;

&lt;p&gt;Instead of &lt;code&gt;init&lt;/code&gt; being just an object representing the initial state of our application, it can be an array containing that object and other effects we want to perform when the application starts. Let's assume we have an action called &lt;code&gt;GetWord&lt;/code&gt; and see what that would look like:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight"&gt;&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="nx"&gt;app&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;
&lt;span class="na"&gt;init&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
&lt;span class="na"&gt;word&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;[],&lt;/span&gt;
&lt;span class="na"&gt;guesses&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;[],&lt;/span&gt;
&lt;span class="na"&gt;guessedLetter&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;""&lt;/span&gt;
&lt;span class="p"&gt;},&lt;/span&gt;
&lt;span class="nx"&gt;getWord&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
&lt;span class="p"&gt;]&lt;/span&gt;
&lt;span class="c1"&gt;//...&lt;/span&gt;
&lt;span class="p"&gt;});&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;



&lt;p&gt;So we know how to trigger our effect, and we know how to handle the response to update the state of our application, the last thing we need is the effect itself. How are we going to make this HTTP request and hook it into these actions?&lt;/p&gt;

&lt;p&gt;Enter &lt;code&gt;@hyperapp/http&lt;/code&gt;.&lt;/p&gt;

&lt;h2&gt;
  
  
  @hyperapp/http
&lt;/h2&gt;

&lt;p&gt;The &lt;code&gt;@hyperapp/http&lt;/code&gt; package gives us a &lt;code&gt;get()&lt;/code&gt; function that we can use to perform get requests. It's tailored to wire into hyperapp, it takes a &lt;code&gt;url&lt;/code&gt;, an &lt;code&gt;expect&lt;/code&gt; format  and an &lt;code&gt;action&lt;/code&gt; to pass the result to.&lt;/p&gt;

&lt;p&gt;For this application, I've put a random word server at &lt;a href="https://adamdawkins.uk/randomword.json"&gt;https://adamdawkins.uk/randomword.json&lt;/a&gt;, and our &lt;code&gt;getWord()&lt;/code&gt; function looks like this:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight"&gt;&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;getWord&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt;
&lt;span class="kd"&gt;get&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;
&lt;span class="na"&gt;url&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="s2"&gt;`https://adamdawkins.uk/randomword.json`&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="na"&gt;expect&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;json&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="na"&gt;action&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;SetWord&lt;/span&gt;
&lt;span class="p"&gt;});&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;



&lt;h2&gt;
  
  
  We're done!
&lt;/h2&gt;

&lt;p&gt;And we're done, we have a working version of Hangman in Hyperapp, with an HTTP call, in 116 lines of code.&lt;/p&gt;

&lt;p&gt;We'll do one more pass on this is &lt;a href="https://dev.to/adamdawkins/an-introduction-to-hyperapp-part-5-3280"&gt;Part 5&lt;/a&gt; to add some styling and think about some different enhancements we could make.&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;a href="https://dev.to/adamdawkins/an-introduction-to-hyperapp-part-1-70p"&gt;Part 1&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://dev.to/adamdawkins/an-introduction-to-hyperapp-part-2-492h"&gt;Part 2&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://dev.to/adamdawkins/an-introduction-to-hyperapp-part-3-4al5"&gt;Part 3&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://dev.to/adamdawkins/an-introduction-to-hyperapp-part-5-3280"&gt;Part 5&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;




&lt;p&gt;This tutorial was originally posted to &lt;a href="https://adamdawkins.uk"&gt;adamdawkins.uk&lt;/a&gt; on &lt;a href="https://adamdawkins.uk/2019/11/11/an-introduction-to-hyperapp-part-4"&gt;11th November 2019&lt;/a&gt;&lt;/p&gt;

</description>
      <category>hyperapp</category>
      <category>javascript</category>
      <category>functional</category>
      <category>games</category>
    </item>
    <item>
      <title>Building Hangman with Hyperapp - Part 3</title>
      <dc:creator>Adam Dawkins</dc:creator>
      <pubDate>Tue, 21 Jan 2020 23:30:18 +0000</pubDate>
      <link>https://forem.com/adamdawkins/an-introduction-to-hyperapp-part-3-4al5</link>
      <guid>https://forem.com/adamdawkins/an-introduction-to-hyperapp-part-3-4al5</guid>
      <description>&lt;h1&gt;
  
  
  And... Action
&lt;/h1&gt;

&lt;p&gt;In &lt;a href="https://dev.to/adamdawkins/an-introduction-to-hyperapp-part-1-70p"&gt;Part 1&lt;/a&gt;, we introduced the basics of Hyperapp, and in &lt;a href="https://dev.to/adamdawkins/an-introduction-to-hyperapp-part-2-492h"&gt;Part 2&lt;/a&gt;, we did a rough sketch of the game of &lt;em&gt;Hangman&lt;/em&gt; in code.  But we're not going to win any awards just yet - the user can't actually do anything.&lt;/p&gt;

&lt;p&gt;To handle interactions with the user, or any other form of event, Hyperapp gives us Actions.&lt;/p&gt;

&lt;p&gt;Let's quickly check our spec again:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;The Computer picks a random word for us to guess - hard-coded for now&lt;/li&gt;
&lt;li&gt;&lt;em&gt;The Player inputs letters to guess the word&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;Like the paper version, correct letters get inserted into the word, incorrect letters get listed elsewhere&lt;/li&gt;
&lt;li&gt;8 incorrect guesses and the Player loses - done&lt;/li&gt;
&lt;li&gt;If the Player fills in the word correctly, they win. - done&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Before anything else, we're going to want to use the &lt;a href="https://github.com/tc39/proposal-object-rest-spread"&gt;Object rest/spread&lt;/a&gt; syntax in Javascript quite a bit with Hyperapp, and we need to add that to our build so parcel can use it. &lt;/p&gt;

&lt;p&gt;'Object rest/spread' syntax allows us to want all of the existing properties of an object, and then override the ones we want to change. It reads nicely, but it's also an important way of doing things - whenever we change the state in Hyperapp we actually need to create a &lt;em&gt;new&lt;/em&gt; state object, and object spread does just that.&lt;/p&gt;

&lt;p&gt;Here's a quick example:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight"&gt;&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;cat&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;span class="na"&gt;name&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;Larry&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
      &lt;span class="na"&gt;legs&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;4&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
      &lt;span class="na"&gt;sound&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;meow&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="p"&gt;};&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;dog&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="p"&gt;...&lt;/span&gt;&lt;span class="nx"&gt;cat&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="c1"&gt;// &amp;lt;-- this is the spread we want to support&lt;/span&gt;
  &lt;span class="na"&gt;sound&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;woof&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="p"&gt;};&lt;/span&gt;

&lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;dog&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt; &lt;span class="c1"&gt;// =&amp;gt; { name: 'Larry', legs: 4, sounds: 'woof' }&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;



&lt;p&gt;Here our &lt;code&gt;dog&lt;/code&gt; kept the &lt;code&gt;name&lt;/code&gt; and &lt;code&gt;legs&lt;/code&gt; properties of &lt;code&gt;cat&lt;/code&gt;, but had it's own &lt;code&gt;sound&lt;/code&gt;. We'll use this syntax when we want to return a new version of our &lt;code&gt;state&lt;/code&gt;. Let's get it setup.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight"&gt;&lt;pre class="highlight shell"&gt;&lt;code&gt;yarn add babel-plugin-transform-object-rest-spread &lt;span class="nt"&gt;-d&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;



&lt;p&gt;Put the following in a file called &lt;code&gt;.babelrc&lt;/code&gt;:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight"&gt;&lt;pre class="highlight json"&gt;&lt;code&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
  &lt;/span&gt;&lt;span class="nl"&gt;"plugins"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="s2"&gt;"transform-object-rest-spread"&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;



&lt;p&gt;Now that's out of the way, we'll start by building a form for our user to enter letters. I've included some basic styling on the input.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight"&gt;&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nx"&gt;div&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="nx"&gt;h1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="nx"&gt;h2&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="nx"&gt;ul&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="nx"&gt;li&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="nx"&gt;span&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="nx"&gt;input&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="nx"&gt;label&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="nx"&gt;form&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="nx"&gt;button&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;@hyperapp/html&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="c1"&gt;// ...&lt;/span&gt;

&lt;span class="c1"&gt;// VIEWS&lt;/span&gt;
&lt;span class="c1"&gt;// ...&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;UserInput&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt;
&lt;span class="nx"&gt;form&lt;/span&gt;&lt;span class="p"&gt;({},&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;
    &lt;span class="nx"&gt;label&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;&lt;span class="na"&gt;for&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;letter&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;Your guess:&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
    &lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="nx"&gt;input&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;
&lt;span class="na"&gt;type&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;text&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="na"&gt;id&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;letter&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="na"&gt;maxlength&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="na"&gt;style&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;span class="na"&gt;border&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;2px solid black&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="na"&gt;fontSize&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;36px&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="na"&gt;width&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;1.5em&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="na"&gt;margin&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;0 1em&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="na"&gt;textAlign&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;center&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="p"&gt;},&lt;/span&gt;
&lt;span class="p"&gt;}),&lt;/span&gt;
    &lt;span class="nx"&gt;button&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;&lt;span class="na"&gt;type&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;submit&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;Guess!&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
&lt;span class="p"&gt;]);&lt;/span&gt;

&lt;span class="c1"&gt;// THE APP&lt;/span&gt;
&lt;span class="nx"&gt;app&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;
&lt;span class="na"&gt;init&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;span class="na"&gt;word&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;application&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;split&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;''&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
&lt;span class="na"&gt;guesses&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;[],&lt;/span&gt;
&lt;span class="p"&gt;},&lt;/span&gt;
&lt;span class="na"&gt;view&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;state&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt;
&lt;span class="nx"&gt;div&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
  &lt;span class="p"&gt;{},&lt;/span&gt;
  &lt;span class="nx"&gt;isGameOver&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
  &lt;span class="p"&gt;?&lt;/span&gt; &lt;span class="nx"&gt;h1&lt;/span&gt;&lt;span class="p"&gt;({},&lt;/span&gt; &lt;span class="s2"&gt;`Game Over! The word was "&lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;word&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;join&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;''&lt;/span&gt;&lt;span class="p"&gt;)}&lt;/span&gt;&lt;span class="s2"&gt;"`&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
  &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;isVictorious&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
  &lt;span class="p"&gt;?&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;h1&lt;/span&gt;&lt;span class="p"&gt;({},&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;You Won!&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt; &lt;span class="nx"&gt;Word&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;)]&lt;/span&gt;
  &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;UserInput&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt; &lt;span class="nx"&gt;Word&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt; &lt;span class="nx"&gt;BadGuesses&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;)],&lt;/span&gt;
  &lt;span class="p"&gt;),&lt;/span&gt;
&lt;span class="na"&gt;node&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;document&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;getElementById&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;app&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
&lt;span class="p"&gt;});&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;



&lt;p&gt;Nothing happens... Let's change that with an action.&lt;/p&gt;

&lt;p&gt;Actions take the current state, an optional argument and return a new state.&lt;/p&gt;

&lt;p&gt;For now, we just want to get our action working when we submit the form, so we'll hardcode the letter 'z' into the guess.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight"&gt;&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// ACTIONS&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;GuessLetter&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;state&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;({&lt;/span&gt;
    &lt;span class="p"&gt;...&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="na"&gt;guesses&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;guesses&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;concat&lt;/span&gt;&lt;span class="p"&gt;([&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;z&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;]),&lt;/span&gt;
    &lt;span class="p"&gt;});&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;



&lt;p&gt;NB: We use &lt;code&gt;concat&lt;/code&gt; here instead of &lt;code&gt;push&lt;/code&gt; because Hyperapp always wants a &lt;em&gt;new&lt;/em&gt; state object, not a change to the existing one. To put it formally, state in Hyperapp is &lt;em&gt;immutable&lt;/em&gt;.&lt;/p&gt;

&lt;p&gt;When the &lt;code&gt;GuessLetter&lt;/code&gt; action is called, we return the current state, with the letter 'z' added to the guesses.&lt;/p&gt;

&lt;p&gt;We want to call this when the user submits the form, or on the &lt;code&gt;submit&lt;/code&gt; event.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight"&gt;&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="nx"&gt;form&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt; &lt;span class="na"&gt;onSubmit&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;GuessLetter&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="c1"&gt;// ...&lt;/span&gt;
    &lt;span class="s2"&gt;```



    This is the gist of it, but it won't actually work yet, because by default, submit events change the URL and refresh the page. We need to stop the default behaviour. We can do that manually, by calling `&lt;/span&gt;&lt;span class="nx"&gt;event&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;preventDefault&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="s2"&gt;`.




    ```&lt;/span&gt;&lt;span class="nx"&gt;js&lt;/span&gt;
    &lt;span class="nx"&gt;form&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
      &lt;span class="p"&gt;{&lt;/span&gt;
&lt;span class="na"&gt;onSubmit&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;event&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;span class="nx"&gt;event&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;preventDefault&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nx"&gt;GuessLetter&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;},&lt;/span&gt;
&lt;span class="p"&gt;},&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;



&lt;p&gt;This works, but it introduces a lot of extra boilerplate code all over our view. After all, Javascript UIs are &lt;em&gt;all about events&lt;/em&gt;, or we'd just be building in plain HTML. Hyperapp has a &lt;code&gt;@hyperapp/events&lt;/code&gt; package that has some useful helper functions for this sort of thing.&lt;/p&gt;

&lt;h2&gt;
  
  
  Introducing Events
&lt;/h2&gt;

&lt;p&gt;Let's install the  package:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight"&gt;&lt;pre class="highlight shell"&gt;&lt;code&gt;yarn add @hyperapp/events
&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;



&lt;p&gt;And we'll use the &lt;code&gt;preventDefault&lt;/code&gt; helper function from there to stop our form refreshing the page.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight"&gt;&lt;pre class="highlight javascript"&gt;&lt;code&gt;    &lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="nx"&gt;preventDefault&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;@hyperapp/events&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="c1"&gt;// ...&lt;/span&gt;

    &lt;span class="c1"&gt;// VIEWS&lt;/span&gt;

    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;UserInput&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;letter&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt;
    &lt;span class="nx"&gt;form&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
        &lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="na"&gt;onSubmit&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;preventDefault&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;GuessLetter&lt;/span&gt;&lt;span class="p"&gt;)},&lt;/span&gt;
        &lt;span class="c1"&gt;// ...&lt;/span&gt;
        &lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="s2"&gt;```



    Now we can repeatedly guess the letter 'z' when we submit the form. Let's take it where we need to go, and capture the user input.


### Capturing User Input
    A key concept in Hyperapp is that there's only one state, and changing the state refreshes our 'loop' around the application. As such, we need to store the user's guessed letter before we submit the form so that we know which letter they've guessed within our `&lt;/span&gt;&lt;span class="nx"&gt;GuessLetter&lt;/span&gt;&lt;span class="s2"&gt;` action. 

    This is where we want our `&lt;/span&gt;&lt;span class="nx"&gt;GuessLetter&lt;/span&gt;&lt;span class="s2"&gt;` action to go:



    ```&lt;/span&gt;&lt;span class="nx"&gt;js&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;GuessLetter&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;state&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;({&lt;/span&gt;
        &lt;span class="p"&gt;...&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="na"&gt;guesses&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;guesses&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;concat&lt;/span&gt;&lt;span class="p"&gt;([&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;guessedLetter&lt;/span&gt;&lt;span class="p"&gt;]),&lt;/span&gt;
        &lt;span class="na"&gt;guessedLetter&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;''&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="c1"&gt;// reset the letter after the user has guessed it&lt;/span&gt;
        &lt;span class="p"&gt;});&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;



&lt;p&gt;So, let's add a &lt;code&gt;guessedLetter&lt;/code&gt; to our state, set the input to be the same value as it, and change it whenever the value of the input changes.&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;Add the &lt;code&gt;guessedLetter&lt;/code&gt; to our initial state.
&lt;/li&gt;
&lt;/ol&gt;

&lt;div class="highlight"&gt;&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="c1"&gt;//  THE APP&lt;/span&gt;
&lt;span class="nx"&gt;app&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;
&lt;span class="na"&gt;init&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;span class="na"&gt;word&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;application&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;split&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;''&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
&lt;span class="na"&gt;guesses&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;[],&lt;/span&gt;
&lt;span class="na"&gt;guessedLetter&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;''&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="p"&gt;},&lt;/span&gt;
&lt;span class="c1"&gt;// ...&lt;/span&gt;
&lt;span class="p"&gt;});&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;



&lt;ol&gt;
&lt;li&gt;Pass the letter to our &lt;code&gt;UserInput&lt;/code&gt; view, and set it as the value of the &lt;code&gt;input&lt;/code&gt; so that we can display it:
&lt;/li&gt;
&lt;/ol&gt;

&lt;div class="highlight"&gt;&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// VIEWS&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;UserInput&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;letter&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt;
&lt;span class="nx"&gt;form&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;&lt;span class="na"&gt;onSubmit&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;preventDefault&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;GuessLetter&lt;/span&gt;&lt;span class="p"&gt;)},&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;
    &lt;span class="nx"&gt;label&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;&lt;span class="na"&gt;for&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;letter&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;Your guess:&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
    &lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="nx"&gt;input&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;
&lt;span class="na"&gt;value&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;letter&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="c1"&gt;// ...&lt;/span&gt;
&lt;span class="p"&gt;},&lt;/span&gt;
&lt;span class="p"&gt;}),&lt;/span&gt;
    &lt;span class="nx"&gt;button&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;&lt;span class="na"&gt;type&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;submit&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;Guess!&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
&lt;span class="p"&gt;]);&lt;/span&gt;

&lt;span class="c1"&gt;// THE APP&lt;/span&gt;
&lt;span class="nx"&gt;app&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;
    &lt;span class="c1"&gt;// ...&lt;/span&gt;
&lt;span class="na"&gt;view&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="c1"&gt;// ...&lt;/span&gt;

&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;UserInput&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;guessedLetter&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt; &lt;span class="nx"&gt;Word&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt; &lt;span class="nx"&gt;BadGuesses&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;)],&lt;/span&gt;
&lt;span class="c1"&gt;// ...&lt;/span&gt;
&lt;span class="p"&gt;});&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;



&lt;ol&gt;
&lt;li&gt;Change &lt;code&gt;state.guessedLetter&lt;/code&gt; when the input changes.&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;The &lt;code&gt;onInput&lt;/code&gt; event we have takes two arguments, the current state, passed in automatically from Hyperapp, and the event that was triggered, so we can use that to to do this action in line:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight"&gt;&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="nx"&gt;input&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;
&lt;span class="na"&gt;value&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;letter&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="na"&gt;onInput&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;event&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;({...&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="na"&gt;guessedLetter&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;event&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;target&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;value&lt;/span&gt;&lt;span class="p"&gt;}),&lt;/span&gt;
&lt;span class="c1"&gt;// ...&lt;/span&gt;
&lt;span class="p"&gt;},&lt;/span&gt;
&lt;span class="p"&gt;});&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;



&lt;p&gt;And, just like that, we can now make guesses with an input. We have Hangman.&lt;/p&gt;

&lt;h3&gt;
  
  
  Getting Better
&lt;/h3&gt;

&lt;p&gt;There's still more work to be done though, we need to make the word random, and we can tidy up some of the user experience. We'll look at those in the next part. &lt;/p&gt;

&lt;p&gt;Before you go, let's tidy this up a bit.&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;We'll take the styling out into a stylesheet: &lt;code&gt;style.css&lt;/code&gt;
&lt;/li&gt;
&lt;/ol&gt;

&lt;div class="highlight"&gt;&lt;pre class="highlight css"&gt;&lt;code&gt;&lt;span class="nc"&gt;.input&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;span class="nl"&gt;border&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="m"&gt;2px&lt;/span&gt; &lt;span class="nb"&gt;solid&lt;/span&gt; &lt;span class="no"&gt;black&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="nl"&gt;font-size&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="m"&gt;36px&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="nl"&gt;width&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="m"&gt;1.5em&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="nl"&gt;margin&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="m"&gt;0&lt;/span&gt; &lt;span class="m"&gt;1em&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="nl"&gt;text-align&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;center&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;





&lt;div class="highlight"&gt;&lt;pre class="highlight html"&gt;&lt;code&gt;&lt;span class="c"&gt;&amp;lt;!-- ... --&amp;gt;&lt;/span&gt;
&lt;span class="nt"&gt;&amp;lt;head&amp;gt;&lt;/span&gt;
&lt;span class="nt"&gt;&amp;lt;link&lt;/span&gt; &lt;span class="na"&gt;rel=&lt;/span&gt;&lt;span class="s"&gt;"stylesheet"&lt;/span&gt; &lt;span class="na"&gt;href=&lt;/span&gt;&lt;span class="s"&gt;"./style.css"&lt;/span&gt;&lt;span class="nt"&gt;&amp;gt;&lt;/span&gt;
&lt;span class="nt"&gt;&amp;lt;/head&amp;gt;&lt;/span&gt;
&lt;span class="c"&gt;&amp;lt;!-- ... --&amp;gt;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;





&lt;div class="highlight"&gt;&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// VIEWS&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;UserInput&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;letter&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt;
&lt;span class="nx"&gt;form&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;&lt;span class="cm"&gt;/* ... */&lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;
    &lt;span class="c1"&gt;// ...&lt;/span&gt;
    &lt;span class="nx"&gt;input&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;
      &lt;span class="c1"&gt;// ...&lt;/span&gt;
&lt;span class="na"&gt;class&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;input&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="c1"&gt;// add the class 'input'&lt;/span&gt;
&lt;span class="c1"&gt;// remove the style: block&lt;/span&gt;
&lt;span class="c1"&gt;// ...&lt;/span&gt;
&lt;span class="p"&gt;}),&lt;/span&gt;
    &lt;span class="c1"&gt;// ...&lt;/span&gt;
&lt;span class="p"&gt;]);&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;



&lt;ol&gt;
&lt;li&gt;Get rid of the inline action.
&lt;/li&gt;
&lt;/ol&gt;

&lt;div class="highlight"&gt;&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// ACTIONS&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;SetGuessedLetter&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;letter&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;({&lt;/span&gt;
    &lt;span class="p"&gt;...&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="na"&gt;guessedLetter&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;letter&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="p"&gt;});&lt;/span&gt;
&lt;span class="c1"&gt;// VIEWS&lt;/span&gt;

&lt;span class="nx"&gt;input&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;
    &lt;span class="c1"&gt;// ...&lt;/span&gt;
&lt;span class="na"&gt;onInput&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;_&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;event&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;SetGuessedLetter&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;event&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;target&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;value&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;
&lt;span class="p"&gt;});&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;



&lt;p&gt;This is better, but another helper from &lt;code&gt;@hyperapp/events&lt;/code&gt; allows us to abstract this pattern of using the event target value&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight"&gt;&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="nx"&gt;preventDefault&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;targetValue&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;@hyperapp/events&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="c1"&gt;// VIEWS&lt;/span&gt;
&lt;span class="nx"&gt;input&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;
    &lt;span class="c1"&gt;// ...&lt;/span&gt;
&lt;span class="na"&gt;onInput&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;SetGuessedLetter&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;targetValue&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;
&lt;span class="p"&gt;});&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;



&lt;p&gt;So there we are, 101 lines of code, and we have a working Hangman. Let's &lt;em&gt;make it better&lt;/em&gt; by introduction random words - in &lt;a href="https://dev.to/adamdawkins/an-introduction-to-hyperapp-part-4-5faa"&gt;Part 4&lt;/a&gt;.&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;p&gt;&lt;a href="https://github.com/adamdawkins/hyperapp-hangman-part-3"&gt;Part 3 code&lt;/a&gt;&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;&lt;a href="https://dev.to/adamdawkins/an-introduction-to-hyperapp-part-1-70p"&gt;Part 1&lt;/a&gt;&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;&lt;a href="https://dev.to/adamdawkins/an-introduction-to-hyperapp-part-2-492h"&gt;Part 2&lt;/a&gt;&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;&lt;a href="https://dev.to/adamdawkins/an-introduction-to-hyperapp-part-4-5faa"&gt;Part 4&lt;/a&gt;&lt;/p&gt;&lt;/li&gt;
&lt;/ul&gt;




&lt;p&gt;This tutorial was originally posted to &lt;a href="https://adamdawkins.uk"&gt;adamdawkins.uk&lt;/a&gt; on &lt;a href="https://adamdawkins.uk/2019/10/7/an-introduction-to-hyperapp-part-3"&gt;7th October 2019&lt;/a&gt;&lt;/p&gt;

</description>
      <category>hyperapp</category>
      <category>javascript</category>
      <category>functional</category>
      <category>games</category>
    </item>
    <item>
      <title>Building Hangman with Hyperapp - Part 2</title>
      <dc:creator>Adam Dawkins</dc:creator>
      <pubDate>Tue, 21 Jan 2020 23:27:25 +0000</pubDate>
      <link>https://forem.com/adamdawkins/an-introduction-to-hyperapp-part-2-492h</link>
      <guid>https://forem.com/adamdawkins/an-introduction-to-hyperapp-part-2-492h</guid>
      <description>&lt;h2&gt;
  
  
  Building Hangman - Sketching with code
&lt;/h2&gt;

&lt;p&gt;Now that we've got Hyperapp installed, we're ready to try and make some steps towards our goal: &lt;em&gt;Hangman&lt;/em&gt;.&lt;/p&gt;

&lt;p&gt;Let's remind ourselves of our brief from &lt;a href="https://dev.to/adamdawkins/an-introduction-to-hyperapp-part-1-70p"&gt;Part 1&lt;/a&gt;:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;The Computer picks a random word for us to guess&lt;/li&gt;
&lt;li&gt;The Player inputs letters to guess the word&lt;/li&gt;
&lt;li&gt;Like the paper version, correct letters get inserted into the word, incorrect letters get listed elsewhere&lt;/li&gt;
&lt;li&gt;8 incorrect guesses and the Player loses&lt;/li&gt;
&lt;li&gt;If the Player fills in the word correctly, they win.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  Sketching with code
&lt;/h2&gt;

&lt;p&gt;When first starting on a new problem, (that's what interface is really, a set of problems needing solution), it's important not to get too precious about how your application will &lt;em&gt;end&lt;/em&gt;. It's important to make a start.&lt;/p&gt;

&lt;p&gt;By "Sketching with code", we'll do the coding equivalent of a quick visual mockup of a design, let's get some things in place without being too precious about it, working in broad strokes.&lt;/p&gt;

&lt;p&gt;We know our &lt;code&gt;app()&lt;/code&gt; function in Hyperapp takes 3 things: &lt;code&gt;init&lt;/code&gt;, &lt;code&gt;view&lt;/code&gt; and &lt;code&gt;node&lt;/code&gt;. We solved &lt;code&gt;node&lt;/code&gt; in Part 1, so we have a choice. The State or the View?&lt;/p&gt;

&lt;p&gt;When I'm building a website, I nearly always start with the View. Let me put my elements on the page, and then go from there. However, in this case, I'm not entirely sure how I want to take input, or how I'm going to display guesses - so let's think about State. &lt;/p&gt;

&lt;h2&gt;
  
  
  The Loop
&lt;/h2&gt;

&lt;p&gt;In Hyperapp, we can think of our UI as a function that gets called again, and again, and again in response to outside events: user interaction, time, whatever we want.&lt;/p&gt;

&lt;p&gt;This function takes one thing, &lt;code&gt;state&lt;/code&gt;, which is all the information it needs to display the UI correctly. When we respond to events in the world (e.g. somebody entering  a letter), we trigger an Action that changes the State.&lt;/p&gt;

&lt;p&gt;State In, UI out. State in, UI out.&lt;/p&gt;

&lt;p&gt;Knowing that we have this loop going on really helps us think about our State. What information do we need to be able to show the user in a game of hangman?&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;The word they're guessing.&lt;/li&gt;
&lt;li&gt;The letters they've guessed.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;That's it. We can get everything we need to know to display a game of hangman from these two pieces of information.&lt;/p&gt;

&lt;p&gt;Let's sketch that in code.&lt;/p&gt;

&lt;p&gt;Our initial state looks like this:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight"&gt;&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nl"&gt;word&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;application&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="nx"&gt;guesses&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;[],&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;



&lt;p&gt;A word, and an array waiting to receive guesses.&lt;/p&gt;

&lt;p&gt;We'll put that in our &lt;code&gt;init&lt;/code&gt;, and output the word onto the screen in our view:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight"&gt;&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="nx"&gt;app&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;hyperapp&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="nx"&gt;div&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;h1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;h2&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;@hyperapp/html&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="nx"&gt;app&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;
  &lt;span class="na"&gt;init&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="na"&gt;word&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;application&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="na"&gt;guesses&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;[],&lt;/span&gt;
  &lt;span class="p"&gt;},&lt;/span&gt;
  &lt;span class="na"&gt;view&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;state&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nx"&gt;div&lt;/span&gt;&lt;span class="p"&gt;({},&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;
    &lt;span class="nx"&gt;h1&lt;/span&gt;&lt;span class="p"&gt;({},&lt;/span&gt; &lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;word&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt; &lt;span class="c1"&gt;// we output our word from the state we passed into `init`&lt;/span&gt;
    &lt;span class="nx"&gt;h2&lt;/span&gt;&lt;span class="p"&gt;({},&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;Your Guesses:&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
  &lt;span class="p"&gt;]),&lt;/span&gt;
  &lt;span class="na"&gt;node&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;document&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;getElementById&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;app&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
&lt;span class="p"&gt;});&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;



&lt;p&gt;Hurray, the state we define in &lt;code&gt;init&lt;/code&gt; becomes available to us in &lt;code&gt;view&lt;/code&gt;. When we change state, we can change how our UI reacts to that change in &lt;code&gt;view&lt;/code&gt;.&lt;/p&gt;

&lt;h2&gt;
  
  
  Making things a bit more 'Hangmany'
&lt;/h2&gt;

&lt;p&gt;Seeing the word on the screen reminds me of a crucial part of Hangman's UI: you're not meant to be able to see the word you're guessing! You're also meant to display lines for letters you haven't guessed, and fill in the letters you have.&lt;/p&gt;

&lt;p&gt;We also need to show our incorrect guesses. Phew! A fair bit to do.&lt;/p&gt;

&lt;p&gt;Let's start by putting some guesses into our state and outputting them in our view.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight"&gt;&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="nx"&gt;app&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;hyperapp&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="nx"&gt;div&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;h1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;h2&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;ul&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;li&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;@hyperapp/html&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="nx"&gt;app&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;
  &lt;span class="na"&gt;init&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="na"&gt;word&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;application&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="na"&gt;guesses&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;a&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;b&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;c&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;d&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;
  &lt;span class="p"&gt;},&lt;/span&gt;
  &lt;span class="na"&gt;view&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;state&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt;
    &lt;span class="nx"&gt;div&lt;/span&gt;&lt;span class="p"&gt;({},&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;
      &lt;span class="nx"&gt;h1&lt;/span&gt;&lt;span class="p"&gt;({},&lt;/span&gt; &lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;word&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
      &lt;span class="nx"&gt;h2&lt;/span&gt;&lt;span class="p"&gt;({},&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;Your Guesses:&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
      &lt;span class="nx"&gt;ul&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
        &lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="na"&gt;class&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;guesses&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;
        &lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;guesses&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;map&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;guess&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nx"&gt;li&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;&lt;span class="na"&gt;class&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;guess&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt; &lt;span class="nx"&gt;guess&lt;/span&gt;&lt;span class="p"&gt;)),&lt;/span&gt;
      &lt;span class="p"&gt;),&lt;/span&gt;
    &lt;span class="p"&gt;]),&lt;/span&gt;
  &lt;span class="na"&gt;node&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;document&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;getElementById&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;app&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
&lt;span class="p"&gt;});&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;



&lt;p&gt;We can now see our guesses on the screen, and we only really need to &lt;em&gt;hide&lt;/em&gt; some information to have a genuine Hangman state - a good place to be in!&lt;/p&gt;

&lt;h3&gt;
  
  
  What the map?!
&lt;/h3&gt;

&lt;p&gt;Let's quickly make sure we understand what's going on here where we display our guesses:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight"&gt;&lt;pre class="highlight javascript"&gt;&lt;code&gt;  &lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;guesses&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;map&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;guess&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nx"&gt;li&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt; &lt;span class="na"&gt;class&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;guess&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt; &lt;span class="p"&gt;},&lt;/span&gt; &lt;span class="nx"&gt;guess&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;



&lt;p&gt;&lt;code&gt;.map&lt;/code&gt; applies a function to each element in an array, and then returns that array. Because all of our UI is just functions - We're turning our array of guesses:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight"&gt;&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="p"&gt;[&lt;/span&gt;
  &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;a&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;b&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;c&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;d&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;
&lt;span class="p"&gt;]&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;



&lt;p&gt;into an array of &lt;code&gt;li&lt;/code&gt; functions:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight"&gt;&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="p"&gt;[&lt;/span&gt;
  &lt;span class="nx"&gt;li&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt; &lt;span class="na"&gt;class&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;guess&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt; &lt;span class="p"&gt;},&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;a&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
  &lt;span class="nx"&gt;li&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt; &lt;span class="na"&gt;class&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;guess&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt; &lt;span class="p"&gt;},&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;b&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
  &lt;span class="nx"&gt;li&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt; &lt;span class="na"&gt;class&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;guess&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt; &lt;span class="p"&gt;},&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;c&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
  &lt;span class="nx"&gt;li&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt; &lt;span class="na"&gt;class&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;guess&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt; &lt;span class="p"&gt;},&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;d&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;]&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;



&lt;p&gt;And of course, we know &lt;code&gt;li&lt;/code&gt; is just a short-hand for &lt;code&gt;h('li',...)&lt;/code&gt; - and it's &lt;code&gt;h()&lt;/code&gt; that is adding these elements to our Virtual DOM. Remembering it's all functions will help us tidy this up later on. But for now, back to Hangman.&lt;/p&gt;

&lt;h3&gt;
  
  
  Hiding the answer
&lt;/h3&gt;

&lt;p&gt;So, let's hide the answer, and only show our bad guesses, and we're well on our way.&lt;/p&gt;

&lt;p&gt;To start with, our word isn't that easy to deal with is as string, so let's turn it into an array.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight"&gt;&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="nx"&gt;init&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nl"&gt;word&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;application&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;split&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;''&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
  &lt;span class="nx"&gt;guesses&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;a&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;b&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;c&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;d&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;
&lt;span class="p"&gt;},&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;



&lt;p&gt;and now let's output the &lt;code&gt;mdash&lt;/code&gt; character for each letter of the word.&lt;/p&gt;

&lt;p&gt;(In HTML: the mdash is output with &lt;code&gt;&amp;amp;mdash;&lt;/code&gt;, in Javascript we have to use a mysterious unicode ¯_(ツ)_/¯)&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight"&gt;&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// import ...&lt;/span&gt;
&lt;span class="c1"&gt;// ...&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;mdash&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="se"&gt;\&lt;/span&gt;&lt;span class="s1"&gt;u2014&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="c1"&gt;// ...&lt;/span&gt;
&lt;span class="nx"&gt;app&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;
  &lt;span class="c1"&gt;//...&lt;/span&gt;
  &lt;span class="na"&gt;view&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;state&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt;
    &lt;span class="nx"&gt;div&lt;/span&gt;&lt;span class="p"&gt;({},&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;
      &lt;span class="nx"&gt;h1&lt;/span&gt;&lt;span class="p"&gt;({},&lt;/span&gt; &lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;word&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;map&lt;/span&gt;&lt;span class="p"&gt;(()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nx"&gt;span&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;&lt;span class="na"&gt;class&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;letter&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt; &lt;span class="nx"&gt;mdash&lt;/span&gt;&lt;span class="p"&gt;))),&lt;/span&gt;
      &lt;span class="nx"&gt;h2&lt;/span&gt;&lt;span class="p"&gt;({},&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;Your Guesses:&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
      &lt;span class="nx"&gt;ul&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
        &lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="na"&gt;class&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;guesses&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;
        &lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;guesses&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;map&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;guess&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nx"&gt;li&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;&lt;span class="na"&gt;class&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;guess&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt; &lt;span class="nx"&gt;guess&lt;/span&gt;&lt;span class="p"&gt;)),&lt;/span&gt;
      &lt;span class="p"&gt;),&lt;/span&gt;
    &lt;span class="p"&gt;]),&lt;/span&gt;
  &lt;span class="c1"&gt;//...&lt;/span&gt;
&lt;span class="p"&gt;});&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;



&lt;p&gt;NB: Don't forget to import the &lt;code&gt;span&lt;/code&gt; function from &lt;code&gt;@hyperapp/html&lt;/code&gt; here, I won't keep including that line, you'll be able to work out when to add these.&lt;/p&gt;

&lt;p&gt;Great, we're hiding our word, but we've gone too far. We need to show the letter for letters we got right, and only show bad guesses underneath.&lt;/p&gt;

&lt;h2&gt;
  
  
  Time to Refactor
&lt;/h2&gt;

&lt;p&gt;We want to keep moving fast, but we're duplicating a few things, and there's some definite sections to our UI: The Word and the Incorrect Guesses. Let's write some helpers and views to tidy things up.&lt;/p&gt;

&lt;p&gt;As we need to work with arrays here, let's write a nice helper function to let us know if an array contains a thing we give it:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight"&gt;&lt;pre class="highlight javascript"&gt;&lt;code&gt;  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;contains&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;list&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;item&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nx"&gt;list&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;indexOf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;item&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;



&lt;p&gt;This way, instead of having &lt;code&gt;indexOf&lt;/code&gt; all over the place, we can check if a letter has been guessed like this:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight"&gt;&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="nx"&gt;contains&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;guesses&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;letter&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;



&lt;p&gt;Or if a guess is in the word:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight"&gt;&lt;pre class="highlight javascript"&gt;&lt;code&gt;  &lt;span class="nx"&gt;contains&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;word&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;guess&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;



&lt;p&gt;Let's put it into action.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight"&gt;&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="nx"&gt;div&lt;/span&gt;&lt;span class="p"&gt;({},&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;
  &lt;span class="nx"&gt;h1&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="p"&gt;{},&lt;/span&gt;
    &lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;word&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;map&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;letter&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt;
      &lt;span class="nx"&gt;span&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;&lt;span class="na"&gt;class&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;letter&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt; &lt;span class="nx"&gt;contains&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;guesses&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;letter&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;?&lt;/span&gt; &lt;span class="nx"&gt;letter&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;mdash&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
    &lt;span class="p"&gt;),&lt;/span&gt;
  &lt;span class="p"&gt;),&lt;/span&gt;
  &lt;span class="nx"&gt;h2&lt;/span&gt;&lt;span class="p"&gt;({},&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;your guesses:&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
  &lt;span class="nx"&gt;ul&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="na"&gt;class&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;guesses&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;
    &lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;guesses&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;map&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;guess&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nx"&gt;li&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;&lt;span class="na"&gt;class&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;guess&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt; &lt;span class="nx"&gt;guess&lt;/span&gt;&lt;span class="p"&gt;)),&lt;/span&gt;
  &lt;span class="p"&gt;),&lt;/span&gt;
&lt;span class="p"&gt;]);&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;



&lt;p&gt;We can see our guesses in the word now. If the letter has been guessed, we display it, if not we show a dash.&lt;/p&gt;

&lt;p&gt;We'll do the same for the guesses and only show the bad ones:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight"&gt;&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="nx"&gt;app&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;
  &lt;span class="c1"&gt;// ...&lt;/span&gt;
  &lt;span class="na"&gt;view&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;state&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt;
    &lt;span class="nx"&gt;div&lt;/span&gt;&lt;span class="p"&gt;({},&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;
      &lt;span class="nx"&gt;h1&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
        &lt;span class="p"&gt;{},&lt;/span&gt;
        &lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;word&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;map&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;letter&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt;
          &lt;span class="nx"&gt;span&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
            &lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="na"&gt;class&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;letter&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;
            &lt;span class="nx"&gt;contains&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;guesses&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;letter&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;?&lt;/span&gt; &lt;span class="nx"&gt;letter&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;mdash&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
          &lt;span class="p"&gt;),&lt;/span&gt;
        &lt;span class="p"&gt;),&lt;/span&gt;
      &lt;span class="p"&gt;),&lt;/span&gt;
      &lt;span class="nx"&gt;h2&lt;/span&gt;&lt;span class="p"&gt;({},&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;Incorrect Guesses:&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
      &lt;span class="nx"&gt;ul&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
        &lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="na"&gt;class&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;guesses&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;
        &lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;guesses&lt;/span&gt;
          &lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;filter&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;guess&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="nx"&gt;contains&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;word&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;guess&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;
          &lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;map&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;guess&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nx"&gt;li&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;&lt;span class="na"&gt;class&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;guess&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt; &lt;span class="nx"&gt;guess&lt;/span&gt;&lt;span class="p"&gt;)),&lt;/span&gt;
      &lt;span class="p"&gt;),&lt;/span&gt;
    &lt;span class="p"&gt;]),&lt;/span&gt;
  &lt;span class="c1"&gt;//...&lt;/span&gt;
&lt;span class="p"&gt;});&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;



&lt;p&gt;This time we add a filter, which only keeps the elements in an array when the filter function is true. If the word &lt;em&gt;doesn't&lt;/em&gt; contain this guess, we output it in our bad guesses&lt;/p&gt;

&lt;h2&gt;
  
  
  Tidy Up Time
&lt;/h2&gt;

&lt;p&gt;Ok good, we can see how hangman would work from here, we just need a way of updating the guesses, which will be our next lesson. Before then, we can do various bits of tidy up to make this look a lot easier to manage.&lt;/p&gt;

&lt;h3&gt;
  
  
  Putting things in drawers
&lt;/h3&gt;

&lt;p&gt;I like to organize my Hyperapp applications into six drawers:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Utility Functions - general purpose functions that help us operate clearly, we wrote the &lt;code&gt;contains()&lt;/code&gt; utility function in this part.&lt;/li&gt;
&lt;li&gt;Helper functions - functions specific to our application that help explain our intentions for the app.&lt;/li&gt;
&lt;li&gt;Effects (we'll use those later)&lt;/li&gt;
&lt;li&gt;Actions (we'll use those later)&lt;/li&gt;
&lt;li&gt;Views&lt;/li&gt;
&lt;li&gt;The &lt;code&gt;app()&lt;/code&gt; call&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;I keep these six headings in my index.js file, and use the same file for as long as possible, especially when I'm still sketching with code. &lt;/p&gt;

&lt;p&gt;There are a couple of helpers we can write already, tidying up both of our filters.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight"&gt;&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// HELPERS&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;isGuessed&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;letter&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nx"&gt;contains&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;guesses&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;letter&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;isInWord&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;letter&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nx"&gt;contains&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;word&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;letter&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

&lt;span class="c1"&gt;// THE APP&lt;/span&gt;

&lt;span class="nx"&gt;app&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;
  &lt;span class="c1"&gt;//...&lt;/span&gt;
  &lt;span class="na"&gt;view&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;state&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt;
    &lt;span class="nx"&gt;div&lt;/span&gt;&lt;span class="p"&gt;({},&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;
      &lt;span class="nx"&gt;h1&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
        &lt;span class="p"&gt;{},&lt;/span&gt;
        &lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;word&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;map&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;letter&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt;
          &lt;span class="nx"&gt;span&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;&lt;span class="na"&gt;class&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;letter&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt; &lt;span class="nx"&gt;isGuessed&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;letter&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;?&lt;/span&gt; &lt;span class="nx"&gt;letter&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;mdash&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
        &lt;span class="p"&gt;),&lt;/span&gt;
      &lt;span class="p"&gt;),&lt;/span&gt;
      &lt;span class="nx"&gt;h2&lt;/span&gt;&lt;span class="p"&gt;({},&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;Incorrect Guesses:&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
      &lt;span class="nx"&gt;ul&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
        &lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="na"&gt;class&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;guesses&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;
        &lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;guesses&lt;/span&gt;
          &lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;filter&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;guess&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="nx"&gt;isInWord&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;guess&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;
          &lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;map&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;guess&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nx"&gt;li&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;&lt;span class="na"&gt;class&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;guess&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt; &lt;span class="nx"&gt;guess&lt;/span&gt;&lt;span class="p"&gt;)),&lt;/span&gt;
      &lt;span class="p"&gt;),&lt;/span&gt;
    &lt;span class="p"&gt;]),&lt;/span&gt;
  &lt;span class="c1"&gt;//...&lt;/span&gt;
&lt;span class="p"&gt;});&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;



&lt;p&gt;This describes what we're trying to do a bit better, but we can take it further. &lt;/p&gt;

&lt;p&gt;Remember, in Hyperapp, all views are functions. this &lt;code&gt;h1&lt;/code&gt; can become a function (view) called Word, and can have WordLetter views within it - moving all the detail about whether or not to display a letter or a dash somewhere else.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight"&gt;&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;WordLetter&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;letter&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;guessed&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt;
  &lt;span class="nx"&gt;span&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;&lt;span class="na"&gt;class&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;letter&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt; &lt;span class="nx"&gt;guessed&lt;/span&gt; &lt;span class="p"&gt;?&lt;/span&gt; &lt;span class="nx"&gt;letter&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;mdash&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;



&lt;p&gt;So, first we have a &lt;code&gt;WordLetter&lt;/code&gt; view, which is going to take a letter, and a &lt;code&gt;guessed&lt;/code&gt; boolean, so we know whether or not show it.&lt;/p&gt;

&lt;p&gt;Then, we want to move the whole &lt;code&gt;Word&lt;/code&gt; into a view as well.&lt;/p&gt;

&lt;p&gt;We need to pass &lt;code&gt;state&lt;/code&gt; in here, because to say whether or not a letter is guessed,  we need to access &lt;code&gt;state.guesses&lt;/code&gt; (via our &lt;code&gt;isGuessed&lt;/code&gt; helper)&lt;/p&gt;

&lt;p&gt;&lt;code&gt;Word&lt;/code&gt; looks like this:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight"&gt;&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;Word&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;state&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt;
  &lt;span class="nx"&gt;h1&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="p"&gt;{},&lt;/span&gt;
    &lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;word&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;map&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;letter&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nx"&gt;WordLetter&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;letter&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;isGuessed&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;letter&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;))),&lt;/span&gt;
  &lt;span class="p"&gt;);&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;



&lt;p&gt;and now, we can put that back into our &lt;code&gt;view&lt;/code&gt;:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight"&gt;&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="nx"&gt;app&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;
  &lt;span class="c1"&gt;//...&lt;/span&gt;
  &lt;span class="na"&gt;view&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;state&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt;
    &lt;span class="nx"&gt;div&lt;/span&gt;&lt;span class="p"&gt;({},&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;
      &lt;span class="nx"&gt;Word&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
      &lt;span class="nx"&gt;h2&lt;/span&gt;&lt;span class="p"&gt;({},&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;Incorrect Guesses:&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
      &lt;span class="nx"&gt;ul&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
        &lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="na"&gt;class&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;guesses&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;
        &lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;guesses&lt;/span&gt;
          &lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;filter&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;guess&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="nx"&gt;isInWord&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;guess&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;
          &lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;map&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;guess&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nx"&gt;li&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;&lt;span class="na"&gt;class&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;guess&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt; &lt;span class="nx"&gt;guess&lt;/span&gt;&lt;span class="p"&gt;)),&lt;/span&gt;
      &lt;span class="p"&gt;),&lt;/span&gt;
    &lt;span class="p"&gt;]),&lt;/span&gt;
  &lt;span class="c1"&gt;//...&lt;/span&gt;
&lt;span class="p"&gt;});&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;



&lt;p&gt;Let's do something similar with the incorrect guesses, and we can move on.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight"&gt;&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// HELPERS:&lt;/span&gt;

&lt;span class="c1"&gt;// throwing `!isInWord` around was getting ugly&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;badGuesses&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;state&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt;
  &lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;guesses&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;filter&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;guess&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="nx"&gt;isInWord&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;guess&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;

&lt;span class="c1"&gt;// ...&lt;/span&gt;

&lt;span class="c1"&gt;// VIEWS&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;BadGuesses&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;state&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;
  &lt;span class="nx"&gt;h2&lt;/span&gt;&lt;span class="p"&gt;({},&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;Incorrect Guesses:&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
  &lt;span class="nx"&gt;ul&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="na"&gt;class&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;guesses&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;
    &lt;span class="nx"&gt;badGuesses&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;).&lt;/span&gt;&lt;span class="nx"&gt;map&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;guess&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nx"&gt;li&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;&lt;span class="na"&gt;class&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;guess&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt; &lt;span class="nx"&gt;guess&lt;/span&gt;&lt;span class="p"&gt;)),&lt;/span&gt;
  &lt;span class="p"&gt;),&lt;/span&gt;
&lt;span class="p"&gt;];&lt;/span&gt;

&lt;span class="c1"&gt;// APP&lt;/span&gt;

&lt;span class="nx"&gt;app&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;
  &lt;span class="na"&gt;init&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="na"&gt;word&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;application&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;split&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;''&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
    &lt;span class="na"&gt;guesses&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;a&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;b&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;c&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;d&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;
  &lt;span class="p"&gt;},&lt;/span&gt;
  &lt;span class="na"&gt;view&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;state&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nx"&gt;div&lt;/span&gt;&lt;span class="p"&gt;({},&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;Word&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt; &lt;span class="nx"&gt;BadGuesses&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;)]),&lt;/span&gt;
  &lt;span class="na"&gt;node&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;document&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;getElementById&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;app&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
&lt;span class="p"&gt;});&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;



&lt;h2&gt;
  
  
  Game Over
&lt;/h2&gt;

&lt;p&gt;To finish our first sketch of hangman, we need to think about the two end states: Game Over and Victory.&lt;/p&gt;

&lt;p&gt;Let's start with victory, we know the user has won if they have guessed all of the letters in the word before 8 tries. In other words:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight"&gt;&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;isVictorious&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;state&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt;
  &lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;word&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;every&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;letter&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nx"&gt;isGuessed&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;letter&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;



&lt;p&gt;&lt;code&gt;Array.every&lt;/code&gt; returns true if every element in the array passes the test. Our test here is whether not "every" letter "isGuessed".&lt;/p&gt;

&lt;p&gt;We can hard code a victory and use this in our view:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight"&gt;&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="nx"&gt;app&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;
  &lt;span class="na"&gt;init&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="na"&gt;word&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;application&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;split&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;''&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
    &lt;span class="na"&gt;guesses&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;a&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;p&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;l&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;i&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;c&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;t&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;o&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;n&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;
  &lt;span class="p"&gt;},&lt;/span&gt;
  &lt;span class="na"&gt;view&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;state&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt;
    &lt;span class="nx"&gt;div&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
      &lt;span class="p"&gt;{},&lt;/span&gt;
      &lt;span class="nx"&gt;isVictorious&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="p"&gt;?&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;h1&lt;/span&gt;&lt;span class="p"&gt;({},&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;You Won!&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt; &lt;span class="nx"&gt;Word&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;)]&lt;/span&gt;
        &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;Word&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt; &lt;span class="nx"&gt;BadGuesses&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;)],&lt;/span&gt;
    &lt;span class="p"&gt;),&lt;/span&gt;
  &lt;span class="na"&gt;node&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;document&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;getElementById&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;app&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
&lt;span class="p"&gt;});&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;



&lt;p&gt;We already have the helper we need for gameover, &lt;code&gt;badGuesses&lt;/code&gt;. Let's just write in code somewhere how many guesses you're allowed: 7.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight"&gt;&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;MAX_BAD_GUESSES&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;7&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="c1"&gt;// this doesn't change, so we don't need to store it in State.&lt;/span&gt;


&lt;span class="c1"&gt;// HELPERS&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;isGameOver&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;state&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nx"&gt;badGuesses&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;).&lt;/span&gt;&lt;span class="nx"&gt;length&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;=&lt;/span&gt; &lt;span class="nx"&gt;MAX_BAD_GUESSES&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;





&lt;div class="highlight"&gt;&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="nx"&gt;app&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;
  &lt;span class="na"&gt;init&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="na"&gt;word&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;application&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;split&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;''&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
    &lt;span class="na"&gt;guesses&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;a&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;p&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;l&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;i&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;c&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;t&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;o&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;n&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;
  &lt;span class="p"&gt;},&lt;/span&gt;
  &lt;span class="na"&gt;view&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;state&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt;
    &lt;span class="nx"&gt;div&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
      &lt;span class="p"&gt;{},&lt;/span&gt;
      &lt;span class="nx"&gt;isGameOver&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="p"&gt;?&lt;/span&gt; &lt;span class="nx"&gt;h1&lt;/span&gt;&lt;span class="p"&gt;({},&lt;/span&gt; &lt;span class="s2"&gt;`Game Over! The word was "&lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;word&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;join&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;''&lt;/span&gt;&lt;span class="p"&gt;)}&lt;/span&gt;&lt;span class="s2"&gt;"`&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;isVictorious&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="p"&gt;?&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;h1&lt;/span&gt;&lt;span class="p"&gt;({},&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;You Won!&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt; &lt;span class="nx"&gt;Word&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;)]&lt;/span&gt;
        &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;Word&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt; &lt;span class="nx"&gt;BadGuesses&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;)],&lt;/span&gt;
    &lt;span class="p"&gt;),&lt;/span&gt;
  &lt;span class="na"&gt;node&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;document&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;getElementById&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;app&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
&lt;span class="p"&gt;});&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;



&lt;p&gt;This gives us a working application, in theory. We just need to allow the User to interact with our application and change the guesses in the state. That's our next episode.&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;p&gt;&lt;a href="https://github.com/adamdawkins/hyperapp-hangman-part-2"&gt;Code for Part 2&lt;/a&gt;&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;&lt;a href="https://dev.to/adamdawkins/an-introduction-to-hyperapp-part-1-70p"&gt;Part 1&lt;/a&gt;&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;&lt;a href="https://dev.to/adamdawkins/an-introduction-to-hyperapp-part-3-4al5"&gt;Part 3&lt;/a&gt;&lt;/p&gt;&lt;/li&gt;
&lt;/ul&gt;




&lt;p&gt;This tutorial was originally posted to &lt;a href="https://adamdawkins.uk"&gt;adamdawkins.uk&lt;/a&gt; on &lt;a href="https://adamdawkins.uk/2019/10/7/an-introduction-to-hyperapp-part-2"&gt;7th October 2019&lt;/a&gt;&lt;/p&gt;

</description>
      <category>hyperapp</category>
      <category>javascript</category>
      <category>functional</category>
      <category>games</category>
    </item>
    <item>
      <title>Building Hangman with Hyperapp - Part 1</title>
      <dc:creator>Adam Dawkins</dc:creator>
      <pubDate>Tue, 21 Jan 2020 23:25:01 +0000</pubDate>
      <link>https://forem.com/adamdawkins/an-introduction-to-hyperapp-part-1-70p</link>
      <guid>https://forem.com/adamdawkins/an-introduction-to-hyperapp-part-1-70p</guid>
      <description>&lt;h2&gt;
  
  
  Building Hangman with Hyperapp
&lt;/h2&gt;

&lt;p&gt;Building interactive UIs on the modern web can be a daunting task. If you're a junior developer, making the jump from jQuery to a ‘full’ Javascript UI is massive. For seasoned developers, keeping your application architecture error free and simple is hard-work, and there are as many different best practices for React, Angular and Vue as I've had hot dinners.&lt;/p&gt;

&lt;p&gt;Things don’t have to be this way.&lt;/p&gt;

&lt;p&gt;Let’s build a version of Hangman in Hyperapp, and see another way user interfaces can be build in Javascript. Even if you don’t want to switch your applications over to Hyperapp, you’ll learn something that will make you a better Javascript UI developer in your existing framework of choice.&lt;/p&gt;

&lt;h2&gt;
  
  
  Why Hyperapp?
&lt;/h2&gt;

&lt;h3&gt;
  
  
  Putting the “Hype” into Hyperapp
&lt;/h3&gt;

&lt;p&gt;Hyperapp is a Javascript framework for building user interfaces. It uses a ‘Virtual DOM’ to update the page, as you might be familiar with in other Javascript UI Frameworks, such as React, Vue, Angular, etc. The Virtual DOM is the method by which these frameworks update the page, and Hyperapp has it's own VDOM, written from the ground up for speed and size.&lt;/p&gt;

&lt;h3&gt;
  
  
  So what’s the difference?
&lt;/h3&gt;

&lt;p&gt;For my money, Hyperapp has a few key advantages over React, Angular &amp;amp; Co.&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;It’s 1KB. That’s under 1/20th the size of React, Vue, and Angular, and a third of the size of Preact, which is  a “fast 3KB alternative to React”.&lt;/li&gt;
&lt;li&gt;A functional paradigm. Some big words here, but the way Hyperapp conceptualizes your UI and application is a delight to work with. It keeps things very simple and clear and allows you to create powerful interfaces in a way that keeps them robust and manageable in size. More on that later.&lt;/li&gt;
&lt;li&gt;This is a bonus feature, if you like Elm, you’ll love Hyperapp. For me,
Hyperapp is essentially Elm-architecture without the different language. If you don’t know what Elm is, don’t worry, you don’t need to - it's a language and framework for building front-end UIs, just like React, Vue and Angular. I've always enjoyed it for the way it conceptualies your app as a big function, but was put off of writing in a language that only compiled to Javascript - it's a learning curve for me, and anyone on my team.&lt;/li&gt;
&lt;/ol&gt;

&lt;h2&gt;
  
  
  Let’s dive in.
&lt;/h2&gt;

&lt;p&gt;To get you started with Hyperapp, we’re going to build a version of the popular word game /Hangman/, in Hyperapp.&lt;/p&gt;

&lt;p&gt;Our game has the following spec:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;The Computer picks a random word for us to guess&lt;/li&gt;
&lt;li&gt;The Player inputs letters to guess the word&lt;/li&gt;
&lt;li&gt;Like the paper version, correct letters get inserted into the word, incorrect letters get listed elsewhere&lt;/li&gt;
&lt;li&gt;8 incorrect guesses and the Player loses&lt;/li&gt;
&lt;li&gt; If the Player fills in the word correctly, they win.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;We may add to this spec as we go on, but this is the nuts and bolts of a game of hangman.&lt;/p&gt;

&lt;h2&gt;
  
  
  Minimum Viable Hangman
&lt;/h2&gt;

&lt;p&gt;We’re going to build our Hangman game up in layers. We’ll start with something that barely counts as hitting our spec - so that we can play Hangman, and then we’ll improve and refine the user experience.&lt;/p&gt;

&lt;h3&gt;
  
  
  What you’ll need:
&lt;/h3&gt;

&lt;ul&gt;
&lt;li&gt;Node.js&lt;/li&gt;
&lt;li&gt;A node package manager (either &lt;code&gt;npm&lt;/code&gt; or &lt;code&gt;yarn&lt;/code&gt;).&lt;/li&gt;
&lt;li&gt;A code editor&lt;/li&gt;
&lt;li&gt;A browser.&lt;/li&gt;
&lt;/ul&gt;

&lt;h3&gt;
  
  
  Installation
&lt;/h3&gt;

&lt;p&gt;Let’s dive in, get hyperapp installed and get working on our game then.&lt;br&gt;
Create a new folder called &lt;code&gt;hyperapp-hangman&lt;/code&gt;, and add a Javascript and HTML file:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight"&gt;&lt;pre class="highlight shell"&gt;&lt;code&gt;&lt;span class="nb"&gt;mkdir &lt;/span&gt;hyperapp-hangman
&lt;span class="nb"&gt;touch &lt;/span&gt;hyperapp-hangman/index&lt;span class="o"&gt;{&lt;/span&gt;.js,.html&lt;span class="o"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;



&lt;p&gt;Let’s add a package manager, you can use &lt;code&gt;npm&lt;/code&gt; or &lt;code&gt;yarn&lt;/code&gt;, whatever floats your boat:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight"&gt;&lt;pre class="highlight shell"&gt;&lt;code&gt;&lt;span class="nb"&gt;cd &lt;/span&gt;hyperapp-hangman

npm init &lt;span class="nb"&gt;.&lt;/span&gt; &lt;span class="nt"&gt;-y&lt;/span&gt;
&lt;span class="c"&gt;# OR&lt;/span&gt;
yarn init &lt;span class="nb"&gt;.&lt;/span&gt; &lt;span class="nt"&gt;-y&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;



&lt;p&gt;This allows us to add Javascript packages to our application from the inter web, so let’s go ahead and add hyperapp. After all, /that’s why we’re here!/&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight"&gt;&lt;pre class="highlight shell"&gt;&lt;code&gt;yarn add hyperapp@beta
&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;



&lt;p&gt;OR&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight"&gt;&lt;pre class="highlight shell"&gt;&lt;code&gt;npm &lt;span class="nb"&gt;install &lt;/span&gt;hyperapp@beta —save
&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;



&lt;p&gt;Great, now we need some HTML.&lt;/p&gt;

&lt;p&gt;Our HTML is really simple, we have a &lt;code&gt;div#app&lt;/code&gt; for putting all of our UI in, and we import our Javascript file:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight"&gt;&lt;pre class="highlight html"&gt;&lt;code&gt;&lt;span class="c"&gt;&amp;lt;!-- index.html --&amp;gt;&lt;/span&gt;
&lt;span class="cp"&gt;&amp;lt;!DOCTYPE html&amp;gt;&lt;/span&gt;
&lt;span class="nt"&gt;&amp;lt;html&lt;/span&gt; &lt;span class="na"&gt;lang=&lt;/span&gt;&lt;span class="s"&gt;"en"&lt;/span&gt;&lt;span class="nt"&gt;&amp;gt;&lt;/span&gt;
&lt;span class="nt"&gt;&amp;lt;head&amp;gt;&lt;/span&gt;
&lt;span class="nt"&gt;&amp;lt;/head&amp;gt;&lt;/span&gt;
&lt;span class="nt"&gt;&amp;lt;body&amp;gt;&lt;/span&gt;
&lt;span class="nt"&gt;&amp;lt;div&lt;/span&gt; &lt;span class="na"&gt;id=&lt;/span&gt;&lt;span class="s"&gt;"app"&lt;/span&gt;&lt;span class="nt"&gt;&amp;gt;&amp;lt;/div&amp;gt;&lt;/span&gt;
&lt;span class="nt"&gt;&amp;lt;script &lt;/span&gt;&lt;span class="na"&gt;src=&lt;/span&gt;&lt;span class="s"&gt;"./index.js"&lt;/span&gt;&lt;span class="nt"&gt;&amp;gt;&amp;lt;/script&amp;gt;&lt;/span&gt;
&lt;span class="nt"&gt;&amp;lt;/body&amp;gt;&lt;/span&gt;
&lt;span class="nt"&gt;&amp;lt;/html&amp;gt;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;



&lt;h3&gt;
  
  
  To the Javascript
&lt;/h3&gt;

&lt;p&gt;We're going to start by importing two things from Hyperapp. &lt;code&gt;h&lt;/code&gt;, and &lt;code&gt;app&lt;/code&gt;:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight"&gt;&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="nx"&gt;h&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;app&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;hyperapp&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;



&lt;p&gt;Let me quickly explain both.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;app&lt;/code&gt; is a function that's going to basically 'start' Hyperapp. We're going to pass it an object in a minute, with three keys: &lt;code&gt;init&lt;/code&gt;, &lt;code&gt;view&lt;/code&gt; and &lt;code&gt;node&lt;/code&gt;:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;code&gt;init&lt;/code&gt; - this is an object that describes the starting &lt;em&gt;state&lt;/em&gt; of our application. We'll put the word we need to guess here.&lt;/li&gt;
&lt;li&gt;
&lt;code&gt;view&lt;/code&gt; - the function we give this will take the state and return our UI. It'll end up as HTML on the page.&lt;/li&gt;
&lt;li&gt;
&lt;code&gt;node&lt;/code&gt; - the part of the DOM we want to insert our application into, we could write that now if we wanted:
&lt;/li&gt;
&lt;/ul&gt;

&lt;div class="highlight"&gt;&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="nx"&gt;app&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;
&lt;span class="na"&gt;init&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{},&lt;/span&gt; &lt;span class="c1"&gt;// ? - We don't know yet, maybe our guessable word&lt;/span&gt;
&lt;span class="na"&gt;view&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{},&lt;/span&gt; &lt;span class="c1"&gt;// ?  - We don't know how to write views in Hyperapp yet.&lt;/span&gt;
&lt;span class="na"&gt;node&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;document&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;getElementById&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;app&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt; &lt;span class="c1"&gt;// our app div in index.html&lt;/span&gt;
&lt;span class="p"&gt;});&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;



&lt;h3&gt;
  
  
  Views
&lt;/h3&gt;

&lt;p&gt;In Hyperapp, what we're actually doing is creating &lt;em&gt;virtual DOM nodes&lt;/em&gt;. This is a virtual representation of the UI we want to see in the browser. Hyperapp compares this virtual representation under the hood to the real DOM and makes any necessary changes.&lt;/p&gt;

&lt;p&gt;But how do we write it? Enter &lt;code&gt;h&lt;/code&gt;.&lt;/p&gt;

&lt;h3&gt;
  
  
  Updating the DOM
&lt;/h3&gt;

&lt;p&gt;To explain what &lt;code&gt;h&lt;/code&gt; does, it's worth thinking about how you'd add something to the DOM in Javascript. Let's try and add the following HTML to &lt;code&gt;app&lt;/code&gt; using pure Javascript:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight"&gt;&lt;pre class="highlight html"&gt;&lt;code&gt;&lt;span class="nt"&gt;&amp;lt;div&lt;/span&gt; &lt;span class="na"&gt;class=&lt;/span&gt;&lt;span class="s"&gt;"pure-javascript"&lt;/span&gt;&lt;span class="nt"&gt;&amp;gt;&lt;/span&gt;
&lt;span class="nt"&gt;&amp;lt;h1&amp;gt;&lt;/span&gt;This was added with pure Javascript, check me out!&lt;span class="nt"&gt;&amp;lt;/h1&amp;gt;&lt;/span&gt;
&lt;span class="nt"&gt;&amp;lt;/div&amp;gt;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;



&lt;p&gt;To create our div, we do this:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight"&gt;&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;div&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nb"&gt;document&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;createElement&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;div&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="nx"&gt;div&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;classList&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;pure-javascript&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;



&lt;p&gt;and we append it to our &lt;code&gt;#app&lt;/code&gt; div like so:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight"&gt;&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="nb"&gt;document&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;addEventListener&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;DOMContentLoaded&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="c1"&gt;// wait for the DOM to load&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;div&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nb"&gt;document&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;createElement&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;div&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="nx"&gt;div&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;classList&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;pure-javascript&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;app&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nb"&gt;document&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;getElementById&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;app&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

    &lt;span class="nx"&gt;app&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;appendChild&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;div&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;});&lt;/span&gt;
&lt;span class="p"&gt;})&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;



&lt;p&gt;Now, we need to add our &lt;code&gt;&amp;lt;h1&amp;gt;&lt;/code&gt; to our div.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight"&gt;&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;h1&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nb"&gt;document&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;createElement&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;h1&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="nx"&gt;h1&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;appendChild&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="nb"&gt;document&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;createTextNode&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;This was added with pure Javascript, check me out!&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
    &lt;span class="p"&gt;);&lt;/span&gt;

&lt;span class="nx"&gt;div&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;appendChild&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;h1&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;



&lt;p&gt;Success! We have inserted some DOM with Javascript. This is a perfectly fine way of building a UI in Javascript, but it is &lt;em&gt;ugly&lt;/em&gt; to work with.&lt;/p&gt;

&lt;p&gt;To counter this, Javascript wizards invented 'hyperscript', an &lt;code&gt;h&lt;/code&gt; function that takes the name of an element and some children.&lt;/p&gt;

&lt;p&gt;A basic version, without attributes looks like this:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight"&gt;&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;h&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;tagName&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;children&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;element&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nb"&gt;document&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;createElement&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;tagName&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

  &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;typeof&lt;/span&gt; &lt;span class="nx"&gt;children&lt;/span&gt; &lt;span class="o"&gt;===&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;string&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;element&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;appendChild&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nb"&gt;document&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;createTextNode&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;children&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;children&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;forEach&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;child&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nx"&gt;element&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;appendChild&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;child&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="p"&gt;});&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nx"&gt;element&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;};&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;



&lt;p&gt;You don't need to understand exactly what this is doing, but it allows us to use it like this:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight"&gt;&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;container&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;h&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;div&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;
    &lt;span class="nx"&gt;h&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;h1&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;Hello, World!&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
    &lt;span class="nx"&gt;h&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;p&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;This is a paragraph about the app&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
&lt;span class="p"&gt;]);&lt;/span&gt;

&lt;span class="nx"&gt;app&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;appendChild&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;container&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;



&lt;p&gt;We pass our child elements in to &lt;code&gt;h&lt;/code&gt; as an array, and &lt;code&gt;textNodes&lt;/code&gt; in as text. Lovely.&lt;/p&gt;

&lt;p&gt;We could extend this to include an object of attributes to add to our elements, so we could use it like this.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight"&gt;&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="nx"&gt;h&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;div&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="na"&gt;class&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;pure-javascript&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;
    &lt;span class="nx"&gt;h&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;h1&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;{},&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;This was added with pure Javascript, check me out!&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
&lt;span class="p"&gt;]);&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;



&lt;p&gt;And there we have it.&lt;/p&gt;

&lt;p&gt;This is actually exactly what the syntax of hyperapp's &lt;code&gt;h&lt;/code&gt; looks like, except, under the hood, in creates a &lt;em&gt;Virtual&lt;/em&gt; DOM rather than editting the real DOM directly.&lt;/p&gt;

&lt;p&gt;Let's do the same thing with hyperapp:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight"&gt;&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="nx"&gt;h&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;app&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;hyperapp&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="nx"&gt;app&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;
&lt;span class="na"&gt;init&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{},&lt;/span&gt; &lt;span class="c1"&gt;// we don't have a state here&lt;/span&gt;
&lt;span class="na"&gt;view&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt;
&lt;span class="nx"&gt;h&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;div&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="na"&gt;class&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;pure-javascript&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;
    &lt;span class="nx"&gt;h&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;h1&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;{},&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;This was added with pure Javascript, check me out!&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
&lt;span class="p"&gt;]),&lt;/span&gt;
&lt;span class="na"&gt;node&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;document&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;getElementbyId&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;app&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
&lt;span class="p"&gt;});&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;



&lt;h3&gt;
  
  
  Running Hyperapp
&lt;/h3&gt;

&lt;p&gt;With our basic Javascript examples, we could just open &lt;code&gt;index.html&lt;/code&gt; to view our code, but &lt;code&gt;hyperapp&lt;/code&gt; is install as a node module, so we need to start things a bit differently.&lt;/p&gt;

&lt;p&gt;The easiest way, is with &lt;a href="https://parceljs.org/"&gt;Parcel JS&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;After &lt;a href="https://parceljs.org/getting_started.html"&gt;installing the package&lt;/a&gt;, we can run &lt;code&gt;parcel&lt;/code&gt; to start a server:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight"&gt;&lt;pre class="highlight shell"&gt;&lt;code&gt;parcel index.html
&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;



&lt;p&gt;Now open your browser at &lt;a href="http://localhost:1234"&gt;http://localhost:1234&lt;/a&gt;&lt;/p&gt;

&lt;h3&gt;
  
  
  Improving on &lt;code&gt;h()&lt;/code&gt;
&lt;/h3&gt;

&lt;p&gt;We have a couple more options available to tidy up this view:&lt;/p&gt;

&lt;p&gt;1) @hyperapp/html&lt;/p&gt;

&lt;p&gt;You may have noticed another pattern available to us. &lt;code&gt;h('div',...)&lt;/code&gt; is always going to be the same for every &lt;code&gt;div&lt;/code&gt;. We could create a &lt;code&gt;div&lt;/code&gt; function to handle this.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight"&gt;&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;div&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;attributes&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;children&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nx"&gt;h&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;div&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;attributes&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;children&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;



&lt;p&gt;We could do the same for &lt;code&gt;h1&lt;/code&gt;, but it'd be time consuming.&lt;/p&gt;

&lt;p&gt;That's what &lt;code&gt;hyperapp/html&lt;/code&gt; has already done, We can use it to tidy up this view:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight"&gt;&lt;pre class="highlight shell"&gt;&lt;code&gt;yarn add @hyperapp/html
&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;





&lt;div class="highlight"&gt;&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="nx"&gt;app&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;hyperapp&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="nx"&gt;div&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;h1&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;@hyperapp/html&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="nx"&gt;app&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;
&lt;span class="na"&gt;init&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{},&lt;/span&gt; &lt;span class="c1"&gt;// we don't have a state here&lt;/span&gt;
&lt;span class="na"&gt;view&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt;
&lt;span class="nx"&gt;div&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;&lt;span class="na"&gt;class&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;pure-javascript&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;
    &lt;span class="nx"&gt;h1&lt;/span&gt;&lt;span class="p"&gt;({},&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;This was added with pure Javascript, check me out!&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
&lt;span class="p"&gt;]),&lt;/span&gt;
&lt;span class="na"&gt;node&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;document&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;getElementById&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;app&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
&lt;span class="p"&gt;});&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;



&lt;p&gt;Our other option is to use JSX, which allows you to write your view in a way that looks like HTML. You may have seen this in React.&lt;/p&gt;

&lt;p&gt;There is a small piece of extra configuration requried if you choose to use JSX, and your view will now look like this:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight"&gt;&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="nx"&gt;app&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;
&lt;span class="na"&gt;init&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{},&lt;/span&gt; &lt;span class="c1"&gt;// we don't have a state here&lt;/span&gt;
&lt;span class="na"&gt;view&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;div&lt;/span&gt; &lt;span class="nx"&gt;className&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;pure-javascript&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
    &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;h1&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="nx"&gt;This&lt;/span&gt; &lt;span class="nx"&gt;was&lt;/span&gt; &lt;span class="nx"&gt;added&lt;/span&gt; &lt;span class="kd"&gt;with&lt;/span&gt; &lt;span class="nx"&gt;pure&lt;/span&gt; &lt;span class="nx"&gt;Javascript&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;check&lt;/span&gt; &lt;span class="nx"&gt;me&lt;/span&gt; &lt;span class="nx"&gt;out&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;
    &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="sr"&gt;/div&lt;/span&gt;&lt;span class="err"&gt;&amp;gt;
&lt;/span&gt;    &lt;span class="p"&gt;),&lt;/span&gt;
&lt;span class="na"&gt;node&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;document&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;getElementById&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;app&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
&lt;span class="p"&gt;});&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;



&lt;p&gt;There are some obvious benefits to JSX. If you already have written some HTML, it makes the conversion to VDOM painless. It also represents what you're actually adding to the DOM.&lt;/p&gt;

&lt;p&gt;However, it is important to remember that underneath, both of our enhancements here are calling &lt;code&gt;h()&lt;/code&gt; under the hood.&lt;/p&gt;

&lt;p&gt;They're both doing:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight"&gt;&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="p"&gt;{&lt;/span&gt;
&lt;span class="nl"&gt;view&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt;
        &lt;span class="nx"&gt;h&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;div&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="na"&gt;class&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;pure-javascript&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;
            &lt;span class="nx"&gt;h&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;h1&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;{},&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;This was added with pure Javascript, check me out!&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
        &lt;span class="p"&gt;]),&lt;/span&gt;
&lt;span class="p"&gt;};&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;



&lt;p&gt;If you're familiar with JSX, by all means get it setup and follow along. If you're new to JS UI Frameworks, stick with &lt;code&gt;h()&lt;/code&gt; and &lt;code&gt;@hyperapp/html&lt;/code&gt; for this tutorial. It'll help you remember you're not writing HTML, you're writing functions that create a virtual DOM.&lt;/p&gt;

&lt;p&gt;Now that we know a bit of what's going on, we'll get stuck into building Hangman in &lt;a href="https://dev.to/adamdawkins/an-introduction-to-hyperapp-part-2-492h"&gt;Part 2&lt;/a&gt;.&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;a href="https://github.com/adamdawkins/hyperapp-hangman-part-1"&gt;Code for Part 1&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://dev.to/adamdawkins/an-introduction-to-hyperapp-part-2-492h"&gt;Part 2&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;




&lt;p&gt;This tutorial was originally posted on &lt;a href="https://adamdawkins.uk"&gt;adamdawkins.uk&lt;/a&gt; on &lt;a href="https://adamdawkins.uk/2019/10/7/an-introduction-to-hyperapp-part-1"&gt;7th October 2019&lt;/a&gt;&lt;/p&gt;

</description>
      <category>hyperapp</category>
      <category>javacript</category>
      <category>games</category>
      <category>functional</category>
    </item>
    <item>
      <title>The Hunt for the missing /: A story of anchors, location and Internet Explorer's pathname</title>
      <dc:creator>Adam Dawkins</dc:creator>
      <pubDate>Wed, 05 Jun 2019 12:20:20 +0000</pubDate>
      <link>https://forem.com/adamdawkins/the-hunt-for-the-missing-a-story-of-anchors-location-and-internet-explorer-s-pathname-2d4o</link>
      <guid>https://forem.com/adamdawkins/the-hunt-for-the-missing-a-story-of-anchors-location-and-internet-explorer-s-pathname-2d4o</guid>
      <description>&lt;h2&gt;
  
  
  The nice trick with anchors and location
&lt;/h2&gt;

&lt;p&gt;There’s a really nice way to get the pathname off URLs that aren’t the current &lt;code&gt;window.location&lt;/code&gt;. If you set them as the &lt;code&gt;href&lt;/code&gt; of an anchor element, the anchor element actually implements the same &lt;code&gt;location&lt;/code&gt; Protocol as &lt;code&gt;window&lt;/code&gt;.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight"&gt;&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// on https://adamdawkins.uk/articles&lt;/span&gt;
&lt;span class="nb"&gt;window&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;location&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;pathname&lt;/span&gt; &lt;span class="c1"&gt;// =&amp;gt; “/articles”&lt;/span&gt;

&lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;url&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nb"&gt;document&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;createElement&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;a&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="nx"&gt;url&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;href&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;https://adamdawkins.uk/articles&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="nx"&gt;url&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;pathname&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="c1"&gt;// =&amp;gt; "/articles"&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;



&lt;p&gt;Where can this be useful? On any site where you need to manipulate or analyse URLs client-side, or, as in my case, when you’re using &lt;code&gt;browser.pushState&lt;/code&gt; but still want to read state from a &lt;code&gt;location&lt;/code&gt; object in the same way regardless.&lt;/p&gt;

&lt;p&gt;On a project recently I used it like this:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight"&gt;&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="c1"&gt;//    getState :: Location -&amp;gt; Object&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;getState&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;location&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;({&lt;/span&gt;
    &lt;span class="na"&gt;page&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;location&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;pathname&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="p"&gt;...&lt;/span&gt;&lt;span class="nx"&gt;getQueryParams&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;location&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;})&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;



&lt;p&gt;I’d call &lt;code&gt;getState(window.location)&lt;/code&gt; on page load,  but, when I changed the URL with &lt;code&gt;history.pushState&lt;/code&gt; I needed to pass &lt;em&gt;that&lt;/em&gt; URL into my &lt;code&gt;getState&lt;/code&gt; function as well. Instead of trying to change the simplicity of &lt;code&gt;getState&lt;/code&gt; (takes a location, returns an object, lovely) - we can use the fact that anchors implement the location protocol to get something we can pass to this.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight"&gt;&lt;pre class="highlight javascript"&gt;&lt;code&gt; &lt;span class="c1"&gt;//   toLocation :: URL -&amp;gt; &amp;lt;a&amp;gt;&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;toLocation&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;url&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;anchor&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nb"&gt;document&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;createElement&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;a&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="nx"&gt;anchor&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;href&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;url&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nx"&gt;anchor&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;newURL&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;setQueryParams&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;&lt;span class="na"&gt;foo&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;bar&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;})&lt;/span&gt; &lt;span class="c1"&gt;// returns the whole URL, e.g. "https://adamdawkins.uk/articles?foo=bar"&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;newState&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;getState&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;toLocation&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;newURL&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;



&lt;p&gt;Note the the anchor DOM Element &lt;em&gt;itself&lt;/em&gt; implements the Location protocol, not anchor.location.&lt;/p&gt;

&lt;h2&gt;
  
  
  Internet Explorer and relative pathnames
&lt;/h2&gt;

&lt;p&gt;Lovely stuff. Enter Internet Explorer, stage right.&lt;/p&gt;

&lt;p&gt;Internet Explorer takes &lt;em&gt;relative&lt;/em&gt; URLs and does not treat the initial  &lt;code&gt;/&lt;/code&gt; as part of the &lt;code&gt;pathname&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Using our code above:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight"&gt;&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// All other browsers &lt;/span&gt;
&lt;span class="nx"&gt;toLocation&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;/articles?foo=bar&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;).&lt;/span&gt;&lt;span class="nx"&gt;pathname&lt;/span&gt; &lt;span class="c1"&gt;// =&amp;gt; "/articles"&lt;/span&gt;
&lt;span class="c1"&gt;// Internet Explorer&lt;/span&gt;
&lt;span class="nx"&gt;toLocation&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;/articles?foo=bar&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;).&lt;/span&gt;&lt;span class="nx"&gt;pathname&lt;/span&gt; &lt;span class="c1"&gt;// =&amp;gt; "articles"&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;



&lt;p&gt;Great, thanks.&lt;/p&gt;

&lt;p&gt;Maybe I was just unlucky, but I was matching on that &lt;code&gt;/&lt;/code&gt; to check which page I was on:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight"&gt;&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;page&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;match&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="sr"&gt;/&lt;/span&gt;&lt;span class="se"&gt;\/&lt;/span&gt;&lt;span class="sr"&gt;checkout/&lt;/span&gt;&lt;span class="nx"&gt;delivery&lt;/span&gt;&lt;span class="err"&gt;\&lt;/span&gt;&lt;span class="c1"&gt;//)) {&lt;/span&gt;
 &lt;span class="c1"&gt;// …&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;



&lt;p&gt;And it would work, unless I pushed state in Internet Explorer, now &lt;code&gt;state.page&lt;/code&gt; is “checkout/delivery”.&lt;/p&gt;

&lt;h2&gt;
  
  
  What to fix?
&lt;/h2&gt;

&lt;p&gt;There’s a dilemma here. The easiest fix is to loosen my regex on the page, and not check for a preceding &lt;code&gt;/&lt;/code&gt;, but the problem is - &lt;em&gt;that is what I mean&lt;/em&gt; - I do want to match &lt;code&gt;/checkout/delivery&lt;/code&gt;, and it feels wrong to change that because IE has anxiety issues about the initial &lt;code&gt;/&lt;/code&gt;.&lt;/p&gt;

&lt;p&gt;The fix I went for was to create a simple &lt;code&gt;pathname()&lt;/code&gt; function that would replace the &lt;code&gt;/&lt;/code&gt; if it had been lopped off by IE:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight"&gt;&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="c1"&gt;//    pathname :: Location -&amp;gt; String&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;pathname&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;location&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt;  &lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="c1"&gt;// in IE location.pathname strips the first `/` from relative URLs, here we add it back&lt;/span&gt;
    &lt;span class="nx"&gt;location&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;pathname&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;match&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="sr"&gt;/^&lt;/span&gt;&lt;span class="se"&gt;\/&lt;/span&gt;&lt;span class="sr"&gt;/&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;?&lt;/span&gt; &lt;span class="nx"&gt;location&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;pathname&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="s2"&gt;`/&lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="nx"&gt;location&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;pathname&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt;`&lt;/span&gt;
&lt;span class="p"&gt;)&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;



&lt;p&gt;Phew.&lt;/p&gt;

&lt;p&gt;This article was originally published on &lt;a href="https://adamdawkins.uk/2019/6/5/the-hunt-for-the-missing-a-story-of-anchors-location-and-internet-explorers-pathname"&gt;adamdawkins.uk&lt;/a&gt;&lt;/p&gt;

</description>
      <category>internetexplorer</category>
      <category>javascript</category>
      <category>location</category>
      <category>pathname</category>
    </item>
  </channel>
</rss>
